Checking this out because I am wondering how did it get so many stars without mods. Wait no, don't tell me.
So, what I think about your map is that this kind of circle size is not really that liked in my opinion,the approach rate in my case is a bit too high for this(you could probably reduce the approach rate by 0.2~0.5), and that sometimes the distance snap is kind of weird in feeling. For example:
00:25:695 - to 00:38:495 -
The distance between each beat in a set combo is kind of small, then the jump to the next combo is too big(for me, it's not even a good thing at all). It is also almost to repetitive in the direction it is moving in.
00:40:695 (6) - I don't find this at all fitting to the music. With the current slider velocity, I do not enjoy moving my cursor too much for this "thin and somewhat -long-" slider.
00:44:695 (7,1) - For this one and any other pattern similar to this before and after, the movement is weird, maybe?
00:50:495 (8) - Ugh, just a bit too ugly for this map.
00:51:295 - Mind comfirming if this part has almost a similar form of pattern as 00:38:495 - ?
00:52:495 (3,4) - This movement is awkward to me and not really nice to look at.
00:56:595 (5) - This on a blue tick doesn't sound well. I'd prefer having a slider stream starting from 00:56:295 - and then it ends with 00:56:895 (6) -
00:57:495 (7,8,1) - If the cursor has to make an awfully sharp turn at this speed, is not really as good as you think.
01:03:895 (9,10,1) - Same applies for this one.
01:04:095 (1,2,3) - Boring to have the cursor stop where it is, and this overlap is what I do not like(when slider 3 passes on top of beginning of slider 2).
01:06:195 (2) - Same opinion as 00:56:595 (5) - but maybe you could change it somehow.
01:12:295 (1,2,3,4) - Okay. What the actual shit is this.
From this point I just realized how the SV is multiplied. You are going to give people a hard time to adjust their speed.
01:16:295 (5,1) - The overlap here is just..ughh.
01:21:795 (1,2,3,4,5,6,7) - Not a fan of this, especially under the slider velocity and distance spacing conditions at this very moment.
01:26:495 (1,2,3) - Again with this. Why.
01:48:895 - I won't suggest a need to have an SV multiplier here. If you wish to do so, at least slowly increase the SV in stages, not so immediately as the difference between this current SV and the previous SV is so "amazing" I think I'd throw myself in the trash bin.
01:58:495 - From this point, I am seeing a lot of straight sliders which makes the map so ugly and not interesting to play.
02:10:295 (12,13,14) - Opinion of awkward sharp turn.
02:16:295 (8,9,10,11,12,13,14) - This distance spacing is way worse.
02:18:895 (3) - Nope. Just a lot of nope. The difference of the speed of the previous slider is so large from this current slider. Not only that, but the slider looks ugly as well.
02:44:495 (4,5,6) - The volume is so low you are going to make people confused to which part of the song you are mapping to. Before I increased the volume at 02:44:895 - I thought you were mapping to the sound in the music. But then I see that you mapped it 1/2 from each other so I got suspicious. After increasing the volume, the beats sound so wrong and the distance spacing is way to far for this.
The music and the beats should sound like 02:51:295 (6,1,2) -
All kinds of beats must be able to be heard properly, unless you intend them to be quiet... but this will only apply if you are mapping to something in the song itself.
02:54:895 (2,3,4) - This is ugly, being an overlap, and how the movement of the cursor would be.
02:59:295 - What is wrong with you. The circular motion of everything makes this part boring. And then 03:05:561 (16) - a stream? Why.
03:37:695 (2,3,4) - Distance spacing.
04:06:895 (2,3,4,1) - Why would I not be surprised of how ugly these sliders look.
04:34:228 (3,4) - Please do not overlap like this. It's kind of hard to tell where ends at where.
My lord, this is the end of mod. Took me a while. phew.
btw are you using the right offset and BPM? I see some notes that doesn't look as if their snapped at the right spot on the timeline.