forum

Knife Party - Bonfire [Osu|Taiko]

posted
Total Posts
281
show more
-Kazu-

OnosakiHito wrote:

Requested Taiko mod, due to osu-icon.

[ Oni]
SPOILER
Notes

Backfire's part
01:17:241 - Suggesting to add at 01:17:413 a new x1.00, so the transition is better from one to the other part.

kazu's part
{
01:30:172 (x) - add don i dont like it ;~;
01:31:206 (264,265) - How about deleting these notes to have a better transition with the previous part at 01:28:448. Makes sense
01:33:965 (287) - ^
01:36:379 - ^
} If you applied this, the differed parts should emphasize them self a little more. Which leads to an interesting gameplay?
01:30:948 - Maybe use a don instead? This usage of kats feels rather odd when considering how they are made up previously. yeah.. its sounds odd..
02:01:379 - Same as above. Add a new x1.00 at 02:01:551 to have a better transition from one to the other part.
02:08:275 (108,109,110) - kkk fits probably better here, when considering the the music? I dont think so ;~;
02:08:965 (113) - And this note as d might sound also better. In this way you would have a kkk d k ddd patterns which sounds, looks and plays nice. Umm... no, i dont think its good ,neither. Just because the high pitched snare drum in the background.
{
01:42:758 (32) - finisher?
01:45:517 - would suggest as well, but we have already a kkk here i think the song is a little bit different..
01:47:586 - Oh, here we have a finisher (well, because of "hey") umm yes?
01:53:793 (22) - finisher?
01:56:551 (37) - ^
} These finishers -if you may have noticed- are corresponding together. Personally I tihnk it sounds nice. But it's up to you. Oh, I see right now Backfire did the same.
02:23:448 (1) - Really not sure about the spinner. The end becomes really quiet while the spinner is loud. Consider to tune down the volume of it or just use a finishers? I put a 30% volume section

As I said before, Muzukashii has typical Oni patterns which some of them need to be deleted.
Oni is so far okay. Backfire's part is nice. I can see a system behind his mapping. kazu's is fine, though, sometimes I'm not quiet sure why certain patterns has been used, like from 01:28:275 to 01:36:206 . Some of them become sometimes odd. lol
But well, it doesn't bug me at all. Overall I'm fine with it. Great idea with patterns like 00:55:172

Recall me after important things has been fixed. Casting Emergency Call...
http://puu.sh/7hdqB.osu
Topic Starter
69653863

OnosakiHito wrote:

Requested Taiko mod, due to osu-icon.

[General]

The SB doesn't support widescreen: http://puu.sh/7gDj9.jpg
You might want to fix it for taiko, since the SB is quite nice. No, widescreen SB uses way more visible space on storyboard hence it increases SB Load a lot
00:33:103 - I wonder why Backfire's name dissapears in the SB. Fixed.
Since I didn't know when did inaba edited his post, I assume he had everything fixed (including your mod), though I don't know as I didn't understand much about taiko

I'll call you back.
MisterLajk
I LOVE THIS SONG! BONFIRE! :)
OnosakiHito
inaba didn't applied the changes yet, so I have to wait until he does so.
Stefan
It dies again, NUUUUUHHH
Topic Starter
69653863
I'm still waiting for inaba-tan's response for ono's taiko mod.
Revived anyway.
Stefan
I hate when people are getting inactive with GDs in pending.. -_-"
-Kazu-
If inaba doesnt mind and it doesnt really matters, i can check ono's mods for him.
js
Topic Starter
69653863

-Anhedonia- wrote:

If inaba doesnt mind and it doesn't really matters, i can check ono's mods for him.
js
Sorry for the late reply.
Though seems a bit reluctant, I approve this. He had read my message regarding ono's mod but still hadn't do anything about it until now, so let's just assume he's busy. I think, it'd be okay if someone wants to check the mod for him, as I hope it doesn't really matters (I didn't know much about taiko anyway, let's hope the mod didn't expect big changes on the map)

I'll PM inaba about this, and I'll leave the mod to you. Thanks in advance.
-Kazu-

OnosakiHito wrote:

Requested Taiko mod, due to osu-icon.



[ Muzukashii]
SPOILER
General

Even though Tasha modded the Muzukashii, you still have to change some 1/4 patterns. Many of them are way above the Muzukashii level.

Notes

00:50:344 (30,39) - Recommending to delete these two notes. Using ddk k is really rarely in Muzukashii. In this case I could somewhat give it a go, but without these two notes I think it sounds also really nice. The parts are getting emphasized. Applied. I like how those "breaks" sound
00:52:413 - Either use ddd ddd (spinner) / (slider) or only one big spinner / slider. Current patterns is really long. Muzukashii: Max. 5 notes 1/4 Remapped into ddddk k -slider-
01:02:327 (37) - Delete this one. Alone standing 5 plets are fine, but bounded together with other patterns is rather questionable. Also, normaly this is 1/2, so having kkk k k should be enough if you ask me. Applied, i thought it too when i saw this diff some weeks ago
01:03:448~01:05:862 - Please remap this part. This is way too much for a Muzukashii level. Use more 1/2 and some monotonically tripplets? I just deleted some notes, didnt wanted to lose inaba's essence by remapping it by myself
01:13:362 - Same as before. Same, i just deleted some notes
01:14:482~01:16:379 - Same as before. Same.
→ Same for similar parts. :3

Muzukashii is so far pretty nice. But you have to remove some 1/4 patterns, especially the hard one. Some ddk are okay, I wasn't sure about 00:50:344 (30,39) - either, but paterns like 01:03:448~01:05:862 - needs to be changed.


Recall me after important things has been fixed.
muzu.osu
Emergency Call!
Wafu
inb4 inverness Elite Mapper. I seriously love this map~
Good luck (anyway I think you don't need luck) :3
OnosakiHito
I contacted inaba this time. I want to make sure everything is alright before I do any further move.
-Kazu-
crypoison
nice map!
Tuxxy_old

crypoison wrote:

nice map!
inaba-tan
OnosakiHito
^ He responsed to me. :p
ありがとうね!ちょっと遅いでもそれは良いですw

PM me after update. So I can check.
Topic Starter
69653863
FINALLY
Everything's ready.
Stefan

inverness wrote:

FINALLY
Everything's ready.
Nwolf
Just wondering, shouldn't the BPM be 87 (with doubled SV)?
Topic Starter
69653863

Nwolf wrote:

Just wondering, shouldn't the BPM be 87 (with doubled SV)?
No.
wendao
how about add "-Anhedonia-" to tags? it's kazukisinx new nickname `-`

btw, welcome back Rage :D
Topic Starter
69653863
Sure, I'll add it later.

Anyways, to those who're wondering: ono is still busy these days so I can't ask for rechecks right away. I'll call him back when he's done.
quiz-chan_DELETED
And now what?
-Kazu-
Now wait for Onosaki..
Zexous
Well fuck I've been wanting to map this since like November 2012 and well
fuck you inverness :(
</3
(Really nice map / Even better SB)
Kuron-kun
Hello, you are missing a finisher here 01:26:206 (3) -

or not thank you bye
OnosakiHito
Recheck time.

Muzu:

Change the name from Muzu to Muzukashii. Song name is long. But you can just leave "Taiko" out to have a shorter diff name.
(Muzu = Ha... ???)

00:52:672 (44) - Delete this note. ddddk in a Muzu is as always rather questionable. We don't have it as official rule, but as thumb of rule not to use these patterns, especially bounded together with 1/2 notes (I mentioned this 3 months ago).

Collab Oni

01:17:241 - x1,25 and 01:17:413 - x1,00 (you did the same at 02:01:379 )

OnosakiHito wrote:

01:17:241 - Suggesting to add at 01:17:413 a new x1.00, so the transition is better from one to the other part.
After that we are ready to go.
Topic Starter
69653863
ggjfsdfsgjsdfjdgfjdgfjdsgfds so I have to call inaba again
inb4 late reply again
let's wait for 1 more year again yey

On a serious note: I agree with taiko diff name change.
-Kazu-
Topic Starter
69653863
Great.

Now wait for inaba. Inb4 until one year later.


EDIT: Ok so I PM inaba (again) that I could apply his mod by myself as it was just about deleting one single note. FINALLY, he replied:

So everything is good to go.

EDIT2: Totally good to go after polishing the Rage diff. Ok.

Another firetrucking great new page.
OnosakiHito
Hm. Somehow we are not comming forward with this set. lol
There are still some things which hasn't been changed(probably because of misunderstanding) and cases I'm not sure about either I forgot to mention it or it got changed afterwards.

Collab

Red mention is a must.

Wasn't at 01:06:896 a kiai as well ? Also, why are there differences in kiai at 01:39:310 and 00:55:172 ?
What's up with the 01:17:241 and 02:01:379 ? I guess you misunderstood me. So I will mention it a third time: p/3101116
01:17:241 - x1.25
01:17:586 - x1.00
02:01:379 - x1.25
02:01:724 - x1.00
Change it.
00:35:344 (8,9) - That's also something I wonder about. I'm not sure if I just missed it or this got changed, but a finisher in front of a smaler note is a not good. It overlaps the smaller note. Change it to a normal note. Since 00:40:862 (28,29) - is okay due to the higher SV but you could change it for consistency. - Tbh, it sounds in this way nice as well and prevents that previous overlap.
00:38:448 (20,21) - Normaly I'm against such stuff (kkddkdD), but since there is a SV change it makes it easier to play.

Do not kudosu this post.
I will check the set by my own, so you don't have to recall me.
Backfire
Here is the fixed map. http://puu.sh/9lrnG/56cae29f17.txt
Topic Starter
69653863
Fml I accidentally kudo'd the recheck, sorry.

Anyway updated like real fo real.
OnosakiHito
I say the kD is alright. We normaly don't use it, but the SV has been just lowered down. Still plays nice, looks okay and sounds good.
So I would give it a go at this point, after months of fighting, huh.

I wish you good luck guys.

osu-approved: p/2851038
Topic Starter
69653863
yeeeeeeeeeeeEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
Finally!
Let's go with this!
Zexous
boobEL'D

EDIT:

helo. am here 2 shoot star
Secretpipe
OMFG FINALLY !!!!!!
lolcubes
I am almost pretty sure this should be 87 BPM. While it doesn't change much, it's the true BPM of the song. Dubstep always has slow beats and high activity, so it doesn't change maps, but it does make the BPM correct (just don't forget to double all your SV values). :p

I am aware that many sites list it as 174 as well, but many also list it as 87, and pretty much all sites I found this track to purchase from labeled it as 87.

(No fear, just a number change, take a look at Kyoto for example)

Oh btw, I recommend offset +5, feels so much better.

[Collab Awesome]
Very fun, but some minor issues.
Take a look at this: http://puu.sh/9ELcV/69738067f7.jpg
00:33:103 - This slowdown is too sudden, making two notes completely overlap each other, as far as I know this is unrankable and should get fixed. Gradual slowdown recommended because the echo of the song stays for a bit longer at that part, so it would make sense.
02:22:758 (1,2,3,4) - D kkd plays so much better (or d kkd) on many ways, just a suggestion.

Just don't think I am trying to undermine this, I just want it to be as best as possible. ;)
(can't pop for obvious reasons)
Topic Starter
69653863
Nah I'll stick with 174. I don't use halved BPMs for dubstep maps due to 1/4 nature on the streams (also considering the fast buildups pre and mid drop, they're pretty fast). Thanks for the info though, lolcubes.

I'll contact the guests regarding the taiko. kd for mod

Edit: +5 feels late imo so I don't think so D:
show more
Please sign in to reply.

New reply