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Faylan - Syumatsu no Fractale (Game Size)

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Total Posts
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Topic Starter
Tari
This beatmap was submitted using in-game submission on Tuesday, September 23, 2014 at 11:31:19 PM

Artist: Faylan
Title: Syumatsu no Fractale (Game Size)
Source: グリザイアの果実 -LE FRUIT DE LA GRISAIA-
Tags: kajitsu meikyuu rakuen visual novel game frontwing eroge -asagi shuumatsu fractal opening
BPM: 171
Filesize: 16819kb
Play Time: 01:53
Difficulties Available:
  1. Asagi's Insane (4.33 stars, 374 notes)
  2. Easy (1.49 stars, 110 notes)
  3. Hard (3.2 stars, 285 notes)
  4. Insane (4.61 stars, 427 notes)
  5. Normal (2.12 stars, 210 notes)
Download: Faylan - Syumatsu no Fractale (Game Size)
Download: Faylan - Syumatsu no Fractale (Game Size) (no video)
Information: Scores/Beatmap Listing
---------------
Enjoy :)
redownload map if you have it before 8/5/14 changed bg
Asagi
Tari pro
Julie
From pm~ Omg how to mod >,<

Disable letterbox for all difficulty? Except if you're actually going to add something in that small break in insane xD

[Easy]
00:27:449 (2) - better blanket with 00:28:502 (3)
00:35:870 (2) - sightly better blanket with the end of 00:34:993 (1)
00:48:151 (5) - better blanket with 00:47:449 (3)
00:54:642 (1,2) - blanket?
01:12:888 (1) - blanket with 01:14:291 (2)
01:14:291 (2) - blanket with 01:15:695 (1)
01:18:502 (3) - more symmetrical? xD
01:20:607 - whooops~

[Normal]
00:26:573 (1) - better blanket
00:29:380 (1) - ^
00:30:080 (2) - ^
00:34:994 (1) - ^
00:49:204 (1) - ^
01:35:520 (1) - ^

[Hard]
Disable countdown
^ I think you changed the SV, lots of slider end aren't snap o.o
01:41:836 (2) - maybe start it at 01:41:659 , because of the sound, might click to fast xD

[Insane]
The break part QAQ....why not map it?
01:36:747 (1) - the end of slider should be at x:416 y 160

[Eden]
2 object unsnap~
00:09:642 - Since you mapped all the sound before it, it has one here :3
00:14:291 (5) - whistle, 00:14:291 (5,6) sound should be different then 00:13:765 (3,4) and 00:13:238 (1,2)
00:20:080 (5) - whistle end of the slider
00:59:203 (2) - whistle since you added for 00:59:554 (4) and 00:59:905 (6) + remove whistle 00:59:379 (3)
Topic Starter
Tari
Fixed everything but the whistles in Eden, they sound lovely to me D:
Eni
10/10 would EZ FC again
-Nanaka-
Great Tari :oops:
[ Joey ]
Hi Tari ~M4M here~

Wow! This is an awesome map!

[Eden]
00:04:291 (1) - Make this a 1/1 slider to match 00:01:309 (1) - and 00:02:712 (1)?
00:20:080 (5,1) - Stack these
00:27:098 (3,1) - This can be blanketed a little better
00:27:975 (1,2) - This feels better to me: http://puu.sh/9X3O4/d1b69483d2.jpg
00:29:730 (2) - You should change this slider to two hitcircles. And make a pattern like this: http://puu.sh/9X3Td/bfe7fd644a.jpg Idk it just feels better to me
00:31:659 (4,5,6,7) - The flow doesn't feel good to me right here. It would be better if you tilted the triplet just a little bit, like this: http://puu.sh/9X47e/bd03e344cc.jpg
00:32:361 - 00:32:888 - 00:33:414 - I think 1/2 sliders should start on these beats.
00:32:361 - So it would look like this: http://puu.sh/9X4rP/660bb2f313.jpg
00:55:519 (5) - NC?
01:05:519 (3,4) - This looks better to me: http://puu.sh/9X4Wz/aeea9d4d55.jpg
01:08:677 (1,1,1,1) - I think this should all be one combo
01:19:905 (1) - It sounds good if you extend this slider to 01:20:344 - but it would look really long if it's just straight, so make a cool slider design if you decide to do this
01:37:800 (6) - NC
01:15:695 (1,2,3,4,1) - All of this sounds like it belongs in one combo. So remove the NC on 01:17:098 (5) - and add NC on 01:17:624 (1) -
Wow such a fun diff ^-^

[Insane]
00:01:309 (1,2) - Can stack better
00:31:835 (1,3) - ^
00:19:203 (2,1) - This isn't stacked. (I think you did this on purpose though. Just making sure)
00:59:730 (2,3) - Switch these
This diff is almost perfect imo. So fun

[Hard]
00:13:765 (2) - Should be moved to the right if you want it to be centered between 00:13:238 (1,3) -
00:21:659 (2,3) - Can blanket better
00:33:063 (3,4,1) - Should maintain distance here
00:37:624 (3,1) - Can blanket better
00:56:572 - A note should be added here
00:59:730 (1,2,3) - You should make this a copied / rotated version of this 00:59:028 (1,2,3) - http://puu.sh/9X7As/e9d17934a9.jpg
01:24:642 (2,3,4,1) - Should maintain distance here
01:22:712 (1,2,3) - ^
01:36:572 (4,1) - Should you make this a jump? Like what you did here 01:33:765 (4,1) -

[Normal]
00:13:941 (1) - Should move this to the white tick 00:13:765 -
00:44:818 (3) - Remove the NC? The combo is kinda short
01:49:379 - Note here and start the spinner a 1/2 beat after that
00:17:624 - Should add a note here
00:28:502 (2) - Would look better if you tilted this slider about 20 degrees clockwise


[Easy]
00:20:607 (3,2) - stack?
I couldn't find much else with this diff

Sorry I know this wasn't a great mod =/
I just really couldn't find a lot that I didn't like, it's a great mapset.
I'll shoot a few stars to maybe make up for my crappy mod.
Message me in game with any questions you have.
I hope this gets ranked!
Good luck!
Topic Starter
Tari
Joey

[ Joey ] wrote:

Hi Tari ~M4M here~

Wow! This is an awesome map!

[Eden]
00:04:291 (1) - Make this a 1/1 slider to match 00:01:309 (1) - and 00:02:712 (1)? nah, I like how this plays :>
00:20:080 (5,1) - Stack these not sure D: didn't want to stack because there no strong beat , so reading it might be hard if I stack
00:27:098 (3,1) - This can be blanketed a little better
00:27:975 (1,2) - This feels better to me: http://puu.sh/9X3O4/d1b69483d2.jpg Uh no, I tried to make it point towards next note so its easier to approach.
00:29:730 (2) - You should change this slider to two hitcircles. And make a pattern like this: http://puu.sh/9X3Td/bfe7fd644a.jpg Idk it just feels better to me wow, I'll actually think about this one.
00:31:659 (4,5,6,7) - The flow doesn't feel good to me right here. It would be better if you tilted the triplet just a little bit, like this: http://puu.sh/9X47e/bd03e344cc.jpg
00:32:361 - 00:32:888 - 00:33:414 - I think 1/2 sliders should start on these beats. music starts to changes there, and I want some variety to start new rhythm from music change coming up
00:32:361 - So it would look like this: http://puu.sh/9X4rP/660bb2f313.jpg
00:55:519 (5) - NC? the combo would be too short.
01:05:519 (3,4) - This looks better to me: http://puu.sh/9X4Wz/aeea9d4d55.jpg
01:08:677 (1,1,1,1) - I think this should all be one combo there is SV change in each slider.
01:19:905 (1) - It sounds good if you extend this slider to 01:20:344 - but it would look really long if it's just straight, so make a cool slider design if you decide to do this my pattern still better.
01:37:800 (6) - NC - no, consistency with 01:28:326 (1,2,3,4,5,6,7,8) -
01:15:695 (1,2,3,4,1) - All of this sounds like it belongs in one combo. So remove the NC on 01:17:098 (5) - and add NC on 01:17:624 (1) - nope, the slider pattern is separate pattern and therefore needs nc.
Wow such a fun diff ^-^

[Insane]
00:01:309 (1,2) - Can stack better
00:31:835 (1,3) - ^
00:19:203 (2,1) - This isn't stacked. (I think you did this on purpose though. Just making sure)
00:59:730 (2,3) - Switch these
This diff is almost perfect imo. So fun

[Hard]
00:13:765 (2) - Should be moved to the right if you want it to be centered between 00:13:238 (1,3) -
00:21:659 (2,3) - Can blanket better
00:33:063 (3,4,1) - Should maintain distance here
00:37:624 (3,1) - Can blanket better
00:56:572 - A note should be added here well I want to show the long vocals more, by leaving some space and to symbolize sv change coming.
00:59:730 (1,2,3) - You should make this a copied / rotated version of this 00:59:028 (1,2,3) - http://puu.sh/9X7As/e9d17934a9.jpg my pattern looks better :>
01:24:642 (2,3,4,1) - Should maintain distance here nope, this pattern flows well to me.
01:22:712 (1,2,3) - ^ nope
01:36:572 (4,1) - Should you make this a jump? Like what you did here 01:33:765 (4,1) -

[Normal]
00:13:941 (1) - Should move this to the white tick 00:13:765 - Nope, I'm emphasizing harp sounds
00:44:818 (3) - Remove the NC? The combo is kinda short
01:49:379 - Note here and start the spinner a 1/2 beat after that Seems a bit too much, going to keep this the same.
00:17:624 - Should add a note here Nah, there are too many sounds to follow there, I'd rather not map that part.
00:28:502 (2) - Would look better if you tilted this slider about 20 degrees clockwise


[Easy]
00:20:607 (3,2) - stack?
I couldn't find much else with this diff

Sorry I know this wasn't a great mod =/
I just really couldn't find a lot that I didn't like, it's a great mapset.
I'll shoot a few stars to maybe make up for my crappy mod.
Message me in game with any questions you have.
I hope this gets ranked!
Good luck!

Thank you.
Kibbleru
[General]
  1. Combo colour inconsistency but i suppose thats intentional?
[Eden]
  1. 00:21:133 (2) - this is a better place to NC instead? due to the stronger sound and also some slight consistency with 00:22:361 (1) -
  2. 00:15:519 (3,4) - these overlap due to stack leniency and looks a bit bad xP
  3. 00:23:765 - this is a better place to go back to 1.0 sv rather than 00:23:063 - otherwise, you should NC 00:23:063 (3) - to indicate SV change
  4. 00:27:975 (1,2) - er very nazi but space them out a tiny bit as they're slightly touching i think?
  5. 00:30:607 (5,1) - cmon xD this jump should be bigger than the previous one.
  6. 00:36:923 (4) - this is purely a suggestion but why not curve it up like this instead? will give better flow from the previous object and to the next object
  7. 00:45:870 - should there be a finish here? i do hear a slight symbol ring thing in the music.
  8. 01:00:782 (4,5) - ahh pls space out a bit more xD... idk i just don't like it when things are too close together lol.
  9. 01:21:309 - kiai unsnapped o-o there may be other kiais that are unsnapped as well so be sure to check those
[Insane]
  1. 01:05:870 (1) - apparently unsnapped slider end
  2. 00:09:028 (1,2) - why not make them parallel, or more diverse o-o?
  3. 00:45:870 (1,1) - ahh jump is a bit abnormally large o-o compared to some other jumps
  4. 01:09:028 (2,2) - you should nc here as well to indicate sv change
  5. hmm tbh you can add some more finishes in the insane section >_< some places feel kinda empty without the finish sound :( example:
    01:22:712 -
    01:24:291 -
    01:25:519 -
    01:27:098 -
    01:28:326 -
    01:29:028 -
    and so on
  6. 01:21:309 - kiai unsnapped o-o there may be other kiais that are unsnapped as well so be sure to check those

    really nice diff owo i love it x3
[Hard]
  1. 00:17:800 (3,4) - hm looks better if you overlap it a bit more xP
  2. 00:25:695 (3,4) - ahh something similar i guess? ^ actually i wouldn't recommend this kind of overlap in general where the head is covered, looks bad imo and well the head is covered so... o-o
    ok ill stop mentioning these ur choice.
  3. 00:50:431 (1,2) - ehh blanket xD?
  4. 01:28:151 (3,1,2,3) - what? why does spacing suddenly increase o-o? if you want this type of effect, i think its better to stack? cuz atm it just looks kinda weird haha
  5. 00:27:975 (1,2,3) - owo why the spacing inconsistency?
[Normal]
  1. 01:21:309 - kiai also unsnapped
    Other than that, it's fine
[Easy]
  1. 00:34:291 (2) - i recommend you place a 1/2 slider like this instead. reasons being, 1st, 3/2 rhythms are generally hard to tap. newbies generally like to tap on beat. 2nd there is also a decently strong drum beat there that you would be able to map out. overall, this is just less awkward to play.
  2. 01:18:502 (3) - lol make this more symmetrical? (use ctrl h to help) (it's pretty noticeable off lol)
nice set

btw, if this mod was helpful enough, go pm No Dap "you're the best mom ever" kthxbye
[-Sophie-]_old
As request by Julie o3o
[Hard]
00:25:519 (3,4) - 3 Overlaps 4, maybe fix this :D?
[Insane]
00:22:712 (3,1,1) - Don't this they should overlap, the flow sounds off.
[Eden]
00:09:730 - This sounds off.
Pretty good <3! Goodluck! Sorry for small mod ;(
Chirony
Hi~
sorry for late :o

[Eden]
  1. 00:03:765 (4,5) - try this pattern. more match the music?
  2. 00:19:028 (1,2,4) - move these so that the interval becomes equal.
  3. 01:30:958 (5) - add clap
  4. 00:32:010 (7) - ^
  5. 01:40:782 - ^
  6. 00:44:642 (4) - ^
  7. 01:42:010 - remove clap? should not use if you to match the piano sounds. maybe 01:42:361 if you add.
[Insane]
  1. 00:18:326 (4) - add whistle?
  2. 00:44:116 (5) - move to x:186 y:104
  3. 01:29:554 (4) - add clap
  4. 01:33:063 - ^
  5. 01:30:958 (4) - ^
i could not found problem on other diff
nice map!
i hope your helpful. good luck!
Topic Starter
Tari
@Kibb Fixed everything but first suggestion in eden, because I want all those circles in 1 pattern!

Chirony and Sophie all fixed!

Thank you for nice mod!
Asagi
Mostly fixed all the mods, specially on the hitsound i missed and minor stuffs

Thanks :3

Update
osu file format v13

[General]
AudioFilename: fractal.mp3
AudioLeadIn: 0
PreviewTime: 80432
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Shuumatsu no Fractal
TitleUnicode:終末のフラクタル
Artist:Faylan
ArtistUnicode:飛蘭
Creator:Tari
Version:Insane
Source:グリザイアの果実 -LE FRUIT DE LA GRISAIA-
Tags:kajitsu meikyu rakuen visual novel game frontwing eroge -asagi
BeatmapID:451416
BeatmapSetID:189483

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Makina.jpg",0,0
//Break Periods
2,12912,14217
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
81,350.877192982456,4,2,3,70,1,0
1309,-125,4,2,3,40,0,0
7098,-100,4,2,3,70,0,0
14817,-200,4,2,3,35,0,0
17449,-125,4,2,3,50,0,0
19554,-100,4,2,3,60,0,0
23414,-76.9230769230769,4,2,3,70,0,0
23765,-100,4,2,3,70,0,0
34291,-76.9230769230769,4,2,3,70,0,0
34993,-100,4,2,3,70,0,0
45870,-76.9230769230769,4,2,3,70,0,0
46221,-100,4,2,3,70,0,0
61308,-200,4,2,3,70,0,0
61659,-200,4,2,3,5,0,0
61835,-125,4,2,3,50,0,0
68677,-100,4,2,3,50,0,0
69028,-90.9090909090909,4,2,3,50,0,0
69379,-83.3333333333333,4,2,3,70,0,0
69730,-76.9230769230769,4,2,3,70,0,0
70080,-125,4,2,3,50,0,0
73414,-76.9230769230769,4,2,3,70,0,0
74291,-125,4,2,3,50,0,0
74817,-76.9230769230769,4,2,3,70,0,0
75694,-100,4,2,3,40,0,0
76045,-90.9090909090909,4,2,3,50,0,0
76396,-83.3333333333333,4,2,3,60,0,0
76747,-76.9230769230769,4,2,3,70,0,0
77098,-100,4,2,3,70,0,0
79905,-66.6666666666667,4,2,3,85,0,0
81308,-80,4,2,3,70,0,1
91133,-80,4,2,3,40,0,1
91659,-80,4,2,3,70,0,1
92186,-125,4,2,3,70,0,1
92537,-80,4,2,3,70,0,1
101133,-100,4,2,3,70,0,0


[Colours]
Combo1 : 245,245,245
Combo2 : 45,187,255
Combo3 : 255,83,169
Combo4 : 255,244,47
Combo5 : 255,0,0

[HitObjects]
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448,120,1835,2,0,P|412:124|376:120,1,72,2|0,3:0|0:0,0:0:0:0:
300,44,2186,1,0,0:0:0:0:
364,200,2361,1,0,0:0:0:0:
408,36,2537,1,2,3:0:0:0:
275,136,2712,6,0,P|207:156|139:136,1,144,6|0,0:0|0:0,0:0:0:0:
32,240,3238,1,2,3:0:0:0:
32,239,3414,2,0,P|104:224|176:244,1,144,0|0,0:0|0:0,0:0:0:0:
280,324,3940,2,0,P|244:328|208:324,1,72,2|2,3:0|0:0,0:0:0:0:
364,200,4291,6,0,L|375:343,2,144,6|2|0,0:0|3:0|0:0,0:0:0:0:
316,96,5168,1,0,0:0:0:0:
448,144,5344,1,2,3:0:0:0:
288,259,5519,38,0,P|220:279|152:260,1,144,6|0,0:0|0:0,0:0:0:0:
0,192,6045,2,0,P|33:185|72:192,1,72,2|0,3:0|0:0,0:0:0:0:
152,260,6396,1,0,0:0:0:0:
224,160,6572,2,0,P|248:88|220:12,1,144,6|0,0:0|0:0,0:0:0:0:
192,20,7010,1,10,0:0:0:0:
192,20,7098,6,0,L|102:23,1,90,6|0,0:0|0:0,0:0:0:0:
296,92,7449,2,0,L|396:88,1,90
508,108,7800,1,2,0:0:0:0:
452,8,7975,1,0,0:0:0:0:
384,176,8151,6,0,P|380:224|392:272,1,90,2|4,0:0|0:0,0:0:0:0:
412,292,8414,1,0,0:0:0:0:
412,292,8502,1,0,0:0:0:0:
496,216,8677,1,0,0:0:0:0:
388,88,8852,1,0,0:0:0:0:
240,224,9028,38,0,L|150:220,1,90,2|2,0:0|0:0,0:0:0:0:
322,290,9379,2,0,L|412:292,1,90,2|2,0:0|0:0,0:0:0:0:
256,136,9730,5,4,0:0:0:0:
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379,314,15168,37,2,0:0:0:0:
291,354,15344,1,2,0:0:0:0:
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200,172,16221,1,0,0:0:0:0:
200,172,17449,5,0,0:0:0:0:
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352,164,17800,2,0,P|380:100|364:12,1,144,4|0,0:0|0:0,0:0:0:0:
371,27,18326,1,2,0:0:0:0:
371,27,19028,5,0,0:0:0:0:
244,72,19203,1,0,0:0:0:0:
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228,60,19554,38,0,P|144:40|44:68,1,180,4|0,0:0|0:0,0:0:0:0:
263,160,20080,2,0,P|307:169|352:164,1,90
464,60,20431,1,0,0:0:0:0:
444,200,20607,2,0,L|416:384,1,180,4|0,0:0|0:0,0:0:0:0:
272,296,21133,6,0,L|264:206,1,90,4|0,0:0|0:0,0:0:0:0:
364,136,21484,1,0,0:0:0:0:
364,136,21659,1,0,0:0:0:0:
248,320,21835,2,0,L|241:230,1,90,4|0,0:0|0:0,0:0:0:0:
364,136,22186,5,0,0:0:0:0:
152,244,22361,2,0,P|108:252|52:240,1,90,4|0,0:0|0:0,0:0:0:0:
152,120,22712,1,0,0:0:0:0:
248,320,22888,1,0,0:0:0:0:
324,224,23063,2,0,P|346:216|372:220,1,45,0|0,0:0|0:0,0:0:0:0:
464,324,23238,2,0,P|446:330|416:328,1,45,12|0,0:0|0:0,0:0:0:0:
280,300,23414,6,0,P|240:220|296:140,1,175.499991966248,8|0,0:0|0:0,0:0:0:0:
310,126,23765,22,0,P|229:159|152:120,1,180,0|2,0:0|0:0,0:0:0:0:
16,232,24291,2,0,P|61:230|105:228,1,90,8|0,0:0|0:0,0:0:0:0:
152,120,24642,1,2,0:0:0:0:
280,300,24817,2,0,P|236:302|190:303,1,90,0|8,0:0|0:0,0:0:0:0:
0,212,25168,6,0,L|180:208,1,180,6|0,0:0|0:0,0:0:0:0:
280,300,25695,1,8,0:0:0:0:
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4,208,96221,1,2,0:0:0:0:
168,328,96396,1,2,0:0:0:0:
104,104,96572,1,8,0:0:0:0:
255,239,96747,6,0,P|360:255|412:163,1,225,6|2,0:0|0:0,0:0:0:0:
488,304,97273,1,8,0:0:0:0:
320,168,97449,1,0,0:0:0:0:
492,64,97624,2,0,P|487:30|492:0,1,56.25,8|2,0:0|0:0,0:0:0:0:
344,64,97800,6,0,P|237:96|129:69,1,225,8|0,0:0|0:0,0:0:0:0:
28,232,98326,2,0,P|84:224|148:232,1,112.5,6|2,0:0|0:0,0:0:0:0:
244,332,98677,1,8,0:0:0:0:
156,140,98852,1,0,0:0:0:0:
336,216,99028,2,0,L|456:212,1,112.5,6|2,0:0|0:0,0:0:0:0:
280,84,99379,1,8,0:0:0:0:
244,332,99554,38,0,P|136:296|4:340,1,225,4|0,0:0|0:0,0:0:0:0:
0,248,99993,1,0,0:0:0:0:
0,248,100080,2,0,P|55:256|112:248,1,112.5,8|0,0:0|0:0,0:0:0:0:
248,128,100431,1,2,0:0:0:0:
112,40,100607,1,2,0:0:0:0:
112,40,101133,6,0,L|100:224,1,180
196,328,101659,1,2,0:0:0:0:
272,272,101835,1,8,0:0:0:0:
188,240,102010,1,0,0:0:0:0:
280,356,102186,5,0,0:0:0:0:
116,300,102361,1,8,0:0:0:0:
256,184,102537,1,0,0:0:0:0:
184,376,102712,1,2,0:0:0:0:
308,260,102888,2,0,L|416:256,1,90,2|0,0:0|0:0,0:0:0:0:
468,152,103238,1,8,0:0:0:0:
348,156,103414,2,0,L|148:164,1,180
28,136,103940,37,6,0:0:0:0:
100,84,104116,1,0,0:0:0:0:
112,168,104291,1,0,0:0:0:0:
40,224,104466,5,2,0:0:0:0:
16,48,104642,1,8,0:0:0:0:
176,32,104817,1,0,0:0:0:0:
204,224,104993,1,0,0:0:0:0:
204,224,105080,1,0,0:0:0:0:
204,224,105168,6,0,L|212:324,1,90,8|0,0:0|0:0,0:0:0:0:
300,384,105519,1,0,0:0:0:0:
320,216,105695,2,0,L|328:124,1,90,2|0,0:0|0:0,0:0:0:0:
404,24,106045,1,8,0:0:0:0:
420,176,106221,2,0,L|434:355,1,180,2|0,0:0|0:0,0:0:0:0:
320,216,106747,38,0,L|304:24,1,180,6|0,0:0|0:0,0:0:0:0:
184,24,107273,1,0,0:0:0:0:
168,152,107449,2,0,L|160:248,1,90,8|0,0:0|0:0,0:0:0:0:
144,352,107800,1,0,0:0:0:0:
80,160,107975,1,6,0:0:0:0:
80,160,108502,6,0,L|180:152,1,90
400,284,108852,2,0,L|376:232,1,45,8|0,0:0|0:0,0:0:0:0:
300,204,109028,2,0,L|316:160,1,45,8|0,0:0|0:0,0:0:0:0:
364,68,109203,1,0,0:0:0:0:
256,304,109379,5,2,0:0:0:0:
256,192,109466,12,0,113765,0:0:0:0:

Tari : Dont forget to change the diff name :3
pkk

Kibbleru wrote:

btw, if this mod was helpful enough, go pm No Dap "you're the best mom ever" kthxbye
wtf I thought we stopped doing that (but seriously, go pm No Dap if you haven't already)

anyways, from m4m~
omg i love modding easy diffs asfejai;lsdjwpeojfqejaldja;s modding easy difficulties is fun @w@

Easy
  1. 00:02:712 (2) - rhythm sounds weird to me since the vocal is drawn out but you end the slider on the start. Actually this is fine, but see if you can improve the rhythm. I suggest you shorten this slider to the white tick then add a 1/1 slider at 00:03:589 - . You'll be able to map the hi-hat sound in the music at 00:03:940 -
  2. 00:05:519 (2,3) - rhythm sounds off, I don't think the current slider tail is placed on anything in the music. I would extend 00:05:519 (2) - to the white tick so the slider end and hit circle match the vocal.
  3. 00:17:624 - consider adding a hit circle here to match the note in the music and to make the rhythm easier to read (you have a slider ending on white tick right before this slider which starts on a red tick)
  4. 00:44:642 - same as above, except the hit circle will land on a beat in the music which is nice.
  5. 00:56:045 (1) - I suggest you extend this to the white tick so the slider tail ends on a beat in the music. Also easier to read because of this.
  6. 01:00:256 (3) - for better flow, I suggest you ctrl+j and make the curves more defined
  7. 01:10:080 (1,2) - I find this rhythm confusing/unclear. You can try moving 01:10:080 (1) - to 01:10:256 - and adding a hit circle at 01:10:080 - stacked on the slider. The hit circle maps the beginning of the vocal part and the slider will match the beat. If you want the slider to start on the red tick to map the vocal, then I suggest shortening the repeat slider and adding a slider:
  8. 01:34:642 (4) - I think this sounds better if you extend it to the white tick. This way the slider tail will map the vocal and ends on a white tick, making it easier to read the next note as it is also on a white tick. yay
  9. 01:44:993 - I suggest you add a note here for an easier transition into 01:45:168 (3) - . I also suggest you shorten 01:45:168 (3) - to the white tick and add a 1/1 slider at 01:46:045 - to help transition between the two sliders and map the vocal.
Normal
I would have preferred lower DS so that when hitcircles and sliders overlap they aren't that far apart from each other (I think this look nice) but rearranging everything is a pain ;A;

  1. 00:01:310 (1,2,3,1,2,3) - AAAAAaaaaah this rhythm kills me on the inside, idk why
    mostly it's this part that bothers me 00:03:415 (2) - . Try adding a note at 00:03:238 - (and then you can remove 00:02:362 (3) - to see if it sounds better) or fix the rhythm some other way.
  2. 00:17:801 (1) - try adding a note at 00:17:624 - for a better transition (you'll have slider ending on white tick and hit circle on white tick) since your slider starts on a red tick.
  3. 00:21:134 (1,2,3,1) - hue try to make this look nicer if possible
  4. 00:49:204 (1,2,4) - is this supposed to be blanketed or is this not blanketed on purpose? Anyways if you want to blanket it then move 00:50:432 (4) - .
  5. 01:24:292 (1,2,3,1) - yolo
Hard
Hmmm try increasing OD to 6.9, I believe that the extra 0.4 will make the difficulty feel more rewarding to players. Of course, this will also separate the good hard difficulty players from the great.

  1. 00:56:572 - try adding a 1/2 slider here, the gap sounds uncomfortable. Also more fun to play with more things to click
  2. 00:59:730 (1,2) - I think this flows better if you ctrl+g
  3. 01:11:133 (3,4) - try this arrangement for better flow between the hit circles and sliders:
  4. 01:12:537 (3) - I think this is more fun to play if you place it below 01:12:361 (2,4) - because you have to move the cursor up and down as opposed to one curved line
  5. 01:22:537 (4,1) - this flow can be improved, try something like this:
    01:21:835 (2) - is curved the other way so that it creates an oval with 01:21:309 (1) - (kind of like 01:32:537 (1,2) - ). 01:22:186 (3,4) - is repositioned to allow better movement into 01:22:712 (1) - .
  6. 01:40:080 (2,3,4) - aaaah, try shortening 01:40:080 (2) - to the red tick then adding a hit circle at 01:40:431 - to map the vocal, followed by a 1/1 or 1/2 slider at 01:40:607 - to match the stretched vocal.
-Asagi's Insane
  1. 00:06:572 (4) - try shortening this to the blue tick and adding a hit circle at 00:06:923 - so that the strong beats are emphasized by hit circles instead of the slider tail. I also think it is more fun to play this way~
  2. 00:09:028 (1) - optional, but how about replacing this with a triplet? There's a faint triplet created by the drums in the music.
  3. 00:23:063 (5,6,1,1) - nice flow o3o
  4. 00:42:537 (2,3) - not perfectly stacked, not sure if this was intentionally done so the notes looked closer together while in play mode.
Eden
HP drain rate 0.5 lower than insane difficulty even though this is an 'extra'? aaaaaaaaaaaaaaaaaaaaaaaaaah
  1. 00:30:080 (3) - I would move this to the left a bit so it isn't too close to 00:30:431 (4) - . Tiny spaces between objects are uncomfortable to look at (probably)

    I have no idea what to say except in some parts I think you're abusing DS to make the map hard instead of using hard patterns (some parts as in 1 or 2, but that's probably because you wanted jumps there)

wow life is hard, have fun mapping! :D
Topic Starter
Tari
pkmnyab

pkmnyab wrote:

Kibbleru wrote:

btw, if this mod was helpful enough, go pm No Dap "you're the best mom ever" kthxbye
wtf I thought we stopped doing that (but seriously, go pm No Dap if you haven't already)

anyways, from m4m~
omg i love modding easy diffs asfejai;lsdjwpeojfqejaldja;s modding easy difficulties is fun @w@

[notice]Easy
  1. 00:02:712 (2) - rhythm sounds weird to me since the vocal is drawn out but you end the slider on the start. Actually this is fine, but see if you can improve the rhythm. I suggest you shorten this slider to the white tick then add a 1/1 slider at 00:03:589 - . You'll be able to map the hi-hat sound in the music at 00:03:940 -
  2. 00:05:519 (2,3) - rhythm sounds off, I don't think the current slider tail is placed on anything in the music. I would extend 00:05:519 (2) - to the white tick so the slider end and hit circle match the vocal.
  3. 00:17:624 - consider adding a hit circle here to match the note in the music and to make the rhythm easier to read (you have a slider ending on white tick right before this slider which starts on a red tick) no, too hard rhythm for easy D:
  4. 00:44:642 - same as above, except the hit circle will land on a beat in the music which is nice. nope, same as above
  5. 00:56:045 (1) - I suggest you extend this to the white tick so the slider tail ends on a beat in the music. Also easier to read because of this.
  6. 01:00:256 (3) - for better flow, I suggest you ctrl+j and make the curves more defined
  7. 01:10:080 (1,2) - I find this rhythm confusing/unclear. You can try moving 01:10:080 (1) - to 01:10:256 - and adding a hit circle at 01:10:080 - stacked on the slider. The hit circle maps the beginning of the vocal part and the slider will match the beat. If you want the slider to start on the red tick to map the vocal, then I suggest shortening the repeat slider and adding a slider: It works fine tbh, there was suppose to be a long hold at 1 and after that just simple 1/2 map to keep the flow going
  8. 01:34:642 (4) - I think this sounds better if you extend it to the white tick. This way the slider tail will map the vocal and ends on a white tick, making it easier to read the next note as it is also on a white tick. yay inconsistent ,check 2nd kiai
  9. 01:44:993 - I suggest you add a note here for an easier transition into 01:45:168 (3) - . I also suggest you shorten 01:45:168 (3) - to the white tick and add a 1/1 slider at 01:46:045 - to help transition between the two sliders and map the vocal. Uh no, I tried to only map only the song sounds hence why they're only finishes on them to keep the star rating down, because its a little bit harder than expected.
Normal
I would have preferred lower DS so that when hitcircles and sliders overlap they aren't that far apart from each other (I think this look nice) but rearranging everything is a pain ;A;

  1. 00:01:310 (1,2,3,1,2,3) - AAAAAaaaaah this rhythm kills me on the inside, idk why
    mostly it's this part that bothers me 00:03:415 (2) - . Try adding a note at 00:03:238 - (and then you can remove 00:02:362 (3) - to see if it sounds better) or fix the rhythm some other way. there's no note there.
  2. 00:17:801 (1) - try adding a note at 00:17:624 - for a better transition (you'll have slider ending on white tick and hit circle on white tick) since your slider starts on a red tick. again no, if I add a note there I have to add one in the tick before.
  3. 00:21:134 (1,2,3,1) - hue try to make this look nicer if possible nope, 00:21:836 (3) - sounds very similar to 00:21:134 (1) - thus I just flipped it around.
  4. 00:49:204 (1,2,4) - is this supposed to be blanketed or is this not blanketed on purpose? Anyways if you want to blanket it then move 00:50:432 (4) - .
    I fixed this so it doesn't overlap, and so I wouldn't like to move notes to cause another overlap.
  5. 01:24:292 (1,2,3,1) - yolo
Hard
Hmmm try increasing OD to 6.9, I believe that the extra 0.4 will make the difficulty feel more rewarding to players. Of course, this will also separate the good hard difficulty players from the great.

  1. 00:56:572 - try adding a 1/2 slider here, the gap sounds uncomfortable. Also more fun to play with more things to click that pause is awesome, and it shows start of slower part.
  2. 00:59:730 (1,2) - I think this flows better if you ctrl+g nope, well not sure atm , but slider to circle jump seems hard so no change atm.
  3. 01:11:133 (3,4) - try this arrangement for better flow between the hit circles and sliders:
  4. 01:12:537 (3) - I think this is more fun to play if you place it below 01:12:361 (2,4) - because you have to move the cursor up and down as opposed to one curved line
  5. 01:22:537 (4,1) - this flow can be improved, try something like this: Its pretty fine, I got the jumps emphasized correctly with larger DS the rest is just a matter of preferance.
    01:21:835 (2) - is curved the other way so that it creates an oval with 01:21:309 (1) - (kind of like 01:32:537 (1,2) - ). 01:22:186 (3,4) - is repositioned to allow better movement into 01:22:712 (1) - .
  6. 01:40:080 (2,3,4) - aaaah, try shortening 01:40:080 (2) - to the red tick then adding a hit circle at 01:40:431 - to map the vocal, followed by a 1/1 or 1/2 slider at 01:40:607 - to match the stretched vocal.
-Asagi's Insane
  1. 00:06:572 (4) - try shortening this to the blue tick and adding a hit circle at 00:06:923 - so that the strong beats are emphasized by hit circles instead of the slider tail. I also think it is more fun to play this way~
  2. 00:09:028 (1) - optional, but how about replacing this with a triplet? There's a faint triplet created by the drums in the music.
  3. 00:23:063 (5,6,1,1) - nice flow o3o
  4. 00:42:537 (2,3) - not perfectly stacked, not sure if this was intentionally done so the notes looked closer together while in play mode.
Eden
HP drain rate 0.5 lower than insane difficulty even though this is an 'extra'? aaaaaaaaaaaaaaaaaaaaaaaaaah
[list]
[*]00:30:080 (3) - I would move this to the left a bit so it isn't too close to 00:30:431 (4) - . Tiny spaces between objects are uncomfortable to look at (probably) [/quote]

thanks.
AruOtta
Hello, as requested \:D/ (sorry for the late)

Easy

00:09:379 (3) - I don't think this circle is needed, it just follow the voice, not a heavy beat like 00:06:572 (3)
00:26:045 (3) - I suggest to move it at 96|60 to stack with 00:23:765 (1)'s tail and to respect the flow created by 00:24:642 (2). Then move 00:26:572 (1) at 128|192 for the distance snap.
00:35:870 (2) - Move the second construction point at 448|64 to make a blanket with 00:34:993 (1)
01:12:186 (2) - Move this circle at 01:12:361, it'll follow the voice then
01:28:326 (3) - Try to move it at 116|64 to make a better blanket with 01:27:624 (2)

Normal

00:13:941 (1) - I don't think this one is needed, it's hard to guess when this circle is when you play it =/
00:17:624 - I suggest to add a circle here
00:21:836 (3,1) - The flow isn't respected here, try to move the circle by following the slider's curve
00:23:766 (1,2) - Same as above
00:33:766 (5,6) - ^
00:39:028 (2) - This slider is weird o.o
00:47:625 (1) - Move it at 436|56 to make a blanket with 00:47:099 (3) and 00:48:327 (2)

Hard

00:30:782 (1,2) - The distance between these 2 slider is huge, it seems like 00:29:379 (1,2), which is a pattern with 1 tick of distance between the 2 sliders =/
00:33:765 (1,2,3) - Same problem here
00:43:589 (1,2) - The distance here is also huge, it's hard to avoid the sliderbreak
00:56:572 - I suggest to add a 1/2 slider here
01:33:765 (4,1) - The distance is huge ;w;
01:37:975 (4) - This circle doesn't follow the song here, there's no beat here

Asagi's Insane


00:43:589 (1,3) - Try to stack them properly
Nothing else to say, perfect diff. \:D/

Eden

You don't use a lot of 3/4 in the song, and there aren't needed, so please remove them ;w;
00:25:168 (1) - 00:27:975 (1) - 00:30:080 (3) - 01:13:414 (1) - 01:14:817 (1) - 01:39:554 (1).
There's also a lot of circle on blue ticks which doesn't follow the song, like for this pattern 00:33:589 (1,2,3,4,5), or these one in the kiai time 01:23:765 (5,6,7,8).
This is the only problems, the diff. is good :3

Good luck for rank (」・ω・)」
sheela
Hey. Sorry for the delay.

Easy

  1. 00:14:817 (1,2) - Shouldn't the distance be constant? The distance snap is 0.90x.
  2. 00:28:502 (3) - Move this to x:441 y:250? It'll make the blanket combo 00:27:449 (2,3) better.
  3. 00:43:589 (1) - Try flipping it vertically to the flow better.
  4. 01:35:519 (1) - Move this to x:244 y:260 and 01:35:870 (2) to x:191 y:187, so it could make 01:35:519 (1,2,3) a better triangle pattern. After, you need to stack 01:37:624 (4) to 01:35:870 (2) .
  5. 01:43:940 (1) - Personally, I think you have to do another slider, since 01:42:888 (2) shoots to the repeat of 01:43:940 (1) .
There's some suggestions I want add, but they're a bit same as Kenterz's. And I see you didn't reply and update the map.

Normal

  1. 00:04:994 (2) - Switch the head and the tail to get the flow better?
  2. 00:22:362 (1) - Move this to x:291 y:249 so 00:21:836 (3) could shoot to the next note. After, move 00:22:713 (2) to x:172 y:207; it makes the tail with the curve of 00:23:766 (1) a blanket pattern. But, 00:23:415 (3) will get overlap by 00:22:362 (1) .
  3. 00:39:028 (2) - Replace the slider by a wave slider.
  4. 01:03:064 (3) - Move this to x:420 y:269 so this note could be on the same line as 01:02:538 (2) . You need to move 01:03:590 (1,2) to x:251 y:356 after the change.

Hard

  1. 00:13:238 (1,2,3) - Personally, this pattern is a bit weird. It doesn't follow the flow correctly.
  2. 00:43:589 (1,2) - Switch the sliders? Since the last note of the pattern 00:42:888 (5,6,7) shoot on the right. It makes the flow better.
  3. 01:18:151 (5) - Move this to x:44 y:274 to get a little same pattern of 01:17:624 (2,3) . But you have to rotate the curve.

Asagi's Insane

  1. 00:42:712 (3) - Isn't a bit too outside?
  2. 00:42:537 (2,3) - Stack them properly. *Not if it's a bug in osu!.*
  3. 00:43:589 (1,3) - Stack the note with the slider's tail properly.
Well, that's all. Any questions can be ask on the forum PM or by poking me in-game. Good Luck on ranking this map. It should deserve a star.
Topic Starter
Tari
Kenterz

Kenterz wrote:

Hello, as requested \:D/ (sorry for the late)

Easy

00:09:379 (3) - I don't think this circle is needed, it just follow the voice, not a heavy beat like 00:06:572 (3) keep it, sorry there enough sound for clap hitsound.
00:26:045 (3) - I suggest to move it at 96|60 to stack with 00:23:765 (1)'s tail and to respect the flow created by 00:24:642 (2). Then move 00:26:572 (1) at 128|192 for the distance snap. I think this is fine, but readjusted a little
00:35:870 (2) - Move the second construction point at 448|64 to make a blanket with 00:34:993 (1)
01:12:186 (2) - Move this circle at 01:12:361, it'll follow the voice then
01:28:326 (3) - Try to move it at 116|64 to make a better blanket with 01:27:624 (2)

Normal

00:13:941 (1) - I don't think this one is needed, it's hard to guess when this circle is when you play it =/ the break would be too long
00:17:624 - I suggest to add a circle here
00:21:836 (3,1) - The flow isn't respected here, try to move the circle by following the slider's curve I can't think of anybody else better currently it looks nice for me.
00:23:766 (1,2) - Same as above
00:33:766 (5,6) - ^
00:39:028 (2) - This slider is weird o.o
00:47:625 (1) - Move it at 436|56 to make a blanket with 00:47:099 (3) and 00:48:327 (2)

Hard

00:30:782 (1,2) - The distance between these 2 slider is huge, it seems like 00:29:379 (1,2), which is a pattern with 1 tick of distance between the 2 sliders =/
00:33:765 (1,2,3) - Same problem here
00:43:589 (1,2) - The distance here is also huge, it's hard to avoid the sliderbreak
00:56:572 - I suggest to add a 1/2 slider here
01:33:765 (4,1) - The distance is huge ;w; flows well anyway.
01:37:975 (4) - This circle doesn't follow the song here, there's no beat here keep it, leads to next note.

Asagi's Insane


00:43:589 (1,3) - Try to stack them properly
Nothing else to say, perfect diff. \:D/

Eden

You don't use a lot of 3/4 in the song, and there aren't needed, so please remove them ;w;
00:25:168 (1) - 00:27:975 (1) - 00:30:080 (3) - 01:13:414 (1) - 01:14:817 (1) - 01:39:554 (1). Also keep them, I us ed 3/4 only on instrumental parts to emphasize them.
There's also a lot of circle on blue ticks which doesn't follow the song, like for this pattern 00:33:589 (1,2,3,4,5), or these one in the kiai time 01:23:765 (5,6,7,8).
This is the only problems, the diff. is good :3

Good luck for rank (」・ω・)」



sheela

sheela901 wrote:

Hey. Sorry for the delay.

Easy

  1. 00:14:817 (1,2) - Shouldn't the distance be constant? The distance snap is 0.90x.
  2. 00:28:502 (3) - Move this to x:441 y:250? It'll make the blanket combo 00:27:449 (2,3) better.
  3. 00:43:589 (1) - Try flipping it vertically to the flow better.
  4. 01:35:519 (1) - Move this to x:244 y:260 and 01:35:870 (2) to x:191 y:187, so it could make 01:35:519 (1,2,3) a better triangle pattern. After, you need to stack 01:37:624 (4) to 01:35:870 (2) .
  5. 01:43:940 (1) - Personally, I think you have to do another slider, since 01:42:888 (2) shoots to the repeat of 01:43:940 (1) . nope, prefer to keep this only mapping certain beats
There's some suggestions I want add, but they're a bit same as Kenterz's. And I see you didn't reply and update the map.

Normal

  1. 00:04:994 (2) - Switch the head and the tail to get the flow better?
  2. 00:22:362 (1) - Move this to x:291 y:249 so 00:21:836 (3) could shoot to the next note. After, move 00:22:713 (2) to x:172 y:207; it makes the tail with the curve of 00:23:766 (1) a blanket pattern. But, 00:23:415 (3) will get overlap by 00:22:362 (1) . I'd like to keep symmetry here, its easier to transition to next part.
  3. 00:39:028 (2) - Replace the slider by a wave slider.
  4. 01:03:064 (3) - Move this to x:420 y:269 so this note could be on the same line as 01:02:538 (2) . You need to move 01:03:590 (1,2) to x:251 y:356 after the change.

Hard

  1. 00:13:238 (1,2,3) - Personally, this pattern is a bit weird. It doesn't follow the flow correctly. it's fine to me, I'm creating a box with the pattern and you can pretty much guess where the next note is
  2. 00:43:589 (1,2) - Switch the sliders? Since the last note of the pattern 00:42:888 (5,6,7) shoot on the right. It makes the flow better. nope, 5 goes to 6 in the left then 7 on the right and then on the first slider there, its a zig-zag
  3. 01:18:151 (5) - Move this to x:44 y:274 to get a little same pattern of 01:17:624 (2,3) . But you have to rotate the curve.

Asagi's Insane

  1. 00:42:712 (3) - Isn't a bit too outside?
  2. 00:42:537 (2,3) - Stack them properly. *Not if it's a bug in osu!.*
  3. 00:43:589 (1,3) - Stack the note with the slider's tail properly.
Well, that's all. Any questions can be ask on the forum PM or by poking me in-game. Good Luck on ranking this map. It should deserve a star.

No replies are fixed.
Eni
hello testing something random, cute mod here~

Glossary:
  1. nya~ -> flow (objects)
  2. ah~ -> flow (song)
  3. kawaii -> blanket
  4. moe -> stack
  5. desu -> symmetry
  6. uguu -> move objects / change pattern
  7. baka -> re-map

[General]
  1. baka consistent spinner in all diff (I prefer Asagi's)
  2. baka GD no video
[Easy]
  1. 00:02:712 (2,1) - Try for same object + DS (double ctrl+g uguu).
  2. 00:14:817 (1,2) - Fix desu over X-axis.
  3. 00:17:800 (1,2) - The sliders curve too much for the kawaii of circle 3.
  4. 00:20:607 (3) - Move to x:352 y:175 for moe with 00:22:361 (2) -.
  5. 00:22:361 (2,3) - Improve nya~ of slider 2 going towards circle 3 (uguu 00:23:765 (1,2, 3) - ).
  6. 00:32:361 (1) - uguu center y-axis.
  7. 01:28:326 (3) - Improve ah~ and kawaii by mapping the red vertex to 01:28:852 -.
[Normal]
  1. 00:06:397 (3,4) - baka mapped vocal here but not here 00:03:940 -.
  2. 00:16:222 (4) - needs more desu.
  3. 00:23:238 - nya~ 1/2 slider.
  4. 00:36:573 (3) - add kawaii.
  5. 00:50:432 (4) - x:40 y:168 better kawaii in 00:49:204 (1,2,3,4) -.
  6. 00:58:152 (5) - add curve nya~.
  7. 01:01:836 (1,2) - curve for ah~ ( 01:04:643 (1,2) - too ).
  8. 01:15:695 (1,1) - baka fix desu.
  9. 01:17:099 (1,2,3) - baka add desu.
  10. nothing else baka~
gl bakas~
Topic Starter
Tari
Fix all nazi's stuff!

Thanks Railgun
Mao


Mod Request by Forum PM. Nice song and set '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Asagi's Diff has just one continuous Kiai which is inconsistent with the one splitted into two in the other diffs. It's the same Music and I don't see a reason for the inconsistency. Consider splitting it into two in Asagi's Diff as well.
  2. Meh, Combo Colors are also inconsistent which isn't reasonable since the video as well as the BG are the same in all difficulties. Please keep them the same in all diffs.
  3. Add Grisaia no Kajitsu instead of Kajitsu to the Tags and ist "meikyu" written "meikyuu"?
  4. Huh, Asagi's Diff has no Video o3o
  5. The spinner at the End of the Map is inconsistent with Asagi's diff. Also I personally think Asagi's one is fitting the most so I'd go for this one in all diffs since the one ending one the red tick doesn't really fit imo.
  6. I feel like the ODs are a bit too much for the lower difficulties since the red tick rhythm might be rather tricky to play for newbie players. I would go for: 2/4/6/7/7.5~8

Easy
  1. I know how hard such songs are to map as an Easy but there are still some patterns where you could simplify the rhythm in order to increase the readability for newbie player.
  2. 00:32:361 (1,2,3) - This was kinda confusing to read for me which made me play it wrong. The problem here is that 1 ends on the very strong downbeat followed by an unituitive 3/2 gap. My idea is to do this in order to improve the playability of the pattern.
  3. 00:47:098 (2,3,4,1) - Your rhythm here plays and sounds odd to me due to the red tick vocals and drums. This would support the Music here much better and feels more natural imo.
  4. 01:10:080 (1) - Huh, what exactly did you follow with this? Maybe it's just me but I don't really see what instrument and what notes you are following here since the in my opinion strongest ones are ignored :/ Either this or this would fit the music much better.
  5. 01:45:168 (2) - Is there even a sound on the tick this ends on? The strong drums as well as vocals are on the white tick before this which makes the Slider feel off. Therefore please do something like this or this
  6. The flow feels generally fine and well done. As I've said the rhythm can be improved for some parts if you ask me. Otherwise, great job!

Normal
  1. 00:13:941 (1) - This being the only object here feels pretty weird and is tricky to hit. I've thought a bit about this and came up with two different solutions: 1. You could do this to cover all the piano notes; 2. You could use a repeated 3/2-Slider to just cover the most important notes.
  2. 00:16:222 (4) - I guess that's a personal opinion but I think a smooth curvy Slider fits your style and the feeling of the clam piano section much better. Perhaps you can try this:
    Screenshot + Code

    360,260,16222,2,0,B|256:324|256:324|132:252,1,250,2|0,0:0|0:0,0:0:0:0:
  3. 00:19:029 (3,1) - Huh, why is the spacing suddenly so low here? Feels pretty inconsistent with the rest.
  4. 00:39:028 (2) - /Minor/ - A fluent wave would look so much better here :V
  5. Nice and clean diff! I don't want to be nitpicky but some transitions like 00:21:836 (3,1) - could be smoother which isn't a big deal though. That's more of a monor thing. Nice diff.

Hard
  1. Your overall spacing feels kinda inconsistent as it varies a lot. Perhaps you can adjust this a bit :/
  2. 00:06:045 (2,3) - Try to CTRL+G this in terms of Rhythm since the notes mapped with 3's head is weaker than the one mapped with its tail which feels weird when playing it.
  3. 00:25:695 (3,4) - /Minor/ - This overlap looks kinda weird and destroys the feeling of the clean map a bit. Also the spacing is pretty high. So therefore consider to do this.
  4. 00:29:379 (1,2) - /Highly Suggested/ - The gap here is very confusing since the note on the white tick inbetween these two Sliders feels rather important. This made me break every time I played it which shows me personally how unintuitive this is. Please consider to add a note there.
  5. 00:51:484 (3,4,1) - This would play so much better if you'd place them in a line and even out the spacing due to a much smoother movement :/
  6. 01:05:870 (4) - Perhaps you can move this lower to improve the flow from the previous object into it by giving the player a fluent transition.
  7. 01:17:098 (1) - /Comment/ - This looks like it was thought to be symmetrical. I've made a symmetrical one as you can see below. If it was intentional, feel free to ignore this :p
    code
    321,49,77098,6,0,B|279:57|256:91|256:91|232:57|190:49,1,160,4|0,0:0|0:0,0:0:0:0:
  8. 01:37:800 (3,4,1) - /Highly Suggested/ - The rhyhtm here doesn't really support the Music since there isn't anything at 01:37:975 - . Also saying it's a leadin for 1 isn't very reasonable since the note at 01:38:151 - would work better as such a leadin. Therefore consider to either move 4 to 01:38:151 - or just simply use another 1/1-Slider.
  9. Smooth flow, nice rhythm, cool diff. Not much to say here, I've enjoyed the diff a lot. There are a few weird rhythms that can be fixed easily though. Good job! :3

Asagi's Insane
  1. The jumps in the Kiai feels really overdone which destroys the spread by building a way too big gap to the hard and too small one to the Extra. Especially giant spacing and Jumps like 01:19:028 (1,2,3,4,5,1,2) - , 01:20:782 (3,4) - , 01:30:782 (3,4,1) - feel overdone, surprising and don't even play well. Please try to simplify your whole Kiai in terms of DS and jumps to fit the Spread. (Also some of your 1/4 jumps like 00:45:695 (5,1,1) - could be simplified for a better playability)
  2. Are you sure you want the break at 00:12:712 - ? I mean, it wasn't there in the other diffs so it would be cooler to have it consistent. Either remove the break or map it :V
  3. Maybe it's just me but the Volume in the Section starting at 01:01:835 - feels too low. Please consider to set it a bit higher.
  4. You are missing some Finishes throughout the whole map which make some patterns sound bland. (e.g. 00:23:765 (1) - , 00:31:835 (1) - , 01:01:835 (1) - , 01:04:642 (1) - etc.)
  5. 00:07:975 (4,1) - Perhaps you can try to CTRL+G this [url=http://puu.sh/aD9wy/7af04ebd9b.jpgin terms of rhythm[/url] since the red tick has such a strong note on it that you've even emphasized with a finish. That would play much more natural when it's clickable.
  6. 00:31:572 (5) - Meh, two Circles would fit much better since the note on the white tick is pretty strong which would make it more natural when it's would be clickable if you ask me. That might be just me though. (Same applies for 00:50:958 (2,3) - )
  7. 00:37:800 (1) - Ignoring the Downbeat feels pretty weird since it's the strongest note here imo. Perhaps you can try something like this or this.
  8. 00:44:817 (1) - /Minor/ - The clap here sounds overdone and very surprising as well as unnatural. Please remove it and just keep the Finish.
  9. 01:20:431 (2) - Please NC this because of the SV Change in order to improve readability :/
  10. Stop being so inconsistent with the rest of the Set =v= Well, the diff is fine in terms of flow and rhythm but it just simply feels to Hard in the Kiai (heck, it uses almost the same SV as in the Extra due to that mulriplier...). Please simplify your patterns to make it fit the spread and the diff will be great :p

Eden
  1. Some of your objects are touching the HP-Bar (e.g. 00:01:309 (1) - ). It's better to avoid stuff like this so you might want to make some adjustments where it's possible :V
  2. Uhm, I don't really see any reason for the Volume in the Kiai being at 50% for the few objects at 01:30:431 - . Everthing is so loud here which makes this unfitting and it's also inconsistent with the other diffs so please consider to change it :p
  3. Some of your 1/4 (especially in the Kiai) feels overdone and unfitting to me since there isn't really anything to follow there (e.g. 01:23:765 (5,6,7,8) - ). Be a bit more careful with this as it can result in bad feeling while playing the map since it doesn't support the music :/
  4. 00:16:045 (4,5,6) - I know it is your Normal DS but it's messed up by the Stack which looks pretty odd ingame. Try to either enlarge the Spacing to the stack or use a spaced Triplet.
  5. 00:17:449 (1,2,3) - This feels kinda wrong to me due to the spacing from 1 to 2 being bigger than the one from 2 to 3. The reason for this is that the note at 00:17:800 - is just simply way stronger than 2 which would make it much more natural if the bigger Distance would be from 2 to 3 instead of from 1 to 2. (If this isn't intentional, just even out the Spacing)
  6. 00:26:572 (1,2,3) - Maybe it's just me but the flow here feels a bit unstable since the movement from 1, over 2 into 3 is such a high spaced curvy movement which doesn't work here imo. I would either move 2 lower or even higher to get a bit of a triangular movement.
  7. 00:33:589 (1,2,3,4,5) - /Minor/ - Try to move this somewhere like this to make this a part of that "triangular" shape.
  8. 00:35:870 - Starting of with the white tick clap hitsounding here sounds very unintuitive and not well introduced. I don't know if it's intentional (looks unintentional tho) but it would sound much better if there would be a clap at 00:35:519 (3) - as well just to introduce the hitsounding better and to cover the sound there as well.
  9. 01:13:414 (1) - Meh, a 1/2 Slider would fit way better here since the Vocals as well as the drums land on the red tick which makes it weird to be ignored by mapping the following blue tick (which isn't needed since there's basically nothing in the Music).
  10. 01:25:870 (2,3,4,5) - The rhythm here feels pretty unnatural since the triplet should rather be from red to white instead of white to red. The reason for this is that where you've mapped the triplet there isn't really a sound on the blue tick but on the other ticks the vocals are building one. So therefore try to CTRL+G thiss in terms of rhythm.
  11. 01:32:449 (10,1) - The inconsistent Spacing as well as the Slider being out of the Stream's pattern make this play really uncomfortable. Either try to make it follow the stream's circular movement or do a direct change.
  12. 01:48:677 (3,4,5) - First of all the pattern looks kinda random due to inconsistent spacing and 5 looking out and place. Another thing bothering me here is 5 which doesn't really fit since the 1/4 ends on the head which makes this being 1/4 feel overdone. My idea is to do something like this.
  13. Nice patterns as well as good rhythm. The diff plays really smooth and is challenging. A very well done diff.

Nice Set. Find some more Mods and it will be even better. Good luck!
Topic Starter
Tari
silly double post
Topic Starter
Tari
SPOILER

Mao wrote:



Mod Request by Forum PM. Nice song and set '^'


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. Asagi's Diff has just one continuous Kiai which is inconsistent with the one splitted into two in the other diffs. It's the same Music and I don't see a reason for the inconsistency. Consider splitting it into two in Asagi's Diff as well.
  2. Meh, Combo Colors are also inconsistent which isn't reasonable since the video as well as the BG are the same in all difficulties. Please keep them the same in all diffs.
  3. Add Grisaia no Kajitsu instead of Kajitsu to the Tags and ist "meikyu" written "meikyuu"?
  4. Huh, Asagi's Diff has no Video o3o
  5. The spinner at the End of the Map is inconsistent with Asagi's diff. Also I personally think Asagi's one is fitting the most so I'd go for this one in all diffs since the one ending one the red tick doesn't really fit imo.
  6. I feel like the ODs are a bit too much for the lower difficulties since the red tick rhythm might be rather tricky to play for newbie players. I would go for: 2/4/6/7/7.5~8

Easy
  1. I know how hard such songs are to map as an Easy but there are still some patterns where you could simplify the rhythm in order to increase the readability for newbie player.
  2. 00:32:361 (1,2,3) - This was kinda confusing to read for me which made me play it wrong. The problem here is that 1 ends on the very strong downbeat followed by an unituitive 3/2 gap. My idea is to do this in order to improve the playability of the pattern. you wanted ryhythm simplification, and this is not one of them, this make's the rhythm harder, and also currently its way easy to read , 2 and 3 are really strong beats, you shouldn't really be able to miss click them.
  3. 00:47:098 (2,3,4,1) - Your rhythm here plays and sounds odd to me due to the red tick vocals and drums. This would support the Music here much better and feels more natural imo. Fixed, in a different way.
  4. 01:10:080 (1) - Huh, what exactly did you follow with this? Maybe it's just me but I don't really see what instrument and what notes you are following here since the in my opinion strongest ones are ignored :/ Either this or this would fit the music much better.
  5. 01:45:168 (2) - Is there even a sound on the tick this ends on? The strong drums as well as vocals are on the white tick before this which makes the Slider feel off. Therefore please do something like this or this The rhythm is fine, I'd like to make the rhythm as simplified as possible for this diff
  6. The flow feels generally fine and well done. As I've said the rhythm can be improved for some parts if you ask me. Otherwise, great job!

Normal
  1. 00:13:941 (1) - This being the only object here feels pretty weird and is tricky to hit. I've thought a bit about this and came up with two different solutions: 1. You could do this to cover all the piano notes; 2. You could use a repeated 3/2-Slider to just cover the most important notes. I'd prefer keep it like this, there too much stuff to map here.
  2. 00:16:222 (4) - I guess that's a personal opinion but I think a smooth curvy Slider fits your style and the feeling of the clam piano section much better. Perhaps you can try this:
    Screenshot + Code

    360,260,16222,2,0,B|256:324|256:324|132:252,1,250,2|0,0:0|0:0,0:0:0:0:
  3. 00:19:029 (3,1) - Huh, why is the spacing suddenly so low here? Feels pretty inconsistent with the rest. oh my mistake, fixed
  4. 00:39:028 (2) - /Minor/ - A fluent wave would look so much better here :V
  5. Nice and clean diff! I don't want to be nitpicky but some transitions like 00:21:836 (3,1) - could be smoother which isn't a big deal though. That's more of a monor thing. Nice diff.

Hard
  1. Your overall spacing feels kinda inconsistent as it varies a lot. Perhaps you can adjust this a bit :/
  2. 00:06:045 (2,3) - Try to CTRL+G this in terms of Rhythm since the notes mapped with 3's head is weaker than the one mapped with its tail which feels weird when playing it. not sure about this one, that jump is a bit major at least for this part in the music.
  3. 00:25:695 (3,4) - /Minor/ - This overlap looks kinda weird and destroys the feeling of the clean map a bit. Also the spacing is pretty high. So therefore consider to do this. This is intentional, the overlap is easy to read and flows well well
  4. 00:29:379 (1,2) - /Highly Suggested/ - The gap here is very confusing since the note on the white tick inbetween these two Sliders feels rather important. This made me break every time I played it which shows me personally how unintuitive this is. Please consider to add a note there.
  5. 00:51:484 (3,4,1) - This would play so much better if you'd place them in a line and even out the spacing due to a much smoother movement :/
  6. 01:05:870 (4) - Perhaps you can move this lower to improve the flow from the previous object into it by giving the player a fluent transition. keep this one, the transition is already great.
  7. 01:17:098 (1) - /Comment/ - This looks like it was thought to be symmetrical. I've made a symmetrical one as you can see below. If it was intentional, feel free to ignore this :p
    code
    321,49,77098,6,0,B|279:57|256:91|256:91|232:57|190:49,1,160,4|0,0:0|0:0,0:0:0:0:
  8. 01:37:800 (3,4,1) - /Highly Suggested/ - The rhyhtm here doesn't really support the Music since there isn't anything at 01:37:975 - . Also saying it's a leadin for 1 isn't very reasonable since the note at 01:38:151 - would work better as such a leadin. Therefore consider to either move 4 to 01:38:151 - or just simply use another 1/1-Slider.
  9. Smooth flow, nice rhythm, cool diff. Not much to say here, I've enjoyed the diff a lot. There are a few weird rhythms that can be fixed easily though. Good job! :3

Asagi's Insane
  1. The jumps in the Kiai feels really overdone which destroys the spread by building a way too big gap to the hard and too small one to the Extra. Especially giant spacing and Jumps like 01:19:028 (1,2,3,4,5,1,2) - , 01:20:782 (3,4) - , 01:30:782 (3,4,1) - feel overdone, surprising and don't even play well. Please try to simplify your whole Kiai in terms of DS and jumps to fit the Spread. (Also some of your 1/4 jumps like 00:45:695 (5,1,1) - could be simplified for a better playability)
  2. Are you sure you want the break at 00:12:712 - ? I mean, it wasn't there in the other diffs so it would be cooler to have it consistent. Either remove the break or map it :V
  3. Maybe it's just me but the Volume in the Section starting at 01:01:835 - feels too low. Please consider to set it a bit higher.
  4. You are missing some Finishes throughout the whole map which make some patterns sound bland. (e.g. 00:23:765 (1) - , 00:31:835 (1) - , 01:01:835 (1) - , 01:04:642 (1) - etc.)
  5. 00:07:975 (4,1) - Perhaps you can try to CTRL+G this [url=http://puu.sh/aD9wy/7af04ebd9b.jpgin terms of rhythm[/url] since the red tick has such a strong note on it that you've even emphasized with a finish. That would play much more natural when it's clickable.
  6. 00:31:572 (5) - Meh, two Circles would fit much better since the note on the white tick is pretty strong which would make it more natural when it's would be clickable if you ask me. That might be just me though. (Same applies for 00:50:958 (2,3) - )
  7. 00:37:800 (1) - Ignoring the Downbeat feels pretty weird since it's the strongest note here imo. Perhaps you can try something like this or this.
  8. 00:44:817 (1) - /Minor/ - The clap here sounds overdone and very surprising as well as unnatural. Please remove it and just keep the Finish.
  9. 01:20:431 (2) - Please NC this because of the SV Change in order to improve readability :/
  10. Stop being so inconsistent with the rest of the Set =v= Well, the diff is fine in terms of flow and rhythm but it just simply feels to Hard in the Kiai (heck, it uses almost the same SV as in the Extra due to that mulriplier...). Please simplify your patterns to make it fit the spread and the diff will be great :p

Eden
  1. Some of your objects are touching the HP-Bar (e.g. 00:01:309 (1) - ). It's better to avoid stuff like this so you might want to make some adjustments where it's possible :V
  2. Uhm, I don't really see any reason for the Volume in the Kiai being at 50% for the few objects at 01:30:431 - . Everthing is so loud here which makes this unfitting and it's also inconsistent with the other diffs so please consider to change it :p
  3. Some of your 1/4 (especially in the Kiai) feels overdone and unfitting to me since there isn't really anything to follow there (e.g. 01:23:765 (5,6,7,8) - ). Be a bit more careful with this as it can result in bad feeling while playing the map since it doesn't support the music :/
  4. 00:16:045 (4,5,6) - I know it is your Normal DS but it's messed up by the Stack which looks pretty odd ingame. Try to either enlarge the Spacing to the stack or use a spaced Triplet. blame stack leniency
  5. 00:17:449 (1,2,3) - This feels kinda wrong to me due to the spacing from 1 to 2 being bigger than the one from 2 to 3. The reason for this is that the note at 00:17:800 - is just simply way stronger than 2 which would make it much more natural if the bigger Distance would be from 2 to 3 instead of from 1 to 2. (If this isn't intentional, just even out the Spacing)
  6. 00:26:572 (1,2,3) - Maybe it's just me but the flow here feels a bit unstable since the movement from 1, over 2 into 3 is such a high spaced curvy movement which doesn't work here imo. I would either move 2 lower or even higher to get a bit of a triangular movement.
  7. 00:33:589 (1,2,3,4,5) - /Minor/ - Try to move this somewhere like this to make this a part of that "triangular" shape.
  8. 00:35:870 - Starting of with the white tick clap hitsounding here sounds very unintuitive and not well introduced. I don't know if it's intentional (looks unintentional tho) but it would sound much better if there would be a clap at 00:35:519 (3) - as well just to introduce the hitsounding better and to cover the sound there as well. it's the same as all the diffs, a normal clap for every white tick.
  9. 01:13:414 (1) - Meh, a 1/2 Slider would fit way better here since the Vocals as well as the drums land on the red tick which makes it weird to be ignored by mapping the following blue tick (which isn't needed since there's basically nothing in the Music). I'd prefer mine, it fits more with the 3/4 rhythms I did here
  10. 01:25:870 (2,3,4,5) - The rhythm here feels pretty unnatural since the triplet should rather be from red to white instead of white to red. The reason for this is that where you've mapped the triplet there isn't really a sound on the blue tick but on the other ticks the vocals are building one. So therefore try to CTRL+G thiss in terms of rhythm. it's not and it'll ruin the consistency I'm doing , there enough instruments for a triplet
  11. 01:32:449 (10,1) - The inconsistent Spacing as well as the Slider being out of the Stream's pattern make this play really uncomfortable. Either try to make it follow the stream's circular movement or do a direct change.
  12. 01:48:677 (3,4,5) - First of all the pattern looks kinda random due to inconsistent spacing and 5 looking out and place. Another thing bothering me here is 5 which doesn't really fit since the 1/4 ends on the head which makes this being 1/4 feel overdone. My idea is to do something like this.
  13. Nice patterns as well as good rhythm. The diff plays really smooth and is challenging. A very well done diff.

Nice Set. Find some more Mods and it will be even better. Good luck!

thanks for the mod, blues / no replies are fixed.
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