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MOSAIC.WAV - Zen Sekai Teki Touch Panel

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Topic Starter
Laurier
This beatmap was submitted using in-game submission on 2014年8月14日 at 9:34:56

Artist: MOSAIC.WAV
Title: Zen Sekai Teki Touch Panel
Tags: mi-ko
BPM: 182
Filesize: 8728kb
Play Time: 06:24
Difficulties Available:
  1. CrystLer (5.45 stars, 1844 notes)
Download: MOSAIC.WAV - Zen Sekai Teki Touch Panel
Information: Scores/Beatmap Listing
---------------
For app
waxman
ㅇㅅㅇ
xtrem3x
Can make a Diff please OWO!!!! ... mosaic.wav is my Hype ...
Topic Starter
Laurier

xtrem3x wrote:

Can make a Diff please OWO!!!! ... mosaic.wav is my Hype ...
ahh sorry. but I planning only 1 diff at this time.
Len

waxman wrote:

ㅇㅅㅇ
waxman



音付けに関しては無知です!


00:16:313 (1,2,3,4) - 音付けのアイディアとしてはgoodだと思いますが、叩くほうとしてはやりにくそうです。
00:34:280 (2,3,4,5,6,7,8,9,10) - 叩きやすくするため通常のhit soundも入れたほうがよさそうです。
00:43:676 (2,3,4) - 4番はスライダーですが、2番3番もスライダーに見えてしまう可能性がありますので、スライダーの通る道以外に置くのが良いかと。
00:44:335 (6) - Green line と Clapはいらないかもしれません。これに対して、00:54:225 (2)ここの部分はClapはgoodだと思います。その理由は、00:55:214 (1,2,3,4,5,6,7,8,9,10,11,12) - ここでドラム?の音を作ってるからです。
01:14:830 (1) - FinishよりClapのほうがよさそうだと思いました。
01:17:302 (3) - add Whistle. 頭に
01:27:192 (2,3,4,5,6,1) - 3番だけ Finishつけたほうがいいかも。NCがないからFinishつけにくいと思ったかもしれませんが、気にしなくていいと思います。01:30:819 (1)と同じように。
01:39:884 (6) - NC. follow pointsをつけてると01:39:720 (5,6)の間にfollow pointsが出てきて見栄えが悪いかも?
01:39:720 (5,6) - ClapよりWhistleのほうがお勧めです。
01:54:555 (1) - ここのFinishいらないかも・・・ このあとでFinishあるし・・・

02:15:324 (1) - Finishが不自然なような気がしました。↓のやつに修正するとFinishがいらなくなります。
02:14:994 - vol. 50% と Whistleはどうでしょう?

02:43:181 (1) - Finish? 02:43:181 (1,2,3)の音量調整も忘れずに・・・・
03:07:082 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - 03:07:082 (1,2)あたりでbass soundも入れたほうがいいかも
03:17:961 (2,3,4,5,6,1) - same as 01:27:192 (2,3,4,5,6,1)
03:30:489 (5,6) - same as 01:39:884 (6)
03:43:428 (3) - Delete Whistle. 直感的に鈴の音いらないって思いました。
03:43:511 (4) - ^
03:52:906 (7) - この音は40%位に抑えたほうがいいと思う
04:11:286 (4,5,6,7,8) - ここに鈴入れてもいいかも?
04:13:346 (2,3,4,5,6) - ^
04:27:110 (5,6,7,8,9) - 40%でもまだでかい気がする…
04:56:533 (1,2,3,4,1,2,3,4,1,2,1,2) - この辺まで音量を徐々に上げていくのもおk

02:13:099 (1,1,2) - same as 02:15:324 (1)

05:39:720 (4) - お尻のFinishいらないかも
05:48:126 (3) - 頭にWhistle
06:15:489 (1) - ^
06:19:445 - Whistleのほうが良いかと・・・

音付けに関しては無知です! スペーシングのことくらいしか言ったことないですが、スペーシングに関しては一切言うことないです。

GOOD LUCK!
(ノ≧∇≦)ノ
 
P A N
hm hi D:
  1. 00:13:593 (4,5) - mind to make a perfect stack? but it's ok if you think forward the auto-stack. but you didn't do with other place so I recommend to make it stack :X
  2. 00:14:335 - I think this stream is really hard to play and a bit weird. 00:14:994 (1) - this beat is not strong enough to make a jump stream imo, it's not like 00:15:654 (1). and after 00:17:467 (7) I think the strong beat are make the stream rhythm way decrease so it's will hard to catch a beat. maybe try another rhythm?
  3. 00:19:445 (4) - add clap on head? will make the player catch the beat easier.
  4. 00:21:011 (2,5) - I think delete them is more fit with music.
  5. 00:26:780 (4) - delete this note? I think it's more fit imo.
  6. 00:28:511 (6) - add note on head and add 1/2 slider on 00:28:676 instead? to follow your recently rhythm and follow vocal well too.
  7. 00:43:758 (3) - I think delete this note and follow the vocal like you did on many part is more fit.
  8. 01:04:610 (2) - after this you can make stream spacing 0.1x to avoid the ugly auto-stack in game play mode. but I think it's not that ugly.
  9. 01:15:489 (5) - this is 1/4 spacing form the previous note but (6) is 1/2, they are same spacing so it would make the player confuse.
  10. 01:44:664 (7) - what about finish? :3
  11. 02:16:148 (4) - perfect stack.
  12. 03:24:720 (2) - ^
  13. 03:38:236 (6) - you can move this a bit left to make them more straight line.
  14. 04:12:027 (2) - http://puu.sh/8A7l0.jpg this rhythm instead? I think it's better fit with music.
  15. 05:30:489 (1) - hmm I think tail should be head of slider instead or circle, need to be click imo. you can change on other place too if you agree.
  16. 06:16:643 (4) - two circle instead? it will better fit with music imo.
GL !
sjoy
M4M in your queue
[Insane]
00:16:560 add clap?
00:32:137 (3) - I prefer 2 1/4 sliders as 00:31:808 (1,2) -
00:37:247 (3) - add clap?
00:49:775 (1) - ^
00:52:082 (6) - ctrl+g?
01:01:808 (1) - I prefer 1/2 slider+1/1slider
01:11:038 (1) - change to 2 note for enhancing beat?
01:28:181 (1) - how about this ?http://puu.sh/8A4Id.jpg better flow for me
01:41:368 (1) - http://puu.sh/8A4Tu.jpg?
01:44:170 (2) - how about move to 408,176?
01:45:654 (3,4) - ctrl+g?
02:06:917 (3) - move to 256,292?
02:27:357 (1) - add clap?
02:29:335 (3) - move to 220,0?
02:29:335 (3) - add clap?
02:41:203 (4) - ^
03:04:115 (5,6,7,1) - http://puu.sh/8A6cO.jpg
03:22:412 (4) - move to 288,124 for stack
03:33:456 (1) - move to 256,119 for stack
03:34:775 (1) - 254,118
03:36:258 (2) - move to 498,216?better flow for me
03:42:687 (1) - move to 62,138?
04:39:060 (5) - move to 21,265?
04:42:851 (7,8) - ctrl+g?
05:00:489 (1,2) - 05:00:489 (1) - ctrl+g and 05:00:819 (2) - move to 338,146 fine for me
05:41:038 (1,2) - I prefer 1note +1/1slider the same as 05:41:698 (3,4) -
05:52:577 (4,5) - ctrl+g?
nice map :3
Neta
Laurier channnnn
BeatofIke
Moe <3
Love
sooooooo good
Little
Hi Laurierさん, modding as you requested.
It's a wonderful map! Very well made and polished, so I don't have much to say..

[Insane]
  1. 00:22:742 (3,4) - Easily confused with 1/2 beat spacing, since (1,2) has similar distance spacing, and (4) is partly hidden. I suggest moving (3) like this: http://puu.sh/8AH9l.jpg (x:392|y:144)
  2. 00:29:830 (9) - I think SC:3 clap should be used here. It matches with 02:20:599 (9)
  3. 00:42:851 (5,6,1) - Something strange about the flow here in my opinion. I think that it would be better if cursor movement between (5,6) is opposite to direction of (6,1). Here's what I mean: http://puu.sh/8AIFM.png I think this kind of flow is more natural and feels better to play.
  4. 00:55:873 (9) - New combo for consistency with 01:16:972 (1)
  5. 01:22:412 (3) - Make this a SC:6 whistle? It matches with the drum in the song, and gives the player a firmer sense of rhythm so they have a reference to stay on the beat while playing this stream.
  6. 01:38:731 (1,2) - Maybe larger spacing would be better here for the player to read the rhythm properly.
  7. 01:47:961 (1) - On slider head, replace clap with whistle?
  8. 02:16:148 (4,1) - Hitwhistles here are not consistent with 00:25:379 (3,6) Choose where the correct placement of the whistles should be, or maybe those whistles shouldn't be used on the red ticks at all?
  9. 02:21:258 (2,4) - Add SC:3 claps for consistency with 00:30:489 (2,4)
  10. 03:30:654 (6) - New combo for consistency with 01:39:884 (1)
  11. 04:01:643 (1) - Remove new combo.
  12. 05:39:225 (3) - SC:4 clap on head.
  13. 06:05:764 (5) - Maybe add new combo to match with 05:55:214 (1)
Great! Good luck~
HabiHolic
PM Reqs~ Sorry for late

[General]
why not tag?

[Insane]

00:36:917 (2) - Move 448 : 296 https://osu.ppy.sh/ss/1579104
01:00:159 (5) - Ctrl + g?
02:57:522 (8) - NC?
04:01:643 (1) - I don't think it needs NC

Good map!
Topic Starter
Laurier
thanks everyone modding and stars ><!
RandF
From my queue~
Laurierさん、こんにちは~

[Insane]
  1. appですし何か独自のdiff-name付けては?
  2. 00:45:983 (1,2) - DS 1.4xが良いかなと
  3. 00:59:005 (6,1,2,3) - ちょっとやりにくかもと思いました。"3を2の位置に移動して、2を00:59:830 (4) - のheadとstack"などどうでしょう?
  4. 01:01:478 (6) - 次へのつなぎも考えて01:01:148 (5) - と対称的なsliderにしてはどうでしょう
  5. 01:04:939 (6) - 下方向のcurved slider
  6. 01:43:181 (3) - x:456 y:148 辺りの位置がbetter flow
  7. 02:17:714 (6,7) - DS:0.6x
  8. 03:05:928 (2,3,4,5) - 後の03:06:588 (7,8,9,10) - のように少しcurveさせてはどうでしょうか
  9. 03:35:764 (7) - 右向きのcurved sliderがよいかと
  10. 04:06:588 (2,3,4) - 前の04:05:764 (9) - とstack避けているのはわざと?
  11. 04:52:906 (2) - NCがありがたい
  12. 04:56:533 (1,2,3,4,1,2,3,4,1) - fine!
  13. 05:37:247 (1,2) - 1つのsliderにした方が良いと思いました
  14. 06:07:412 (1) - circle x2 に分けた方が音的にあってそう
nice mi-ko!
私には難しかったです・・・
http://puu.sh/8Bt30.png (Take 5)

~Good Luck~
Natsu
Hi

General:

  1. No tags? :(
  2. About your yellow combo colour is really hard to notice, mainly the approach circle in the white part in the background, consider to change this colour or make it a bit darker
  3. I agree that the tick rate 4 fit with the song, but at the same time sound a bit annoying in the calm part for example in 04:30:159 - maybe tick rate 2?
Insane:

  1. 00:13:016 (3,4,5) - this manual stack, doesn't look nice in game, stack it properly or use 0.10 spacing instead? will be more friendly for hidden players, though
  2. 00:14:005 (6,7,1) - looks a bit confused, since the spacing in 6 to 7 and 7 to 1 is the same visually talking, but in the time line the first gap is 1/4 and the second one is 1/2, consider to spacing this better to avoid confusions, maybe like:
  3. 00:18:126 whistle doesn't fit to much here, is better if you do clap + finish following the drum and cymbal at this point, also for keep consistency with 00:17:467 (7) - and 00:17:797 (3) -
  4. 00:19:280 (3,1) - a bit nazi, but stack this properly for better design
  5. 00:22:742 really hard to read in first play, mainly cuz it have the same spacing as 00:22:247 (1,2) - , add more spacing to 00:22:412 (2,3) - or play a bit with the new combos to improve readability
  6. 00:23:731 (1,1,1,1,1,1,1) - this combo spam is not even necessary, since your spacing is consistent, with the combo spam you're just messing up the overall HP of the whole diff
  7. 00:27:192 (9,10) - Use a slider instead? to empathise better the vocals, like you did with 00:27:357
  8. 00:32:137 the rhythm here is kinda inconsistent with the previous 00:31:808 (1,2) - and doesn't fit the music nicely, IMO, try this:
  9. 00:43:676 (2,3) - nazi, stack this properly too, is really noticeable, thought
  10. 00:45:324 (7,8) - I don't see the needed of 1/8 sliders here, since the drum line sound in 1/4, a circle stream or some 1/4 jumps will suit the music better, like you did here 00:55:873 (1,2,3,4) - is almost the same sound in the music
  11. 01:22:906 try to align this with the previous circles in 01:22:577 (1,2,3,4) - actually doesn't look nice
  12. 01:33:950 (2,3) - this extended slider doesn't fit nicely here, since there is not a prominent sound at 01:34:280 that requires a click action, it is not like the vocal in 01:31:643 (5) - which fit nice
  13. 01:44:994 (11) - this straight slider feel a bit out of place after the cool curved slider shape, try to make it curved, also for better flow with the beat in 01:45:324 (1) - , something like this:
  14. 02:10:873 (2,3,4) - stack this properly too
  15. 02:23:154 the stream continue here, why didn't you mapped it? I guess two 1/4 jumps sliders will fit better the music
  16. 02:47:137 (4,1,2) - similar to 00:14:005 -, (4,1,2) have the same distance in the playfield, but one is 1/4 and the other 1/2, add more distance in 1 and 2 or reduce it in 4 and 1, to make this part more readable
  17. 03:04:115 (6,7,1) - this play a bit uncomfortable IMO, maybe try this placement instead:
  18. 03:21:588 (1,3) - this blanket is off, and doesn't look nice in game, try to improve it a bit
  19. 03:23:978 remove this circle? since the music is almost inaudible there, that's why the triplet doesn't sound nice, havin just two 1/2 circles will bring more empathise to the song
  20. 03:58:676 mmm not really important, but consider to move this a bit up, actually is overlapping with the accuracy meter and doesn't look nice
  21. 04:05:764 (9,2,3,4) - this manual stack is on purpose? if not stack it properly
  22. 04:08:978 (9,1) - nazi, stack this properly too
  23. 04:19:115 this probably will need NC for the antijump <:
  24. 04:23:401 (1,2,3) - same as 04:05:764 - and there are more like this one, will be nice if you fix some others nazi stuff like this one
  25. 04:24:720 (1,2,3) - use the same distance between them? It will play more comfortable plus I guess you're aiming for a symmetrical pattern there
  26. 05:55:214 this NC is not necessary IMO, is just breaking your consistency, maybe remove it
  27. 05:57:687 (3,1) - this blanket is a bit off too, try to improve it a bit
sweet map and song <3 GL
Azer
Topic Starter
Laurier
thanks for mod !!
and pro player was here lol
smallboat
Hi. Laurier.PM mod req. A bit late,sor.

  1. Red words: Should be fixed.
  2. Blue words : Highly recommended suggestion.
  3. Black words : In my opinion.

[General]

  1. Fine.

Diff check part : Placement / Rhythm / Hitsound
[Insane]

Placement

  1. 00:23:071 (4,5,6) - I suggest this 3 note keep the same DS.Will be easy to read and good flow(especially 4 to 5 feel hard to read).Try to move (128|288)?
  2. 00:44:665 (1) - The slider head perhaps you can stack good better?
  3. 00:54:720 (4) - Ctrl+g,and move to (240|122)? Will have a good flow. Try this :
  4. 01:00:159 (5) - Use ctrl+g will have a good flow,too.I think.
  5. 01:45:654 (3,4) - 3 to 4 is a long vocal,so I think 3 can place a bit far ,move to (128|28)?
  6. 04:06:588 (2,3,4) - Perhaps can stack good better?
  7. 04:30:654 (3) - I think use ctrl +g will fit the vocal(it is turn up here).
  8. 05:08:731 (4,5,6) - Feel have a bit crowded,try this ?
  9. 05:45:654 (3) - Perhaps can stack good better?

Rhythm

  1. 01:19:857 (4) - Miss a note? Because I feel the blue line have a bit vocal here.If added.try this pattern :

Hitsound Seems missed many finish hitsound? Suggest you can try add to these part.

  1. 00:43:840 (3) - Missed a finish here.because this slider head is downnbeat,add to it?
  2. 00:44:335 (5) - ^ This note have a slight finish sound,so I think you can add it.
  3. 00:54:390 (3) - Missed a finish here,have a slight finish sound.
  4. 01:33:950 (2) - Add a finish stress the vocal,I feel fit the music.
  5. 01:55:873 (1) - Missed a finish here,recommened suggest add this hitsound will fit the music.
  6. 02:18:786 (4) - I found this missed finish here,too.Suggest can add this express effect.
  7. 02:34:610 (4) - If add finish stress vocal will have a good effect.
  8. 02:57:851 (12) - Missed a finish here.because this note is a downnbeat,add to it?
  9. 03:17:467 (1) - Add a finish stress the vocal,I feel fit the music.
  10. 03:22:082 (3) - ^
  11. 03:59:005 (4) - Add a finish stress the vocal,I feel fit the music.
  12. 05:07:742 (4) - ^
  13. 05:20:764 (3) - Missed a finish here.because this slider head is downnbeat,add to it?
[Other]

  1. If you have any mod above problems, you can send PM or in-game to me.
  2. Hope my mod is useful to you.
  3. Overall is quite good,so I shoot a star for you,Good Luck!
Topic Starter
Laurier
thanks for mod
add some finishs
Tari
OTL how to mod this

[Crystally]
  1. 00:09:637 - Little strange, but I think a note is missing here? you seem to be following the chime sounds because if you were not there would not be a note here : 00:08:978 (7) - , Maybe you want to add a note in this section here?
  2. 00:31:313 (5) - Increase the spacing here, and also make a better triangle here? it makes sense to have more spacing , because you seem to use it for beats like these.
  3. 00:28:016 (4) - Finish works here better for me.
  4. 00:39:225 (6) - This placement doesn't seem good, they're too much stacking and I prefer you make a diamond shape with the circle, maybe try this : http://puu.sh/8K6P5.jpg
  5. 00:51:588 (3) - Seems little bit out of place for me, how about you make this look nicer with the surrounding circles by spacing it equally apart from each of them? like this : http://puu.sh/8K70i.jpg
  6. 00:53:731 (1) - Use finish instead of whistle here?
  7. 01:04:115 (6) - The flow is a little strange to me, 01:03:621 (4,5) - These sliders suggest note coming from the right direction, not here probably place them like this : http://puu.sh/8K7eb.jpg
  8. 01:14:170 (3) - I like how finish sounds in the start of the sldier better, maybe add finish there?
  9. 01:20:434 (2,3) - The way its place doesn't look very well flowed, seems little like a forced slider, how about you try this? http://puu.sh/8K7xc.jpg
  10. 02:19:280 (6) - Finish instead of clap for the end of the slider?
  11. 03:04:939 (3) - ^ Same, Finish seems to be better than finish here.
  12. 01:58:511 (1) - Missed a finish here, you added it at 03:49:280 (1) -
  13. 04:22:906 (5,6) - Replace them with a finish instead.
  14. 05:14:994 (1) - Add a clap here to be consistent with two kiai's before?
  15. 05:16:643 (3) - Stacking is incorrect, fix please
  16. 05:20:764 (3) - Use finish instead?
Nice map, here's a star.
Topic Starter
Laurier
Thanks I'll check when back to home

edit: add some finishe and 00:51:588 (3) -05:16:643 (3) -
samplefish
hi laurier

[ahhh!!!]

03:31:972 (2,5) - fix stack

ive got nothing. :D
Afroman
Hey from #modreqs, this is my first mod so I apologize if I'm not useful D:

00:35:599 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,1,2,3,4,5,6) - I feel like this whole bit needs some more hitsounds.
01:07:082 (11) - Get rid of the finish here.
01:27:192 (2,3,4,5,6,1) - Too many finishes here

I guess that's all I can really notice. It's a fun map, good luck.
Topic Starter
Laurier
Thanks
Giralda
aaaa I'm modding my idol's mappu '^' I mean hi Laurier! <3

Sorry for the late late mod c:

lala lala lala~

[General]

Nothing to point out.

[CrystLer]
  1. 00:15:654 (1,2,3,4,5,6,7,8) - Lower this to 4.33x spacing to match the spacing with 00:14:912 (8,1)
  2. 00:19:610 (1) - Add finish here on the slider head since the note here is quite strong and the finish would work very nicely here.
  3. 00:36:093 - A triple works well here to match the weird vocal pitch change here. Try something like this? -> http://puu.sh/95Nia/5f6897a847.jpg
  4. 01:10:709 (6,1) - I feel like that the vocalist has a much stronger vocal here that such that sliders are not able to completely bring out the emphasis here. Using circles to replace these sliders would allow the player to hit the vocal points where they actually play. Alternatively you can keep the slider at 01:10:709 (6) and split 01:11:038 (1) into two circles.
  5. 01:26:698 (1) - Did you miss a clap on the slider head here? Since there was one at 01:26:038 (3) and they are similar, I expected the head of 01:26:698 (1) to have the same type of hitsound emphasis.
  6. 01:31:972 (1) - Using the S:C2 soft-hitwhistle or the default soft-hitwhistle on the slider head sounds nicely here with the slight jump in vocal pitch.
  7. 01:43:840 (5) - An S:C2 soft-hitwhistle here sounds very nice. Remember to set a green line at 01:44:005 (1) to go back to S:C6 if you take this suggestion!
  8. 01:53:401 (2) - Try stacking on 01:51:917 (1)? I think it still plays very nicely compared to the sharper jump angle by stacking on 01:52:247 (2)
  9. 02:06:917 (3) - I feel that unstacking this would interpret the vocals better since the vocalist is pitching back up into a higher tone. Try stacking on the head of 02:06:423 (1), since that angle is perfect for going into the stream at 02:07:247.
  10. 03:34:610 (6) - Same as 01:43:840 (5)
  11. 03:45:159 (7) - Try the S:C2 soft-hitwhistle here as well!
  12. 03:53:978 (5) - The whistle at the slider end doesn't really fit that well here. Try removing it from the tail and adding it on the repeat?
  13. 05:02:961 (4) - Same as 01:43:840 (5)
Good luck!
Topic Starter
Laurier
thanks!
CrazyrabbitKGE
00:16:313 (1,2,3,4) - doesn't really match the song?
01:34:775 (1) -
Blanket improvement

184,338,94775,6,0,P|102:365|36:310,1,180,6|8,0:0|0:0,0:0:0:0:
01:36:093 (1,2,3,4) - they should be neater imo.
03:19:610 (4) - too down?
05:02:961 (4) - ^
05:06:258 (2) -
Blanket improvement!

209,101,306258,2,0,P|231:62|266:34,1,90,0|2,0:0|0:0,0:0:0:0:
05:33:950 (3) -
^

363,358,333950,2,0,P|424:297|405:213,1,180,8|0,0:0|0:0,0:0:0:0:
06:06:258 (1) -
^

238,119,366258,6,0,P|252:202|337:234,1,180,4|0,0:0|0:0,0:0:0:0:
Topic Starter
Laurier
arigato
Love
Amazing map, I couldn't find anything.

Here you go~ :D

#1
10nya
yeyeyeyey
Melophobia
#2
Giralda
omgomgomgomgomg
Frostmourne
;)
Fycho
gratz!! :)
Dainesl
Congrats!
Love
\o/ finally
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