4K updated
7K processing XD
7K processing XD
thanks ya and good luckhutunohito wrote:
hi~
Here's my mod
L←1234→R
mod[Easy]
00:03:872 (3872|1) - I think start is here because cool!
01:06:897 (66897|3) - start here 01:06:788 (66788|3) - ? I hear
01:28:271 (88271|0) - move to 3 and move to 1
01:40:328 (100328|0) - move to 01:40:218 (100218|0) -
01:42:082 (102082|0) - move to 01:41:972 (101972|0) -
02:30:748 (150748|0) - move to 2
02:32:502 (152502|3) - move to 3
04:31:428 (271428|0) - add 1
[hard]
00:07:160 (7160|3) - 00:10:668 (10668|0) - 00:14:175 (14175|2) -
delete?Here is heavy 4beats area.
00:42:126 (42126|1,42126|2) - move to 14 and 00:42:235 (42235|3,42235|0) - move to 23
suddenly appear jackhammer
01:33:313 (93313|3) - add 4
01:33:642 (93642|3) - add 4
01:33:971 (93971|0) - add 1
01:41:972 (101972|1) - add 2
01:43:616 (103616|0) - add 1
02:24:939 (144939|3) - move to 3
02:55:410 (175410|2) - delete
02:55:520 (175520|1) - add 2
03:04:069 (184069|2,184179|1,184289|3,184398|2) - triplet
03:05:823 (185823|2,186042|3) - too
03:10:975 (190975|3,191194|0,191413|3) - too
03:14:592 (194592|2,194701|1,194811|2,194921|3) - too
03:36:075 (216075|0) - to 03:38:377 (218377|3) - try this https://osu.ppy.sh/ss/1652028
03:40.021 - this?https://osu.ppy.sh/ss/1652035 I don't know how to use CN this type
All done!
I hope I don't break your style and make your map more good
Nice song and map!Good Luck~
ok ^^yoshilove wrote:
hi~ from queue :3
recheck request ~~column : 1 2 3 4modding[Easy]
02:15:403 - add note to 3
02:48:724 - ^
03:22:045 (202045|2,202045|1) - Add finish
03:28:622 (208622|3) - SampleSet Normal
03:29:060 - add note to 3
03:36:075 (216075|3) - Add finish
03:43:090 (223090|0) - ^
[Hard]
00:08:695 (8695|0) - SampleSet Normal
00:16:587 (16587|1) - Add whistle
00:23:602 (23602|2) - ^
00:25:355 (25355|2) - ^
00:47:058 - add note to 2 (sampleset soft)
00:52:977 (52977|0,52977|3) - remove
00:52:977 (52977|1) - Add fhinish + whistle
00:53:086 - add note to 3 (soft)
00:56:156 - add note to 4 (soft)
00:56:265 - add note to 2
01:06:568 - add note to 1
01:28:709 - add note to 3
02:13:868 - ^
02:29:871 (149871|2) - LN end 02:30:090
02:29:981 (149981|1) - move to 02:30:090 ~ end 02:30:310
02:30:200 (150200|0) - move to 02:30:310 ~ end 02:30:748
02:40:394 (160394|0) - remove
02:40:613 (160613|1) - move to 1
02:41:709 - add note to 3
03:05:823 - add note to 3 (soft)
03:07:248 - add note to 1 (soft)
03:07:796 - ^
03:11:742 - add note to 2 (soft)
03:25:333 - add note to 2, 3 (soft)
03:35:856 - add note to 4 (soft)
03:39:363 - add note to 3
03:39:473 (219473|1) - remove finish
03:40:240 (220240|3,220898|0,221336|1,221775|2) - LN end ~ 03:41:884
03:41:994 - add note to 2
03:42:104 (222104|2) - remove finish
03:42:542 - add note to 2, 4 (soft, normal)
03:42:542 (222542|2) - move to 03:42:652 ~ end 03:42:871
03:49:886 - add note to 3
Full Mod Inside[General]
[Hard]
03:21:278 (201278|2,201388|1,201497|2) - missing drum hitsound, u might want drum clap clap clap finish finish clap for this 5 drum notes.i not understand 0.0
[Easy]
02:22:856 (142856|2,143295|1) - CUT, then LIsten to them ,PASte back your notes, then CTRL+J
02:23:733 (143733|3,144172|2) - this too, listen, and then CTRL + J confuse sound 0.0
get wht i mean? XD
u might wnt to change the next pattern ahead of it (the hitsound)
Column:
_ _ _ _
4K - |1|2|3|4|
Wa thanks yaarcwinolivirus wrote:
From Arcwinolivirus' Speed Modding Queue! M4M for my map Jea - M.A.M.A.
Take note that I'm only focusing on note patterns, note placements and note consistency. Not the actual hitsound itself (Just in case if you already implemented hitsounds).
[General]
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!
AiMod:
• No problem!Column:
_ _ _ _
4K - |1|2|3|4|
NOTE:
• It is recommended to balance your difficulties as said to ranking guideline. There should be Normal difficulty in this mapset. MUST FIX
[Easy]SPOILER00:54:731 (54731|2,55059|2,55717|1,56046|1) - I suggest to delete these notes as you made the snares 1-noted previously like 00:53:415 (53415|1) - same sound.
01:06:897 (66897|3) - move to 01:07:007 and extend until 01:07:774 for the raising sound.
01:07:774 (67774|0) - remove. no sound here.
01:08:761 (68761|1,69199|2,69637|1,70076|2) - remove no sound also. and...
01:08:761 - put LN to 3 until 01:10:514
01:42:082 (102082|0) - extend until 01:42:959 and move 01:42:849 (102849|3) - to 01:42:959 then extend that LN until 01:43:835
02:34:694 (154694|1) - move to 4 then...
02:32:940 (152940|1) - extend until 02:34:694 for raising sound.
02:51:355 (171355|0) - move to 2 different pitch.
02:54:862 (174862|3) - ^ to 3
02:58:370 (178370|1) - ^ to 1
03:01:877 (181877|2) - ^ to 4
03:15:030 (195030|0) - I suggest to reduce the length of this until 03:18:538 because 3-noted hold press is hard for EZ imo.
03:49:228 (229228|0,229886|0) - remove
[Hard]SPOILER00:10:668 (10668|0) - move to 2
00:13:956 (13956|1) - move to 1
00:31:165 (31165|1,31384|2,31603|1) - what are these notes for? what instrument does it represent? I suggest to remove if none. Apply to all 1/4 notes or blue line without sounds.
01:36:053 (96053|3,96163|3,96492|0,96601|0) - avoid stackings like these. Rearrange notes. Apply to all similar patterns.
01:39:890 (99890|2,99890|1,100109|2,100109|1) - Why are these 2-noted? No strong sound here so I suggest to delete note and make them single-noted.
01:43:835 (103835|1) - remove 3-noted.
01:45:151 (105151|1) - move to 1
02:24:720 (144720|3,144829|3,144939|3) - rearrange.
02:28:556 (148556|2,148556|3,148611|0,148666|1,148720|2,148775|3,148830|2,148885|0,148940|3,148994|1,148994|0,149049|2,149104|1,149159|2,149214|0,149268|1,149323|3,149378|1,149433|0) - remove the 1/8 notes here what are they represent for? listen at 25% no actually hithat sound or drum roll sound occuring here. if Applied remove all similar sounds in the map.
04:03:697 (243697|2,243697|1,244135|1) - remove.
[Overall]
Cool song, Demi lovato XD I just knew her in her song Let it go LOL. Thank you for the M4M, I'll be waiting for your mod. Good luck on ranking
thanks[Shana Lesus] wrote:
Hi mike91lau
mod ready
sorry for delay
[Hard]
00:26:451 - delete
00:43:331 - add note
00:44:208 - ^
00:45:962 - ^
00:46:839 - ^
00:47:825 - ^
00:48:592 - ^
00:50:346 - ^
00:51:223 - ^
Good luck
okay thanksrichardfeder wrote:
just a quick check :3HardMake ez a little harder to be a normal would be better. The gap of spread now is kind of too big >,<00:22:725 (22725|3) - should be double notes. add a note
00:24:698 (24698|3) - add a note just like what you did 00:21:190 (21190|1) - here. Keep the consistency of following sound.
00:28:863 - add a note
00:29:740 (29740|1) - ^
00:35:878 - ^
00:36:316 - ^
00:43:770 (43770|3) - ^
00:46:400 - I suggest you to rearrange this part. Keep mapping vocal makes here a little bit monotone and there are plenty of instrument to map here :3
00:50:785 (50785|3) - double notes
00:53:086 (53086|1) - missing a note. Use 50% playback can make you here that more clearly
01:21:914 (81914|0,82791|3) - delete. should be single note
ah too many vocal x.x I don't know how to really mod them. Plz be careful with vocal next time since most of the time we focus on instrument instead of vocal. You can bring up vocal occasionally when they are extremely highlighted, but don't do it often :3
01:24:106 (84106|1) - double notes
01:28:490 - add a note
01:31:998 - add a note and delete 01:32:436 (92436|1) -
01:57:427 (117427|2,117427|1) - delete and move 01:57:646 (117646|3) - to 2
01:57:975 (117975|3,117975|0,118304|3,118304|0,118633|0,118633|3,118962|3,118962|0) - why are they double? I think single is enough. only one instrument can be followed
02:01:483 (121483|1,121592|2,121702|1) - kind of overmap, or you undermap from here 02:00:934 -
I glance at the rest and find most problems are already mention above. Check on the rest on your own and pay special attention to:
1. Note account. One sound should correspond to one note. Be careful with any overmap and undermap. Use 50% playback rate to help you check, it's extremely helpful
2. consistency of picking sound. Don't shift too quickly between instrument. For instance if you pick snare, then follow it all the way until a legit end.
Good luck!
wa~ thanks ya for keep update my beatmap T^Tlordraika wrote:
osuu~ ^^
random mod from nowhere ,
jst to check on how r u doin here~
and yeah, its really suggested tht u have NM and HD for this, and u r good to go for rankedMod[EZ]Simply jst add more chord on the strong beat, mapped the hat sound, and u could add some LN along with some notes.
to promote it into NM
00:01:680 - like this, add 1 more note...
00:03:434 - ^
00:27:767 - mapped the snare here at 2 3 2 3 2 3 (1/4)
00:57:471 (57471|2,57800|1) - change this LN into normal notes and... move 00:57:800 (57800|1) - this to 3 and make it LN
the same with the other...
also u can add 1 more note at 2 for these 00:56:484 (56484|3,56813|3,57142|3) -
01:08:761 - add note on each white line
01:42:082 (102082|0) - this should end at 01:43:397 -
and 01:42:959 (102959|3) - should start at 01:43:397 -
from here 01:43:835 - u can mapped the BGM sound,
ex : 01:44:164 - , 01:44:493 - , 01:44:822 - , 01:45:151 - and so on...
02:01:373 (121373|3) - this should start at 02:00:934 -
02:34:256 - add 1 LN at 3
02:55:739 - start adding chord here... (the sound is getting loud)
03:22:045 - remmber tht u can always mapped the BGM sound from here
thts all for EZ... it seems like u havent made any update for this beatmap XD
so i give it a quick check for it... the same as HD
[HD]03:25:114 (205114|0) - move this to 2 and add 1 more LN at 03:25:333 - 1
03:26:868 (206868|0) - change into LN
03:29:060 (209060|0) - move to 4
03:30:814 (210814|3) - move to 1
03:42:652 - imo, all these LN ahead is a bit weird for the rhythm...
03:49:009 (229009|2) - move to 1
03:49:338 (229338|1) - move to 4
03:52:736 (232736|2,232845|1,232955|2,233065|1,233174|2,233174|3) - honestly, this pattern seems awkward XD
change it into smthg else??
Thts all~
XD
thankskei101895 wrote:
hello~
NORMAL
00:49:469 (49469|1) - i think there should be a long note here? just to be consistent with the rest of the notes... or maybe you meant to not put a long note...fixed with delete latest LN
01:42:959 (102959|3) - maybe extend to white line? OK
HARD
looks good (also because i'm not good at modding hard maps lol)
that's all~~ good luck!
just a reminder that you really should use this version of the bg. it extends the image out for players that play at 16:9 andRingating wrote:
from my bg modding queue:
this wasn't much of a mod, since I was able to simply find a better version of the image. All I had to do was downscale and save it with little compression. Here is the new bg:
no kudosu, I really didn't do much lol
Ok , i change it laterRingating wrote:
just a reminder that you really should use this version of the bg. it extends the image out for players that play at 16:9 andRingating wrote:
from my bg modding queue:
this wasn't much of a mod, since I was able to simply find a better version of the image. All I had to do was downscale and save it with little compression. Here is the new bg:
no kudosu, I really didn't do much lollooks the sameis only shifted over slightly for players that play at 4:3, so there really isn't a downside (other than a slightly higher file size ).