The numeric value on the bar should be displayed somewhere stationary. It's very hard to read when it's constantly bumped around.
I am currently working on a more eye-friendly color layout, so the bar will not have the numbers anymore. Instead there will be a gradient bar which is green in the middle, and goes to red on either left or right. It will also have an indicator so you can see if you are streaming too quickly or too slowly.Oinari-sama wrote:
The numeric value on the bar should be displayed somewhere stationary. It's very hard to read when it's constantly bumped around.
Something similar to hit error meter? That'll be great! But please make it a lot biggergadrin wrote:
I am currently working on a more eye-friendly color layout, so the bar will not have the numbers anymore. Instead there will be a gradient bar which is green in the middle, and goes to red on either left or right. It will also have an indicator so you can see if you are streaming too quickly or too slowly.Oinari-sama wrote:
The numeric value on the bar should be displayed somewhere stationary. It's very hard to read when it's constantly bumped around.
Something similar to hit error meter? That'll be great! But please make it a lot biggerYes, currently I'm trying to fix resolutions, so that the GUI is in the same position regardless of the resolution chosen. AGH working with division and decimals..... >.<
not at allvidya wrote:
how do you win
Nya Nya Neko wrote:
not at allvidya wrote:
how do you win
just practising
Oinari-sama wrote:
The new bar looks a lot better!
It'll be cool if there is metronome sound to help streaming at the correct tempo.
Y..Yes? ;; I might add some other features like um.. breaks?Jeromelol wrote:
By playing a whole song do you mean just tapping Key1 and Key2 at the required song bpm for its entire duration?
You start the game and pick the level of difficulty. Each level has two numbers, for e.g. 1-2. (1) represents the bpm of the song (it goes up by 15 every time the first number changes) and the (2) represents the "drain" or "od" of the level, so basically the sensitivity of the clicks and the speed of the tracker. There are currently two gamemodes. One is survival, where you have to survive as long as you can, currently there is no other principles. The other gamemode is "points" where you must keep the tracker as close to the middle as possible in order to get as much points as possible. This game was made mainly to train streaming, and I must say, from experience it did help me, even though I did not play it.. A LOT...[cocoa] wrote:
Excuse me but i still don't get it how to use this
could you explain it?
You are most welcome.[cocoa] wrote:
oh okay i get it now, thank you
Miterosan wrote:
please use a another upload platform like mediafire, google drive or dropbox or puush
this is a stoneatyourheadthower webpage ...
Thank you, that would help!TheHowl wrote:
If I will ever be able to download this at 100% I'll upload it elsewhere.
Thank youHowl wrote:
sorry for the delay ~
http://www.mediafire.com/download/54z5v ... Beamyy.rar