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Intoxicados - Esta saliendo el sol [Osu|Taiko|CatchTheBeat]

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Topic Starter
Manuxz

neonat wrote:

Normal

00:19:952 (7) - I think if you rotate it slightly, and move it further away from 00:18:976 (6) it would look and play nicer as you reduce the angle between them ok owo
00:43:854 (5) - rotate slightly again and shift so it looks more spread out equally to both 00:43:366 (4) and 00:42:879 (3) ok
01:28:244 (6) - NC here instead? Up to you No o-o
01:40:683 (7) - the repeat is at a very weird spot, maybe change the rhythm at this portion No, I like staying with guitar :3
02:05:318 (4,5) - having 02:06:293 (5) not so close would look nicer and the angle to move to the next beat would not be too acute, and easier to flow ok >.<

Dificil

00:01:903 (3) - wouldn't recommend a jump here, doesn't seem like it needed one ok XD
00:44:342 (2,1) - you could cover 00:44:342 (2) better with the end of 00:45:318 (1) ok owo
00:47:147 - add a note to go with the drums ok qwq
01:18:488 - add a note for the vocals ok
02:29:952 (4,5) - swap positions so circle before slider ok
02:46:294 (1) - add a softer sounding Normal hitsound finish on the start of the slider Ok o:
02:52:391 (2,7) - stack nicely? ok XD
02:58:000 - I think you should map to this vocal too ok
02:59:220 - ^ ok

I preferred the structure of Normal better though, anyways good luck (the audio is cut so abruptly though, so weird lol)
Kurodragon_old
Fue divertido esto de osu pero no me deja seguir con mis estudios, en especial cuando tengo exaemes y esas cosas, haci que teme la decicion de retirarme. Como fuiste de los pocos que conoci te doy mis 10 estrellas.

Por favor consiguete a alguien que siga con el mapa, puedes cambiarle el nombre a la diff y quitarme todos los creditos

Me retiro

Posdata, si un moderador esta viendo esto, puede eliminar mi cuenta, no hay problema
Topic Starter
Manuxz

Kurodragon wrote:

Fue divertido esto de osu pero no me deja seguir con mis estudios, en especial cuando tengo exaemes y esas cosas, haci que teme la decicion de retirarme. Como fuiste de los pocos que conoci te doy mis 10 estrellas.

Por favor consiguete a alguien que siga con el mapa, puedes cambiarle el nombre a la diff y quitarme todos los creditos

Me retiro

Posdata, si un moderador esta viendo esto, puede eliminar mi cuenta, no hay problema
Oh que pena >.< Entiendo no hay problema ~
Gracias por las estrellas le diré a Neru orazaki si quiere hacerla qwq Se que le gusta la canción!!
Suerte en tus estudios o3o/
Neku Okazaki
Que triste historia la de kurodragon TwT, si manu, te ayudare con el mapa TwT... Buen nombre el de kurodragon, lo usare de ahora en adelante en otros juegos xD
Topic Starter
Manuxz

Neku okazaki wrote:

Que triste historia la de kurodragon TwT, si manu, te ayudare con el mapa TwT... Buen nombre el de kurodragon, lo usare de ahora en adelante en otros juegos xD

Gracias Neku o3o
CLSW
[Rain]
* Overall, boring patterns are quite often. Better make them more jumpy and fun. Here's some bored :
00:03:122 (4,5)
00:09:952 (5,6,7)
00:12:879 (1,2,3)
00:19:220 (7,8,9)
00:24:586 (4,5)
00:42:635 (3,4,5)
00:51:171 (1,2)
01:03:610 (4,5)
01:08:000 (3,4,5)
01:15:562 (2,3) before fix, make same x position for these sliders
01:35:805 (2,3,4)
01:48:732 (3,4)
01:56:537 (5,6,7,1,2,3,4,5)
02:29:464 (2,3,4)
02:38:977 (1,2,3,4,5,6)
And you should fix unbalanced NCs like 00:16:781 (1) this one..

00:00:440 (1,2,3,4) - https://osu.ppy.sh/ss/1544448 try this
00:09:952 (5) - increase this jump. x: 320 would be nice.
00:16:781 (1,2,3) - https://osu.ppy.sh/ss/1544452 try this
00:38:244 (2,3) - http://osu.ppy.sh/ss/1544463 ^
00:59:464 (1,2,3,4,5) - http://osu.ppy.sh/ss/1544470 ^
01:06:537 (7) - x : 64.
01:14:342 (8,9) - add hyperdash.
01:36:049 (4,5) - seems out from rhythm. delete 01:36:049 (4) and make 01:36:293 (5) this slider starts from here.
01:38:244 (8) - x : 476.
01:40:683 (2) - x : 480.
02:00:927 (1,2,3) - more jumpy, like http://osu.ppy.sh/ss/1544482 this. Also fix the sliders' shape as same.
02:15:317 (4,5,1,2,3,4) - http://osu.ppy.sh/ss/1544484 try this
02:16:903 (6) - x : 160.
02:17:756 (1,2) - http://osu.ppy.sh/ss/1544485 try this
02:21:659 (2) - x : 80 for jumpy.
02:24:586 (1,2,3,4,5) - http://osu.ppy.sh/ss/1544487 try this
02:26:049 (6,7) - add hyperdash. Maybe x : 432 would be good. If you wanna fix, set 02:26:537 (8) - as 208 and 02:26:781 (1) - as 432.
02:31:415 (1) - x : 136.
02:32:634 (1,2,3,4,5,6) - ctrl+h.
02:45:562 (6) - x : 280.
02:46:293 (7) - x : 37.

Good luck to your improvement!
Topic Starter
Manuxz

CLSW wrote:

[Rain]
* Overall, boring patterns are quite often. Better make them more jumpy and fun. Here's some bored :
00:03:122 (4,5) Ok
00:09:952 (5,6,7) No
00:12:879 (1,2,3) No
00:19:220 (7,8,9) No
00:24:586 (4,5) Ok
00:42:635 (3,4,5) Ok
00:51:171 (1,2) No
01:03:610 (4,5) Ok
01:08:000 (3,4,5) Ok
01:15:562 (2,3) before fix, make same x position for these sliders ok
01:35:805 (2,3,4) Ok
01:48:732 (3,4) No
01:56:537 (5,6,7,1,2,3,4,5) No
02:29:464 (2,3,4) No
02:38:977 (1,2,3,4,5,6) No
And you should fix unbalanced NCs like 00:16:781 (1) this one.. No

00:00:440 (1,2,3,4) - https://osu.ppy.sh/ss/1544448 try this Ok o3o
00:09:952 (5) - increase this jump. x: 320 would be nice. ok XD
00:16:781 (1,2,3) - https://osu.ppy.sh/ss/1544452 try this ok
00:38:244 (2,3) - http://osu.ppy.sh/ss/1544463 ^ ok
00:59:464 (1,2,3,4,5) - http://osu.ppy.sh/ss/1544470 ^ ok o:
01:06:537 (7) - x : 64. ok
01:14:342 (8,9) - add hyperdash. No xD
01:36:049 (4,5) - seems out from rhythm. delete 01:36:049 (4) and make 01:36:293 (5) this slider starts from here. Ok XD
01:38:244 (8) - x : 476. ok
01:40:683 (2) - x : 480. ok
02:00:927 (1,2,3) - more jumpy, like http://osu.ppy.sh/ss/1544482 this. Also fix the sliders' shape as same. ok
02:15:317 (4,5,1,2,3,4) - http://osu.ppy.sh/ss/1544484 try this ok
02:16:903 (6) - x : 160. ok
02:17:756 (1,2) - http://osu.ppy.sh/ss/1544485 try this ok
02:21:659 (2) - x : 80 for jumpy. ok
02:24:586 (1,2,3,4,5) - http://osu.ppy.sh/ss/1544487 try this ok
02:26:049 (6,7) - add hyperdash. Maybe x : 432 would be good. If you wanna fix, set 02:26:537 (8) - as 208 and 02:26:781 (1) - as 432.
02:31:415 (1) - x : 136. no
02:32:634 (1,2,3,4,5,6) - ctrl+h. ok
02:45:562 (6) - x : 280. ok
02:46:293 (7) - x : 37. ok

Good luck to your improvement!
Thanks for the mod :3
mingmichael
[ Rain]

Notes
• this slider is quite boring on 00:08:000 - , because on 00:08:244 - , the finisher and also the hard beat sound comes here. it'll be better if we emphasize that sound with a jump or maybe with HDash. try to delete it and add a note on 00:08:000 - at x:468 and a note on 00:08:244 - at x:144 or make it stacks with 00:07:269 - . a note on 00:08:000 - will have a balance distance between 00:07:513 - ; 00:07:757 - and 00:08:000 - , so we can use a long dash from 00:07:513 - . if you don't believe it, you can try to add it on x:468 and ctrl+h. if it stacks with 00:07:513 - , it means balance. ohyah and i add a hdash there to emphasize the note between 00:08:000 - and 00:08:244 -

• make a straight slider to the x-axis on 00:12:147 - , like this. i changed your slider because last note of the slider will give a really really close distance between 00:12:635 - and 00:12:879 - . try to add a bit movement than you just move a bit and it's totally boring. so i tried to change that slider to give a movement

• make a reverse slider on 00:29:708 - , so the last note on 00:30:196 - will give a HDash to 00:30:439 - which is the last note on 00:30:439 - . and that slider note will follow the beat sound on 00:30:196 - . it'll be much better than a break

• move 00:51:903 - to x:464, to make a better movement between 00:51:659 - and 00:51:903 - . and don't worry, it doesn't give a high distance between 00:51:903 - and 00:52:147 -

• move 00:52:635 - to x:160 or you can make it stacks with 00:53:122 - . i moved this slider because this slider is really close with the previous slider on 00:52:147 - . so i tried to give a movement there. and then the second, your previous slider ends really close with 00:53:122 - . so that's why i moved it to make a better movement to 00:53:122 -

• move 01:14:586 - to x:384, or you can make it stacks with 01:13:366 - . well i moved this note to give a HDash between 01:14:342 - and 01:14:586 - because it gives a strong sound with the finisher sound on 01:14:586 - , so i tried to emphasize that sound with a HDash. it'll be much better too than a Dash only

• move 01:18:244 - to x:176. c'mon give a movement there. don't usually make it stacks with the next or previous note. it's totally boring. remember, this is rain diff

• move 01:18:976 - to x:176 too. you should consider this much. i reduce this distance because the previous note gets a HDash from 01:18:488 - to 01:18:732 - . and after that HDash, it's a bit hard to get the next note which needs a dash. it can be caught, but it's hard. consider this

• same on 01:20:439 - . make it a reverse slider

• move 01:28:976 - to x:176. give a movement please

• consider much about this suggestion. move 01:31:415 - to x:192 and move 01:31:903 - to 384 or make it stacks with 01:30:196 - . your previous note on 01:31:903 - which is on x:352 will make a hard movement to 01:32:147 - because it has a strong dash here. it'll be better with a HDash and it'll be easier too than that dash

• reverse slider on 02:09:220 - please. same reason like the previous point that i mentioned this

• eghh, what a hard jumps which start from 02:15:318 - until 02:16:781 - . i have suggestions about this. move 02:15:318 - to x:160 ; 02:15:805 - to x:88 ; 02:16:293 - to x:160 ; 02:16:537 - to x:384 and 02:16:781 - to x:64 and 02:16:903 - to x:144. try to change all these notes and you will see the better movement than your previous notes

• change this slider on 02:21:659 - like this on x:144. i changed your slider and moved it to make a good movement between 02:21:415 - and 02:21:659 -

• if you agree with above ^ , you can move 02:22:147 - to x:456


====================


your rain diff needs a bit of movements. well tbh i saw some notes just have a small movement or it's too close with the next or the previous notes. so it's like you don't need to move much. it's quite boring because this is a Rain diff, but basically whole of the patterns are nice :D you just need those, some movements
goodluck ;)
Koiyuki


From my queue of Normal Mod

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. Well, I'm not sure if it's ok to use Spanish as diff name or not. But I recommend to change Facil to Easy, and Difcil to Hard.

[Facil]
  1. 00:04:342 - I recommend not to ignore the beat on the white tick. http://puu.sh/8qGLD.jpg
  2. 00:30:439 (4) - NC?
  3. 00:48:732 (4,1,2,3,4,5) - blanket better?
  4. 01:25:318 (3) - remake this slider
  5. 02:33:854 (1,2) - try this? http://puu.sh/8qGTX.jpg

[Normal]
  1. OD-1?
  2. 01:39:220 (6) - try this? http://puu.sh/8qGYW.jpg
  3. 01:52:635 (1) - sounds weird. try this? http://puu.sh/8qH19.jpg
  4. 02:05:318 (4,5) - this stack may be hard in normal diff

[Dificil]
  1. 00:35:318 (6) - ctrl+g?
  2. 00:44:830 (4,5,1) - the flow is not good here, try this? http://puu.sh/8qH93.jpg
  3. 01:39:586 (5) - I recommend to flow the beat http://puu.sh/8qHcv.jpg
  4. 02:13:610 (6) - NC?
  5. 02:37:757 (2,3,4) - are you sure to make this in a hard?

The problem in the mapset is the placement, which is a little boring and unreasonable(such as 02:37:757 (2,3,4) - ).
Try to study from some ranked maps? It will improve the quality of your mapping skill.
Good luck with your map.
Topic Starter
Manuxz
mingmichael

mingmichael wrote:

[ Rain]

[box=Notes]• this slider is quite boring on 00:08:000 - , because on 00:08:244 - , the finisher and also the hard beat sound comes here. it'll be better if we emphasize that sound with a jump or maybe with HDash. try to delete it and add a note on 00:08:000 - at x:468 and a note on 00:08:244 - at x:144 or make it stacks with 00:07:269 - . a note on 00:08:000 - will have a balance distance between 00:07:513 - ; 00:07:757 - and 00:08:000 - , so we can use a long dash from 00:07:513 - . if you don't believe it, you can try to add it on x:468 and ctrl+h. if it stacks with 00:07:513 - , it means balance. ohyah and i add a hdash there to emphasize the note between 00:08:000 - and 00:08:244 - 1st option

• make a straight slider to the x-axis on 00:12:147 - , like this. i changed your slider because last note of the slider will give a really really close distance between 00:12:635 - and 00:12:879 - . try to add a bit movement than you just move a bit and it's totally boring. so i tried to change that slider to give a movement Ok

• make a reverse slider on 00:29:708 - , so the last note on 00:30:196 - will give a HDash to 00:30:439 - which is the last note on 00:30:439 - . and that slider note will follow the beat sound on 00:30:196 - . it'll be much better than a break Ok o3o

• move 00:51:903 - to x:464, to make a better movement between 00:51:659 - and 00:51:903 - . and don't worry, it doesn't give a high distance between 00:51:903 - and 00:52:147 - Ok c:

• move 00:52:635 - to x:160 or you can make it stacks with 00:53:122 - . i moved this slider because this slider is really close with the previous slider on 00:52:147 - . so i tried to give a movement there. and then the second, your previous slider ends really close with 00:53:122 - . so that's why i moved it to make a better movement to 00:53:122 - Ok

• move 01:14:586 - to x:384, or you can make it stacks with 01:13:366 - . well i moved this note to give a HDash between 01:14:342 - and 01:14:586 - because it gives a strong sound with the finisher sound on 01:14:586 - , so i tried to emphasize that sound with a HDash. it'll be much better too than a Dash only Ok o3o

• move 01:18:244 - to x:176. c'mon give a movement there. don't usually make it stacks with the next or previous note. it's totally boring. remember, this is rain diff Ok uwu

• move 01:18:976 - to x:176 too. you should consider this much. i reduce this distance because the previous note gets a HDash from 01:18:488 - to 01:18:732 - . and after that HDash, it's a bit hard to get the next note which needs a dash. it can be caught, but it's hard. consider this Ok

• same on 01:20:439 - . make it a reverse slider Ok

• move 01:28:976 - to x:176. give a movement please [/color]

• consider much about this suggestion. move 01:31:415 - to x:192 and move 01:31:903 - to 384 or make it stacks with 01:30:196 - . your previous note on 01:31:903 - which is on x:352 will make a hard movement to 01:32:147 - because it has a strong dash here. it'll be better with a HDash and it'll be easier too than that dash ok o3o

• reverse slider on 02:09:220 - please. same reason like the previous point that i mentioned this Ok

• eghh, what a hard jumps which start from 02:15:318 - until 02:16:781 - . i have suggestions about this. move 02:15:318 - to x:160 ; 02:15:805 - to x:88 ; 02:16:293 - to x:160 ; 02:16:537 - to x:384 and 02:16:781 - to x:64 and 02:16:903 - to x:144. try to change all these notes and you will see the better movement than your previous notes Ok o.o

• change this slider on 02:21:659 - like this on x:144. i changed your slider and moved it to make a good movement between 02:21:415 - and 02:21:659 -

• if you agree with above ^ , you can move 02:22:147 - to x:456 No

====================


your rain diff needs a bit of movements. well tbh i saw some notes just have a small movement or it's too close with the next or the previous notes. so it's like you don't need to move much. it's quite boring because this is a Rain diff, but basically whole of the patterns are nice :D you just need those, some movements
goodluck ;)

Thanks for the mod >.<
Topic Starter
Manuxz
Minakami Yuki

[Minakami Yuki] wrote:



From my queue of Normal Mod

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you'd better fix it.

[General]
  1. Well, I'm not sure if it's ok to use Spanish as diff name or not. But I recommend to change Facil to Easy, and Difcil to Hard.I think if a BAT says something about

[Facil]
  1. 00:04:342 - I recommend not to ignore the beat on the white tick. http://puu.sh/8qGLD.jpg Ok o:
  2. 00:30:439 (4) - NC? Ok
  3. 00:48:732 (4,1,2,3,4,5) - blanket better? No
  4. 01:25:318 (3) - remake this slider Ok
  5. 02:33:854 (1,2) - try this? http://puu.sh/8qGTX.jpg No, it is very difficult D:

[Normal]
  1. OD-1?
  2. 01:39:220 (6) - try this? http://puu.sh/8qGYW.jpg Ok
  3. 01:52:635 (1) - sounds weird. try this? http://puu.sh/8qH19.jpg ok ouo
  4. 02:05:318 (4,5) - this stack may be hard in normal diff Ok

[Dificil]
  1. 00:35:318 (6) - ctrl+g? Ok >w<
  2. 00:44:830 (4,5,1) - the flow is not good here, try this? http://puu.sh/8qH93.jpg Ok o.o
  3. 01:39:586 (5) - I recommend to flow the beat http://puu.sh/8qHcv.jpg No
  4. 02:13:610 (6) - NC? Ok xD
  5. 02:37:757 (2,3,4) - are you sure to make this in a hard? No xD

The problem in the mapset is the placement, which is a little boring and unreasonable(such as 02:37:757 (2,3,4) - ).
Try to study from some ranked maps? It will improve the quality of your mapping skill.
Good luck with your map.

Thanks for the mod o3o
Vhy
hi hi ~
here's mod from my queue xD

[Facil]
00:05:805 - this part has a strong drum which need a clickable note here. i suggest to remove the circle at 00:06:293 (2) and add a 1/1 slider here. it works well
00:16:049 (1) - ctrl+g this flow better i think
00:29:220 (3,1) - try this rhythm instead? http://puu.sh/8t8DC.jpg
00:48:732 (4) - a little overlap, not a big problem but still you need to fix this
00:55:805 (2) - you are missing to add finish here
01:04:342 (2) - missing clap
01:17:025 (4) - there is nothing in this music to add finish here. better to remove it
01:19:952 (1,2) - same suggestion as 00:29:220 (3,1)
01:24:830 (2,3) - fix this blanket. the slider's tail is a bit close to the circle
02:00:927 (3) - flow better if you move this circle to x:368 y:224
02:12:147 (1) - this note is too soon after the spinner ends. if you want to keep this, move this to the center of the playfield
02:35:074 (2) - this slider is wrongly placed, especially the finish sound you add on slider's head and it's sounds weird. how about move this to 02:34:830?
02:37:513 (4) - you are missing to add whistle on head and reverse. and finish on tail
02:59:464 (1,2) - same suggestion as 00:29:220 (3,1)

[Normal]
00:02:879 (5) - this slider shape... a normal curve one is better
00:12:147 (5,1) - swap NC to follow the stanza
00:19:952 (7,1) - swap NC as ^
00:27:269 (1,2) - ^
00:43:854 (5) - move this to x:164 y:56 rotate by 57% clockwise on selection centre. it flow better
00:55:074 (2) - highly suggest to make this slider headed to down
01:02:391 (1,2) - swap NC
01:10:196 (1,2) - swap NC. ok i won't pointed them out again, to avoid more NC mod you should check it by your self. i guess it's not hard for you. just see the stanza

[Dificil]
00:25:805 (1) - this jump is almost 4x from the current DS. it's too far and kinda cruel for hard diff. i suggest to reduce the DS to 2.6/2.7 like previous jump
03:01:415 (2) - ctrl+g this?

sorry im not good at modding this kind of hard diff :3

[Rain]
wow looks like this rain has a lot improvement since the last time i downloaded it. but still there's a lots of long slider which is kinda boring for a rain diff. and i saw no stream here ;w;
let's see what i can do with this :3
00:04:342 (2) - increase this distance by moving this to x:44 as there is a a bit loud piano sound
00:17:513 (4) - reduce this distance a bit
00:18:000 (5) - NC here
00:19:464 (9,10) - i see you created a HDash on the next note, well that's nice. but you can improve the movement of this two notes by move (9) to x:256 and (10) to x:80 so you can see a nice HDash on the next note
00:21:415 (4,5,6,7) - using a same distance each other is a bit boring and not challenging. try to find another pattern
00:26:781 (2,3,1) - 2 HDash in a row when the song not supporting at all. would be nice if you decrease the distance of (3) by moving this to x:384
00:30:439 (5) - i don't know why but i prefer a normal Dash here
00:36:293 (6) - move this a bit to the right
00:48:732 (4) - well i quite dislike the HDash on 00:48:488 (3). how about move this note to x:104
00:58:000 (1) - move this around x:312 please. a first long Dash after break is kinda bad
01:06:537 (7,8) - ctrl+g these on timeline. for a better movement and HDash
01:35:805 (2,3,4) - make the distance same each other
01:36:049 (4) - this is one of a boring slider i mentioned at first ;w;
01:52:635 (1) - ctrl+g this? the HDash should be on the previous note
02:06:049 (5) - decrease the distance. move this near to 02:05:805 (4)
02:15:317 (4) - HDash here suits well. move this to x:72
02:19:464 (5,6) - try (5) x:88 (6) x:352
02:38:977 (1,2,3,4,5,6,7,1) - come on, this is the last kiai. make this more challenging
02:42:392 (2,3,4,5,6) - same as ^
02:59:219 (6) - make a HDash here as the song near to the ends

good luck :)
Topic Starter
Manuxz
Vhy

Vhy wrote:

hi hi ~
here's mod from my queue xD

[Facil]
00:05:805 - this part has a strong drum which need a clickable note here. i suggest to remove the circle at 00:06:293 (2) and add a 1/1 slider here. it works well ok o3o
00:16:049 (1) - ctrl+g this flow better i think Ok
00:29:220 (3,1) - try this rhythm instead? http://puu.sh/8t8DC.jpg No >.<
00:48:732 (4) - a little overlap, not a big problem but still you need to fix this ok D:
00:55:805 (2) - you are missing to add finish here you have reason
01:04:342 (2) - missing clap ^
01:17:025 (4) - there is nothing in this music to add finish here. better to remove it ok ._.
01:19:952 (1,2) - same suggestion as 00:29:220 (3,1) ok e.e
01:24:830 (2,3) - fix this blanket. the slider's tail is a bit close to the circle ok
02:00:927 (3) - flow better if you move this circle to x:368 y:224 ok o3o
02:12:147 (1) - this note is too soon after the spinner ends. if you want to keep this, move this to the center of the playfield ok ...
02:35:074 (2) - this slider is wrongly placed, especially the finish sound you add on slider's head and it's sounds weird. how about move this to 02:34:830? ok
02:37:513 (4) - you are missing to add whistle on head and reverse. and finish on tail ok
02:59:464 (1,2) - same suggestion as 00:29:220 (3,1) ok uwu

[Normal]
00:02:879 (5) - this slider shape... a normal curve one is better ok
00:12:147 (5,1) - swap NC to follow the stanza ok
00:19:952 (7,1) - swap NC as ^ ok
00:27:269 (1,2) - ^ No D:
00:43:854 (5) - move this to x:164 y:56 rotate by 57% clockwise on selection centre. it flow better ok, good idea ouo
00:55:074 (2) - highly suggest to make this slider headed to down ok
01:02:391 (1,2) - swap NC no
01:10:196 (1,2) - swap NC. ok i won't pointed them out again, to avoid more NC mod you should check it by your self. i guess it's not hard for you. just see the stanza Ok o_o

[Dificil]
00:25:805 (1) - this jump is almost 4x from the current DS. it's too far and kinda cruel for hard diff. i suggest to reduce the DS to 2.6/2.7 like previous jump ok
03:01:415 (2) - ctrl+g this? ok qwq

sorry im not good at modding this kind of hard diff :3 No problem :3

[Rain]
wow looks like this rain has a lot improvement since the last time i downloaded it. but still there's a lots of long slider which is kinda boring for a rain diff. and i saw no stream here ;w;
let's see what i can do with this :3
00:04:342 (2) - increase this distance by moving this to x:44 as there is a a bit loud piano sound ok
00:17:513 (4) - reduce this distance a bit No
00:18:000 (5) - NC here ok
00:19:464 (9,10) - i see you created a HDash on the next note, well that's nice. but you can improve the movement of this two notes by move (9) to x:256 and (10) to x:80 so you can see a nice HDash on the next note ok o:
00:21:415 (4,5,6,7) - using a same distance each other is a bit boring and not challenging. try to find another pattern ok e.e
00:26:781 (2,3,1) - 2 HDash in a row when the song not supporting at all. would be nice if you decrease the distance of (3) by moving this to x:384 ij
00:30:439 (5) - i don't know why but i prefer a normal Dash here therefore there will not be xD
00:36:293 (6) - move this a bit to the right ok
00:48:732 (4) - well i quite dislike the HDash on 00:48:488 (3). how about move this note to x:104 ok
00:58:000 (1) - move this around x:312 please. a first long Dash after break is kinda bad no e.e
01:06:537 (7,8) - ctrl+g these on timeline. for a better movement and HDash ok
01:35:805 (2,3,4) - make the distance same each other ok
01:36:049 (4) - this is one of a boring slider i mentioned at first ;w; Suggestions? o.o
01:52:635 (1) - ctrl+g this? the HDash should be on the previous note ok
02:06:049 (5) - decrease the distance. move this near to 02:05:805 (4) No
02:15:317 (4) - HDash here suits well. move this to x:72 ok
02:19:464 (5,6) - try (5) x:88 (6) x:352 ok
02:38:977 (1,2,3,4,5,6,7,1) - come on, this is the last kiai. make this more challenging ok
02:42:392 (2,3,4,5,6) - same as ^ ok owo
02:59:219 (6) - make a HDash here as the song near to the ends ok

good luck :)

Thanks for the mod >.<
-Sh1n1-
  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[Neku's Muzukashii]

  1. 00:03:854 (12) - hay un sonido fuerte y debe ir un k
  2. 00:04:342 (13) - sigele el ritmo y ahí va un d
  3. 00:06:293 (19) - aparte que es un sonido fuerte es como el fin del inicio del tema por eso debe ir un D
  4. 00:08:244 (24) - sonido fuerte y con eco K
  5. 00:29:342 (103) - un k porque los kdk o al revés, no son muy comunes en las muzukashii
  6. 00:29:708 (105) - k, 00:29:952 (106) - d, 00:30:439 (107) - K
  7. 00:35:561 (12) - d, 00:37:513 (20) - k
  8. 00:54:098 (80) - k, 00:55:074 (85) - k, 00:55:318 (86) - d, 00:55:805 (87) - K
  9. 00:58:976 (5) - D sonido fuerte :3
  10. 01:02:879 (20) - k, 01:04:830 (27) - k, 01:06:781 (34) - K eco
  11. 01:19:952 (82,83,84) - primero que nada ya te explique que estas combinaciones no son muy comunes en las muzu, y le iria bien unos kkk
  12. 01:21:171 (87) - D
  13. 01:24:342 (92) - K
  14. 01:28:000 (101) - ?? no suena nada borralo y si insistes en ponerlo al menos muevelo al 01:28:244 (101) -
  15. 01:31:171 (108) - ?? no hay nada ahi borralo
  16. 01:37:269 (125) - ^
  17. 01:46:781 (155,156,157) - kkk ya te explique porque
  18. 01:47:757 (160) - k
  19. 01:48:244 (161,162,163,164,165) - quedaria mejor asi? kkddk
  20. 02:22:879 (42) - k
  21. 02:30:683 (70) - k
  22. 02:34:098 (82,83,84) - kkk ya te explique porque
  23. 02:46:293 (34) - D
  24. 02:52:147 (56,57,58,59,60,61,62,63,64,65) - sinceramente no se que tratastes de hacer pero esta horrible xD, lo mas facil es esto aver si lo consideras sabiendo que es una diff muzu: 02:52:269 (57) - muevelo al 02:52:391 (57), - 02:52:757 (60) - borralo, 02:53:000 (60,61) - muevelo al 02:52:879 (60,61) - , 02:53:610 (63,64) - lo mueves al 02:53:488 (63,64) - , 02:53:854 (65) - agregas un d y 02:54:098 (66) - lo cambias por un k
  25. 02:59:464 (83,84,85) - kkk ya sabes porque
[Hanjamon's Taiko Oni]

  1. Primero que nada en el song setup no se que quisistes hacer porque no le hacen efecto al Taiko excepto el Overall Difficulty que es para la velocidad del Spin:

    puedes dejarlo asi pero te recomiendo que uses siempre default ;)
  2. Igual aqui

    creo que le iria mejor un 1.60 de Slider Velocity
    El Slider Tick Rate dejalo siempre en default osea en 1, piensa en los DT players -.- siempre se paran quejando de eso xD... bueno ahora si procedo al mapa :)
  3. 8-) que buen mapa pero lo que no me gusta son estos 02:34:098 (5,6,7,8) - osea no digo que no vayan, pero deberían ser todos del mismo color, en este caso es un sonido de bateria asi que deberian ser kkkk
  4. 02:59:464 (118,119,120,121) - ^
Tanto escuchar la canción ya me gusto :3 suerte Manuxz :) Star (y)
Hanjamon

-Sh1n1- wrote:

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[Hanjamon's Taiko Oni]

  1. Primero que nada en el song setup no se que quisistes hacer porque no le hacen efecto al Taiko excepto el Overall Difficulty que es para la velocidad del Spin:

    puedes dejarlo asi pero te recomiendo que uses siempre default ;) arreglado
  2. Igual aqui

    creo que le iria mejor un 1.60 de Slider Velocity no veo la necesidad de ponerle un 1.60 de sv, le quita un poco la gracia a la taiko diff y hace que parezca mas una diff de std convertida a taiko
    El Slider Tick Rate dejalo siempre en default osea en 1, piensa en los DT players -.- siempre se paran quejando de eso xD... bueno ahora si procedo al mapa :) Si lo pongo en 1 aumenta los hits que hay que darle al slider asi que seria mas molesto aun para los DT players, de momento lo dejare como esta
  3. 8-) que buen mapa pero lo que no me gusta son estos 02:34:098 (5,6,7,8) - osea no digo que no vayan, pero deberían ser todos del mismo color, en este caso es un sonido de bateria asi que deberian ser kkkk nope
  4. 02:59:464 (118,119,120,121) - ^ ^


Tanto escuchar la canción ya me gusto :3 suerte Manuxz :) Star (y)
Gracias por el mod :3
Btw, cambiado el nombre de la diff a Hanjamon's Oni
Topic Starter
Manuxz
-Sh1n1-

-Sh1n1- wrote:

  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[Neku's Muzukashii]

  1. 00:03:854 (12) - hay un sonido fuerte y debe ir un k
  2. 00:04:342 (13) - sigele el ritmo y ahí va un d
  3. 00:06:293 (19) - aparte que es un sonido fuerte es como el fin del inicio del tema por eso debe ir un D
  4. 00:08:244 (24) - sonido fuerte y con eco K
  5. 00:29:342 (103) - un k porque los kdk o al revés, no son muy comunes en las muzukashii
  6. 00:29:708 (105) - k, 00:29:952 (106) - d, 00:30:439 (107) - K
  7. 00:35:561 (12) - d, 00:37:513 (20) - k
  8. 00:54:098 (80) - k, 00:55:074 (85) - k, 00:55:318 (86) - d, 00:55:805 (87) - K
  9. 00:58:976 (5) - D sonido fuerte :3
  10. 01:02:879 (20) - k, 01:04:830 (27) - k, 01:06:781 (34) - K eco
  11. 01:19:952 (82,83,84) - primero que nada ya te explique que estas combinaciones no son muy comunes en las muzu, y le iria bien unos kkk
  12. 01:21:171 (87) - D
  13. 01:24:342 (92) - K
  14. 01:28:000 (101) - ?? no suena nada borralo y si insistes en ponerlo al menos muevelo al 01:28:244 (101) -
  15. 01:31:171 (108) - ?? no hay nada ahi borralo
  16. 01:37:269 (125) - ^
  17. 01:46:781 (155,156,157) - kkk ya te explique porque
  18. 01:47:757 (160) - k
  19. 01:48:244 (161,162,163,164,165) - quedaria mejor asi? kkddk
  20. 02:22:879 (42) - k
  21. 02:30:683 (70) - k
  22. 02:34:098 (82,83,84) - kkk ya te explique porque
  23. 02:46:293 (34) - D
  24. 02:52:147 (56,57,58,59,60,61,62,63,64,65) - sinceramente no se que tratastes de hacer pero esta horrible xD, lo mas facil es esto aver si lo consideras sabiendo que es una diff muzu: 02:52:269 (57) - muevelo al 02:52:391 (57), - 02:52:757 (60) - borralo, 02:53:000 (60,61) - muevelo al 02:52:879 (60,61) - , 02:53:610 (63,64) - lo mueves al 02:53:488 (63,64) - , 02:53:854 (65) - agregas un d y 02:54:098 (66) - lo cambias por un k
  25. 02:59:464 (83,84,85) - kkk ya sabes porque
[Hanjamon's Taiko Oni]

  1. Primero que nada en el song setup no se que quisistes hacer porque no le hacen efecto al Taiko excepto el Overall Difficulty que es para la velocidad del Spin:

    puedes dejarlo asi pero te recomiendo que uses siempre default ;)
  2. Igual aqui

    creo que le iria mejor un 1.60 de Slider Velocity
    El Slider Tick Rate dejalo siempre en default osea en 1, piensa en los DT players -.- siempre se paran quejando de eso xD... bueno ahora si procedo al mapa :)
  3. 8-) que buen mapa pero lo que no me gusta son estos 02:34:098 (5,6,7,8) - osea no digo que no vayan, pero deberían ser todos del mismo color, en este caso es un sonido de bateria asi que deberian ser kkkk
  4. 02:59:464 (118,119,120,121) - ^
Tanto escuchar la canción ya me gusto :3 suerte Manuxz :) Star (y)

Gracias por el mod Shini :33 Y También por la estrella >w<

Hanjamon ya actualice tu Diff >.<
-Sh1n1-
Gracias por el mod Shini :33 Y También por la estrella >w<
De nada bro ojala te la rankeen, ya quiero jugarme la cancion y sacarle un rank 1 :3
Neku Okazaki
[quote="-Sh1n1-"]
  1. d is don note
  2. k is kat note
  3. D is finish don note
  4. K is finish kat note
[Neku's Muzukashii]

  1. 00:03:854 (12) - hay un sonido fuerte y debe ir un k
  2. 00:04:342 (13) - sigele el ritmo y ahí va un d
  3. 00:06:293 (19) - aparte que es un sonido fuerte es como el fin del inicio del tema por eso debe ir un D
  4. 00:08:244 (24) - sonido fuerte y con eco K
  5. 00:29:342 (103) - un k porque los kdk o al revés, no son muy comunes en las muzukashii
  6. 00:29:708 (105) - k, 00:29:952 (106) - d, 00:30:439 (107) - K
  7. 00:35:561 (12) - d, 00:37:513 (20) - k
  8. 00:54:098 (80) - k, 00:55:074 (85) - k, 00:55:318 (86) - d, 00:55:805 (87) - K
  9. 00:58:976 (5) - D sonido fuerte :3
  10. 01:02:879 (20) - k, 01:04:830 (27) - k, 01:06:781 (34) - K eco
  11. 01:19:952 (82,83,84) - primero que nada ya te explique que estas combinaciones no son muy comunes en las muzu, y le iria bien unos kkk
  12. 01:21:171 (87) - D
  13. 01:24:342 (92) - K
  14. 01:28:000 (101) - ?? no suena nada borralo y si insistes en ponerlo al menos muevelo al 01:28:244 (101) -
  15. 01:31:171 (108) - ?? no hay nada ahi borralo
  16. 01:37:269 (125) - ^
  17. 01:46:781 (155,156,157) - kkk ya te explique porque
  18. 01:47:757 (160) - k
  19. 01:48:244 (161,162,163,164,165) - quedaria mejor asi? kkddk
  20. 02:22:879 (42) - k
  21. 02:30:683 (70) - k
  22. 02:34:098 (82,83,84) - kkk ya te explique porque
  23. 02:46:293 (34) - D
  24. 02:52:147 (56,57,58,59,60,61,62,63,64,65) - sinceramente no se que tratastes de hacer pero esta horrible xD, lo mas facil es esto aver si lo consideras sabiendo que es una diff muzu: 02:52:269 (57) - muevelo al 02:52:391 (57), - 02:52:757 (60) - borralo, 02:53:000 (60,61) - muevelo al 02:52:879 (60,61) - , 02:53:610 (63,64) - lo mueves al 02:53:488 (63,64) - , 02:53:854 (65) - agregas un d y 02:54:098 (66) - lo cambias por un k
  25. 02:59:464 (83,84,85) - kkk ya sabes porque
Ok, aplique casi todo nomas no lo de:

esa parte lo hice desde 0 xD

Para manu: http://puu.sh/8ABc1.txt
Topic Starter
Manuxz
Actualizado ewe
Neku Okazaki
SB arreglado
Evening
Mod from Queue

The Mp3 cuts off very abruptly, I'm surprised that you haven't fixed it yet:
Here's the Mp3 that I fixed using audacity, I added a fade out at the back, the offset of the .mp3 might be incorrect though : http://puu.sh/8DFvH.mp3

Turn off widescreen support for all difficulties, the BG doesn't stretch out for the whole screen, it creates weird black bars at the side


[Hanjamon's Oni]
00:04:342 (14) - k > d | The intro is just creating a foundation kat rhythm, I don't think you need to vary the kat rhythm here with a kat, it feels out of place in my opinion
00:11:659 (37) - d > k | I think it is suitable to have a kat here before the pattern 00:11:903 (38,39,40) - as the kat rhythm here will sound a bit late
00:26:293 (96,97) - Swap | The high-pitched drum falls on 96 instead of 97 thus I suggest to swap it
00:33:610 (123) - k > K | The note here is the start of a new section of the song I suggest to emphasize it so that the player will know that the section started
00:41:659 (156,157) - Swap | The high-pitched drum falls on 157, I suggest to swap it so that it fits better
01:32:025 (162,163) - dk > (Remove) K | You might want to emphasize this note here as it has a cymbal in the music
01:33:610 (170) - d > k | The high-pitched drum appears in the music, you might want to have this a kat
01:48:976 (11) - k > d | I don't think 4 kats in a row here is needed, you might want to vary it a bit
01:53:854 (35) - Move Right by 1/2 ? | The drum falls on 01:54:098 - You might want to map it in
01:54:342 (36) - k > d | Vary this a bit, the amount of kats in a row is pretty high
02:03:854 (79,80) - Swap | The high-pitched drum falls on 79
02:17:512 (126,128) - Swap | ^
02:20:683 (143,144,146) - dkk > k(Remove)(Remove) | The kat rhythm here sounds really messed up, I suggest to got for a more rigid rhythm
02:30:195 (192,194) - Swap | The high-pitch drum falls on 192
02:41:903 (37) - d > k | High-pitched drum here
02:54:586 (98) - ^

[Neku's Muzukashii]
00:04:830 (14,16) - Swap | Varying the kat rhythm at the intro feels out of place as you haven't set the foundation kat rhythm for the music yet and you have a different kat rhythm in the intro
00:18:488 (62) - d > k | The kat rhythm here is overpowered by the dons, I suggest to add a kat here to balance the kat:don ratio out
00:20:439 (69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89) - These 3 rhythms are exactly the same, I suggest to vary them
00:52:635 (74,75) - Swap | The high-pitched drum falls on 74, putting it on 75 sounds late
01:11:415 (52,53,54,55,56,57,58,59,60,61,62,63,64,65) - No kats at all?
02:15:561 (14) - d > k | High-pitched drum here
02:26:293 (54) - d > k |^
02:33:122 (79) - ^

The kat rhythm here is pretty inconsistent, I can't seem to feel any rigid kat rhythm here
Hanjamon

lZenxl wrote:

Mod from Queue

The Mp3 cuts off very abruptly, I'm surprised that you haven't fixed it yet:
Here's the Mp3 that I fixed using audacity, I added a fade out at the back, the offset of the .mp3 might be incorrect though : http://puu.sh/8DFvH.mp3

Turn off widescreen support for all difficulties, the BG doesn't stretch out for the whole screen, it creates weird black bars at the side


[Hanjamon's Oni]
00:04:342 (14) - k > d | The intro is just creating a foundation kat rhythm, I don't think you need to vary the kat rhythm here with a kat, it feels out of place in my opinion no change
00:11:659 (37) - d > k | I think it is suitable to have a kat here before the pattern 00:11:903 (38,39,40) - as the kat rhythm here will sound a bit late
00:26:293 (96,97) - Swap | The high-pitched drum falls on 96 instead of 97 thus I suggest to swap it
00:33:610 (123) - k > K | The note here is the start of a new section of the song I suggest to emphasize it so that the player will know that the section started no change
00:41:659 (156,157) - Swap | The high-pitched drum falls on 157, I suggest to swap it so that it fits better
01:32:025 (162,163) - dk > (Remove) K | You might want to emphasize this note here as it has a cymbal in the music
01:33:610 (170) - d > k | The high-pitched drum appears in the music, you might want to have this a kat
01:48:976 (11) - k > d | I don't think 4 kats in a row here is needed, you might want to vary it a bit
01:53:854 (35) - Move Right by 1/2 ? | The drum falls on 01:54:098 - You might want to map it in
01:54:342 (36) - k > d | Vary this a bit, the amount of kats in a row is pretty high
02:03:854 (79,80) - Swap | The high-pitched drum falls on 79
02:17:512 (126,128) - Swap | ^
02:20:683 (143,144,146) - dkk > k(Remove)(Remove) | The kat rhythm here sounds really messed up, I suggest to got for a more rigid rhythm no change for the moment
02:30:195 (192,194) - Swap | The high-pitch drum falls on 192
02:41:903 (37) - d > k | High-pitched drum here
02:54:586 (98) - ^
Thanks for the mod ^^
Nofool
Hi, mod req from Manuxz
I modded only the Muzu atm sorry ;_; I'll edit/repost for the Oni mod as soon as i can (prolly no before 1-2 days tho)

[Muzkashii]

lZenxl wrote:

The kat rhythm here is pretty inconsistent, I can't seem to feel any rigid kat rhythm here
pretty true :c let's explain v
General
Ok I wonder if you tried to follow the little melody or drums on this diff but, there’s a lot of things to change to me anyways. Since the drums are way louder and you do follow it on some part, I’ll suggest changes ‘bout it. I know I’m supposed to mod regarding the style of the mapper but ,_, I was not able to find it here sorry. Just dodge this mod if you really want to keep what you did, I hope I’ll be usefull if no
Also I don’t think so you really need to map something hard on this song, the rhythm is slow, more or less always the same, you should try to find some special drums modders/mappers (for example TKS and DakeDekaane I think) to help you on it.
Suggestions
00:03:122 (9) move to 00:04:098 ?
00:04:830 (14) k instead of d, it sounds like for the other k :c
00:05:074 (15) del or move to 00:06:049 ? and change 00:06:293 (19) to K
00:08:244 (24) a D could be better here, it sounds really higher atm.
Well now if you really want to follow the instrumental, there’s a lot of changes to do, but they’r pretty easy, just like place a k whenever it sounds like the others part you placed k earlier.
For example : - 00:08:732 – 00:11:659
00:08:732 (25,26) swap colors
00:10:196 (31) d instead of k
00:10:683 (33) k instead of d
I know it feels repetitive, and since this is a muzu, I would’ve del some notes to keep something cool to play, like (if you keep the changes I suggested there) deleting 00:09:220 (27) – 00:10:439 (32) – 00:11:415 (36) -. Well if you do this you’ll need to do a lot of changes earlier and after to keep the diff consistency ;_;
Now I’m gonna suggest changes that follow the way you mapped this and that follow also a bit the way I would’ve mapped this, like my previous suggestion. Mostly about the instrumental.
00:13:610 (45) change to k ?
00:17:513 (59) ^
00:18:488 (62) ^
00:29:708 – 00:30:439 ok here you have to chose if you follow the vocal or the instrumental, something that would fit more the instrumental would be like : - 00:29:708 (105) change to d, - 00:30:196 add k and - 00:30:439 (107) change to d and add finisher.
Now the vocal : - 00:29:708 (105,106) swap colors and – 00:30:439 (107) change to d and add finisher.
00:32:635 (1) change to d ?
00:34:098 – 00:37:513 again you’r not really following the song there imo x_x … something like that would’ve fited more the song to me : (- 00:34:098 – 00:37:513 -)
_____________________
Well now I’m gonna continue the normal mod and just point when there’s a huge amount of notes that not follows the song to me. Try to change it if you did the changes I suggested before :c (or just pm for more explanation :c)
00:42:879 (39,40) swap colors ?
00:43:854 (41) change to k ?
00:46:537 (51) change to d ?
00:47:269 (54) maybe add finisher ? and maybe also delete the previous note ? sounds loud atm
00:48:244 (57) change to d ?
00:51:659 – 00:54:342 refer to 00:34:098 – 00:37:513
00:54:586 (82,83,84) kkk as you did earlier fits still better the song imo
00:55:074 – 00:55:804 refer to 00:29:708 – 00:30:439
00:58:000 (1,3) change to d and add d at 00:58:366 ? there’s a ¼ rhythm here
00:59:464 – 01:02:879 refer to 00:34:098 – 00:37:513
01:03:366 (21) change to k ?
01:05:318 (28) change to k, - 01:05:805 (30) change to d and then – 01:06:293 (32) change to k ?
01:07:269 – 01:10:196 refer to 00:34:098 – 00:37:513
01:11:171 – 01:14:586 ^
01:15:561 (68,70,71) swap colors ?
01:17:513 (75) change to d, - 01:18:732 (79) move to 01:18:488 and then 01:18:976 (80) change to k ?
01:19:708 add d ?
01:20:439 – 01:21:171 refer to 00:29:708 – 00:30:439
Alright it should be enough x_x I guess you noticed that if you applie my suggestions, it always sounds the same more or less, it’s the best way to map this song to me ,_, idk what else I can suggest sorry…
If you applied the changes, you have to do the same thing on the rest of the song! If you did and you need some help, as I said earlier just pm me.
Topic Starter
Manuxz

Nofool wrote:

Hi, mod req from Manuxz
I modded only the Muzu atm sorry ;_; I'll edit/repost for the Oni mod as soon as i can (prolly no before 1-2 days tho)
Hi Nofool o3o/ Thanks for the mod >.<

Neku okazaki is not connected a few days ago, I will try to communicate with he D: As for the diff oni Hanjamon be waiting your mod :33
Neku Okazaki
POST 101 :3

Thanks for the mods

Pepinos navideños en forma de p#%e
Coro
Taiko mod~
All are suggestions unless in red.

[Neku's Muzukashii]
hitsounds can be changed to default since it doesn't affect the song
00:30:439 (108) - add finish?
01:13:854 (62,65) - remove finish, this is unrankable
01:41:415 (136,137) - change to k d? since you've been following the drums pretty consistently

[Hanjamon's Oni]
00:04:342 (14) - very obvious downbeat so I suggest changing to d
00:05:561 (17,18,19,20,21) - ookay this might be unrankable as well. try k ddk D
01:46:537 (2) - remove finish

good luck for rank~
Neku Okazaki
Thanks for the mod ^

Los perros mujeres :D
Hanjamon

CoroQuetz wrote:

Taiko mod~
All are suggestions unless in red.

[Hanjamon's Oni]
00:04:342 (14) - very obvious downbeat so I suggest changing to d no change
00:05:561 (17,18,19,20,21) - ookay this might be unrankable as well. try k ddk D this is not unrankable, no change
01:46:537 (2) - remove finish fixed

good luck for rank~
Thanks for the mod :3

Message for Neku okazaki
Deberias al menos postear que cosas aceptastes y cualas no del mod, hace parecer como si el trabajo del modder hubiera sido en vano
IamKwaN
Hi, from my queue here.

General

  1. Taiko BG is unrankable nowadays, remove it!
  2. Inconsistency in Epilepsy Warning, check the box in Oni.
  3. Are some files duplicated? I see some of the lyrics being put in the SB file and also outside the SB file, for example, 'Lyrics11.png'.

Deficil

  1. 00:01:903 (3,4) - I saw your pattern of NC after prelude changes to NC every big white tick, so I think you should better NC 00:01:903 (3) or 00:03:122 (4).
  2. 00:10:439 (1) - I prefer something like this which is more good-looking.
  3. 00:21:903 (1) - Clap is missing on the tail.
  4. 00:28:976 (6,2) - Stack these two perfectly, it's noticeable even when playing.
  5. 00:32:635 (1,2,3,4,5) - Hmm.. Why not make them symmetry on the y-axis?
  6. 00:35:074 (5,7) - Again, stack them. Fixing it is just piece of cake.
  7. 00:36:049 (7) - Clap is missing.
  8. 00:42:879 (5) - ^ on head.
  9. 00:48:244 (3,4) - Personally, I think the finishes on tail here sound too loud, consider lowering them by 20% volume.
  10. 00:52:635 (4) - Clap on head is missing.
  11. 01:03:610 (2,3,4,5,6) - Maintaining a symmetry pattern seems more consistent imo.
  12. 01:06:293 (4) - Finish on tail is quite annoying, there's already one finish emphasized on head of 01:06:781 (1). So, you should consider removing this.
  13. 01:09:952 (1) - Remove NC, instead NC on 01:10:683 (4).
  14. 01:16:537 (1) - Missing clap on tail.
  15. 01:18:976 (2) - ^
  16. 01:46:781 (4) - (4) gets so crowded with 01:47:269 (5), placing them like this is more comfortable.
  17. 01:47:757 (1,4) - Missing clap on tail and head respectively?
  18. 01:48:732 (3) - Slightly improve the flow by curving it:
  19. 01:50:196 (2) - ^ on head.
  20. 01:52:391 (8,2) - Stacking issue.
  21. 01:52:635 (1) - Missing clap in tail.
  22. 01:54:586 (3) - ^
  23. 01:57:269 (1,2,3) - Stacking issue.
  24. 01:57:025 (7,4) - ^
  25. 02:04:586 (3) - Rhythm sounds a bit weird, I know you are following the sexophone, but 02:05:561 isn't any drums nor other sexphone. You should consider following it at 02:05:318 consistently like this:
  26. 02:06:293 (7) - ^ same problem, adjust it:
  27. 02:34:098 (1) - drum clap on tail?

Normal

  1. Current setting is kinda high, considering the spread between E and H. I think HP=OD=3 and AR=4 is enough, provided the BPM of this song is quite low.
  2. 00:19:952 (7) - Remove NC and NC on 00:21:903 (3).
  3. 00:23:854 (1) - Remove NC and NC on 00:25:805 (4).
  4. 00:27:269 (1) - Remove NC. Some more NC inconsistency in the remaining part, check them yourself to have an identical NC pattern throughout the difficulty, coz unlike Hard, there are no jumps or symmetries in this diff. You should keep NCing every two white ticks.
  5. 00:30:439 (4) - Distance Snap (DS).
  6. 00:39:464 (4) - Curve a bit more to improve the flow.
  7. 00:43:854 (5) - DS
  8. 01:18:732 (6,7,8) - Reduce the note density and difficulty by placing a reversed slider. It's now too harsh to have three consecutive 1/2 circles.
  9. 01:36:049 (2,3,4,5,6,7) - Why does the density here suddenly soar so much? Reduce the difficulty please, for example,
  10. 01:40:683 (6) - The rhythm u put here sounds interesting, how about this?
  11. 02:07:513 (1,2,3) - Same as 01:18:732 (6,7,8).
  12. 02:40:927 (3) - Move the end node upwards such that it won't touch 02:41:904 (1).
  13. 02:58:245 (6,7,8) - Same like 02:07:513 (1,2,3).
  14. Hitsounds: Check carefully whether you have missed any 2-4 claps yourself, like what I did for you in Hard.

Facil

  1. 02:38:976 (1) - DS
  2. Don't forget to check the clap and combo usage!

Good luck! If you have any concerns over my mod, feel free to poke me in-game or by forum pm!
Riari
Quick NM from my queue~

I went to go eat half way through, sorry if I missed anything.

Rain

Nice map, not much I can do here appart from suggest that you to drop a few hypers at certain points, I'll outline them bellow.
  1. This on AiMod.
  2. 00:13:854 (5) - This hyper is a bit sudden, I suggest you shorten the distance.
  3. 00:19:220 (4,5,6) - This triple hyper is really hard to hit with such a slow rhythm, I suggest you close the distance to a normal dash or remake the pattern.
  4. 00:36:781 (8) - This hyper doesn't seem to fit to me.
  5. 00:47:269 (1,2,3,4) - Hard hypers due to the slow song, also no real need for there to be that many.
  6. 01:03:854 (5) - This hyper doesn't seem to fit to me.
  7. 01:13:122 (3) - 01:14:342 (8) - Same point as above with the repeating hypers.
  8. 01:27:025 (7) - I feel like this slider is unnecessarily twisty and inconsistent with your map, personal preference here but I would remake that.
  9. 01:34:830 (1) - ^^
  10. 01:36:049 (4) - ^^
  11. 01:52:391 (7) - This hyper doesn't seem to fit to me.
  12. 01:53:366 (2,3) - These hypers don't seem to fit.
  13. 01:59:464 (7) - I feel like this slider is unnecessarily twisty and inconsistent with your map, personal preference here but I would remake that.
  14. A lot of your normal dashes are really wide and hard to hit accurately without holding down dash continuously, I would shorten some of these positions to add some flow to your map.
Good luck with your map, if you have any problems or want a recheck just PM me via forum or ingame.
Topic Starter
Manuxz
IamKwaN

IamKwaN wrote:

Hi, from my queue here.

General

  1. Taiko BG is unrankable nowadays, remove it! Ok
  2. Inconsistency in Epilepsy Warning, check the box in Oni. Ok
  3. Are some files duplicated? I see some of the lyrics being put in the SB file and also outside the SB file, for example, 'Lyrics11.png'.

Deficil

  1. 00:01:903 (3,4) - I saw your pattern of NC after prelude changes to NC every big white tick, so I think you should better NC 00:01:903 (3) or 00:03:122 (4). do not consider it necessary
  2. 00:10:439 (1) - I prefer something like this which is more good-looking. Ok. I put down owo And I change the form >-<
  3. 00:21:903 (1) - Clap is missing on the tail. Ok D:
  4. 00:28:976 (6,2) - Stack these two perfectly, it's noticeable even when playing. No :L
  5. 00:32:635 (1,2,3,4,5) - Hmm.. Why not make them symmetry on the y-axis? Ok owo
  6. 00:35:074 (5,7) - Again, stack them. Fixing it is just piece of cake. ^
  7. 00:36:049 (7) - Clap is missing. ^
  8. 00:42:879 (5) - ^ on head. ^
  9. 00:48:244 (3,4) - Personally, I think the finishes on tail here sound too loud, consider lowering them by 20% volume. Ok I will reduce the volume but only 30%
  10. 00:52:635 (4) - Clap on head is missing. Ok
  11. 01:03:610 (2,3,4,5,6) - Maintaining a symmetry pattern seems more consistent imo. ^
  12. 01:06:293 (4) - Finish on tail is quite annoying, there's already one finish emphasized on head of 01:06:781 (1). So, you should consider removing this. Ok, modify that part completely xD
  13. 01:09:952 (1) - Remove NC, instead NC on 01:10:683 (4). No, NC change for the voice D:
  14. 01:16:537 (1) - Missing clap on tail. Ok
  15. 01:18:976 (2) - ^ ^
  16. 01:46:781 (4) - (4) gets so crowded with 01:47:269 (5), placing them like this is more comfortable. ^
  17. 01:47:757 (1,4) - Missing clap on tail and head respectively? Those are some of them that add last night owo
  18. 01:48:732 (3) - Slightly improve the flow by curving it: Ok owo
  19. 01:50:196 (2) - ^ on head. ^
  20. 01:52:391 (8,2) - Stacking issue. ^
  21. 01:52:635 (1) - Missing clap in tail. ^
  22. 01:54:586 (3) - ^ ^
  23. 01:57:269 (1,2,3) - Stacking issue. ^
  24. 01:57:025 (7,4) - ^ ^
  25. 02:04:586 (3) - Rhythm sounds a bit weird, I know you are following the sexophone, but 02:05:561 isn't any drums nor other sexphone. You should consider following it at 02:05:318 consistently like this: :o I really like this btw is harmonic xD
  26. 02:06:293 (7) - ^ same problem, adjust it: ^
  27. 02:34:098 (1) - drum clap on tail?^

Normal

  1. Current setting is kinda high, considering the spread between E and H. I think HP=OD=3 and AR=4 is enough, provided the BPM of this song is quite low. mmmm ok e.e
  2. 00:19:952 (7) - Remove NC and NC on 00:21:903 (3). ^
  3. 00:23:854 (1) - Remove NC and NC on 00:25:805 (4). ^
  4. 00:27:269 (1) - Remove NC. Some more NC inconsistency in the remaining part, check them yourself to have an identical NC pattern throughout the difficulty, coz unlike Hard, there are no jumps or symmetries in this diff. You should keep NCing every two white ticks. ^
  5. 00:30:439 (4) - Distance Snap (DS). ¿?
  6. 00:39:464 (4) - Curve a bit more to improve the flow. Ok D:
  7. 00:43:854 (5) - DS Ok
  8. 01:18:732 (6,7,8) - Reduce the note density and difficulty by placing a reversed slider. It's now too harsh to have three consecutive 1/2 circles. No xD
  9. 01:36:049 (2,3,4,5,6,7) - Why does the density here suddenly soar so much? Reduce the difficulty please, for example, Ok uwu
  10. 01:40:683 (6) - The rhythm u put here sounds interesting, how about this? Ok D: try this uwu
  11. 02:07:513 (1,2,3) - Same as 01:18:732 (6,7,8). ok
  12. 02:40:927 (3) - Move the end node upwards such that it won't touch 02:41:904 (1). ^
  13. 02:58:245 (6,7,8) - Same like 02:07:513 (1,2,3). No uwu
  14. Hitsounds: Check carefully whether you have missed any 2-4 claps yourself, like what I did for you in Hard. Ok owo

Facil

  1. 02:38:976 (1) - DS Ok owo
  2. Don't forget to check the clap and combo usage!^

Good luck! If you have any concerns over my mod, feel free to poke me in-game or by forum pm!

Thanks for the mod owo
Topic Starter
Manuxz
Rairi

Riari wrote:

Quick NM from my queue~

I went to go eat half way through, sorry if I missed anything.

Rain

Nice map, not much I can do here appart from suggest that you to drop a few hypers at certain points, I'll outline them bellow. ok D:
  1. This on AiMod. ok xD
  2. 00:13:854 (5) - This hyper is a bit sudden, I suggest you shorten the distance. No
  3. 00:19:220 (4,5,6) - This triple hyper is really hard to hit with such a slow rhythm, I suggest you close the distance to a normal dash or remake the pattern. ok
  4. 00:36:781 (8) - This hyper doesn't seem to fit to me. ok
  5. 00:47:269 (1,2,3,4) - Hard hypers due to the slow song, also no real need for there to be that many. ok
  6. 01:03:854 (5) - This hyper doesn't seem to fit to me. ok
  7. 01:13:122 (3) - 01:14:342 (8) - Same point as above with the repeating hypers. no
  8. 01:27:025 (7) - I feel like this slider is unnecessarily twisty and inconsistent with your map, personal preference here but I would remake that. ^
  9. 01:34:830 (1) - ^^ ^
  10. 01:36:049 (4) - ^^ ^
  11. 01:52:391 (7) - This hyper doesn't seem to fit to me. ok
  12. 01:53:366 (2,3) - These hypers don't seem to fit. ^
  13. 01:59:464 (7) - I feel like this slider is unnecessarily twisty and inconsistent with your map, personal preference here but I would remake that. ^
  14. A lot of your normal dashes are really wide and hard to hit accurately without holding down dash continuously, I would shorten some of these positions to add some flow to your map. I will try to change that T_T
Good luck with your map, if you have any problems or want a recheck just PM me via forum or ingame.

Thanks for the mod owo
Nofool
Here's the Oni mod ;_; really sorry for the delay... (no kudosu since you already gave me one on my first post x_x)
I hope it'll be usefull'

[Oni]

00:08:732 (27) change to k ? it sounds like the others moments you placed k :c
00:10:927 (34) d would fit better the song imo ;_; but you did this too much times so I can’t really suggest to change this one and not all the others, as you prefer. I would’ve removed the next d at 00:10:196 to keep something cool to play also.
00:13:610 (45) change to k ? and see how it sounds if you also remove 00:13:122 (43) and change 00:12:879 (42) to d, just as I suggested below. I won’t point these moments now, it’s up to your choice é_è.
00:17:513 (60) change to K ? fits more the instrumental imo ,_, and the way you placed the others k ofc.
00:19:464 (68) ^
00:27:635 (101) ^
00:29:220 (108,109) ^, or maybe only (108) to k
00:32:635 (119) change to d ?
00:36:781 (135,136) swap colors ?
00:38:488 (142) change to d ?
Following my first suggestion, something like that would’ve fited more the song imo : -00:43:976 (167,168) swap colors, and then also 00:44:342 (169,171) swap colors ? => kkd ddd instead of kdk kdk.

00:46:537 (178,179) swap colors ?
00:47:757 (185) change to k ?
Mmmm to be honest the rest of this long “pattern” sounds good, you did well, but there’s maybe one problem, -00:48:488 (189,190,191,192) there you should’ve done dkdk instead of kdkd to keep consistency with the way you placed the others k, at least what you did still sounds well ‘cause the instrumental is a bit different atm, just wanted to point it but no need changes I guess.

00:54:708 (6) change to k ?
00:58:366 add k ?

Ok, ‘bout the kiai I think all these ¼ patterns are good, maybe not all perfect x_x but kiai is cooler to play this way so np. I think you just broke all your d and k’s usuall placements on the ½ beats lol. I would’ve suggested waaay to much changes to keep consitstency with the previous part on the map :c so I really suggest you to do some changes ‘bout that (k/d’s ½ rhythm on kiai).
Well the rest of the map is pretty much the same, I just won’t suggest everytime the same changes. If you already applied a lot of all my suggestions, you have to do the same on the rest of the map. I don’t think so there’s that much things to change at least. gl

(ho and you can PM me if you did the changes and need some help with the rest of your diff)
Hanjamon

Nofool wrote:

Here's the Oni mod ;_; really sorry for the delay... (no kudosu since you already gave me one on my first post x_x)
I hope it'll be usefull'

[Oni]

00:08:732 (27) change to k ? it sounds like the others moments you placed k :c
00:10:927 (34) d would fit better the song imo ;_; but you did this too much times so I can’t really suggest to change this one and not all the others, as you prefer. I would’ve removed the next d at 00:10:196 to keep something cool to play also. no change
00:13:610 (45) change to k ? and see how it sounds if you also remove 00:13:122 (43) and change 00:12:879 (42) to d, just as I suggested below. I won’t point these moments now, it’s up to your choice é_è.
00:17:513 (60) change to K ? fits more the instrumental imo ,_, and the way you placed the others k ofc. no change
00:19:464 (68) ^ ^
00:27:635 (101) ^ ^
00:29:220 (108,109) ^, or maybe only (108) to k sounds better for me with ddk here
00:32:635 (119) change to d ? no change
00:36:781 (135,136) swap colors ?
00:38:488 (142) change to d ?
Following my first suggestion, something like that would’ve fited more the song imo : -00:43:976 (167,168) swap colors, and then also 00:44:342 (169,171) swap colors ? => kkd ddd instead of kdk kdk. no change for the moment, is not bad idea

00:46:537 (178,179) swap colors ?
00:47:757 (185) change to k ?
Mmmm to be honest the rest of this long “pattern” sounds good, you did well, but there’s maybe one problem, -00:48:488 (189,190,191,192) there you should’ve done dkdk instead of kdkd to keep consistency with the way you placed the others k, at least what you did still sounds well ‘cause the instrumental is a bit different atm, just wanted to point it but no need changes I guess. i know >.<, hmm i will add a finish at k notes, K d K d

00:54:708 (6) change to k ? same in 00:29:220 (108,109)
00:58:366 add k ?

Ok, ‘bout the kiai I think all these ¼ patterns are good, maybe not all perfect x_x but kiai is cooler to play this way so np. I think you just broke all your d and k’s usuall placements on the ½ beats lol. I would’ve suggested waaay to much changes to keep consitstency with the previous part on the map :c so I really suggest you to do some changes ‘bout that (k/d’s ½ rhythm on kiai).
Well the rest of the map is pretty much the same, I just won’t suggest everytime the same changes. If you already applied a lot of all my suggestions, you have to do the same on the rest of the map. I don’t think so there’s that much things to change at least. gl
This is one of my first diffs.. this is the reason of why is a bit weird >.<
(ho and you can PM me if you did the changes and need some help with the rest of your diff)
Thanks a lot Nofool ^^
Serena-
From my modding queue~

[General]
I'm not exactly sure about this, Facil diff's name should be Easy even it means easy in spanish. same with Dificil. not sure, ask a bat about this :D
The SB is not that visible in the ctb mode. how about moving the lyrics to the top?(only for the Rain diff)

[Rain]
01:06:049 (6) - how about x:128
01:37:513 (5) - a bit edgy jump and it doesn't fit here imo+NC
02:08:000 (3) - x:256?
02:10:074 (1) - this is unrankable. the spinner has to start at 02:10:074 (pretty sure its unrankable)


i really like this diff, so not much problems imo, fits my taste, so have some stars :D
Topic Starter
Manuxz

Serena- wrote:

From my modding queue~

[General]
I'm not exactly sure about this, Facil diff's name should be Easy even it means easy in spanish. same with Dificil. not sure, ask a bat about this :D I'll check :s
The SB is not that visible in the ctb mode. how about moving the lyrics to the top?(only for the Rain diff) I'll try D:

[Rain]
01:06:049 (6) - how about x:128 Ok o3o
01:37:513 (5) - a bit edgy jump and it doesn't fit here imo+NC ^
02:08:000 (3) - x:256? ^
02:10:074 (1) - this is unrankable. the spinner has to start at 02:10:074 (pretty sure its unrankable) I moved to the next tick '-'


i really like this diff, so not much problems imo, fits my taste, so have some stars :D
Thanks for the mod owo And for the stars ;w;
Winek

Serena- wrote:

[General]
I'm not exactly sure about this, Facil diff's name should be Easy even it means easy in spanish. same with Dificil. not sure, ask a bat about this :D
Mus confirm. osu! Is an english community game. Have exemple for this map: https://osu.ppy.sh/s/136207 or https://osu.ppy.sh/s/74313 . They are spanish songs but still have english difficulty name.

By the way, the desc is a bit selfish, only spanishes can understand what it means :c


Good luck on your map. Star.
Topic Starter
Manuxz

Winek wrote:

Mus confirm. osu! Is an english community game. Have exemple for this map: https://osu.ppy.sh/s/136207 or https://osu.ppy.sh/s/74313 . They are spanish songs but still have english difficulty name.

By the way, the desc is a bit selfish, only spanishes can understand what it means :c


Good luck on your map. Star.
Thanks for the star Winek :) The next time you update the map will change the name of the diff n3n
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.

[General]
  1. Sampleset change. SC:1 >> Normal
    http://puu.sh/9imBm/516be6fbc0.png
Neku okazaki
[Muzukashii]
  1. Many kdkdk,kdddk can changes kd ,dk. kd,dk can follow the guitar accent or vocal accent. Sounds better than plays.
  2. 00:00:927 (2,3,4,5,6) – kd dk
  3. 00:02:879 (8,9,10,11,12) - kdkdk >>> k,ddk sounds better imo.
  4. 00:04:830 (13,14,15,16) - ^
  5. And, 00:04:098 (11) – add d?
  6. 00:10:439 (31) – delete? vocal doesn’t hit clear.
  7. 00:14:586 (45,46,47,48,49) – kd dk
  8. 00:18:488 (58,59,60,61,62) – kd dk.
  9. 00:20:439 (64,65,66,67,68) – kd dk
  10. 00:26:293 (86,87,88,89,90) – kd dk
  11. 00:29:952 (101) - k?
  12. 00:35:805 (13) – delete?
  13. 00:39:952 (27,28,29,30,31) – kd dk
  14. 00:48:976 (58) – delete? vocal stopped.
  15. 00:53:366 (74) – delete?
  16. 00:55:805 (83) – finisher
  17. 00:59:464 (6,7,8,9,10) – kd dk
  18. 01:02:147 (16) – delete?
  19. 01:03:854 (21,22,23,24,25) - kd dk
  20. 01:08:000 (35) – delete?
  21. 01:08:244 (35,36,37,38,39) – kd dk
  22. 01:11:171 (46,47,48,49,50) – kd dk
  23. 01:12:147 (49,50,51,52,53) – kd dk?
  24. 01:28:976 (95) – delete, unnecessary for the guitar.
  25. and, 01:29:220 (95) - k?
  26. 01:32:635 (104) – delete.
    01:33:610 (107,108,109,110,111) –dkddk?
  27. 01:39:586 (122) – k
  28. 01:40:927 (125) – delete
  29. 01:45:318 (138,139) – move to 1/2 left. (01:45:074 -)
  30. 01:48:244 (149,150,151,152,153) – kd dk
  31. 01:50:196 (155,156,157,158,159) – kd dk
  32. 01:52:635 (164) – k?
  33. 01:53:122 (165) – k?
  34. 01:53:854 (167) – move to 01:53:610 (167) –
  35. 01:54:098 (168) – add k
  36. and, 01:54:586 (170,171) - k?
  37. 01:55:805 (173) – d
  38. and 01:56:293 (174) – change the k + move to 1/2 left.
  39. 01:58:000 (182,183) - (k,delete)
  40. 02:05:074 (202,203) – (d,blank,d)=> k,d,blank)
  41. 02:15:318 (13) – delete?
  42. 02:19:464 (28,29,30,31,32) – kd dk
  43. 02:29:220 (62,63,64,65,66) – kd dk
  44. 02:38:976 (6,7,8,9,10) – kd dk
  45. 02:43:366 (22,23,24,25,26) – dk kd? Or kd dk
  46. 02:47:513 (36) – delete.
  47. 02:47:757 (36,37,38,39,40) – kd dk
  48. 02:53:366 (56) – delete.
  49. needs more modders.

Hanjamon
[Oni]
  1. 00:01:415 (4) – delete , for (3) sounds accent
  2. 00:03:122 (8) – delete
  3. 0:18:488 (62) - d? 00:18:366 – add d?
  4. 00:21:659 (75,76) – dk? Vocal is up.
  5. 00:28:000 (102,103,104,105) – kkdd>>dkdk ?
  6. 00:51:903 (202) – d ,,,, d, kd, dk~~
  7. 01:03:122 (37) -d?
  8. 01:06:171 (50) – delete?
  9. 01:07:269 (56) – k snare sounds.
  10. and, 01:06:781 (54) - ~~01:08:732 -
    how about? http://puu.sh/9ipi8/987d27bde1.jpg
  11. 01:09:220 (65,66,67,68,69) – k ddk d >> d k kkd ?
  12. and, 01:10:439 (72,73,74) – kdk?
  13. 01:12:513 (81) – add d?
  14. 01:22:147 (118) – delete?
  15. 01:26:537 (137) – d?
  16. 01:29:586 (150,151) – dk? Pitch is high.
  17. 01:33:366 (169) – d?
  18. 01:37:513 (186,187,188,189,190,191) – kkd kdk? Or kkd kkk?
  19. 01:38:976 (194) – delete?
  20. 01:40:439 (199) – k, snare.
  21. 01:41:171 (203,204) – swap?
  22. 01:41:659 (205,206) – dd?
  23. 01:43:122 (213) - k?
  24. 01:44:464 (219,220) – dk? Pitch is up.
  25. 01:59:464 (60) - d? pitch becomes low.
  26. 02:14:830 (117) - d? k k d~~ d d k~~
  27. 02:18:244 (129) - k? can make the linked 02:18:488 (130) -ddk~~stream.
  28. 02:28:488 (184) - k? pitch still keep to high.
  29. 02:44:586 (51) - d
  30. 02:45:317 (54) - k?
  31. 02:42:635 (41) – d
  32. 02:43:854 (47) - k?
  33. 02:42:391 (40,45) - d?
  34. 02:46:415 (61) – delete rhythm suddenly reversed, but music pattern doesn’t change.
  35. 02:47:512 (66) – d
  36. 02:48:488 (71) - k?
  37. 02:57:025 (108) – add d vocal sounds.
if you want to give more explanation on my suggestions, please tell me that.
That’s all! I thank you for reading it through ;)
Good Luck! :D
Neku Okazaki

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.

[General]
  1. Sampleset change. SC:1 >> Normal
    http://puu.sh/9imBm/516be6fbc0.png
Neku okazaki
[Muzukashii]
  1. Many kdkdk,kdddk can changes kd ,dk. kd,dk can follow the guitar accent or vocal accent. Sounds better than plays.
  2. 00:00:927 (2,3,4,5,6) – kd dk
  3. 00:02:879 (8,9,10,11,12) - kdkdk >>> k,ddk sounds better imo.
  4. 00:04:830 (13,14,15,16) - ^
  5. And, 00:04:098 (11) – add d?
  6. 00:10:439 (31) – delete? vocal doesn’t hit clear.
  7. 00:14:586 (45,46,47,48,49) – kd dk
  8. 00:18:488 (58,59,60,61,62) – kd dk.
  9. 00:20:439 (64,65,66,67,68) – kd dk
  10. 00:26:293 (86,87,88,89,90) – kd dk
  11. 00:29:952 (101) - k?
  12. 00:35:805 (13) – delete?
  13. 00:39:952 (27,28,29,30,31) – kd dk
  14. 00:48:976 (58) – delete? vocal stopped.
  15. 00:53:366 (74) – delete?
  16. 00:55:805 (83) – finisher
  17. 00:59:464 (6,7,8,9,10) – kd dk
  18. 01:02:147 (16) – delete?
  19. 01:03:854 (21,22,23,24,25) - kd dk
  20. 01:08:000 (35) – delete?
  21. 01:08:244 (35,36,37,38,39) – kd dk
  22. 01:11:171 (46,47,48,49,50) – kd dk
  23. 01:12:147 (49,50,51,52,53) – kd dk?
  24. 01:28:976 (95) – delete, unnecessary for the guitar.
  25. and, 01:29:220 (95) - k?
  26. 01:32:635 (104) – delete.
    01:33:610 (107,108,109,110,111) –dkddk?
  27. 01:39:586 (122) – k
  28. 01:40:927 (125) – delete
  29. 01:45:318 (138,139) – move to 1/2 left. (01:45:074 -)
  30. 01:48:244 (149,150,151,152,153) – kd dk
  31. 01:50:196 (155,156,157,158,159) – kd dk
  32. 01:52:635 (164) – k?
  33. 01:53:122 (165) – k?
  34. 01:53:854 (167) – move to 01:53:610 (167) –
  35. 01:54:098 (168) – add k
  36. and, 01:54:586 (170,171) - k?
  37. 01:55:805 (173) – d
  38. and 01:56:293 (174) – change the k + move to 1/2 left.
  39. 01:58:000 (182,183) - (k,delete)
  40. 02:05:074 (202,203) – (d,blank,d)=> k,d,blank)
  41. 02:15:318 (13) – delete?
  42. 02:19:464 (28,29,30,31,32) – kd dk
  43. 02:29:220 (62,63,64,65,66) – kd dk
  44. 02:38:976 (6,7,8,9,10) – kd dk
  45. 02:43:366 (22,23,24,25,26) – dk kd? Or kd dk
  46. 02:47:513 (36) – delete.
  47. 02:47:757 (36,37,38,39,40) – kd dk
  48. 02:53:366 (56) – delete.
  49. needs more modders.

Hanjamon
[Oni]
  1. 00:01:415 (4) – delete , for (3) sounds accent
  2. 00:03:122 (8) – delete
  3. 0:18:488 (62) - d? 00:18:366 – add d?
  4. 00:21:659 (75,76) – dk? Vocal is up.
  5. 00:28:000 (102,103,104,105) – kkdd>>dkdk ?
  6. 00:51:903 (202) – d ,,,, d, kd, dk~~
  7. 01:03:122 (37) -d?
  8. 01:06:171 (50) – delete?
  9. 01:07:269 (56) – k snare sounds.
  10. and, 01:06:781 (54) - ~~01:08:732 -
    how about? http://puu.sh/9ipi8/987d27bde1.jpg
  11. 01:09:220 (65,66,67,68,69) – k ddk d >> d k kkd ?
  12. and, 01:10:439 (72,73,74) – kdk?
  13. 01:12:513 (81) – add d?
  14. 01:22:147 (118) – delete?
  15. 01:26:537 (137) – d?
  16. 01:29:586 (150,151) – dk? Pitch is high.
  17. 01:33:366 (169) – d?
  18. 01:37:513 (186,187,188,189,190,191) – kkd kdk? Or kkd kkk?
  19. 01:38:976 (194) – delete?
  20. 01:40:439 (199) – k, snare.
  21. 01:41:171 (203,204) – swap?
  22. 01:41:659 (205,206) – dd?
  23. 01:43:122 (213) - k?
  24. 01:44:464 (219,220) – dk? Pitch is up.
  25. 01:59:464 (60) - d? pitch becomes low.
  26. 02:14:830 (117) - d? k k d~~ d d k~~
  27. 02:18:244 (129) - k? can make the linked 02:18:488 (130) -ddk~~stream.
  28. 02:28:488 (184) - k? pitch still keep to high.
  29. 02:44:586 (51) - d
  30. 02:45:317 (54) - k?
  31. 02:42:635 (41) – d
  32. 02:43:854 (47) - k?
  33. 02:42:391 (40,45) - d?
  34. 02:46:415 (61) – delete rhythm suddenly reversed, but music pattern doesn’t change.
  35. 02:47:512 (66) – d
  36. 02:48:488 (71) - k?
  37. 02:57:025 (108) – add d vocal sounds.
if you want to give more explanation on my suggestions, please tell me that.
That’s all! I thank you for reading it through ;)
Good Luck! :D
Thanks TwT
Konpaku Sariel
Hanjamon's Oni
00:06:293 (21) - K

00:12:391 (41) - add d

00:15:074 (51) - add d

00:17:513 (60) - k

00:19:464 (68) - k

00:23:122 (82) - d

01:00:927 (28) - k

01:24:830 (127) - k

01:37:513 (186) - k

01:40:439 (200) - k

01:41:415 (205) - k

01:44:342 (219) - k

01:48:244 (9) - k

02:09:952 (98) - D

02:15:561 (119) - k

02:18:488 (130) - k

02:21:415 (148) - k

02:24:342 (164) - k

02:27:269 (178) - k

02:29:220 (187) - k

02:31:171 (195) - k

lol not bad :D
Hanjamon
Marked in red the things i rejected
JUDYDANNY's mod

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.

[General]
  1. Sampleset change. SC:1 >> Normal fixed
    http://puu.sh/9imBm/516be6fbc0.png
[Oni]
  1. 00:01:415 (4) – delete , for (3) sounds accent - no change
  2. 00:03:122 (8) – delete - - ^
  3. 0:18:488 (62) - d? 00:18:366 – add d?
  4. 00:21:659 (75,76) – dk? Vocal is up.
  5. 00:28:000 (102,103,104,105) – kkdd>>dkdk ? - changed to kkddk, xxxx no sounds good for me >.<
  6. 00:51:903 (202) – d ,,,, d, kd, dk~~
  7. 01:03:122 (37) -d? - no change
  8. 01:06:171 (50) – delete? - no change for the moment
  9. 01:07:269 (56) – k snare sounds.
  10. and, 01:06:781 (54) - ~~01:08:732 -
    how about? http://puu.sh/9ipi8/987d27bde1.jpg i like it ^^
  11. 01:09:220 (65,66,67,68,69) – k ddk d >> d k kkd ? ^
  12. and, 01:10:439 (72,73,74) – kdk?
  13. 01:12:513 (81) – add d?
  14. 01:22:147 (118) – delete? - no change
  15. 01:26:537 (137) – d?
  16. 01:29:586 (150,151) – dk? Pitch is high.
  17. 01:33:366 (169) – d?
  18. 01:37:513 (186,187,188,189,190,191) – kkd kdk? Or kkd kkk? kkd kdk
  19. 01:38:976 (194) – delete? - no change
  20. 01:40:439 (199) – k, snare.
  21. 01:41:171 (203,204) – swap?
  22. 01:41:659 (205,206) – dd?
  23. 01:43:122 (213) - k? - no change
  24. 01:44:464 (219,220) – dk? Pitch is up.
  25. 01:59:464 (60) - d? pitch becomes low.
  26. 02:14:830 (117) - d? k k d~~ d d k~~
  27. 02:18:244 (129) - k? can make the linked 02:18:488 (130) -ddk~~stream.
  28. 02:28:488 (184) - k? pitch still keep to high.
  29. 02:44:586 (51) - d
  30. 02:45:317 (54) - k?
  31. 02:42:635 (41) – d
  32. 02:43:854 (47) - k?
  33. 02:42:391 (40,45) - d? - no change
  34. 02:46:415 (61) – delete rhythm suddenly reversed, but music pattern doesn’t change.
  35. 02:47:512 (66) – d
  36. 02:48:488 (71) - k?
  37. 02:57:025 (108) – add d vocal sounds.
if you want to give more explanation on my suggestions, please tell me that.
That’s all! I thank you for reading it through ;)
Good Luck! :D
Thanks Judy! ^^

Konpaku Sariel's mod

Konpaku Sariel wrote:

00:06:293 (21) - K - no change

00:12:391 (41) - add d

00:15:074 (51) - add d

00:17:513 (60) - k

00:19:464 (68) - k

00:23:122 (82) - d - no change for the moment

01:00:927 (28) - k

01:24:830 (127) - k

01:37:513 (186) - k

01:40:439 (200) - k

01:41:415 (205) - k

01:44:342 (219) - k

01:48:244 (9) - k

02:09:952 (98) - D - no change

02:15:561 (119) - k

02:18:488 (130) - k

02:21:415 (148) - k

02:24:342 (164) - k

02:27:269 (178) - k

02:29:220 (187) - k

02:31:171 (195) - k

lol not bad :D
Thanks Konpaku! ^^
Arlecchino
Hi! from my Queue.. :3


[Deficil]
00:05:805 (5) - you can change to 1/2 slider to fill sound at 00:06:049 or you can comform it like 01:19:952 (1,2,3,4,1) -
00:18:000 (1) - 1/2 slider and 1 circle..?
00:29:952 (3) - like 00:05:805 (5) , change to 1/2 slider? or like 01:19:952 (1,2,3,4,1) -
00:34:830 (4) - 1/2 slider ? and remove (5) ?
00:44:342 (2) - ^
00:52:635 (4) - ctrl +g ?

00:55:318 (5) - :3 you know it..
01:33:366 (3,4,5) - better imo

01:41:903 (5) - 1/2 slider?
01:45:805 (4) - ^
02:09:464 (3) - :3
02:22:635 (5) - x:300 y:288 ? add jump :3
02:27:513 (7) - parallel


[ficil]
02:35:318 (2,3) - blanket ? make 02:36:049 (3) - more curved and blanket with 02:37:513 (4) - ex:

00:30:196 - 1/2 slider ?
00:32:635 (6) - change to curve slider? for blanketing ?
01:52:635 (1) - seem this slider can blanket with 01:51:171 (4) - ? and reduce 1/2 slider and add circle at 01:54:098


[normal]
so lazy.. :3 this is longest modding in me..
cuz i do it with chatting in #ctb >w< c teehee..
anyway normal looks good..

hope this helped..
good luck ~!
dont forget my Rule :3
ursa
*CTB mod

Rain

Note : well most of my modding are pointed on distance problems, i think it's kinda a bit important to change. but in the , it's up to you

00:12:879 (2,3,4,5,6) - reduce the distance of 00:13:854 (6) - (to x = 424) for to keep 00:13:854 (6,1) - niceable to catch

00:34:098 (1,2,3,4,5,6) - for this one you can still reduce the distance & keep the 00:35:318 (6) - hyperdash. so if you want to reduce the distance ,just move 00:34:098 (1,3,5) - to left (select the 3 circles & move it into x = 384)

00:42:147 (2) - so move it to x= 256 to make the distance not too long to catch (00:41:293 (6,1,2) - )

00:53:366 (2,4,6) - move into :
00:53:366 (2) - x = 324
00:53:854 (4) - x = 408
00:54:342 (6) - x = 324

01:12:635 (1,2,3,4,5,6,7,8) - move 01:12:635 (1,6) - to x = 448 & 01:13:122 (3,8) - to x = 56

01:28:976 (9,1,2,3,4) - make the position beat like this *pic to make it nicer

01:32:879 (1,2,3,4,5,6,7,8) - well , i think you can reduce the distance for this part a bit

02:31:415 (2) - move it to x = 300

02:45:074 (4) - move it to x = 128

02:51:415 (3,4,5,1,2,3,4) - you can reduce this part's distance a bit
Topic Starter
Manuxz
-Asuna-

-[ Asuna ]- wrote:

Hi! from my Queue.. :3


[Deficil]
00:05:805 (5) - you can change to 1/2 slider to fill sound at 00:06:049 or you can comform it like 01:19:952 (1,2,3,4,1) - ok :3
00:18:000 (1) - 1/2 slider and 1 circle..? No
00:29:952 (3) - like 00:05:805 (5) , change to 1/2 slider? or like 01:19:952 (1,2,3,4,1) - No :L
00:34:830 (4) - 1/2 slider ? and remove (5) ? ok
00:44:342 (2) - ^ Ok o3o
00:52:635 (4) - ctrl +g ? ok

00:55:318 (5) - :3 you know it.. No ewe
01:33:366 (3,4,5) - better imo ok o3o

01:41:903 (5) - 1/2 slider? ok
01:45:805 (4) - ^ ^
02:09:464 (3) - :3 No ):
02:22:635 (5) - x:300 y:288 ? add jump :3 ok :v
02:27:513 (7) - parallel ok


[ficil]
02:35:318 (2,3) - blanket ? make 02:36:049 (3) - more curved and blanket with 02:37:513 (4) - ex: ok

00:30:196 - 1/2 slider ? No
00:32:635 (6) - change to curve slider? for blanketing ? ok
01:52:635 (1) - seem this slider can blanket with 01:51:171 (4) - ? and reduce 1/2 slider and add circle at 01:54:098 No xD


[normal]
so lazy.. :3 this is longest modding in me..
cuz i do it with chatting in #ctb >w< c teehee..
anyway normal looks good..

hope this helped..
good luck ~!
dont forget my Rule :3
Thanks for the mod o3o

ursa

ursa wrote:

*CTB mod

Rain

Note : well most of my modding are pointed on distance problems, i think it's kinda a bit important to change. but in the , it's up to you

00:12:879 (2,3,4,5,6) - reduce the distance of 00:13:854 (6) - (to x = 424) for to keep 00:13:854 (6,1) - niceable to catch ok

00:34:098 (1,2,3,4,5,6) - for this one you can still reduce the distance & keep the 00:35:318 (6) - hyperdash. so if you want to reduce the distance ,just move 00:34:098 (1,3,5) - to left (select the 3 circles & move it into x = 384) ok o3o

00:42:147 (2) - so move it to x= 256 to make the distance not too long to catch (00:41:293 (6,1,2) - ) ok x3

00:53:366 (2,4,6) - move into :
00:53:366 (2) - x = 324 ok
00:53:854 (4) - x = 408 ^
00:54:342 (6) - x = 324 ^

01:12:635 (1,2,3,4,5,6,7,8) - move 01:12:635 (1,6) - to x = 448 & 01:13:122 (3,8) - to x = 56 ok

01:28:976 (9,1,2,3,4) - make the position beat like this *pic to make it nicer ok

01:32:879 (1,2,3,4,5,6,7,8) - well , i think you can reduce the distance for this part a bit ok

02:31:415 (2) - move it to x = 300 ok

02:45:074 (4) - move it to x = 128 ok

02:51:415 (3,4,5,1,2,3,4) - you can reduce this part's distance a bit no change for the moment
Thanks for the mod ursa :3
mliencheng
Taiko mod via request



Neku's Muzukashii
00:17:269 k
00:17:513 d
00:17:757 d
00:18:000 k
01:58:732 k
02:07:269 k
02:18:244 k




Hanjamon's Oni
01:59:464 k

cant find much to mod XD
Hanjamon

mliencheng wrote:

Taiko mod via request


Hanjamon's Oni
01:59:464 k no change, before was k

cant find much to mod XD
Thanks for the mod mliencheng ^^
Fuuyu
From xLoupGarou's Modding Queue


MOD
[Normal]

01:39:464 Blanket? maybe
01:47:757 ^
02:00:927 Add a note
02:01:415 ^
02:06:293 Blanket?
02:07:513 Remove NC?
02:13:610 ^
02:15:561 ^
02:19:708 Blanket?

[Hard]
00:30:439 Remove NC?
00:55:805 ^

The Mapset seems Fine to me * shoots a star *
Good Luck~
Topic Starter
Manuxz

xLoupGarou wrote:

From xLoupGarou's Modding Queue


MOD
[Normal]

01:39:464 Blanket? maybe No
01:47:757 ^ ok
02:00:927 Add a note Ok
02:01:415 ^ Ok
02:06:293 Blanket? Ok
02:07:513 Remove NC? Ok
02:13:610 ^ No
02:15:561 ^ ok
02:19:708 Blanket? No

[Hard]
00:30:439 Remove NC? No
00:55:805 ^No

The Mapset seems Fine to me * shoots a star *
Good Luck~
Gero
Hola :3

General

  1. Desactiva el widescreen support ya que el storyboard es a 1024x768, es innecesario tener activado la alerta de epilepsia porque el sb no contiene ningún efecto mas que solo lo lyrics.
  2. Siento que el final del mp3 es un poco random, creo que podrías hacer un efecto fade en el final para que no suene tan mal el final de la transición, si necesita ayuda con eso eres libre de preguntarme cuando me veas online.
  3. En la carpeta hay unos archivos que están duplicados y eso hace que el peso del mapa sea mayor lo cual es innecesario, tienes que eliminar los siguientes:
  4. "Lyrics14"
  5. "Lyrics15"
  6. "Lyrics17"
  7. "Lyrics18"
  8. "Lyrics19"
  9. "Lyricshoy"
  10. "Lyricsojo"
  11. "Lyrics11"
  12. "Lyrics12"
SB

Hay algunos objetos que están inutilizados en el .osb como lo son:
  1. 00:41:659 - "Lyrics10"
  2. 00:41:659 - "Lyricsojo"
  3. 00:49:708 - "Lyrics12"
  4. 01:17:513 - "Lyricshoy"
  5. 03:04:342 - "Black"
  6. 03:04:830 - "SB"
  1. 49464 el efecto fade de lyrics 2 deberia de comenzar en 00:49:342 - ya que si lo dejas como esta ahora mismo crea una inconsistencia porque tiene un retraso de unos segundos.
  2. 00:53:732 - para mantener consistencia deberías de realizar el mismo efecto del final al igual que aquí 01:19:464 -
  3. 02:58:610 - ^
  4. 02:20:927 - este es el unico objeto que esta mas al centro de la pantalla lo cual crea inconsistencia con los demás lyrics, te recomiendo mover esto un poco mas abajo.
  5. 02:46:293 - ^
  6. 02:49:342 - esto realmente se ve muy mal, seria mucho mejor que el "Lyrics17" desapareciera en 02:49:220 - para no impedir la vista del siguiente, otra cosa que cabe mencionar es que a este también le apliques lo mencionado anteriormente acerca de mover esto mas abajo.
  7. 03:04:342 - siento que el efecto "Black" no necesita un ampliación muy grande, considera la reducción de esta para evitar cualquier sobre carga en el storyboard.
Facil

  1. 00:11:659 (5,1) - voy a hacer un poco nazi en este aspecto que tal hacer la curva de este slider mas detallada, algo como esto:
  2. 00:13:610 (2,3) - ^
  3. 00:52:635 (4,5) - ^
  4. 02:04:342 (2,3) - ^
  5. 00:17:513 (2) - mueve este circulo a X: 269 Y: 270 para un perfecto apilado con 00:15:561 (4) -
  6. 00:19:952 (5,1) - Intercambia el NC
  7. 02:24:830 (5,1) - ^
  8. 00:54:586 (1,2) - el flujo entre estos dos es demasiado malo a mi parecer, ya que regresar a un lugar que ya fue asignado le quita consistencia al mapa, podrías considerar hacer algo asi para evitar cualquier tipo de confusión y hacerlo mas legible a los jugadores no experimentados. (recuerda que si aplicas esto, no olvides re acomodar las notas siguientes con el espacio que les corresponde)
  9. 01:13:610 (1) - Elimina el NC y agrégalo en la siguiente nota.
  10. 01:33:122 (2,3,4,5) - muchos círculos en un plazo corto de tiempo podría ser demasiado duro, para bajar un poco la dificultad te recomiendo cambiar estos dos 01:34:098 (4,5) - por un slider.
  11. 01:45:805 (1) - considera la adición de un Finish con clap, suena bastante agradable en mi opinión.
  12. 01:49:220 (2) - Agrega un Finish aquí ya que en la instrumental se destaca un sonido fuerte.
  13. ^
  14. 01:52:635 (1) - Sonaría muy bien si le agregas un whistle en la reversa del slider ya que seguiría muy bien la armónica.
  15. 02:10:439 (1) - Clap?
  16. 02:10:439 (1,1) - en las dificultades mas fáciles no esta permitido este tipo de cosas en un tiempo corto, esto se debe a que un jugador no experimentado no puede recuperarse tan rápido tras un spinner, lo solución seria eliminar este slider y adicionar un circulo en 02:12:635 -
  17. 02:17:025 (1) - olvidaste agregar un whistle en el inicio & en el final del slider.
  18. 02:20:439 (4,1) - ^ lo mismo solo que en este cambia el whistle por un finish en el inicio de este.
  19. 02:44:342 (3) - Un CTRL + G a este slider seria fenomenal ya que si fluiría mas natural y facilitaría el movimiento del cursor para los siguientes objetos.
  20. 02:52:147 (4) - clap en la reversa.
  21. 02:46:293 (1) - finish en el inicio.

    Nota: en la mitad de la dificultad haz olvidado agregar varios whistles considera agregarlos para mantener consistencia con la primera parte.
Normal

Que opinas de un cambio de nombre para esta dificultad, algo asi como "Medio" O "Intermedio" para que sea mas apegado a nuestro idioma.

  1. 00:12:147 (1) - whistle en el inicio de este slider.
  2. 00:14:098 (4) - ^ 00:16:049 (1) - ^ 00:19:952 (1) - ^ 00:23:854 (1) - ^ 00:49:220 (1) - ^ 00:51:171 (4) - ^ 01:02:879 (2) - ^ 01:06:781 (1) - ^ 01:10:683 (2) - ^ 01:12:391 (5) - ^
  3. 00:31:327 - elimina el break de aquí es bastante extraño e innecesario.
  4. 00:56:049 - ^ 02:35:561 - ^
  5. 00:36:049 (5) - NC
  6. 01:40:683 (6) - ^ 02:08:732 (4) - ^
  7. 01:10:196 (1) - Elimna el NC de aqui y ponlo en la siguiente nota ya que en esta parte todavía no termina de formular la frase.
  8. 01:40:683 (6,7) - Nazi* Este patrón en mi opinión personal no se mira muy bonito, le falta un poco de estetica al slider, Intenta lo siguiente:
  9. 01:45:805 (1) - Misma sugerencia de hitsounds para este spinner.
  10. 02:04:830 (3) - Finish. 02:46:294 (1) - Igual que aquí.
  11. 02:38:489 (2,1) - Intercambia el NC.
Difícil

  1. 00:27:757 (1,6,2,3) - Apila estos entre si, para no quitarle estética a la simetría.
  2. 00:33:854 - Agrega un circulo aquí por la voz ademas se siente vacía esta parte sin algo que clickear aquí.
  3. 00:34:830 (4) - Un CTRL + G puede mejorar el flujo un poco.
  4. 02:27:513 (7) - ^
  5. 01:39:220 (5,6,7) - Después de jugar muchas veces esta parte llegue la conclusión de que esto es demasiado incomodo para jugar, considera hacer estoes mucho mejor.
  6. 02:10:196 (1) - Clap.
  7. 02:12:147 (1,2,3,4,5) - Nazi* Como esto es un patrón simétrico te recomendaría mover esto al centro de la cuadricula.
  8. 02:13:122 (5) - NC & Agrega una nota en 02:13:366 - por la voz.
  9. 02:33:366 (4,5) - el espacio entre estos dos en muy corto considera colocar la nota siguiente en el lugar que le corresponde, o bien podrías eliminar estos dos círculos por un slider.
Haz mejorado mucho el mapa desde la ultima vez que lo vi, Te deseo mucha suerte & ánimos, estas muy cerca de rankearlo, estoy seguro :3
Suerte!
Topic Starter
Manuxz

Gero wrote:

Hola :3 Holi Gero o3o/

General

  1. Desactiva el widescreen support ya que el storyboard es a 1024x768, es innecesario tener activado la alerta de epilepsia porque el sb no contiene ningún efecto mas que solo lo lyrics. Oki
  2. Siento que el final del mp3 es un poco random, creo que podrías hacer un efecto fade en el final para que no suene tan mal el final de la transición, si necesita ayuda con eso eres libre de preguntarme cuando me veas online. Te pediré ayuda D:
  3. En la carpeta hay unos archivos que están duplicados y eso hace que el peso del mapa sea mayor lo cual es innecesario, tienes que eliminar los siguientes: Se lo dejaré a Neku esto ewe
  4. "Lyrics14"
  5. "Lyrics15"
  6. "Lyrics17"
  7. "Lyrics18"
  8. "Lyrics19"
  9. "Lyricshoy"
  10. "Lyricsojo"
  11. "Lyrics11"
  12. "Lyrics12"
SB

Hay algunos objetos que están inutilizados en el .osb como lo son:
  1. 00:41:659 - "Lyrics10"
  2. 00:41:659 - "Lyricsojo"
  3. 00:49:708 - "Lyrics12"
  4. 01:17:513 - "Lyricshoy"
  5. 03:04:342 - "Black"
  6. 03:04:830 - "SB"
  1. 49464 el efecto fade de lyrics 2 deberia de comenzar en 00:49:342 - ya que si lo dejas como esta ahora mismo crea una inconsistencia porque tiene un retraso de unos segundos.
  2. 00:53:732 - para mantener consistencia deberías de realizar el mismo efecto del final al igual que aquí 01:19:464 -
  3. 02:58:610 - ^
  4. 02:20:927 - este es el unico objeto que esta mas al centro de la pantalla lo cual crea inconsistencia con los demás lyrics, te recomiendo mover esto un poco mas abajo.
  5. 02:46:293 - ^
  6. 02:49:342 - esto realmente se ve muy mal, seria mucho mejor que el "Lyrics17" desapareciera en 02:49:220 - para no impedir la vista del siguiente, otra cosa que cabe mencionar es que a este también le apliques lo mencionado anteriormente acerca de mover esto mas abajo.
  7. 03:04:342 - siento que el efecto "Black" no necesita un ampliación muy grande, considera la reducción de esta para evitar cualquier sobre carga en el storyboard.
Facil

  1. 00:11:659 (5,1) - voy a hacer un poco nazi en este aspecto que tal hacer la curva de este slider mas detallada, algo como esto: Ok
  2. 00:13:610 (2,3) - ^ ^
  3. 00:52:635 (4,5) - ^ ^
  4. 02:04:342 (2,3) - ^ ^
  5. 00:17:513 (2) - mueve este circulo a X: 269 Y: 270 para un perfecto apilado con 00:15:561 (4) - Oki :v aunque era Y: 206
  6. 00:19:952 (5,1) - Intercambia el NC Ok
  7. 02:24:830 (5,1) - ^ ^
  8. 00:54:586 (1,2) - el flujo entre estos dos es demasiado malo a mi parecer, ya que regresar a un lugar que ya fue asignado le quita consistencia al mapa, podrías considerar hacer algo asi para evitar cualquier tipo de confusión y hacerlo mas legible a los jugadores no experimentados. (recuerda que si aplicas esto, no olvides re acomodar las notas siguientes con el espacio que les corresponde)
  9. 01:13:610 (1) - Elimina el NC y agrégalo en la siguiente nota. Oki y ya reacomode :3
  10. 01:33:122 (2,3,4,5) - muchos círculos en un plazo corto de tiempo podría ser demasiado duro, para bajar un poco la dificultad te recomiendo cambiar estos dos 01:34:098 (4,5) - por un slider. Oki
  11. 01:45:805 (1) - considera la adición de un Finish con clap, suena bastante agradable en mi opinión.
  12. 01:49:220 (2) - Agrega un Finish aquí ya que en la instrumental se destaca un sonido fuerte. Oka p3p
  13. ^
  14. 01:52:635 (1) - Sonaría muy bien si le agregas un whistle en la reversa del slider ya que seguiría muy bien la armónica. Oki
  15. 02:10:439 (1) - Clap? Ok .3.
  16. 02:10:439 (1,1) - en las dificultades mas fáciles no esta permitido este tipo de cosas en un tiempo corto, esto se debe a que un jugador no experimentado no puede recuperarse tan rápido tras un spinner, lo solución seria eliminar este slider y adicionar un circulo en 02:12:635 - Me acaba de surgir una duda acá ._. No lo cambiare por ahora, luego te pregunto
  17. 02:17:025 (1) - olvidaste agregar un whistle en el inicio & en el final del slider. Ya los agregue XD
  18. 02:20:439 (4,1) - ^ lo mismo solo que en este cambia el whistle por un finish en el inicio de este. Oki
  19. 02:44:342 (3) - Un CTRL + G a este slider seria fenomenal ya que si fluiría mas natural y facilitaría el movimiento del cursor para los siguientes objetos. Oka *-* Quedo genial así ajkhdaskjhasdlkjasd XD
  20. 02:52:147 (4) - clap en la reversa.
  21. 02:46:293 (1) - finish en el inicio.

    Nota: en la mitad de la dificultad haz olvidado agregar varios whistles considera agregarlos para mantener consistencia con la primera parte. Todos agregados :D
Normal

Que opinas de un cambio de nombre para esta dificultad, algo asi como "Medio" O "Intermedio" para que sea mas apegado a nuestro idioma. Lo pensaré ya que Normal no está tan mal Q_Q

  1. 00:12:147 (1) - whistle en el inicio de este slider. Ok
  2. 00:14:098 (4) - ^ 00:16:049 (1) - ^ 00:19:952 (1) - ^ 00:23:854 (1) - ^ 00:49:220 (1) - ^ 00:51:171 (4) - ^ 01:02:879 (2) - ^ 01:06:781 (1) - ^ 01:10:683 (2) - ^ 01:12:391 (5) - ^ Agregado a todos D:
  3. 00:31:327 - elimina el break de aquí es bastante extraño e innecesario. Ok
  4. 00:56:049 - ^ 02:35:561 - ^ ^
  5. 00:36:049 (5) - NC Ok
  6. 01:40:683 (6) - ^ 02:08:732 (4) - ^ Agregado :v
  7. 01:10:196 (1) - Elimna el NC de aqui y ponlo en la siguiente nota ya que en esta parte todavía no termina de formular la frase. Ok
  8. 01:40:683 (6,7) - Nazi* Este patrón en mi opinión personal no se mira muy bonito, le falta un poco de estetica al slider, Intenta lo siguiente: A mi me gustaba pero te haré caso ewe
  9. 01:45:805 (1) - Misma sugerencia de hitsounds para este spinner. Ok
  10. 02:04:830 (3) - Finish. ¿Porque? O_O 02:46:294 (1) - Igual que aquí. Ok
  11. 02:38:489 (2,1) - Intercambia el NC.Ok
Difícil

  1. 00:27:757 (1,6,2,3) - Apila estos entre si, para no quitarle estética a la simetría.
  2. 00:33:854 - Agrega un circulo aquí por la voz ademas se siente vacía esta parte sin algo que clickear aquí.
  3. 00:34:830 (4) - Un CTRL + G puede mejorar el flujo un poco. Oki
  4. 02:27:513 (7) - ^ ^
  5. 01:39:220 (5,6,7) - Después de jugar muchas veces esta parte llegue la conclusión de que esto es demasiado incomodo para jugar, considera hacer estoes mucho mejor. Oki TuT
  6. 02:10:196 (1) - Clap. Ok
  7. 02:12:147 (1,2,3,4,5) - Nazi* Como esto es un patrón simétrico te recomendaría mover esto al centro de la cuadricula. Ok
  8. 02:13:122 (5) - NC & Agrega una nota en 02:13:366 - por la voz. Ok
  9. 02:33:366 (4,5) - el espacio entre estos dos en muy corto considera colocar la nota siguiente en el lugar que le corresponde, o bien podrías eliminar estos dos círculos por un slider. Oki. Agregue un slider :3
Haz mejorado mucho el mapa desde la ultima vez que lo vi, Te deseo mucha suerte & ánimos, estas muy cerca de rankearlo, estoy seguro :3
Suerte!
Muchas gracias Gero :D Ojala y si XD
Charlotte
Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Neku's Muzukashii

Song Setup→Design→Misc.Toggles letterbox (uncheck)

02:22:635 (39,40) - ctrl + G
02:28:488 (60) - change k

Hanjamon's Oni

Song Setup→Design→Misc.Toggles letterbox (uncheck)

00:32:879 (125,126) - ctrl + G
00:34:098 (130) - change d

It is a great overall 8-)

good luck :)
Hanjamon

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)


Hanjamon's Oni

Song Setup→Design→Misc.Toggles letterbox (uncheck)

00:32:879 (125,126) - ctrl + G
00:34:098 (130) - change d

It is a great overall 8-)

good luck :)
All fixed, thanks Charlotte ^^
Neku Okazaki

Charlotte wrote:

Hi from Charlotte's Taiko Modding Queue

d
k
D(big d)
K(big k)

Neku's Muzukashii

Song Setup→Design→Misc.Toggles letterbox (uncheck)

02:22:635 (39,40) - ctrl + G
02:28:488 (60) - change k

good luck :)
Thanks :D

http://puu.sh/9VvVX/26cd143472.txt
wasonz
From my queue

Neku's Muzukashii
Remove that break

00:36:049 (13,14,15) - k d d
00:51:903 (68,69) - d d
00:54:586 (78,79,80) - kkk
01:13:854 (55) - k
01:25:318 (88) - k
01:26:293 (91) - k
01:31:415 (100,101,102,103) - k k d k
01:38:732 (120) - k
01:45:805 (140) - k
01:59:220 (184) - k
02:06:781 (207) - k
02:07:757 (210) - k
02:18:488 (25) - k
02:42:147 (19) - k
02:49:952 (46) - k
02:58:489 (75) - k
03:02:635 (1) - Move to 03:00:927 (1) - and expand spinner to 03:03:854 (1) -

Hajamon's Oni
00:06:293 (21) - K
02:37:756 (18,19,20) - ddk
02:38:244 (21,22) - Ctrl+G

Good Luck ~ :)
Hanjamon

[I ]MMoRTal[S] wrote:

From my queue

Hajamon's Oni
00:06:293 (21) - K
02:37:756 (18,19,20) - ddk no change
02:38:244 (21,22) - Ctrl+G

Good Luck ~ :)
Thanks for the mod [I]MMoRTal[S] ^^

Update---> http://puu.sh/9WouQ/537333000f.osu
Neku Okazaki
El que habra esto es gay :v
osu file format v13

[General]
AudioFilename: Intoxicados - Esta Saliendo El Sol.mp3
AudioLeadIn: 1500
PreviewTime: 7269
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Esta Saliendo El Sol
TitleUnicode:Esta Saliendo El Sol
Artist:Intoxicados
ArtistUnicode:Intoxicados
Creator:Manuxz Sixx
Version:Neku's Muzukashii
Source:
Tags:Rock Classic Hanjamon Neku okazaki El Pity
BeatmapID:383790
BeatmapSetID:93205

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Faseando.jpg",0,0
//Break Periods
2,30639,31585
2,56005,56950
2,155518,156463
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
440,487.80487804878,4,2,1,70,1,0
58976,-100,4,2,1,70,0,1
81171,-100,4,2,1,70,0,0
158488,-100,4,2,1,70,0,1
180683,-100,4,2,1,70,0,0


[Colours]
Combo1 : 226,217,103
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Combo3 : 217,173,145
Combo4 : 233,133,133

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256,192,159952,1,8,0:0:0:0:
256,192,160196,1,0,0:0:0:0:
256,192,160439,1,0,0:0:0:0:
256,192,160683,1,8,0:0:0:0:
256,192,160927,1,0,0:0:0:0:
256,192,161171,1,0,0:0:0:0:
256,192,161415,1,8,0:0:0:0:
256,192,161659,1,0,0:0:0:0:
256,192,161903,1,0,0:0:0:0:
256,192,162147,1,8,0:0:0:0:
256,192,162391,1,0,0:0:0:0:
256,192,162879,1,8,0:0:0:0:
256,192,163122,1,0,0:0:0:0:
256,192,163366,1,0,0:0:0:0:
256,192,163610,1,0,0:0:0:0:
256,192,163854,1,8,0:0:0:0:
256,192,164098,1,0,0:0:0:0:
256,192,164342,1,0,0:0:0:0:
256,192,164830,1,0,0:0:0:0:
256,192,165074,1,0,0:0:0:0:
256,192,165318,1,2,0:0:0:0:
256,192,165561,1,0,0:0:0:0:
256,192,165805,1,8,0:0:0:0:
256,192,166049,1,0,0:0:0:0:
256,192,166293,1,4,0:0:0:0:
256,192,166781,1,8,0:0:0:0:
256,192,167025,1,0,0:0:0:0:
256,192,167269,1,2,0:0:0:0:
256,192,167757,1,2,0:0:0:0:
256,192,168000,1,0,0:0:0:0:
256,192,168488,1,0,0:0:0:0:
256,192,168732,1,8,0:0:0:0:
256,192,168976,1,0,0:0:0:0:
256,192,169220,1,2,0:0:0:0:
256,192,169464,1,0,0:0:0:0:
256,192,169708,1,0,0:0:0:0:
256,192,169952,1,8,0:0:0:0:
256,192,170196,1,0,0:0:0:0:
256,192,170683,1,0,0:0:0:0:
256,192,170927,1,0,0:0:0:0:
256,192,171171,1,2,0:0:0:0:
256,192,171415,1,0,0:0:0:0:
256,192,171659,1,0,0:0:0:0:
256,192,171903,1,2,0:0:0:0:
256,192,172391,1,0,0:0:0:0:
256,192,172635,1,8,0:0:0:0:
256,192,172879,1,0,0:0:0:0:
256,192,173122,1,8,0:0:0:0:
256,192,173610,1,0,0:0:0:0:
256,192,173854,1,8,0:0:0:0:
256,192,174098,1,0,0:0:0:0:
256,192,174586,1,0,0:0:0:0:
256,192,174830,1,0,0:0:0:0:
256,192,175074,1,2,0:0:0:0:
256,192,175318,1,0,0:0:0:0:
256,192,175561,1,8,0:0:0:0:
256,192,175805,1,0,0:0:0:0:
256,192,176049,1,0,0:0:0:0:
256,192,176537,1,8,0:0:0:0:
256,192,176781,1,0,0:0:0:0:
256,192,177025,1,2,0:0:0:0:
256,192,177269,1,0,0:0:0:0:
256,192,177513,1,8,0:0:0:0:
256,192,177757,1,4,0:0:0:0:
256,192,178244,1,0,0:0:0:0:
256,192,178489,1,8,0:0:0:0:
256,192,178732,1,0,0:0:0:0:
256,192,179464,1,8,0:0:0:0:
256,192,179586,1,8,0:0:0:0:
256,192,179708,1,8,0:0:0:0:
256,192,179952,1,0,0:0:0:0:
256,192,180196,1,0,0:0:0:0:
256,192,180683,1,4,0:0:0:0:
256,192,182635,12,4,183854,0:0:0:0:
Topic Starter
Manuxz
Al fin Neku :v

Actualizado ewe
Neku Okazaki

Manuxz Sixx wrote:

Al fin Neku :v

Actualizado ewe
LO ABRIO :0
DakeDekaane
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

[General]
Si aun necesitas ayuda para el fade out en el mp3, dime x.x
Puede que el timing este no muy bien, lo estaré checando.

[Fácil]
Me enfocaré mas en algunos blankets y spinners, la diff en si no tiene muchos problemas.
00:31:171 (2) - Te sugeriría borrar este slider, un pequeño descanso quedaría mejor aquí para dar mayor énfasis a 00:30:439 (1), como lo haces en las demás dificultades.
00:32:635 (3,1) - El NC debería estar en (3) :p
00:39:464 (3) - Podrías mejorar el blanket de aquí un poco, mueve el punto medio a 148,168 y el final a 236,172.
00:41:415 (1) - De igual manera que el anterior, solo mueve el punto medio a 372,200
00:49:220 (1) - ^Mueve el punto medio a 120,140
00:56:537 (3) - Igual que en la primera sugerencia, un pequeño descanso quedaría bien aquí.
01:06:781 (1) - Mueve el punto medio a 248,72 para mejorar el blanket.
01:21:171 (2) - El spacing debería ser el mismo acá en mi opinión.
01:21:903 (1) - Este spinner se siente algo random, está parte es como las anteriores que mencione, un pequeño descanso queda mejor, intenta poner un slider de 1/1 en 01:23:366.
:!: 01:45:805 (1) - La siguiente nota a este spinner está demasiado cerca para una Fácil, lo que da muy poco tiempo de recuperación a los principiantes, puedes intentar usar un slider de 2/1 en su lugar
01:47:757 (1) - Copia 01:49:708 (3) y pégalo aquí, después voltéalo verticalmente (Ctrl+J), de esta manera este patrón sería más perfectamente simétrico :p
01:58:976 (2) - Podrías intentar que este slider quede completamente horizontal, así se dirige mejor hacia el siguiente círculo, mejorando el flujo.
:!: 02:04:830 (3) - Ctrl+G para arreglar el spacing.
:!: 02:10:439 (1) - Igual que el spinner anterior, te sugeriría un ritmo así.

02:13:122 (1) - Remueve el NC aquí.
02:24:830 (1) - Mueve el punto medio de este slider a 444,184 y el final a 356,184 para mejorar el blanket.
02:28:732 (1) - Mueve el punto medio de este slider a 200,188 para mejorar el blanket.
02:36:049 (3) - Igual que en los otros puntos parecidos a este, removerlo sería mejor.
02:37:513 (4) - Si borras el slider anterior, podrías hacer que la curva de este slider se abra para el otro lado, así dirigiría mejor a el siguiente círculo
02:37:513 (4,1) - El NC debería estar en (4)
02:56:049 (3) - Mueve el punto medio a 324,296 para mejorar el blanket.

[Normal]
El ritmo en esta diff es algo monótono en la mayor parte, ya que es 1/1 continuamente, no digo que esté mal, pero hay ciertas partes que se pueden cambiar un poco para hacer el ritmo más interesante :P
00:11:171 (3) - Esta nota la podrías mover 1/2 beat atrás [00:10:927], seguiría mejor la batería y de paso iría bien con las voces.
00:11:171 (3,4) - Podrías intentar usar un slider de 3/2 con una repetición aquí, para que siga cierto sonido que no se como se llama :v, aunque rompería tu patrón de hitsounding un poco así que siéntete libre de ignorar esta parte.
00:18:976 (6) - Mueve este slider 1/2 beat atrás y haz que sea un slider de 3/2, por la misma razón que en la primera sugerencia.
00:36:049 (1,2,3,4) - Un ritmo así se jugaría mejor en mi opinión, ya que hace juego mejor con la batería.

00:40:196 (5) - Mueve este 1/2 beat atrás.
00:46:049 (4) - ^
00:48:244 (7) - Mueve este slider 1/2 beat atrás y haz que sea un slider de 3/2.
00:52:147 (5) - Mueve este 1/2 beat atrás.
01:03:854 (3) - ^
01:09:464 (6) - ^
01:11:415 (2) - ^
01:21:171 - Puedes remover el break de aquí, es demasiado pequeño así que no tiene mucho impacto en el HP que usas (incluso si lo aumentas a 4).
01:41:171 (2) - Este slider es algo random en mi opinión, ya que no sigue muy bien la música, podrías intentar algo así.

:!: 01:45:805 (1) - Igual que en el Facil, un slider de 2/1 quedaría mejor aquí, ya que no hay mucho tiempo para que los jugadores se recuperen después del spinner.
01:48:732 (2) - Esta nota se siente algo random, ya que no sigue el instrumento sobre el que estas mapeando, así que sería mejor removerlo
01:52:635 (1) - Intenta usar un ritmo similar a 01:54:586 (2,3) ya que la música es igual.
:!: 02:10:196 (1) - Similar que en Facil, podrías usar un slider desde 02:09:952 hasta 02:11:659.
02:15:561 (5,6) - Intenta algo así.

02:18:000 (1) - Mueve este 1/2 beat atrás.
02:21:903 (2) - ^
02:25:805 (2) - ^
02:27:757 (5) - ^
02:31:415 (1) - ^
02:43:367 (3) - ^
02:49:221 (6) - ^
02:51:172 (3) - ^

[Difícil]
La principal falla de esta diff es que en algunas partes el spacing es inconsistente, lo que hace que el mapa se vea desordenado, o tiene algunos jumps algo extremos para una hard, el ritmo es bueno en la diff.
00:01:903 (3) - Podrías usar los nuevos sliders para este, ya que se ve un poco fuera de lugar, de paso mejoraría como se ve el blanket.
00:06:293 (1) - Remueve el NC.?
00:09:464 (2,3,4) - Se vería mejor si haces que estos círculos formen una curva que siga a (1), como en la imagen.
00:10:927 (2,3) - Arregla el spacing.
00:19:708 (5,6,1) - Generalmente triples así se ven algo desordenados aun si mantienes el spacing consistente, algo más linear se vería mejor, puedes hacerlo de esta manera (se redujo un poco el spacing) o usar el que usas actualmente pero con la misma forma.
00:21:171 (4,5) - Arregla el spacing.
00:21:415 (5,1) - Este jump es algo largo para una Díficil, aparte que el flujo es algo pobre aquí, ya que (5) apunta hacia la derecha pero el siguiente objeto está en la izquierda, podrías hacer algo así.
00:23:610 (5,6,1) - Algo similar al otro triple que mencioné anteriormente.
00:24:586 (2,3,4,5) - Selecciona todo esto y muevelos de tal manera que el spacing se mantenga consistente, no hay mucha razón para un jump en (2,3),
00:30:439 (1) - Remueve el NC?
00:33:610 (5,6,1) - Te recomendaría mantener el spacing de 1.4x para estas tres notas, se ve algo desordenado actualmente.
00:39:220 (5,1) - Intenta reducir este jump.
00:41:171 (5,6,1) - Algo similar a lo que mencione sobre los triples.
00:48:732 (4,1) - Otro jump demasiado largo al igual que el flujo no ayuda mucho c.c
00:49:220 (1,2,3,4,5) - Deberías mantener el spacing en 1.2x aquí.
00:50:683 (5,1) - Otro jump demasiado largo al igual que el flujo no ayuda mucho c.c
00:53:122 (1,2,3,4,5,6) - ;w; Intenta reducir el jump en (2,3), ya es claramente muy largo (casi 4x de spacing).
00:55:805 (1) - Remueve el NC?
01:04:586 (6,1) - Intenta reducir el jump aquí.
01:10:439 (2,3,4) - Intenta hacer el triple un poco más lineal.
01:13:610 (5,1) - Intenta reducir el jump aquí, algo ~2.50x debería quedar bien, no olvides ajustar las siguientes notas.
01:13:854 (1,2) - El NC debería estar en (2).
01:21:171 (1) - Remueve el NC?
01:25:074 (1,2) - Arregla el spacing.
01:28:976 (3,1,2,3,4) - Te recomendaría seguir usando 1.2x para el spacing aquí.
01:36:049 (4) - Puedes intentar algo mas como una onda aquí.
01:47:269 (5,6) - Arregla el spacing.
01:51:171 (5) - Podrías intentar algo así, se ve más ordenado.
02:07:513 (1,2,3) - El spacing aquí es algo grande comparado con otras partes de la música similares, intenta reducir el spacing al menos a 2x
02:09:952 (1) - Remueve el NC?
02:18:732 (5,6) - Este jump no es muy amigable que digamos, sería un poco mejor mantener las cosas consistentes, algo similar a esto.
02:20:439 (9,1) - Si pudieras reducir un poco este jump estaría bien.
02:22:634 (5,6) - Algo no tan similar a 02:18:732 (5,6) pero que mantenga la misma idea.
02:26:536 (5,6) - ^
02:28:488 (10,1) - Intenta reducir este jump.
02:30:196 (5,6) - ^ aparte el flujo es algo flojo aquí, similar a lo que te mencioné anteriormente.
02:35:318 (1) - Remueve el NC?
02:50:196 (1,2) - Arregla el spacing?
02:53:122 (5,6,7,8) - Deberías mantener los jumps en esta parte al igual que en 02:52:147 (1,2,3,4), ya que la intensidad de la música no cambia.
02:56:050 (6,1) - El NC debería estar en (6)
02:58:245 (1,2,3) - El spacing aquí es algo grande comparado con otras partes de la música similares, intenta reducir el spacing al menos a 2x
03:00:439 (6,1) - Si pudieras reducir un poco este jump estaría bien.

Disculpa la tardanza en exceso, pero espero te ayude :3
Después regreso a modear los Taiko \o/
Topic Starter
Manuxz

DakeDekaane wrote:

aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

[General]
Si aun necesitas ayuda para el fade out en el mp3, dime x.x Dale, luego te pido ayuda XD
Puede que el timing este no muy bien, lo estaré checando. Me muero si esta mal XD

[Fácil]
Me enfocaré mas en algunos blankets y spinners, la diff en si no tiene muchos problemas. Oki :3
00:31:171 (2) - Te sugeriría borrar este slider, un pequeño descanso quedaría mejor aquí para dar mayor énfasis a 00:30:439 (1), como lo haces en las demás dificultades. Oki
00:32:635 (3,1) - El NC debería estar en (3) :p Ok
00:39:464 (3) - Podrías mejorar el blanket de aquí un poco, mueve el punto medio a 148,168 y el final a 236,172. Ok ewe
00:41:415 (1) - De igual manera que el anterior, solo mueve el punto medio a 372,200 Ok XD
00:49:220 (1) - ^Mueve el punto medio a 120,140 Ok
00:56:537 (3) - Igual que en la primera sugerencia, un pequeño descanso quedaría bien aquí. Ok
01:06:781 (1) - Mueve el punto medio a 248,72 para mejorar el blanket. Ok
01:21:171 (2) - El spacing debería ser el mismo acá en mi opinión. Listo XD
01:21:903 (1) - Este spinner se siente algo random, está parte es como las anteriores que mencione, un pequeño descanso queda mejor, intenta poner un slider de 1/1 en 01:23:366. Tenés razón XD
:!: 01:45:805 (1) - La siguiente nota a este spinner está demasiado cerca para una Fácil, lo que da muy poco tiempo de recuperación a los principiantes, puedes intentar usar un slider de 2/1 en su lugar No entendí bien esto o.o Luego te lo consulto
01:47:757 (1) - Copia 01:49:708 (3) y pégalo aquí, después voltéalo verticalmente (Ctrl+J), de esta manera este patrón sería más perfectamente simétrico :p Hecho XD
01:58:976 (2) - Podrías intentar que este slider quede completamente horizontal, así se dirige mejor hacia el siguiente círculo, mejorando el flujo. Oki
:!: 02:04:830 (3) - Ctrl+G para arreglar el spacing. Ok
:!: 02:10:439 (1) - Igual que el spinner anterior, te sugeriría un ritmo así. Ok :D

02:13:122 (1) - Remueve el NC aquí. Ok
02:24:830 (1) - Mueve el punto medio de este slider a 444,184 y el final a 356,184 para mejorar el blanket. ^
02:28:732 (1) - Mueve el punto medio de este slider a 200,188 para mejorar el blanket. ^
02:36:049 (3) - Igual que en los otros puntos parecidos a este, removerlo sería mejor. ^
02:37:513 (4) - Si borras el slider anterior, podrías hacer que la curva de este slider se abra para el otro lado, así dirigiría mejor a el siguiente círculo Si eso mismo hice XD
02:37:513 (4,1) - El NC debería estar en (4) Oki
02:56:049 (3) - Mueve el punto medio a 324,296 para mejorar el blanket. ^

[Normal]
El ritmo en esta diff es algo monótono en la mayor parte, ya que es 1/1 continuamente, no digo que esté mal, pero hay ciertas partes que se pueden cambiar un poco para hacer el ritmo más interesante :P
00:11:171 (3) - Esta nota la podrías mover 1/2 beat atrás [00:10:927], seguiría mejor la batería y de paso iría bien con las voces. Ok ewe
00:11:171 (3,4) - Podrías intentar usar un slider de 3/2 con una repetición aquí, para que siga cierto sonido que no se como se llama :v, aunque rompería tu patrón de hitsounding un poco así que siéntete libre de ignorar esta parte. Otra cosa que no entendí XD Luego te pregunto ewe
00:18:976 (6) - Mueve este slider 1/2 beat atrás y haz que sea un slider de 3/2, por la misma razón que en la primera sugerencia. ^
00:36:049 (1,2,3,4) - Un ritmo así se jugaría mejor en mi opinión, ya que hace juego mejor con la batería. Oki owo

00:40:196 (5) - Mueve este 1/2 beat atrás. Tengo una duda existencial con esto(?) Así que luego te pregunto para modificarlo D:
00:46:049 (4) - ^ Ok
00:48:244 (7) - Mueve este slider 1/2 beat atrás y haz que sea un slider de 3/2. Ok
00:52:147 (5) - Mueve este 1/2 beat atrás. Ok
01:03:854 (3) - ^ Ok
01:09:464 (6) - ^ Ok
01:11:415 (2) - ^ Ok
01:21:171 - Puedes remover el break de aquí, es demasiado pequeño así que no tiene mucho impacto en el HP que usas (incluso si lo aumentas a 4). Ok
01:41:171 (2) - Este slider es algo random en mi opinión, ya que no sigue muy bien la música, podrías intentar algo así.

:!: 01:45:805 (1) - Igual que en el Facil, un slider de 2/1 quedaría mejor aquí, ya que no hay mucho tiempo para que los jugadores se recuperen después del spinner. Ok ewe
01:48:732 (2) - Esta nota se siente algo random, ya que no sigue el instrumento sobre el que estas mapeando, así que sería mejor removerlo
01:52:635 (1) - Intenta usar un ritmo similar a 01:54:586 (2,3) ya que la música es igual. Ok
:!: 02:10:196 (1) - Similar que en Facil, podrías usar un slider desde 02:09:952 hasta 02:11:659. Ok
02:15:561 (5,6) - Intenta algo así. Ok owo

02:18:000 (1) - Mueve este 1/2 beat atrás. Ok
02:21:903 (2) - ^ ^
02:25:805 (2) - ^ ^
02:27:757 (5) - ^ ^
02:31:415 (1) - ^ ^
02:43:367 (3) - ^ ^
02:49:221 (6) - ^ ^
02:51:172 (3) - ^ ^

[Difícil]
La principal falla de esta diff es que en algunas partes el spacing es inconsistente, lo que hace que el mapa se vea desordenado, o tiene algunos jumps algo extremos para una hard, el ritmo es bueno en la diff.
00:01:903 (3) - Podrías usar los nuevos sliders para este, ya que se ve un poco fuera de lugar, de paso mejoraría como se ve el blanket. Ok
00:06:293 (1) - Remueve el NC.? Ok
00:09:464 (2,3,4) - Se vería mejor si haces que estos círculos formen una curva que siga a (1), como en la imagen. Ok
00:10:927 (2,3) - Arregla el spacing. Arreglado XD
00:19:708 (5,6,1) - Generalmente triples así se ven algo desordenados aun si mantienes el spacing consistente, algo más linear se vería mejor, puedes hacerlo de esta manera (se redujo un poco el spacing) o usar el que usas actualmente pero con la misma forma. Utilice el que uso 1,2 pwp
00:21:171 (4,5) - Arregla el spacing. Arreglado
00:21:415 (5,1) - Este jump es algo largo para una Díficil, aparte que el flujo es algo pobre aquí, ya que (5) apunta hacia la derecha pero el siguiente objeto está en la izquierda, podrías hacer algo así. Oki .w.
00:23:610 (5,6,1) - Algo similar al otro triple que mencioné anteriormente. Dale
00:24:586 (2,3,4,5) - Selecciona todo esto y muevelos de tal manera que el spacing se mantenga consistente, no hay mucha razón para un jump en (2,3), Hecho
00:30:439 (1) - Remueve el NC? Ok xd
00:33:610 (5,6,1) - Te recomendaría mantener el spacing de 1.4x para estas tres notas, se ve algo desordenado actualmente. Oki
00:39:220 (5,1) - Intenta reducir este jump. Oki
00:41:171 (5,6,1) - Algo similar a lo que mencione sobre los triples. OK XD
00:48:732 (4,1) - Otro jump demasiado largo al igual que el flujo no ayuda mucho c.c Ok -w-
00:49:220 (1,2,3,4,5) - Deberías mantener el spacing en 1.2x aquí. Ok
00:50:683 (5,1) - Otro jump demasiado largo al igual que el flujo no ayuda mucho c.c Listo TuT
00:53:122 (1,2,3,4,5,6) - ;w; Intenta reducir el jump en (2,3), ya es claramente muy largo (casi 4x de spacing). Oki *n*
00:55:805 (1) - Remueve el NC? ^
01:04:586 (6,1) - Intenta reducir el jump aquí. Ok -w-
01:10:439 (2,3,4) - Intenta hacer el triple un poco más lineal. Ok
01:13:610 (5,1) - Intenta reducir el jump aquí, algo ~2.50x debería quedar bien, no olvides ajustar las siguientes notas. Hecho
01:13:854 (1,2) - El NC debería estar en (2). ^
01:21:171 (1) - Remueve el NC? ^
01:25:074 (1,2) - Arregla el spacing. ^
01:28:976 (3,1,2,3,4) - Te recomendaría seguir usando 1.2x para el spacing aquí. ^
01:36:049 (4) - Puedes intentar algo mas como una onda aquí. Intente hacerlo '-'
01:47:269 (5,6) - Arregla el spacing. Ok
01:51:171 (5) - Podrías intentar algo así, se ve más ordenado. Ok
02:07:513 (1,2,3) - El spacing aquí es algo grande comparado con otras partes de la música similares, intenta reducir el spacing al menos a 2x Ok
02:09:952 (1) - Remueve el NC? Ok
02:18:732 (5,6) - Este jump no es muy amigable que digamos, sería un poco mejor mantener las cosas consistentes, algo similar a esto. ok
02:20:439 (9,1) - Si pudieras reducir un poco este jump estaría bien. Ok :c
02:22:634 (5,6) - Algo no tan similar a 02:18:732 (5,6) pero que mantenga la misma idea. eso intente XD
02:26:536 (5,6) - ^ Ok e.e
02:28:488 (10,1) - Intenta reducir este jump. Oki
02:30:196 (5,6) - ^ aparte el flujo es algo flojo aquí, similar a lo que te mencioné anteriormente. ^
02:35:318 (1) - Remueve el NC? ^
02:50:196 (1,2) - Arregla el spacing? ^
02:53:122 (5,6,7,8) - Deberías mantener los jumps en esta parte al igual que en 02:52:147 (1,2,3,4), ya que la intensidad de la música no cambia. Oki
02:56:050 (6,1) - El NC debería estar en (6) Ok
02:58:245 (1,2,3) - El spacing aquí es algo grande comparado con otras partes de la música similares, intenta reducir el spacing al menos a 2x Ok
03:00:439 (6,1) - Si pudieras reducir un poco este jump estaría bien. No ewe Ese lo dejaré owo Ya que en las mismas partes de la canción en es parte hay un salto :'v

Disculpa la tardanza en exceso, pero espero te ayude :3
Después regreso a modear los Taiko \o/
No te preocupes owo Gracias por el mod Dake >w<
Dariano
¡Vamos, vamos! Ya casiiiii :DDD
Topic Starter
Manuxz

Dariano wrote:

¡Vamos, vamos! Ya casiiiii :DDD
Siiiii Q~Q
Hanjamon
Taiko bat pls
Topic Starter
Manuxz

Hanjamon wrote:

Taiko bat pls
A quien le pido eso? D:
Hanjamon
puedes pedir en #modreqs xD o enviale un pm a algun Taiko bat
Cloudchaser
Vamossss!
XinCrin
#spanish mod para una mejor comprensión
Hola Manuxz , el mapa mejoró desde la última vez que lo vi , asi que demosle una ojeada ;)

General

  1. Realmente me gustaría que actives el widescreen support , no afecta en nada al SB , lo sé . Pero esas lineas azules incomodan mucho en mi opinión.Talvez luego les ayude un poco a mejorar el BG en el SB
  2. Siento el offset algo retrasado , bueno no algo , bastante atrasado sobretodo al final se retrasa muy notoriamente. Intenta con 462 , suena mejor.
  3. Considera agregar el video de la canción!
Facil

  1. 00:00:440 (1) Este slider rompe el patrón de claps , te recomendaría agregar algun archivo de audio llamada soft-slidertick con el sonido del clap para que suene el clap a la mitad de este slider , y este consejo también va para elresto de mapa ya que algunas partes tambien se sienten vacías.
  2. 00:07:269 (1) Siento muy extraño como este slider sigue el ritmo de la música , no se siente muy bien . Podrías intentar cambiar este slider por dos circles , para variar un poco tambien. Tu sabes ;)
  3. 00:08:244 (2) El NC debería estar aqui , ya que claramente puedes sentir que el ritmo de la música varía aqui.
  4. 00:27:757 (2,3) La cola del slider (2) con el principio de (3) fluye de una mala manera , lo senti mientras jugaba la dificultad. Podrías intentar algo asi y mover (4) a x:320 y:296 para mejorar el flujo:
  5. 00:48:732 (4) Podrías ser una buena idea , apilar este objeto con (2) para que luzca más ordenado
  6. 00:54:586 (1) Mueve este slider a x:216 y:236 para mejorar el flow , no olvides arreglar el spacing con (2)
  7. 01:30:196 (1) ¿Es este NC realmente necesario? . Lo siento muy mal puesto , como si solo lo hubieras puesto ahi para hacer el combo anterior más corto . Considera removerlo
  8. 01:35:074 (1) Intenta mover este slider un poquito más abajo porque la cola del slider esta chocando un poco con la barra de vida
  9. 02:22:391 (2) Mueve este objeto a x:72 y:20 para mejorar el movimiento/flujo del cursor , ya que siente muy malo el patrón actual. No olvides arreglar el spacing con las siguientes notas
Normal

  1. 00:06:293 (3) Obligatoriamente deberías mover esta nota a x:476 y:88 , ya que rompe el buen flujo que iba entre (1) y (2)
  2. 00:11:171 (4) Esta nota no es realmente necesaria de ponerla , ya que no se siente mucho en la música como para clickearla. Considera removerla!
  3. 00:18:976 (6,1) |Nazi| Poner dos sliders rectos de esta manera realmente no fluye ni luce nada bien , podrías intentar haciendo algún otro tipo de combinación como slider recto con slider circular o algo así.
  4. 00:21:903 (4) Como dije en easy de los claps y el resto de la diff.
  5. 00:29:220 (1) Para ser una dificultad normal , esto se siente un poco dificil ya que es un 1/4 slider que equivaldría a un triplet , que no se debería usar en una normal. Te recomendaría que intentes algo como esto:
    No seguirá de la misma manera la música pero estoy seguro que es una idea mejor!
  6. 00:34:098 (1) Ya que pusiste un NC en la nota pasada , el NC en este objeto ya lo siento algo "smappeado". Considera removerlo ya que no tiene sentido alguno mantenerlo de todas maneras aqui :p
  7. 00:39:464 (4,5) Creo que ya sabes que hacer aqui. Arreglar el spacing entre estos dos objetos , pensé que habias hecho un JUMP en una normal LEL
  8. 00:46:049 (4,5) Aqui tambien arregla el spacing , estas notas se sienten muy cercanas , aparte que rompiste el spacing que estuviste usando. Podría ser confuso para jugadores principiantes , asi que arreglalo!
  9. 00:51:903 (5,6) Igual que 00:39:464 (4,5)
  10. 00:54:586 (1) Lo mismo que 00:29:220 (1)
  11. 01:14:586 (1) ¿Qué opinas de un slider circular?. Además de mejorar mucho más el flow , también luce mejor. Intent algo como esto:
  12. 01:30:196 (2) Yo siento que este slider sigue muchisimo mejor la música si lo mueves 1/2 atrás , osea a 01:29:952
  13. 02:19:708 (3) No sé si fue intencional , pero estoy seguro que al final de este slider debería ir un Clap.
Dificil

Ya que esta vendría a ser la dificultad más dificil podrías usar AR8

  1. 00:00:440 (1) Olvidaste un Clap al final de este slider
  2. 00:05:805 (5,6) Podrías aumentar el spacing entre estas dos notas (jump) para hacer más divertido esta parte ya que la música lo requiere. Moverlo a x:20 y:96 poniéndole un NC estaría mejor
  3. 00:07:513 (2) Ya que en la hard puedes hacer un mejor uso de los ticks azules , esta nota debería estar en 00:07:635 y no donde se encuentra actualmente. Porque la posición actual no sigue nada bien la música , podrías hacerlo en las otras partes también , pero esta es la parte donde es mucho
    más notorio este ritmo.
  4. 00:36:781 (2,3,4) Este jump no se siente realmente muy bien , en mi opinión deberías considerar usar el spacing consistente con respecto a las otras notas , ya que se siente muy raro que si estás haciendo el jump por la bass de la música , en otras partes
    deberías hacer lo mismo , pero lo mejor sería que no.
  5. 00:48:732 (4) El Clap al comienzo del slider suena mucho mejor y por consistencia a estar usando un Whistle.
  6. 01:51:171 (5) Lo mismo que lo mencionado arriba
  7. 02:22:878 (6) Este mini-jump que hiciste con (5) se siente muy innecesario y casi ni se siente al jugarlo. Asi que te recomendaría que mantengas el spacing consistente aqui
  8. 02:38:732 Obligatoriamente una nota es requerida , no entiendo porque no pusiste una nota aqui. Se siente vacío este lugar , asi que te recomendaría mucho que agregues una nota aqui
  9. 02:56:782 (2) De la manera que posicionaste y creaste el slider , esto fluye realmente muy mal . Intenta hacer algo como esto para mejorar el flow:
  10. 02:52:635 (3) Olvidaste el Clap
  11. 02:53:611 (7) Lo mismo que mencioné arriba
Hay muchas cosas nazi por mencionar , pero lo dejaré para algun nazi modder . Eso es todo por ahora , buena suerte con tu mapa!.
Topic Starter
Manuxz

XinCrin wrote:

#spanish mod para una mejor comprensión
Hola Manuxz , el mapa mejoró desde la última vez que lo vi , asi que demosle una ojeada ;)

General

  1. Realmente me gustaría que actives el widescreen support , no afecta en nada al SB , lo sé . Pero esas lineas azules incomodan mucho en mi opinión.Talvez luego les ayude un poco a mejorar el BG en el SB Lo agregaré y sería genial si podrías hacerlo nwn
  2. Siento el offset algo retrasado , bueno no algo , bastante atrasado sobretodo al final se retrasa muy notoriamente. Intenta con 462 , suena mejor. No sé veré que tal queda.
  3. Considera agregar el video de la canción! Naaah xD Ademas de que no lo considero apropiado :v Ya que tiene partes "+18" JAJAJAJA XD
Facil

  1. 00:00:440 (1) Este slider rompe el patrón de claps , te recomendaría agregar algun archivo de audio llamada soft-slidertick con el sonido del clap para que suene el clap a la mitad de este slider , y este consejo también va para elresto de mapa ya que algunas partes tambien se sienten vacías. No entendí esto muy bien así que luego te preguntaré XD
  2. 00:07:269 (1) Siento muy extraño como este slider sigue el ritmo de la música , no se siente muy bien . Podrías intentar cambiar este slider por dos circles , para variar un poco tambien. Tu sabes ;) Naah yo lo escucho bien
  3. 00:08:244 (2) El NC debería estar aqui , ya que claramente puedes sentir que el ritmo de la música varía aqui.
  4. 00:27:757 (2,3) La cola del slider (2) con el principio de (3) fluye de una mala manera , lo senti mientras jugaba la dificultad. Podrías intentar algo asi y mover (4) a x:320 y:296 para mejorar el flujo: Ok
  5. 00:48:732 (4) Podrías ser una buena idea , apilar este objeto con (2) para que luzca más ordenado Ok XD
  6. 00:54:586 (1) Mueve este slider a x:216 y:236 para mejorar el flow , no olvides arreglar el spacing con (2) Oka
  7. 01:30:196 (1) ¿Es este NC realmente necesario? . Lo siento muy mal puesto , como si solo lo hubieras puesto ahi para hacer el combo anterior más corto . Considera removerlo Está bien .w.
  8. 01:35:074 (1) Intenta mover este slider un poquito más abajo porque la cola del slider esta chocando un poco con la barra de vida oka
  9. 02:22:391 (2) Mueve este objeto a x:72 y:20 para mejorar el movimiento/flujo del cursor , ya que siente muy malo el patrón actual. No olvides arreglar el spacing con las siguientes notas ok
Normal

  1. 00:06:293 (3) Obligatoriamente deberías mover esta nota a x:476 y:88 , ya que rompe el buen flujo que iba entre (1) y (2) Oka XD
  2. 00:11:171 (4) Esta nota no es realmente necesaria de ponerla , ya que no se siente mucho en la música como para clickearla. Considera removerla! No por ahora :p
  3. 00:18:976 (6,1) |Nazi| Poner dos sliders rectos de esta manera realmente no fluye ni luce nada bien , podrías intentar haciendo algún otro tipo de combinación como slider recto con slider circular o algo así. Ok
  4. 00:21:903 (4) Como dije en easy de los claps y el resto de la diff. Tengo un pequeño problemas al hacer esto ;w; Luego te pregunto
  5. 00:29:220 (1) Para ser una dificultad normal , esto se siente un poco dificil ya que es un 1/4 slider que equivaldría a un triplet , que no se debería usar en una normal. Te recomendaría que intentes algo como esto: Nadie lo menciono por ahora o eso creo XD Pero lo tendré en cuenta si alguien más lo dice
    No seguirá de la misma manera la música pero estoy seguro que es una idea mejor!
  6. 00:34:098 (1) Ya que pusiste un NC en la nota pasada , el NC en este objeto ya lo siento algo "smappeado". Considera removerlo ya que no tiene sentido alguno mantenerlo de todas maneras aqui :p No TuT
  7. 00:39:464 (4,5) Creo que ya sabes que hacer aqui. Arreglar el spacing entre estos dos objetos , pensé que habias hecho un JUMP en una normal LEL arreglado
  8. 00:46:049 (4,5) Aqui tambien arregla el spacing , estas notas se sienten muy cercanas , aparte que rompiste el spacing que estuviste usando. Podría ser confuso para jugadores principiantes , asi que arreglalo! ^
  9. 00:51:903 (5,6) Igual que 00:39:464 (4,5) ^
  10. 00:54:586 (1) Lo mismo que 00:29:220 (1) Lo mismo que dije arriba :p
  11. 01:14:586 (1) ¿Qué opinas de un slider circular?. Además de mejorar mucho más el flow , también luce mejor. Intent algo como esto: Oka
  12. 01:30:196 (2) Yo siento que este slider sigue muchisimo mejor la música si lo mueves 1/2 atrás , osea a 01:29:952 No :p
  13. 02:19:708 (3) No sé si fue intencional , pero estoy seguro que al final de este slider debería ir un Clap.Si tenés razón XD
Dificil

Ya que esta vendría a ser la dificultad más dificil podrías usar AR8 No se ... creo que en 7 está bien así que lo dejaré en 7.

  1. 00:00:440 (1) Olvidaste un Clap al final de este slider Daa ... es cierto jajaj XD
  2. 00:05:805 (5,6) Podrías aumentar el spacing entre estas dos notas (jump) para hacer más divertido esta parte ya que la música lo requiere. Moverlo a x:20 y:96 poniéndole un NC estaría mejor Oki
  3. 00:07:513 (2) Ya que en la hard puedes hacer un mejor uso de los ticks azules , esta nota debería estar en 00:07:635 y no donde se encuentra actualmente. Porque la posición actual no sigue nada bien la música , podrías hacerlo en las otras partes también , pero esta es la parte donde es mucho más notorio este ritmo. NOOOOOOOOOOOOOOOOOOOOOOOOOO XD
  4. 00:36:781 (2,3,4) Este jump no se siente realmente muy bien , en mi opinión deberías considerar usar el spacing consistente con respecto a las otras notas , ya que se siente muy raro que si estás haciendo el jump por la bass de la música , en otras partes
    deberías hacer lo mismo , pero lo mejor sería que no. Peor en esa parte queda genial jajaja XD Lo dejaré por ahora ewe
  5. 00:48:732 (4) El Clap al comienzo del slider suena mucho mejor y por consistencia a estar usando un Whistle. Tenés razón :p
  6. 01:51:171 (5) Lo mismo que lo mencionado arriba ^
  7. 02:22:878 (6) Este mini-jump que hiciste con (5) se siente muy innecesario y casi ni se siente al jugarlo. Asi que te recomendaría que mantengas el spacing consistente aqui Es cierto :o Se me escapo jaja XD
  8. 02:38:732 Obligatoriamente una nota es requerida , no entiendo porque no pusiste una nota aqui. Se siente vacío este lugar , asi que te recomendaría mucho que agregues una nota aqui Oka :v
  9. 02:56:782 (2) De la manera que posicionaste y creaste el slider , esto fluye realmente muy mal . Intenta hacer algo como esto para mejorar el flow: Arreglado
  10. 02:52:635 (3) Olvidaste el Clap Agregado
  11. 02:53:611 (7) Lo mismo que mencioné arriba ^
Hay muchas cosas nazi por mencionar , pero lo dejaré para algun nazi modder . Eso es todo por ahora , buena suerte con tu mapa!.Buscaré uno jaja :p
Tuxxy_old
From my queue

Longer than 150 seconds, so I will only do one (like the other one I did)
Muzukashii

00:08:266 don finisher
00:10:218 don
00:10:705 kat
00:11:193 don
00:17:047 don
00:24:852 don
00:38:510 don
00:54:608 k-d-d
01:09:730 move kat to 01:10:218
01:13:876 move kat to 01:14:120
01:18:998 kat
01:30:218 don
01:43:388 kat
01:46:559 set out like this http://puu.sh/aLcqr/7bd9525e97.jpg
02:08:754 k-k-d
02:16:803 k-k-d
02:57:291 kat
02:59:730 don

enjoy

I love the song and the storyboard, good luck, mate!
Neku Okazaki
Thanks for the mod ~

El manuxz sexx me odia :c
osu file format v13

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AudioLeadIn: 1500
PreviewTime: 7291
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Esta Saliendo El Sol
TitleUnicode:Esta Saliendo El Sol
Artist:Intoxicados
ArtistUnicode:Intoxicados
Creator:Manuxz Sixx
Version:Neku's Muzukashii
Source:
Tags:Rock Classic Hanjamon Neku okazaki El Pity
BeatmapID:383790
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MidSoul
Hello, Manuxz Sixx :3/
your request from Taiko mod queue.

-(number) Proposed in relation to above

[Neku's Muzukashii]
00:08:754 (22,23) - kd
・to pick snare.(22)

00:19:852 - add d
・check something up 00:11:925 (34,35,36) -

00:48:510 (56) - delete
・because being obtrusive at 00:48:998 - for some crush. go standardization.(※1)

00:55:096 (81,82,83) - kk D
・from melody tone.

01:54:120 - add k

01:57:779 (99,100,101) - dkd
・from drums.

02:16:315 (16,17,18,19,20) - d k ddd

02:24:730 - add d (※1, 02:16:803 (18,19,20) - )

02:40:461 (12,13,14,15,16,17,18,19) - kddkddkk
・from vocal pitch.

02:49:730 (45,46) - kd




[Hanjamon's Oni]

! slider tick should set to 1,2,4,,
this makes really hard slider but, tick 3 is not recommend.

00:32:169 (122,123,124,125,126,127,128) - kddkdkd
-1 00:34:120 (130) - k
・fells better at 00:33:632 (128) - d. and snare or crush sound.
・like 00:48:266 (193,194,195,196,197) -

01:38:754 (195,196,197,198,199,200,201) - k_d_d_k_kkd ?

01:42:535 (213) - delete
-1 01:42:779 - add d

・good map!
Hanjamon

MidSoul wrote:

Hello, Manuxz Sixx :3/
your request from Taiko mod queue.

-(number) Proposed in relation to above

[Hanjamon's Oni]

! slider tick should set to 1,2,4,,
this makes really hard slider but, tick 3 is not recommend. i will keep with 3 for the moment

00:32:169 (122,123,124,125,126,127,128) - kddkdkd sounds actually fine for me
-1 00:34:120 (130) - k ok, changed
・fells better at 00:33:632 (128) - d. and snare or crush sound. no change here
・like 00:48:266 (193,194,195,196,197) -

01:38:754 (195,196,197,198,199,200,201) - k_d_d_k_kkd ? applied in this two notes 01:38:754 (195,201) -

01:42:535 (213) - delete okk
-1 01:42:779 - add d ^

・good map!
Thanks for the mod MidSoul ^^

Update---> http://puu.sh/aQzpW/bf514f1515.rar
Neku Okazaki
Thanks for the mod, all changed

Me tienen encerrado aplicando mods D:
osu file format v13

[General]
AudioFilename: Intoxicados - Esta Saliendo El Sol.mp3
AudioLeadIn: 1500
PreviewTime: 7291
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Esta Saliendo El Sol
TitleUnicode:Esta Saliendo El Sol
Artist:Intoxicados
ArtistUnicode:Intoxicados
Creator:Manuxz Sixx
Version:Neku's Muzukashii
Source:
Tags:Rock Classic Hanjamon Neku okazaki El Pity
BeatmapID:383790
BeatmapSetID:93205

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Faseando.jpg",0,0
//Break Periods
2,30661,31607
2,56027,56972
2,155540,156485
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
462,487.80487804878,4,2,1,70,1,0
58998,-100,4,2,1,70,0,1
81193,-100,4,2,1,70,0,0
158510,-100,4,2,1,70,0,1
180705,-100,4,2,1,70,0,0


[Colours]
Combo1 : 226,217,103
Combo2 : 164,164,164
Combo3 : 217,173,145
Combo4 : 233,133,133

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Topic Starter
Manuxz
Actualizado lkasjdslakjlads necesitamos BATS (?)
Q____X
Hola aqui esta mi mod :)


Muzukashii
01:10:949 - d

buena muzu


Oni
00:39:120 (150) - recomendaria quitar esta nota
00:43:388 (168) - k
00:47:413 (188) - quita esa nota asi quedaria un mejor ritmo
01:12:413 (81,83,87) - k para seguir con el ritmo anterior
01:37:657 (189,190) - cambia los colores, sonaria mejor
01:37:657 (189,190) - elimina
02:51:437 - d

Buena suerte :D
Neku Okazaki

Q____X wrote:

Hola aqui esta mi mod :)


Muzukashii
01:10:949 - d No uwu

buena muzu Gracias :D
xtrem3x
Request via ... PM .-.

___________________________________________________________

General

don = d
kat = k
Big Don = D
Big Kat = K

___________________________________________________________

Nekulero Muzukasho:

00:15:949 - una d
00:23:022 - muevela a 00:23:754

00:58:388 - d

01:18:510 - d

02:57:779 - cambia a d
02:58:022 - una D

03:02:657 - ese spinner podrias moverlo al 03:00:827 y extenderlo hasta 03:02:657 igual .....

___________________________________________________________

HanjamOni:

00:59:242 - d

01:14:852 - d
01:16:803 - d
01:17:535 - d o D

02:21:071 - borrala

02:51:437 - d

___________________________________________________________

y ps creo que otro mod o 2 y va para taiko bat .-.
Hanjamon
Q____X's mod

Q____X wrote:

Hola aqui esta mi mod :)


00:39:120 (150) - recomendaria quitar esta nota no veo nada de malo en ella...
00:43:388 (168) - k nope
00:47:413 (188) - quita esa nota asi quedaria un mejor ritmo esta bien asi
01:12:413 (81,83,87) - k para seguir con el ritmo anterior no me termina de convencer
01:37:657 (189,190) - cambia los colores, sonaria mejor hay que variar a veces..
01:37:657 (189,190) - elimina wtf? justo me estabas diciendo de cambiarlos, nop
02:51:437 - d movida la nota 02:51:193 - a 02:51:437 -

Buena suerte :D

xtrem3x's mod

xtrem3x wrote:

Request via ... PM .-.

___________________________________________________________

General

don = d
kat = k
Big Don = D
Big Kat = K

HanjamOni:

00:59:242 - d
okss

01:14:852 - d na, aqui lo veo bien sin nota
01:16:803 - d ^
01:17:535 - d o D d

02:21:071 - borrala dejare de momento esa nota, no la veo mal

02:51:437 - d arreglado en el anterior mod

___________________________________________________________

y ps creo que otro mod o 2 y va para taiko bat .-.

Gracias por los mods ^^

Update---> http://puu.sh/aXB9b/4a80ac4336.rar
Topic Starter
Manuxz
Gracias por los mods pwp
Recièn podre actualizar el Domingo 31 de Agosto D: Espero que hasta entonces Neku aplique el mod jajaja xD
Neku Okazaki
Pinche manu te odio uwu
osu file format v13

[General]
AudioFilename: Intoxicados - Esta Saliendo El Sol.mp3
AudioLeadIn: 1500
PreviewTime: 7291
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[Metadata]
Title:Esta Saliendo El Sol
TitleUnicode:Esta Saliendo El Sol
Artist:Intoxicados
ArtistUnicode:Intoxicados
Creator:Manuxz Sixx
Version:Neku's Muzukashii
Source:
Tags:Rock Classic Hanjamon Neku okazaki El Pity
BeatmapID:383790
BeatmapSetID:93205

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256,188,116559,1,2,0:0:0:0:
256,188,116803,1,0,0:0:0:0:
256,188,117047,1,8,0:0:0:0:
256,188,117291,1,0,0:0:0:0:
256,188,117413,1,0,0:0:0:0:
256,188,117535,1,0,0:0:0:0:
256,188,117779,1,0,0:0:0:0:
256,188,118022,1,8,0:0:0:0:
256,188,118266,1,0,0:0:0:0:
256,188,118754,1,0,0:0:0:0:
256,188,119242,1,8,0:0:0:0:
256,188,119486,1,0,0:0:0:0:
256,188,119974,1,8,0:0:0:0:
256,188,120218,1,0,0:0:0:0:
256,188,120705,1,0,0:0:0:0:
256,188,120949,1,2,0:0:0:0:
256,188,121193,1,0,0:0:0:0:
256,188,121437,1,2,0:0:0:0:
256,188,121681,1,0,0:0:0:0:
256,188,121925,1,2,0:0:0:0:
256,188,122169,1,0,0:0:0:0:
256,188,122413,1,2,0:0:0:0:
256,188,122657,1,0,0:0:0:0:
256,188,122901,1,0,0:0:0:0:
256,188,123144,1,0,0:0:0:0:
256,188,123632,1,0,0:0:0:0:
256,188,124120,1,0,0:0:0:0:
256,188,124364,1,2,0:0:0:0:
256,188,124608,1,0,0:0:0:0:
256,188,125096,1,0,0:0:0:0:
256,188,125340,1,8,0:0:0:0:
256,188,125583,1,0,0:0:0:0:
256,188,125827,1,8,0:0:0:0:
256,188,126071,1,0,0:0:0:0:
256,188,126315,1,0,0:0:0:0:
256,188,126803,1,8,0:0:0:0:
256,188,127291,1,0,0:0:0:0:
256,188,127535,1,0,0:0:0:0:
256,188,127779,1,8,0:0:0:0:
256,188,128022,1,0,0:0:0:0:
256,188,128754,1,8,0:0:0:0:
256,188,128876,1,8,0:0:0:0:
256,188,128998,1,8,0:0:0:0:
256,188,129242,1,0,0:0:0:0:
256,188,129486,1,2,0:0:0:0:
256,188,129974,1,4,0:0:0:0:
256,192,130461,12,0,131925,0:0:0:0:
256,192,132169,5,8,0:0:0:0:
256,192,132413,1,0,0:0:0:0:
256,192,132657,1,8,0:0:0:0:
256,192,132901,1,0,0:0:0:0:
256,192,133144,1,4,0:0:0:0:
256,192,133632,1,0,0:0:0:0:
256,192,133876,1,0,0:0:0:0:
256,192,134120,1,2,0:0:0:0:
256,192,134364,1,2,0:0:0:0:
256,192,134608,1,0,0:0:0:0:
256,192,134852,1,0,0:0:0:0:
256,192,135096,1,0,0:0:0:0:
256,192,135583,1,8,0:0:0:0:
256,192,135827,1,0,0:0:0:0:
256,192,136071,1,2,0:0:0:0:
256,192,136315,1,0,0:0:0:0:
256,192,136559,1,8,0:0:0:0:
256,192,136803,1,0,0:0:0:0:
256,192,136925,1,0,0:0:0:0:
256,192,137047,1,0,0:0:0:0:
256,192,137535,1,0,0:0:0:0:
256,192,137779,1,0,0:0:0:0:
256,192,138022,1,2,0:0:0:0:
256,192,138266,1,0,0:0:0:0:
256,192,138510,1,8,0:0:0:0:
256,192,138754,1,0,0:0:0:0:
256,192,138998,1,0,0:0:0:0:
256,192,139486,1,8,0:0:0:0:
256,192,139730,1,0,0:0:0:0:
256,192,140218,1,0,0:0:0:0:
256,192,140461,1,8,0:0:0:0:
256,192,140705,1,0,0:0:0:0:
256,192,140949,1,0,0:0:0:0:
256,192,141437,1,8,0:0:0:0:
256,192,141681,1,0,0:0:0:0:
256,192,141925,1,8,0:0:0:0:
256,192,142169,1,0,0:0:0:0:
256,192,142413,1,8,0:0:0:0:
256,192,142657,1,8,0:0:0:0:
256,192,142901,1,0,0:0:0:0:
256,192,143388,1,8,0:0:0:0:
256,192,143632,1,0,0:0:0:0:
256,192,143876,1,2,0:0:0:0:
256,192,144120,1,0,0:0:0:0:
256,192,144364,1,8,0:0:0:0:
256,192,144608,1,0,0:0:0:0:
256,192,144730,1,0,0:0:0:0:
256,192,144852,1,0,0:0:0:0:
256,192,145340,1,0,0:0:0:0:
256,192,145583,1,0,0:0:0:0:
256,192,145827,1,2,0:0:0:0:
256,192,146071,1,0,0:0:0:0:
256,192,146315,1,8,0:0:0:0:
256,192,146559,1,0,0:0:0:0:
256,192,146803,1,0,0:0:0:0:
256,192,147291,1,0,0:0:0:0:
256,192,147535,1,0,0:0:0:0:
256,192,147779,1,2,0:0:0:0:
256,192,148022,1,0,0:0:0:0:
256,192,148266,1,8,0:0:0:0:
256,192,148510,1,8,0:0:0:0:
256,192,148754,1,0,0:0:0:0:
256,192,149242,1,8,0:0:0:0:
256,192,149486,1,0,0:0:0:0:
256,192,149974,1,0,0:0:0:0:
256,192,150218,1,8,0:0:0:0:
256,192,150461,1,0,0:0:0:0:
256,192,150705,1,0,0:0:0:0:
256,192,151193,1,8,0:0:0:0:
256,192,151437,1,0,0:0:0:0:
256,192,151681,1,2,0:0:0:0:
256,192,151925,1,0,0:0:0:0:
256,192,152169,1,8,0:0:0:0:
256,192,152413,1,0,0:0:0:0:
256,192,152657,1,0,0:0:0:0:
256,192,152901,1,0,0:0:0:0:
256,192,153144,1,8,0:0:0:0:
256,192,153388,1,0,0:0:0:0:
256,192,153632,1,0,0:0:0:0:
256,192,154120,1,8,0:0:0:0:
256,192,154242,1,8,0:0:0:0:
256,192,154364,1,8,0:0:0:0:
256,192,154608,1,0,0:0:0:0:
256,192,154852,1,2,0:0:0:0:
256,192,155340,5,4,0:0:0:0:
256,192,157535,5,8,0:0:0:0:
256,192,157779,1,0,0:0:0:0:
256,192,158022,1,2,0:0:0:0:
256,192,158266,1,0,0:0:0:0:
256,192,158510,1,4,0:0:0:0:
256,192,158998,1,0,0:0:0:0:
256,192,159242,1,8,0:0:0:0:
256,192,159486,1,0,0:0:0:0:
256,192,159730,1,0,0:0:0:0:
256,192,159974,1,8,0:0:0:0:
256,192,160218,1,0,0:0:0:0:
256,192,160461,1,0,0:0:0:0:
256,192,160705,1,0,0:0:0:0:
256,192,160949,1,8,0:0:0:0:
256,192,161193,1,0,0:0:0:0:
256,192,161437,1,8,0:0:0:0:
256,192,161681,1,0,0:0:0:0:
256,192,161925,1,8,0:0:0:0:
256,192,162169,1,8,0:0:0:0:
256,192,162413,1,0,0:0:0:0:
256,192,162901,1,8,0:0:0:0:
256,192,163144,1,0,0:0:0:0:
256,192,163388,1,0,0:0:0:0:
256,192,163632,1,0,0:0:0:0:
256,192,163876,1,8,0:0:0:0:
256,192,164120,1,0,0:0:0:0:
256,192,164364,1,0,0:0:0:0:
256,192,164852,1,0,0:0:0:0:
256,192,165096,1,0,0:0:0:0:
256,192,165340,1,2,0:0:0:0:
256,192,165583,1,0,0:0:0:0:
256,192,165827,1,8,0:0:0:0:
256,192,166071,1,0,0:0:0:0:
256,192,166315,1,4,0:0:0:0:
256,192,166803,1,8,0:0:0:0:
256,192,167047,1,0,0:0:0:0:
256,192,167291,1,2,0:0:0:0:
256,192,167779,1,2,0:0:0:0:
256,192,168022,1,0,0:0:0:0:
256,192,168510,1,0,0:0:0:0:
256,192,168754,1,8,0:0:0:0:
256,192,168998,1,0,0:0:0:0:
256,192,169242,1,2,0:0:0:0:
256,192,169486,1,0,0:0:0:0:
256,192,169730,1,8,0:0:0:0:
256,192,169974,1,0,0:0:0:0:
256,192,170218,1,0,0:0:0:0:
256,192,170705,1,0,0:0:0:0:
256,192,170949,1,0,0:0:0:0:
256,192,171193,1,2,0:0:0:0:
256,192,171437,1,0,0:0:0:0:
256,192,171681,1,0,0:0:0:0:
256,192,171925,1,2,0:0:0:0:
256,192,172413,1,0,0:0:0:0:
256,192,172657,1,8,0:0:0:0:
256,192,172901,1,0,0:0:0:0:
256,192,173144,1,8,0:0:0:0:
256,192,173632,1,0,0:0:0:0:
256,192,173876,1,8,0:0:0:0:
256,192,174120,1,0,0:0:0:0:
256,192,174608,1,0,0:0:0:0:
256,192,174852,1,0,0:0:0:0:
256,192,175096,1,2,0:0:0:0:
256,192,175340,1,0,0:0:0:0:
256,192,175583,1,8,0:0:0:0:
256,192,175827,1,0,0:0:0:0:
256,192,176071,1,0,0:0:0:0:
256,192,176559,1,8,0:0:0:0:
256,192,176803,1,0,0:0:0:0:
256,192,177047,1,2,0:0:0:0:
256,192,177291,1,0,0:0:0:0:
256,192,177535,1,8,0:0:0:0:
256,192,177779,1,0,0:0:0:0:
256,192,178266,1,0,0:0:0:0:
256,192,178511,1,8,0:0:0:0:
256,192,178754,1,0,0:0:0:0:
256,192,179486,1,8,0:0:0:0:
256,192,179608,1,8,0:0:0:0:
256,192,179730,1,8,0:0:0:0:
256,192,179974,1,0,0:0:0:0:
256,192,180218,1,0,0:0:0:0:
256,192,180705,1,4,0:0:0:0:
256,192,182657,12,4,183876,0:0:0:0:
Topic Starter
Manuxz
Actualizado TwT
mancuso_JM_
Hola! Llueve mucho por aca y no tengo nada para hacer, asi que te voy a dar un mod gratis :P

[General]

  1. Tags: Yo eliminaria ''Rock'' de los tags, si el mapa se rankea esto va a aparecer en el genero de la cancion, asi que no le veo razon aca.
  2. Lo que me parecio raro fue no agregar ningun break largo (principalmente en la Easy), ya que la cancion es bastante larga y me parece que algun segundito de descanso estaria bien. Esto es rankeable, pero deberias considerarlo.
[Facil]

- Por lo general pongo lo que pienso del mapa despues de mi mod, pero aca lo voy a poner antes. La verdad.. siento este mapa muy monotono (especialmente cuando El Pity canta), te basaste en agregar notas en los 2/4 ticks y sliders de medida 2/1 que siguen lo mismo que dichas notas (los ''claps'' del instrumental) y obviaste de seguir partes muy buenas de la voz. Por esta razon, no me gusto mucho esta dificultad, deberias intentar alguna otra variedad (cosa que hiciste en la parte que es solo instrumental).
Otra cosa que abusaste fueron las blanket, demasiadas para mis ojos :/, pero buee..
Obviamente no te voy a decir punto por punto esto, creo que tenes la capacidad suficiente para remapear algunas partes para seguir mejor la voz y evitar esto que es tan monotono (como te dije, en las partes que canta el pity, el resto esta bastante bien yo diria).


  1. 00:00:462 (1,2) - Digamos que esto se ve un poco desprolijo como para empezar el mapa. Yo intentaria algo mas asi
  2. 00:04:364 (1,2) - Se siente un poco vacio esto, y un final de slider sobre un downbeat no es del todo recomendable. Viendo el BPM bajo, podrias intentar algo asi (Y siendo el comienzo del mapa creo que no vas a tener que hacer muchos cambios de posicionamiento)
  3. 00:12:169 (1,2,3) - Para mejor flow (y evitar un poco tanta blanket para darle mas variedad al mapa), podrias ubicar (2) alrededor de x:404 y:124
  4. 00:16:071 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Este pattern hace referencia a lo que puse primero, te lo pongo como ejemplo para que te guies, a lo que voy es que hiciste 3 patterns muy similares, sin variacion de ritmo (y siempre con blankets) cuando podrias seguir otros aspectos de la cancion mas cercanamente, el resto te lo dejo para que lo veas vos.
  5. 00:21:437 (2) - Yo ubicaria esta nota alrededor x:436 y:328 para mejorar el flow, creo que despues no vas a tener que hacer mucho movimiento.
  6. 00:37:047 (5,1) - Hmm.. no me gusta mucho como fluye esto, quizas puedas hacer algo mas asi, quizas vos tenes alguna otra solucion
  7. 00:49:242 (1,2) - Podria fluir un poco mejor esto, intenta hacer algo asi
  8. 01:06:803 (1) - Creo que un finish es mejor que un Whistle al comienzo.
  9. 01:45:827 (6) - (^)
  10. 02:32:657 (5) - Yo creo que podrias extender este slider en 1/2 para darle otra tematica al mapa y hacerlo mas variado. Vas a ver que esto sigue muy bien el instrumental.
- Bueno, no hay mucho mas para modear ya que el ritmo es monotono y el posicionamiento de las notas es algo random (de todas maneras esto ultimo no esta tan mal ya que es tu primer mapa y se puede mejorar a futuro). Creo que si remapeas algunas partes como te dije anteriormente, el mapa va a ser mucho mejor y vas a estar cerca del rank, pero me parece que esto es muy necesario.

[Normal]

  1. 00:05:340 (2) - Reduci este Slider en 1/2 y agrega una nota en 00:05:827 -. Ese tick rojo deberia ser enfatizado por algo.
  2. 00:29:730 (2,3) - Preferiria un Slider en lugar de las 2 notas, para hacer este patron mas facil despues de ese kick slider.
  3. 00:36:315 (2) - Whistle al comienzo (? Sigue bien la voz en mi opinion.
  4. 00:40:705 (x) - Por lo general, los cambios de tick en estas dificultades faciles son algo complicado para los jugadores. Creo que agregando una nota aca solucionaria el problema.
  5. 00:52:413 (x) - Algo parecido a lo anterior, ademas sigue muy bien la voz aca.
  6. 01:03:876 (x) - Bastante vacio se siente esto, intenta agregar una nota aca para seguir mas de cerca la cancion.
  7. 01:09:974 (x) - Nota para seguir mejor la voz.
  8. 01:17:535 (5) - Este patron se va a ver mucho mejor si moves este slider algun que otro grid hacia abajo (yo lo movi a x:392 y:150). Asegurate de arreglar el spacing despues de esto.
  9. 01:27:047 (5) - Whistle al principio para seguir mejor el instrumental (?
  10. 01:29:974 (x) - Deberias agregar una nota aca para seguir un poco mas de cerca el instrumental.
  11. 01:52:657 (1) - Algo random este posicionamiento. Intenta un Ctrl+J y ubicalo en x:152 y:136, por lo menos ahi se va a ver mejor el patron.
  12. 01:55:340 (3) - Para seguir mejor el instrumental, Whistle al comienzo y en la repeticion de este Slider.
  13. 02:18:022 (x) - Nota pls! Este corte que haces aca es muy raro :/
  14. 02:19:730 (4) - Whistle al comienzo (?
  15. 02:21:925 (x) - Nota, veo que intentas variedad pero aca suena mal como lo estas haciendo
  16. 02:26:071 (x) - Agrega una nota aca para seguir mejor la voz.
  17. 02:31:925 (x) - (^).
  18. 02:43:388 (x) - (^)
  19. 02:49:486 (x) - (^)
  20. 02:58:266 (6,7,8) - Algo mas curvo se ve y fluye mejor. Me refiero a algo mas asi
  21. 03:02:657 (Spin) - Creo que es algo corto para una Normal.. Quizas soy solo yo :P
- Bueno, lo principal aca fue esos ''stop'' raros que usaste (por eso sugiero agregar esas notas), el resto parece estar bastante bien, es mucho menos monotona que la Facil por lo menos.

[Dificil]

  1. 00:01:437 - Intenta agregar un Whistle ahi.
  2. 00:05:583 (4) - Mueve esta Nota algun grid hacia abajo, ese pequeño overlap se puede detectar cuando jugas el mapa.
  3. 00:16:071 (1) - Este slider estaria mucho mejor si lo haces mucho menos curvo. Mas o menos asi (no me quedo del todo bien, pero es para darte una idea xD)
  4. 00:21:925 (1) - Mas o menos parecido que el punto anterior (no voy a ser tan exquisito con los Sliders, pero por lo general esta clase de sliders se ven algo feo, si puedes arreglarlos seria mejor, de todas maneras es algo nazi :P).
  5. 01:50:218 (2) - Quizas puedes mover esto algun grid para arriba, jugandolo se nota un raro overlap :/
  6. 02:24:608 (10,11,12) - Es mejor alinearlo (digo nada mas :P)
  7. 02:32:901 (2,3) - Exageraste un poco con este jump, por lo general son todos un poco exagerados pero este es el mas complicado. Intenta reducir el spacing aca para que sea mas coherente con la dificultad.
- No hay mucho para decir aca, creo que es la mejor dificultad, solo esta algo desprolija (comun por ser tu primer mapa). A proposito, abusaste un poco con los jumps, por lo menos son consistentes y no son tan dificiles pero considera no agregar tantos en una Hard.

Empece a modear los taiko, pero no me convencieron tanto (principalmente el Muzu) y ahora no tengo tiempo para modearlos correctamente, por eso dejo ese mod por aca.
Espero que te ayude!
Buena suerte!
CLSW
recheck, no kds.

00:02:413 (1) - x : 32. I strongly recommend you to fix this.
00:02:901 (2,3,4) - Not really. This one is kinda boring and a waste of draining time. Try to make 00:02:901 (2,3) - them with this. 00:19:974 (1,2) - I expected (2) appears on left side <_< Strongly recommend to fix, maybe x : 128 for (2)?
02:34:120 (1) - x : 256. It was awkward and not fun.
02:59:241 (6,1) - NOPE. Reduce its jump please.

Others are clean enough for me! Maybe after a few check and it can be appled :3
Kurokami
Mod requested. o/

[Rain]

00:05:827 (5,6,7) - This is a bit harsh after that HDash. Move them closer a lot.
00:06:559 (1) - To be honest I think this slider is useless. It starts at the other side so its hard to get high score and its kinda short.
00:44:608 (3) - I think this would be better as two circle.
01:12:413 (5,1,2) - 1/2 repeat slider?
01:24:120 (2) - To be honest there should be a HDash at 01:24:364 but because you used a slider here its impossible to add one. Please use just two circles and add a HDash between them.
01:24:852 - A little bit weird to leave it empty. I can hear a kinda strong drum here. You have two choice here, add a circle or apply this along with the previous one above but instead of a circle you can use a long 1/1 slider from 01:24:364 with a HDash (I prefer this).
01:27:047 (7) - Its weird to ignore the strong drum at 01:27:779. I suggest you to end this slider there, 01:28:022 is very weak anyway. And the slider's shape is cruel. Please make the curves smaller a bit at least.
01:31:437 (1,2) - I personally don't like this rhythm. You can use 3 circle or add a repeat to (1) but please don't map them different way. All of them sounds the same so they should be mapped the same.
01:34:120 (6,7,8) - This is kinda the same as above but you mapped it perfectly. :3
01:38:022 (2,3) - Same as I told you above. 3 circle or repeat slider.
01:40:461 - Again an empty but strong beat.
01:41:925 (5,6) - Repeat slider please.
01:47:291 (9,1) - HDash please.
01:48:998 (4,5) - ^

Thats all for now. Some HDash seems unfitting to me so I think you should get 1-2 more mod then call me back. I want to give you a star but since this is a mixed set I'm not sure if I can. q.q Anyway, good luck.
Topic Starter
Manuxz
Mancuso

mancuso_JM_ wrote:

Hola! Llueve mucho por aca y no tengo nada para hacer, asi que te voy a dar un mod gratis :P Wow Que copado, gracias :D

[General]

  1. Tags: Yo eliminaria ''Rock'' de los tags, si el mapa se rankea esto va a aparecer en el genero de la cancion, asi que no le veo razon aca. Está bien te haré caso porque tenés más experiencia con eso TuT Solo espero que lo hagan ya que hay un mexicano que anda diciendo que es una ranchera e_e
  2. Lo que me parecio raro fue no agregar ningun break largo (principalmente en la Easy), ya que la cancion es bastante larga y me parece que algun segundito de descanso estaria bien. Esto es rankeable, pero deberias considerarlo. Ya los agregue.
[Facil]

- Por lo general pongo lo que pienso del mapa despues de mi mod, pero aca lo voy a poner antes. La verdad.. siento este mapa muy monotono (especialmente cuando El Pity canta), te basaste en agregar notas en los 2/4 ticks y sliders de medida 2/1 que siguen lo mismo que dichas notas (los ''claps'' del instrumental) y obviaste de seguir partes muy buenas de la voz. Por esta razon, no me gusto mucho esta dificultad, deberias intentar alguna otra variedad (cosa que hiciste en la parte que es solo instrumental).
Otra cosa que abusaste fueron las blanket, demasiadas para mis ojos :/, pero buee..
Obviamente no te voy a decir punto por punto esto, creo que tenes la capacidad suficiente para remapear algunas partes para seguir mejor la voz y evitar esto que es tan monotono (como te dije, en las partes que canta el pity, el resto esta bastante bien yo diria).


  1. 00:00:462 (1,2) - Digamos que esto se ve un poco desprolijo como para empezar el mapa. Yo intentaria algo mas asi Me encanto >u<
  2. 00:04:364 (1,2) - Se siente un poco vacio esto, y un final de slider sobre un downbeat no es del todo recomendable. Viendo el BPM bajo, podrias intentar algo asi (Y siendo el comienzo del mapa creo que no vas a tener que hacer muchos cambios de posicionamiento) Bueno
  3. 00:12:169 (1,2,3) - Para mejor flow (y evitar un poco tanta blanket para darle mas variedad al mapa), podrias ubicar (2) alrededor de x:404 y:124 Genial, ahí la coloque x3
  4. 00:16:071 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3) - Este pattern hace referencia a lo que puse primero, te lo pongo como ejemplo para que te guies, a lo que voy es que hiciste 3 patterns muy similares, sin variacion de ritmo (y siempre con blankets) cuando podrias seguir otros aspectos de la cancion mas cercanamente, el resto te lo dejo para que lo veas vos. Ok a ver que invento 8)
  5. 00:21:437 (2) - Yo ubicaria esta nota alrededor x:436 y:328 para mejorar el flow, creo que despues no vas a tener que hacer mucho movimiento. Debido al remapeo de está parte la ubique en otro lugar /o/
  6. 00:37:047 (5,1) - Hmm.. no me gusta mucho como fluye esto, quizas puedas hacer algo mas asi, quizas vos tenes alguna otra solucion Aplique tu recomendación
  7. 00:49:242 (1,2) - Podria fluir un poco mejor esto, intenta hacer algo asi oka
  8. 01:06:803 (1) - Creo que un finish es mejor que un Whistle al comienzo. Oka
  9. 01:45:827 (6) - (^) Mejor no, no me gusta como suena >.<
  10. 02:32:657 (5) - Yo creo que podrias extender este slider en 1/2 para darle otra tematica al mapa y hacerlo mas variado. Vas a ver que esto sigue muy bien el instrumental. Listo ouo


- Bueno, no hay mucho mas para modear ya que el ritmo es monotono y el posicionamiento de las notas es algo random (de todas maneras esto ultimo no esta tan mal ya que es tu primer mapa y se puede mejorar a futuro). Creo que si remapeas algunas partes como te dije anteriormente, el mapa va a ser mucho mejor y vas a estar cerca del rank, pero me parece que esto es muy necesario. Intentaré mejorarla >-<

[Normal]

  1. 00:05:340 (2) - Reduci este Slider en 1/2 y agrega una nota en 00:05:827 -. Ese tick rojo deberia ser enfatizado por algo. Oka
  2. 00:29:730 (2,3) - Preferiria un Slider en lugar de las 2 notas, para hacer este patron mas facil despues de ese kick slider. OK
  3. 00:36:315 (2) - Whistle al comienzo (? Sigue bien la voz en mi opinion. ^
  4. 00:40:705 (x) - Por lo general, los cambios de tick en estas dificultades faciles son algo complicado para los jugadores. Creo que agregando una nota aca solucionaria el problema. Buen punto :o
  5. 00:52:413 (x) - Algo parecido a lo anterior, ademas sigue muy bien la voz aca. OkaXD
  6. 01:03:876 (x) - Bastante vacio se siente esto, intenta agregar una nota aca para seguir mas de cerca la cancion. Oka :<
  7. 01:09:974 (x) - Nota para seguir mejor la voz. Bueno e.e
  8. 01:17:535 (5) - Este patron se va a ver mucho mejor si moves este slider algun que otro grid hacia abajo (yo lo movi a x:392 y:150). Asegurate de arreglar el spacing despues de esto. oka
  9. 01:27:047 (5) - Whistle al principio para seguir mejor el instrumental (? Oka
  10. 01:29:974 (x) - Deberias agregar una nota aca para seguir un poco mas de cerca el instrumental. ^
  11. 01:52:657 (1) - Algo random este posicionamiento. Intenta un Ctrl+J y ubicalo en x:152 y:136, por lo menos ahi se va a ver mejor el patron. Lo moví un poco más arriba ya que quedaba muy pedago a las siguientes nota
  12. 01:55:340 (3) - Para seguir mejor el instrumental, Whistle al comienzo y en la repeticion de este Slider. oka ouo
  13. 02:18:022 (x) - Nota pls! Este corte que haces aca es muy raro :/ Beuno u-u
  14. 02:19:730 (4) - Whistle al comienzo (? Agregado :v
  15. 02:21:925 (x) - Nota, veo que intentas variedad pero aca suena mal como lo estas haciendo >.< oka
  16. 02:26:071 (x) - Agrega una nota aca para seguir mejor la voz. ok
  17. 02:31:925 (x) - (^). ^
  18. 02:43:388 (x) - (^) ^
  19. 02:49:486 (x) - (^) ^
  20. 02:58:266 (6,7,8) - Algo mas curvo se ve y fluye mejor. Me refiero a algo mas asi ^
  21. 03:02:657 (Spin) - Creo que es algo corto para una Normal.. Quizas soy solo yo :P Yo lo veo bien, eso si agregue un par de notas más antes de ellegar al slider
- Bueno, lo principal aca fue esos ''stop'' raros que usaste (por eso sugiero agregar esas notas), el resto parece estar bastante bien, es mucho menos monotona que la Facil por lo menos. Lo supose creo que los aplique con el mod de Dake aunque no me gustaban mucho d-d

[Dificil]

  1. 00:01:437 - Intenta agregar un Whistle ahi. Ok
  2. 00:05:583 (4) - Mueve esta Nota algun grid hacia abajo, ese pequeño overlap se puede detectar cuando jugas el mapa. Lo movi directamente abajo así no jode XD
  3. 00:16:071 (1) - Este slider estaria mucho mejor si lo haces mucho menos curvo. Mas o menos asi (no me quedo del todo bien, pero es para darte una idea xD) Tenés razón ya lo mejore :3 estaba muy feo la verdad D:
  4. 00:21:925 (1) - Mas o menos parecido que el punto anterior (no voy a ser tan exquisito con los Sliders, pero por lo general esta clase de sliders se ven algo feo, si puedes arreglarlos seria mejor, de todas maneras es algo nazi :P). ^
  5. 01:50:218 (2) - Quizas puedes mover esto algun grid para arriba, jugandolo se nota un raro overlap :/ Oka D:
  6. 02:24:608 (10,11,12) - Es mejor alinearlo (digo nada mas :P) Alineado :p
  7. 02:32:901 (2,3) - Exageraste un poco con este jump, por lo general son todos un poco exagerados pero este es el mas complicado. Intenta reducir el spacing aca para que sea mas coherente con la dificultad. Oka D:
- No hay mucho para decir aca, creo que es la mejor dificultad, solo esta algo desprolija (comun por ser tu primer mapa). A proposito, abusaste un poco con los jumps, por lo menos son consistentes y no son tan dificiles pero considera no agregar tantos en una Hard. Gracias XD Bueno se que abuuse pero como era la dificultad más dificil del mapa en Standard decidí hacerlo algo más dificil >-<

Empece a modear los taiko, pero no me convencieron tanto (principalmente el Muzu) y ahora no tengo tiempo para modearlos correctamente, por eso dejo ese mod por aca.
Espero que te ayude!
Buena suerte! Gracias n.n
Gracias por el mod Mancuso :3

CLSW

CLSW wrote:

recheck, no kds.

00:02:413 (1) - x : 32. I strongly recommend you to fix this. Ok
00:02:901 (2,3,4) - Not really. This one is kinda boring and a waste of draining time. Try to make 00:02:901 (2,3) - them with this. ok00:19:974 (1,2) - I expected (2) appears on left side <_< Strongly recommend to fix, maybe x : 128 for (2)? ok XD
02:34:120 (1) - x : 256. It was awkward and not fun. No :<
02:59:241 (6,1) - NOPE. Reduce its jump please. ^

Others are clean enough for me! Maybe after a few check and it can be appled :3 ok uwu
Thanks for the mod CLSW owo

Kurokami

Kurokami wrote:

Mod requested. o/

[Rain]

00:05:827 (5,6,7) - This is a bit harsh after that HDash. Move them closer a lot. Ok
00:06:559 (1) - To be honest I think this slider is useless. It starts at the other side so its hard to get high score and its kinda short. I really like how it is ;w; Sorry but no uwu
00:44:608 (3) - I think this would be better as two circle. aggregates :<
01:12:413 (5,1,2) - 1/2 repeat slider? Not because that I am following the plucking guitar making
01:24:120 (2) - To be honest there should be a HDash at 01:24:364 but because you used a slider here its impossible to add one. Please use just two circles and add a HDash between them. Ok
01:24:852 - A little bit weird to leave it empty. I can hear a kinda strong drum here. You have two choice here, add a circle or apply this along with the previous one above but instead of a circle you can use a long 1/1 slider from 01:24:364 with a HDash (I prefer this). Apply the second option ;3
01:27:047 (7) - Its weird to ignore the strong drum at 01:27:779. I suggest you to end this slider there, 01:28:022 is very weak anyway. And the slider's shape is cruel. Please make the curves smaller a bit at least. In part of the song is trying to follow more guitar and harmonica that's why in some bullrings ignore the drum still take your advice and your you know more about this than I
01:31:437 (1,2) - I personally don't like this rhythm. You can use 3 circle or add a repeat to (1) but please don't map them different way. All of them sounds the same so they should be mapped the same. Ok
01:34:120 (6,7,8) - This is kinda the same as above but you mapped it perfectly. :3
01:38:022 (2,3) - Same as I told you above. 3 circle or repeat slider. add 3 circles ouo
01:40:461 - Again an empty but strong beat. Orz -w- add
01:41:925 (5,6) - Repeat slider please. Ok :p
01:47:291 (9,1) - HDash please. Ok
01:48:998 (4,5) - ^ ^

Thats all for now. Some HDash seems unfitting to me so I think you should get 1-2 more mod then call me back. I want to give you a star but since this is a mixed set I'm not sure if I can. q.q Anyway, good luck.
Neku Okazaki
no me des kudosu

Hijo te odio >:c okno :). Aquí esta el timing correcto lo que arregla partes como:

02:12:870 -
02:13:143 -

Y algunas partes, te pondré lo que hice por si prefieres eso o el codigo:

Puntos de timing:
BPM: 123.000
Offset: 132870

BPM: 123.000
Offset: 133143

Y el código con el kiai arreglado (No te recomiendo usarlo por que tendrías que volver a ajustar sonidos y SV, pero a Hanjamon si le recomiendo este:

[TimingPoints]
462,487.80487804878,4,2,1,70,1,0
58998,-100,4,2,1,70,0,1
81193,-100,4,2,1,70,0,0
132870,487.80487804878,4,2,1,70,1,1
133143,487.80487804878,4,2,1,70,1,0
158508,-100,4,2,1,70,0,1
180703,-100,4,2,1,70,0,0

Si, los dos puntos rojos están bien, tiene un pequeño cambio de offset, podrían tener uno de BPM pero no importa ya que no alcanzan a juntar 2 rayas blancas.

Mi diff
osu file format v13

[General]
AudioFilename: Intoxicados - Esta Saliendo El Sol.mp3
AudioLeadIn: 1500
PreviewTime: 7291
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Esta Saliendo El Sol
TitleUnicode:Esta Saliendo El Sol
Artist:Intoxicados
ArtistUnicode:Intoxicados
Creator:Manuxz Sixx
Version:Neku's Muzukashii
Source:
Tags:Rock Classic Hanjamon Neku okazaki El Pity
BeatmapID:383790
BeatmapSetID:93205

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:5
ApproachRate:6
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Faseando.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
462,487.80487804878,4,2,1,70,1,0
58998,-100,4,2,1,70,0,1
81193,-100,4,2,1,70,0,0
132870,487.80487804878,4,2,1,70,1,1
133143,487.80487804878,4,2,1,70,1,0
158508,-100,4,2,1,70,0,1
180703,-100,4,2,1,70,0,0


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Combo3 : 217,173,145
Combo4 : 233,133,133

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256,192,178264,1,8,0:0:0:0:
256,192,178508,1,0,0:0:0:0:
256,192,178752,1,8,0:0:0:0:
256,192,179240,1,0,0:0:0:0:
256,192,179484,1,0,0:0:0:0:
256,192,179606,1,0,0:0:0:0:
256,192,179728,1,0,0:0:0:0:
256,192,179971,1,4,0:0:0:0:
256,192,180459,1,8,0:0:0:0:
256,192,180703,1,4,0:0:0:0:
256,192,181435,1,8,0:0:0:0:
256,192,181923,1,0,0:0:0:0:
256,192,182167,1,0,0:0:0:0:
256,192,182411,1,8,0:0:0:0:
256,192,182899,1,0,0:0:0:0:
256,192,183142,1,0,0:0:0:0:
256,192,183264,1,0,0:0:0:0:
256,192,183386,1,0,0:0:0:0:
256,192,183630,1,0,0:0:0:0:
256,192,183874,1,4,0:0:0:0:
Topic Starter
Manuxz
Actualizado pinche Neku /o/
Ahora hay que esperar a que Hanjamon mande su diff :3
Hanjamon
Aqui esta mi diff, iba a mandarla hace una hora pero el puush no funcionaba xD No recordaba que mapeara tan mal en ese tiempo orz

Update---> http://puu.sh/bWaTE/3a097f22a7.rar
Topic Starter
Manuxz
Actualizado muchachos o3o
StickyPicky
Hi :D

[Rain]

00:26:559 (2) - remove the repeat, then add note at 00:27:047 x: 160
00:27:535 (5) - move at x: 160
00:27:779 (1) - move at x: 352
00:33:876 - missing note? kindly add note here.. maybe at x:468 for hdash :)
00:54:120 (5) - remove this note, change this 00:53:876 (4) - to a slider ends at 00:54:120 , then move 00:54:364 (5) - at x: 256
try to refer in this one:
01:23:388 (1,2,1) - same as 00:32:657 (1,2,3,4,5) - try to use this patter again if possible
02:06:071 (3) - move at x: 212
02:33:142 (2) - move at x: 68
02:33:630 (4) - remove this note , change this 02:33:386 (3) - to a slider ends at 02:33:630 , then move 02:33:874 (4) - at x: 508
this:
02:34:850 (3) - move at x: 280
03:01:557 (3,5) - remove this
03:02:655 (1) - remove this spinner then map the remaining part to 03:03:874 :)

the Rain improve alot! nice work :D Goodluck!
Topic Starter
Manuxz

newtoniorock8 wrote:

Hi :D

[Rain]

00:26:559 (2) - remove the repeat, then add note at 00:27:047 x: 160 Ok
00:27:535 (5) - move at x: 160 ^
00:27:779 (1) - move at x: 352 ^
00:33:876 - missing note? kindly add note here.. maybe at x:468 for hdash :) YAY >w<
00:54:120 (5) - remove this note, change this 00:53:876 (4) - to a slider ends at 00:54:120 , then move 00:54:364 (5) - at x: 256
try to refer in this one: Ok :3
01:23:388 (1,2,1) - same as 00:32:657 (1,2,3,4,5) - try to use this patter again if possible No that's good, it gives some variety >.<
02:06:071 (3) - move at x: 212 Ok
02:33:142 (2) - move at x: 68 Ok
02:33:630 (4) - remove this note , change this 02:33:386 (3) - to a slider ends at 02:33:630 , then move 02:33:874 (4) - at x: 508
this: Ok XD
02:34:850 (3) - move at x: 280 280 I think it is very difficult, better in x: 192 :3
03:01:557 (3,5) - remove this Ok uwu
03:02:655 (1) - remove this spinner then map the remaining part to 03:03:874 :) It is a good suggestion but for now no D:

the Rain improve alot! nice work :D Goodluck!
Thanks for the mod NTR owo
Kenezz
Lo siento no he tenido mucho tiempo de moddear y sigo sin tener pero acabo de darle un vistazo rápido a tu map y lo primero que me ha llamado la atención es el timing, pues parece que no está del todo bien y además tiene dos secciones adiciones que en mi opinión son innecesarias.

Jugando el Hard es fácilmente apreciable que se encuentra un poco mal, porque conforme avanzas con el map tu indice de notas con 100k aumenta y la pantalla muestra un Mistimed Hit de 15~30ms early: http://puu.sh/chn5d/a54f10b624.png. (Esto con el offset que tienes).
Trate de mover el offset y 440 me parece un poco más preciso (incluso eliminando las dos secciones extras de timing points), he aquí el resultado: http://puu.sh/chn6y/6a457d6bc5.png, (Con el indice 0~10ms early, el nuevo offset supone una gran diferencia).

No soy un experto en timing pero realmente es obvio que está un poco mal como lo tienes. Asegúrate de tratar de buscar a alguien que sepa más del tema para que sea aun más preciso y no tengamos problemas después con darte una burbuja o calificar tu map. Te aconsejo que por ahora uses el que te proporcioné y elimines los dos timing points extras, ajustes las cosas relacionadas con el timing, las notas, los inherited timing points, etc.

Así que eso, tienes un poco de tarea mientras me desocupo, el mapa en general no se ve mal y pronto lo moddeare como es debido.

PD: Si yo fuera tu comenzaría también a buscar BATs de Taiko y CTB.
Topic Starter
Manuxz
Ya corregimos lo del offset en todas las dificultades con Hanjamon y quitamos las secciones adicionales también, aún así buscaré alguién más para que me ayude y el timing sea exacto. En cuanto a lo de los BATs la mayoría de los de CtB los modeo solo necesito un mod más y creo que me darán la manzanita y los de Taiko eso si me los pondré a buscar x3

Gracias por todo y estaré esperando tu mod ^^
rew0825
Hi from my request ~ :)

[Neku's Muzukashii]
  1. 00:08:000 (21,22) - ctrl+g
  2. 00:29:220 (92,93,94) - kkk
  3. 00:53:610 (163,164) - ctrl+g
  4. 00:54:586 (166,167,168) - kkk
  5. 01:18:488 (237,238,239,240) - k d d k
  6. 01:19:952 (242,243,244) - kkk
  7. 01:24:098 (256) - d and 01:24:342 (257) - K
  8. 01:44:586 (325,327) - k
  9. 01:45:805 (331,332) - ctrl+g
  10. 02:02:391 (383) - d
  11. 02:12:391 (414,415,416) - kkk and 02:12:879 (417) - k
  12. 02:34:098 (481,482,483) - kkk
  13. 02:37:757 (495,496,497) - kkk
  14. 02:58:000 (555,556) - ctrl+g
  15. 02:59:464 (560,561,562) - kkk
  16. 03:03:122 (571,572,573,574) - kkk k

[Hanjamon's Oni]
  1. 00:09:220 (29) - d
  2. 00:42:879 (166) - d
  3. 00:43:366 (168,169,170) - kkd
  4. 00:45:318 (179,180) - k k and 00:45:805 (181) - d
  5. 00:47:147 (186) - Delete
  6. 01:04:830 (45) - d
  7. 01:54:830 (38,39) - ctrl+g
  8. 02:18:488 (131) - d
  9. 02:18:610 (132,134) - Delete
  10. 02:21:049 (145) - Delete
  11. 02:36:537 (14) - d
  12. 02:50:927 (84) - d
  13. 02:58:000 (114) - k and 02:58:488 (116) - d

[Rain]
  1. 00:11:903 (5) - x:160 and 00:12:147 (1) - x:352
  2. 00:22:635 (2) - x:320 , 00:22:879 (3,4) - ctrl+g , 00:23:122 (4) - x:256 , 00:23:366 (5) - x:416
  3. 00:29:220 (1,2,3) - (1) move to x:512 , (2) move to x:448 , (3) move to x:384
  4. 01:17:269 (2) - ctrl+h and move to x:480
  5. 01:25:074 (2,3) - ctrl+h , 01:25:561 (4) - move to x:256 and ctrl+h
  • other I think it's Good

Good luck :)
Topic Starter
Manuxz

rew0825 wrote:

Hi from my request ~ :)

[Rain]
  1. 00:11:903 (5) - x:160 and 00:12:147 (1) - x:352 No, although I must admit it's a great pattern but it should change all of the patterns on the map similar to this besides that it would make more jumps and I do not want uwu
  2. 00:22:635 (2) - x:320 , 00:22:879 (3,4) - ctrl+g , 00:23:122 (4) - x:256 , 00:23:366 (5) - x:416 Fix all :3
  3. 00:29:220 (1,2,3) - (1) move to x:512 , (2) move to x:448 , (3) move to x:384 ^
  4. 01:17:269 (2) - ctrl+h and move to x:480 Ok
  5. 01:25:074 (2,3) - ctrl+h , 01:25:561 (4) - move to x:256 and ctrl+h Fix all o3o
  • other I think it's Good

Good luck :)
Thanks for the mod rew >w<
Kurokami
Re-check as promised. o/

[Rain]

00:59:220 - A note is missing here. I would like to add a circle at x:256.
01:04:586 (5,1) - HDash should be here instead of 01:04:830 (1,2). This has a higher pitched vocal and it is a main beat.
01:28:244 (1) - I don't really want to see slidershape like this in CtB mapping. Its really hard to handle on higher AR. Please make it less edged.
01:28:976 (2,3) - HDash?
01:42:391 (8,1) - It would be nice to add a HDash here as well.
01:46:293 (4,5) - HDash as you did it many times before?
02:06:049 (3,4) - This can be a nice HDash due the high pitched music.
02:06:781 (5) - Its a shame that you missed the beat at 02:07:025.

Your NCs are messy a bit. I suggest you to use one at every main beat as you did it during the kiais. It will be consistent this way and look much better. :3
[]

Call me back after you fixed these.
Topic Starter
Manuxz

Kurokami wrote:

Re-check as promised. o/

[Rain]

00:59:220 - A note is missing here. I would like to add a circle at x:256. Ok
01:04:586 (5,1) - HDash should be here instead of 01:04:830 (1,2). This has a higher pitched vocal and it is a main beat. Fix :roll:
01:28:244 (1) - I don't really want to see slidershape like this in CtB mapping. Its really hard to handle on higher AR. Please make it less edged. Ok
01:28:976 (2,3) - HDash? Add HDash :3
01:42:391 (8,1) - It would be nice to add a HDash here as well. YAY
01:46:293 (4,5) - HDash as you did it many times before? ok
02:06:049 (3,4) - This can be a nice HDash due the high pitched music. ^
02:06:781 (5) - Its a shame that you missed the beat at 02:07:025. Add a slider with reverse :3

Your NCs are messy a bit. I suggest you to use one at every main beat as you did it during the kiais. It will be consistent this way and look much better. :3 Ok q-q
[]

Call me back after you fixed these.
Kurokami
I want to take a last look on this before qualify but until then here is an apple. Don't eat it. :3

Apple'd~
Topic Starter
Manuxz

Kurokami wrote:

I want to take a last look on this before qualify but until then here is an apple. Don't eat it. :3

Apple'd~
¡YAAAAAAAAAAAAAAAAAAAAAAAAAAAAY! Thanks Kurokami :'3

I'll be waiting for the last look ;w;
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