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Afilia Saga - S.M.L

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KSHR
As per your request. Sorry to be late.

[Normal]
  1. 00:04:800 (1,2) - This is optional and just my personal taste. I'd make these sliders curved like this. (I personally think this way the flow will be better.) Use this code if you like it. http://osu.ppy.sh/ss/1489633
    196,220,4800,6,0,P|244:219|294:203,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
    380,256,5400,2,0,P|407:216|423:165,1,99.9999999999999,2|8,0:0|0:0,2:0:0:0:
    408,68,6000,5,2,0:0:0:0:
  2. 00:06:600 - It'd be better to add a custom slider tick sound here to make consistent with 00:03:900 - imo.
  3. 00:10:801 (2) - Missing a finish at the reverse. I don't know if it's intentional though.
  4. 00:21:000 (2,3) - I don’t mind this spacing at all, but you can fix before this map gets bubbled if it’s not on purpose.
  5. 00:30:600 (3) - The current rhythm sounds somewhat strange to me since the slider end is not following any strong sounds. This one should be more natural. Same goes for 01:57:000 (3) - .
  6. 01:03:600 (1) - This shape looks a bit too simple to me. It will be fun if you make this slider curved like this. Same goes for 02:30:000 (1) - . https://osu.ppy.sh/ss/1513436
  7. 01:37:200 (1) - How about replacing 1 note instead of removing this slider like this? This way the rhythm will fit with the melody which kinda gets calm from around 01:34:800 - well imo. Same goes for 03:03:600 (1) - . http://osu.ppy.sh/ss/1513444
  8. 01:42:000 (1,2) - It sounds a bit too empty imo. It will be nice if you add some hitsounds, e.g. add a clap at the end. Same goes for 03:08:400 (1,2) - .
  9. 01:44:400 (1) - This might be just me, but it sounds like this custom whistle doesn't work with a custom finish here. I'd remove it if I were you. Plus, a default finish should be better here. It's up to you whether to change the volume if you apply this.
  10. 02:13:200 (1) - Missing a finish at the head.
  11. 02:21:600 (2,3) - It'd be better to add claps like you did at 00:55:200 (2,3) - since it sound kinda empty.
  12. 03:57:000 (2,3) - So many "my personal taste lol". I'd rearrange these slider like the screenshot to respect the flow from (1) if I were you. https://osu.ppy.sh/ss/1513539
    356,176,237000,2,0,P|432:172|504:200,2,150,2|0|8,0:0|0:0|0:0,0:0:0:0:
    292,96,238200,2,0,P|240:88|192:96,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
  13. 04:07:800 (3) - For the same reason as above. https://osu.ppy.sh/ss/1513549
    229,302,247800,2,0,P|232:256|220:204,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
Even if you apply all rhythm changes, the star rating won't reach 3.25.


[Hard / Insane]
Coming soon..
Topic Starter
Tari

KSHR wrote:

As per your request. Sorry to be late.

[Normal]
  1. 00:04:800 (1,2) - This is optional and just my personal taste. I'd make these sliders curved like this. (I personally think this way the flow will be better.) Use this code if you like it. http://osu.ppy.sh/ss/1489633 I feel that my design is much more polished and cleaner than yours, and I want some diversity on slider, with mix of straight linear slider and curve blanket slider.
    196,220,4800,6,0,P|244:219|294:203,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
    380,256,5400,2,0,P|407:216|423:165,1,99.9999999999999,2|8,0:0|0:0,2:0:0:0:
    408,68,6000,5,2,0:0:0:0:
  2. 00:06:600 - It'd be better to add a custom slider tick sound here to make consistent with 00:03:900 - imo. Alright!
  3. 00:10:801 (2) - Missing a finish at the reverse. I don't know if it's intentional though. I'm emphasizing white ticks in this combo.
  4. 00:21:000 (2,3) - I don’t mind this spacing at all, but you can fix before this map gets bubbled if it’s not on purpose. Omg, I don't notice it fixed!
  5. 00:30:600 (3) - The current rhythm sounds somewhat strange to me since the slider end is not following any strong sounds. This one should be more natural. Same goes for 01:57:000 (3) - . the slider end imo, shouldn't follow any strong sound, I'm just worry about the start of the notes, where I emphasize all the strong beats because those you need to click on.
  6. 01:03:600 (1) - This shape looks a bit too simple to me. It will be fun if you make this slider curved like this. Same goes for 02:30:000 (1) - . https://osu.ppy.sh/ss/1513436 Nice Idea Fixed!
  7. 01:37:200 (1) - How about replacing 1 note instead of removing this slider like this? This way the rhythm will fit with the melody which kinda gets calm from around 01:34:800 - well imo. Same goes for 03:03:600 (1) - . http://osu.ppy.sh/ss/1513444 I actually prefer the current one now, but really not sure. I put a break right after the first note in the slowpart, to show it already and imo I think that's enough.
  8. 01:42:000 (1,2) - It sounds a bit too empty imo. It will be nice if you add some hitsounds, e.g. add a clap at the end. Same goes for 03:08:400 (1,2) - .
    Ok Fixed!
  9. 01:44:400 (1) - This might be just me, but it sounds like this custom whistle doesn't work with a custom finish here. I'd remove it if I were you. Plus, a default finish should be better here. It's up to you whether to change the volume if you apply this. Fixed, but keep the volume
  10. 02:13:200 (1) - Missing a finish at the head. Nice catch, fixed!
  11. 02:21:600 (2,3) - It'd be better to add claps like you did at 00:55:200 (2,3) - since it sound kinda empty. Fixed
  12. 03:57:000 (2,3) - So many "my personal taste lol". I'd rearrange these slider like the screenshot to respect the flow from (1) if I were you. https://osu.ppy.sh/ss/1513539 I don't understand lol? if I curve the slider up, the flow will be downward back, not upward back. and it will see that the next note is below this slider when it is not.
    356,176,237000,2,0,P|432:172|504:200,2,150,2|0|8,0:0|0:0|0:0,0:0:0:0:
    292,96,238200,2,0,P|240:88|192:96,1,99.9999999999999,2|8,0:0|0:0,0:0:0:0:
  13. 04:07:800 (3) - For the same reason as above. https://osu.ppy.sh/ss/1513549 Ok I agree for this one!, but only because next note has new combo.
    229,302,247800,2,0,P|232:256|220:204,1,99.9999999999999,8|0,0:0|0:0,0:0:0:0:
Even if you apply all rhythm changes, the star rating won't reach 3.25.


[Hard / Insane]
Coming soon..
I really want to fix many things, but I feel it will not fit with my style of mapping! You mention you want to change some rhythms, but they are how I mapped it and I was consistent with them, so its really just preferance but I fix many inconsistency errors, Thank you for catching them!

About hitsounds, I fix them in insane too.
Len
wow good sb

btw 02:15:300 (5,2) - no stack here? in insane diff

no kds
KSHR
no kd

[General]
  1. Why does the SB folder also include the osb.file?
[Insane]
  1. 03:10:800 - An unnecessary green line.
  2. 04:37:200 - ^
  1. 00:04:500 (4) - Extend the end of this slider by 1/6 to follow the high hat cymbal (I mean resnap in 1/3). Same goes for 00:06:900 (4) - , 00:09:300 (4) - .
  2. 00:10:700 - Add a note to follow the drum. It doesn't make sense not to place an object here considering how strong this drum sound is. Plus I feel this 1/1 gap kinda give players an uncomfortable feeling since previous patterns are placed in 1/3.
  3. 00:26:625 - I'd add a note here if I were you since there is a sound similar to 00:26:700 (2,3,4,5,6,7,8,9) - here too.
  4. 00:31:050 (4) - It'd be better to place a note at 00:31:200 - and let players to click it. This way it will be easier to play 00:31:350 (1,2,3) - which are following the drum, able to give impact. Therefore this 1/2 slider should be 2 notes imo.
  5. 00:45:000 (3,4,1) - I think it's hard to aim a note-jump which moves to the similar direction in the different spacing like (3,4,1). Try replacing 00:45:450 (4,1,2,3,4) - like the screenshot. This way it'd be easier for players to play than the current idea imo. http://osu.ppy.sh/ss/1530847
  6. 00:46:350 (5) - The pattern like the image should fit with the song better since the synthesizer ends at 00:46:350 - and re-goes from 00:46:500 - to around 00:46:800 - . Also it sounds like a 1/1 gap at 00:46:500 - doesn't make any sense to me. Same goes for 02:12:750 (5) - .
  7. 01:00:000 (1,2,3,4) - This pattern suits me well~!
  8. 01:10:500 (6,7,8,1) - How about making this spacing larger in order to emphasize vocal stress at 01:10:800 - like you did at 01:20:100 (5,6,7,1) - ?
  9. 01:28:800 - A custom whistle should fit very well.
  10. 01:40:200 (3,4,5) - It sounds like this triplet doesn't fit with the song well. It should be made at 01:40:050 - instead to follow the drum and make consistent with 04:11:250 (2,3,4) - if you wanna place a triplet around here. Same goes 03:06:600 (3,4,5) - .
  11. 01:46:050 (4,1) - I'm not a fan of overlap-stacks that spacings look kinda huge like this since they might mislead players.
  12. 02:00:450 (3,4) - It will be more fun to play and flowier imo if you vary this spacing by making a jump. e.g. https://osu.ppy.sh/ss/1532117
  13. 02:43:500 (2,3,4,5,6,1) - This pattern suitsmgoaagj..
  14. 03:01:100 (9,1) - Replace in around 1.00 similar to 03:00:300 (1,2,3,4,5,6,7,8,9) - . This inconsistent spacing might make harder to play with HR since it looks kinda large.This is optional, but I'd recommend you fixing. Check 01:34:700 (9,1) - 04:05:900 (9,1) - as well.
  15. 03:56:100 (4,1) - It looks like the angle of the flow is a bit too sharp to me. It'd be better to do ctrl+G (3,4) like this considering the movement of the cursor. http://osu.ppy.sh/ss/1532335
  16. 03:59:700 (3,4) - How about ctrl+G 03:59:550 (2,4) - for the same reason as 00:45:000 - ?
timing check.com
19:15 KSHR: forstyyyy, do you mind if I ask you for timing check to make sure?
19:15 Frostmourne: link go go
19:16 *KSHR is listening to [http://osu.ppy.sh/b/361264 Afilia Saga - S.M.L]
19:16 KSHR: thanks~
19:17 KSHR: I was asked "timing check before you check my map please!" by the mapper, but I suck at it as you know lol
19:17 Frostmourne: lol
19:25 Frostmourne: wow
19:25 Frostmourne: offset 0
19:25 Frostmourne: this is amazing
19:25 Frostmourne: and is accurate lol
19:25 KSHR: LOL
19:25 KSHR: thanks Frosty~ :3

I will check the Hard diff when I get home :p
Topic Starter
Tari
KSHR

KSHR wrote:

no kd

[General]
  1. Why does the SB folder also include the osb.file?
[Insane]
  1. 03:10:800 - An unnecessary green line. Both fixed.
  2. 04:37:200 - ^
  1. 00:04:500 (4) - Extend the end of this slider by 1/6 to follow the high hat cymbal (I mean resnap in 1/3). Same goes for 00:06:900 (4) - , 00:09:300 (4) - . Fixed.
  2. 00:10:700 - Add a note to follow the drum. It doesn't make sense not to place an object here considering how strong this drum sound is. Plus I feel this 1/1 gap kinda give players an uncomfortable feeling since previous patterns are placed in 1/3. OK
  3. 00:26:625 - I'd add a note here if I were you since there is a sound similar to 00:26:700 (2,3,4,5,6,7,8,9) - here too. The stream first appeared, I want people to have some time to react before the stream starts.
  4. 00:31:050 (4) - It'd be better to place a note at 00:31:200 - and let players to click it. This way it will be easier to play 00:31:350 (1,2,3) - which are following the drum, able to give impact. Therefore this 1/2 slider should be 2 notes imo. OK, its what I did for 2nd part but I did it for little variation but consistency it is
  5. 00:45:000 (3,4,1) - I think it's hard to aim a note-jump which moves to the similar direction in the different spacing like (3,4,1). Try replacing 00:45:450 (4,1,2,3,4) - like the screenshot. This way it'd be easier for players to play than the current idea imo. http://osu.ppy.sh/ss/1530847 Fixed.
  6. 00:46:350 (5) - The pattern like the image should fit with the song better since the synthesizer ends at 00:46:350 - and re-goes from 00:46:500 - to around 00:46:800 - . Also it sounds like a 1/1 gap at 00:46:500 - doesn't make any sense to me. Same goes for 02:12:750 (5) - .
  7. 01:00:000 (1,2,3,4) - This pattern suits me well~!
  8. 01:10:500 (6,7,8,1) - How about making this spacing larger in order to emphasize vocal stress at 01:10:800 - like you did at 01:20:100 (5,6,7,1) - ? Nice, increased it more but max I can do before it touches hp bar :<
  9. 01:28:800 - A custom whistle should fit very well. Fixed!
  10. 01:40:200 (3,4,5) - It sounds like this triplet doesn't fit with the song well. It should be made at 01:40:050 - instead to follow the drum and make consistent with 04:11:250 (2,3,4) - if you wanna place a triplet around here. Same goes 03:06:600 (3,4,5) - . Actually. I like the triplet as is, I put 2 whistle sounds it show some emphasis with it, and i mapped it pretty consistency, so imo I don't think its an issue more of personal taste.
  11. 01:46:050 (4,1) - I'm not a fan of overlap-stacks that spacings look kinda huge like this since they might mislead players. Imo, I repeat them so many times in the end it can't really be misleading. I just want to introduce them so when you get to the end of the map around 04:20:400 - That part will be perfectly playable and readable, and I switched mapping ways because I want to show the power of the chanting!
  12. 02:00:450 (3,4) - It will be more fun to play and flowier imo if you vary this spacing by making a jump. e.g. https://osu.ppy.sh/ss/1532117 OK
  13. 02:43:500 (2,3,4,5,6,1) - This pattern suitsmgoaagj..
  14. 03:01:100 (9,1) - Replace in around 1.00 similar to 03:00:300 (1,2,3,4,5,6,7,8,9) - . This inconsistent spacing might make harder to play with HR since it looks kinda large.This is optional, but I'd recommend you fixing. Check 01:34:700 (9,1) - 04:05:900 (9,1) - as well. Okay, I make the spacing the same for note 9 to 1,
  15. 03:56:100 (4,1) - It looks like the angle of the flow is a bit too sharp to me. It'd be better to do ctrl+G (3,4) like this considering the movement of the cursor. http://osu.ppy.sh/ss/1532335 Wow, Okay good idea fixed!
  16. 03:59:700 (3,4) - How about ctrl+G 03:59:550 (2,4) - for the same reason as 00:45:000 - ?Fixed!
[box=timing check.com]
19:15 KSHR: forstyyyy, do you mind if I ask you for timing check to make sure?
19:15 Frostmourne: link go go
19:16 *KSHR is listening to [http://osu.ppy.sh/b/361264 Afilia Saga - S.M.L]
19:16 KSHR: thanks~
19:17 KSHR: I was asked "timing check before you check my map please!" by the mapper, but I suck at it as you know lol
19:17 Frostmourne: lol
19:25 Frostmourne: wow
19:25 Frostmourne: offset 0
19:25 Frostmourne: this is amazing
19:25 Frostmourne: and is accurate lol
19:25 KSHR: LOL
19:25 KSHR: thanks Frosty~ :3

I will check the Hard diff when I get home :pFixed just about everything,but maybe 2 things~ nice mod :D
Sharlo

KSHR wrote:

no kd

[General]
  1. Why does the SB folder also include the osb.file?
Must be Tari's mistake >.>
KSHR
Sorry for my laziness and post per diff lol

[Asagi's Hard]
  1. 04:37:200 - An unnecessary green line.
  1. It’d be better to reduce the HP drain by 1 considering high BPM and 3 diff spread.
  2. 00:34:950 (2,3,4) - I think probably some modders already pointed out, but this patterns looks a bit too questionable.. You wanna make a jump around here, right? Then only (3,4) should be well enough since the stress at 00:35:250 - can be emphasize. I mean it’d be better to make a jump with only (3,4) if you wanna make one around here.
  3. 00:40:050 (2,3,4,1) - It will be more fun if you make these sliders curved. https://osu.ppy.sh/ss/1535591
    352,312,40050,2,0,P|312:332|285:334,1,70,8|2,0:0|0:0,0:0:0:0:
    376,220,40350,1,2,0:0:0:0:
    428,288,40500,2,0,P|440:328|440:356,1,70,8|0,0:0|0:0,0:0:0:0:
    464,212,40800,6,0,P|436:148|444:80,1,140,2|8,0:0|0:0,0:0:0:0:
  4. 03:15:450 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - I understand you followed the guitar, but the vocal should be followed in this part unless there is the vocal since it’s mainly followed in this difficulty. I played and felt an uncomfortable feeling due to that, other players also would feel if they played. Especially 03:19:050 (1) - . Consider following the vocal properly.
  5. 04:10:500 (6,2) - I don’t think overlap patterns which it’s hard to read in the Hard like this are good ideas. I'd highly recommend you fixing this overlap since about 50% of (2) is hidden by (6). e.g. https://osu.ppy.sh/ss/1535865 (need to rearrange 04:12:000 (1) - if you fix in this way.)
    248,168,250800,6,0,P|224:104|248:40,1,140,0|8,0:0|0:0,0:0:0:0:
    332,20,251250,1,0,0:0:0:0:
    376,92,251400,2,0,L|372:168,1,70,2|2,0:0|0:0,0:0:0:0:
    312,293,251700,2,0,L|316:224,1,70,8|0,0:0|0:0,0:0:0:0:

Other than that, there is nothing to suggest in my eyes.
Asagi

KSHR wrote:

Sorry for my laziness and post per diff lol

[Asagi's Hard]
  1. 04:37:200 - An unnecessary green line.
~removed
  1. It’d be better to reduce the HP drain by 1 considering high BPM and 3 diff spread. ~fixed
  2. 00:34:950 (2,3,4) - I think probably some modders already pointed out, but this patterns looks a bit too questionable.. You wanna make a jump around here, right? Then only (3,4) should be well enough since the stress at 00:35:250 - can be emphasize. I mean it’d be better to make a jump with only (3,4) if you wanna make one around here. ~yes yes, you got my point :D fixed
  3. 00:40:050 (2,3,4,1) - It will be more fun if you make these sliders curved. https://osu.ppy.sh/ss/1535591 ~fixed
    352,312,40050,2,0,P|312:332|285:334,1,70,8|2,0:0|0:0,0:0:0:0:
    376,220,40350,1,2,0:0:0:0:
    428,288,40500,2,0,P|440:328|440:356,1,70,8|0,0:0|0:0,0:0:0:0:
    464,212,40800,6,0,P|436:148|444:80,1,140,2|8,0:0|0:0,0:0:0:0:
  4. 03:15:450 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - I understand you followed the guitar, but the vocal should be followed in this part unless there is the vocal since it’s mainly followed in this difficulty. I played and felt an uncomfortable feeling due to that, other players also would feel if they played. Especially 03:19:050 (1) - . Consider following the vocal properly. ~03:15:450 (1,2,3,4,1,2,3,4,1,2,3) - this part follows the vocals well, so im not gonna change this part.Ill just change this part 03:18:300 (4,5,6,7,8,1) - its kinda weirding me out too
  5. 04:10:500 (6,2) - I don’t think overlap patterns which it’s hard to read in the Hard like this are good ideas. I'd highly recommend you fixing this overlap since about 50% of (2) is hidden by (6). e.g. https://osu.ppy.sh/ss/1535865 (need to rearrange 04:12:000 (1) - if you fix in this way.) ~fixed
    248,168,250800,6,0,P|224:104|248:40,1,140,0|8,0:0|0:0,0:0:0:0:
    332,20,251250,1,0,0:0:0:0:
    376,92,251400,2,0,L|372:168,1,70,2|2,0:0|0:0,0:0:0:0:
    312,293,251700,2,0,L|316:224,1,70,8|0,0:0|0:0,0:0:0:0:

Other than that, there is nothing to suggest in my eyes.
Thanks Thanks :3
Topic Starter
Tari
All diffs updated!
KSHR
Good luck, Tarinrin
Asagi
Soon™ _(:3 」∠)_
Lust
go
go
go go go!
10nya
ooh! go~
UnitedWeSin
\o/
dkun
ONE TWO SWEETS FOR! ww
Lari
Congrats ~
Ozato Fumika
O3O wottttttttttttttttttttttttttttttttttttttt

Gratz!!!!
Koiyuki
gratz!
Trust
yay Tari grats!!
Meg
gratz Tari 8-)
Unsfamiliar
Tari~
Natsu
Felicidades Tari :3/
Oyatsu
Wow! Hay lắm! Chúc mừng Tari nha :D
Asagi
Gratz to us (  ・ω・)

500th post :3
litoluna
gratz!
-Nanaka-
gratz :)
captin1
grats!
Sapphiire_old_1
congrats~
KSHR
Gratz ;)
AllStar12
Congratz!! :D
Broccoly
owow ranked
gratz~!!!
-Neipezi
congratz tari:3
Kinomi
gratz!
Sanik
congrats!
Sharlo
finally ranked!
www
Lust
congrats tari!
Koalazy
Congrats! also love the storyboard >_O
waxman
Congrats!
Konei
Oh cool!
Kimion
Probably the best Storyboard ever made.
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