Rename Rage to Insane, that's a rule. . .
LOL yes, fortunately you wrote this, otherwise I'd have bubbled it, but you need a taiko BAT now.inverness wrote:
Do we also need like, taiko mods? Haven't got any until now :/
Anyway, everything else is set. Ready to go
Tasha wrote:
[Collab Taiko Oni]
Timing Points
00:38:620 - Remove the timing point at this time, and make the timing point at 00:33:103 - be 0.75x to get rid of the overlap on 00:35:517 (9) - ok...
Remove all of the listed timing points below, as they don't do anything, and some are overlapped.
140689,-100,4,1,0,70,0,0
140689,-100,4,1,0,70,0,0
140689,-100,4,1,0,70,0,0
141034,-100,4,1,0,70,0,0
141379,-100,4,1,0,70,0,0
141724,-100,4,1,0,70,0,0
142068,-100,4,1,0,70,0,0
142413,-100,4,1,0,70,0,0
142758,-100,4,1,0,70,0,0
I would be grateful if you link those lol, ill try to fix them anyway
General stuff
Fix the first kiai so that it runs from 00:55:172 to 01:17:241 like the first one does. I added a kiai after that and make my kiai just like it
HP5 -> HP6 imo. 5 is too easy for this map. Ok
Comments
No real complaints here. Good showing of two different styles of mapping that ends up blending together well.
Have you done with everything? Send me the updated diff if you're finished (-:-Anhedonia- wrote:
Tasha wrote:
Tasha's mod[Collab Taiko Oni]
Timing Points
00:38:620 - Remove the timing point at this time, and make the timing point at 00:33:103 - be 0.75x to get rid of the overlap on 00:35:517 (9) - ok...
Remove all of the listed timing points below, as they don't do anything, and some are overlapped.
140689,-100,4,1,0,70,0,0
140689,-100,4,1,0,70,0,0
140689,-100,4,1,0,70,0,0
141034,-100,4,1,0,70,0,0
141379,-100,4,1,0,70,0,0
141724,-100,4,1,0,70,0,0
142068,-100,4,1,0,70,0,0
142413,-100,4,1,0,70,0,0
142758,-100,4,1,0,70,0,0
I would be grateful if you link those lol, ill try to fix them anyway
General stuff
Fix the first kiai so that it runs from 00:55:172 to 01:17:241 like the first one does. I added a kiai after that and make my kiai just like it
HP5 -> HP6 imo. 5 is too easy for this map. Ok
Comments
No real complaints here. Good showing of two different styles of mapping that ends up blending together well.
http://puu.sh/7hdqB.osuOnosakiHito wrote:
Requested Taiko mod, due to osu-icon.
[ Oni]SPOILERNotes
Backfire's part
01:17:241 - Suggesting to add at 01:17:413 a new x1.00, so the transition is better from one to the other part.
kazu's part
{
01:30:172 (x) - add don i dont like it ;~;
01:31:206 (264,265) - How about deleting these notes to have a better transition with the previous part at 01:28:448. Makes sense
01:33:965 (287) - ^
01:36:379 - ^
} If you applied this, the differed parts should emphasize them self a little more. Which leads to an interesting gameplay?
01:30:948 - Maybe use a don instead? This usage of kats feels rather odd when considering how they are made up previously. yeah.. its sounds odd..
02:01:379 - Same as above. Add a new x1.00 at 02:01:551 to have a better transition from one to the other part.
02:08:275 (108,109,110) - kkk fits probably better here, when considering the the music? I dont think so ;~;
02:08:965 (113) - And this note as d might sound also better. In this way you would have a kkk d k ddd patterns which sounds, looks and plays nice. Umm... no, i dont think its good ,neither. Just because the high pitched snare drum in the background.
{
01:42:758 (32) - finisher?
01:45:517 - would suggest as well, but we have already a kkk here i think the song is a little bit different..
01:47:586 - Oh, here we have a finisher (well, because of "hey") umm yes?
01:53:793 (22) - finisher?
01:56:551 (37) - ^
} These finishers -if you may have noticed- are corresponding together. Personally I tihnk it sounds nice. But it's up to you. Oh, I see right now Backfire did the same.
02:23:448 (1) - Really not sure about the spinner. The end becomes really quiet while the spinner is loud. Consider to tune down the volume of it or just use a finishers? I put a 30% volume section
As I said before, Muzukashii has typical Oni patterns which some of them need to be deleted.
Oni is so far okay. Backfire's part is nice. I can see a system behind his mapping. kazu's is fine, though, sometimes I'm not quiet sure why certain patterns has been used, like from 01:28:275 to 01:36:206 . Some of them become sometimes odd. lol
But well, it doesn't bug me at all. Overall I'm fine with it. Great idea with patterns like 00:55:172
Recall me after important things has been fixed. Casting Emergency Call...
Since I didn't know when did inaba edited his post, I assume he had everything fixed (including your mod), though I don't know as I didn't understand much about taikoOnosakiHito wrote:
Requested Taiko mod, due to osu-icon.
[General]
The SB doesn't support widescreen: http://puu.sh/7gDj9.jpg
You might want to fix it for taiko, since the SB is quite nice. No, widescreen SB uses way more visible space on storyboard hence it increases SB Load a lot
00:33:103 - I wonder why Backfire's name dissapears in the SB. Fixed.
Sorry for the late reply.-Anhedonia- wrote:
If inaba doesnt mind and it doesn't really matters, i can check ono's mods for him.
js
muzu.osuOnosakiHito wrote:
Requested Taiko mod, due to osu-icon.
[ Muzukashii]SPOILERGeneral
Even though Tasha modded the Muzukashii, you still have to change some 1/4 patterns. Many of them are way above the Muzukashii level.
Notes
00:50:344 (30,39) - Recommending to delete these two notes. Using ddk k is really rarely in Muzukashii. In this case I could somewhat give it a go, but without these two notes I think it sounds also really nice. The parts are getting emphasized. Applied. I like how those "breaks" sound
00:52:413 - Either use ddd ddd (spinner) / (slider) or only one big spinner / slider. Current patterns is really long. Muzukashii: Max. 5 notes 1/4 Remapped into ddddk k -slider-
01:02:327 (37) - Delete this one. Alone standing 5 plets are fine, but bounded together with other patterns is rather questionable. Also, normaly this is 1/2, so having kkk k k should be enough if you ask me. Applied, i thought it too when i saw this diff some weeks ago
01:03:448~01:05:862 - Please remap this part. This is way too much for a Muzukashii level. Use more 1/2 and some monotonically tripplets? I just deleted some notes, didnt wanted to lose inaba's essence by remapping it by myself
01:13:362 - Same as before. Same, i just deleted some notes
01:14:482~01:16:379 - Same as before. Same.
→ Same for similar parts. :3
Muzukashii is so far pretty nice. But you have to remove some 1/4 patterns, especially the hard one. Some ddk are okay, I wasn't sure about 00:50:344 (30,39) - either, but paterns like 01:03:448~01:05:862 - needs to be changed.
Recall me after important things has been fixed.
inverness wrote:
FINALLY
Everything's ready.
No.Nwolf wrote:
Just wondering, shouldn't the BPM be 87 (with doubled SV)?
After that we are ready to go.OnosakiHito wrote:
01:17:241 - Suggesting to add at 01:17:413 a new x1.00, so the transition is better from one to the other part.