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Nicole & Brynne Price - Sailor Moon Theme

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neonat
Insane

Rename it Hard
AR +1
00:11:785 (4) - NC
00:17:348 (2,3) - blanket? Something like this angle:
00:26:977 (5,6) - don't overlap
00:32:112 (1,2) - ^
00:40:886 (1) - remove NC
00:41:314 (2) - NC
00:43:025 (6) - NC
00:44:310 (1) - remove NC
00:44:738 (2) - NC
00:47:733 (1) - finish
00:51:585 (3) - ^
00:52:441 (5) - finish on both ends
00:53:082 (6) - finish
00:55:437 (3) - clap and continue putting clap for every 2 white lines
01:01:856 (1) - finish
01:08:703 (1) - finish on start of slider
01:15:550 (1) - finish
01:18:760 (2) - finish on end of slider
01:19:830 (4) - finish on both ends
01:20:471 (5) - finish
01:22:184 (2) - finish on end of slider
01:23:896 (5) - finish
01:25:608 (2) - finish on end of slider
01:27:319 (6) - finish
01:30:315 (1) - finish on end of slider

You don't always have to use constant distance spacing, the spacing is already very small as well. Try to use fewer linear flow, it isn't as smooth as it can be, fewer straight 1/2 sliders and all

Normal

00:25:051 (2,3) - add finishes
00:52:655 (3,4) - finish
01:19:830 (2,3) - finish
01:23:896 (4) - finish
01:26:891 (2) - finish on end of slider
01:27:961 (1) - softer audio finish

Good Luck
Topic Starter
desudesud
[quote="neonat"]Insane
Will update the post as I start looking through the mod
Rename it Hard It is named hard.

AR +1 Done
00:11:785 (4) - NC I think it's good.
00:17:348 (2,3) - blanket? Something like this angle: Done
00:26:977 (5,6) - don't overlap Fixed
00:32:112 (1,2) - ^ Done
00:40:886 (1) - remove NC Nope
00:41:314 (2) - NC ^
00:43:025 (6) - NC ^
00:44:310 (1) - remove NC ^
00:44:738 (2) - NC ^
00:47:733 (1) - finish Fixed
00:51:585 (3) - ^ Fixed
00:52:441 (5) - finish on both ends Put claps on both ends
00:53:082 (6) - finish Fixed
00:55:437 (3) - clap and continue putting clap for every 2 white lines Fixed
01:01:856 (1) - finish Did a clap instead
01:08:703 (1) - finish on start of slider Fixed
01:15:550 (1) - finish Fixed
01:18:760 (2) - finish on end of slider Fixed
01:19:830 (4) - finish on both ends Claps instead
01:20:471 (5) - finish Fixed
01:22:184 (2) - finish on end of slider Fixed
01:23:896 (5) - finish Fixed
01:25:608 (2) - finish on end of slider Claps instead
01:27:319 (6) - finish Fixed
01:30:315 (1) - finish on end of slider Fixed

You don't always have to use constant distance spacing, the spacing is already very small as well. Try to use fewer linear flow, it isn't as smooth as it can be, fewer straight 1/2 sliders and all Definitely gonna fix this over time as more mods pour in
pishifat
played this map and easily found things that needed fixing so i thought i would give you a free mod :P

as usual, if you don't want to change something, you don't need to. my mod is just lots of suggestions (many of which will be mentioned by other modders too i think :P)

Easy

- the distance spacing would be a lot better if it were larger. 0.7x would be best (or 0.6x if you don't want to change as much). it's nice to have some space between notes that are placed on white spaces, otherwise it feels like you're not even moving your mouse/pen, which is pretty boring. for an easy difficulty, it's highly recommended that you follow the distance spacing teh whole time, so if you do change the multiplier, you'll have to pretty much re-arrange your whole map (sorry)
00:21:628 (2) - start this on 00:21:414 red tick to keep consistency with the previous 2 times something like this played in the song
00:27:405 (2) - ends on an awkward note. it would be better to not have this be a reverse slider and instead do something else. the slider shape itself is also pretty unappealing -- this could help with that: t/37194
00:46:021 (1) - it's also highly recommended that you don't include reverse sliders of 1/2 length which include multiple reverses on easy difficulties. new players have terrible reaction time and can't tell when the note is going to end like this
00:49:445 - include a note here. when the same rhythm played in the song prior there was a note every time
00:53:083 (4) - don't overlap notes like this on easy difficulties (standard stacking excused)
00:58:432 (4) - not a great slider again, although better than the other one
01:00:358 - a note should definitely be here to introduce that part with the guitar. it's too empty otherwise
01:05:279 (1,2) - what i said about the reverse sliders earlier
01:12:127 (1) - i don't think that was meant to end on a blue tick
01:12:769 (2) - would be better if this ended on 01:13:411
01:17:262 (3,4) - blanket these better with 01:16:192 (2) like this. notice how it's the same distance from both ends of the slider and approach circle is sort of wrapping around the slider 01:25:180 (1) - thing about reverse sliders again

it may also be good to include the spinner at the end so the difficulties all end at the same time

Normal

00:32:754 (1) - that slider is hot. need new pants
00:37:890 (1) - minor stuff on this - remove teh NC and have the slider end on the exact center so it's lined up with the upcoming spinner

other than that nothing i can really say :P

Insane

00:10:715 (2,3) - these 2 don't auto-stack very well since slider stuff is stupid. it would work better like this:
00:21:414 (2) - this also doesn't stack very well automatically so you should change it accordingly yourself
00:26:549 (2,3,4) - these would be better if not on top of (5) since they're each 1/4 apart and (5) is 1/2 apart
00:27:405 (6) - could be blanketted with (5) better like 00:32:113 (1) - blanket this with (2) just like above
00:34:252 (2) - doesn't stack very well automatically (it's underneath the slider entirely) so i'd suggest making that stack better manually
00:35:964 - feels like a note is missing here. just add a circle or something
00:47:733 (1) - remove NC. would be consistent with normal that way
00:53:083 (6) - auto-stacks right underneath the slider. would be better if manually stacked
00:57:362 (7) - could blanket better with (6)
00:58:432 (2) - stack the end of this slider with the beginning 00:57:362 (7) like this: 01:04:424 (7) - stack this with (4) earlier in the combo
01:08:703 (1,2) - blanket these like you did at 01:12:127 (1,2)
01:11:699 (1) - remove NC (same reasoning as earlier)
01:15:978 (1) - remove NC for not the same reasoning as before
01:23:254 (4) - stack this with (2) earlier in the combo
01:26:891 (4) - add NC since the rest of the difficulties did so for the separating of "she was the one" and "sailor moon" in the song lyrics

-----------------

have fun with all of that. lantern should teach you how to make those sexy sliders :P
Ringating
random bg mod

people who play on 16:9 get a zoomed in, blurry image when the image is 4:3, so I upped x-res to 1366, and added a sort of "improved letterboxing," i.e. not just ugly black bars. People that play at 4:3 aren't affected by this change, since it's cropped off. I also gave the image a smoothing filter to reduce the artifacting from the original image's compression.


you obviously don't have to use this if you don't want to, but imo just the smoothing alone is a pretty noticeable improvement
Lanturn
pishifat

pishifat wrote:

Normal

00:32:754 (1) - that slider is hot. need new pants I think this is probably the only slider I didn't fix when I was randomly placing down notes <3 Glad it is getting love
00:37:890 (1) - minor stuff on this - remove teh NC and have the slider end on the exact center so it's lined up with the upcoming spinner Fixed

other than that nothing i can really say :P

neonat

neonat wrote:

Normal

00:25:051 (2,3) - add finishes I'm not too fond of using finishes in this section and places similar to this one. I think the normal hit gives more of an impact at this place.
00:52:655 (3,4) - finish ^
01:19:830 (2,3) - finish ^
01:23:896 (4) - finish ^
01:26:891 (2) - finish on end of slider ^
01:27:961 (1) - softer audio finish This is another one I prefer to use the Normal hit on as well since the song ends with it instead of cymbals.

My diff can be found below: Just open my difficulty in Notepad, and paste the code below into the file. (Open it like this or just navigate to the folder: http://puu.sh/7xlJk.jpg )

CODE
osu file format v12

[General]
AudioFilename: Sailor Moon Opening (English) -HD-.mp3
AudioLeadIn: 0
PreviewTime: 13159
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.536

[Metadata]
Title:Sailor Moon Theme
TitleUnicode:Sailor Moon Theme
Artist:Nicole & Brynne Price
ArtistUnicode:Nicole & Brynne Price
Creator:xVirtualNinjax
Version:Lanturn's Normal
Source:Sailor Moon
Tags:Moonlight Densetsu Bishoujo Senshi Opening Songs from the Hit TV Series Bob Summers Tetsuya Komoro Lanturn
BeatmapID:385013
BeatmapSetID:140903

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,79,"Sailor Moon Theme.avi"
0,0,"sailor-moon-characters.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
230,427.960057061341,4,2,0,36,1,0
41742,-100,4,2,0,24,0,0
42170,-100,4,2,0,12,0,0
42598,-100,4,2,0,36,0,0
45165,-100,4,2,0,24,0,0
45593,-100,4,2,0,12,0,0
46021,-100,4,2,0,36,0,0
55008,-100,4,2,0,36,0,1
68703,-100,4,2,0,36,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 255,128,64
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 0,255,0

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Thanks for the mods guys :3
Topic Starter
desudesud

pishifat wrote:

played this map and easily found things that needed fixing so i thought i would give you a free mod :P Thanks!

as usual, if you don't want to change something, you don't need to. my mod is just lots of suggestions (many of which will be mentioned by other modders too i think :P)

Easy

- the distance spacing would be a lot better if it were larger. 0.7x would be best (or 0.6x if you don't want to change as much). it's nice to have some space between notes that are placed on white spaces, otherwise it feels like you're not even moving your mouse/pen, which is pretty boring. for an easy difficulty, it's highly recommended that you follow the distance spacing teh whole time, so if you do change the multiplier, you'll have to pretty much re-arrange your whole map (sorry) Was planning to dothis anyways :P
00:21:628 (2) - start this on 00:21:414 red tick to keep consistency with the previous 2 times something like this played in the song Fixed
00:27:405 (2) - ends on an awkward note. it would be better to not have this be a reverse slider and instead do something else. the slider shape itself is also pretty unappealing -- this could help with that: https://osu.ppy.sh/forum/t/37194 Fixed
00:46:021 (1) - it's also highly recommended that you don't include reverse sliders of 1/2 length which include multiple reverses on easy difficulties. new players have terrible reaction time and can't tell when the note is going to end like this Fixed
00:49:445 - include a note here. when the same rhythm played in the song prior there was a note every time Fixed
00:53:083 (4) - don't overlap notes like this on easy difficulties (standard stacking excused) Fixed
00:58:432 (4) - not a great slider again, although better than the other one Attempted fix
01:00:358 - a note should definitely be here to introduce that part with the guitar. it's too empty otherwise Fixed
01:05:279 (1,2) - what i said about the reverse sliders earlier Replaced with spinner
01:12:127 (1) - i don't think that was meant to end on a blue tick No it was not, fixed
01:12:769 (2) - would be better if this ended on 01:13:411 Sounds much better
01:17:262 (3,4) - blanket these better with 01:16:192 (2) like this. notice how it's the same distance from both ends of the slider and approach circle is sort of wrapping around the slider Should be slightly fixed now, not entirely exact though 01:25:180 (1) - thing about reverse sliders again Fixed

it may also be good to include the spinner at the end so the difficulties all end at the same time Maybe will consider later

Insane

00:10:715 (2,3) - these 2 don't auto-stack very well since slider stuff is stupid. it would work better like this: Fixed
00:21:414 (2) - this also doesn't stack very well automatically so you should change it accordingly yourself Fixed
00:26:549 (2,3,4) - these would be better if not on top of (5) since they're each 1/4 apart and (5) is 1/2 apart Fixed
00:27:405 (6) - could be blanketted with (5) better like Actually ended up doing that cause of the fixed mod above. :P Fixed
00:32:113 (1) - blanket this with (2) just like above Slightly fixed
00:34:252 (2) - doesn't stack very well automatically (it's underneath the slider entirely) so i'd suggest making that stack better manually Fixed
00:35:964 - feels like a note is missing here. just add a circle or something Not really any missing note, and the circle didn't really fit in imo.
00:47:733 (1) - remove NC. would be consistent with normal that way [color=#FF000]I think the NC fits as is. If they need to stay consistent, we could change the NC on Normal[/color]
00:53:083 (6) - auto-stacks right underneath the slider. would be better if manually stacked Fixed
00:57:362 (7) - could blanket better with (6) Fixed
00:58:432 (2) - stack the end of this slider with the beginning 00:57:362 (7) like this Fixed
01:04:424 (7) - stack this with (4) earlier in the combo Fixed
01:08:703 (1,2) - blanket these like you did at 01:12:127 (1,2) Fixed
01:11:699 (1) - remove NC (same reasoning as earlier) That's understandable, fixed.
01:15:978 (1) - remove NC for not the same reasoning as before Fixed
01:23:254 (4) - stack this with (2) earlier in the combo Fixed
01:26:891 (4) - add NC since the rest of the difficulties did so for the separating of "she was the one" and "sailor moon" in the song lyrics Fixed

-----------------

have fun with all of that. lantern should teach you how to make those sexy sliders :P I shall try to learn his magical ways...
Topic Starter
desudesud

Ringating wrote:

random bg mod

people who play on 16:9 get a zoomed in, blurry image when the image is 4:3, so I upped x-res to 1366, and added a sort of "improved letterboxing," i.e. not just ugly black bars. People that play at 4:3 aren't affected by this change, since it's cropped off. I also gave the image a smoothing filter to reduce the artifacting from the original image's compression.


you obviously don't have to use this if you don't want to, but imo just the smoothing alone is a pretty noticeable improvement

Will probably use this if Lanturn's fine with me using it on his diff. Thanks!

Switched to your better bg. Thanks!
10crystalmask01
Hullo, mod as requested.
[General]
  1. Your objects seems to be lacking hitsounds. One common way to adding consistent hitsounding is to create a pattern, such as a clap hitsound pattern. Try this one out:


Where all hit objects that lands on the ticks marked with the 'x' will have a clap. Only the objects on the ticks with with the x should have a clap.

[Easy]
00:13:924 (1) - Consider adding a quiet finish here, for the cymbal crash in the music.
00:21:414 (2) - Extend the tail to 00:22:055, so it hits that beat at 00:22:055 in the music and the vocals saying 'from'.
00:22:482 (3) - Add finish here to.
00:27:405 (2) - Move to 00:27:619, the timing difference here is inconsistent because it's too close to 00:26:977 (1) - . The previous note was 1 1/2 beat away from 00:26:977 (1) - , and suddenly having the next object (00:27:619 (2) - ) a beat away from 00:26:977 (1) - sounds odd, and will certainly catch players off guard.
And also add a finish on 00:27:619.
00:41:314 (2) - Double click on the head of the slider on the timeline shown above, and add a finish.
00:51:585 (1) - Add finish
00:53:083 (4) - ^
00:55:009 (1) - The sliders body is really far out of the board, you need to remodel this.
00:58:432 (4) - ^ and New combo.
01:01:856 (4) - NC
01:05:279 (1) - Add finish
01:08:704 (1) - ^
01:15:550 (1) - ^

[Lanturn's Normal]
00:51:585 (1) - Move middle point to 272:192 to make a perfect blanket.
01:27:961 (1) - Tail's at 01:30:315.

Nice diff.

[Hard]
00:13:924 (1) - Add finish on the head.
00:28:689 (9,10) - Fix the blanket here, otherwise don't bother trying to make a blanket here at all.
Here's an example of what a good blanket should look like:

00:32:112 (1,2) - ^ Same suggestion as above.
00:41:314 (2) - Add finish on the head.
00:42:598 (5,6) - Fix blanket.
00:55:009 (2) - NC instead of 00:54:473 (1) - , because it's the first object to appear in Kai time. Aslo adda finish here for emphasis.
00:56:720 (6,7) - Fix blanket.
01:01:856 (1) - Add finish
01:08:703 (1,2) - Fix blanket.

Good luck.
Lanturn
Crystalmask

10crystalmask01 wrote:

Hullo, mod as requested.

[Lanturn's Normal]
00:51:585 (1) - Move middle point to 272:192 to make a perfect blanket. Fixed. thanks
01:27:961 (1) - Tail's at 01:30:315. I tried before and after, but it ends up playing the best on the 1/8th note here.

Nice diff. ty


Good luck.

Thanks.

I'll post an update to my map later since this was a minor change. :)
Topic Starter
desudesud

10crystalmask01 wrote:

Hullo, mod as requested.

[Easy]
00:13:924 (1) - Consider adding a quiet finish here, for the cymbal crash in the music. Done
00:21:414 (2) - Extend the tail to 00:22:055, so it hits that beat at 00:22:055 in the music and the vocals saying 'from'. Sounds much better
00:22:482 (3) - Add finish here to. Fixed
00:27:405 (2) - Move to 00:27:619, the timing difference here is inconsistent because it's too close to 00:26:977 (1) - . The previous note was 1 1/2 beat away from 00:26:977 (1) - , and suddenly having the next object (00:27:619 (2) - ) a beat away from 00:26:977 (1) - sounds odd, and will certainly catch players off guard.Fixed, it's much better now
And also add a finish on 00:27:619. Fixed
00:41:314 (2) - Double click on the head of the slider on the timeline shown above, and add a finish. Fixed, also added claps to the slider
00:51:585 (1) - Add finish Fixed
00:53:083 (4) - ^ Fixed
00:55:009 (1) - The sliders body is really far out of the board, you need to remodel this. Fixed
00:58:432 (4) - ^ and New combo. Fixed
01:01:856 (4) - NC Fixed
01:05:279 (1) - Add finish Fixed
01:08:704 (1) - ^ Fixed
01:15:550 (1) - ^ Fixed

[Hard]
00:13:924 (1) - Add finish on the head. Fixed
00:28:689 (9,10) - Fix the blanket here, otherwise don't bother trying to make a blanket here at all. Fixed
00:32:112 (1,2) - ^ Same suggestion as above. Removed blanket
00:41:314 (2) - Add finish on the head. Fixed
00:42:598 (5,6) - Fix blanket. Fixed
00:55:009 (2) - NC instead of 00:54:473 (1) - , because it's the first object to appear in Kai time. Aslo adda finish here for emphasis.Fixed it
00:56:720 (6,7) - Fix blanket. Should be fixed
01:01:856 (1) - Add finish Fixed
01:08:703 (1,2) - Fix blanket. I think its fine as it is

Good luck. Thanks!
Lanturn
Updates!

Changed a bit around to match the maps style better. I also changed the BG to match the new one filewise. This should be fully up to date, ready for more mods. :P

CODE HERE
osu file format v12

[General]
AudioFilename: Sailor Moon Opening (English) -HD-.mp3
AudioLeadIn: 0
PreviewTime: 13159
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.536

[Metadata]
Title:Sailor Moon Theme
TitleUnicode:Sailor Moon Theme
Artist:Nicole & Brynne Price
ArtistUnicode:Nicole & Brynne Price
Creator:xVirtualNinjax
Version:Lanturn's Normal
Source:Sailor Moon
Tags:Moonlight Densetsu Bishoujo Senshi Opening Songs from the Hit TV Series Bob Summers Tetsuya Komoro Lanturn
BeatmapID:385013
BeatmapSetID:140903

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,79,"Sailor Moon Theme.avi"
0,0,"sailor moon bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
230,427.960057061341,4,2,0,36,1,0
41742,-100,4,2,0,24,0,0
42170,-100,4,2,0,12,0,0
42598,-100,4,2,0,36,0,0
45165,-100,4,2,0,24,0,0
45593,-100,4,2,0,12,0,0
46021,-100,4,2,0,36,0,0
55008,-100,4,2,0,36,0,1
68703,-100,4,2,0,36,0,0


[Colours]
Combo1 : 255,0,128
Combo2 : 255,128,64
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 0,255,0

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zorefire
From queue
[Easy]
Slider Velocity is too fast i recommend using 0.80
00:19:060 (4,5) - that doesn't look presentable do something different
00:23:446 (1) - slider doesn't belong there
00:26:977 (1) - doesn't sound right
00:37:248 (1) - again no slider map out with sliders and circles
00:50:943 (5) - take out
00:55:008 (1) - at least make it straight like aligned properly its all slanted
00:55:008- insert break please
01:12:127 (1,2,3) - see this is good more of this please like map it this style
01:16:192 (2) - end the it here 01:16:834 and turn it the other way ctrl + h is the command to do it
01:18:225 (1) - nope
01:21:757 (1) - ^ mapping it out would be better sounds like a lazy job was done here no offense
I would seriously recommend doing this difficulty over.
[Normal]
Beautiful! Yes this Difficulty is done!
[Hard]
00:32:861 (3) - no sounds bad
01:09:987 (3) - fix the overlap
[Overall]
I feel as if Easy should be revamped completely
Normal is harder than Hard itself :? well not harder but it has more note patterns and Hard needs alot of work too.
Best difficulty over all was Normal
Lot of work needs to be Done on this map I wish you good luck!
Topic Starter
desudesud

zorefire wrote:

From queue
[Easy]
Slider Velocity is too fast i recommend using 0.80 I think its fine.
00:19:060 (4,5) - that doesn't look presentable do something different Agreed, fixed
00:23:446 (1) - slider doesn't belong thereSpinner*, Fixed
00:26:977 (1) - doesn't sound rightSounds fine
00:37:248 (1) - again no slider map out with sliders and circlesFixed
00:50:943 (5) - take out Fixed
00:55:008 (1) - at least make it straight like aligned properly its all slanted Fixed
00:55:008- insert break please Fixed
01:12:127 (1,2,3) - see this is good more of this please like map it this style
01:16:192 (2) - end the it here 01:16:834 and turn it the other way ctrl + h is the command to do it Fixed
01:18:225 (1) - nope Fixed
01:21:757 (1) - ^ mapping it out would be better sounds like a lazy job was done here no offense Fixed
I would seriously recommend doing this difficulty over.
[Normal]
Beautiful! Yes this Difficulty is done!
[Hard]
00:32:861 (3) - no sounds bad Fixed it in my own way
01:09:987 (3) - fix the overlap Fixed
[Overall]
I feel as if Easy should be revamped completely
Normal is harder than Hard itself :? well not harder but it has more note patterns and Hard needs alot of work too.
Best difficulty over all was Normal
Lot of work needs to be Done on this map I wish you good luck!
DakeDekaane
Hi.

Returning the favor :3

[General]
I think I should address this before going further, the SV in the three diffs doesn't go in a progresive way, there's nothing wrong with it tho. But I suggest to do any of these two ways, making the SV of all diffs 1.40, or going 1.20-1.30 for Easy, keeping Lanturn's at 1.50 and using 1.60 for Hard, this would make the spread somehow better. This is not a must, the spread is fine as it is now.

[Easy]
00:15:637 (4) - *nazi* Move the last point to x:344 y:168, this will improve the blanket considerably.
00:19:916 (5) - Maybe move the points in a way to accentuate the curve as in the previous slider. Alternatively, you could copy previous slider and rotate it around 70° anticlockwise.
00:23:553 (1) - I'd suggest to remove this one or move it to the next white tick, it'd match better the music imo.
00:26:335 (1,1) - These circles are quite tricky as they aren't following the strongest/most catchy rhythm. I suggest to remove both and put a circle in 00:27:191 and maybe one more in 00:26:763.
00:30:401 (3,4) - Although this is following vocals correctly, beginners may be a bit lost when they have to hit the next slider due the irregular rhythm you're using, I suggest you to snap this in the next white tick, so this rhythm stick to the main beats and being more beginner friendly. Also put NC in (3).
00:33:825 (1,2) - I'd suggest to avoid 1/2 patterns like this in an Easy as beginers would likely hurry to hit the next circle and likely miss. Remove the circle and snap the slider in 00:34:038.
00:40:886 (1,2,1,1,2,3,1) - This part is good rhythm wise, but I have a large suggestion that would be better imo. Why don't you stick to put a combo for each "Sailor ___!" that is in the lyrics, it'd be nice to play :p Like here:

00:49:874 (4) - I'd suggest you to unstack this, due the 3/2 rhythm you're using for the previous objects, this may be a bit trick to hit in time without help of spacing.
00:51:585 (1,2,3,4) - Make spacing consistent in this combo :p
01:00:358 (1,2) - Maybe use a slider instead these two circles? It'd play nice along with the guitar.
01:12:127 (1,2) - As I said a bit above, maybe use a rhythm similar as in the previous combo to avoid this 1/2.
01:16:192 (2,3,4) - The spacing D:
01:19:616 (2) - Move this to the next white tick.
01:21:756 (1,2) - Same as in 00:33:825.
01:26:891 (2) - Remove NC, this still belongs to the previous part.
01:27:961 - Put a spinner here as you have in the other difficulties :p

[Lanturn's Normal]
I suggest you to put your combos for vocals, given you mapped mostly on them.
01:25:180 (2) - Maybe this would look better with the reverse pointing down instead up.
I can't nitpick stuff anymore, so this would be all here >.<

[Hard]
Not a bad diff rhythmically, so I'll give a few placement suggestions.
00:10:073 (1,2,3) - I'd suggest to space this properly or at least move (3) away from the stack to improve readability.
00:17:990 (3,4) - I suggest you to stack (4) in the tail of (3) or move it away keeping the spacing consistent.
00:29:117 (10) - Use a blanket for this, like you did in 00:26:977 (5,6), so this looks better.
00:30:829 (2) - Try to accentuate the curve of this more, so it leads better to the next circle, like in the screenie.
00:32:754 (3) - This one feels a bit odd as you're mapping on vocals and then we have this kind of a hold, maybe you should keep mapping on vocals keeping the flow moving.
00:42:598 (5) - Put NC.
00:43:026 (6) - Maybe use a 1/2 slider with one repeat, to follow vocals better, you did it in Easy :p
00:46:021 (5) - Put NC.
00:51:585 (3) - I'd suggest you to move it around x:256 y:264, the spacing will be more intuitive for the next note (the spacing is the same, but not the time) and you'll keep the jumpy feeling.
00:53:938 - Add a triple in 1/4 here, you have mapped this in other spots but not here.
00:54:473 (2) - This should begin in the previous red tick.
00:56:720 (5) - Maybe end this in the previous white tick along with the guitar.
01:19:402 (3,4,5) - Fix spacing here.
01:24:538 (6,1,2,3) - The NC should be in (6) imo.
01:26:890 (1) - Remove NC.
01:30:315 (1) - I suggest you to remove this slider as it doesn't feel good to end the map, as the main music faded out, instead, end the spinner here.

That'd be all from my part here, good luck :3
Lanturn
Thanks Zore and Dekaane!

@Dekaane: It does seem like it would be better facing down like you said, but the only problem is that it gets a bit crowded from overlaps and such. I might try to remap this little outro sometime later if more people mention this like you did. About the combos. I prefer to keep them as is for now. The follow-points are key to help players determine how far a note is away on stuff that is 2/1 or further. for example. 00:22:911 (2,3) - the follow point helps more than one could think :P


Ty guys for the mods. No changes for now but I'll keep the suggestions in mind :)
Topic Starter
desudesud

DakeDekaane wrote:

Hi.

Returning the favor :3 :3

[General]
I think I should address this before going further, the SV in the three diffs doesn't go in a progresive way, there's nothing wrong with it tho. But I suggest to do any of these two ways, making the SV of all diffs 1.40, or going 1.20-1.30 for Easy, keeping Lanturn's at 1.50 and using 1.60 for Hard, this would make the spread somehow better. This is not a must, the spread is fine as it is now. I think it's fine as is

[Easy]
00:15:637 (4) - *nazi* Move the last point to x:344 y:168, this will improve the blanket considerably. I <3 nazi mods since they are so pessimistic, so it's fine that it's a nazi thing. Fixed
00:19:916 (5) - Maybe move the points in a way to accentuate the curve as in the previous slider. Alternatively, you could copy previous slider and rotate it around 70° anticlockwise. Copypastad previous slider and rotated, fixed
00:23:553 (1) - I'd suggest to remove this one or move it to the next white tick, it'd match better the music imo. Moved it one tick
00:26:335 (1,1) - These circles are quite tricky as they aren't following the strongest/most catchy rhythm. I suggest to remove both and put a circle in 00:27:191 and maybe one more in 00:26:763.
00:30:401 (3,4) - Although this is following vocals correctly, beginners may be a bit lost when they have to hit the next slider due the irregular rhythm you're using, I suggest you to snap this in the next white tick, so this rhythm stick to the main beats and being more beginner friendly. Also put NC in (3). fixed
00:33:825 (1,2) - I'd suggest to avoid 1/2 patterns like this in an Easy as beginers would likely hurry to hit the next circle and likely miss. Remove the ci fixed
01:16:192 (2,3,4) - The spacing D: fixed
01:19:616 (2) - Move this to the next white tick. fixed
01:21:756 (1,2) - Same as in 00:33:825. fixed
01:26:891 (2) - Remove NC, this still belongs to the previous part. fixed
01:27:961 - Put a spinner here as you have in the other difficulties :p fixed

[Lanturn's Normal]
I suggest you to put your combos for vocals, given you mapped mostly on them.
01:25:180 (2) - Maybe this would look better with the reverse pointing down instead up.
I can't nitpick stuff anymore, so this would be all here >.<

[Hard]
Not a bad diff rhythmically, so I'll give a few placement suggestions.
00:10:073 (1,2,3) - I'd suggest to space this properly or at least move (3) away from the stack to improve readability. fixed
00:17:990 (3,4) - I suggest you to stack (4) in the tail of (3) or move it away keeping the spacing consistent. fixed
00:29:117 (10) - Use a blanket for this, like you did in 00:26:977 (5,6), so this looks better. Attempted better blanketing
00:30:829 (2) - Try to accentuate the curve of this more, so it leads better to the next circle, like in the screenie. fixed in own way
00:42:598 (5) - Put NC. Fixed
00:43:026 (6) - Maybe use a 1/2 slider with one repeat, to follow vocals better, you did it in Easy :p I think i'll keep it as is
00:46:021 (5) - Put NC. Fixed
00:51:585 (3) - I'd suggest you to move it around x:256 y:264, the spacing will be more intuitive for the next note (the spacing is the same, but not the time) and you'll keep the jumpy feeling. Fixed
00:53:938 - Add a triple in 1/4 here, you have mapped this in other spots but not here. Fixed
00:54:473 (2) - This should begin in the previous red tick. Fixed
00:56:720 (5) - Maybe end this in the previous white tick along with the guitar.soz, i think its gud as of right now
01:19:402 (3,4,5) - Fix spacing here. adjusted a bit
01:24:538 (6,1,2,3) - The NC should be in (6) imo. Fixed
01:26:890 (1) - Remove NC. Fixed
01:30:315 (1) - I suggest you to remove this slider as it doesn't feel good to end the map, as the main music faded out, instead, end the spinner here. fixed

That'd be all from my part here, good luck :3 u too :3
Erina
From my voice for mod queue!

[Hard]
00:10:073 (1) - Consider slowing slider velocity on this slider or make it so it moves slower, I think that'd be a nice addition
00:11:785 (4) - Add NC (consistency with parts like 01:21:543 (6,1) - )
00:18:631 (4) - I'm pretty sure you could just put this note directly under the previous slider and osu would stack the note for you
00:27:405 (6) - Add NC (consistency with parts like 01:21:543 (6,1) - )
00:27:405 (6,7,9) - Same as 00:18:631
00:33:824 (1) - Move the slider end up to x:121 y:200 so it blankets better with the next slider, looks better imo
00:52:441 (5,6) - I'm pretty sure you could just put this note directly under the previous slider and osu would stack the note for you
01:00:359 (5) - Consider adding NC
01:09:345 (2) - Move to x:119 y:117, i think it looks better with previous slider
01:16:192 (3,4) - I don't really like this positioning, looks bad :o

[Normal]
It's kinda weird how your slider velocity for normal is higher than hard, but I guess that's okay
00:27:619 (2) - Add NC
00:28:475 (1) - Remove NC
00:29:117 (2) - Add NC
Those above three I think make your NCs more consistent
00:43:026 (2) - Slider looks kind of weird, try making it more curved, it still seems kind of sharp when it transitions from straight into curved
01:17:690 (2) - Same with this slider, the curves look too sharp :o
01:26:891 (2) - Perhaps add a finish at the end of this slider

[Easy]
Slider velocity seems a bit too high for easy :o For easy difficulties, I would recommend maybe 1.0x slider velocity and 1.0x distance snap. It's best of the velocity is the same as the spacing because that's easier to play
00:32:326 (3) - Consider moving down by one grid mark
00:37:248 (1,3) - It would be kind of cool if you could blanket the first slider in the curve of the third one
00:44:309 (1) - A clap hitsound work work well at the end of this slider
00:55:008 (1) - This slider isn't exactly symmetrical, it'd be pretty hard to make symmetrical though :o

Nice map, contact me later so you know when to sing!
Lanturn

Erina wrote:

[Normal]
It's kinda weird how your slider velocity for normal is higher than hard, but I guess that's okay yeah. Mostly my fault I think. I looked at easy's SV and raised it by 0.1 and forgot to check hard XD
00:27:619 (2) - Add NC
00:28:475 (1) - Remove NC
00:29:117 (2) - Add NC not sure what happened here, but fixed.
Those above three I think make your NCs more consistent
00:43:026 (2) - Slider looks kind of weird, try making it more curved, it still seems kind of sharp when it transitions from straight into curved
01:17:690 (2) - Same with this slider, the curves look too sharp :o stretched it out and angled it a bit.
01:26:891 (2) - Perhaps add a finish at the end of this slider Added a drum samplehit here. and to the note before it. Sound better now.
Have fun singing Ninja, and thanks for the mod :3

SPOILER
osu file format v12

[General]
AudioFilename: Sailor Moon Opening (English) -HD-.mp3
AudioLeadIn: 0
PreviewTime: 13159
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.536

[Metadata]
Title:Sailor Moon Theme
TitleUnicode:Sailor Moon Theme
Artist:Nicole & Brynne Price
ArtistUnicode:Nicole & Brynne Price
Creator:xVirtualNinjax
Version:Lanturn's Normal
Source:Sailor Moon
Tags:Moonlight Densetsu Bishoujo Senshi Opening Songs from the Hit TV Series Bob Summers Tetsuya Komoro Lanturn
BeatmapID:385013
BeatmapSetID:140903

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,79,"Sailor Moon Theme.avi"
0,0,"sailor moon bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
230,427.960057061341,4,2,0,36,1,0
41742,-100,4,2,0,24,0,0
42170,-100,4,2,0,12,0,0
42598,-100,4,2,0,36,0,0
45165,-100,4,2,0,24,0,0
45593,-100,4,2,0,12,0,0
46021,-100,4,2,0,36,0,0
55008,-100,4,2,0,36,0,1
68703,-100,4,2,0,36,0,0


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Combo2 : 255,128,64
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 0,255,0

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Sonico Makaron
Hi, Sorry for late ;w;

[General]
Fine.

[Easy]
00:19:916 (5) - Add finish at the end slider.
00:52:441 (3) - Finish at the head slider.
00:55:008 (1) - Add finish.
01:01:856 (1) - Looks little ugly, try make it more rounded for example. 01:15:550 (1) - Add finish.
01:17:262 (3,4) - Move to x:224 y:130 for better blanket.
01:21:970 (1) - Finish at the end slider.
01:23:896 (3) - Add finish.
01:25:180 (1) - add finish at the end slider.
01:26:891 (2) - ^.
01:27:533 (1) - Maybe you make spinner like in the normal diff?

[Lanturn's Normal]
00:44:737 (3) - Maybe you make hitsounds like here 00:41:314 (1)?
01:26:891 (2) - Add finish at the end slider.

[Hard]
00:11:784 (4) - Add NC, also add finish at the head slider.
00:12:640 (6) - Finish here.
00:17:990 (3) - Move to x:318 y:24 for better blanket.
00:20:344 (1) - Instead clap add finish.
00:22:483 (6,7) - ^.
00:27:405 (6) - NC
00:29:117 (10) - Move to x:330 y:136.
00:48:803 (2) - Move to x:300 y:270.
00:53:082 (6) - Make perfect stack with end slider.
01:00:359 (5) - NC.
01:27:533 (1) - Same suggestion about spinner as easy.

Good luck~
Topic Starter
desudesud

Erina wrote:

From my voice for mod queue! Great, now I have to sing. The things I do for mods :P

[Hard]
00:10:073 (1) - Consider slowing slider velocity on this slider or make it so it moves slower, I think that'd be a nice addition Meh, its fine as it is
00:11:785 (4) - Add NC (consistency with parts like 01:21:543 (6,1) - ) Fixed
00:18:631 (4) - I'm pretty sure you could just put this note directly under the previous slider and osu would stack the note for you Osu's a douche, it won't let me auto stack it
00:27:405 (6) - Add NC (consistency with parts like 01:21:543 (6,1) - ) Fixed
00:27:405 (6,7,9) - Same as 00:18:631 Same as 00:18:631 :P
00:33:824 (1) - Move the slider end up to x:121 y:200 so it blankets better with the next slider, looks better imo Should be fixed due to how I moved the two sliders when I bumped SV
00:52:441 (5,6) - I'm pretty sure you could just put this note directly under the previous slider and osu would stack the note for you Same as 00:18:631...
01:00:359 (5) - Consider adding NC Added
01:09:345 (2) - Move to x:119 y:117, i think it looks better with previous slider Should be fixed from when I rearranged stuff
01:16:192 (3,4) - I don't really like this positioning, looks bad :o Should be fixed

[Normal]
It's kinda weird how your slider velocity for normal is higher than hard, but I guess that's okay I raised Hard's SV to 1.6. No complaining 4 u :P

[Easy]
Slider velocity seems a bit too high for easy :o For easy difficulties, I would recommend maybe 1.0x slider velocity and 1.0x distance snap. It's best of the velocity is the same as the spacing because that's easier to play Finally did it :P
00:32:326 (3) - Consider moving down by one grid mark Fixed
00:37:248 (1,3) - It would be kind of cool if you could blanket the first slider in the curve of the third one Tried to blanket
00:44:309 (1) - A clap hitsound work work well at the end of this slider Fixed
00:55:008 (1) - This slider isn't exactly symmetrical, it'd be pretty hard to make symmetrical though :o Fixed

Nice map, contact me later so you know when to sing! Shooting a PM right now. Well, at least it's Kin-iro Mosaic
Topic Starter
desudesud

Sonico Makaron wrote:

Hi, Sorry for late ;w;

[General]
Fine.

[Easy]
00:19:916 (5) - Add finish at the end slider. Purposely didn't do that.
00:52:441 (3) - Finish at the head slider. Purposely didn't do that.
00:55:008 (1) - Add finish. Doesn't sound too great on default hitsounds with that.
01:01:856 (1) - Looks little ugly, try make it more rounded for example. Was completely revamped from Erina's mod, soz :P
01:15:550 (1) - Add finish. nope.avi
01:17:262 (3,4) - Move to x:224 y:130 for better blanket. Ninja'd again
01:21:970 (1) - Finish at the end slider. added
01:23:896 (3) - Add finish.
01:25:180 (1) - add finish at the end slider.
01:26:891 (2) - ^. Added this and the two above
01:27:533 (1) - Maybe you make spinner like in the normal diff? Got ninja'd

[Hard]
00:11:784 (4) - Add NC, also add finish at the head slider. Added NC
00:12:640 (6) - Finish here. Changed to 2 claps
00:17:990 (3) - Move to x:318 y:24 for better blanket. All of these ninjas btw are because of me changing the map because of bumping the SV to 1.6. Soz. Ninjad
00:20:344 (1) - Instead clap add finish. I think its fine
00:22:483 (6,7) - ^. Added finish to 7 but kept claps
00:27:405 (6) - NC Added NC at 5
00:29:117 (10) - Move to x:330 y:136. Ninjad
00:48:803 (2) - Move to x:300 y:270. Ninjad
00:53:082 (6) - Make perfect stack with end slider. Fixed, but next time you could possibly elaborate on a "perfect stack", since it's a bit vague (no offense). I did what I saw was a perfect stack
01:00:359 (5) - NC. Ninjaaaaaaaaaaaaaaaa'd
01:27:533 (1) - Same suggestion about spinner as easy. Got ninja'd again

Good luck~
Lanturn
Thanks Sonico.

The whistles instead of finishes for the one section is intentional. The first one actually has finishes playing in the background while that doesn't, so I used whistles instead.

About the finish at the end of the song. I'm still not sure I want to put that there because a normal hit makes more sense to the music instead.


Thanks for the mod though, no changes atm.
Selisi
hi xVirtualNinjax~ M4M as promised
I'm very gald you did this map, it led me back to childhood :)
[General]
  1. click G key to make your grid meticulous.
[Hard]
  1. some suggestion for your hard diff: you may check drum sound in this song. like 00:19:916 - 00:20:130 -
    The map may be played inconsistent when it only map with lyric. so hear it clearly then put objects, your map would be great improved.
  2. 00:11:356 - add finish on object at this time point
  3. 00:27:405 (2) - hear it clear~it should be end at 00:27:833 - , and suggest add circle at00:28:047 -
  4. 00:29:117 (7) - and blanket well~
  5. 00:29:759 - add circle at this time point, it isn't very hard to hear a drum sound
  6. 00:31:899 - need to add circle too
  7. 00:32:754 (3) - I know what your mean here, but this background sound last to 00:34:680 - so i suggest not to put a reverse slider here. just ignore them then map this part with lyric
  8. 00:35:322 - 00:35:750 -00:37:034 - add circles for this drum sound
  9. 00:39:388 - 00:39:495 - loss two drum sounds here
  10. 00:43:239 - this lyric sound in the mid of slider, how about reverse or separate into slider+circle
  11. 00:40:886 (1) - I finally suggest not to overlap here.(because it is hard to read and it isn't looked very good. so just try this?
  12. 00:43:881 - loss a circle
  13. 00:47:305 - 00:48:161 (1) - loss two sound, here suggest to do like this
  14. 00:50:729 - loss a circle
  15. 00:53:511 -00:53:618 - suggest add two circles
  16. 00:58:004 - loss a drum sound
  17. 01:00:144 - loss a circle
  18. 01:00:572 - this part you put a long slider here, but loss a drum in mid of it.
  19. 01:01:107 - here also loss a sound here
  20. 01:03:995 (6,7) - this two in wrong time point, 01:03:995 (6) - should be at 01:03:889 - ; 01:04:423 (7) - should be at 01:04:210 -
  21. 01:04:424 - 01:04:744 - 01:05:065 - loss
  22. 01:08:275 - 01:11:271 - 01:18:118 - 01:20:900 - 01:21:007 - 01:21:114 - 01:21:328 - 01:24:324 - 01:24:431 - 01:26:035 - ^
[Lanturn's Normal]
  1. control this map star ratting, normal is also a diff for news, so suggest hp-1 ar-1 od-2
  2. nice mapped~ just put a slidertick sounds like this slider? 00:58:860 - 01:02:284 -
  3. 01:00:144 -add a note at these time point? feel it is played more fluent.
[Esay]
  1. 00:34:038 (1) - do not do that~ it must be unsuitable. start a slider at 00:33:824 - then end it as you did.
  2. 00:35:536 (3) - this circle should not be mapped with lyric, move to 00:35:750 - for player friendly
  3. 00:38:746 (3) - redo this slider, this shape is kinda...
  4. 00:48:803 - hard to catch imo. try this?
that's all, good luck~ ;)
Lanturn

Sweet Vanilla wrote:

[Lanturn's Normal]
  1. control this map star ratting, normal is also a diff for news, so suggest hp-1 ar-1 od-2 I'd have lower difficulty settings than the easy, and that isn't acceptable. Plus 454 is a standard normal setting these days. also most normals are 4 to 4 1/2 stars as well XD The lower bpm helps.
  2. nice mapped~ just put a slidertick sounds like this slider? 00:58:860 - 01:02:284 - I used the standard hitsound set for this, and there are lots of parts I skip the standard clap for. This doesn't take away from the song since I mostly map to the vocals instead of the drums.
  3. 01:00:144 -add a note at these time point? feel it is played more fluent. I'm not also fond of a note here as well. I'm following the guitar here with the beat fill on the clap. I think it's actually easier to follow how it currently is.

Thanks for the mod.

Made some changes

SPOILER
osu file format v12

[General]
AudioFilename: Sailor Moon Opening (English) -HD-.mp3
AudioLeadIn: 0
PreviewTime: 13159
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.536

[Metadata]
Title:Sailor Moon Theme
TitleUnicode:Sailor Moon Theme
Artist:Nicole & Brynne Price
ArtistUnicode:Nicole & Brynne Price
Creator:xVirtualNinjax
Version:Lanturn's Normal
Source:Sailor Moon
Tags:Moonlight Densetsu Bishoujo Senshi Opening Songs from the Hit TV Series Bob Summers Tetsuya Komoro Lanturn
BeatmapID:385013
BeatmapSetID:140903

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,79,"Sailor Moon Theme.avi"
0,0,"sailor moon bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
230,427.960057061341,4,2,0,36,1,0
41742,-100,4,2,0,24,0,0
42170,-100,4,2,0,12,0,0
42598,-100,4,2,0,36,0,0
45165,-100,4,2,0,24,0,0
45593,-100,4,2,0,12,0,0
46021,-100,4,2,0,36,0,0
55008,-100,4,2,0,36,0,1
68703,-100,4,2,0,36,0,0


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Combo1 : 255,0,128
Combo2 : 255,128,64
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 0,255,0

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Topic Starter
desudesud
Thx for the mod Sweet!

My internet went down about 95% of the way through your mod, so I can't give you a mod reply. Sorry! I did use some, but didn't use others.
Pappy
From queue, ticket!
Only most general things.

[Hard]
00:10:073 (1,2) - Stack (2) correctly with trail of (1)
00:10:930 (3) - This note will sounds great with normal sampleset.
00:13:924 (1,2) - Curve that sliders
00:10:073 (1) - Try to not making sliders that end is ends on bigger than others white lines. It's very important moment in song so don't do it.
00:16:492 - Add note with drums
00:16:706 - ^
00:19:916 - ^
00:20:130 - ^
Please go with drums, not always with vocals.
01:16:192 (3,4,1,2,4,1,2,4,1,2,3) - Unsnapped trails

[Easy]
00:52:013 (2,3) - DS
00:52:441 (3,4) - DS
Please, use distance snap.
AR-
HP--
OD--


It's opening? If yes, add video and (TV Size) to title.
Lanturn
This is the full version of the song, so no TV Size is needed. :)

And the video should already be there.
Natsu
Hi hi hi ~


[General]
  1. Clean

[Hard]
  1. Check this first:
    hue
    00:41:742 (3) - Unsnapped slider (end).
    00:42:170 (4) - Unsnapped slider (end).
    00:42:598 (1) - Unsnapped slider (end).
    00:44:310 (1) - Unsnapped slider (end).
    00:46:021 (1) - Unsnapped slider (end).
    00:46:449 (2) - Unsnapped slider (end).
    00:49:445 (3) - Unsnapped slider (end).
    00:50:943 (1) - Unsnapped slider (end).
    00:52:441 (5) - Unsnapped slider (end).
    00:53:938 (2) - Unsnapped slider (repeat).
    00:53:938 (2) - Unsnapped slider (end).
    00:57:362 (6) - Unsnapped slider (end).
    01:14:695 (1) - Unsnapped slider (repeat).
    01:14:695 (1) - Unsnapped slider (repeat).
    01:14:695 (1) - Unsnapped slider (repeat).
    01:14:695 (1) - Unsnapped slider (repeat).
    01:14:695 (1) - Unsnapped slider (end).
    01:16:834 (4) - Unsnapped slider (end).
    01:18:332 (1) - Unsnapped slider (end).
    01:18:760 (2) - Unsnapped slider (end).
    01:19:830 (4) - Unsnapped slider (end).
    01:21:756 (1) - Unsnapped slider (end).
    01:22:184 (2) - Unsnapped slider (end).
    01:23:254 (4) - Unsnapped slider (end).
    01:25:180 (1) - Unsnapped slider (end).
    01:25:608 (2) - Unsnapped slider (end).
    01:26:249 (3) - Unsnapped slider (end).
  2. AR8 doesn't fit this map, use AR7, since you don't have big jumps or big spacing :l
  3. Also OD7 is too much for a hard diff, go with 6
  4. 00:10:073 (1,2) - kinda nazi but stack this properly, actually is abit hard to read with DT :(, also try to avoid the overlap 00:10:073 (1,2,3) -
  5. 00:14:566 (2,3) - you have some more bad stacks like this one, try to fix them :)
  6. 00:18:631 (4,5,6) - use the same distance between them, will be more comfortable to play IMO
  7. 00:20:772 (2,3) - there are also some blankets like this one, that can be better
  8. 00:24:195 (3,4,5) - also you have a lot of spacing inconsistent :l, I'll like if you take a look in your diff and improve it a bit
  9. 00:27:405 (2,3,4) - for example here, the distance from 2 to 3 look like 1/4 but is 1/2
  10. 00:32:754 (3,1) - try to use a properly distance here, since the flow and the jump are not suitable for a hard diff IMO
  11. 00:35:108 (4,5) - I know you're following the vocals, but ignoring all the dowbeats is not ok for me, try this:
  12. 01:00:144 (5,1) - take a look about spacing and blanket here
  13. 01:03:567 (5) - missing NC, I suppose
  14. 01:03:567 (5,6,7,8) - this should be 1/3 I think, try this:
  15. 01:11:271 (6,7) - spacing~
  16. 01:14:695 (1) - this sound really overmaped, there is not 1/4 in the music, just 1/2
  17. 01:15:979 (2,3,4,5) - spacing~
  18. 01:26:890 (4,5,6) - this stacks are kinda bored and doesn't fit the music, since you should add some jumps here, to represent the high vocal pitch

[Normal]
  1. 00:15:636 (1,1) - nazi, stack this properly hue
  2. 00:17:990 (2,3) - same here, you have more, not sure if is on purpose, anyways I don't think is noticeable in game so up to you
  3. 00:30:829 (1,2) - mmm I don't like how this flow, try this:
  4. 00:44:309 (1,2,3) - are you sure about the triple stack? I kinda don't agree with this in normal diffs, since is more easy to play if you space them properly
  5. 00:47:305 add a circle? to be consistent with 00:47:733 (3) - , also will be more comfortable to play IMO
  6. 01:03:568 (1) - about this one I'll prefer a 1/1 slider, the sound at 01:03:996 - is really important IMO
[Easy]
  1. Your diff settings are not suitable for an easy diff, try AR3 OD2 HP2
  2. 00:51:585 (1,2,3) - spacing
  3. 00:13:924 (1,2) - convert this in a slider? since is more easy to play, due to sliders doesn't require to hit in time to get 300, but circles does, so for this reason is better to start with sliders instead of circles
  4. 00:15:208 (3,4) - avoid using stacks on easy diffs, since new players can't read them
  5. 00:15:637 (4) - there is not way to know how many repeats this have, remove one and add a circle instead
  6. 00:22:482 (3,4) - same as 00:15:208
  7. 00:26:763 (1,1) - same here too, also you don't need to spam combos
  8. 00:33:824 (4) - missing NC, I suppose
  9. 00:38:746 (3) - I preffer a spinner here, like Laturn did
GL :)
Lanturn

Natsu wrote:

Hi hi hi ~


[Normal]
  1. 00:15:636 (1,1) - nazi, stack this properly hue This lost its stack when the bpm altered slightly.. I swear! ;_;
  2. 00:17:990 (2,3) - same here, you have more, not sure if is on purpose, anyways I don't think is noticeable in game so up to you yeah, fixed this and the other.
  3. 00:30:829 (1,2) - mmm I don't like how this flow, try this: I tried something else, but I agree with what you said. that slider replaced something else awhile back and I couldn't figure out how to make it fit :P
  4. 00:44:309 (1,2,3) - are you sure about the triple stack? I kinda don't agree with this in normal diffs, since is more easy to play if you space them properly Totally certain about this one. SAY LOR MARRRRRSS. easy to follow for normal.
  5. 00:47:305 add a circle? to be consistent with 00:47:733 (3) - , also will be more comfortable to play IMO Let's see how long this one lasts before people tell me to delete it :3
  6. 01:03:568 (1) - about this one I'll prefer a 1/1 slider, the sound at 01:03:996 - is really important IMO I really disagree with this. During this whole section I follow the Guitar and this marks the end of it. the guitar works out perfectly playing in 1/3 and connects well with the next slider. I'm extremely happy with how this is currently :P
Kaboom

SPOILER
osu file format v12

[General]
AudioFilename: Sailor Moon Opening (English) -HD-.mp3
AudioLeadIn: 0
PreviewTime: 13159
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.536

[Metadata]
Title:Sailor Moon Theme
TitleUnicode:Sailor Moon Theme
Artist:Nicole & Brynne Price
ArtistUnicode:Nicole & Brynne Price
Creator:xVirtualNinjax
Version:Lanturn's Normal
Source:Sailor Moon
Tags:Moonlight Densetsu Bishoujo Senshi Opening Songs from the Hit TV Series Bob Summers Tetsuya Komoro Lanturn
BeatmapID:385013
BeatmapSetID:140903

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
Video,79,"Sailor Moon Theme.avi"
0,0,"sailor moon bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
230,427.960057061341,4,2,0,36,1,0
41742,-100,4,2,0,24,0,0
42170,-100,4,2,0,12,0,0
42598,-100,4,2,0,36,0,0
45165,-100,4,2,0,24,0,0
45593,-100,4,2,0,12,0,0
46021,-100,4,2,0,36,0,0
55008,-100,4,2,0,36,0,1
68703,-100,4,2,0,36,0,0


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Combo2 : 255,128,64
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 0,255,0

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204,184,79830,2,0,L|100:184,1,75,0|0,1:0|1:0,0:0:0:0:
164,300,80472,1,0,1:0:0:0:
344,324,81114,6,0,P|424:348|496:324,2,150,0|0|0,1:0|1:0|1:0,0:0:0:0:
304,280,82184,1,0,3:0:0:0:
264,236,82398,6,0,P|184:212|112:236,1,150,4|0,0:0|1:0,0:0:0:0:
188,332,83254,1,0,1:0:0:0:
188,332,83468,1,0,1:0:0:0:
264,236,83896,1,0,1:0:0:0:
420,148,84538,6,0,P|385:85|314:93,1,150,2|0,0:3|0:0,0:0:0:0:
256,76,85180,2,0,L|256:-4,2,75,2|4|0,0:0|0:3|3:0,0:0:0:0:
196,91,85822,6,0,P|125:85|92:148,1,150,4|0,0:0|1:0,0:0:0:0:
256,220,86891,2,0,L|256:304,2,75,2|2|2,0:0|3:2|3:2,0:0:0:0:
256,192,87961,12,0,90369,1:0:0:0:

thank you baka Natsu <3
mintong89
Hey

[Hard]

00:10:716 (2) - The note isn't stack properly with 00:10:073 (1) - slider-end. Try make it distance 0.00x.
00:14:566 (2) - The finish hitsound at here is unnecessary, whistle will be better imo.
00:15:208 (3) - same as above, try stack properly.
00:17:348 (2,3) - It will be more beautiful if you do something like this: 00:20:772 (2,3) - Blanket properly please.
00:22:055 (4) - stack properly.
00:28:261 (4) - How about blanket with 00:28:047 (3) - this note?
00:29:117 (6) - The clap at slider-end is so weird, I did prefer whistle.
00:56:720 (5) - I think you can blanker properly with 00:57:362 (6) -
01:00:144 (5,1) - ^
01:01:107 - how about add a note at here? it's have a drum sound.
01:16:192 (3) - Slider-end didn't snap properly at red line.

Generally I think your hitsound isn't assign properly, you should look more maps.
and I think the Hard could be more hard imo.

[Lanturn's Normal]

Solid Normal, but I think AR is too slow, how about +1?

[Easy]

00:19:060 (4,5) - The slider is ugly imo...I prefer curve slider than this.
00:26:763 (1,1,2) - Blanket properly.

Nothing wrong at all, just hitsound too.

Good Luck.
Flask
Just look at the hard diff, and I think this map aren't ready for rank, even ready for mods though. In my opinion, the hard diff is a mess. Perhaps you'd try to use the same spacing to place every objects to make it much cleaner. For example, 00:12:854 (4,5) - is 1/1 rhythm, but the distance between them shows like the rhythm is 1/2 (or even shorter). That would confuse the player, they can't even follow the rhythm to click the objects because those objects didn't be placed like "there's a rhythm". It's just something really random and no one will no which time they should beat it. For some more examples about this issue, 00:35:536 (5,6) - the spacing reduced in an awkward way, 00:37:248 (1,2,3,4,5) - suddenly the spacing comes bigger and smaller afterwards, 00:54:366 (3,1) - the rhythm is really weird, that (3) just ended at the blue tick.

Hope you'll get something and get your map better.

btw, you should add a new combo at 01:03:567 (5) - because the rhythm changes, so the players will know it.



Good luck on your future map, learn something from other people's map might be a great decision you'd like to go.
Lanturn
AR might seem a bit low, but its probably best to leave it at 5 so it balances the difficulty out. I don't think the normal should be any harder than it already is ;_;

thanks Mintong!
yurunneram
Hi horrible guesser OwO

EASY

00:15:637 (4) - double repeats aren't recommended in easy diffs

00:25:051 (3,4) - Combine into a slider? (4) is quite hard to hit imo (also, even if you don't, put a finish on 00:25:693 )

00:27:619 (2) - This is much neater


00:33:824 (4) - NC?

01:19:830 (2,3) - Same as above, comb into slider

01:23:254 (2,3) - ^

So this is what sailor moon has been all about......

NORMAL

No problems

HARD

00:10:716 (2) - Stack is not perfect. move right

00:22:055 (4) - ^

00:28:047 (3) - Inconsistent spacing. Very obvious and ugly

00:35:108 (4,5,6) - Spacing between 4 and 5 is more than 5 and 6. should be the other way round

00:54:366 (3) - Extend till 00:54:794

01:03:889 (6,7,8) - Don't find this jump nice

that's all ^^ Hope I helped~

You have been modded out by Yurun Ceroia Neram~
Topic Starter
desudesud
Should be updated with everyone's mod.
P A N
[Hard]

from my friend


[Lanturn]

00:32:754 (1) - hmm what about this shape http://puu.sh/7VN6u.jpg so it can blanket well. like you did on 01:10:843 (2)
00:47:305 (3) - hmm is this slider too weird for normal diff? :X 1/4 slider and too short, maybe just note instead?

[Easy]

00:13:924 (1) - add finish on head with about 24% volume.
00:16:920 (4,1) - move them for 1.00x spacing instead?
00:19:916 (5) - ^
00:19:916 (5) - add finish on tail.
hmm change all of note to be 1.00x spacing for make balance in the easiest diff. so the beginner won't confuse to it.

good luck :3
Flask
oh you pan
P A N
oh flask ;w;
Lanturn

P A N wrote:

[Lanturn]

00:32:754 (1) - hmm what about this shape http://puu.sh/7VN6u.jpg so it can blanket well. like you did on 01:10:843 (2) - When I imagine a slider in my head for this section, it's exactly how it currently is. I'm not sure if it's just me, but I don't want to change the shape of it, even if it could have a nice blanket such as the one you suggested. X_x
00:47:305 (3) - hmm is this slider too weird for normal diff? :X 1/4 slider and too short, maybe just note instead? I've tested this quite a few times now and it actually isn't hard at all to play. The main thing is making sure I hit the blue tick. Since there is something playing on the white tick as well, this 1/4 slider actually works nicely.
thanks <3
Topic Starter
desudesud
Hard should have pretty much little to no spacing errors now
pkk
From my modding queue~
Sorry for the really late mod :?

[Easy]
  1. 00:19:060 (4,5) - try to avoid this tiny overlap, instead you can move 00:19:916 (5) - up a bit, and also move 00:19:060 (4) - a bit so that the space in between 00:18:632 (3,4,5) - looks about the same, I think this will help it look nicer.
  2. 00:26:763 (1,3) - this overlap does not look that nice, I suggest you horizontally flip 00:27:619 (3) - (ctrl+h) and also move 00:26:763 (1) - so that it lies in between the start and end of the slider. Notice below that (3) also blankets (2), but this comes at the cost of increasing the distance snap to 1.10x (just for the slider though).
  3. 00:37:248 (1) - this doesn't affect gameplay, but there is an extra point on this slider that you might want to delete. You can probably achieve the same shape with three points. Alternatively you could also create a blanket with 00:37:248 (1,2) - to make it look nicer.
  4. 01:12:127 (1,2) - i think this can look better if you move 01:12:769 (2) - down just a little bit so that the head doesn't overlap too much with the body of 01:12:127 (1) -
  5. 01:16:192 (2,3) - this blanket can be improved, I suggest fixing the slider shape a bit and using the approach circle of 01:17:261 (3) - as a guide to shape the slider.

    [Lanturn's Normal]
  6. 00:16:492 (2,1) - blanket can be improved, move 00:16:492 (2) - to x 342 y 206 and 00:16:920 (3) - to x 222 y 195

    Looks to be well-mapped, nothing much for me to point out.

    [Hard]
  7. 00:15:208 (3,4) - these are not perfectly stacked, move 00:15:208 (3,4) - to x 369 y 110
  8. 00:20:772 (4,5) - try to blanket this better, notice below how the sliders wrap nicely around the hit circles of the other slider and the distance between each slider at all points is about the same.
  9. 00:26:549 (2,3,4,1) - the slider is not stacked perfectly with the triplet before it. Unless this was your intention you should make sure they stack nicely.
  10. 00:26:977 (1,2) - again, try to blanket this nicer. If you look at the image below, I have removed the triplet so you can see the blanket more clearly.
    Notice how there is more space between the two sliders near the top than near the bottom. When you blanket, you usually want the same distance throughout. Try to make it a nice blanket~
  11. 00:29:117 (6) - I think it's better if you match the beat with this slider and extend it to the white tick at 00:29:759 - . The way it is now makes it sound too short.
  12. 00:30:829 (2,3) - again, make sure you make nice blankets. You can break distance snap if you have to make things look nice. This is a hard difficulty so it's fine to break distance snap when you need to make things look nice or make jumps.
  13. 00:40:671 (6,1) - not perfectly stacked
  14. 01:00:144 (5,1) - can be blanketed better, scroll your timeline to 01:00:037 - and shape 01:00:359 (1) - according tothe approach circle of 01:00:144 (5) -
  15. 01:11:699 (7,1) - to make it look nicer, you can avoid the overlap by moving 01:12:127 (1) - up/to the right a bit
  16. 01:12:769 (2,3) - looks like these two are a bit too close together, perhaps you can move 01:13:411 (3) - down to the left a little bit.
  17. 01:16:834 (4) - I feel that it will flow better if you ctrl+g. Also, try to shape this so that it sort of blankets with 01:16:192 (3) -
  18. 01:21:543 (2,1,2) - not perfectly stacked

You need to work a bit on your blankets. Anyways, mapset looks solid. Have fun mapping!
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