It obviously wouldn't affect you. I mean who is purposefully trying to grind out every last pp a song is worth? I have tried to state that the amount it would award would be small (probably less than 1 pp) unless you are spinning near the bonus that auto is getting for a spin. Add weight to this and the amount added would be barely anything at a pro level rank. When you get down to the casual level rank, fractions of a pp are worth more.
I mean the pp system is already adding pp for each new map completion regardless of performance. Do you think that this aspect of pp is not boosting your rank by an unknown amount based on your playcount? How do you know where you actually stand in terms of people with different play counts. pp is already inaccurate and this would make it slightly more accurate, favoring people who have number 1s and not necessarily in maps that pros care about.
It's going to require per object hit data anyways. If Tom ever implements per object pp calculations then I expect this to be added as well. This may not be for awhile. This would require everyone to have to replay their scores to get the correct amount of pp. This would severely affect some pros.
I mean the pp system is already adding pp for each new map completion regardless of performance. Do you think that this aspect of pp is not boosting your rank by an unknown amount based on your playcount? How do you know where you actually stand in terms of people with different play counts. pp is already inaccurate and this would make it slightly more accurate, favoring people who have number 1s and not necessarily in maps that pros care about.
It's going to require per object hit data anyways. If Tom ever implements per object pp calculations then I expect this to be added as well. This may not be for awhile. This would require everyone to have to replay their scores to get the correct amount of pp. This would severely affect some pros.