11t
11t wrote:
Because emmy requested like, 5 years ago,
[Easy]■ 00:20:044 (1,2) - Nice~ \:D/[Normal]
Easy difficulties are always a lot more fun when the mapper brings in some red ticks, and what you've done here is a really good way to do that without compromising the difficulty level.
■ 00:31:657 (1,2) - <3 \:D/
These double repeats are just great overall, both for rhythm and for flow.
■ 01:14:238 (1) - ahahaha \:D/
This is wonderful!■ 00:50:286 (4) - I think you should switch to the drum sampleset for hitsound additions here and use Claps/Finishes. Something like, Clap on start, Clap + Whistle on repeat, and Finish on end works well I think. It's an interesting approach however I would prefer to keep the htisounds I'm using currently if that's ok, I feel they fit pretty nicely already.[Insane]
■ I'm actually really impressed by this Normal. A lot of Normals suffer from looking inconsistent, even with consistent distance snapping. But, structurally, this one looks very neatly arranged, and on top of that, the rhythms all make sense. And like, a good 90% of Normals out there consist entirely of flow that has the player going around in large circles in a single direction around the border of the map. So I'm really glad that you didn't do that here! Thank you! I really appreciate the kind words.
■ You're really really good at making lower difficulty maps. Yay■ 00:14:238 (1,2,3,4) - Okay this might not seem like a big deal but I actually think that it's extremely noticeable during play.
The gap between (3,4) looks inconsistent with the other gaps. If you were going for decreasing spacing here, try making the gap between (2,3) smaller. Otherwise, if you wanted the gaps to be the same, then move (4) to somewhere like 70,154. Made the gap between (2,3) a bit smaller.
■ 00:29:722 (1) - I think you should add a whistle onto the repeat here. This makes the hitsound gap less... gappy. And it makes the clap skip less awkwardly noticeable. Also it does fit the instrumentation. Sounds nice~
■ 00:43:028 (7,8,1) - I think you should make this triple linear. Try moving (8) to 317,178. Done.
■ 00:46:173 (4) - I'd move this up a bit to be more consistent in spacing with the gap between 00:45:689 (2,3) . Something like 374,134 would work I think. Yep, done.
■ 01:11:093 (3,4,5) - This triple is also a bit unsettling. See the image.
So I think move (4) to the left a bit here. Done.
■ 01:19:802 (8,9,1) - I think that you should make this triple linear, because the slight curve here doesn't really seem to fit with the slider's actual curve, but it's not different enough either. Try (9) at 222,332. Looks good!
All of the difficulties played smoothly and I didn't find any major flow or rhythm issues. A great mapset overall! Here, have one of these:
( ・ω・)ノ☆ Thanks!!
Oracle
Oracle wrote:
hi~
GeneralEasy
- emmy's diff has different kiai time than other diffs. Yep, fixed.
- Not sure if you forgot to mute the sliderslide. Sounds a bit noisy especially in Insane diff. Hmm, I'll consider adding them.
Normal
- 00:08:431 (1) - I suggest a whistle on slider end which gives the similar effect as 00:00:690 (1) - . You also have whistle here on Insane diff. Better keep it consistent! Ahh I actually removed the whistle on 00:00:690 (1) from a previous mod so it should be consistent now.
- 00:06:496 (2) - I suppose you want to emphasize symmetry here while this slider is not at the centre of the screen. It does feels a bit out of place. I tried to rearrange the spacing a bit to achieve this. (no need to worry about 00:04:077 (3,2) - not landing on the same position. The time interval between is too large to be noticed in AR3)
Coordinates: 00:04:077 (3) - 388|256 00:04:560 (1) - 452|184 00:06:496 (2) - 364|224
Make sure you fix the spacing for the following patterns if you apply this. Wasn't going for symmetry. The idea behind the shape was to make sharp bend fit with the music is all. Although symmetry would look really nice it would be extremely difficult to rework around the current structure.- 01:23:915 (1) - You could end this spinner at 01:25:851 - if you want. The sound on 01:25:851 - is much stronger. Works pretty fine for me with a whistle.
Insane
- 00:09:883 (3) - A whistle here for the same reason as Easy Left empty for reason mentioned above~
- 00:37:464 (5,6) - Spacing inconsist here and it's actually pretty hard to read(red ticks). Could probably try something like this: Fixed.
- 00:45:206 (4) - 79|144 is visually much better imo. I consider this quite important for lower diffs... Gave the slider a different angle instead to avoid uneven spacing in the triangle formation. Hopefully better now.
- 01:23:915 (1) - Same suggestion as Easy. Make it end at 01:25:851 - ?
very solid mapset+elite song choice!!
- 00:14:480 (2,3,4) - Mind adding NC for SV change? It should be ok. I mention why in my reply to Natsu's mod.
- 00:16:657 (3,5) - & 00:17:141 (4,6) - The overlapping bothers me a bit as i see you're rarely presenting this kind of overlapping. I'd suggest adjusting these 2 to avoid the overlapping. Made some rearrangements~
- 00:24:883 (4) - Whistle on the head? Refer to 00:26:819 (5) - Sure.
- 00:27:302 (6,7) - Whistles? Similar pattern as 00:25:367 (5,6) - Added one on (7). Decided to remove on (5) for 00:25:367 (5,6) so I left (6) for 00:27:302 (6,7) without one.
- 01:14:238 (1,2,3,4) - 40% volume works better for me. The current setting for 1/8s is a bit too loud. 40% is a bit too low for me but I agree that it's too loud so I dropped it 10%
- 01:23:915 (1) - Same as i mentioned in Easy.
i love yuzu songshaha thanks!
good luck!!!! <3
Just one thing to mention about the spinner. I'm not really sure about ending the spinner there as the mp3 is actually cut from the full version of the song so that sound shouldn't really even be there lol :3
Thanks for the mods and stars! Both were very helpful!
All diffs updated~