why do these 0108 songs give so little PP like only 160 more or less if only a few people can fc with 1 mod..? i think they should give like 250 or something lol
the accuracy is over 98% in case
the accuracy is over 98% in case
Because the only hard part about them is the length.iderekmc wrote:
why do these 0108 songs give so little PP like only 160 more or less if only a few people can fc with 1 mod..? i think they should give like 250 or something lol
the accuracy is over 98% in case
I don't know any maps where you actually have to spin very fast to complete them with the exception of a Demetori song and that AugoEidEs song (dumb super long spinners). Also, losing your cursor during a spinner really only affects mouse users because of cursor drift, tablet users can use their muscle memory to hit the note with no issue. I may be wrong on this part, but isn't it against the mapping rules to put a note too soon after the spinner?TheVileOne wrote:
I am curious if there is any plans to give a spin bonus at all. There are several maps where spinning fast is more important than accuracy and these performances should be awarded something. The faster you spin the harder it is to find you cursor when you come out of the spin. There is also the cases where there are notes very closely after the spinner which would make getting bonuses more risky.
Would anyone disagree that spinning fast is a skill and should be rewarded as such?
What about unstable rates? I've seen people get SS's on maps with 120 unstable rates, and others SS with 70. Should the player with the 70 unstable rate be awarded more pp? They both did what was required of the map and achieved the SS, but one player did better and was not rewarded for it.TheVileOne wrote:
It would be a minor bonus. I don't think it would hardly affect the map's overall rating in comparison with other maps. Consider scores where the only difference between them is the spinner bonus points. I think people that can spin faster should be given more points. They got a higher score with same accuracy/ mods. Their play should be considered more highly performed. It would also counteract small changes in accuracy due to the player getting a better score from a spinner bonus. For the sake of accuracy it must be counted.
Just because peppy felt that spinners should have score bonus doesn't mean they should be given pp also. Unless unstable rates are accounted for I cannot agree that spinners should be given a bonus. In my opinion, a lower unstable rate play is much better than a higher scoring song because of a spinner bonus.TheVileOne wrote:
In a perfect world I would agree that would be considered as well. But in reality pp must be consider for the OD of a map. Also unstable rate doesn't affect score. Obviously peppy felt spinners deserved to have bonuses. Taiko doesn't allow you to get a bonus off the spinners. CTB should certainly deserve a small bonus as well.
There are many maps with tied mod combinations that only differ due to spinner bonus. We should be differentiating each tied play, because some people can get bonuses many thousands more than other players, especially on longer spinners where endurance is concerned. Why should a deserved number 1 play on a map not be considered the best performance compared to the several dozen other people who got less points?
mmmmm thats what i was thinkingjesus1412 wrote:
Because the only hard part about them is the length.iderekmc wrote:
why do these 0108 songs give so little PP like only 160 more or less if only a few people can fc with 1 mod..? i think they should give like 250 or something lol
the accuracy is over 98% in case
That means that people passed your rank and when you beat one of your personal bests your rank updates. If you spend 30 seconds looking on the other threads about ranking you can find that answer. You don't even need to use the seach thingy.Honza wrote:
I have one question. How can I get bigger rank after I've improved my old record? I mean yes if the map is easy I shouldn't get anything but how can I get worse by improving my plays?
No one cares about spinning. It's really a shitty skill and it shouldn't be rewarded much, any random crap player can outspin a lot of top players if they try.TheVileOne wrote:
It should be given pp because of several reasons.
1. It's a skill, and an integrated part of playing. There is no argument that can be made that will make me believe otherwise that someone spinning at 470 SPM is performing equally well to someone spinning at 300 SPM.
2. It affects score. A player with a higher score due to something that requires skill should be awarded something even if that something is very marginal. I don't see this value being very high, at least for sane spinning SPMs. If someone averages near what osu! can get for a max spin, then a point given per spinner is reasonable. Given that 1 mod added gives more than that, it would work out. (Obviously the value would change based on length of spinner).
3. At the rate most players spin the bonus would probably be less than 1 pp per spinner and close to nothing near the SPM considered easy to obtain given the OD.
4. Makes beating a score with a better spin rewarding.
5. Gives more points to Incognito, one of the best spinners in osu! Check this map. Adding HardRock isn't enough to take the number one spot. There are people in top 50 who get more points than four mod plays. Spinning ability is certainly more impressive in this map than playing it with all mods.
6. Removes point ceiling on maps. An SS can be worth more points with a better spin.
afaik, ppv2 rates how hard it is to FC a map, not to pass it, so I don't think HP drain is consideredTheVileOne wrote:
Is drain even considered at all?
Plz, #8 disagrees.TheVileOne wrote:
If you need a certain level of spinning to pass a map that map isn't worth playing. Noone should play maps with high drain because they are good at spinning. That will be a reward not taken by pretty much any player.
TheVileOne wrote:
Shouldn't HD FL be valued the same as HD DT?
No I'm pretty sure he means that hd and hd combined give less combo multiplier than fl hd, which I think is true (someone correct me?)Mathsma wrote:
TheVileOne wrote:
Shouldn't HD FL be valued the same as HD DT?
http://osu.ppy.sh/s/43003
It's easier to FL that map than it is to DT it, that is what he meant.
hd and hd? If you meant HD DT then no, the multiplier is the same.jesus1412 wrote:
No I'm pretty sure he means that hd and hd combined give less combo multiplier than fl hd, which I think is true (someone correct me?)
A person who spins very hard will be more likely to combo break than someone who doesn't. It takes more stamina to take a number 1 rank than it does to just SS in a map where there is an SS all mods. The difference needs to be considered, because just the fact that mods were played is not enough to correctly calculate performance.This is pure rubbish right there. Why should it be considered? Because you tried hard spinners and got a bit more sweaty? People still do it even when #1 doesn't matter in PP. As I said, they are #1 (or just the best with given mods) and it's enough of a reward. I'd even say it's exactly what people do want when they engage in a spinner war. It's for sure not a way of saying "I'm better".
Hi. I'm a person who spins 450+. I doubt it takes much more energy than a lazy spin.TheVileOne wrote:
I think the reason why pro players aren't great spinners is because they conserve their stamina for the streams and other sections of the maps. If there was a pro that was a great spinner and a great streamer and could apply both to a map, then that would be a much more impressive performance than one who did the same thing but barely exerted any effort to complete the spin.
If we had more pro players capable of challenging rrty or cookiezi scores, then I think spinning would become much more important to the pro community, because it actually matters. Why should pros care about spinning if the score they get is determined by the number of 100s in the song rather than how fast they spin? I think a lot of pros treat spinners like break time and a map will instantly become more demanding if they were required to actually exert effort during these periods.
The real question here is how much more energy does a vigorous spin take compare to a non-vigorous spin. How much further can a pro stream by not vigorously spinning? Some pros I question whether they even know of to spin to begin with. I've seen them spin so slow that they get a 100 on the spinner. Is it some sort of contest to see how slow one can spin among the pro community?
Some maps, such as the 0108 maps, rely on reading and difficult patterns. The current system can't rate how difficult patterns are or how hard a map is to read due to some limitations, so the end result is that those maps are undervalued. There are also some other issues with the system, but that is probably the one that is causing the lower star rating for most maps. Tom would like to add that into the rating system but he can't at the moment, whenever he can he will.- D a s z x - wrote:
i think some maps are harder but the star diff for that is lower, why