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[resolved] [confirmed] Crash when spectating, playing, or retrying maps.

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Topic Starter
Zamieci
I have gotten more info from the #help page. Turns out many people have reported it... Saying

Many people have reported the same exact error, while doing other things.
(Sulker)

So there is probably another thread somewhere out there on this problem... I'm just too lazy to look.
Osu Tatakae Ouendan
it happens on fullscreen, windowed, playing, spectating, and in rare cases even watching replays.
it also happens on standard
it's easier replicated with several retries on one map.
so far haven't seen it happen on mania. i can't reproduce it on ctb or taiko myself, but other people seem to be able to.
TheVileOne
I've been retrying and playing CTB for the past couple hours and not one crash. I don't think it will crash in CTB, unless it is spectating.

I had someone contact me earlier about this error occurring while entering test mode for Taiko. I could not replicate the problem, but the player seemed to be able to replicate it consistently.
DarkKanaki
I can replicate this quite consistently by playing Nano - Born to Be with the DoubleTime Mod.

I also get the same crash code:
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
Piine

TheVileOne wrote:

I've been retrying and playing CTB for the past couple hours and not one crash. I don't think it will crash in CTB, unless it is spectating.

I had someone contact me earlier about this error occurring while entering test mode for Taiko. I could not replicate the problem, but the player seemed to be able to replicate it consistently.

I have been playing CTB all day and randomly got crashes. Up to 40 crashes today and yes, I have counted. The only thing I'm currently suspicious is due to I have been using HD and other mods and retrying when I miss a note
TheVileOne
There has to be something that all of you share that causes crashing. It's not crashing for me.
DarkKanaki
I recorded this, I don't really know how consistent this is, but I managed to get this first go.
http://puu.sh/7Vjg0.avi

After that I was displayed with this...
http://puu.sh/7Vj4U.jpg

Edit:
Oh, if it helps, I have it windowed, borderless and unlimited frames.
xtrem3x
this problem is related to the retries, in taiko mode use 1 to 2 retries and crash. maps as Unpleasant Sonata by igorrr (insane), Usatei 2011 (Taiko oni)
Topic Starter
Zamieci
I haven't tried replicating it lately. It could be with DT or HD mods that are the fault, but I really don't know the source of this problem. I suspect the mods though. (Again, maybe not.)

I have encountered this windowed as well.

Also it has crashed for me in CtB at least 7 times in a day. Try replaying with HD or DT?
Celzon
It happened to me as well, but only on Taiko. I retried the Taiko diffs in this mapset http://osu.ppy.sh/s/157896 without mods and crashed. Am running 1680x1050 borderless. I've played mania and std and not a single crash.
peppy
Mods do NOT cause this.
Topic Starter
Zamieci

peppy wrote:

Mods do NOT cause this.
Well that is nice to know, cleared that up from my mind.

But what is...
Piine
Hmm tomorrow if I have time,may try to see if any low priorty bug is affecting this. Its it start so
[ HCB ]
I got this crash sometimes...
I always retry my map when playing and never get this crash...
it only happend to me when in-game playing (all mode)

maybe it crash because another activity outside of osu! or maybe the windows service that not work properly...
Topic Starter
Zamieci

harizcoolboy wrote:

I got this crash sometimes...
I always retry my map when playing and never get this crash...
it only happend to me when in-game playing (all mode)

maybe it crash because another activity outside of osu! or maybe the windows service that not work properly...
That's a good thought. I doubt it would be wondows though. And if it is there are so many services that pinpointing it own to one will take time.

So many Taiko players are having this problem too... is there any relation to the CtB and Taiko that could be the reason?

DarkKanaki wrote:

I recorded this, I don't really know how consistent this is, but I managed to get this first go.
http://puu.sh/7Vjg0.avi
Mania huh. Although that is exactly what happens to me. I try playing a song, kinda loads, then crashes.
[ HCB ]

Niervaco wrote:

That's a good thought. I doubt it would be wondows though. And if it is there are so many services that pinpointing it own to one will take time.

So many Taiko players are having this problem too... is there any relation to the CtB and Taiko that could be the reason?
I think it doesn't have any relation at all because i was a std player and got this error when a massup stream and jump came up.
Maybe the windows can't hold the loads of the object in osu! and got some error in the system...

Could you post your graphic and resolution setting?? maybe that will help.
Topic Starter
Zamieci
Could you post your graphic and resolution setting?? maybe that will help.
borderless, no fullscreen mode. 1600 x 900
I already posted that, the card I am running though is a GeForce 210.
TheVileOne
I think this issue is prevalent enough to get a confirm tag. It has to be based on either a skin/option setting, a particular graphics card, or who knows what else could cause this. I do not have the ability to replicate. It doesn't work. But it's probably related to weird crashing that was happening the other day for me that was screwing up the error log.

Edit: Removed the confirmed for now. The team feels we should have a better idea of what is causing the problem.
peppy
If this isn't happening at resolution changes / dragging osu! between monitors, I guarantee this is due to badly written graphic card drivers.
orbital gun

peppy wrote:

If this isn't happening at resolution changes / dragging osu! between monitors, I guarantee this is due to badly written graphic card drivers.
I'd be willing to accept that it was a driver related problem if it didn't occur randomly. Retrying works fine for me 98% of the time and it seems to just randomly poops itself when it feels like not working
Celzon

Jaitonat wrote:

peppy wrote:

If this isn't happening at resolution changes / dragging osu! between monitors, I guarantee this is due to badly written graphic card drivers.
I'd be willing to accept that it was a driver related problem if it didn't occur randomly. Retrying works fine for me 98% of the time and it seems to just randomly poops itself when it feels like not working
QFT ;_;
Topic Starter
Zamieci

Jaitonat wrote:

peppy wrote:

If this isn't happening at resolution changes / dragging osu! between monitors, I guarantee this is due to badly written graphic card drivers.
I'd be willing to accept that it was a driver related problem if it didn't occur randomly. Retrying works fine for me 98% of the time and it seems to just randomly poops itself when it feels like not working
Well that is a definite possibility. Before the GeForce 210 not long ago I was running a Q45 chipset with Intel drivers. I never had problems with their driver before though. If anyone else has had this problem I would ask to place info on what graphics card or graphics driver you are using when the crash occurred.

Although yeah drivers could be a problem. I never had a crash like this before, and I've been running Q45 for a very long time.
[ HCB ]
I'm using intel 956 express chipset family (very old graphic card) and just get this error sometimes...
That mean EVEN you has a bad graphic card that doesn't mean that's the cause of this error
Syden
This has started happening on a few beatmaps for me, usually involving DT. After a couple retries, it'll crash on clicking retry.
OperaMini0
This happens to me too with any mod combination or game mode, but i'm using a 800x600 resolution on full screen and the luminance skin and it happens when it's borderless windowed at 1366x768 too

My CPU is Intel Celeron T3000, my GPU is Intel GMA 4500M (using the Royal BNA 3.1.1.86 driver) and it only started happening around 2-3 days ago
DakeDekaane
So osu! crashed when I wanted to test a Taiko beatmap after modyfing it a bit in editor for first time.

Same crash log
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )

I experienced this since a few days ago when trying to play/test a Taiko beatmap, it happened with any beatmap randomly in first try, haven't had any problem with other modes, at least on my side. This has become a bit common, and some days before it crashed like 4-5 times iirc. I play windowed 1024x600, DirectX and using an Intel 965 Graphics Card if that helps.
jumph
I play osu! standard, and a similar crash happened to me after I finished a map and tried to play it again.
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
Syden

DakeDekaane wrote:

jumph wrote:

Neither of these were results of actually pressing retry?
Nathanael
I guess the issue is skin-related because of Inori's issue here.
Could everyone check if there are any missing/misspelled skin elements?

I can replicate it on pippidon's element.
  1. pippidonclear0.png
  2. pippidonclear1.png
  3. pippidonclear2.png
  4. pippidonclear3.png
  5. pippidonclear4.png
  6. pippidonclear-.png ( The trigger )
  7. pippidonclear6.png
  8. pippidonclear7.png
  9. pippidonclear8.png
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #5i.#Gl.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
[ HCB ]

Nathanael wrote:

I guess the issue is skin-related because of Inori's issue here.
Could everyone check if there are any missing/misspelled skin elements?

I can replicate it on pippidon's element.
  1. pippidonclear0.png
  2. pippidonclear1.png
  3. pippidonclear2.png
  4. pippidonclear3.png
  5. pippidonclear4.png
  6. pippidonclear-.png ( The trigger )
  7. pippidonclear6.png
  8. pippidonclear7.png
  9. pippidonclear8.png
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #5i.#Gl.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
I think that skin doesn't have any wrong name.After all this is happend to low spec PC.What is you graphic card?? too old graphic card that never updated can cause this problem.because i got this error before i update my graphic card.
Wefira
I resolved the problem in my computer, I just install the game (without uninstall) again and when it was installed I clicked on "Repair".
And it's ok now!
Topic Starter
Zamieci
SOOO many code entries... There has to be a similarity to them all.

Seems like a lot of people are running something similar or lower to a X4500 GMA. Is there anyone receiving these crashes using something newer than a Core2 Duo? (Reason: Anything higher than a Core2 is running graphics from newer drivers.)
Full Tablet

Niervaco wrote:

SOOO many code entries... There has to be a similarity to them all.

Seems like a lot of people are running something similar or lower to a X4500 GMA. Is there anyone receiving these crashes using something newer than a Core2 Duo? (Reason: Anything higher than a Core2 is running graphics from newer drivers.)
I have got the error twice playing standard on my laptop, not by retrying.

"Intel® HD Graphics 4000" on Intel® Core™ i5-3320M
Osu Tatakae Ouendan
it can happen on first play at some times, including playing the map again AFTER a crash.
and as my earlier post says, it happens on playing, spectating, and in rare cases even watching replays.
seeing how many ideas and guesses have already been thrown in, this may be farfetched:
could it be linked to OPENING or LOADING a map and not just the actual RETRY process?
MillhioreF
I got this last night after osu! was idle and minimized for I don't know how long. Didn't notice it even crashed until I was closing programs and the error window popped up, lol.
[ HCB ]
peppy really need to find the fix quickly before more people get angry with this error
Topic Starter
Zamieci

Osu Tatakae Ouendan wrote:

it can happen on first play at some times, including playing the map again AFTER a crash.
and as my earlier post says, it happens on playing, spectating, and in rare cases even watching replays.
seeing how many ideas and guesses have already been thrown in, this may be farfetched:
could it be linked to OPENING or LOADING a map and not just the actual RETRY process?
The crash (for me) occurs right when it would be loading. Or opening. You have a good theory.

So an i5 is having this problem, at least I can rule out old drivers as a problem.
[ HCB ]

Niervaco wrote:

Osu Tatakae Ouendan wrote:

it can happen on first play at some times, including playing the map again AFTER a crash.
and as my earlier post says, it happens on playing, spectating, and in rare cases even watching replays.
seeing how many ideas and guesses have already been thrown in, this may be farfetched:
could it be linked to OPENING or LOADING a map and not just the actual RETRY process?
The crash (for me) occurs right when it would be loading. Or opening. You have a good theory.

So an i5 is having this problem, at least I can rule out old drivers as a problem.
No it's because Windows can't hold the osu! because of low memory or because the malfuction between osu! and microsoft software that's all.
but i confuse i'm using 4 GB RAM and still got this error... wierd...
Topic Starter
Zamieci

harizcoolboy wrote:

Osu Tatakae Ouendan wrote:

it can happen on first play at some times, including playing the map again AFTER a crash.
and as my earlier post says, it happens on playing, spectating, and in rare cases even watching replays.
seeing how many ideas and guesses have already been thrown in, this may be farfetched:
could it be linked to OPENING or LOADING a map and not just the actual RETRY process?
No it's because Windows can't hold the osu! because of low memory or because the malfuction between osu! and microsoft software that's all.
but i confuse i'm using 4 GB RAM and still got this error... wierd...
Well I've been running 4 GB of DDR3 RAM the whole time so I don't think RAM is the problem. Osu! doesn't even take up that much ram anyway in the first place. I've been having bad BSOD from driver crashes but that's nowhere near osu!'s fault. I haven't tried replicating osu!'s crashes lately, although some are still reporting it.

With the skin, all my skin has custom is CtB related skins such as Ryuuta and some osu! things such as cursor and score numbers. I have made no errors in any of my skin placements or names so far.
[ HCB ]
I have fix this problem... never get this error again...
all i do is just don't open anything execpt osu! and got less than 10 processes running in task manager
and if you got lag in osu! (when loading map or retrying) don't press anything... just leave it until it load or it will crash
StockNine
This happen to me too sometimes.
Topic Starter
Zamieci

harizcoolboy wrote:

I have fix this problem... never get this error again...
all i do is just don't open anything execpt osu! and got less than 10 processes running in task manager
and if you got lag in osu! (when loading map or retrying) don't press anything... just leave it until it load or it will crash

Well some people. (Like me) start up with more than 10 processes , like how my f.lux and puu.sh load up on start, and some others such as antivirus. This isn't a total solution. Also I'm sure we people press anything while the song loaded. (Hard drive loads what the lag is probably.) in fact even if I did push a ton of buttons while it loaded while running GIMP, IE 11, Skype, and Hamatchi. Nothing happens.

Also since this problem wasn't reported before, it doesn't seem to be wondows' fault. If it was it would be happening sooner than the recent updates.
[ HCB ]

Niervaco wrote:

harizcoolboy wrote:

I have fix this problem... never get this error again...
all i do is just don't open anything execpt osu! and got less than 10 processes running in task manager
and if you got lag in osu! (when loading map or retrying) don't press anything... just leave it until it load or it will crash

Well some people. (Like me) start up with more than 10 processes , like how my f.lux and puu.sh load up on start, and some others such as antivirus. This isn't a total solution. Also I'm sure we people press anything while the song loaded. (Hard drive loads what the lag is probably.) in fact even if I did push a ton of buttons while it loaded while running GIMP, IE 11, Skype, and Hamatchi. Nothing happens.

Also since this problem wasn't reported before, it doesn't seem to be wondows' fault. If it was it would be happening sooner than the recent updates.
and peppy still doesn't fix this.... what a great time....
no actually the process doesn't need to be 10 below after i check i got more than 25 processes running in the task manager...
maybe updating your driver solve this problem
ThePinkRose
As of yesterday, my game client has started to crash at least two to three times per osu! song (with both mods and no mods on). It hasn't happened while watching replays yet -- only when playing songs in normal osu! mode. I'm not sure if it's skin related, but up until yesterday, I never received this error before (same as the OP). If it matters, I play on an in-game screen resolution of 1024 x 768.

Running with:
Topic Starter
Zamieci

harizcoolboy wrote:

and peppy still doesn't fix this.... what a great time....
no actually the process doesn't need to be 10 below after i check i got more than 25 processes running in the task manager...
maybe updating your driver solve this problem
Well with intel drivers higher than a Core2 Duo they have updated and current drivers. As far as I know intel GMA iGPUs aren't updated.

Note: for users of nVidia (like me) their current drivers crash often. Causing hangs, freezes, and (got me often) BSODs. I had to revert back to drivers around a year old to become stable. This was before any driver rollback. I tried replicating again while running the latest nVidia drivers (BSOD galore) I managed to replicate it four times before I got tired of non-osu! crashes.

If it was driver problems osu! would have this problem before the recent updates, kinda like RAM management.

And how you said peppy hasn't fixed this yet, we don't know what the problem is. Neither does peppy. If he does maybe it would be nice to let us know. Chances are he doesn't though. So we'll just have to sit and wait until someone comes with a good clue.
Kogami_old_1
I'm getting this issue as well, and before it crashes after a few retries on a map. Now it's just crashing after every map I try playing. <_<
xtrem3x
^ Exactly ........ 3 or 4 retries and crash
Topic Starter
Zamieci
;w; why so many people.

So many people experiencing this and yet no actual solution has ben found...
tsundoll
Can confirm. I play CtB, been getting this often. Even when I don't have anything else open.

It also happens no matter which skin I use.

I play windowed 1024x768.
Topic Starter
Zamieci

tsundoll wrote:

Can confirm. I play CtB, been getting this often. Even when I don't have anything else open.
Welp good to know someone else with fruits has been having this as well.
Hellgert
fix this ASAP

System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
Topic Starter
Zamieci

Xleonq wrote:

fix this ASAP

System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
Im probably replying too much.

This um... bug... hasn't been resolved yet and we haven't found a surefire solution yet, so just hang in there!
Toshi-Kun
It happens on all modes.

It may be reproducible. But I have to play osu for like a few hours until it crashes.


I know that was like WAY LATE.
Topic Starter
Zamieci

NintenToshiKun wrote:

It happens on all modes.

It may be reproducible. But I have to play osu for like a few hours until it crashes.


I know that was like WAY LATE.
Nah its alright. This thread is way too long anyways. This stubborn bug doesn't want to show its roots. Does it have to do with a song's particular characteristics?
Toshi-Kun

Niervaco wrote:

Does it have to do with a song's particular characteristics?
Not really. Because I tried the same song that crashed and it seems perfectly fine after I restarted. (I guess. :? )
[ HCB ]
i though my bug was gone...
but hell yeah it's BACK!!! it's happend when i pressing too much button on loading screen...
nothing else...
Toshi-Kun
Sigh... Guess we shall wait.
Topic Starter
Zamieci
What a big thread this has become. Better yet, no solution.
Rather annoying bug is still alive. :I
Toshi-Kun

Niervaco wrote:

What a big thread this has become. Better yet, no solution.
Rather annoying bug is still alive. :I
Lunatic bug confirmed. - -''
[ HCB ]

NintenToshiKun wrote:

Niervaco wrote:

What a big thread this has become. Better yet, no solution.
Rather annoying bug is still alive. :I
Lunatic bug confirmed. - -''
but why peppy still doesn't want to confirm this??!!
ritsu101nightshade
I'm having the same problem [I think it is]. And it always happens when I restart a certain beatmap [Cruel Clocks], when I play beatmaps I created myself, and randomly when I am start playing or retrying other beatmaps. If I'm not mistaken, I've been getting it ever since the update where osu changes the options, and it's became more frequent ever since.

I am using a Macbook Pro [Mavericks]. At first I thought it's because osu isn't very compatible with a mac, but then i read this here... FPS: 120, Resolution: 1024 x 786. I don't really play with mods, don't on settings such as hit lightning and combo burst. I don't even on the video. I play CTB. [ btw, err.. sorry if for some reason i am posting out of turn, because this is the first time I am even posting anything on Osu!] I tried updating, turning off all applications besides osu, but it still happens.

System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
Flanster
Why doesn't this have a confirmed tag yet? Should be stickied aswell.
Nathanael

LoliFlan wrote:

Why doesn't this have a confirmed tag yet? Should be stickied aswell.

TheVileOne wrote:

I think this issue is prevalent enough to get a confirm tag. It has to be based on either a skin/option setting, a particular graphics card, or who knows what else could cause this. I do not have the ability to replicate. It doesn't work. But it's probably related to weird crashing that was happening the other day for me that was screwing up the error log.

Edit: Removed the confirmed for now. The team feels we should have a better idea of what is causing the problem.
Flanster
What I can tell you is that I haven't had this crash even once.

Running on Nvidia GeForce GTX650 Driver Version 332.21
From what I've read from all the post so far, I see Intel get mentioned the most.

I'm pretty curious on what can be the cause.
meT1X
I also have a crash, but a little bit different. And so every day. Before this was not. t/192752
tsundoll
I do indeed have Intel graphics and a Core 2 Duo. Seems to be a common thing for those of us encountering the problem. The game runs fine though, and did before this started since I joined, so it's not an issue of it being not powerful enough to run the game.
OperaMini0
Video of it crashing:



Crashes around 02:40
Flanster

OperaMini0 wrote:

Video of it crashing:



Crashes around 02:40
whats your graphics card?
Toshi-Kun
I have the same crash code. Been experiencing since one week.
This is my GFX Card. http://puu.sh/87TXr
Flanster

NintenToshiKun wrote:

I have the same crash code. Been experiencing since one week.
This is my GFX Card. http://puu.sh/87TXr
Intel again I see..
Guess its related.
OperaMini0

LoliFlan wrote:

OperaMini0 wrote:

Video of it crashing:



Crashes around 02:40
whats your graphics card?
Intel GMA 4500M using the Royal BNA 3.1.1.86 driver, CPU is Intel Celeron T3000.
Flanster
So I've confirmed it (I hope), its occuring mostly on Intel Graphics.
Topic Starter
Zamieci
Well if It would be prevalent as an Intel Driver bug. I would like to see people try backing down onto their iGPU and see what happens. (Considering a lot of people use Intel.)
Toshi-Kun

Niervaco wrote:

Well if It would be prevalent as an Intel Driver bug. I would like to see people try backing down onto their iGPU and see what happens. (Considering a lot of people use Intel.)
So I guess update our GFX Cards? Or... what? o .o
Flanster

NintenToshiKun wrote:

Niervaco wrote:

Well if It would be prevalent as an Intel Driver bug. I would like to see people try backing down onto their iGPU and see what happens. (Considering a lot of people use Intel.)
So I guess update our GFX Cards? Or... what? o .o
or downgrade if this is happening on latest drivers
cause or not, should be tested atleast.
Topic Starter
Zamieci

NintenToshiKun wrote:

Niervaco wrote:

Well if It would be prevalent as an Intel Driver bug. I would like to see people try backing down onto their iGPU and see what happens. (Considering a lot of people use Intel.)
So I guess update our GFX Cards? Or... what? o .o
No, many people run dedicated graphics cards. I wonder if they fall back (I.E.) use the intergrated GPU instead that they would be able to replicate the bug. And for a lot of people, these Intergrated (desktop mostly, sometimes laptop) chips are intel iGPUs.
tsundoll
Well my Intel graphics are laptop Integrated. I can't upgrade at all, and I can't exactly buy a desktop for osu.
Topic Starter
Zamieci

tsundoll wrote:

Well my Intel graphics are laptop Integrated. I can't upgrade at all, and I can't exactly buy a desktop for osu.
That's an iGPU like I said. (Intergrated Graphics Processing Unit)

That would count. Some users have desktops running a discrete GPU. (A card) I recommended to disable/unplug the discrete card, and use Intel's iGPU. And then try to see if it is possible.
xtrem3x
Other hint about this crash:

Only happen in Songs with 8 or more DIFFS as ... https://osu.ppy.sh/s/90385 ... https://osu.ppy.sh/s/80214 ... in few retries ...Checked.
tsundoll

xtrem3x wrote:

Other hint about this crash:

Only happen in Songs with 8 or more DIFFS as ... https://osu.ppy.sh/s/90385 ... https://osu.ppy.sh/s/80214 ... in few retries ...Checked.
Has happened with less diffs for me
Topic Starter
Zamieci
Yeah the amount of diffs you mentioned aren't the source. The song I discovered this bug on had 3 diffs. Normal, Hardcore, and LoliCore.

EDIT: Heh amost 100 posts. How unreal.
TheVileOne
If anyone who gets this error hasn't posted their graphics card, please do so.
sheela
Mine's a AMD Radeon HD 6310.
Toshi-Kun

TheVileOne wrote:

If anyone who gets this error hasn't posted their graphics card, please do so.

http://puu.sh/87TXr

Now there's 100 posts... anyway...

here's my GFX Card.
TheVileOne
System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #5i.#4i.#Ms()
at #5i.#Gl.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )

The game finally crashed on me. All of my crashes with this error happen while I'm spectating people and usually when I have the game minimized.


Graphics card: nVidia GE Force 6200

Edit: This error log contains different methods than in other reports.
Topic Starter
Zamieci

TheVileOne wrote:

System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #5i.#4i.#Ms()
at #5i.#Gl.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )

The game finally crashed on me. All of my crashes with this error happen while I'm spectating people and usually when I have the game minimized.


Graphics card: nVidia GE Force 6200
That sounds like a rather old card. Then again, it's not Intel.

I have never minimized osu! before. (Seriously, I just press the Windows key and go to whatever program that is open, while osu! stays on. the Areo shows osu! some.) I will try to do this and see what happens.
TheVileOne
It's not an old card. You can still buy them new for 50 dollars. I have a new one.

The crash is not consistent on my end. This is like the fourth time it's crashed in a month. I think it's something specific that osu is doing that causes it to crash while spectating.
MillhioreF
This has only happened to me once. The error can occur any time sprite disposal fails for whatever reason, so the stack trace can come from pretty much anywhere.
peppy
Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
tsundoll

peppy wrote:

Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
It has happened regardless of which skin I use. I suppose I'll start keeping track of every single map it happens on
Topic Starter
Zamieci

peppy wrote:

Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
It is hard to determine, since osu! would crash whenever the song loads, but not all the time. I will try and crash on some songs, and then take a look at them to see if they have anything similar that could be the reason.
Blit-Z

Niervaco wrote:

peppy wrote:

Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
It is hard to determine, since osu! would crash whenever the song loads, but not all the time. I will try and crash on some songs, and then take a look at them to see if they have anything similar that could be the reason.
just kinda helping but most of the time when i play this map (https://osu.ppy.sh/s/53925) on hard with DT it crashes
sometimes it works but most of the time i would crash and get the same crash log
once again i'm using an intel CPU if that has any factors with the crash issues
[ HCB ]

peppy wrote:

Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
hmmm.... skin is the problem?? i think not. it doesn't affect skin at all.because i'm using skin for all of the game mode even in the interface.and never got any error at all.

But something in the error saying "microsoft.xna" i think the problem is connected on microsoft and windows software.
Topic Starter
Zamieci

harizcoolboy wrote:

peppy wrote:

Graphics card has nothing to do with it. It's more likely to be a skin or map-specific issue. Why not start narrowing it down until you find the cause?
hmmm.... skin is the problem?? i think not. it doesn't affect skin at all.because i'm using skin for all of the game mode even in the interface.and never got any error at all.

But something in the error saying "microsoft.xna" i think the problem is connected on microsoft and windows software.
Osu! is running with .NET, a Microsoft product. I think that is why it says that.
TheVileOne
I've been playing http://osu.ppy.sh/b/32610 in CTB HD + HR and restarting the map makes my spectators crash. That's what happened to me when I crashes, they would restart and I would CTD. I was using default skin.


DragonSlayer96

TheVileOne wrote:

I've been playing http://osu.ppy.sh/b/32610 in CTB HD + HR and restarting the map makes my spectators crash. That's what happened to me when I crashes, they would restart and I would CTD. I was using default skin.


I was using WWW's skin https://osu.ppy.sh/u/WubWoofWolf to spectate them. I tried using the default skin, but it keeps on crashing it when I spectate
Topic Starter
Zamieci
Is there anyone who can decipher the code and figure out where and what is crashing?
Ayesha Altugle
got the error here

System.InvalidOperationException: Begin cannot be called again until End has been successfully called.
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode, Matrix transformMatrix)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Begin(SpriteBlendMode blendMode, SpriteSortMode sortMode, SaveStateMode stateMode)
at #Lm.#sp.#8Fb(Boolean )
at #Lm.#sp.#Ms()
at #Vl.#Yo.#0tb()
at #5i.#4i.#Ms()
at #rb.#xb.#Ms()
at #1h.#0h.#Ms()
at #rb.#xb.#7s()
at #rb.#xb.#it(Object , EventArgs )
at #rb.#Bb.#Dt()
at #rb.#Rb.#Sv(Object , EventArgs )
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #rb.#Rb.#ot()
at #rb.#xb.#ot()
at #1h.#np.#Iwb(String , Boolean )
[ Ayase ]
same error here -_-
DeletedUser_3349827
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