forum

YUZU - REASON

posted
Total Posts
110
Topic Starter
Trust
This beatmap was submitted using in-game submission on Thursday, September 4, 2014 at 11:23:26 PM

Artist: YUZU
Title: REASON
Source: HUNTER×HUNTER
Tags: hxh ハンター×ハンター 2011 nippon animation 日本アニメーション gon freecss killua zoldyck biscuit krueger greed island ending emmy chewin tv size HUNTERxHUNTER
BPM: 124
Filesize: 18930kb
Play Time: 01:25
Difficulties Available:
  1. Chewin's Insane (3.78 stars, 303 notes)
  2. Easy (1.26 stars, 70 notes)
  3. emmy's Hard (2.67 stars, 211 notes)
  4. Insane (3.48 stars, 260 notes)
  5. Normal (1.75 stars, 105 notes)
Download: YUZU - REASON
Download: YUZU - REASON (no video)
Information: Scores/Beatmap Listing
---------------
Re-download as of 2014-09-01!
ゆず - Reason
ハンター×ハンター ED3
My 4th beatmap.
Easy - Done!
Normal - Done!
Hard by emmy - Done!
Insane - Done!
2nd Insane by Chewin - Done!


Special thanks to:
Chewin
emmy
apaffy
Natsu
waxman
Hinsvar
Tari
Moway
11t
Oracle
Unsfamiliar
Kuron-Kun
Meramin
Lapis Aoki
truonant
Sonnyc
captin1
Lanturn
jonathanlfj
Giralda
first <3
captin1
omg
neurosis
greed islanddddd
Topic Starter
Trust

emmy wrote:

greed islanddddd
mmm love it

also hip-hop German genre lool
Johnny1023
Awesome song, keep up the good work.
Topic Starter
Trust
Thanks!

Updated with Normal and Chewin's Insane.
neurosis
here you go~ sorry it's bad. mapping this bpm is weird
http://puu.sh/8iHIZ.osu
Topic Starter
Trust
Yay, thanks emmy~

Moved to pending.
kisata
emmy's hard
2014-04-22 17:01 emmy: ACTION is editing [http://osu.ppy.sh/b/408626 Yuzu - REASON (TV Size) [emmy's Hard]]
2014-04-22 17:01 emmy: ;w;
2014-04-22 17:02 apaffy: ;w;
2014-04-22 17:03 emmy: i'm scared this diff is gonna need a lot of modding
2014-04-22 17:03 emmy: could you play it
2014-04-22 17:03 apaffy: s-sure
2014-04-22 17:03 apaffy: as soon as it downloads
2014-04-22 17:04 emmy: ;w;
2014-04-22 17:05 emmy: it's like unreadable nomod
2014-04-22 17:06 apaffy: 00:21:012 (8) - why is this stacked under
2014-04-22 17:06 apaffy: makes it harder to read
2014-04-22 17:07 emmy: ah yeah
2014-04-22 17:07 emmy: i'll make it stick out a little
2014-04-22 17:07 apaffy: 00:31:657 (2,1,2) - why is one stacked under two
2014-04-22 17:07 emmy: i liked the pause there
2014-04-22 17:07 apaffy: rhythmically speaking it would make more sense if red 2 was stacked under red 1 since it's just a 1/4 gap
2014-04-22 17:08 apaffy: right now it's kind of a weird jump for a hard
2014-04-22 17:08 emmy: that works a lot better what you just suggested
2014-04-22 17:08 apaffy: 00:35:407 (2) - would stack this a bit less (maybe x:100 y:236 ?)
2014-04-22 17:09 apaffy: 00:37:948 (1) - https://osu.ppy.sh/ss/1538030 ???
2014-04-22 17:09 emmy: that's good
2014-04-22 17:09 apaffy: 00:39:157 (3,4,5,6,7) - cool
2014-04-22 17:10 apaffy: hitsounding in there really works to the pattern's arrangement
2014-04-22 17:10 emmy: thanks!
2014-04-22 17:10 emmy: i wanted to do drum samples for the whole song originally but it sounded weird outside of there
2014-04-22 17:10 apaffy: yeah, good choice for that part tho
2014-04-22 17:10 apaffy: 00:40:851 (1,2,3) - 1/4's are a little inconsistently spaced at times
2014-04-22 17:11 apaffy: 00:41:819 (4,5,6) - did you use slider -> stream to make this triplet thing
2014-04-22 17:11 apaffy: doesn't look very smoothly curved ;;
2014-04-22 17:12 emmy: i did actually ;w;
2014-04-22 17:12 apaffy: hmm
2014-04-22 17:12 emmy: the repeat could use a middle slider point
2014-04-22 17:12 apaffy: 00:52:948 (1,2,3,4,5,6,7,8,9) - combo a bit long
2014-04-22 17:13 apaffy: 00:54:641 (6) - would NC here
2014-04-22 17:13 emmy: oh yeah i did that because originally 00:56:093 (1) - was stacked really confusingly but i changed that
2014-04-22 17:13 emmy: fixed
2014-04-22 17:13 apaffy: 00:58:754 (3,4,5) - stacked kinda weirdly like before
2014-04-22 17:14 apaffy: i think that only happened tho because you stuck to the same DS and the sv slowed down
2014-04-22 17:14 apaffy: err no wait the sv slowdown is later
2014-04-22 17:14 emmy: i fixed it to be 0.30 instead of 0.24
2014-04-22 17:14 apaffy: 00:59:480 (6) - NC?
2014-04-22 17:17 apaffy: 01:20:044 (2) - rhythmically speaking, considering how you NC'd the sliders before there should be an NC here as well since it is the start of a new phrase
2014-04-22 17:17 emmy: okie dokie
2014-04-22 17:18 apaffy: idk i don't see a lot else
2014-04-22 17:18 apaffy: it's a nice hard
2014-04-22 17:18 apaffy: good 4 DT
2014-04-22 17:18 emmy: yay
2014-04-22 17:18 emmy: would you mind posting in the thread and just pasting the timelink parts of this log
2014-04-22 17:20 apaffy: sure

just quick look, no kds please
Topic Starter
Trust
Thanks apaffy!

Updated.
Tari
Trust is the true HUNTER
Chewin
Genre: Hip Hop (German)

wat xD
Topic Starter
Trust
Tari knows what's up.

Thanks for the stars!
thefreekit
good map!
Natsu
Hi~

emmy request also Trust is moe



General:

  1. Check unicode in emmy diff
  2. Inconsistency in Kiai Times, even if is a guest diff, I'll like if you guys keep consistency
Chewin's Insane

  1. 00:04:077 I feel you should bring more emphasis to the vocals here, maybe mapping it like a circle or slider head instead of a slider tail, since is the same vocal as 00:02:141 (4) -
  2. 00:07:948 similar as above, is ok for variation if you're doing it on purpose, but at same time I feel keeping consistency with others similar parts can be nice too
  3. 00:09:883 (4,5) - here too, in others parts with the same vocal lines, you was using a 3/4 sliders but here a 1/2 and a circle, both ways fit the music, but for consistency a 3/4 sliders will fit better your diff IMO
  4. 00:11:819 (4) - using a 1/2 slider and then adding a circle in 00:12:302 will represent better the change of rhythm in the song, like:
  5. 00:15:448 (2,3,4,1,2,3,1) - I love this
  6. 00:31:173 (2,3,4,1) - this one was the only part where my cursor doesn't feel natural, maybe rearrange some beats to improve the flow here? maybe like:
  7. 00:32:504 (4) - I feel the beat at 00:32:867 need a click action, what about tho change the rhythm, like:
  8. 00:49:077 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - wow, this is cool 8-)
  9. 01:05:528 (1,1,1,1) - I don't feel the combo spam is necessary here, since I can read this part properly without them
Insane

  1. nazi lol, but 00:09:883 (4,2) - is a small overlap, I'll like if you avoid it
  2. 00:14:238 (1,2,3,4) - shouldn't be NCs due to the sv changes?
  3. 00:16:657 (3,4,5,6) - not a fan of overlaps, but I guess is on purpose
  4. 00:18:956 you're missing a circle here, since you was following the others vocals in 00:18:472 (2,3) - , that's why I feel you should not ignore 00:18:956 -, also a circle streams will fit better the vocals IMO
  5. 00:36:738 (5) - I prefer a curved slider here, for consistency with 00:35:891 (2) - and better flow with 00:36:496 (4) - and 00:37:222 (6) - , similar to this:
  6. 00:41:093 (7,8,1) - a curved placement will flow better and will be consistent with 00:40:125 (3,4,5) - , like:
  7. 00:42:060 (3,4,5) - mmm 00:42:060 (3,4) - too big for a 1/4 jump and 00:42:302 (4,5) - to small for a 1/2 spacing, this can be really confused and not comfortable to play, I guess the better option here is to re spacing this pattern, to make a noticeable difference between 1/2 and 1/4, what you did here 00:45:689 (2,3,4,5) - look better to me
  8. 00:53:673 I feel the vocal here is really important and should be mapped as a circle or slider head IMO
  9. 00:54:278 I think you should map this beat, since you mapped the other one in 00:54:762
  10. 00:58:149 ^
emmy's Hard:

  1. HP7 is kinda evil for a hard diff, also the Insane diff have 7, reduce it to 6 for better spread
  2. 00:01:415 (2,3,4,5) - spacing, try to keep the same between them
  3. 00:03:351 (6,2) - kinda nazi, but I prefer if you avoid the overlap here
  4. 00:06:496 (5) - I guess this slider shape can be better, what about to blank it with 00:07:222 (6) - for better design, like:
  5. 00:13:996 (3) - remove finish it doesn't fit the song
  6. 00:15:448 (1,1) - this 1/4 jump can be considered not suitable and confused for a hard diff, also if you notice the 1/2 spacing in 00:15:206 (3,1) - is almost the same as the 1/4 in 00:15:448 (1,1) - , try to make it more noticeable
  7. 00:18:109 in this beat is where the vocals line change, that's why it should be mapped as slider head or a circle, but not as slider tail IMO
  8. 00:21:254 (1,2,3) - try to use the same spacing between them
  9. 00:23:431 remove NC and add NC in 00:23:915 -, that make more sense with the vocals IMO
  10. 00:32:141 (1,2) - nazi, stack this properly
  11. 00:32:504 (2,3,4) - try to keep the spacing consistent between them, since this and others similar parts will play more comfortable IMO
  12. 00:33:956 (1,2) - I feel the 1/4 jump is kinda not ok for a hard diff, what about this:
  13. 00:51:254 about the spinner I feel you should remove it, for consistency with the others diffs
  14. 00:59:722 (2,3,1) - similar to 00:15:448 -, the difference between 1/4 and 1/2 are really hard to notice in game, try to make it more noticeable
  15. 01:06:012 (5) - remove 1 repeat from this slider, since there is not music at 01:06:496 -, just vocals and them are not the same as the 1/4 drum that you are following with the 1/4 repeats
Normal:

  1. HP +1 (4) for better spread?
  2. 00:37:464 (5,6,1) - spacing :(
  3. 01:05:528 (6,7) - to be honest, I don't like the rhythm here, I feel you can represent the music better with a single slider (also you're good making cool shapes)
Easy:

  1. I feel HP1 is too low even for an easy, use HP2 if you agree with me in the normal diff
  2. this diff is kawaii
In Trust we trust, GL nice mapset and song <3
neurosis

Natsu wrote:

Hi~



General:

  1. Check unicode in emmy diff

    emmy's Hard:

    1. HP7 is kinda evil for a hard diff, also the Insane diff have 7, reduce it to 6 for better spread
    2. 00:01:415 (2,3,4,5) - spacing, try to keep the same between them
    3. 00:03:351 (6,2) - kinda nazi, but I prefer if you avoid the overlap here i think it's fine here since it disappears by the time (2) comes
    4. 00:06:496 (5) - I guess this slider shape can be better, what about to blank it with 00:07:222 (6) -
    5. 00:13:996 (3) - remove finish it doesn't fit the song
    6. 00:15:448 (1,1) - this 1/4 jump can be considered not suitable and confused for a hard diff, also if you notice the 1/2 spacing in 00:15:206 (3,1) - is almost the same as the 1/4 in 00:15:448 (1,1) - , try to make it more noticeable
    7. 00:18:109 in this beat is where the vocals line change, that's why it should be mapped as slider head or a circle, but not as slider tail IMO
    8. 00:21:254 (1,2,3) - try to use the same spacing between them
    9. 00:23:431 remove NC and add NC in 00:23:915 -, that make more sense with the vocals IMO
    10. 00:32:141 (1,2) - nazi, stack this properly
    11. 00:32:504 (2,3,4) - try to keep the spacing consistent between them, since this and others similar parts will play more comfortable IMO
    12. 00:33:956 (1,2) - I feel the 1/4 jump is kinda not ok for a hard diff, what about this:
      this should be fine, i'll get more opinions on it though
    13. 00:51:254 about the spinner I feel you should remove it, for consistency with the others diffs
    14. 00:59:722 (2,3,1) - similar to 00:15:448 -, the difference between 1/4 and 1/2 are really hard to notice in game, try to make it more noticeable
    15. 01:06:012 (5) - remove 1 repeat from this slider, since there is not music at 01:06:496 -, just vocals and them are not the same as the 1/4 drum that you are following with the 1/4 repeats
thank you natsu! i fixed everything not in red

SPOILER
osu file format v12

[General]
AudioFilename: reason.mp3
AudioLeadIn: 1500
PreviewTime: 16113
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 83794,85851
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.399999

[Metadata]
Title:REASON (TV Size)
TitleUnicode:REASON (TV Size)
Artist:Yuzu
ArtistUnicode:ゆず
Creator:Trust
Version:emmy's Hard
Source:HUNTER X HUNTER
Tags:hxh ハンター×ハンター 2011 nippon animation 日本アニメーション gon freecss killua zoldyck biscuit krueger greed island ending emmy chewin
BeatmapID:408626
BeatmapSetID:163012

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.52
SliderTickRate:1

[Events]
//Background and Video events
Video,16173,"video.avi"
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 247,241,200
Combo2 : 251,140,134
Combo3 : 183,238,149

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Topic Starter
Trust
Natsu

Natsu wrote:

Hi~

emmy request also Trust is moe YEEEEEEEEEEEEEEAAAAAH

idk even

General:

  1. Check unicode in emmy diff fixed I think
  2. Inconsistency in Kiai Times, even if is a guest diff, I'll like if you guys keep consistency Looks like Chewin and I have the same times. I'll leave it to emmy to decide whether to make a change.
Insane

  1. nazi lol, but 00:09:883 (4,2) - is a small overlap, I'll like if you avoid it I'll like that you'll like that I avoided it, fixed.
  2. 00:14:238 (1,2,3,4) - shouldn't be NCs due to the sv changes? It's alright. I would NC them if the increases made the sv significantly larger in which case they may be challenging to predict but as they are right now that isn't the case~
  3. 00:16:657 (3,4,5,6) - not a fan of overlaps, but I guess is on purpose yea they are :>
  4. 00:18:956 you're missing a circle here, since you was following the others vocals in 00:18:472 (2,3) - , that's why I feel you should not ignore 00:18:956 -, also a circle streams will fit better the vocals IMO i like i like, made a circle stream~
  5. 00:36:738 (5) - I prefer a curved slider here, for consistency with 00:35:891 (2) - and better flow with 00:36:496 (4) - and 00:37:222 (6) - , similar to this: good idea
  6. 00:41:093 (7,8,1) - a curved placement will flow better and will be consistent with 00:40:125 (3,4,5) - , like: mmm yes
  7. 00:42:060 (3,4,5) - mmm 00:42:060 (3,4) - too big for a 1/4 jump and 00:42:302 (4,5) - to small for a 1/2 spacing, this can be really confused and not comfortable to play, I guess the better option here is to re spacing this pattern, to make a noticeable difference between 1/2 and 1/4, what you did here 00:45:689 (2,3,4,5) - look better to me you're right, reworked this pattern hopefully better now
  8. 00:53:673 I feel the vocal here is really important and should be mapped as a circle or slider head IMO I think it's alright, the current rhythm covers everything I want to cover and the vocal on 00:53:915 (3) is a lot more powerful than this one so I think having a sliderhead for feedback there rather than here reflects that difference pretty well.
  9. 00:54:278 I think you should map this beat, since you mapped the other one in 00:54:762 This is actually something i've been considering to change for awhile now but it would take some work. I'll see what I can do.
  10. 00:58:149 ^ ^
Normal:

  1. HP +1 (4) for better spread? mmm butter spread
  2. 00:37:464 (5,6,1) - spacing :( rip, fixed
  3. 01:05:528 (6,7) - to be honest, I don't like the rhythm here, I feel you can represent the music better with a single slider (also you're good making cool shapes) D: I don't know what to make!! But i'll think of something. I'll probably end up doing something lame.
Easy:

  1. I feel HP1 is too low even for an easy, use HP2 if you agree with me in the normal diff Ahh I was actually going for 1, 3, 5, 7 but yeah 1 might be a little too low. Changed.
  2. this diff is kawaii <3
In Trust we trust, GL nice mapset and song <3 Thanks so much!!

Thanks for the mod Natsu! It helped a lot!!

Updated mine and emmy's difficulties.
Chewin
Fixed some, Thank you Natsu (:

SPOILER
osu file format v12

[General]
AudioFilename: reason.mp3
AudioLeadIn: 1500
PreviewTime: 16113
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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[Metadata]
Title:REASON (TV Size)
TitleUnicode:REASON (TV Size)
Artist:Yuzu
ArtistUnicode:ゆず
Creator:Trust
Version:Chewin's Insane
Source:HUNTER X HUNTER
Tags:hxh ハンター×ハンター 2011 nippon animation 日本アニメーション gon freecss killua zoldyck biscuit krueger greed island ending emmy chewin
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356,252,18835,1,0,0:0:0:0:
348,264,18956,1,0,0:0:0:0:
296,340,19077,6,0,L|172:336,1,91,0|2,0:0|0:0,0:0:0:0:
16,232,19560,2,0,L|128:224,1,91,10|0,0:0|0:0,0:0:0:0:
292,116,20044,1,4,0:0:0:0:
152,28,20286,1,0,0:0:0:0:
152,28,20407,1,0,0:0:0:0:
152,28,20528,2,0,P|148:88|152:132,1,91,8|0,0:0|0:0,0:0:0:0:
400,352,21012,2,0,P|404:300|400:240,1,91,0|2,0:0|0:0,0:0:0:0:
292,116,21496,1,8,0:0:0:0:
424,64,21738,1,2,0:0:0:0:
400,352,21980,5,2,0:0:0:0:
84,268,22343,1,2,0:0:0:0:
312,76,22706,1,2,0:0:0:0:
288,292,22948,5,6,0:0:0:0:
228,192,23189,1,0,0:0:0:0:
208,360,23431,1,8,0:0:0:0:
376,236,23673,1,0,0:0:0:0:
380,228,23794,1,0,0:0:0:0:
384,220,23915,6,0,L|384:168|384:120,1,91,4|0,0:0|0:0,0:0:0:0:
300,184,24278,1,0,0:0:0:0:
304,176,24399,2,0,L|304:124|304:76,1,91,8|0,0:0|0:0,0:0:0:0:
220,144,24762,1,0,0:0:0:0:
224,136,24883,1,0,0:0:0:0:
448,344,25125,1,0,0:0:0:0:
76,352,25367,1,10,0:0:0:0:
76,352,25609,1,2,0:0:0:0:
264,344,25851,5,2,0:0:0:0:
252,348,25972,1,0,0:0:0:0:
180,308,26093,1,0,0:0:0:0:
168,312,26214,1,0,0:0:0:0:
100,260,26335,1,10,0:0:0:0:
88,264,26456,1,0,0:0:0:0:
320,236,26698,5,0,0:0:0:0:
320,236,26819,2,0,L|432:228,1,91,2|0,0:0|0:0,0:0:0:0:
444,248,27181,1,0,0:0:0:0:
444,248,27302,2,0,P|452:192|444:148,1,91,8|0,0:0|0:0,0:0:0:0:
240,8,27786,2,0,P|236:56|240:116,1,91,4|2,0:0|0:0,0:0:0:0:
320,236,28270,1,8,0:0:0:0:
160,340,28512,6,0,P|228:360|308:336,1,136.5,2|0,0:0|0:0,0:0:0:0:
327,326,28996,2,0,L|320:236,1,91,0|8,0:0|0:0,0:0:0:0:
184,68,29480,2,0,L|191:158,1,91,2|2,0:0|0:0,0:0:0:0:
392,52,30085,5,0,0:0:0:0:
392,52,30206,1,2,0:0:0:0:
464,144,30448,1,2,0:0:0:0:
312,168,30689,6,0,P|308:216|316:276,1,91,4|0,0:0|0:0,0:0:0:0:
428,352,31173,1,8,0:0:0:0:
484,208,31415,1,0,0:0:0:0:
472,176,31536,1,0,0:0:0:0:
464,144,31657,6,0,L|460:40,1,91,2|0,0:0|0:0,0:0:0:0:
372,152,32020,1,0,0:0:0:0:
380,144,32141,2,0,L|376:40,1,91,2|2,0:0|0:0,0:0:0:0:
288,128,32504,2,0,P|232:148|144:116,1,136.5,2|2,0:0|0:0,0:0:0:0:
24,248,33109,2,0,P|80:236|140:256,1,91,2|8,0:0|0:0,0:0:0:0:
400,360,33593,6,0,P|344:368|284:352,1,91,4|0,0:0|0:0,0:0:0:0:
248,308,33956,1,0,0:0:0:0:
240,300,34077,2,0,L|140:304,1,91,2|2,0:0|0:0,0:0:0:0:
72,344,34439,1,2,0:0:0:0:
464,284,34802,5,2,0:0:0:0:
144,180,35044,1,2,0:0:0:0:
328,276,35286,1,0,0:0:0:0:
328,276,35407,1,8,0:0:0:0:
328,276,35528,2,0,L|324:160,1,91,4|0,0:0|0:0,0:0:0:0:
396,40,36012,1,0,0:0:0:0:
320,172,36254,5,2,0:0:0:0:
264,72,36496,1,0,0:0:0:0:
236,352,36738,2,0,P|224:272|236:184,1,136.5,2|0,0:0|0:0,0:0:0:0:
320,172,37222,1,2,0:0:0:0:
120,320,37464,5,4,0:0:0:0:
328,276,37706,1,2,0:0:0:0:
328,276,37827,1,2,0:0:0:0:
328,276,37948,2,0,L|440:272,1,91,0|0,0:0|0:0,0:0:0:0:
432,272,38673,5,2,0:0:0:0:
320,172,38915,1,2,0:0:0:0:
296,356,39157,1,2,0:0:0:0:
296,356,39278,1,0,0:0:0:0:
296,356,39399,2,0,L|192:360,1,91,6|0,0:0|0:0,0:0:0:0:
24,244,39883,2,0,P|76:236|136:248,1,91,8|0,0:0|0:0,0:0:0:0:
144,264,40246,1,0,0:0:0:0:
144,264,40367,6,0,L|256:256,1,91,2|0,0:0|0:0,0:0:0:0:
328,104,40851,2,0,L|237:110,1,91,8|0,0:0|0:0,0:0:0:0:
352,240,41335,2,0,P|408:256|496:240,2,136.5,4|0|0,0:0|0:0|0:0,0:0:0:0:
316,204,42181,1,0,0:0:0:0:
316,204,42302,2,0,L|216:208,1,91,2|0,0:0|0:0,0:0:0:0:
44,344,42786,2,0,P|116:324|224:356,1,182,8|6,0:0|0:0,0:0:0:0:
416,320,43512,5,0,0:0:0:0:
224,360,43754,1,8,0:0:0:0:
220,240,43996,1,0,0:0:0:0:
220,240,44117,1,0,0:0:0:0:
220,240,44238,2,0,P|216:192|224:128,1,91,2|0,0:0|0:0,0:0:0:0:
412,16,44722,1,8,0:0:0:0:
428,204,44964,5,0,0:0:0:0:
428,204,45085,1,0,0:0:0:0:
428,204,45206,2,0,L|316:196,1,91,6|0,0:0|0:0,0:0:0:0:
224,360,45689,1,8,0:0:0:0:
224,360,45810,1,0,0:0:0:0:
224,360,45931,1,0,0:0:0:0:
224,360,46052,1,0,0:0:0:0:
224,360,46173,2,0,L|116:356,1,91,2|0,0:0|0:0,0:0:0:0:
88,56,46657,5,8,0:0:0:0:
48,160,46899,1,0,0:0:0:0:
48,160,47020,1,0,0:0:0:0:
48,160,47141,2,0,L|168:152,1,91,4|0,0:0|0:0,0:0:0:0:
160,244,47504,1,0,0:0:0:0:
160,244,47625,2,0,L|280:248,1,91,8|0,0:0|0:0,0:0:0:0:
264,148,47988,5,0,0:0:0:0:
264,148,48109,2,0,L|384:140,1,91,0|0,0:0|0:0,0:0:0:0:
376,232,48472,1,0,0:0:0:0:
376,232,48593,2,0,L|496:236,1,91,8|0,0:0|0:0,0:0:0:0:
320,356,49077,5,4,0:0:0:0:
319,335,49198,1,0,0:0:0:0:
303,356,49319,5,0,0:0:0:0:
303,336,49440,1,0,0:0:0:0:
290,358,49560,5,8,0:0:0:0:
290,338,49681,1,0,0:0:0:0:
278,360,49802,5,2,0:0:0:0:
278,339,49923,1,0,0:0:0:0:
265,361,50044,5,8,0:0:0:0:
265,341,50165,1,0,0:0:0:0:
249,362,50286,5,2,0:0:0:0:
249,342,50407,1,0,0:0:0:0:
236,364,50527,5,8,0:0:0:0:
236,343,50648,1,0,0:0:0:0:
224,365,50769,5,2,0:0:0:0:
224,345,50890,1,0,0:0:0:0:
72,68,51738,5,0,0:0:0:0:
72,68,51859,1,0,0:0:0:0:
72,68,51980,2,0,L|184:76,1,91,0|0,0:0|0:0,0:0:0:0:
220,128,52343,2,0,P|280:144|376:104,1,136.5,0|0,0:0|0:0,0:0:0:0:
468,340,52948,6,0,P|416:332|356:348,1,91,2|0,0:0|0:0,0:0:0:0:
304,364,53310,1,0,0:0:0:0:
304,364,53431,2,0,L|200:360,1,91,8|0,0:0|0:0,0:0:0:0:
48,264,53915,1,2,0:0:0:0:
220,128,54157,1,0,0:0:0:0:
220,128,54278,1,0,0:0:0:0:
220,128,54399,2,0,P|288:116|384:140,1,136.5,8|0,0:0|0:0,0:0:0:0:
408,188,54883,5,2,0:0:0:0:
328,8,55125,1,0,0:0:0:0:
292,208,55367,2,0,P|284:256|296:316,1,91,8|0,0:0|0:0,0:0:0:0:
328,360,55730,1,0,0:0:0:0:
328,360,55851,2,0,L|432:356,1,91,2|0,0:0|0:0,0:0:0:0:
380,276,56214,1,0,0:0:0:0:
380,276,56335,2,0,L|484:272,1,91,8|0,0:0|0:0,0:0:0:0:
408,188,56698,1,0,0:0:0:0:
408,188,56819,6,0,P|328:200|240:184,1,136.5,2|0,0:0|0:0,0:0:0:0:
216,136,57302,1,8,0:0:0:0:
152,344,57544,1,2,0:0:0:0:
60,56,57786,2,0,P|44:128|56:220,1,136.5,2|0,0:0|0:0,0:0:0:0:
92,252,58270,2,0,L|200:248,1,91,8|2,0:0|0:0,0:0:0:0:
240,316,58633,1,0,0:0:0:0:
240,316,58754,6,0,L|356:320,1,91,2|0,0:0|0:0,0:0:0:0:
480,200,59238,1,8,0:0:0:0:
256,100,59480,1,0,0:0:0:0:
368,208,59722,2,0,L|364:96,1,91,2|0,0:0|0:0,0:0:0:0:
272,88,60085,1,0,0:0:0:0:
256,100,60206,2,0,L|259:190,1,91,8|0,0:0|0:0,0:0:0:0:
216,280,60569,1,0,0:0:0:0:
208,288,60689,6,0,B|144:304|144:304|32:288,1,136.5,2|2,0:0|0:0,0:0:0:0:
52,204,61173,2,0,L|168:220,1,91,8|0,0:0|0:0,0:0:0:0:
256,100,61657,1,2,0:0:0:0:
216,280,61899,1,0,0:0:0:0:
216,280,62020,1,0,0:0:0:0:
216,280,62141,2,0,L|344:276,1,91,8|0,0:0|0:0,0:0:0:0:
408,168,62625,5,6,0:0:0:0:
352,356,62867,1,0,0:0:0:0:
328,56,63109,1,6,0:0:0:0:
500,256,63351,1,0,0:0:0:0:
296,236,63593,2,0,P|232:256|140:236,1,136.5,6|0,0:0|0:0,0:0:0:0:
120,176,64077,2,0,L|128:60,1,91,6|0,0:0|0:0,0:0:0:0:
212,56,64439,1,0,0:0:0:0:
228,72,64560,6,0,L|221:162,1,91,6|0,0:0|0:0,0:0:0:0:
196,356,65044,1,0,0:0:0:0:
220,176,65286,1,0,0:0:0:0:
280,316,65528,6,0,L|284:372,1,45.5,2|0,0:0|0:0,0:0:0:0:
292,316,65770,6,0,L|296:372,1,45.5,2|0,0:0|0:0,0:0:0:0:
304,316,66012,6,0,L|308:372,1,45.5,2|0,0:0|0:0,0:0:0:0:
316,316,66254,6,0,L|320:372,1,45.5,2|0,0:0|0:0,0:0:0:0:
328,316,66496,6,0,L|328:204,1,91,0|0,0:0|0:0,0:0:0:0:
344,240,66859,2,0,L|340:120,1,91,0|0,0:0|0:0,0:0:0:0:
324,156,67222,2,0,L|328:96,1,45.5,0|0,0:0|0:0,0:0:0:0:
332,32,67464,5,0,0:0:0:0:
440,200,67706,1,0,0:0:0:0:
440,200,67827,1,0,0:0:0:0:
440,200,67948,2,0,L|432:332,1,91,0|0,0:0|0:0,0:0:0:0:
376,352,68310,1,0,0:0:0:0:
376,352,68431,6,0,P|316:360|256:352,1,100.10000305481,4|0,0:0|0:0,0:0:0:0:
32,232,68915,2,0,P|88:228|144:248,1,100.10000305481,8|0,0:0|0:0,0:0:0:0:
192,288,69278,1,0,0:0:0:0:
192,288,69399,2,0,L|312:276,1,100.10000305481,2|0,0:0|0:0,0:0:0:0:
368,272,69762,1,0,0:0:0:0:
368,272,69883,1,8,0:0:0:0:
460,72,70125,1,2,0:0:0:0:
460,72,70246,1,0,0:0:0:0:
460,72,70367,6,0,P|400:56|308:80,1,150.150004582214,4|0,0:0|0:0,0:0:0:0:
272,144,70851,2,0,P|220:152|152:128,1,100.10000305481,8|2,0:0|0:0,0:0:0:0:
116,80,71214,1,0,0:0:0:0:
116,80,71335,1,2,0:0:0:0:
384,160,71577,1,0,0:0:0:0:
384,160,71698,1,2,0:0:0:0:
384,160,71819,1,8,0:0:0:0:
48,176,72060,1,2,0:0:0:0:
48,176,72181,1,0,0:0:0:0:
48,176,72302,6,0,P|44:244|48:292,1,100.10000305481,4|2,0:0|0:0,0:0:0:0:
224,384,72786,2,0,P|228:328|216:248,1,100.10000305481,8|2,0:0|0:0,0:0:0:0:
172,220,73149,1,0,0:0:0:0:
172,220,73270,2,0,L|180:108,1,100.10000305481,2|2,0:0|0:0,0:0:0:0:
267,100,73633,1,0,0:0:0:0:
267,100,73754,2,0,L|260:200,1,100.10000305481,8|0,0:0|0:0,0:0:0:0:
348,176,74117,1,0,0:0:0:0:
348,176,74238,6,0,L|356:64,1,100.10000305481,2|0,0:0|0:0,0:0:0:0:
464,240,74722,1,10,0:0:0:0:
469,264,74842,1,0,0:0:0:0:
471,289,74963,1,2,0:0:0:0:
471,314,75084,1,0,0:0:0:0:
469,339,75206,6,0,L|368:336,1,100.10000305481,2|0,0:0|0:0,0:0:0:0:
288,320,75569,2,0,L|148:336,1,100.10000305481,0|0,0:0|0:0,0:0:0:0:
104,348,75931,1,0,0:0:0:0:
84,352,76052,1,0,0:0:0:0:
64,356,76173,2,0,P|56:292|64:244,1,100.10000305481,4|0,0:0|0:0,0:0:0:0:
196,140,76657,2,0,P|204:200|196:256,1,100.10000305481,8|0,0:0|0:0,0:0:0:0:
112,88,77141,5,2,0:0:0:0:
288,48,77383,1,0,0:0:0:0:
288,48,77504,1,0,0:0:0:0:
288,48,77625,2,0,L|432:44,1,100.10000305481,8|2,0:0|0:0,0:0:0:0:
384,308,78109,5,4,0:0:0:0:
196,140,78351,1,0,0:0:0:0:
212,352,78593,1,4,0:0:0:0:
288,48,78835,1,0,0:0:0:0:
288,48,78956,1,0,0:0:0:0:
288,48,79077,1,4,0:0:0:0:
296,248,79319,1,0,0:0:0:0:
292,244,79560,1,4,0:0:0:0:
420,72,79802,5,2,0:0:0:0:
420,72,79923,1,0,0:0:0:0:
420,72,80044,2,0,L|416:176,1,100.10000305481,4|0,0:0|0:0,0:0:0:0:
292,348,80528,2,0,L|296:248,1,100.10000305481,8|2,0:0|0:0,0:0:0:0:
204,52,81012,2,0,L|200:156,1,100.10000305481,0|2,0:0|0:0,0:0:0:0:
76,328,81496,2,0,L|79:227,1,100.10000305481,8|2,0:0|0:0,0:0:0:0:
204,52,81980,6,0,L|200:144,1,91,4|0,0:0|0:0,0:0:0:0:
220,216,82343,2,0,P|280:236|376:208,1,136.5,2|2,0:0|0:0,0:0:0:0:
184,352,82948,1,4,0:0:0:0:
204,52,83189,1,0,0:0:0:0:
204,52,83310,1,4,0:0:0:0:
220,216,83673,5,4,0:0:0:0:
220,216,83794,1,0,0:0:0:0:
256,192,83915,12,0,85851,0:0:0:0:

I fixed Genre.
Topic Starter
Trust
All diffs updated.
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]
00:13:754 (6,7,1) - wrong spacing? change them like 00:13:270 (4,5,6)
00:34:319 (3,4) - Would you like some cheese? It's so delicious.@@
00:48:835 (6,7,1) - strange a bit. 00:49:077 (1) move to x:64 y:212
01:03:593 (5,6,7,8) - (suggestion) Do you like this?
01:07:706 (1) - It's strange....... But I don't care.

[Chewin's Insane]
00:34:077 (3,4) - It's intentional tho... I prefer shorter spacing as 1/8.

GOOD LUCK!
Hinsvar
Hello; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:50:044 (3) - End the slider at 00:50:891? I'm sure the instruments ends playing there, and it'd be weird to end this slider earlier.
>Normal
  1. 00:38:189 - Add a finish since the vocal and instrument as strong as 00:37:464? It'd be nice as a way to stay consistent.
  2. 00:57:786 (2,3,4) - The spacing looks slightly uneven (not that noticeable, but still...).
  3. 01:16:173 (1) - Curve this a little lower like this? Improves the flow since it follows the curve of 01:14:238 (5,6) accordingly (it's hard to explain with proper words lol).
>emmy's Hard
  1. 00:05:286 (3,4) - The flow here is... strange, because of the movement needed from (3) to (4) and how (4) is curved. Try doing something like this?
  2. 00:18:593 (7,1,2) & 00:20:528 (6,7,8) - Any reason why is the 1/4 spacing of these two patterns different? I think there's no difference music-wise, so it'd be a nicer choice to keep them consistent. Not a big deal, still.
  3. 00:34:802 (1,2,3) - Honestly, I think a Hard diff is not really a good place to introduce a pattern like this. It might be just me, though.
  4. 00:44:964 (4,5,6,1,2,3,4,5,6,1) - ^. This part is especially tricky to read, because the objects that are spaced by 1/4 beats apart can have the same spacing as the ones that have a 1/2 beats gap. Combined with this AR, it'll be very difficult to know when you should hit one object and when you should not.
  5. 01:22:948 (3,4) - Space them by 1.4x DS? It just gives a more natural cursor movement (IMO), because the rhythm here is slightly off from the regular rhythm (syncopation, yep).
>Insane
  1. 00:28:512 (3,4,5) - Try to make this perfectly straight by moving 00:28:754 (5) to (247,329)? Looks neater, from what I see, although admittedly not so noticeable (I noticed it while testing though hue).
  2. 00:38:673 (1,2,3) - Why don't you begin the anti-jump from 00:38:189 (4) (by spacing these three notes by 0.1x DS with (4))? I think it just... fits with the mostly-silent music here, for some reason.
  3. 00:42:544 (5,6) - Somehow, I keep misread it and hit (6) first instead of (5), most likely because of how 00:41:819 (2,3,4) flows. I'd strongly suggest you to reverse their position (Ctrl+G), but it will be hard to rearrange 00:43:028 (7,8,1)...
  4. 01:22:948 (1,2) - Space them bigger, maybe by moving (2) to (225,233)? A bigger spacing allows for a better movement here, and it makes for a more comfortable play. Well, that's what I felt.
>Chewin's Insane
  1. 00:15:448 (2,3,4,1,2,3) - Let's assume that these notes are numbered (1,2,3,4,5,6). The instruments are stronger at the odd-numbered objects, and weaker at the even-numbered ones. Your current pattern only fits if the first and fourth note are mapped on an instrument sound that's stronger than the other ones. Maybe you would like to make something like this (or just see 00:25:851 (1,2,3,4,5,6)) instead? Fits the instruments far better, IMO.
  2. 00:29:480 (3,1) - Try to make the spacing bigger here (by moving 00:30:085 (1,2) to somewhere around (433,30))? It just feels more natural in terms of cursor movement. Let's just say that it's to accommodate the polarity here.
  3. 01:00:085 (5,6) & 01:00:569 (7,1) - Is the spacing inconsistency here intentional? I don't really see any point to make the spacing between (5,6) bigger than (7,1), since they're quite close to each other anyway.
Looks like the last five maps I've modded (including this) are trying to troll me by being good as hell.

Good job btw, guys!

Good luck on the way 8-)
neurosis
thank you hinsvar! i fixed everything

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234,123,75931,1,0,0:0:0:0:
142,114,76173,2,0,P|118:178|126:202,1,83.6000025512696
173,265,76657,1,8,0:0:0:0:
258,298,76899,1,2,0:0:0:0:
332,252,77141,5,2,0:0:0:0:
332,252,77262,2,0,P|348:208|344:156,1,83.6000025512696,2|0,0:0|0:0,0:0:0:0:
400,124,77625,2,0,P|360:104|324:80,1,83.6000025512696,10|0,0:0|0:0,0:0:0:0:
233,61,78109,6,0,P|231:116|267:158,1,114,4|0,0:0|0:0,0:0:0:0:
264,236,78593,6,0,P|298:192|353:183,1,114,4|0,0:0|0:0,0:0:0:0:
431,184,79077,6,0,P|387:148|379:93,1,114,4|0,0:0|0:0,0:0:0:0:
372,52,79560,6,0,L|284:52,1,76,6|0,0:0|0:0,0:0:0:0:
216,76,80044,6,0,P|164:116|132:120,1,76
132,28,80528,1,8,0:0:0:0:
72,88,80770,1,2,0:0:0:0:
80,172,81012,2,0,P|116:196|176:200,1,76,0|2,0:0|0:0,0:0:0:0:
228,176,81496,1,8,0:0:0:0:
304,208,81738,1,2,0:0:0:0:
384,236,81980,6,0,B|384:204|384:204|420:160|392:88,1,152,4|0,0:0|0:0,0:0:0:0:
316,48,82706,1,0,0:0:0:0:
308,136,82948,2,0,P|260:124|188:148,1,114,4|4,0:0|0:0,0:0:0:0:
256,292,83673,1,4,0:0:0:0:
256,192,83794,12,0,85609,0:0:0:0:
Topic Starter
Trust
Thanks for the mods waxman and Hinsvar!

I'll edit this post with mod replies as soon as I can, my apologies for not getting them to you sooner orz

waxman

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]
00:13:754 (6,7,1) - wrong spacing? change them like 00:13:270 (4,5,6) nice, fixed
00:34:319 (3,4) - Would you like some cheese? It's so delicious.@@ mmm

i'll keep as is, it's not consistent with my object spacing
00:48:835 (6,7,1) - strange a bit. 00:49:077 (1) move to x:64 y:212 moved, also will try to make less strange
01:03:593 (5,6,7,8) - (suggestion) Do you like this? Yes I do, but I used 1.1x instead~

01:07:706 (1) - It's strange....... But I don't care. But you do care!! :>


GOOD LUCK! Thanks!
Hinsvar

Hinsvar wrote:

Hello; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Easy
  1. 00:50:044 (3) - End the slider at 00:50:891? I'm sure the instruments ends playing there, and it'd be weird to end this slider earlier. Hmm not sure about this. When I tested, it actually felt kinda ambiguous to hold a slider for that long given i'm not entirely following that layer of the music. I think it's alright if I leave it as is because even though the instrument doesn't end here, it's definitely a stronger drum sound than on the blue.
>Normal
  1. 00:38:189 - Add a finish since the vocal and instrument as strong as 00:37:464? It'd be nice as a way to stay consistent. I went with a whistle instead, the vocals sound the same but the instrument seems to be weaker here imo.
  2. 00:57:786 (2,3,4) - The spacing looks slightly uneven (not that noticeable, but still...). fixed
  3. 01:16:173 (1) - Curve this a little lower like this? Improves the flow since it follows the curve of 01:14:238 (5,6) accordingly (it's hard to explain with proper words lol).i can read you like a book, hope i did this right
>Insane
  1. 00:28:512 (3,4,5) - Try to make this perfectly straight by moving 00:28:754 (5) to (247,329)? Looks neater, from what I see, although admittedly not so noticeable (I noticed it while testing though hue). \:D/
  2. 00:38:673 (1,2,3) - Why don't you begin the anti-jump from 00:38:189 (4) (by spacing these three notes by 0.1x DS with (4))? I think it just... fits with the mostly-silent music here, for some reason. oooh yes i like
  3. 00:42:544 (5,6) - Somehow, I keep misread it and hit (6) first instead of (5), most likely because of how 00:41:819 (2,3,4) flows. I'd strongly suggest you to reverse their position (Ctrl+G), but it will be hard to rearrange 00:43:028 (7,8,1)... totally agree, made some adjustments here so I don't have to rearrange that
  4. 01:22:948 (1,2) - Space them bigger, maybe by moving (2) to (225,233)? A bigger spacing allows for a better movement here, and it makes for a more comfortable play. Well, that's what I felt. i feel you

Looks like the last five maps I've modded (including this) are trying to troll me by being good as hell.

Good job btw, guys!

Good luck on the way 8-) thank youuuuu~

Updated.
Tari
So Sorry Trust I couldn't mod this in time D:

[Easy]
  1. 00:04:077 (3) - If your following the "wo" sound , you should add a whistle to the other "wo" sounds in order to be consistent with hitsounding, that means places like this :
  2. 00:04:560 (1) - ^ end of slider.
  3. 00:06:496 (2) - ^
  4. 00:08:431 (1) - End of slider.
  5. 00:14:238 (4) - The end of the slider should have decreased volume, the music goes to an abrupt end at the end of this slider, I'd advise to do 20~40% volume here.
  6. 00:31:657 (1) - Shouldn't there be a finish to this note because this is a start of a new stanza in the music? new section of the music basically, and you can add a green-line because making the whole song (except the kiai) the same volume is strange! some parts of the song are quieter than others!
  7. 00:50:044 (3) - This ends in the red tick, which is awfully strange because I see this being connected with 00:14:238 (4) - . You might want to end the sliders at the same ticks, just to be a little more consistent.
  8. The map is pretty well made the hitsounds could use some more work though.

[Normal]
  1. Please follow the hitsounds suggestions I gave on easy to here too, it wouldn't make sense if you didn't :P
  2. 00:51:012 - If you plan on extending the slider I told you on easy, you should really add a note here also.
  3. 00:50:770 - The pause here, The drain can be a killer for it, I would suggest you add a break here too, because I don't see this pause working out on the hard/insane diffs.
  4. 01:02:625 (1,2,3,4) - Why did you use whistles here? the finishes sound so much better here, the only problem people can possibly have a problem with it is the volume for the finishes might be too loud, but that's a easy fix, please try to use finish here.
  5. 01:04:560 (5) - The beats here are starting to accelerate, its a cue that a new combo should be here don't you think? and I'd pretty sure the 4 notes before are suppose to be separate combo they are so strong.
  6. 01:18:109 (3,4) - Wow, I don't think this is a good idea to do, all the white ticks in this section are really strong, I don't think it would be a problem if you made them all a circle or do 1 1/4 slider starting at each white tick! the beats here are really strong and obvious.
[Emmy's Hard]
  1. 00:06:012 (4) - Here I can see your trying to blanket the overlap of one of the fading previous sliders, can you try to make it blanket 00:04:560 (2) - better, and try to make some stacking occurs, make the map whole lot cleaner.
  2. 00:07:948 (1) - Hey hey, you don't need to curve it you can still get awesome flow when you just do something simple as http://puu.sh/8zG42.jpg that. try it :D
  3. 00:34:319 (2) - Don't place it like this, it looks really messy and not as well pretty, you can try to do something a little better like this : http://puu.sh/8zG9E.jpg try that :D
  4. 00:38:189 (2,1,2) - This placement isn't the best, and the flow is a little weird to me, how about you try this? http://puu.sh/8zGd7.jpg I feel it's way better than your current.
  5. 00:42:544 (1,2) - Since you like blanketing, can you try not to make this touch the previous notes? and try this? http://puu.sh/8zGfR.jpg personally I find it better.
  6. 00:49:077 (3) - The new combo feels better here? its where the reverse slider rhythms start to come up :D remove it at 00:48:835 (6) - if you do that though please.
  7. 01:04:560 (3) - Same situation as above, these multiple reverse sliders would be easier to read if a new combo was added to them.
    01:04:077 (1) - Remove it here.
[Insane]
  1. 00:08:915 (2) - Just a suggestion, but I think you should move this farther away from the next note to be consistent with this combo here . 00:02:625 (1,2,3) -
  2. 00:17:625 (5,6) - Ehhh, I know a way you can keep the same circular movement but still make it look nicer, I just like to have notes that look beautiful with the surrounding notes, but here you should try doing this : http://puu.sh/8zGFd.jpg
  3. 00:24:278 (2) - Uh, this spacing can be confusing why don't you put them equal spacing here? so the previous DS and next DS are the same, just find it little strange because they both have 1/4 time difference in them.
  4. 00:26:214 (2) - ^ same as above honestly.
  5. 00:34:319 (3) - ^ I don't know if these are intentional or not now because you do them a lot o.o
  6. 00:27:786 (1,2) - I prefer there be a little extra of a jump to the first slider here and so I propose you do something similar to this : http://puu.sh/8zGON.jpg personally I like it way better.
  7. 00:29:722 (1,2,3) - The blanket can be better here, I can see it's not well blanketed well just by looking at it.
  8. 00:45:689 (2) - Woah, this spacing can be really hard to read , LOL but I don't know what to do here without ruining your pattern orz orz, so hard T_T to fix this one
  9. 00:50:528 (7) - Since there is a huge pause after this note, you need to add a new combo so the drain doesn't kill half our hp before the next note appears LOL, do it in hard/easy/normal too please.
  10. 01:05:528 (5) - ^
[Chewin's Insane]

  1. 00:07:222 (3) - Well I can see that have the urge to curve this a little more because you added a grid point in the middle of the slider where a curve can be created, how about you curve it a little more?
  2. 00:11:819 (4) - Not a big problem, but can you make the slider end of this slider stack with that little overlap still there. http://puu.sh/8zHgi.jpg
  3. 00:31:657 (1) - Uh I think a finish should be here? I see the transition starting right here :P
  4. 00:36:254 (1,2) - I prefer if you do something like this : http://puu.sh/8zHp6.jpg the movement here feels a little bit more loose and not so jerked as how you currently did it.
  5. 01:16:173 (5) - Uh Since you added a finish here, I find it a little strange why you didn't add a new combo here, but I think its intentionally done, so I'll leave this one be.
  6. 01:21:980 (1) - I don't think you should put it at the same place as 01:21:012 (5) - , this note is ALOT more impacted and stronger and you should show that by increasing the spacing even more here. that's the reason you added the finish right?
Moway
Hi Trust :)

[General]
  1. Disable widescreen support on Easy and Normal
  2. 00:51:012 - for all diffs except for Chewin, consider adding a break here. Seems like a long time to wait without anything to play.
[Easy]
  1. 00:00:690 (1) - I would remove the whistle on the tail, since the vocals are going down in pitch. The next object's whistle is on a stronger part of the music, so having the whistle here kind of takes away from that.
  2. 00:50:044 (3) - consider extending this to the white tick. I think it fits the music a bit better since the last sound that occurs is on the white tick before the silence. Probably the most fitting thing would be the blue tick, but I think for the Easy the white tick works well.
[Normal]
  1. 01:00:448 - I think you could use a circle here since there is that strong bass hit.
  2. 01:02:141 (3) - make this into a 1/2 slider? I think it would match the music a bit better and make the next 1/1 circles have more emphasis.
  3. 01:04:560 (5) - NC I think
  4. 01:05:286 - circle here feels good to me. It matches this building drum part.
  5. 01:06:254 (7) - How about a 1/2 slider here to match to the vocal a bit? I think it would be better too since it would end where the instruments stop.
[emmy's Hard]
  1. I guess consider using the kiai flash that all the other diffs use. If you don't want to it's fine.
  2. 00:04:077 (1,2) - I would suggest switching the NC here to put the NC on the downbeat.
  3. 00:07:948 (1,2) - same NC thing
  4. 00:11:819 (1,3) - and switch these NCs also for downbeat
  5. 00:13:270 (1) - I think this NC is a bit unnecessary and breaks away from your pattern.
  6. upcoming NC block is to put the NCs on the downbeats, which fit better.
  7. 00:18:351 (6) - NC here
  8. 00:18:956 (1) - remove NC
  9. 00:20:044 (5) - NC
  10. 00:21:254 (1) - remove NC
  11. 00:21:980 (3) - NC
  12. 00:23:431 (1) - remove NC
  13. 00:23:915 (2) - NC
  14. 00:25:367 (1) - remove NC
  15. 00:25:851 (3) - NC
  16. 00:27:060 (1) - remove NC
  17. 00:27:786 (3) - NC
  18. 00:29:238 (1) - remove NC
  19. 00:29:722 (3) - NC
  20. 00:31:173 (1) - remove NC
  21. 00:31:657 (2) - NC
  22. 00:32:141 (1) - remove NC
  23. 00:33:593 (6) - NC
  24. 00:33:956 (1) - remove NC
  25. 00:34:802 (1) - remove NC
  26. 00:35:528 (3) - NC
  27. 00:36:012 (1) - remove NC
  28. 00:37:464 (6) - NC
  29. 00:37:948 (1) - remove NC
  30. 00:39:399 (4) - NC
  31. 00:40:851 (1) - remove NC
  32. 00:41:335 (3) - NC
  33. 00:42:544 (1) - remove NC
  34. 00:43:270 (4) - NC
  35. 00:43:754 (1) - remove NC
  36. 00:45:206 (7) - NC
  37. 00:45:689 (1) - remove NC
  38. 00:56:093 (1) - remove NC
  39. 00:56:577 (2) - NC
  40. 00:57:786 (1) - remove NC
  41. 00:58:754 (3) - NC
  42. 00:59:480 (1) - remove NC
  43. 01:10:367 (7) - NC
  44. 01:11:093 (1) - remove NC
  45. 01:12:302 (4) - NC
  46. 01:12:786 (1) - remove NC
  47. 01:16:173 (5) - NC
  48. 01:17:141 (1) - remove NC

    This NC pattern is more appropriate because it matches the beat count better. I think a couple of them if there is a triplet before the downbeat I put the NC after the triplet, and I know that you mostly did the NC at the start of the triplet so you can NC around triplets whichever way you like.
  49. 00:04:560 (2) - move this over a little bit so that it isn't overlapped by 00:03:351 (6).
  50. 00:34:802 (1,2,3) - I think the spacing here should be uniform. That 1/4 jump doesn't really fit this diff as you don't really use it anywhere else but here.
  51. 01:02:625 (1,1,1) - consider silencing the ends of these, I think it would sound better since the sounds in the music only occur on the head of the sliders.
  52. 01:13:633 - I suggest a circle here because the vocal indicates there should be a triplet. You can just stack two circles on 01:13:754 (4) and that would work well I think. http://puu.sh/8zN2P.jpg
  53. 01:14:964 (2) - finish on the repeat I think
  54. 01:16:173 (5) - finish on the head
  55. 01:18:109 (1,1,1) - same suggestion on the similar sliders earlier. Silencing the ends is good I think.
[Insane]
  1. 00:01:415 (3) - add a whistle to the sliderbody? You seem to do it to all the other similar sliders in this section.
  2. 00:11:093 (3) - this one also, or alternatively if you didn't intend on whistles on the sliderbodys, remove them from all the other sliders in this section.
  3. 00:25:851 (1) - (204,107) for a nice triangle
  4. 00:38:189 (4,1) - I actually like a little spacing between the slider then the almost stacked circles. The circles to me seem like a separate musical idea to what is on the slider, so I like some spacing before the antijumps begin.
  5. 00:39:157 (3) - consider a 1/4 slider for this, I hear a drum part and I think it would be nice to map it. Here's this idea and the previous idea together http://puu.sh/8zO0i.jpg. Note that I did move the slider afterward a bit up so the jump wasn't as big. See what you think about it.
  6. 00:58:149 - I miss a circle here to match the vocals. Would be nice I think.
  7. 01:14:238 (1,2,3,4) - lol :). I think these are really distracting and don't fit the song very well IMO. I would suggest doing something along the lines of what Chewin did.
  8. 01:03:109 (3) - NC
  9. 01:03:593 (5) - NC
  10. 01:04:077 (7) - NC, not really necessary but I like emphasizing the finishes and the jumps with these NCs.
  11. 01:18:593 (3) - NC
  12. 01:19:077 (5) - NC
  13. 01:19:560 (7) - NC, same idea as before, but these ones I really like because the jumps kind of cross each other so the emphasis is even stronger.
[Chewin's Insane]
  1. 00:00:690 (1) - I don't think this 3/4 slider really fits the music. There is a sound at 00:00:931 - but not at 00:01:052, so I think a 1/2 fits better here.
  2. 00:03:351 (3) - This 3/4 doesn't really fit that well to me either. I think a 1/2 is a good choice to map the sound at 00:03:593. a 1/1 also fits here if you delete 00:03:835 (4) and add a circle at 00:04:077.
  3. 00:04:560 (1) - same reason as the first one.
  4. 00:07:222 (3) - and same as the second one.
  5. 00:08:431 (1) - same as the first
  6. 00:11:819 (4) - Here I think a 3/4 would work with a circle at 00:12:302 - so that the player can hit the circle with that strong bass drum.
  7. 00:18:956 (4,1) - I think you should replace these with a 3/4 slider that starts at 00:18:956. This would match the vocals better, which makes more sense with this diff because you adhere to the vocals pretty well.
  8. 00:33:593 (1,2,3,4) - I have an alternate rhythm which matches the vocals better I'll see what you think. http://puu.sh/8zOC1.jpg
  9. 00:39:399 (5) - NC here
  10. 00:40:367 (1) - remove NC
  11. 00:41:335 (3) - NC, I think this pattern is a bit more consistent with the rest.
  12. 01:03:109 (3) - an NC here would accent these jumps nicely.
  13. 01:18:593 (3) - NC
  14. 01:19:319 (7) - NC, think these might look cool :)
  15. 01:22:948 (3) - NC fits nicely here IMO
That's all from me. Good luck guys!
Topic Starter
Trust
Tari

Tari wrote:

So Sorry Trust I couldn't mod this in time D:

[Easy]
  1. 00:04:077 (3) - If your following the "wo" sound , you should add a whistle to the other "wo" sounds in order to be consistent with hitsounding, that means places like this : following the background music/instrument here
  2. 00:04:560 (1) - ^ end of slider. ^
  3. 00:06:496 (2) - ^ ^
  4. 00:08:431 (1) - End of slider.^
  5. 00:14:238 (4) - The end of the slider should have decreased volume, the music goes to an abrupt end at the end of this slider, I'd advise to do 20~40% volume here. Nice! Went with 40%.
  6. 00:31:657 (1) - Shouldn't there be a finish to this note because this is a start of a new stanza in the music? new section of the music basically, and you can add a green-line because making the whole song (except the kiai) the same volume is strange! some parts of the song are quieter than others! Hmm a finish isn't really fitting for me here. It's not accentuating a noticable cymbal sound and since the vocals are quite prominent here I think a whistle is fine.
  7. 00:50:044 (3) - This ends in the red tick, which is awfully strange because I see this being connected with 00:14:238 (4) - . You might want to end the sliders at the same ticks, just to be a little more consistent. Sure.
  8. The map is pretty well made the hitsounds could use some more work though. Thanks!
[Normal]
  1. Please follow the hitsounds suggestions I gave on easy to here too, it wouldn't make sense if you didn't :P
  2. 00:51:012 - If you plan on extending the slider I told you on easy, you should really add a note here also. done
  3. 00:50:770 - The pause here, The drain can be a killer for it, I would suggest you add a break here too, because I don't see this pause working out on the hard/insane diffs. done
  4. 01:02:625 (1,2,3,4) - Why did you use whistles here? the finishes sound so much better here, the only problem people can possibly have a problem with it is the volume for the finishes might be too loud, but that's a easy fix, please try to use finish here. used finishes\:D/
  5. 01:04:560 (5) - The beats here are starting to accelerate, its a cue that a new combo should be here don't you think? and I'd pretty sure the 4 notes before are suppose to be separate combo they are so strong. done
  6. 01:18:109 (3,4) - Wow, I don't think this is a good idea to do, all the white ticks in this section are really strong, I don't think it would be a problem if you made them all a circle or do 1 1/4 slider starting at each white tick! the beats here are really strong and obvious. I don't really see an issue with how I approached this.
[Insane]
  1. 00:08:915 (2) - Just a suggestion, but I think you should move this farther away from the next note to be consistent with this combo here . 00:02:625 (1,2,3) - Hmm I was actually keeping consistency with 00:04:560 (1,2) for this part where there's a distanced jump following the clap sound
  2. 00:17:625 (5,6) - Ehhh, I know a way you can keep the same circular movement but still make it look nicer, I just like to have notes that look beautiful with the surrounding notes, but here you should try doing this : http://puu.sh/8zGFd.jpg looks so beautiful!
  3. 00:24:278 (2) - Uh, this spacing can be confusing why don't you put them equal spacing here? so the previous DS and next DS are the same, just find it little strange because they both have 1/4 time difference in them. What I'm doing here is alright considering it's consistent style wise with how I've approached spacing 1/4 in this difficulty, you'll find spacing like occuring several times. I did however move this a little closer to the previous slider.
  4. 00:26:214 (2) - ^ same as above honestly. ^
  5. 00:34:319 (3) - ^ I don't know if these are intentional or not now because you do them a lot o.o ^
  6. 00:27:786 (1,2) - I prefer there be a little extra of a jump to the first slider here and so I propose you do something similar to this : http://puu.sh/8zGON.jpg personally I like it way better. cool! hope I did this right
  7. 00:29:722 (1,2,3) - The blanket can be better here, I can see it's not well blanketed well just by looking at it. Nice catch, fixed~
  8. 00:45:689 (2) - Woah, this spacing can be really hard to read , LOL but I don't know what to do here without ruining your pattern orz orz, so hard T_T to fix this one made some rearrangements here!
  9. 00:50:528 (7) - Since there is a huge pause after this note, you need to add a new combo so the drain doesn't kill half our hp before the next note appears LOL, do it in hard/easy/normal too please. I actually went ahead an put a break here hehe, still used the nc cause I like it :>
  10. 01:05:528 (5) - ^ This one should be fine, it's not nearly as lengthy as the previous
Moway

Moway wrote:

Hi Trust :)

[General]
  1. Disable widescreen support on Easy and Normal done
  2. 00:51:012 - for all diffs except for Chewin, consider adding a break here. Seems like a long time to wait without anything to play.yep
[Easy]
  1. 00:00:690 (1) - I would remove the whistle on the tail, since the vocals are going down in pitch. The next object's whistle is on a stronger part of the music, so having the whistle here kind of takes away from that. agreed
  2. 00:50:044 (3) - consider extending this to the white tick. I think it fits the music a bit better since the last sound that occurs is on the white tick before the silence. Probably the most fitting thing would be the blue tick, but I think for the Easy the white tick works well. yep!
[Normal]
  1. 01:00:448 - I think you could use a circle here since there is that strong bass hit. sounds good
  2. 01:02:141 (3) - make this into a 1/2 slider? I think it would match the music a bit better and make the next 1/1 circles have more emphasis. hmm I'll think about this but leave it for because I like how it currently leads into the next pattern.
  3. 01:04:560 (5) - NC I think sure
  4. 01:05:286 - circle here feels good to me. It matches this building drum part.
  5. 01:06:254 (7) - How about a 1/2 slider here to match to the vocal a bit? I think it would be better too since it would end where the instruments stop.
[Insane]
  1. 00:01:415 (3) - add a whistle to the sliderbody? You seem to do it to all the other similar sliders in this section. ahh it was unintentional thank you for catching this :>
  2. 00:11:093 (3) - this one also, or alternatively if you didn't intend on whistles on the sliderbodys, remove them from all the other sliders in this section. ^
  3. 00:25:851 (1) - (204,107) for a nice triangle had to play around with the spacing between the proceeding 1/4 a bit got it to work!
  4. 00:38:189 (4,1) - I actually like a little spacing between the slider then the almost stacked circles. The circles to me seem like a separate musical idea to what is on the slider, so I like some spacing before the antijumps begin. Agreed. That's actually how I had it before a previous mod but it definitely plays better with some spacing.
  5. 00:39:157 (3) - consider a 1/4 slider for this, I hear a drum part and I think it would be nice to map it. Here's this idea and the previous idea together http://puu.sh/8zO0i.jpg. Note that I did move the slider afterward a bit up so the jump wasn't as big. See what you think about it. very nice
  6. 00:58:149 - I miss a circle here to match the vocals. Would be nice I think. Yeah trying to figure out how I can work around the current placement to make the fit, definitely going to add it but not at the very moment :>
  7. 01:14:238 (1,2,3,4) - lol :). I think these are really distracting and don't fit the song very well IMO. I would suggest doing something along the lines of what Chewin did. man that's like my gimmick and stuff lol. I'll see what I can do here but leave this for now in the meantime because I like how this plays on DT
  8. 01:03:109 (3) - NC
  9. 01:03:593 (5) - NC
  10. 01:04:077 (7) - NC, not really necessary but I like emphasizing the finishes and the jumps with these NCs.
  11. 01:18:593 (3) - NC
  12. 01:19:077 (5) - NC
  13. 01:19:560 (7) - NC, same idea as before, but these ones I really like because the jumps kind of cross each other so the emphasis is even stronger. all done!
That's all from me. Good luck guys! thank you!!

Thanks guys for modding! Very much appreciated~

Updating soon. (will edit when I do)
neurosis
fixed everything in moways and taris mod, thanks!
if trust wants they can add the kiai flashes back to be uniform, i don't mind

(sorry for being so bad at ncing too hehe)


SPOILER
osu file format v12

[General]
AudioFilename: reason.mp3
AudioLeadIn: 1500
PreviewTime: 16113
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 83794,85851
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.499999

[Metadata]
Title:REASON (TV Size)
TitleUnicode:REASON (TV Size)
Artist:Yuzu
ArtistUnicode:ゆず
Creator:Trust
Version:emmy's Hard
Source:HUNTER X HUNTER
Tags:hxh ハンター×ハンター 2011 nippon animation 日本アニメーション gon freecss killua zoldyck biscuit krueger greed island ending emmy chewin
BeatmapID:408626
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Chewin
I will check the mods as soon as possible :3 Thank you in advance!
Chewin
Fixeeed! Thanks guys:

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Title:REASON (TV Size)
TitleUnicode:REASON (TV Size)
Artist:Yuzu
ArtistUnicode:ゆず
Creator:Trust
Version:Chewin's Insane
Source:HUNTER X HUNTER
Tags:hxh ハンター×ハンター 2011 nippon animation 日本アニメーション gon freecss killua zoldyck biscuit krueger greed island ending emmy chewin
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240,316,58633,1,0,0:0:0:0:
240,316,58754,6,0,L|356:320,1,91,2|0,0:0|0:0,0:0:0:0:
480,200,59238,1,8,0:0:0:0:
256,100,59480,1,0,0:0:0:0:
368,208,59722,2,0,L|364:96,1,91,2|0,0:0|0:0,0:0:0:0:
272,88,60085,1,0,0:0:0:0:
256,100,60206,2,0,L|259:190,1,91,8|0,0:0|0:0,0:0:0:0:
224,276,60569,1,0,0:0:0:0:
208,288,60689,6,0,B|144:304|144:304|32:288,1,136.5,2|2,0:0|0:0,0:0:0:0:
52,204,61173,2,0,L|168:220,1,91,8|0,0:0|0:0,0:0:0:0:
256,100,61657,1,2,0:0:0:0:
208,288,61899,1,0,0:0:0:0:
208,288,62020,1,0,0:0:0:0:
208,288,62141,2,0,L|336:284,1,91,8|0,0:0|0:0,0:0:0:0:
408,168,62625,5,6,0:0:0:0:
352,356,62867,1,0,0:0:0:0:
328,56,63109,1,6,0:0:0:0:
500,256,63351,1,0,0:0:0:0:
296,236,63593,2,0,P|232:256|140:236,1,136.5,6|0,0:0|0:0,0:0:0:0:
120,176,64077,2,0,L|128:60,1,91,6|0,0:0|0:0,0:0:0:0:
212,56,64439,1,0,0:0:0:0:
228,72,64560,6,0,L|221:162,1,91,6|0,0:0|0:0,0:0:0:0:
196,356,65044,1,0,0:0:0:0:
220,176,65286,1,0,0:0:0:0:
280,316,65528,6,0,L|284:372,1,45.5,2|0,0:0|0:0,0:0:0:0:
292,316,65770,6,0,L|296:372,1,45.5,2|0,0:0|0:0,0:0:0:0:
304,316,66012,6,0,L|308:372,1,45.5,2|0,0:0|0:0,0:0:0:0:
316,316,66254,6,0,L|320:372,1,45.5,2|0,0:0|0:0,0:0:0:0:
328,316,66496,6,0,L|328:204,1,91,0|0,0:0|0:0,0:0:0:0:
344,240,66859,2,0,L|340:120,1,91,0|0,0:0|0:0,0:0:0:0:
324,156,67222,2,0,L|328:96,1,45.5,0|0,0:0|0:0,0:0:0:0:
332,32,67464,5,0,0:0:0:0:
440,200,67706,1,0,0:0:0:0:
440,200,67827,1,0,0:0:0:0:
440,200,67948,2,0,L|432:332,1,91,0|0,0:0|0:0,0:0:0:0:
376,352,68310,1,0,0:0:0:0:
376,352,68431,6,0,P|316:360|256:352,1,100.10000305481,4|0,0:0|0:0,0:0:0:0:
32,232,68915,2,0,P|88:228|144:248,1,100.10000305481,8|0,0:0|0:0,0:0:0:0:
192,288,69278,1,0,0:0:0:0:
192,288,69399,2,0,L|312:276,1,100.10000305481,2|0,0:0|0:0,0:0:0:0:
368,272,69762,1,0,0:0:0:0:
368,272,69883,1,8,0:0:0:0:
460,72,70125,1,2,0:0:0:0:
460,72,70246,1,0,0:0:0:0:
460,72,70367,6,0,P|400:56|308:80,1,150.150004582214,4|0,0:0|0:0,0:0:0:0:
272,144,70851,2,0,P|220:152|152:128,1,100.10000305481,8|2,0:0|0:0,0:0:0:0:
116,80,71214,1,0,0:0:0:0:
116,80,71335,1,2,0:0:0:0:
384,160,71577,1,0,0:0:0:0:
384,160,71698,1,2,0:0:0:0:
384,160,71819,1,8,0:0:0:0:
48,176,72060,1,2,0:0:0:0:
48,176,72181,1,0,0:0:0:0:
48,176,72302,6,0,P|44:244|48:292,1,100.10000305481,4|2,0:0|0:0,0:0:0:0:
224,384,72786,2,0,P|228:328|216:248,1,100.10000305481,8|2,0:0|0:0,0:0:0:0:
172,220,73149,1,0,0:0:0:0:
172,220,73270,2,0,L|180:108,1,100.10000305481,2|2,0:0|0:0,0:0:0:0:
267,100,73633,1,0,0:0:0:0:
267,100,73754,2,0,L|260:200,1,100.10000305481,8|0,0:0|0:0,0:0:0:0:
348,176,74117,1,0,0:0:0:0:
348,176,74238,2,0,L|356:64,1,100.10000305481,2|0,0:0|0:0,0:0:0:0:
464,240,74722,5,10,0:0:0:0:
469,264,74842,1,0,0:0:0:0:
471,289,74963,1,2,0:0:0:0:
471,314,75084,1,0,0:0:0:0:
469,339,75206,2,0,L|368:336,1,100.10000305481,2|0,0:0|0:0,0:0:0:0:
288,320,75569,2,0,L|148:336,1,100.10000305481,0|0,0:0|0:0,0:0:0:0:
104,348,75931,1,0,0:0:0:0:
84,352,76052,1,0,0:0:0:0:
64,356,76173,6,0,P|56:292|64:244,1,100.10000305481,4|0,0:0|0:0,0:0:0:0:
208,108,76657,2,0,P|216:168|208:224,1,100.10000305481,8|0,0:0|0:0,0:0:0:0:
96,168,77141,1,2,0:0:0:0:
164,36,77383,2,0,L|224:28,1,50.0500015274048
284,72,77625,2,0,L|392:80,1,100.10000305481,8|2,0:0|0:0,0:0:0:0:
384,308,78109,5,4,0:0:0:0:
196,140,78351,1,0,0:0:0:0:
212,352,78593,1,4,0:0:0:0:
288,48,78835,1,0,0:0:0:0:
288,48,78956,1,0,0:0:0:0:
288,48,79077,1,4,0:0:0:0:
296,248,79319,1,0,0:0:0:0:
292,244,79560,1,4,0:0:0:0:
420,72,79802,5,2,0:0:0:0:
420,72,79923,1,0,0:0:0:0:
420,72,80044,2,0,L|416:176,1,100.10000305481,4|0,0:0|0:0,0:0:0:0:
292,348,80528,2,0,L|296:248,1,100.10000305481,8|2,0:0|0:0,0:0:0:0:
204,52,81012,2,0,L|200:156,1,100.10000305481,0|2,0:0|0:0,0:0:0:0:
76,328,81496,2,0,L|79:227,1,100.10000305481,8|2,0:0|0:0,0:0:0:0:
204,52,81980,6,0,L|200:144,1,91,4|0,0:0|0:0,0:0:0:0:
220,216,82343,2,0,P|280:236|376:208,1,136.5,2|2,0:0|0:0,0:0:0:0:
184,352,82948,1,4,0:0:0:0:
204,52,83189,1,0,0:0:0:0:
204,52,83310,1,4,0:0:0:0:
220,216,83673,5,4,0:0:0:0:
220,216,83794,1,0,0:0:0:0:
256,192,83915,12,0,85851,0:0:0:0:
11t
Because emmy requested like, 5 years ago,

[Easy]
■ 00:20:044 (1,2) - Nice~
Easy difficulties are always a lot more fun when the mapper brings in some red ticks, and what you've done here is a really good way to do that without compromising the difficulty level.

■ 00:31:657 (1,2) - <3
These double repeats are just great overall, both for rhythm and for flow.

■ 01:14:238 (1) - ahahaha
This is wonderful!
[Normal]
■ 00:50:286 (4) - I think you should switch to the drum sampleset for hitsound additions here and use Claps/Finishes. Something like, Clap on start, Clap + Whistle on repeat, and Finish on end works well I think.

■ I'm actually really impressed by this Normal. A lot of Normals suffer from looking inconsistent, even with consistent distance snapping. But, structurally, this one looks very neatly arranged, and on top of that, the rhythms all make sense. And like, a good 90% of Normals out there consist entirely of flow that has the player going around in large circles in a single direction around the border of the map. So I'm really glad that you didn't do that here!

■ You're really really good at making lower difficulty maps.
[emmy's Hard]
TimelineZoom: 3.499999
omg

■ 00:03:351 (6) - This blanket pls fix. Move the middle white anchorpoint to something like 228,257.

■ 00:06:496 (5) - Blanket fix. Move the middle white anchorpoint to 200,163 and the endpoint to 255,117.

■ 00:08:431 (2,3,4,5) - This might be something to think about in the future:
Generally, I think it's a good idea aesthetically to keep the spacing between your closely-spaced objects appear consistent, unless there's a specific reason not to.

■ 00:20:528 (6,7,8) - These aren't aligned properly, and is actually noticeable during play and looks weird. Move 00:20:891 (7) to 196,200 and 00:21:012 (8) to 185,184 for a perfect line.

■ 00:23:431 (1) - Remove NC. Add NC to 00:23:915 (2) instead. This splits the colors at the break, so it makes more sense intuitively imo. Plus it makes the pause slightly easier to read at AR7.

■ 00:49:077 (3,4,5,6) - I think it's important that these make a consistent pattern. Move (6) more to the right to line these repeats up.

■ 00:58:754 (3,4,5) - aaaaaaaa. (5) to 160,160, please?
[Insane]
■ 00:14:238 (1,2,3,4) - Okay this might not seem like a big deal but I actually think that it's extremely noticeable during play.
The gap between (3,4) looks inconsistent with the other gaps. If you were going for decreasing spacing here, try making the gap between (2,3) smaller. Otherwise, if you wanted the gaps to be the same, then move (4) to somewhere like 70,154.

■ 00:29:722 (1) - I think you should add a whistle onto the repeat here. This makes the hitsound gap less... gappy. And it makes the clap skip less awkwardly noticeable. Also it does fit the instrumentation.

■ 00:43:028 (7,8,1) - I think you should make this triple linear. Try moving (8) to 317,178.

■ 00:46:173 (4) - I'd move this up a bit to be more consistent in spacing with the gap between 00:45:689 (2,3) . Something like 374,134 would work I think.

■ 01:11:093 (3,4,5) - This triple is also a bit unsettling. See the image.
So I think move (4) to the left a bit here.

■ 01:19:802 (8,9,1) - I think that you should make this triple linear, because the slight curve here doesn't really seem to fit with the slider's actual curve, but it's not different enough either. Try (9) at 222,332.
[Chewin's Insane]
■ Drain Rate: -1. HP recovery rate is slow and almost nonexistent in some sections, even with perfect play. It's only really possible to recover HP during those NC spam sections like at 00:49:077 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) .

■ 00:00:690 - Your 1/4 snapping in the intro here ranges from 0.8x to 1.2x. Is there a reason that this is inconsistent?
IMO this section would look nicer if you stuck with a single snapping for your 3/4->circle patterns, though it's a matter of personal preference, and it doesn't affect gameplay much at all.

■ 00:15:448 (2,3,4,1,2,3) - I'd recommend splitting this into three 2x stacks, rather than two 3x stacks. This seems to fit the music better, and makes this sort of less confusing.

■ 01:05:528 (1,1,1,1,1,2,3) - I reaaaaally like how this plays. If anyone asks you to change this, just remember that I asked you not to, and then the suggestions cancel each other out and you don't have to change it!

■ 01:19:319 (7,8) - I think you should space these out slightly more, because right now the unstacking looks a bit unintentional. Maybe something like 288,240 for (8) would look better? At the same time, the way you have it arranged now, the unstacking looks really unnatural and I guess that does make the stack stand out more, so it's easier for the player to notice a difference and pay more attention to the rhythm so as to not confuse it with a 1/4 stack. Uhhhh idk anymore. Sorry orz
All of the difficulties played smoothly and I didn't find any major flow or rhythm issues. A great mapset overall! Here, have one of these:
( ・ω・)ノ☆
neurosis
.
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