Read the whole topic and agree with every word. Players are getting better every time they hit the circles. The faster you have to hit - the more you need to spend time to do it. "Difficulty" is moving away from the "comfort zone" in many directions: faster speed, smaller circles, longer streams, shorter sliders, etc. When you train in these directions you are paving the bridges from one skill to another. These bridges sag to the point where you really feel confident in the game. Very often there is a feeling that you are stuck in place, and instead to quietly continue to play and have fun, you throw on unattainable for you difficulty trying to break it. If you dont have success - you get depressed, angry, and following attempts to become worse, but if you have passed this level then you will try more in this direction (not bad at all, but...), not noticing what you have not mastered in the other direction and just evade them. I made these conclusions after reading this thread and on my own experience. I have a funny problem - can play fast BPM DT maps (try them hard) but I can't normally FC much slower maps. Each FC takes a bunch of attempts and efforts, just because of a few errors in the same places-_-. Certainly worth something edit in my trainings:)
Thanks for an interesting topic guides on motivation, and I apologize for my bad English.
Thanks for an interesting topic guides on motivation, and I apologize for my bad English.