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LiSA - traumerei -TV ver.-

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Total Posts
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Topic Starter
Kite
This beatmap was submitted using in-game submission on 11 December 2019 at 05:30:54

Artist: LiSA
Title: traumerei -TV ver.-
Source: 幻影ヲ駆ケル太陽
Tags: cilvery lunarsakuya Genei wo Kakeru Taiyou Day Break Illusion Hideo Nekota akkin Aniplex
BPM: 190
Filesize: 5445kb
Play Time: 01:28
Difficulties Available:
  1. Cilvery's Hard (3.42 stars, 230 notes)
  2. Easy (1.8 stars, 95 notes)
  3. Insane (4.47 stars, 305 notes)
  4. Sakuya's Normal (2.22 stars, 116 notes)
Download: LiSA - traumerei -TV ver.-
Information: Scores/Beatmap Listing
---------------
Normal difficulty by LunarSakuya
Hard difficulty by Cilvery

Thanks a lot!
CakiP
go ahead~

しるべりさんもがんばってー!
Cilvery

CakiP wrote:

しるべりさんもがんばってー!
ありがよん!
LunarSakuya
~

SPOILER
osu file format v12

[General]
AudioFilename: 04 - traumerei -TV ver.-.mp3
AudioLeadIn: 0
PreviewTime: 42487
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:traumerei -TV ver.-
TitleUnicode:träumerei -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Kite
Version:Sakuya's Normal
Source:Genei wo Kakeru Taiyou
Tags:
BeatmapID:321753
BeatmapSetID:126289

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Genei.wo.Kakeru.Taiyou.full.1573090.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4754,315.789473684211,4,2,0,70,1,0
29938,-111.111111111111,4,2,0,70,0,0
37517,-100,4,2,0,70,0,0
42648,-95.2380952380952,4,2,0,80,0,1
62865,315.789473684211,4,2,0,70,1,1
62865,-100,4,2,0,80,0,1
72970,-95.2380952380952,4,2,0,80,0,1
81733,-95.2380952380952,4,1,0,50,0,1
82917,-95.2380952380952,4,2,0,80,0,1
85601,-100,4,2,0,80,0,0


[Colours]
Combo1 : 196,43,213
Combo2 : 251,147,253
Combo3 : 254,230,255
Combo4 : 237,47,253

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256,192,85680,12,0,88522,0:0:0:0:

hope distance snap isnt too big
Haneure
Yaaay salami mod incoming~ \o/ From my modding queue~

(Not very experienced at modding, but I'll try my best QQ)

Everything I say are all suggestions, please keep that in mind!


Insane


  • 00:05:069 (2,3) - I'd suggest curving these two notes up a little bit to create a bit of a neater upward curve from the end of 00:04:754 (1) to the start of 00:05:385 (4) :D Or you could move 00:04:754 (1) up a tiny bit and lower 00:05:227 (3) to make a neater downward curve...?

    00:09:175 (5) - Normal hitsound?

    00:11:069 (5) - add a whistle to highlight the piano chord in the background? o:

    00:11:385 (6) - ^

    00:11:859 (7) - space this out more from the previous slider? :3 maybe move it to the right onto the location of 00:12:806 (2) ... ?

    00:12:332 (9) - move to x:144 / y:32 (goes together with ^ :D)

    00:13:438 (4) - add a whistle :D

    00:14:227 (7) - ^

    00:14:859 (1) - ^

    00:16:122 (1) - ^ whistle-desu

    00:17:385 (1) - ^

    00:16:754 (4) - ^ not enough cowbell = add whistle

    00:24:648 (7) - Consider moving this note down below 00:24:332 (6)? Because the pitch of LiSA's voice drops as well o: like, to x:368/y:344 or something.

    00:39:648 (3,4) - Switch the order of these two?

    00:41:385 (1) - Slow down the slider speed even more? To me, there isn't a hugely noticeable change... o:

    00:59:227 (4) - Increase the length of this slider by another quarter note to match the length of 00:58:754 (3) to match the vocals a little more closely right there?

    01:25:444 (4) - Remove this note maybe? To put a greater emphasis on the final drop of the song..
Cilvery

  • 00:07:438 (1) - Space this out a little more from this slider to the next at 00:07:911 (2) somehow?...

    00:10:911 (4) - Put this an eighth note later at 00:11:069 (4) and add a whistle? (To put a slight emphasis on the piano chord that comes in :D)

    00:11:543 (6) - I don't feel like this 1/8th note slider really fits... ._. make it into one quarter note slider instead? Or make 00:11:227 (5) into a repeat slider and add a single note at 00:11:701 (6)?

    00:11:701 (6) - Add a whistle :D

    I dunno, couldn't really find much with this difficulty :? Sorry!
...I tried? .u. Sorry for the half-mod, but I didn't manage to find much with Sakuya's Normal and the Easy difficulty of the map ;-; Both look pretty nice to me~

Nice song btw :D And nice maps~
Knotts
Coool :D
Snaggletooth
Mod.

  1. Combo-color 3 and 4 are almost identical. Remove 4 or make it darker/lighter.
  2. No Tags?
  3. Checked Easy & Insane; seemed perfectly fine. c:

[Sakuya's Normal]
  1. Rhythmical Issue
    1. 00:08:543 (5) - From the beginning till this slider, you've been mapping the snares, which made me
      assume, this slider would be mapped on snares too, but it wasn't so I missed it. Playing int through multiple times,
      this slider was irritating because it is mapped on a beat that is rather quiet compared to the snare. You should really concider
      to keep mapping the snare on this spot, this will make things easier and more pretty.

    2. 00:40:754 (6) - Well, it's not that this is really change-worthy - just a thought. How about extending it to the blue tick to
      fit the snare? Right now it's neither correctly on beat nor is it really off beat. Just an idea.

[Cilvery's Hard]


  • Raise AR by one: I found it exceptionally hard to properly read your map. After I raised AR to 8, I was able to pass it.
    you should really consider raising it and considering that this hard is more difficult than another hard, it shouldn't be a big problem.
  1. Rhythmical Issue
    1. 00:06:490 (6) - This slider should be replaced. There is no beat in the background that would justify a stream.
      Right now, this is more a distraction than something fun to play. I would use the Term 'overmapped'.
      To fix this, I would simply replace the repeat slider and the circle afterwards. This would follow the guitar more nicely
      and it wouldn't make it so difficult to read.

    2. 00:10:280 (2) - ^
    3. 00:11:543 (6) - ^
    4. 00:12:806 (2) - ^
    5. 00:15:332 (2) - ^
    6. 00:16:596 (6) - ^ + you should have a hitcircle on 00:16:754 since there is an important downbeat
    7. 00:59:859 (6) - ^
    8. 00:07:280 & 00:07:754 - Both have rather strong and important beats. Having a slider end there is really non-benefitial. It would
      really add to the feel of this map to have a slider start there or having to hit a circle. Of course this would require a lot of remapping, which
      is why I also brought some examples as to how you could map this.

      This rhythm highlights the guitar which is the most prevelant on this spot - it also simplifies the beat.

    9. 00:45:175 - This downbeat is quite important and powerful when mapped correctly. Right now that
      power and fun is taken away because you release on downbeat, instead of well, 'beating' it with a hitcircle or slider
      start. Personally, I would try to add a 1/1 Slider from that point on, but I understand that it would require a
      lot of remapping. I found an Anti-Jump to be the better
      solution.

    10. 00:47:701 - Similar as above, but without the anti-jump.
    11. 01:02:865 - 01:12:970: Alright. Take this one with a grain of salt, as this is only my opinion. Remap.

      This part has a very obvious rhythmical change. The focus now dosn't lie so much on the Vocals or bassdrum, and more on the cymbal
      and the snare. It's rather painful to miss that chance to get a new rhythm and some variety into your map because right now
      you use very similar rhythms throughout the map. Most of this can be mapped with well-placed 1/1 sliders and since this is a
      hard, I don't think it will hurt much in terms of difficulty either.

  2. Cosmetical Issue
    1. 00:10:911 (4,5) - Anti-Jump on AR7 ist hard to read as the approachcirles close in at a very similar pace than a
      regular 1/2 beat. if you really want to keep it, NC (5) (Use a diffrent combocolor, since they are almost the same right now) to
      mark it, and to make the player pull back a little and stop for a moment.
    2. 00:21:017 (3,4) - ^
Euny

  • [list:1337][list:1337]hello~EvilElvis' request!
  • General
  1. change bg ratio size 16:9 or 4:3
  2. this is tvsize? i think should be better to add video :)
  3. umm.. add tag for your gd mappers account.
  • Easy
  1. 00:20:543 (2,3) - how about make these for 1and1/2 slider?
  2. 01:00:332 (1,1) - umm. isnt too close?xD... i'm unsure this . you should read this forum ;) >> https://osu.ppy.sh/forum/p/3359424
  • Sakuya's Normal
  1. just a little hitsound problem. i dont know your rules of whistle sounds. first, you put for this front, 00:08:543 (5)
    yeah, this is big white tick i know. but, 00:11:385 (4) i dont know why you put whistle for this reverse arrow. :o
  2. 00:24:964 (1) - hmm, put whistle for this note?
  3. 01:19:286 (4) - i think its not good overlap with 01:18:022 (1) - this. how about using my code?
    248,136,79286,2,0,B|207:187|207:187|149:230|162:296,2,188.999994232178,0|2|0,0:0|0:0|1:0,0:0:0:0:
  • Cilvery's Hard
  1. 01:02:859 (1) - check aimod. resnap plsease~
  2. 01:03:496 (3,4,5,6) - and these. i think little bit hard to read. how about change that for reverse sliders?
  • Insane
  1. 00:12:332 (9,1) - NC swap?
  2. 00:47:385 (4) - move it on x310y127 for better place with 00:47:701 (1) - this slider:)
nice set :D good luck with it o/

Topic Starter
Kite
Thanks for the mods!
I'll submit the update soon~
Want 2 Buy Avon

[Easy]
  1. 00:06:175 (2,3) - I'd make these flow more, maybe make 2 a curve since you can't really make it flow lineraly into 3
  2. 00:21:332 (4,1) - This blanket it off a little bit near the head
  3. 00:40:122 (3) - I'd make this curve using a note as a templete :< I think it'd look nicer
  4. 00:48:648 (4) - It feels odd to skip the downbeat here and makes it play awkwardly I think
  5. 01:00:332 (1,1) - This is unrankable for an easy, there isn't enough recovery time after the spinner (I think it's 1 measure but idk honestly)
[Sakuya's Normal]
  1. 00:11:069 (3,4) - Blanketu
  2. 00:46:122 (2,3) - ^
  3. 00:48:648 (2,3) - Blanket could be a bit better
  4. 00:52:438 (4,1) - ^
  5. 01:18:022 (1,4) - I don't think overlapping them like this is that good of an idea, maybe change it?
  6. 01:25:680 (1) - It seems weird that the spinner on the normal is way shorther than the one on the easy (poke kite about maybe making his shorter)
[Cilvery's Hard]
  1. 00:04:754 (1,3) - Blanket could be a little better
  2. 00:37:596 (1) - This spinner seems realllllly lazy to me, there's so much going on in the song, that you can actually map since it's a hard and it's just a spinner, I'd change it
  3. 00:43:596 (5,6) - Blanket could be better
[Insane]
  1. 00:42:175 (3) - Maybe you could slowdown this slider if you wanted
  2. Too good for me
Good luck getting your map ranked c:
Topic Starter
Kite
Thanks for the mod!
Fixed the spinner on easy difficulty for now and applied better timing.. no idea why the heck I had a 2nd red line during the kiai.
I'll go over the rest in a bit
Sc4v4ng3r
I'll say in advance, I just started out on modding, sorry if it's bad :(

Sakuya's Normal
I love the difficulty so much :D. Only thing I find wrong is the spinner at 01:25:679 (1). Maybe give a bit more window for the spinner to initiate?

Clivery's Hard
00:37:600 - 00:41:389 It's better to place some sliders and circles, instead of spinner tbh. Maybe something like this? http://puu.sh/hrazL/d2fa6af755.jpg
01:25:600 (1) - I think this spinner's length should be matching with Easy's and Normal's so maybe extend this to 01:28:521?
And I love the hitsounding :D

Insane
00:48:652 (3) - I think this slider is a bit weird on its shape. Fix the shape into something else maybe? (my opinion)
01:01:442 - 01:02:784 This can be a stream, something like this : http://puu.sh/hraRf/a0199cf8c9.jpg
Other than that, seems all fine :D
Kroytz
hihi~

a mod thing

Easy


00:20:863 (3) - I was told by a BN before having 1/2 sliders can be a little too complicated for Easy difficulties. To work with longer sliders might be better, but this doesn't matter to me personally.
00:35:073 (1,2,3,4) - (3,4) could be a mirror of (1,2) instead of coming up.
00:52:758 (1,2,3,4) - This rhythm here is different than this verse's rhythm 01:12:968 (1,2,3,4) - The former might be a little harder though because of three single taps. Can easily replace two notes with slider. I also don't think that the slider ends should touch the big white tick [ie 01:16:758 (1) - ] but it plays fine as is, so it's whatever.
01:00:968 (2,3) - Have (3) on the same y coordinate as (2) so that (1,2,3) has a cleaner edge.

Sakuya's Normal


00:08:547 (5) - I think this feels awkward simply because the dominant sound starts at the red tick and not the white tick. It should follow the same rhythm as 00:04:758 (1,2) -
00:11:389 (4,5,1) - The flow is good from (2,3,4) but because of the reverse arrow with (4) and coming back to (5), it feels like the flow is lost and sort of "reset". I think the flow can be slightly improved by not coming back to blanket. and instead follow the direction of the reverse arrow.
00:20:231 (2) - This should reverse arrow like how you did in this part 00:15:179 (1) - and also, this slider end 00:14:547 (5) - shouldn't be mapped to the white tick. That tick should be reserved for a single note like how you did here 00:19:915 (1) -
00:25:284 (2) - Maybe have the x values equal?
00:40:758 (6) - ^ or maybe even curve more against the (5) slider end as a means to blanket it.
01:19:284 (4,2) - could fix/re position these two sliders so the overlap doesn't look so glaring.

Cilvery's Hard


00:18:494 (5,6) - This can have aesthetic design like how you did here 00:07:442 (1,2) -
00:24:652 (8,1) - spacing between these two are a little tight.
00:30:021 (4) - SV change = NC
00:48:021 (1,2) - Dramatic change in spacing. It's also slightly more spaced out than the rest of similar combos. [ie 00:55:600 (2,3) - and 01:00:968 (3,4) - ]

Insane


00:12:336 (9,1) - Spacing is awkward. It seems like the (1) wants to get emphasized but the music is quiet there.
00:50:863 (1,2) - - I wanna say it sounds rhythmically better if it repeats this again 00:50:231 (1,2,3) -
01:01:442 (1) - Why not just map the beats here instead of spinner? It's the same thing as 00:50:231 (1,2,3,1,2,3,4,5) -
01:24:968 (1,2,3,4,1) - Can create a star pattern or any kind of pattern here if you map this beat 01:25:600 - and then can place spinner on following blue or red tick.
Topic Starter
Kite
Haven't checked in here for a long time, I am terribly sorry!
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