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Pendulum - Crush

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Panino103
I'm here because I like the song, so enjoy my mod! :D

[Hard]

_ 00:38:600 (1,5) - Maybe it's better if you do like this:
_ 00:42:048 (3,1) - Add a circle between the two on the red (or 1/2)
_ 00:49:462 (10,1) - Maybe it's better if you do like this:
_ 01:14:117 (9,10,11) - Why is there a triplet? The song's not these notes.

[Insane]

_ 00:26:359 (6,7,8,9,10,11,12,13) - Why are there triplets? The song's not these notes.
_ 00:37:048 (5) - ^
_ 00:44:204 (1,2) - ^
_ 00:45:411 (6) - ^

|_______________________________________________________________________|

Good luck!~
Topic Starter
Wakia_old

Panino103 wrote:

I'm here because I like the song, so enjoy my mod! :D

[Hard]

_ 00:38:600 (1,5) - Maybe it's better if you do like this: ok
_ 00:42:048 (3,1) - Add a circle between the two on the red (or 1/2) ok
_ 00:49:462 (10,1) - Maybe it's better if you do like this: ^
_ 01:14:117 (9,10,11) - Why is there a triplet? The song's not these notes. ok

[Insane]

_ 00:26:359 (6,7,8,9,10,11,12,13) - Why are there triplets? The song's not these notes. ok
_ 00:37:048 (5) - ^ ^
_ 00:44:204 (1,2) - ^ ^
_ 00:45:411 (6) - ^ ^

|_______________________________________________________________________|

Good luck!~
Thank you for modding and playing!
I'll do my best so that the MAP is better than now!
Akareh
Hi! M4M!

General

Hitsounds seem to be placed randomly, but I'm not good with them, so I can't help.

Easy
00:21:704 (4) - This should be symmetrical with 00:19:635 (1) . Place it at x:104 y:192. Remember to space 00:22:048 (1) later!
00:22:048 (1) - I don't recommend you to use reverse sliders on easy, they can be confusing to new players.
00:31:704 (3) - Move this to x:232 y:336
00:38:600 (4) - You can't use this on Easy, sorry, It's too confusing for new players. Delete 5 and do this http://puu.sh/4dRIw.jpg
00:41:359 (1) - The rhythm is pretty weird here, try this http://puu.sh/4dROm.jpg
00:44:117 (1) - I don't recommend you to use reverse sliders on easy, they can be confusing to new players.
00:46:876 (1) - ^
00:49:635 (1) - ^
00:52:393 (1) - ^
01:28:255 (1) - This kiai time ends at 01:28:945 (2) . It should end at 01:50:324 .

Normal

00:16:186 (4) - Move this to x:384 y:256
00:18:255 (5) - This overlaps with 00:16:876 (2) you SHOULD avoid that, specially on easy and normal.
00:20:324 (2) - Move to x:400 y:264
00:21:014 (3) - Move to x:208 y:320
00:26:531 (3) - Move one grid up.
00:29:290 (5) - Overlap again, avoid that.
00:53:773 (6) - Move last slider point two grids up.
01:34:462 (2) - Move one grid down.

Hard

00:15:842 (2) - Move one grid left
00:26:704 (3) - One grid up.
00:44:635 (2) - Move one grid left, one grid down. Move the middle slider point one grid down.
00:54:117 (7) - Use grid level 4 ( View > Grid Level 4) and move this one grid up.
01:08:255 (8) - Move to x:272 y:184

Insane

I can't play this, it's too fast for me. I would lower the Drain rate and Overall Difficulty by one, though.

00:18:773 - Add a note here.
00:45:152 (1) - NC?
01:19:980 (1) - ^
01:23:945 (1) - ^
01:29:462 (1) - ^
01:32:393 (1) - ^
01:35:497 (1) - ^
01:40:497 (1) - ^
01:43:428 (1) - ^
01:46:531 (1) - ^
01:48:600 (7) - NC
01:48:945 (1) - Delete NC
01:49:290 (3) - NC


That's all I could find, Good luck! :)
Topic Starter
Wakia_old

Akareh wrote:

Hi! M4M!

General

Hitsounds seem to be placed randomly, but I'm not good with them, so I can't help.
Hitsound is 1 time only or 2 time and 4 time.
It is in accordance with the 4 time.

Easy
00:21:704 (4) - This should be symmetrical with 00:19:635 (1) . Place it at x:104 y:192. Remember to space 00:22:048 (1) later! ok
00:22:048 (1) - I don't recommend you to use reverse sliders on easy, they can be confusing to new players. I like this silder and rhythm,sorry.
00:31:704 (3) - Move this to x:232 y:336 ok
00:38:600 (4) - You can't use this on Easy, sorry, It's too confusing for new players. Delete 5 and do this http://puu.sh/4dRIw.jpg So there is a lower OD
00:41:359 (1) - The rhythm is pretty weird here, try this http://puu.sh/4dROm.jpg Can’t be it
00:44:117 (1) - I don't recommend you to use reverse sliders on easy, they can be confusing to new players.
00:46:876 (1) - ^ I like this silder and rhythm,sorry.
00:49:635 (1) - ^ ^
00:52:393 (1) - ^ ^
01:28:255 (1) - This kiai time ends at 01:28:945 (2) . It should end at 01:50:324 . oh...thanks!

Normal

00:16:186 (4) - Move this to x:384 y:256 ok
00:18:255 (5) - This overlaps with 00:16:876 (2) you SHOULD avoid that, specially on easy and normal. ^
00:20:324 (2) - Move to x:400 y:264 ^
00:21:014 (3) - Move to x:208 y:320 ^
00:26:531 (3) - Move one grid up. ^
00:29:290 (5) - Overlap again, avoid that. ^
00:53:773 (6) - Move last slider point two grids up. I've arranged a little.
01:34:462 (2) - Move one grid down. ^

Hard

00:15:842 (2) - Move one grid left I've arranged a little.
00:26:704 (3) - One grid up. ^
00:44:635 (2) - Move one grid left, one grid down. Move the middle slider point one grid down. ok
00:54:117 (7) - Use grid level 4 ( View > Grid Level 4) and move this one grid up. ^
01:08:255 (8) - Move to x:272 y:184 ^

Insane

I can't play this, it's too fast for me. I would lower the Drain rate and Overall Difficulty by one, though.

00:18:773 - Add a note here. 18:773?really?
00:45:152 (1) - NC? I'm NC to 1 time only.
01:19:980 (1) - ^ ^
01:23:945 (1) - ^ ^
01:29:462 (1) - ^ ^
01:32:393 (1) - ^ ^
01:35:497 (1) - ^ ^
01:40:497 (1) - ^ ^
01:43:428 (1) - ^ ^
01:46:531 (1) - ^ ^
01:48:600 (7) - NC ^
01:48:945 (1) - Delete NC ^
01:49:290 (3) - NC ^


That's all I could find, Good luck! :)
Thank you for modding and playing!
I'll do my best so that the MAP is better than now!
Rayz141
short mod
it's all personal suggestions
i suck at Insane diffs, so i'll skip it
[Easy]
00:26:876 (4,5,1) - stack this
00:38:600 (4) - [Normal]
00:38:255 (6) - delete or stack with (5)
01:17:911 (3) - add 1 reverse and remove 01:18:600 (4)
01:30:324 (5) - remove reverse
[Hard]
00:53:773 (1,2,3,4,5) - try this
Topic Starter
Wakia_old

Rayz141 wrote:

short mod
it's all personal suggestions
i suck at Insane diffs, so i'll skip it
[Easy]
00:26:876 (4,5,1) - stack this ok
00:38:600 (4) - ^[Normal]
00:38:255 (6) - delete or stack with (5) ok
01:17:911 (3) - add 1 reverse and remove 01:18:600 (4) ^
01:30:324 (5) - remove reverse I like this silder and rhythm,sorry.
[Hard]
00:53:773 (1,2,3,4,5) - try this I like this silder and rhythm,sorry.
Thank you for modding and playing!
I'll do my best so that the MAP is better than now!
10crystalmask01
Ello o3o Random mod!

[Easy]
Kai time at 01:28:255 - 01:50:324 (You made it end to early, please fix!)
Since your new to mapping, I'll tell you this: It's not bad :)
However, you've overused a lot of hit circles, and the flow is a bit messy.
00:25:152- Ty using a 1/1 slider here, and remove the 00:25:497 (2) - like this:
Since you've overused the hit circles quite a bit :S
00:27:221 (5,1) - Replace with 00:22:048 (1) - for consistency.
00:33:083 (1) - Add a finish to the head by double-clicking it on the timeline like this:
Also,move the tail up, so its not in between the two previous notes.
00:55:152 (4) - Add finish
01:11:704 - 01:16:531 This is an example of overusing hit circles. Doing this creates a really bland boring rhythm so try to spice it up with sliders and hit circles instead.
Here's a rhythm suggestion:


[Normal]
00:18:255 (5) - Place on the other side of notes 00:17:911 (4,6) - , it's being overlapped by 00:16:876 (2) -
00:29:290 (5) - ^ Flip right.

Okay, the rhythm looks better then the previous one I guess,but the flow is still pretty messy and lacks style :( A friendly suggestion is to try and place your objects moving around the corners and edges of the map, rather then through it, sicne you're using a lot of straight and slightly curved sliders.

[Hard]
The flow in this diff ids exactly the type of flow that should be seen In Normalas well :P
But, you've used too many 1/1 sliders on this diff. Rarely seeing any long sliders (yet, I can already see many spots that could use a long slider)
For example, 01:30:324 - 01:31:359 Try this rhythm:
First slider follows the 'going' and second slider follows the words 'down' you hear the vocals sing.
And at 01:33:773 - 01:34:117
01:42:048 - 01:42:393
[Insane]
Don't know much about this one yet, sorry! :(

Hope this helps~! ^^
Topic Starter
Wakia_old

10crystalmask01 wrote:

Ello o3o Random mod!

[Easy]
Kai time at 01:28:255 - 01:50:324 (You made it end to early, please fix!)
Since your new to mapping, I'll tell you this: It's not bad :)
However, you've overused a lot of hit circles, and the flow is a bit messy.
00:25:152- Ty using a 1/1 slider here, and remove the 00:25:497 (2) - like this:
Since you've overused the hit circles quite a bit :S
00:27:221 (5,1) - Replace with 00:22:048 (1) - for consistency.
00:33:083 (1) - Add a finish to the head by double-clicking it on the timeline like this:
Also,move the tail up, so its not in between the two previous notes.
00:55:152 (4) - Add finish
01:11:704 - 01:16:531 This is an example of overusing hit circles. Doing this creates a really bland boring rhythm so try to spice it up with sliders and hit circles instead.
Here's a rhythm suggestion:


[Normal]
00:18:255 (5) - Place on the other side of notes 00:17:911 (4,6) - , it's being overlapped by 00:16:876 (2) -
00:29:290 (5) - ^ Flip right.

Okay, the rhythm looks better then the previous one I guess,but the flow is still pretty messy and lacks style :( A friendly suggestion is to try and place your objects moving around the corners and edges of the map, rather then through it, sicne you're using a lot of straight and slightly curved sliders.

[Hard]
The flow in this diff ids exactly the type of flow that should be seen In Normalas well :P
But, you've used too many 1/1 sliders on this diff. Rarely seeing any long sliders (yet, I can already see many spots that could use a long slider)
For example, 01:30:324 - 01:31:359 Try this rhythm:
First slider follows the 'going' and second slider follows the words 'down' you hear the vocals sing.
And at 01:33:773 - 01:34:117
01:42:048 - 01:42:393
[Insane]
Don't know much about this one yet, sorry! :(

Hope this helps~! ^^

Sorry, it is difficult long sentence's pass Translator.
It was improved only understand range.

Thanks for Playing and Modding!
youtubeunicorn123
Awesome map! I deem the most helpful map ever. It helped me get better at Catch the Beat. = w =" Though I'm a noob at it. :D
Topic Starter
Wakia_old

youtubeunicorn123 wrote:

Awesome map! I deem the most helpful map ever. It helped me get better at Catch the Beat. = w =" Though I'm a noob at it. :D
Thank you for reviewed!

You make at CTB?
I didn't collaborated in the past.
So, would not it well at first...
All right?
Zetera
I'll make you a muzu and an oni for the set, if you want.
youtubeunicorn123
Thank you for reviewed!

You make at CTB?
I didn't collaborated in the past.
So, would not it well at first...
All right?


Are you saying that am I good with CTB yet?
Well, yes! I'm improving. :D


SPOILER
I'm level 72 from playing all those marathons. My hand hurts~ :o
Topic Starter
Wakia_old

Sala- wrote:

I'll make you a muzu and an oni for the set, if you want.
Thank you for reviewed!

I want TaikoMap,
So, I want your Map!
I hope you will take this into consideration :)
Topic Starter
Wakia_old

youtubeunicorn123 wrote:

Are you saying that am I good with CTB yet?
Well, yes! I'm improving. :D


SPOILER
I'm level 72 from playing all those marathons. My hand hurts~ :o
Words is difficult, but I think it is probably transmitted :idea:
I hope you will take this into consideration :)
Zetera
Okay, I'll do my best!

Here are my Muzukashii and my Oni, feel free to remane the diffs to Sala-'s Muzukashii/Oni if you want.
Topic Starter
Wakia_old

Sala- wrote:

Okay, I'll do my best!

Here are my Muzukashii and my Oni, feel free to remane the diffs to Sala-'s Muzukashii/Oni if you want.
Thanks!! I'm counting on you ;)
Your name attached to the MAP. :D
Zetera
It seems like you don't know how to put a guest diff in a mapset. Let me tell you how to do it:

First you copy one of your diffs. There is a .osu-File in your song folder, copy one of them and delete the text.
Then you choose one of the guest diffs and insert it into the blank .osu-file.
There you go.
Do this twice for the Muzu and the Oni.
Topic Starter
Wakia_old

Sala- wrote:

It seems like you don't know how to put a guest diff in a mapset. Let me tell you how to do it:

First you copy one of your diffs. There is a .osu-File in your song folder, copy one of them and delete the text.
Then you choose one of the guest diffs and insert it into the blank .osu-file.
There you go.
Do this twice for the Muzu and the Oni.
Are you sure about this?
I'm sorry if I'm mistaken.
I'm not good at English :cry:
Zetera
I just want you to put my diffs into your mapset. If you want them, of course.
Topic Starter
Wakia_old

Sala- wrote:

I just want you to put my diffs into your mapset. If you want them, of course.
Ask it!
I made the difficulty of the drum two.
Can I collaborate with this?
Zetera
I already made the full difficulty, so it's kinda late. :c

You can add a diff made by yourself though.
Topic Starter
Wakia_old

Sala- wrote:

I already made the full difficulty, so it's kinda late. :c

You can add a diff made by yourself though.

OK.thanks!
What I should I do?
I should I make a new level of difficulty?
Should I receive a MAP that you have completed?

Sorry for the bad English :o
Zetera
You already received 2, there are no more to come. You can make the Kantan and Futsuu.
Zetera
Look, you only made the difficulties appear in the set, but the map is what I sent you. You need to copy the text of the data I sent you and put it in the fitting .osu's. So check the text of Muzukashii by me, then copy everything out of the data. Afterwards you paste it into Sala's Muzukashii in your folder. If you don't have the data anymore, we have a problem, because I don't have it either.
Topic Starter
Wakia_old

Sala- wrote:

Look, you only made the difficulties appear in the set, but the map is what I sent you. You need to copy the text of the data I sent you and put it in the fitting .osu's. So check the text of Muzukashii by me, then copy everything out of the data. Afterwards you paste it into Sala's Muzukashii in your folder. If you don't have the data anymore, we have a problem, because I don't have it either.
I get the text to you.
I want to copy to "Muzukasii" it.

Would this be OK?

I'm sorry to trouble you :o
Zetera
Yes, if you have the text, copy it into the "Muzukashii"-file. Do the same for "Oni".
Topic Starter
Wakia_old

Sala- wrote:

Yes, if you have the text, copy it into the "Muzukashii"-file. Do the same for "Oni".
I guess I'm not getting the text yet?
You wait to send a text to a file browser somewhere.
Zetera

Wakia wrote:

Sala- wrote:

Yes, if you have the text, copy it into the "Muzukashii"-file. Do the same for "Oni".
I guess I'm not getting the text yet?
You wait to send a text to a file browser somewhere.

I did actually send you the text, but I don't have it anymore. guess you will have to delete the diffs again. I am not remapping them. :c
Suzully
なんやかんや結局めちゃくちゃ遅くなりましたすみません ;x;

[General]

  • おそらくオフセットを変えた後にスナップしていないことが原因だと思いますが、緑線がそれぞれ4msずつくらい前にズレてます。ヒットサウンドを変える緑線は前にズレていても問題ありませんが、KIAIをON/OFFさせる緑線はズレているとアウトなので、しっかり直しておきましょ~
    一番最後のスピナーで、finishサウンドがついている難易度とついていない難易度があります。統一しましょーう
[Easy]

  • Normalとの兼ね合いですが、ODは-1しても良いと思います。
  1. 00:22:052 (1,2) - スペーシングがめっちゃ狭くなっちゃってます。初心者は叩くタイミングを間違えちゃうので要修正!o/
  2. 00:38:604 (4) - ボーカルの音が伸びているところでもあるので、1/4スライダーの3回折り返しではなく1/2スライダーの1回折り返しでも良いかもしれません。ここを変えるメリットもあって、「1/4スライダーの3回折り返しだと初心者は読めないよ!」とBATに指摘される可能性を潰せます(・w・)ノ
[Normal]

  • 素直な配置で良いNormal譜面だと思います。だからこそ01:25:501 (1,2,3,4,5)のようなところが少し乱雑な置き方に見えてしまいますが、余裕があればちょっと改善してみてください(・ω・)ノ
    ARは+1してもいいかも
  1. 00:16:880 (2,5) - びみょ~なところですが、(2)のコンボバーストで(5)の折り返し部分が見えづらくなって初心者には優しくない感じになっています。もう少しズラして置いた方が良いと思います~
  2. 00:27:915 (2,5) - 同上
[Hard]

  • 綺麗にまとまっているdiffだと思うので、やや細かいですが少し気になった部分だけ~
  1. 00:15:501 (6,7,8) - この3つのスペーシングがグリッド1つ分異なっていて、気にする人は気にしてしまうので、重箱の隅をつつかれる前に直しちゃいましょう!
  2. 00:37:225 (6) - (5)と密着しているように見えてしまってもったいない感じがします。終端をもっと外側に向けるか、スライダー自体を曲線にしてしまってはどうでしょうか。
[Insane]

  • stack leniencyの値が1というのは非常に珍しい設定だと思いますが、特別な事情がない限りはデフォルトの0.7にしておいた方が、のちのちBATにうるさく言われなくて済むと思いますー。
  1. 00:09:466 (4,1,2) - (1)が(4)のスライダーの終端に合わせて置かれているのに対し、(2)がグリッド線に合わせて置かれているので、スタックがズレてしまっています。(2)も綺麗に合わせちゃいましょう。
  2. 00:09:725 (1,2,3,4,5,6,7,8,9,10,11) - 少し細かなことになるのですが、この3連打4セットの配置はただスペーシングに沿っているだけで、プレイングとして単調に思えてしまいます。こういった部分で例えば下のように少し工夫を加えた配置にするだけでも、譜面の味が変わってきますよ!一度試してみてください(・ω・)ノ
  3. 00:18:949 (7,1,2,3) - 流れは綺麗なんですが、少し工夫を加えると見た目も綺麗になってより魅力が増しますよ~!(下図は(7,1,2)を対称配置に変え、(3)を(2)のスライダーの弧に沿うような場所に移動させてます)
  4. 00:26:363 (6,7,8) - この3連打だけ無作為にスペーシングが(5)から離れている感じになってしまっているので、スペーシングを統一して置いた方がいいと思いますー
  5. 00:41:363 (5,6,7,8) - 配置のアイデアは良いと思います!が、スライダー同士が触れ合っているのは見栄えが悪い&スキンが被って見えづらいというデメリットがあるので、それぞれ離して置いてみてはどうでしょうか?
  6. 00:43:777 (3,1,2) - きちんとスライダーの終端に重なっていないため、プレイするときにズレて表示されてしまっています(テストモードで確認してみてください)。ここは直すべきところです o/
  7. 00:49:121 (8,9,10,11,12) - 面白い配置なのですが、少し横のブレ幅が大きいと感じます。譜面全体として難易度が高くないので、ややカーソルのAIMが必要とされるこの配置はプレイヤーに好まれないかもしれません。素直な連打、もしくは少し横ブレを減らしたストレート目な配置に変えてみてはどうでしょうか?
  8. 01:13:432 (5) - New Combo入れちゃいましょう。区切りも良いですし、見栄えも良くなります。
  9. 01:22:742 (1,2,3,4,5,6,7) - 面白い配置で好きです :)
  10. 01:27:742 (7,8,9,10,11) - ここから次にかけて曲が盛り上がるところなので、もっとストレートな配置にして勢いをつけてしまっても良いのではないでしょーか
  11. 01:33:777 (1,2,3,4) - 上の方で書いたことと一緒です~
  12. 01:36:018 (7,8,9,10,11) - ぜひとも(6)に沿わせる形で置きたいですね~
  13. 01:48:432 (6) - この辺りの流れはめちゃくちゃ好きなんですが、この(6)をもっと左側に置くとカーソル運びがよりスムーズになって気持ちよく叩けますよー!

うーん、自分が初心者の頃はこんな綺麗に譜面を作れただろうか・・・。
譜面のクオリティはRankまでもう一伸び!というところまで迫ってます!
十分狙える譜面だと思うので、ぜひあと少し改善してみてください。
Topic Starter
Wakia_old
I did actually send you the text, but I don't have it anymore. guess you will have to delete the diffs again. I am not remapping them. :c[/quote]

Though you had a hard time, I'm sorry I have gone a miss...
I was what to do?
Topic Starter
Wakia_old

Suzully wrote:

なんやかんや結局めちゃくちゃ遅くなりましたすみません ;x;

[General]

  • おそらくオフセットを変えた後にスナップしていないことが原因だと思いますが、緑線がそれぞれ4msずつくらい前にズレてます。ヒットサウンドを変える緑線は前にズレていても問題ありませんが、KIAIをON/OFFさせる緑線はズレているとアウトなので、しっかり直しておきましょ~ 修正しました。
    一番最後のスピナーで、finishサウンドがついている難易度とついていない難易度があります。統一しましょーう 修正しました。
[Easy]

  • Normalとの兼ね合いですが、ODは-1しても良いと思います。 修正しました。
  1. 00:22:052 (1,2) - スペーシングがめっちゃ狭くなっちゃってます。初心者は叩くタイミングを間違えちゃうので要修正!o/ 修正しました。
  2. 00:38:604 (4) - ボーカルの音が伸びているところでもあるので、1/4スライダーの3回折り返しではなく1/2スライダーの1回折り返しでも良いかもしれません。ここを変えるメリットもあって、「1/4スライダーの3回折り返しだと初心者は読めないよ!」とBATに指摘される可能性を潰せます(・w・)ノ 修正しました。
[Normal]

  • 素直な配置で良いNormal譜面だと思います。だからこそ01:25:501 (1,2,3,4,5)のようなところが少し乱雑な置き方に見えてしまいますが、余裕があればちょっと改善してみてください(・ω・)ノ 修正しました。
    ARは+1してもいいかも 修正しました。
  1. 00:16:880 (2,5) - びみょ~なところですが、(2)のコンボバーストで(5)の折り返し部分が見えづらくなって初心者には優しくない感じになっています。もう少しズラして置いた方が良いと思います~ 修正しました。
  2. 00:27:915 (2,5) - 同上 修正しました。
[Hard]

  • 綺麗にまとまっているdiffだと思うので、やや細かいですが少し気になった部分だけ~
  1. 00:15:501 (6,7,8) - この3つのスペーシングがグリッド1つ分異なっていて、気にする人は気にしてしまうので、重箱の隅をつつかれる前に直しちゃいましょう! 修正しました。
  2. 00:37:225 (6) - (5)と密着しているように見えてしまってもったいない感じがします。終端をもっと外側に向けるか、スライダー自体を曲線にしてしまってはどうでしょうか。 修正しました。
[Insane]

  • stack leniencyの値が1というのは非常に珍しい設定だと思いますが、特別な事情がない限りはデフォルトの0.7にしておいた方が、のちのちBATにうるさく言われなくて済むと思いますー。 修正しました。
  1. 00:09:466 (4,1,2) - (1)が(4)のスライダーの終端に合わせて置かれているのに対し、(2)がグリッド線に合わせて置かれているので、スタックがズレてしまっています。(2)も綺麗に合わせちゃいましょう。 修正しました。
  2. 00:09:725 (1,2,3,4,5,6,7,8,9,10,11) - 少し細かなことになるのですが、この3連打4セットの配置はただスペーシングに沿っているだけで、プレイングとして単調に思えてしまいます。こういった部分で例えば下のように少し工夫を加えた配置にするだけでも、譜面の味が変わってきますよ!一度試してみてください(・ω・)ノ 修正しました。
  3. 00:18:949 (7,1,2,3) - 流れは綺麗なんですが、少し工夫を加えると見た目も綺麗になってより魅力が増しますよ~!(下図は(7,1,2)を対称配置に変え、(3)を(2)のスライダーの弧に沿うような場所に移動させてます) 少しアレンジしましたが、修正しました。
  4. 00:26:363 (6,7,8) - この3連打だけ無作為にスペーシングが(5)から離れている感じになってしまっているので、スペーシングを統一して置いた方がいいと思いますー 自分でもなぜこうなってるのか分かりませんが、修正しました。
  5. 00:41:363 (5,6,7,8) - 配置のアイデアは良いと思います!が、スライダー同士が触れ合っているのは見栄えが悪い&スキンが被って見えづらいというデメリットがあるので、それぞれ離して置いてみてはどうでしょうか? 修正しました。
  6. 00:43:777 (3,1,2) - きちんとスライダーの終端に重なっていないため、プレイするときにズレて表示されてしまっています(テストモードで確認してみてください)。ここは直すべきところです o/ 修正しました。
  7. 00:49:121 (8,9,10,11,12) - 面白い配置なのですが、少し横のブレ幅が大きいと感じます。譜面全体として難易度が高くないので、ややカーソルのAIMが必要とされるこの配置はプレイヤーに好まれないかもしれません。素直な連打、もしくは少し横ブレを減らしたストレート目な配置に変えてみてはどうでしょうか? 修正しました。
  8. 01:13:432 (5) - New Combo入れちゃいましょう。区切りも良いですし、見栄えも良くなります。 修正しました。
  9. 01:22:742 (1,2,3,4,5,6,7) - 面白い配置で好きです :) ありがとうございます!
  10. 01:27:742 (7,8,9,10,11) - ここから次にかけて曲が盛り上がるところなので、もっとストレートな配置にして勢いをつけてしまっても良いのではないでしょーか 修正しました。
  11. 01:33:777 (1,2,3,4) - 上の方で書いたことと一緒です~ 修正しました。
  12. 01:36:018 (7,8,9,10,11) - ぜひとも(6)に沿わせる形で置きたいですね~ 多分これでだいじょうぶなはず…
  13. 01:48:432 (6) - この辺りの流れはめちゃくちゃ好きなんですが、この(6)をもっと左側に置くとカーソル運びがよりスムーズになって気持ちよく叩けますよー! 修正しました。

うーん、自分が初心者の頃はこんな綺麗に譜面を作れただろうか・・・。
譜面のクオリティはRankまでもう一伸び!というところまで迫ってます!
十分狙える譜面だと思うので、ぜひあと少し改善してみてください。
5日くらい前に返信書いたのに、プレヴューで終わらせる痛恨のミス

リクにお答えありがとうございます!
どんどん穴を無くして、認められるようにしたいですねー

スライダーの終点ではなくグリッドにカーソルが置かれている、というのは全く気にしてませんでした…
というより気づきませんでした。
こういうのに敏感になって、次に作る予定の譜面でも同じModdingはされないように気をつけないと!

それも含めて、Moddingしてもらった箇所は全て修正できたはずです!
お時間があればまたModdingお願いします :D

ありがとうございました! :)
Zetera
Please delete my diffs then.
Topic Starter
Wakia_old

Sala- wrote:

Please delete my diffs then.
Sorry :cry:
Splinter572
I love this song and i hope you'll still work on it, so i thought i'll try to help you out with the Insane here :D

Insane
00:13:604 - Triple
00:16:018 (10,11,12,13) - Triple then Single
00:18:777 - Circle
00:19:984 (3) - Remove Slider, Single, Slider
00:21:708 (7) - Slider instead Single
00:23:346 - Circle
00:23:518 - ^
00:27:052 (10,11,12,13) - Triple, then Single
00:30:328 (1) - Remove Single, 2 Sliders
00:32:225 (7,8,9) - Remove, Triple then Slider
00:37:397 - Slider
00:37:570 - Remove
00:40:156 - Circle
00:42:397 (9) - Remove reverse
00:42:742 - Slider
00:51:190 - Circle
01:07:742 - Slider
01:07:915 - Remove
01:08:604 (3,4) - Remove, Slider
01:08:949 (1) - Remove, Triple
01:10:501 - Slider
01:10:673 - Remove
01:15:932 - Slider Slider, Single
01:16:190 (1) - Remove
01:21:190 (12) - Remove, Stream
01:30:759 - Circle
01:34:811 (4) - Remove reverse
01:35:156 - Slider
01:38:087 - Circle
01:38:432 - ^
01:46:190 (7) - Remove, Slider
01:46:708 - Slider
01:46:880 (9) - Remove

if something is unclear, ask me
it's my 2nd mod, but i tried to get the most out of it, hope it helps you
Topic Starter
Wakia_old

Splinter572 wrote:

I love this song and i hope you'll still work on it, so i thought i'll try to help you out with the Insane here :D

Insane
00:13:604 - Triple Sorry,I want to slow immediately after the spinner
00:16:018 (10,11,12,13) - Triple then Single ok
00:18:777 - Circle Sorry,I want to break the final beat
00:19:984 (3) - Remove Slider, Single, Slider Sorry,It is not in my sense
00:21:708 (7) - Slider instead Single Sorry,I want to break the final beat
00:23:346 - Circle Sorry,It is not in my sense
00:23:518 - ^ ^
00:27:052 (10,11,12,13) - Triple, then Single ok
00:30:328 (1) - Remove Single, 2 Sliders Sorry,It is not in my sense
00:32:225 (7,8,9) - Remove, Triple then Slider ^
00:37:397 - Slider ^
00:37:570 - Remove ^
00:40:156 - Circle Sorry,I want to slow immediately after the spinner
00:42:397 (9) - Remove reverse Sorry,It is not in my sense
00:42:742 - Slider ^
00:51:190 - Circle Sorry,I want to slow immediately after the spinner
01:07:742 - Slider Sorry,I want to break the final beat
01:07:915 - Remove ^
01:08:604 (3,4) - Remove, Slider I was wondering. However, I do not want to change. I'm sorry.
01:08:949 (1) - Remove, Triple ^
01:10:501 - Slider Sorry,I want to break the final beat
01:10:673 - Remove^
01:15:932 - Slider Slider, Single ^
01:16:190 (1) - Remove ^
01:21:190 (12) - Remove, Stream I was wondering. However, I do not want to change. I'm sorry.
01:30:759 - Circle Sorry,It is not in my sense
01:34:811 (4) - Remove reverse ^
01:35:156 - Slider ^
01:38:087 - Circle ^
01:38:432 - ^ ^
01:46:190 (7) - Remove, Slider ^
01:46:708 - Slider ^
01:46:880 (9) - Remove ^

if something is unclear, ask me
it's my 2nd mod, but i tried to get the most out of it, hope it helps you
You're not in my sense.
I'm sorry not use too much of your opinion.
Burillion
Yo, this is my first time posting on one of these Pending/help beatmaps and i've never eddited or mapped a song before so there isn't much i can really help you with but from playing the Insane Difficulty i see there are to many spinners and that needs some attetnion. If you can add some triples to go along with the beat, triples or doubles really get you into the mood of the song and can make songs very enjoyable if triples are hit correctly to the songs sound. Sorry if this wasn't any help XD. This is just me talking about how i felt when i played the song, others may disagree but that's just my preference, also if this map was made for people just getting into the ar 9 difficulties i suggest you reduce hp to 7 as hp 8 can be overwhelming for some people.

Make sure that you hand out kudosu to people that ACTUALLY help like Splinter572 and don't take any offense to my suggestions, i have 0 experience in mapping so don't take my suggestions to seriously XD. Hope this becomes a good beatmap, i'd like the PP when i FC it :)

Good luck with the edditing :)
Topic Starter
Wakia_old

Burillion wrote:

Yo, this is my first time posting on one of these Pending/help beatmaps and i've never eddited or mapped a song before so there isn't much i can really help you with but from playing the Insane Difficulty i see there are to many spinners and that needs some attetnion. If you can add some triples to go along with the beat, triples or doubles really get you into the mood of the song and can make songs very enjoyable if triples are hit correctly to the songs sound. Sorry if this wasn't any help XD. This is just me talking about how i felt when i played the song, others may disagree but that's just my preference, also if this map was made for people just getting into the ar 9 difficulties i suggest you reduce hp to 7 as hp 8 can be overwhelming for some people.

Make sure that you hand out kudosu to people that ACTUALLY help like Splinter572 and don't take any offense to my suggestions, i have 0 experience in mapping so don't take my suggestions to seriously XD. Hope this becomes a good beatmap, i'd like the PP when i FC it :)

Good luck with the edditing :)
Thank you!
I should specifically improve the where, I thought that you fix if you can tell me.
Chloe
can i make a extra diff?
Topic Starter
Wakia_old

Chloe wrote:

can i make a extra diff?
Sorry,I missed the guest music in the past.Also I think that fail...
So,I quit.Thank you.
Samoyed
Nice map. have a star
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