Lunatic bug confirmed. - -''Niervaco wrote:
What a big thread this has become. Better yet, no solution.
Rather annoying bug is still alive. :I
Lunatic bug confirmed. - -''Niervaco wrote:
What a big thread this has become. Better yet, no solution.
Rather annoying bug is still alive. :I
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
LoliFlan wrote:
Why doesn't this have a confirmed tag yet? Should be stickied aswell.
TheVileOne wrote:
I think this issue is prevalent enough to get a confirm tag. It has to be based on either a skin/option setting, a particular graphics card, or who knows what else could cause this. I do not have the ability to replicate. It doesn't work. But it's probably related to weird crashing that was happening the other day for me that was screwing up the error log.
Edit: Removed the confirmed for now. The team feels we should have a better idea of what is causing the problem.
whats your graphics card?OperaMini0 wrote:
Video of it crashing:
Crashes around 02:40
Intel again I see..NintenToshiKun wrote:
I have the same crash code. Been experiencing since one week.
This is my GFX Card. http://puu.sh/87TXr
Intel GMA 4500M using the Royal BNA 3.1.1.86 driver, CPU is Intel Celeron T3000.LoliFlan wrote:
whats your graphics card?OperaMini0 wrote:
Video of it crashing:
Crashes around 02:40
So I guess update our GFX Cards? Or... what? o .oNiervaco wrote:
Well if It would be prevalent as an Intel Driver bug. I would like to see people try backing down onto their iGPU and see what happens. (Considering a lot of people use Intel.)
or downgrade if this is happening on latest driversNintenToshiKun wrote:
So I guess update our GFX Cards? Or... what? o .oNiervaco wrote:
Well if It would be prevalent as an Intel Driver bug. I would like to see people try backing down onto their iGPU and see what happens. (Considering a lot of people use Intel.)
No, many people run dedicated graphics cards. I wonder if they fall back (I.E.) use the intergrated GPU instead that they would be able to replicate the bug. And for a lot of people, these Intergrated (desktop mostly, sometimes laptop) chips are intel iGPUs.NintenToshiKun wrote:
So I guess update our GFX Cards? Or... what? o .oNiervaco wrote:
Well if It would be prevalent as an Intel Driver bug. I would like to see people try backing down onto their iGPU and see what happens. (Considering a lot of people use Intel.)
That's an iGPU like I said. (Intergrated Graphics Processing Unit)tsundoll wrote:
Well my Intel graphics are laptop Integrated. I can't upgrade at all, and I can't exactly buy a desktop for osu.
Has happened with less diffs for mextrem3x wrote:
Other hint about this crash:
Only happen in Songs with 8 or more DIFFS as ... https://osu.ppy.sh/s/90385 ... https://osu.ppy.sh/s/80214 ... in few retries ...Checked.
TheVileOne wrote:
If anyone who gets this error hasn't posted their graphics card, please do so.
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #5i.#4i.#Ms()
at #5i.#Gl.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
That sounds like a rather old card. Then again, it's not Intel.TheVileOne wrote:
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #5i.#4i.#Ms()
at #5i.#Gl.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
The game finally crashed on me. All of my crashes with this error happen while I'm spectating people and usually when I have the game minimized.
Graphics card: nVidia GE Force 6200
It has happened regardless of which skin I use. I suppose I'll start keeping track of every single map it happens onpeppy wrote:
Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
It is hard to determine, since osu! would crash whenever the song loads, but not all the time. I will try and crash on some songs, and then take a look at them to see if they have anything similar that could be the reason.peppy wrote:
Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
just kinda helping but most of the time when i play this map (https://osu.ppy.sh/s/53925) on hard with DT it crashesNiervaco wrote:
It is hard to determine, since osu! would crash whenever the song loads, but not all the time. I will try and crash on some songs, and then take a look at them to see if they have anything similar that could be the reason.peppy wrote:
Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
hmmm.... skin is the problem?? i think not. it doesn't affect skin at all.because i'm using skin for all of the game mode even in the interface.and never got any error at all.peppy wrote:
Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
Osu! is running with .NET, a Microsoft product. I think that is why it says that.harizcoolboy wrote:
hmmm.... skin is the problem?? i think not. it doesn't affect skin at all.because i'm using skin for all of the game mode even in the interface.and never got any error at all.peppy wrote:
Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
But something in the error saying "microsoft.xna" i think the problem is connected on microsoft and windows software.
I was using WWW's skin https://osu.ppy.sh/u/WubWoofWolf to spectate them. I tried using the default skin, but it keeps on crashing it when I spectateTheVileOne wrote:
I've been playing http://osu.ppy.sh/b/32610 in CTB HD + HR and restarting the map makes my spectators crash. That's what happened to me when I crashes, they would restart and I would CTD. I was using default skin.
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
http://puu.sh/7DBX0 - this should be the skin i'm using and mostly my crashing happened on this map (https://osu.ppy.sh/s/53925) on hard with DT on osu standard if that really mattersNathanael wrote:
peppy is unable to fix this issue until we could find the cause.
What we should probably collect:
- The beatmap where the crash happens.
- File list of the skin that is currently used.
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
bei Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
bei Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
bei #Lm.#sp.#8Fb(Boolean )
bei #Lm.#sp.#Ms()
bei #Vl.#Yo.#0tb()
bei osu.GameModes.Edit.Editor.#Ms()
bei #rb.#xb.#Ms()
bei #1h.#0h.#Ms()
bei #rb.#xb.#7s()
bei #rb.#xb.#it(Object , EventArgs )
bei #rb.#Bb.#Dt()
bei #rb.#Rb.#Sv(Object , EventArgs )
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei #rb.#Rb.#ot()
bei #rb.#xb.#ot()
bei #1h.#np.#Iwb(String , Boolean )
yeah theres quite a few posts about these in the forums, me included starting one of these but ended up on this one since it had heaps of responses, though sadly none of us has found a solution yet ):not94 wrote:
Marcin told me it could be a similar/ the same bug as hereSystem.InvalidOperationException: Begin cannot be called again until End has been successfully called.
bei Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
bei Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
bei #Lm.#sp.#8Fb(Boolean )
bei #Lm.#sp.#Ms()
bei #Vl.#Yo.#0tb()
bei osu.GameModes.Edit.Editor.#Ms()
bei #rb.#xb.#Ms()
bei #1h.#0h.#Ms()
bei #rb.#xb.#7s()
bei #rb.#xb.#it(Object , EventArgs )
bei #rb.#Bb.#Dt()
bei #rb.#Rb.#Sv(Object , EventArgs )
bei System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
bei System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
bei System.Windows.Forms.Application.Run(Form mainForm)
bei #rb.#Rb.#ot()
bei #rb.#xb.#ot()
bei #1h.#np.#Iwb(String , Boolean )
Skin i use was default skin with edited cursor (high precision) and for the beatmap i think it was random untill you got this crash...Nathanael wrote:
peppy is unable to fix this issue until we could find the cause.
What we should probably collect:
- The beatmap where the crash happens.
- File list of the skin that is currently used.
I don't think it has anything to do with amount difficulty, because while O.T.N. works perfectly fine for me, and is actually one of the very little beatmaps that never crashes, there's a beatmap with only one difficulty that causes osu to force quit.xtrem3x wrote:
Other hint about this crash:
Only happen in Songs with 8 or more DIFFS as ... https://osu.ppy.sh/s/90385 ... https://osu.ppy.sh/s/80214 ... in few retries ...Checked.
Added to the reported songs that cause crashes, thanks!tsundoll wrote:
Happened 5 times in a row when I tried Kirby Mix diff of this with hidden http://osu.ppy.sh/s/8061
How many times?tsundoll wrote:
Crashes on TAG4 retry http://osu.ppy.sh/b/29844
I don't feel it's the internet connection. I get 18-24 down and 8 up, that should be plentyXleonq wrote:
i think it fix to me now
here some solution:
1.update your bios,after i update my bios,the problem has been solved
2.maybe is the internet connection,the slower they are easy the problem came out
The BIOS would not have anything to do with this. Not ever, EVER, will a program be intervened by BIOS unless in very specific circumstances. Also, my BIOS is updated all they way, Dell OptiPlex 780 BIOS revision 15.tsundoll wrote:
I don't feel it's the internet connection. I get 18-24 down and 8 up, that should be plentyXleonq wrote:
i think it fix to me now
here some solution:
1.update your bios,after i update my bios,the problem has been solved
2.maybe is the internet connection,the slower they are easy the problem came out
I agree, as far as I know, a sprite is a graphic element.TheVileOne wrote:
Add this map.
I agree. It does not seem to be map related. The crashes are very random and always happen while spectating for me.
I think we should be exploring more possibilities at this point. A person's hardware or installed programs are the only facts that could make the bug react differently from system to system. Older graphics cards seem to crash while retrying, while newer cards (like mine) which are low end seem to crash occasionally while spectating or crash others. A better graphics card doesn't seem to crash at all or a lot more people would be reporting this.
Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin
So basically End is at fault here? If so what would cause End to become buggy? Or more likely, End not being called quickly enough.TheVileOne wrote:
I'm not a dev who would know exactly why. I'm going off what Millhiore said and it makes sense. There is a method called Begin starts a play and a method called End which ends a play. End is supposed to remove all the sprites before Begin is called. This leads to one of three possibilities.
1. End is not doing what it is supposed to be doing.
2. End is not being called or is not called quickly enough.
3. Something entirely unrelated to the sprite loading process is triggering this error message by mistake. This is unlikely.
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #5i.#El.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #5i.#4i.#Ms()
at #5i.#Gl.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
I've had the result panel's sprite become invisible before. Not sure what was going on.Niervaco wrote:
I'm thinking that this sprite issue is more than just songs.
t/202896
When MillhioreF mentioned sprite unloading problems. Oh boy. This is the background for the main menu.
And the results page. Hm. I sould ask if anyone has been having sprite issues with other areas. (Main menu background for one) if so, please post here what area. (Main menu, song selection, ect.) and what sprite. (Background, skin element)Franc[e]sco wrote:
I've had the result panel's sprite become invisible before. Not sure what was going on.Niervaco wrote:
I'm thinking that this sprite issue is more than just songs.
t/202896
When MillhioreF mentioned sprite unloading problems. Oh boy. This is the background for the main menu.
Considering I play with storyboard off in options I'm not sure how. I wish I could play in OpenGL, it's really laggy on this card for any game using OpenGL.Franc[e]sco wrote:
Since the crashes seem to be more frequent on specific maps, could it be related to storyboarding?
But yeah, I'm quite sure it originated from the recent alt-tab fix. Anyhow, I'm gonna keep playing on OpenGL until the crashes are fixed.
Well that's probably because OpenGL renders differently (Duh, but its a double edge sword, no unlimited) At least we know what is causing the crash.tsundoll wrote:
Considering I play with storyboard off in options I'm not sure how. I wish I could play in OpenGL, it's really laggy on this card for any game using OpenGL.Franc[e]sco wrote:
Since the crashes seem to be more frequent on specific maps, could it be related to storyboarding?
But yeah, I'm quite sure it originated from the recent alt-tab fix. Anyhow, I'm gonna keep playing on OpenGL until the crashes are fixed.
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
Thanks for the confirmTheVileOne wrote:
It's about time to confirm this thread.
It might happen in only certain songs, but it doesn't happen consistently on any song. There's no guarantee it will happen under any controlled environment. I can only note that it affects every person differently and usually after several retries. If there are more than one spectator, then an event that crashes me might not crash someone else who is spectating.
I have seen no evidence that mod usage, skin usage, whether or not the user misses or not makes any difference. Gamemode doesn't seem to matter either.
I have checked whether it was related to the userlog and it didn't crash because of the userlog.
I used the default skin, an old cookiezi skin, and Aesthetic 1.2 and can crash in all of them.
Some people have reported that it happens only in DirectX. I have not confirmed this.
All of my testing has been in public builds.