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Tom-H@ck featuring Oishi Masayoshi - Go EXCEED!! [OsuMania|O

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Topic Starter
R801

DakeDekaane wrote:

@RandomEffect: I really find the slider a bit odd ending where you suggested, so I'm keeping it as I have it now, I may change it if more people points it though, thanks for checking
DakeDekaane, gracias por venir a revisar el hilo del mapa :J
Zan-
Hello!
mod from queue Luckman's Osu!mania Modding Team [Mod, GD & Keysound req]

[HTobii's NM]
Here ._.
  • 00:21:995 - add note to 3?
    00:27:346 - add note to 2?
    00:27:508 - add note to 3?
    00:35:454 (35454|2,35617|1) - how about ctrl+H? ._.
    00:43:887 ~ 00:44:373 - how about to add some Hold in here? ._. (if you mind to follow the vocal)
    00:45:184 (45184|1,45346|2) - ctrl+H? for variative
    01:00:995 (60995|2) - delete? i think it has no high sound to do 2-notes ._.
    01:03:671 (63671|0) - delete? ^

[HTobii's HD]
Here ._.
  • 00:16:319 (16319|2) - delete? no high sound? ._.
    00:22:806 (22806|3) - move to 3 then 00:22:968 (22968|0) move to 2, avoid same placement the previous notes, will be more variative? ._.
    00:24:752 - add note to 4
    00:24:914 - add note to 3
    00:36:265 (36265|1) - move to 3
    00:44:860 (44860|0) - move to 2
    00:46:157 (46157|2) - move to 2
    00:46:806 (46806|3) - move to 3
    00:46:806 (46806|2) - add note , has high sound ._.
    00:54:589 (54589|1) - move to 3
    01:00:752 (60752|0) - move to 4
    01:05:779 ~ 01:06:752 - suggestion http://puu.sh/8yL3d.png , it will be more fun playing instead of waiting to next notes ._.
    01:20:698 ~ 01:21:508 - suggestion http://puu.sh/8yLdi.png , more variative ._.
    01:22:157 - add notes
    01:22:319 ~ 01:22:806 - suggestion http://puu.sh/8yLjk.png ^
    01:24:103 (84103|3) - move to 2

HTobii's diff sure has good pattern and i had fun playing, so these are mostly suggestion :)
Good Luck! ;)
Remillion Cross
hello, R801. sorry for being inactive so long time....
anyway, may i re-map some part of my MX guest diff ?
finally find some mistakes in some part of this, so i must re-map it before this mapset is bubble.
Topic Starter
R801

Shinnzan wrote:

Hello!
mod from queue Luckman's Osu!mania Modding Team [Mod, GD & Keysound req]

[HTobii's NM]
Here ._.
  • 00:21:995 - add note to 3?
    00:27:346 - add note to 2?
    00:27:508 - add note to 3?
    00:35:454 (35454|2,35617|1) - how about ctrl+H? ._.
    00:43:887 ~ 00:44:373 - how about to add some Hold in here? ._. (if you mind to follow the vocal)
    00:45:184 (45184|1,45346|2) - ctrl+H? for variative
    01:00:995 (60995|2) - delete? i think it has no high sound to do 2-notes ._.
    01:03:671 (63671|0) - delete? ^

[HTobii's HD]
Here ._.
  • 00:16:319 (16319|2) - delete? no high sound? ._.
    00:22:806 (22806|3) - move to 3 then 00:22:968 (22968|0) move to 2, avoid same placement the previous notes, will be more variative? ._.
    00:24:752 - add note to 4
    00:24:914 - add note to 3
    00:36:265 (36265|1) - move to 3
    00:44:860 (44860|0) - move to 2
    00:46:157 (46157|2) - move to 2
    00:46:806 (46806|3) - move to 3
    00:46:806 (46806|2) - add note , has high sound ._.
    00:54:589 (54589|1) - move to 3
    01:00:752 (60752|0) - move to 4
    01:05:779 ~ 01:06:752 - suggestion http://puu.sh/8yL3d.png , it will be more fun playing instead of waiting to next notes ._.
    01:20:698 ~ 01:21:508 - suggestion http://puu.sh/8yLdi.png , more variative ._.
    01:22:157 - add notes
    01:22:319 ~ 01:22:806 - suggestion http://puu.sh/8yLjk.png ^
    01:24:103 (84103|3) - move to 2

HTobii's diff sure has good pattern and i had fun playing, so these are mostly suggestion :)
Good Luck! ;) ♥ ~
Hello :D

Thank you very much for your mod :)
Topic Starter
R801

Remillion Cross wrote:

hello, R801. sorry for being inactive so long time....
anyway, may i re-map some part of my MX guest diff ?
finally find some mistakes in some part of this, so i must re-map it before this mapset is bubble.
Hello :D
You do not worry about it, I understand that you have other things to do ;)

Of course you can re-map the part you want on your MX :) (By the way ... If you can read this post (please). p/2962809. I do not know if you want to consider the yoshilove's suggestion).

Thanks for coming back :D
Remillion Cross

R801 wrote:

Remillion Cross wrote:

hello, R801. sorry for being inactive so long time....
anyway, may i re-map some part of my MX guest diff ?
finally find some mistakes in some part of this, so i must re-map it before this mapset is bubble.
Hello :D
You do not worry about it, I understand that you have other things to do ;)

Of course you can re-map the part you want on your MX :) (By the way ... If you can read this post (please). p/2962809. I do not know if you want to consider the yoshilove's suggestion).

Thanks for coming back :D
of course, i will update the diff with yoshilove's mod too, don't worry about that
Remillion Cross

yoshilove wrote:

hi~ from queue
Coloumn 1 2 3 4 5 6 7

[RC's 7K MX]
01:09:265 - Add note Coloumn:5 added
;)
thanks for mod yoshilove, sorry for being inactive so long time ;-; too many problems in RL
R801, here's the diff : http://puu.sh/8AsRq.rar
Topic Starter
R801

Remillion Cross wrote:

R801, here's the diff : http://puu.sh/8AsRq.rar
Done~ :D

Thank You :)
Bara-
Do you need Taiko diffs?
If you want them I can make it :D

Oh, the artist Ooishi should be Oishi right? 1 'O' instead of the 2 you have.
Topic Starter
R801

baraatje123 wrote:

Do you need Taiko diffs?
If you want them I can make it :D

Oh, the artist Ooishi should be Oishi right? 1 'O' instead of the 2 you have.
Hello (sorry for the delay orz).
Thank you for interest in my map, but I think this time I'll have to decline your offer. I'm so sorry :(
This is my first map and I do not know if I can handle more things u.u Also, I do not know how easy is to get mods for these difficulties on the map. I do not like to you lose your time or something like that u.u



RandomEffect wrote:

[General]
  1. source: "Ace of Diamond" or "ダイヤのA"
  2. Romanised Title: Tom-H@ck Ft. Ooishi Masayoshi
For now I'll keep the two letters "o". If a BAT tells me I need to change that part, I will. Thanks anyway for your comment :D
Hehoooh
Topic Starter
R801

Hassou_Tobii wrote:

here my diff from new mods =

4k HD = https://www.dropbox.com/s/o8kvq4jvk9dcp ... 0HD%5D.osu

4K NM = https://www.dropbox.com/s/u6whbev7guc2h ... 0NM%5D.osu
Thank You again! :) :)
IamKwaN
Hi, from my queue here.
Nice yuri picture, right click and save <3

General

  1. From your video, the song artist should be Tom-H@ck featuring Ooishi Masayoshi. So, the unicode artist is 'Tom-H@ck featuring 大石昌良'.
  2. Your mapset is currently unrankable. It needs an Easy below 3.24 stars in order to be rankable.
  3. Take a look at this: https://osu.ppy.sh/wiki/Skinning, your skin is incomplete to be rankable. You need a full set of these:
    Score Numbers set
    score-0.png
    score-1.png
    ...
    score-9.png
    score-comma.png
    score-dot.png
    score-percent.png
    score-x.png
  4. What does 'tom01.wav' for? Is it a custom hitsound? If you need to use it, change its name to something detectable by osu. Delete it if it's redundant.
  5. Use custom combo colors please. Here I make a template for you, I try to choose some colors which fit the BGs, free free to take it:
    SPOILER
    [Colours]
    Combo1 : 238,147,79
    Combo2 : 0,255,128
    Combo3 : 255,36,36
    Combo4 : 32,143,255
  6. Add a 1500 ms audio lead-in to give more time for players to prepare.
  7. Add 'ダイヤのA', 'baseball', 'sports' as tags to help players find your map more easily.
  8. The volume of the mp3 is quite low, consider boosting it.

Atsuro0's eXceed

  1. Delete these redundant green lines: 00:54:589 and 00:55:562.
  2. OD9 is terrible, compared to Insane. Reduce it by 1?
  3. Overall, odd rhythm, odd hitsounds. One general overview is you misplace stresses, for example, 00:03:671 (1,2) and 00:05:617 (7,8). The stresses should be on white ticks instead of red ticks, no matter drums or vocals. So, you better change them to sliders starting from white ticks throughout the whole diff.
  4. 00:32:779 (3,5) - I think this one is overmapping.
  5. 00:41:779 (4,1,2,3,4,5,6) - Here should be 1/3 instead of 1.4 snap.
  6. 01:01:968 - Missing a beat during stream.
  7. Also, the SV changes don't make sense imo. There isn't any obvious melody leap for you place such change. My suggestion is to keep it as 1.2x during the kiai.
  8. 01:16:481 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 1/3 snap.
  9. As for the hitsounds, the whistle on the streams are too loud, it likes gun sound and scares me in some sense. They are strange mainly because of the weird rhythm placements, I guess. So, I sincerely urge you to remap rhythm parts. Placements are fine imo.

Atsuro0's Insane

  1. 00:23:454 (1) - Delete this weird red tick note right after the spinner.
  2. Generally, this diff has the same issue with Exceed. So, I stop mentioning duplicated stuff here.

Dekaane's Hard

  1. Only your diff's kiai time is different, try to make it like others?
  2. 00:18:752 (5,2) - I don't know your intention on this imperfect stack, but I recommend you stack them. It's a piece of cake to fix it, I guess. Alrite, I see you did this intentionally by 01:26:049 (2).
  3. 00:29:617 (1,2) - The rhythm here sounds a bit strange to me. The stress of vocal on 00:30:103 is missed imo. Try this?:
  4. About the volume of hitsounds, it's kinda too loud currently. It almost covers the song itself. How about reduce them by 20%?
  5. 00:18:752 (5,6,7) - I think it would be better to have same hitsounds like 00:21:346 (5,6,7). Musically they are identical.
  6. 00:31:725 (8) - The drum finish isn't suitable, the high pitch lies on tail of 00:31:725 (8) instead of head. Remove it?
  7. Nice diff

ffstar's Normal

  1. 00:30:589 (3) - I suggest replacing this slider with a cirle at 00:30:589 only. Besides decreasing the difficulty, it can bring out the emphasis at 00:30:914.
  2. Nice diff

Good luck!
ffstar

IamKwaN wrote:

Hi, from my queue here.
Nice yuri picture, right click and save <3

ffstar's Normal

  1. 00:30:589 (3) - I suggest replacing this slider with a cirle at 00:30:589 only. Besides decreasing the difficulty, it can bring out the emphasis at 00:30:914. ok
  2. Nice diff thanks!

Good luck!
thanks for the mod

updated : http://puu.sh/8SrpN.rar
Topic Starter
R801

IamKwaN wrote:

Hi, from my queue here.
Hello :)
Nice yuri picture, right click and save <3
Thank You <3
In female version, Sweden and Finland are really cute <33

General

  1. From your video, the song artist should be Tom-H@ck featuring Ooishi Masayoshi. So, the unicode artist is 'Tom-H@ck featuring 大石昌良'.
    Fixed
    .
  2. Your mapset is currently unrankable. It needs an Easy below 3.24 stars in order to be rankable.
    :cry:
  3. Take a look at this: https://osu.ppy.sh/wiki/Skinning, your skin is incomplete to be rankable. You need a full set of these:
    Not fixed (I will delete those numbers).

    Score Numbers set
    score-0.png
    score-1.png
    ...
    score-9.png
    score-comma.png
    score-dot.png
    score-percent.png
    score-x.png
  4. What does 'tom01.wav' for? Is it a custom hitsound? If you need to use it, change its name to something detectable by osu. Delete it if it's redundant.
    Yes, it is a custom hitsound. I'll talk about it with the owner of that hitsound (Remillion Cross).

    Fixed (Deleted it).
  5. Use custom combo colors please. Here I make a template for you, I try to choose some colors which fit the BGs, free free to take it:
    Thank you very much for your help.

    The decision to use or not these custom combo colors depends on the people who help me with the guest diff..

    SPOILER
    [Colours]
    Combo1 : 238,147,79
    Combo2 : 0,255,128
    Combo3 : 255,36,36
    Combo4 : 32,143,255
  6. Add a 1500 ms audio lead-in to give more time for players to prepare.
    Fixed .
  7. Add 'ダイヤのA', 'baseball', 'sports' as tags to help players find your map more easily.
    Fixed.
  8. The volume of the mp3 is quite low, consider boosting it.
(Finally) Fixed (I think :?).

Atsuro0's eXceed

  1. Delete these redundant green lines: 00:54:589 and 00:55:562.
  2. OD9 is terrible, compared to Insane. Reduce it by 1?
  3. Overall, odd rhythm, odd hitsounds. One general overview is you misplace stresses, for example, 00:03:671 (1,2) and 00:05:617 (7,8). The stresses should be on white ticks instead of red ticks, no matter drums or vocals. So, you better change them to sliders starting from white ticks throughout the whole diff.
  4. 00:32:779 (3,5) - I think this one is overmapping.
  5. 00:41:779 (4,1,2,3,4,5,6) - Here should be 1/3 instead of 1.4 snap.
  6. 01:01:968 - Missing a beat during stream.
  7. Also, the SV changes don't make sense imo. There isn't any obvious melody leap for you place such change. My suggestion is to keep it as 1.2x during the kiai.
  8. 01:16:481 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 1/3 snap.
  9. As for the hitsounds, the whistle on the streams are too loud, it likes gun sound and scares me in some sense. They are strange mainly because of the weird rhythm placements, I guess. So, I sincerely urge you to remap rhythm parts. Placements are fine imo.

Atsuro0's Insane

  1. 00:23:454 (1) - Delete this weird red tick note right after the spinner.
  2. Generally, this diff has the same issue with Exceed. So, I stop mentioning duplicated stuff here.

Dekaane's Hard

  1. Only your diff's kiai time is different, try to make it like others?
  2. 00:18:752 (5,2) - I don't know your intention on this imperfect stack, but I recommend you stack them. It's a piece of cake to fix it, I guess. Alrite, I see you did this intentionally by 01:26:049 (2).
  3. 00:29:617 (1,2) - The rhythm here sounds a bit strange to me. The stress of vocal on 00:30:103 is missed imo. Try this?:
  4. About the volume of hitsounds, it's kinda too loud currently. It almost covers the song itself. How about reduce them by 20%?
  5. 00:18:752 (5,6,7) - I think it would be better to have same hitsounds like 00:21:346 (5,6,7). Musically they are identical.
  6. 00:31:725 (8) - The drum finish isn't suitable, the high pitch lies on tail of 00:31:725 (8) instead of head. Remove it?
  7. Nice diff

ffstar's Normal

  1. 00:30:589 (3) - I suggest replacing this slider with a cirle at 00:30:589 only. Besides decreasing the difficulty, it can bring out the emphasis at 00:30:914.
  2. Nice diff

Good luck!
Thank you very much for your mod!!

(Edit (2): 28/05).
Topic Starter
R801

ffstar0716 wrote:

updated : http://puu.sh/8SrpN.rar
Done :D
Thank You :)
Atsuro

IamKwaN wrote:

Hi, from my queue here.

Atsuro0's eXceed

  1. Delete these redundant green lines: 00:54:589 and 00:55:562. Removed
  2. OD9 is terrible, compared to Insane. Reduce it by 1? Kk
  3. Overall, odd rhythm, odd hitsounds. One general overview is you misplace stresses, for example, 00:03:671 (1,2) and 00:05:617 (7,8). The stresses should be on white ticks instead of red ticks, no matter drums or vocals. So, you better change them to sliders starting from white ticks throughout the whole diff. Tried my best to fix this, i'm not sure if i got it right
  4. 00:32:779 (3,5) - I think this one is overmapping. fixed
  5. 00:41:779 (4,1,2,3,4,5,6) - Here should be 1/3 instead of 1.4 snap. fixed (i think)
  6. 01:01:968 - Missing a beat during stream. fixed
  7. Also, the SV changes don't make sense imo. There isn't any obvious melody leap for you place such change. My suggestion is to keep it as 1.2x during the kiai. Reduced it to 1.3 in exceed and to 1.2 in insane
  8. 01:16:481 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 1/3 snap. Ok
  9. As for the hitsounds, the whistle on the streams are too loud, it likes gun sound and scares me in some sense. They are strange mainly because of the weird rhythm placements, I guess. So, I sincerely urge you to remap rhythm parts. Removed the whistles in the streams
    Placements are fine imo.


Atsuro0's Insane

  1. 00:23:454 (1) - Delete this weird red tick note right after the spinner. fixed
  2. Generally, this diff has the same issue with Exceed. So, I stop mentioning duplicated stuff here.

Good luck!
Thanks for the mod :D

Update:
http://puu.sh/8UCAo.rar
Topic Starter
R801

atsuro0 wrote:

IamKwaN wrote:

Hi, from my queue here.

Atsuro0's eXceed

  1. Delete these redundant green lines: 00:54:589 and 00:55:562. Removed
  2. OD9 is terrible, compared to Insane. Reduce it by 1? Kk
  3. Overall, odd rhythm, odd hitsounds. One general overview is you misplace stresses, for example, 00:03:671 (1,2) and 00:05:617 (7,8). The stresses should be on white ticks instead of red ticks, no matter drums or vocals. So, you better change them to sliders starting from white ticks throughout the whole diff. Tried my best to fix this, i'm not sure if i got it right
  4. 00:32:779 (3,5) - I think this one is overmapping. fixed
  5. 00:41:779 (4,1,2,3,4,5,6) - Here should be 1/3 instead of 1.4 snap. fixed (i think)
  6. 01:01:968 - Missing a beat during stream. fixed
  7. Also, the SV changes don't make sense imo. There isn't any obvious melody leap for you place such change. My suggestion is to keep it as 1.2x during the kiai. Reduced it to 1.3 in exceed and to 1.2 in insane
  8. 01:16:481 (1,2,3,4,5,6,7,8,9,10,11,12,13) - 1/3 snap. Ok
  9. As for the hitsounds, the whistle on the streams are too loud, it likes gun sound and scares me in some sense. They are strange mainly because of the weird rhythm placements, I guess. So, I sincerely urge you to remap rhythm parts. Removed the whistles in the streams
    Placements are fine imo.


Atsuro0's Insane

  1. 00:23:454 (1) - Delete this weird red tick note right after the spinner. fixed
  2. Generally, this diff has the same issue with Exceed. So, I stop mentioning duplicated stuff here.

Good luck!
Thanks for the mod :D

Update:
http://puu.sh/8UCAo.rar
Listo. Muchas gracias :) (Si hay algo que no esté bien, no dudes en decirme, por fa).
DakeDekaane
Sorry for the late x.x

IamKwaN wrote:

Dekaane's Hard

  1. Only your diff's kiai time is different, try to make it like others? /*Well, I feel the kiai should cover since 00:56:860 :p
  2. 00:18:752 (5,2) - I don't know your intention on this imperfect stack, but I recommend you stack them. It's a piece of cake to fix it, I guess. Alrite, I see you did this intentionally by 01:26:049 (2). /*Yup, as you noticed.
  3. 00:29:617 (1,2) - The rhythm here sounds a bit strange to me. The stress of vocal on 00:30:103 is missed imo. Try this?: /*Did somethng similar, got your idea.
  4. About the volume of hitsounds, it's kinda too loud currently. It almost covers the song itself. How about reduce them by 20%? /*Decreased by 10%
  5. 00:18:752 (5,6,7) - I think it would be better to have same hitsounds like 00:21:346 (5,6,7). Musically they are identical. /*They're different, in the first, the guitar is stronger and in the second drums are more noticeable, that's why I decided to hitsound differently there.
  6. 00:31:725 (8) - The drum finish isn't suitable, the high pitch lies on tail of 00:31:725 (8) instead of head. Remove it? /*Okay, changed
  7. Nice diff
Thanks for the mod!

@R801: El lead-in se cambia en el .osu (en el notepad). Busca esta línea (está casi al inicio), y cambia el 0 por 1500.
AudioLeadIn: 0
Sobre los colores de combo, ya pensaré en algo (casi siempre uso los de default para mapear D:)

Update is here.
Topic Starter
R801

DakeDekaane wrote:

Sorry for the late x.x

IamKwaN wrote:

Dekaane's Hard

  1. Only your diff's kiai time is different, try to make it like others? /*Well, I feel the kiai should cover since 00:56:860 :p
  2. 00:18:752 (5,2) - I don't know your intention on this imperfect stack, but I recommend you stack them. It's a piece of cake to fix it, I guess. Alrite, I see you did this intentionally by 01:26:049 (2). /*Yup, as you noticed.
  3. 00:29:617 (1,2) - The rhythm here sounds a bit strange to me. The stress of vocal on 00:30:103 is missed imo. Try this?: /*Did somethng similar, got your idea.
  4. About the volume of hitsounds, it's kinda too loud currently. It almost covers the song itself. How about reduce them by 20%? /*Decreased by 10%
  5. 00:18:752 (5,6,7) - I think it would be better to have same hitsounds like 00:21:346 (5,6,7). Musically they are identical. /*They're different, in the first, the guitar is stronger and in the second drums are more noticeable, that's why I decided to hitsound differently there.
  6. 00:31:725 (8) - The drum finish isn't suitable, the high pitch lies on tail of 00:31:725 (8) instead of head. Remove it? /*Okay, changed
  7. Nice diff
Thanks for the mod!

@R801: El lead-in se cambia en el .osu (en el notepad). Busca esta línea (está casi al inicio), y cambia el 0 por 1500.
AudioLeadIn: 0
Gracias por la información y la ayuda :)

Sobre los colores de combo, ya pensaré en algo (casi siempre uso los de default para mapear D:)
En sí, me refería a la sugerencia de IamKwaN o 3 o (Pero si quieres poner otros colores por tu cuenta, supongo que no hay problema o.o).
Update is here.
Gracias otra vez :) y disculpa las molestias u.u
Gravey-
Hi MOD here from GraveChaos's O!m Modding Queue(~*w*)~
[4K MOD]

|1|2|3|4|
Qnyxiie's 4K NM
HP DR = 6
OD = 6
Qnyxiie's 4K NM
00:06:346 (6346|1) - Remove, this is not necessary for NM
00:21:995 (21995|2) - Remove, this is not necessary for NM
00:25:725 (25725|3) - Remove not necessary
00:27:022 (27022|1) - Remove not necessary
00:30:914 (30914|3) - Remove not necessary
00:44:373 (44373|3) - Remove not necessary (Soft sound)
00:56:779 (56779|2) - Remove not necessary for NM
01:03:184 Add note to 3 (Snare)
01:06:995 (66995|0) - Remove not necessary for NM
01:07:076 (67076|1) - Move to 1 for balance
01:17:508 (77508|2,77562|1) - Remove not necessary for NM
01:24:508 (84508|1) - Remove not necessary
Qnyxiie's 4K HD
00:09:022 Add note to 2 (Loud)
00:09:103 (9103|1) - Remove this because the drumroll starts here 00:09:184
00:47:779 Add note to 3 (Loud drumbeat)
00:54:427 Add note to 2 to complet the pattern and for the snare
01:01:076 Add note here for the snare
01:02:535 Add note here for the snare
01:03:184 Add note here for the snare
I suggest to change your pattern here 01:27:022 to 01:28:400 I suggest this http://puu.sh/9eqFK/bc657ee3d1.jpg
Or any other pattern...

Nice map Good luck~ =w=)b
Topic Starter
R801

[GraveChaos] wrote:

Hi MOD here from GraveChaos's O!m Modding Queue(~*w*)~ ♦ ~(*w*~) Hello~.
[4K MOD]

|1|2|3|4|
Qnyxiie's 4K NM
HP DR = 6
OD = 6
Qnyxiie's 4K NM
00:06:346 (6346|1) - Remove, this is not necessary for NM
00:21:995 (21995|2) - Remove, this is not necessary for NM
00:25:725 (25725|3) - Remove not necessary
00:27:022 (27022|1) - Remove not necessary
00:30:914 (30914|3) - Remove not necessary
00:44:373 (44373|3) - Remove not necessary (Soft sound)
00:56:779 (56779|2) - Remove not necessary for NM
01:03:184 Add note to 3 (Snare)
01:06:995 (66995|0) - Remove not necessary for NM
01:07:076 (67076|1) - Move to 1 for balance
01:17:508 (77508|2,77562|1) - Remove not necessary for NM
01:24:508 (84508|1) - Remove not necessary
Qnyxiie's 4K HD
00:09:022 Add note to 2 (Loud)
00:09:103 (9103|1) - Remove this because the drumroll starts here 00:09:184
00:47:779 Add note to 3 (Loud drumbeat)
00:54:427 Add note to 2 to complet the pattern and for the snare
01:01:076 Add note here for the snare
01:02:535 Add note here for the snare
01:03:184 Add note here for the snare
I suggest to change your pattern here 01:27:022 to 01:28:400 I suggest this http://puu.sh/9eqFK/bc657ee3d1.jpg
Or any other pattern...

Nice map Good luck~ =w=)b Thank You~ ♥
Thank you very much for your mod :)! Have a nice day~
Hehoooh
Topic Starter
R801

Qnyxiie wrote:

here the new diff from mod :)

4K HD = https://www.dropbox.com/s/ujdvvbtqeus14 ... 0HD%5D.osu
4K NM = https://www.dropbox.com/s/cehtwlwljaqbi ... 0NM%5D.osu
Done :D.
Thank You~ :).
Fushimi Rio
From queue. Sorry for delay.

[General]
None. It remind me of my highschool life (I was in the baseball club for some months).

[Normal]

00:56:860 - I guess kiai should begin at here?

[Hard]

00:02:698 - remove the whistle here
00:56:373 (1,3) - triple click plays a bit strange here. overmapped?

Great.

[Insane]

00:21:671 (4) - ctrl+g for better flow
00:54:752 (5,6,7) - looks bad. make some change?

[exceed]

00:15:508 (1) - why stack?
00:51:995 (2,3,4,5) - this speed down plays strange here.

Parts after this are quite good.

Sorry for poor mod. There is still some space for improvement I guess.
Topic Starter
R801

imoutosan wrote:

From queue. Sorry for delay.
Hello~. No problem :D.

[General]
None. It remind me of my highschool life (I was in the baseball club for some months).

[Normal]

00:56:860 - I guess kiai should begin at here?

[Hard]

00:02:698 - remove the whistle here
00:56:373 (1,3) - triple click plays a bit strange here. overmapped?

Great.

[Insane]

00:21:671 (4) - ctrl+g for better flow
00:54:752 (5,6,7) - looks bad. make some change?

[exceed]

00:15:508 (1) - why stack?
00:51:995 (2,3,4,5) - this speed down plays strange here.

Parts after this are quite good.

Sorry for poor mod. There is still some space for improvement I guess.
You do not worry about that. Thank you for your mod~ :)
Myxo



  • General
  1. The offset definitely has to be -61 as a number. Basically, the big white lines are at 00:01:236 and 00:02:533 and so on, but you need a negative offset (or else it would be after the first object).
  2. Disable Widescreen Support for all Standard diffs! It has no use at all when there is no Storyboard!
  3. Why don't you add some custom colours for the Standard diffs? What about something like this:
    Colours

    [Colours]
    Combo1 : 255,0,100
    Combo2 : 53,255,174
    Combo3 : 0,128,255
    Combo4 : 255,150,100
  4. Your Background seems to have a rather bad quality from what I can see. There don't seem to be many backgrounds fitting here though... Atleast I didn't find a better one. Just wanted to point that out.


  • ffstar's Normal
  1. This diff seems to be pretty difficult to play for newbies, mainly due to polarity issues. These can't be fixed easily, since the rhythm of the song is quite complicated, but remember this is the easiest diff in the mapset! Using HP-Drain 2 would be a possibility to make it a little bit easier.
  2. 00:01:887 (2,3,4,5,1,2,3) - The flow in this section seems to be broken quite a bit. First of all, 00:03:022 (5) is placed to much downwards to fit good with the curvy movement you have before and secondly 00:04:157 (2) seems to be too curvy to fit the linear movement you might want to achieve here 00:03:833 (1,2,3). I suggest changing it as followed:
    First, for these 00:01:887 (2,3,4,5), move (4) more to the right, so you can move (5) to fit with a better movement (without touching the hp-bar):
    00:03:833 (1,2) - Then, you can move (1) and (2) so it looks like this, to create a perfect curvy movement:
    Here's the code if you like it; Otherwise you can change it somehow else
    432,84,2698,1,0,0:0:0:0:
    344,35,3022,2,0,P|272:15|200:35,1,150,0|8,0:0|0:0,0:0:0:0:
    96,36,3833,5,4,0:0:0:0:
    64,132,4157,2,0,P|80:180|64:224,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
  3. 00:04:968 (4) - The slidershape doesn't look appealing at all in my opinion, since it's pretty poor made. Something like in my box below would look much better. You'd have to rearrange the following objects though, since the overlap with 00:06:265 (5) will look pretty ugly:
    Picture + Code

    68,328,4968,2,0,B|152:372|248:196|296:252,1,250,8|0,0:0|0:0,0:0:0:0:
  4. 00:10:319 (2,3,4) - Using a slider ending on the downbeat here doesn't really fit. Why don't you change the rhythm like this, to get rid of it, and also to emphasize the notes before the spinner more:
  5. 00:21:995 (5) - This could use an NC, since it doesn't belong to the preview notes at all.
  6. 00:34:644 (1,2) - Swap NCs here, since you did it like that at other places later in this section.
  7. 00:38:211 (3) - Don't use multiple-reverse sliders in Normals when they are short like this. The newbies won't be able to read the second reverse. Why not use this rhythm:
  8. 00:49:238 (6) - Definitely add an NC here, since a combo of 8 is too long for a Normal, especially with so many circles!
  9. 01:12:427 (5) - Really questionable slidershape again :D Try this:
    Picture + Code

    224,232,72427,2,0,B|113:264|112:126|-5:155,1,250,4|0,0:0|0:0,0:0:0:0:
  10. Well. This diff needs some more work with aesthetics, as well as with hitsounding which I didn't cover in my mod. Your patterns are very good though :3


  • Dekaane's Hard
  1. 00:00:590 (1,2) - You can make those perfectly parallel by moving the anchor-point of (1) to (216|258) - In my opinion it would look better :)
  2. 00:06:265 (7) - Why don't you end the slider at 00:06:914 instead, to fit the vocals better? ^^
  3. 00:11:617 (4) - I think it's pretty weird that the distance from the previous object is lower than the one between (2) and (3). Move this circle to (172|216)?
  4. 00:51:833 (2,3,4,5,6,7,8,9) - Have an NC at the first note of every group might help reading here. (Or just look cool)
  5. 00:56:779 (3) - In my opinion, removing this note would work better. I know, it is in the music, but triplets starting on a white tick sometimes sound strange, especially two in a row. For me, it just makes more sense to have a 1/2-stack here instead of a triplet, to emphasize the vocals more.
  6. This is one of your best works, Dekaane! Really, really awesome Hard. Excellent vocal-mapping, with awesome sliders! Much better than your Easys in my opinion :b


  • Atsuroo's Insane
  1. This is the only Standard difficulty which doesn't have AudioLeadIn 1500. That is really needed, so please add it manually in the .osu! :)
  2. 00:01:076 (2) - The main problem I have with your map is that it lookes rather untidy. You're going for a symmetry style, but it doesn't really work out well, since your symmetric sliders are not really symmetric (like this one) and your blankets aren't very good either. Poke me ingame and I'll tell you how to improve this, but it would be to difficult to explain it here. Of course you can also ask another experienced mapper! :)
  3. 00:06:265 (1,2,3) - You shouldn't use triplets with such a high spacing! For 1/4, it plays much better if you use a lower spacing, best is between 0,5x~0,8x. Try it out! I highly recommend you to change the 1/4 you have got in this map, as well as in the exceed-diff.
  4. 00:07:725 (4,5,6) - This plays rather weird. It's strange to go down after (4), though the slidershapes leads you more upwards. That's why I'd use the position of (7) for (5). That means: Move (5) to (256|224)!
  5. 00:15:508 (1,2,3,4) - Basically, patterns like these also make your map more untidy. If you use stacked objects, try to make the stacks as exact as possible (I'm talking about (3) and (4) are stacked on (1)'s and (2)'s ends). When you'll poke me ingame, I'm going to show you different patterns in your map and how you can improve them.
  6. 00:21:671 (4) - Ctrl+g this slider for a better movement with the previous sliders.
  7. 00:43:725 (2,3) - This rhythm doesn't sound right. In fact, you emphasized 00:44:049 really much and you also put a finish sound there, but sadly it all belongs at 00:43:887. You can hear it clearly when you listen to the music without hitobjects :) That's why I'd highly recommend you to change to the following rhythm:
  8. 00:51:833 (1,2,3,4,5,6,7,8) - Why don't you add NCs on (3), (5) and (7) to make the 1/1-breaks more clear? :)
  9. 00:56:860 - In the section starting here, you have placed the claps on the red ticks. Why did you do that? It doesn't make sense with the music, and it is inconsistent as well. I'd highly recommend you to move it on the white ticks instead.
  10. 00:56:860 (1) - Don't use 1/2-sliders which end on the big white line. It doesn't sound good, because it doesn't follow the stanza of the song. I can explain that ingame to you as well, if you don't understand it.
  11. Well, what I've said. This diff needs much work in terms of rhythm and placement. I hope you will contact me ingame, then I can help you improving it. It's important that you ask question so I can explain you things more detailed, which is not possible here in the forums.
  12. The General problems also apply for the eXceed diff!

Well. Dekaane's Hard is already really perfect. The Normal needs some work, but I'm sure it will become really nice :) The Insane and eXceed diff need some harder work to get ready. I really hope you can understand that I can't really explain that through a forum mod.
I really like this song :3 Good luck~
Topic Starter
R801

Desperate-kun wrote:




  • General
  1. The offset definitely has to be -61 as a number. Basically, the big white lines are at 00:01:236 and 00:02:533 and so on, but you need a negative offset (or else it would be after the first object). *
  2. Disable Widescreen Support for all Standard diffs! It has no use at all when there is no Storyboard! Fixed.
  3. Why don't you add some custom colours for the Standard diffs? What about something like this:
    Colours

    [Colours]
    Combo1 : 255,0,100
    Combo2 : 53,255,174
    Combo3 : 0,128,255
    Combo4 : 255,150,100
  4. Your Background seems to have a rather bad quality from what I can see. There don't seem to be many backgrounds fitting here though... Atleast I didn't find a better one. Just wanted to point that out. Ringating helped me with this part of your mod :).


  • ffstar's Normal
  1. This diff seems to be pretty difficult to play for newbies, mainly due to polarity issues. These can't be fixed easily, since the rhythm of the song is quite complicated, but remember this is the easiest diff in the mapset! Using HP-Drain 2 would be a possibility to make it a little bit easier.
  2. 00:01:887 (2,3,4,5,1,2,3) - The flow in this section seems to be broken quite a bit. First of all, 00:03:022 (5) is placed to much downwards to fit good with the curvy movement you have before and secondly 00:04:157 (2) seems to be too curvy to fit the linear movement you might want to achieve here 00:03:833 (1,2,3). I suggest changing it as followed:
    First, for these 00:01:887 (2,3,4,5), move (4) more to the right, so you can move (5) to fit with a better movement (without touching the hp-bar):
    00:03:833 (1,2) - Then, you can move (1) and (2) so it looks like this, to create a perfect curvy movement:
    Here's the code if you like it; Otherwise you can change it somehow else
    432,84,2698,1,0,0:0:0:0:
    344,35,3022,2,0,P|272:15|200:35,1,150,0|8,0:0|0:0,0:0:0:0:
    96,36,3833,5,4,0:0:0:0:
    64,132,4157,2,0,P|80:180|64:224,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
  3. 00:04:968 (4) - The slidershape doesn't look appealing at all in my opinion, since it's pretty poor made. Something like in my box below would look much better. You'd have to rearrange the following objects though, since the overlap with 00:06:265 (5) will look pretty ugly:
    Picture + Code

    68,328,4968,2,0,B|152:372|248:196|296:252,1,250,8|0,0:0|0:0,0:0:0:0:
  4. 00:10:319 (2,3,4) - Using a slider ending on the downbeat here doesn't really fit. Why don't you change the rhythm like this, to get rid of it, and also to emphasize the notes before the spinner more:
  5. 00:21:995 (5) - This could use an NC, since it doesn't belong to the preview notes at all.
  6. 00:34:644 (1,2) - Swap NCs here, since you did it like that at other places later in this section.
  7. 00:38:211 (3) - Don't use multiple-reverse sliders in Normals when they are short like this. The newbies won't be able to read the second reverse. Why not use this rhythm:
  8. 00:49:238 (6) - Definitely add an NC here, since a combo of 8 is too long for a Normal, especially with so many circles!
  9. 01:12:427 (5) - Really questionable slidershape again :D Try this:
    Picture + Code

    224,232,72427,2,0,B|113:264|112:126|-5:155,1,250,4|0,0:0|0:0,0:0:0:0:
  10. Well. This diff needs some more work with aesthetics, as well as with hitsounding which I didn't cover in my mod. Your patterns are very good though :3


  • Dekaane's Hard
  1. 00:00:590 (1,2) - You can make those perfectly parallel by moving the anchor-point of (1) to (216|258) - In my opinion it would look better :)
  2. 00:06:265 (7) - Why don't you end the slider at 00:06:914 instead, to fit the vocals better? ^^
  3. 00:11:617 (4) - I think it's pretty weird that the distance from the previous object is lower than the one between (2) and (3). Move this circle to (172|216)?
  4. 00:51:833 (2,3,4,5,6,7,8,9) - Have an NC at the first note of every group might help reading here. (Or just look cool)
  5. 00:56:779 (3) - In my opinion, removing this note would work better. I know, it is in the music, but triplets starting on a white tick sometimes sound strange, especially two in a row. For me, it just makes more sense to have a 1/2-stack here instead of a triplet, to emphasize the vocals more.
  6. This is one of your best works, Dekaane! Really, really awesome Hard. Excellent vocal-mapping, with awesome sliders! Much better than your Easys in my opinion :b


  • Atsuroo's Insane
  1. This is the only Standard difficulty which doesn't have AudioLeadIn 1500. That is really needed, so please add it manually in the .osu! :)
  2. 00:01:076 (2) - The main problem I have with your map is that it lookes rather untidy. You're going for a symmetry style, but it doesn't really work out well, since your symmetric sliders are not really symmetric (like this one) and your blankets aren't very good either. Poke me ingame and I'll tell you how to improve this, but it would be to difficult to explain it here. Of course you can also ask another experienced mapper! :)
  3. 00:06:265 (1,2,3) - You shouldn't use triplets with such a high spacing! For 1/4, it plays much better if you use a lower spacing, best is between 0,5x~0,8x. Try it out! I highly recommend you to change the 1/4 you have got in this map, as well as in the exceed-diff.
  4. 00:07:725 (4,5,6) - This plays rather weird. It's strange to go down after (4), though the slidershapes leads you more upwards. That's why I'd use the position of (7) for (5). That means: Move (5) to (256|224)!
  5. 00:15:508 (1,2,3,4) - Basically, patterns like these also make your map more untidy. If you use stacked objects, try to make the stacks as exact as possible (I'm talking about (3) and (4) are stacked on (1)'s and (2)'s ends). When you'll poke me ingame, I'm going to show you different patterns in your map and how you can improve them.
  6. 00:21:671 (4) - Ctrl+g this slider for a better movement with the previous sliders.
  7. 00:43:725 (2,3) - This rhythm doesn't sound right. In fact, you emphasized 00:44:049 really much and you also put a finish sound there, but sadly it all belongs at 00:43:887. You can hear it clearly when you listen to the music without hitobjects :) That's why I'd highly recommend you to change to the following rhythm:
  8. 00:51:833 (1,2,3,4,5,6,7,8) - Why don't you add NCs on (3), (5) and (7) to make the 1/1-breaks more clear? :)
  9. 00:56:860 - In the section starting here, you have placed the claps on the red ticks. Why did you do that? It doesn't make sense with the music, and it is inconsistent as well. I'd highly recommend you to move it on the white ticks instead.
  10. 00:56:860 (1) - Don't use 1/2-sliders which end on the big white line. It doesn't sound good, because it doesn't follow the stanza of the song. I can explain that ingame to you as well, if you don't understand it.
  11. Well, what I've said. This diff needs much work in terms of rhythm and placement. I hope you will contact me ingame, then I can help you improving it. It's important that you ask question so I can explain you things more detailed, which is not possible here in the forums.
  12. The General problems also apply for the eXceed diff!

Well. Dekaane's Hard is already really perfect. The Normal needs some work, but I'm sure it will become really nice :) The Insane and eXceed diff need some harder work to get ready. I really hope you can understand that I can't really explain that through a forum mod.
I really like this song :3 Good luck~
Hello, Desperate-kun .

Thank you very much for your mod! . I really appreciate you agreed to give an opportunity to the map
(via PM) .
Thanks also for giving your time to the map .

I wanted to give you two kudos; but I think I saw your post late (six hours later orz). My apologies .


Probably I'll edit this post soon~.
(Edit:14/06).


*I'll see how to fix it. If you do not mind, I'll seek a second opinion (but I will have in mind what you told me in the mod). :3
DakeDekaane
All fixed from both mods except the whistle imoutosan pointed, it's there for vocals :p
Thanks for the mods!

Update
Topic Starter
R801

DakeDekaane wrote:

All fixed from both mods except the whistle imoutosan pointed, it's there for vocals :p
Thanks for the mods!

Update
Hola, DakeDekaane :D.

Gracias :).
Ringating
from my bg improvement queue:

your bg images were both somewhat compression heavy, so I cleaned them up. I'll check the audio in a few days (probably), once I have access to my computer that has a non-crap audio card :roll:. anyway, here's the new images
Topic Starter
R801

Ringating wrote:

from my bg improvement queue:

your bg images were both somewhat compression heavy, so I cleaned them up. I'll check the audio in a few days (probably), once I have access to my computer that has a non-crap audio card :roll:. anyway, here's the new images
Hello~ (o 3 o)/

Thank you very much for your work, Ringating! :). Sorry for the inconvenience u.u .

Really would you need to check the audio? :?
Ringating

R801 wrote:

Really would you need to check the audio? :?
my queue is technically a background improvement queue, but I usually look over video and audio files as well ;)
ffstar

imoutosan wrote:

From queue. Sorry for delay.

[Normal]

00:56:860 - I guess kiai should begin at here? changed to 00:56:373 -

Sorry for poor mod. There is still some space for improvement I guess.

Desperate-kun wrote:


  • General
  1. The offset definitely has to be -61 as a number. Basically, the big white lines are at 00:01:236 and 00:02:533 and so on, but you need a negative offset (or else it would be after the first object).
  2. Disable Widescreen Support for all Standard diffs! It has no use at all when there is no Storyboard! done
  3. Why don't you add some custom colours for the Standard diffs? What about something like this: changed
    Colours

    [Colours]
    Combo1 : 255,0,100
    Combo2 : 53,255,174
    Combo3 : 0,128,255
    Combo4 : 255,150,100
  4. Your Background seems to have a rather bad quality from what I can see. There don't seem to be many backgrounds fitting here though... Atleast I didn't find a better one. Just wanted to point that out.


  • ffstar's Normal
  1. This diff seems to be pretty difficult to play for newbies, mainly due to polarity issues. These can't be fixed easily, since the rhythm of the song is quite complicated, but remember this is the easiest diff in the mapset! Using HP-Drain 2 would be a possibility to make it a little bit easier. ///yea i understand, i really don't know how to map those complicated rhythm==, changed
  2. 00:01:887 (2,3,4,5,1,2,3) - The flow in this section seems to be broken quite a bit. First of all, 00:03:022 (5) is placed to much downwards to fit good with the curvy movement you have before and secondly 00:04:157 (2) seems to be too curvy to fit the linear movement you might want to achieve here 00:03:833 (1,2,3). I suggest changing it as followed:
    First, for these 00:01:887 (2,3,4,5), move (4) more to the right, so you can move (5) to fit with a better movement (without touching the hp-bar):
    00:03:833 (1,2) - Then, you can move (1) and (2) so it looks like this, to create a perfect curvy movement:
    Here's the code if you like it; Otherwise you can change it somehow else
    432,84,2698,1,0,0:0:0:0:
    344,35,3022,2,0,P|272:15|200:35,1,150,0|8,0:0|0:0,0:0:0:0:
    96,36,3833,5,4,0:0:0:0:
    64,132,4157,2,0,P|80:180|64:224,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
    ///i was trying to make some "S-shape" flow instead of "O-shape" flow actually, but nvm i will change it to make the diff not so confusing. i did it on my own using the same pattern instead of using the code so i hope it's ok
  3. 00:04:968 (4) - The slidershape doesn't look appealing at all in my opinion, since it's pretty poor made. Something like in my box below would look much better. You'd have to rearrange the following objects though, since the overlap with 00:06:265 (5) will look pretty ugly:
    Picture + Code

    68,328,4968,2,0,B|152:372|248:196|296:252,1,250,8|0,0:0|0:0,0:0:0:0:
    ///i really dunno how to fix this, not sure if this pattern is ok, but why overlapping is called poor made since it won't even distract the player because the overlapped part is the slider tail ;w;
  4. 00:10:319 (2,3,4) - Using a slider ending on the downbeat here doesn't really fit. Why don't you change the rhythm like this, to get rid of it, and also to emphasize the notes before the spinner more:

    ///done but using 2 sliders instead of 1 slider and 2 circles
  5. 00:21:995 (5) - This could use an NC, since it doesn't belong to the preview notes at all. ok
  6. 00:34:644 (1,2) - Swap NCs here, since you did it like that at other places later in this section. ahhh, my bad, fixed
  7. 00:38:211 (3) - Don't use multiple-reverse sliders in Normals when they are short like this. The newbies won't be able to read the second reverse. Why not use this rhythm:
    ///i changed the rhythm and make it easier
  8. 00:49:238 (6) - Definitely add an NC here, since a combo of 8 is too long for a Normal, especially with so many circles! ok
  9. 01:12:427 (5) - Really questionable slidershape again :D Try this:
    Picture + Code

    224,232,72427,2,0,B|113:264|112:126|-5:155,1,250,4|0,0:0|0:0,0:0:0:0:
    ///nope, i would like to keep this
  10. Well. This diff needs some more work with aesthetics, as well as with hitsounding which I didn't cover in my mod. Your patterns are very good though :3

lol... yea really need to make it prettier and i really need some hitsound help here ><, thanks

Well. Dekaane's Hard is already really perfect. The Normal needs some work, but I'm sure it will become really nice :) The Insane and eXceed diff need some harder work to get ready. I really hope you can understand that I can't really explain that through a forum mod.
I really like this song :3 Good luck~
thanks for the mod!!!

sorry for late reply ;w;
updated: http://puu.sh/9sRWo/10153f73b0.rar
Topic Starter
R801

ffstar0716 wrote:

imoutosan wrote:

From queue. Sorry for delay.

[Normal]

00:56:860 - I guess kiai should begin at here? changed to 00:56:373 -

Sorry for poor mod. There is still some space for improvement I guess.

Desperate-kun wrote:


  • General
  1. The offset definitely has to be -61 as a number. Basically, the big white lines are at 00:01:236 and 00:02:533 and so on, but you need a negative offset (or else it would be after the first object).
  2. Disable Widescreen Support for all Standard diffs! It has no use at all when there is no Storyboard! done
  3. Why don't you add some custom colours for the Standard diffs? What about something like this: changed
    I'm a bit useless orz. Sorry for the inconvenience, ffstar0716

    Colours

    [Colours]
    Combo1 : 255,0,100
    Combo2 : 53,255,174
    Combo3 : 0,128,255
    Combo4 : 255,150,100
  4. Your Background seems to have a rather bad quality from what I can see. There don't seem to be many backgrounds fitting here though... Atleast I didn't find a better one. Just wanted to point that out.


  • ffstar's Normal
  1. This diff seems to be pretty difficult to play for newbies, mainly due to polarity issues. These can't be fixed easily, since the rhythm of the song is quite complicated, but remember this is the easiest diff in the mapset! Using HP-Drain 2 would be a possibility to make it a little bit easier. ///yea i understand, i really don't know how to map those complicated rhythm==, changed
  2. 00:01:887 (2,3,4,5,1,2,3) - The flow in this section seems to be broken quite a bit. First of all, 00:03:022 (5) is placed to much downwards to fit good with the curvy movement you have before and secondly 00:04:157 (2) seems to be too curvy to fit the linear movement you might want to achieve here 00:03:833 (1,2,3). I suggest changing it as followed:
    First, for these 00:01:887 (2,3,4,5), move (4) more to the right, so you can move (5) to fit with a better movement (without touching the hp-bar):
    00:03:833 (1,2) - Then, you can move (1) and (2) so it looks like this, to create a perfect curvy movement:
    Here's the code if you like it; Otherwise you can change it somehow else
    432,84,2698,1,0,0:0:0:0:
    344,35,3022,2,0,P|272:15|200:35,1,150,0|8,0:0|0:0,0:0:0:0:
    96,36,3833,5,4,0:0:0:0:
    64,132,4157,2,0,P|80:180|64:224,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
    ///i was trying to make some "S-shape" flow instead of "O-shape" flow actually, but nvm i will change it to make the diff not so confusing. i did it on my own using the same pattern instead of using the code so i hope it's ok
  3. 00:04:968 (4) - The slidershape doesn't look appealing at all in my opinion, since it's pretty poor made. Something like in my box below would look much better. You'd have to rearrange the following objects though, since the overlap with 00:06:265 (5) will look pretty ugly:
    Picture + Code

    68,328,4968,2,0,B|152:372|248:196|296:252,1,250,8|0,0:0|0:0,0:0:0:0:
    ///i really dunno how to fix this, not sure if this pattern is ok, but why overlapping is called poor made since it won't even distract the player because the overlapped part is the slider tail ;w;
  4. 00:10:319 (2,3,4) - Using a slider ending on the downbeat here doesn't really fit. Why don't you change the rhythm like this, to get rid of it, and also to emphasize the notes before the spinner more:

    ///done but using 2 sliders instead of 1 slider and 2 circles
  5. 00:21:995 (5) - This could use an NC, since it doesn't belong to the preview notes at all. ok
  6. 00:34:644 (1,2) - Swap NCs here, since you did it like that at other places later in this section. ahhh, my bad, fixed
  7. 00:38:211 (3) - Don't use multiple-reverse sliders in Normals when they are short like this. The newbies won't be able to read the second reverse. Why not use this rhythm:
    ///i changed the rhythm and make it easier
  8. 00:49:238 (6) - Definitely add an NC here, since a combo of 8 is too long for a Normal, especially with so many circles! ok
  9. 01:12:427 (5) - Really questionable slidershape again :D Try this:
    Picture + Code

    224,232,72427,2,0,B|113:264|112:126|-5:155,1,250,4|0,0:0|0:0,0:0:0:0:
    ///nope, i would like to keep this
  10. Well. This diff needs some more work with aesthetics, as well as with hitsounding which I didn't cover in my mod. Your patterns are very good though :3

lol... yea really need to make it prettier and i really need some hitsound help here ><, thanks

Well. Dekaane's Hard is already really perfect. The Normal needs some work, but I'm sure it will become really nice :) The Insane and eXceed diff need some harder work to get ready. I really hope you can understand that I can't really explain that through a forum mod.
I really like this song :3 Good luck~
thanks for the mod!!!

Hello~, ffstar0716 :D

sorry for late reply ;w;
You do not worry about that. I know that they (imoutosan and Desperate-kun) will understand .

updated: http://puu.sh/9sRWo/10153f73b0.rar
Thank you very much~, ffstar0716 :)
Myxo

ffstar0716 wrote:

asfsdfdjfhs
The overlap looks poor made because overlaps like this usually looks pretty bad. Thanks for your detailed reply ^-^
Atsuro

imoutosan wrote:

From queue. Sorry for delay.

[General]
None. It remind me of my highschool life (I was in the baseball club for some months).

[Insane]

00:21:671 (4) - ctrl+g for better flow Changed
00:54:752 (5,6,7) - looks bad. make some change? Changed

[exceed]
I will change this one later
00:15:508 (1) - why stack?
00:51:995 (2,3,4,5) - this speed down plays strange here.

Parts after this are quite good.

Sorry for poor mod. There is still some space for improvement I guess.
Thanks for the mod!

Desperate-kun wrote:




  • General
  1. The offset definitely has to be -61 as a number. Basically, the big white lines are at 00:01:236 and 00:02:533 and so on, but you need a negative offset (or else it would be after the first object).
  2. Disable Widescreen Support for all Standard diffs! It has no use at all when there is no Storyboard! Disabled
  3. Why don't you add some custom colours for the Standard diffs? What about something like this: changed
    Colours

    [Colours]
    Combo1 : 255,0,100
    Combo2 : 53,255,174
    Combo3 : 0,128,255
    Combo4 : 255,150,100
  4. Your Background seems to have a rather bad quality from what I can see. There don't seem to be many backgrounds fitting here though... Atleast I didn't find a better one. Just wanted to point that out.



  • Atsuroo's Insane
  1. This is the only Standard difficulty which doesn't have AudioLeadIn 1500. That is really needed, so please add it manually in the .osu! :) added
  2. 00:01:076 (2) - The main problem I have with your map is that it lookes rather untidy. You're going for a symmetry style, but it doesn't really work out well, since your symmetric sliders are not really symmetric (like this one) and your blankets aren't very good either. Poke me ingame and I'll tell you how to improve this, but it would be to difficult to explain it here. Of course you can also ask another experienced mapper! :) Did my best to improve it
  3. 00:06:265 (1,2,3) - You shouldn't use triplets with such a high spacing! For 1/4, it plays much better if you use a lower spacing, best is between 0,5x~0,8x. Try it out! I highly recommend you to change the 1/4 you have got in this map, as well as in the exceed-diff. Fixed
  4. 00:07:725 (4,5,6) - This plays rather weird. It's strange to go down after (4), though the slidershapes leads you more upwards. That's why I'd use the position of (7) for (5). That means: Move (5) to (256|224)! Changed
  5. 00:15:508 (1,2,3,4) - Basically, patterns like these also make your map more untidy. If you use stacked objects, try to make the stacks as exact as possible (I'm talking about (3) and (4) are stacked on (1)'s and (2)'s ends). When you'll poke me ingame, I'm going to show you different patterns in your map and how you can improve them. Ok
  6. 00:21:671 (4) - Ctrl+g this slider for a better movement with the previous sliders. Changed
  7. 00:43:725 (2,3) - This rhythm doesn't sound right. In fact, you emphasized 00:44:049 really much and you also put a finish sound there, but sadly it all belongs at 00:43:887. You can hear it clearly when you listen to the music without hitobjects :) That's why I'd highly recommend you to change to the following rhythm:
    Changed
  8. 00:51:833 (1,2,3,4,5,6,7,8) - Why don't you add NCs on (3), (5) and (7) to make the 1/1-breaks more clear? :) Added
  9. 00:56:860 - In the section starting here, you have placed the claps on the red ticks. Why did you do that? It doesn't make sense with the music, and it is inconsistent as well. I'd highly recommend you to move it on the white ticks instead. Did as you said in irc :)
  10. 00:56:860 (1) - Don't use 1/2-sliders which end on the big white line. It doesn't sound good, because it doesn't follow the stanza of the song. I can explain that ingame to you as well, if you don't understand it. Remmaped that part to make all the 1/2 sliders start on a white tick
  11. Well, what I've said. This diff needs much work in terms of rhythm and placement. I hope you will contact me ingame, then I can help you improving it. It's important that you ask question so I can explain you things more detailed, which is not possible here in the forums.
  12. The General problems also apply for the eXceed diff!

Well. Dekaane's Hard is already really perfect. The Normal needs some work, but I'm sure it will become really nice :) The Insane and eXceed diff need some harder work to get ready. I really hope you can understand that I can't really explain that through a forum mod.
I really like this song :3 Good luck~
Thanks for the mod, for helping me in irc and for teaching me how to make blankets :D

Update: http://puu.sh/9tevs/4d8571ac87.rar Insane
R801; Aun no quites el extra, vere que puedo hacer para mejorarlo en otro momento.
Topic Starter
R801

atsuro0 wrote:

Thanks for the mod, for helping me in irc and for teaching me how to make blankets :D
Me pregunto cuándo fue eso o-o . Thank You again, Desperate-kun~ .
Update: http://puu.sh/9tevs/4d8571ac87.rar Insane
R801; Aun no quites el extra, vere que puedo hacer para mejorarlo en otro momento.
Entendido .
Ya lo agrego o 3 o. Gracias :)

¿Oficialmente puedo buscar más mods o algo así? o-o
_Stan
from my Q

[Normal]
00:04:968 (4,5) - try to not overlap
00:58:157 (4,5) - blanket
01:24:914 (3,4,1) - snap

[Hard]
great map

[Insane]
01:00:265 (5,2) - not good
01:09:508 (6,1) - 01:10:968 (5,6) - overlap
01:28:644 (3,4,5) - you can make these more exciting

[exceed]
00:03:508 (6,1) - overlap
00:58:319 (2,1) - ^
01:03:508 (6,8) - change into curve

great map, good luck
Topic Starter
R801

_Stan wrote:

from my Q
Hello :D

[Normal]
00:04:968 (4,5) - try to not overlap
00:58:157 (4,5) - blanket
01:24:914 (3,4,1) - snap

[Hard]
great map

[Insane]
01:00:265 (5,2) - not good
01:09:508 (6,1) - 01:10:968 (5,6) - overlap
01:28:644 (3,4,5) - you can make these more exciting

[exceed]
00:03:508 (6,1) - overlap
00:58:319 (2,1) - ^
01:03:508 (6,8) - change into curve

great map, good luck
Thanks~.
Thank you very much for your mod :D.
Again, my sincere apologies for the inconvenience I caused to your queue orz
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