And for that rule we used a speed up section in those sliders, so they arent slow down because of the wiggle, but it seems we need to increase the sv more so the velocity on the slider is the same as a normal slider, so I was trying it out and this is the result... http://puu.sh/9u1im/c26d97c350.jpg These sliders have same lenght on time-line and on game-play, but I needed to use x2.00 to slider velocity to the wiggle slider to make it happen, this way I'm not manipulating slider velocity with the nods, I just want the wiggle cuz it fits the music, but I'm trying to keep the velocity the same as the rest. I hope I could explain myself good enough, and hope you understand ><Chewin wrote:
Dancing [list][*]00:19:867 (2) - 00:23:560 (2) - 00:27:252 (2) and all the next ones - These sliders are sadly all rankable nowdays. You can't use a speed up that is slowed/blocked by the slider's shape. I like them but I can't let you keep cuz it's against ranking criteria <_< Well, you need to fix all of them, sorry. You can read it from: t/158947 :Slider anchors/nodes must not be used to manipulate slider speeds (whether they are normal nodes or red ones). Using extra nodes to make a slider "wiggle" is usually fine, but using so many that the slider gets scrunched up (which also makes the sliderball go crazy) or become a "hold slider" is abuse of the hitobject's intended use and is not allowed. AIMod (shortcut ctrl+shift+a) will also point out sliders that move in an "abnormal" way, so make sure to check that if you're unsure of a slider.
Liz will take care of the rest and thank you so much for checking this, glad you like our maps >//< <33