Hard should have pretty much little to no spacing errors now
Oracle wrote:
from googledoc
I was about to go through this and i noticed you're no longer writing replys to mods... so i'm kinda lack of motivation to mod this map
Could you please give response to every mod like you did before? it'd be polite and helpful to do so since modders got the feedback and improve their future mods.
and yeah..probably gonna edit this post to a mod.
pkmnyab wrote:
From my modding queue~
Sorry for the really late mod[Easy]
- 00:19:060 (4,5) - try to avoid this tiny overlap, instead you can move 00:19:916 (5) - up a bit, and also move 00:19:060 (4) - a bit so that the space in between 00:18:632 (3,4,5) - looks about the same, I think this will help it look nicer. fixed
- 00:26:763 (1,3) - this overlap does not look that nice, I suggest you horizontally flip 00:27:619 (3) - (ctrl+h) and also move 00:26:763 (1) - so that it lies in between the start and end of the slider. Notice below that (3) also blankets (2), but this comes at the cost of increasing the distance snap to 1.10x (just for the slider though). fixed, kinda went with your idea, but may not be exactly as you put it in the image.
- 00:37:248 (1) - this doesn't affect gameplay, but there is an extra point on this slider that you might want to delete. You can probably achieve the same shape with three points. Alternatively you could also create a blanket with 00:37:248 (1,2) - to make it look nicer. Went with your blanketing idea, hopefully it's not a terrible blanket
- 01:12:127 (1,2) - i think this can look better if you move 01:12:769 (2) - down just a little bit so that the head doesn't overlap too much with the body of 01:12:127 (1) - agreed. fixed
- 01:16:192 (2,3) - this blanket can be improved, I suggest fixing the slider shape a bit and using the approach circle of 01:17:261 (3) - as a guide to shape the slider. should be fixed, changed the sliders shape a bit, flipped it, and did some movement with 3 and 4.
[Lanturn's Normal]- 00:16:492 (2,1) - blanket can be improved, move 00:16:492 (2) - to x 342 y 206 and 00:16:920 (3) - to x 222 y 195
Looks to be well-mapped, nothing much for me to point out.
[Hard]- 00:15:208 (3,4) - these are not perfectly stacked, move 00:15:208 (3,4) - to x 369 y 110 fixed the current stack a bit, but I'm not going to stack it onto the start of 4.
- 00:20:772 (4,5) - try to blanket this better, notice below how the sliders wrap nicely around the hit circles of the other slider and the distance between each slider at all points is about the same. attempted fix
- 00:26:549 (2,3,4,1) - the slider is not stacked perfectly with the triplet before it. Unless this was your intention you should make sure they stack nicely. fixed. Who needs intentions (jk)
- 00:26:977 (1,2) - again, try to blanket this nicer. If you look at the image below, I have removed the triplet so you can see the blanket more clearly. once again, attempted fix. I suck at blanketing
- 00:29:117 (6) - I think it's better if you match the beat with this slider and extend it to the white tick at 00:29:759 - . The way it is now makes it sound too short. extended
- 00:30:829 (2,3) - again, make sure you make nice blankets. You can break distance snap if you have to make things look nice. This is a hard difficulty so it's fine to break distance snap when you need to make things look nice or make jumps. fixed
- 00:40:671 (6,1) - not perfectly stacked fixed
- 01:00:144 (5,1) - can be blanketed better, scroll your timeline to 01:00:037 - and shape 01:00:359 (1) - according tothe approach circle of 01:00:144 (5) fixed it just a tad bit-
- 01:11:699 (7,1) - to make it look nicer, you can avoid the overlap by moving 01:12:127 (1) - up/to the right a bit moved it up
- 01:12:769 (2,3) - looks like these two are a bit too close together, perhaps you can move 01:13:411 (3) - down to the left a little bit.fixed
- 01:16:834 (4) - I feel that it will flow better if you ctrl+g. Also, try to shape this so that it sort of blankets with 01:16:192 (3) -
changed- 01:21:543 (2,1,2) - not perfectly stacked fixed
You need to work a bit on your blankets. Anyways, mapset looks solid. Have fun mapping! Thanks, and yeah, I suck at blanketing
Faan wrote:
Hard: 00:47:305 (1) - maybe this is fine for hard.. idk orz its fine
01:21:543 (2,1,2) - might be 2 hard to read think its fine
In general : I think it might be better to um.... start all the difficulties at the same time its done purposefully, soz.
Julini wrote:
M4M~ ^-^
Easy
00:22:483 remove clap no
00:26:763 ^ moved clap to 3
00:27:191 add clap ^ ;D
00:32:327 remove clap got rid of the first clap
00:36:606 add clap added
00:38:318 ^ added
Hard
00:10:073 (1,2) overlapping seems stiff, try something else unstacked altogether
00:31:685 add Nc
00:32:113 remove NC done along with the one above
00:36:178 remove clap done
00:39:602 remove clap, add finish nope.avi
01:03:568 remove clap added
01:03:568 (1,2) really hard to read, use a slider instead its fine as is
01:14:695 (1) don't fit to the rhythem tiz fine (ba dum tsh bravely default reference aw nobody gets it)
MoodyRPG wrote:
Hey, sorry for the big delay ~
GeneralEasy
- You must resize your BG to 1024x768
Hard
- - 00:27:619 (3) - Delete clap perhaps? Doesn't fit well with the music removed and sent to the dungeon
- 00:30:615 (1) - This note is not very visible playing, why you don't move this note in another place fixed
- 00:40:886 (1) - I'd prefer to see this note in the center, because is so hard for newbies players to play this tis (arrior) fine. ha ha bravely default reference aww nobody ghetsis (2 in 1, pokemanz and bd, ill be here all night)
- 01:09:345 (2,3) - Hmm, I'd would change this for a slider changedGood mapset, but you need agree more hitsounds in Easy and Hard, more whistles in my opinion like Lanturn diff, but is just a opinion I agree, I'm probably gonna see if I can get some sort of hitsound mod or figure out some patterns myself once I get some batteries for my mouse later today
- - 01:01:642 (5) - Change this clap in the note (4), sounds better sounds waaaay cooler now. Thanks! Changed
Good luck
examination wrote:
Hihi~~ From My M4M Queue~
I'm feeling so tired today but I'm going to mod your map >////<
[Easy]
00:15:208 (2,3) - It should be a blanket. it is a blanket
00:48:803 (2) - I hope you will redraw this slider le redraw
01:12:769 (2) - ^ And that will make your blanket look better.
[Hard]
00:17:348 (4,5) - Make them symmetry
00:46:021 (1,2) - ^ fixed this and the one above
01:00:144 (5,1) - blanket. fixed it a tiny bit, its kinda good as is
01:16:192 (3,4) - Make them symmetry fine as is
Well just some simple changes.
Good luck~
osu file format v12
[General]
AudioFilename: Sailor Moon Opening (English) -HD-.mp3
AudioLeadIn: 0
PreviewTime: 13159
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.536
[Metadata]
Title:Sailor Moon Theme
TitleUnicode:Sailor Moon Theme
Artist:Nicole & Brynne Price
ArtistUnicode:Nicole & Brynne Price
Creator:xVirtualNinjax
Version:Lanturn's Normal
Source:Sailor Moon
Tags:Moonlight Densetsu Bishoujo Senshi Opening Songs from the Hit TV Series Bob Summers Tetsuya Komoro Lanturn
BeatmapID:385013
BeatmapSetID:140903
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1
[Events]
//Background and Video events
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//Break Periods
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No Dap wrote:
offset -3 better imo
[Easy]
\
00:15:205 (2,4) - stack these for neatness would break DS, I moved it anyways
00:16:915 (4,1,2) - this makes your map look ugly because of this ugly stack 00:16:915 (4,2) - moved
00:17:343 (1,2,3) - not a very good idea to do. either use slider, or jut follow drum beat. This can be confusing for beginners keeping
00:18:627 (3,4) - awkward flow. Try this, and please make the sliders look better.added
00:20:767 (1,2) - I would use a slider here as well. I think its fine.
00:38:741 (1,1,2) - Don't expect beginners to be able to play this. two reasons. 00:40:881 (1) - appears during spinner, and is so far away from the center.
I suggest you remove this spinner and fill in notes added a much smaller repeat slider to add a small break to prepare for 1
00:40:881 (1,2,1,2,1,2,3,1) - I'm not saying this is bad, but this straight line flow is a good way to make your map look like old maps fixed, but I'm keeping the really small repeats straight to avoid Easy player confusion
[Hard]
00:32:754 (5) - This makes no sense. I know you are following the melody which is not dominant at all. Also, you've been following the vocal all the way, so this isn't a very good idea imo. may consider if more people bring this up.
00:40:671 (6,1) - this is really breaking the flow 00:39:602 (1,2,3,4,5,6) - ^^
00:42:598 (1,2) - Please take more time doing blankets. wasnt intending for blanket, but I tried to fix it a bit. It's just that I suck at blanketing.
00:46:021 (1,2) - ^ ^^
00:49:445 (3,4) - forget DS here. Overlap is making it look so bad. done
00:54:366 (3,1) - sounds very awkward. this isn't following the music got rid of 3 and added a new circle a bit before 1.
00:56:720 (5,6) - This really looks like you didn't even try attempted fix
01:03:889 (2) - this clap doesn't fit at all. Please delete moved to 1
01:04:744 (5) - I believe this is 1/3 fine as is
01:08:703 (1,2) - please blanket properly fixed
01:12:127 (1,2) - ^ should be fixed now
01:12:127 (1,3) - make this stack, makes your map look messy done
01:14:695 (1) - ok why is this even here? going with one of the parts in the background in the pause between the next vocals.
01:15:979 (2,3) - not the best flow. move 01:16:192 (3) - more to the left done
01:16:192 (3) - crtl + g, It plays better imo fine as is.
01:27:319 (6) - delete clap. finish with clap sounds really loud and bad done
No Dap wrote:
[Normal]
I would reduce HP and OD by 1 for better balance with the mapset. 1.5 SV is real, and is already making this diff hard. 1.5 sv is real. rofl. Anyways, I want to keep this balanced between the Easy and Hard settings which is why I'm hesitant to change this.
00:57:576 (2) - This slider tbh is ugly.. and might be a bit hard for beginners to read its true length. Honestly don't see a problem with this. There is no interfering instruments to make people think it'd be shorter (or longer) than it currently is. No change for now, but I guess if more people say something then I'll do something. Right now I don't feel it's necessary.
01:26:891 (2) - Why not finish at the end instead of whistle? you should emphasize the ending This has been mentioned many times now XD I guess enough to actually do this.. But I'm going to lower the volume to 16% as you can't really here any finishes in the music.
Lanturn wrote:
[Easy][Hard]
- 00:17:349 (1,2,3) - 3/2 gaps are pretty hard for new players. It actually suits the song better to use a reverse slider like this: http://puu.sh/7XmSR.jpg | This makes you hit the key notes but still resume the standard 1/1 pattern that makes an Easy.. well Easy. fixed
- 00:19:916 (3,2) - Right here you should probably move these two apart from each other. They overlap, and because there isn't any sort of blanket or such, it looks fairly ugly. A bit more below.. fixed
- 00:20:771 (1,2) - This can be tricky to play for new players. They might be expecting to hit 00:21:200 - because its the last syllable in "never" so players might join that up. Easy solution would be to apply another 3/2 slider (believe me, these things can really make an Easy feel more comfortable!) | At this point you should try rearranging the positioning of these notes, maybe try different slider shapes etc to see what you can figure out. done
- 00:24:623 - how about mapping to this? Try using a slider starting where 00:24:195 (2) - is and ending at 00:24:623 - | This will catch the key vocals and make it a ton more fun to play. done
- 00:27:619 (3) - This is a bit large and a bit awkward, especially with the upcoming notes. Since the vocals are a bit complicated here, sticking with a basic 1/1 beat would probably be your best option. This one is more up to you what you want to do. | Try something like this: http://puu.sh/80aC4.jpg | (3) is where (3) is currently. I suggest adding a note at 00:30:187 - (which is 5 in the screenshot) as this helps people skip over the vocals and follow the beat here. Having this blank space will probably make new players try to hit the vocal note so it'll get pressed early. i agree that it may be a bit awkward, but I think it's still good as it is.
- 00:35:109 (2,3) - this is a bit tricky. Join these up as a slider so it'll be easier to hit.
- 00:40:886 (1) - Very very important. I highly highly recommend you delete this. Following natural rhythm and feel to the song, you do not need to map this lead-in vocal note. 2/1 gap allows players to recover after a spinner as well.
- 00:44:309 (1) - add whistle to the head of this slider
- 00:48:161 (1,2) - This will probably be more comfortable as a 3/2 slider. The vocals vary a bit here, so having this slider will help people realize they don't need to hit them.
- 00:51:585 (1) - how about a slider here. start it back at 00:50:943 - and end where the (1) is. This will follow the vocals very nicely and it doesn't leave such a big gap in the music. fixed this and all above
- 00:55:008 (1,2,3) - Try something more like this. | http://puu.sh/80bfv.jpg or http://puu.sh/80h4m.jpg | The idea for the first one is to make it look more symmetrical, and the second one is to create more of an circular flow so it's easy to play. would lose DS
- 01:11:271 - A bit optional, but it would make your map more lively, how about a 1/1 slider here? (1/1 is the length of what 01:10:415 (3) - is)
- 01:14:695 - same as above 1/1 slider sorry, i think I wont be doing this or the above one, unless it starts to be recommended by like tons of people
- 01:15:550 (1,2) - because of "the" which you can hear at 01:15:978 - I suggest making this a 3/2 slider as well. done
- 01:18:974 (1) - same suggestion as 00:51:585 (1) - Make a slider starting at 01:18:332 - and extending it to where the (1) is. done
- 01:19:402 - more life could be added. Try a circle here. added
- 01:21:114 - same idea, this time try a 1/1 slider should be fine. Keeping pause unless it is heavily recommended.
- 01:22:826 - add circle added
- 01:26:249 - and finally, you can try adding a circle here as well. I think its fine.
- go into 1/8 beat snap divisor and end this at 01:30:369 - like my diffs. it sounds much better. done
I didn't use the above mod when making this since well.. I don't think you updated it. Some things may be a bit off.
- 00:10:073 (1) - instead of a straight slider. how about starting the song off with something interesting? Maybe try a slider like this? brilliant idea. Changed
- 00:27:405 (2) - Finish is a bit excessive here. A simple whistle would work great.
- 00:28:689 (5) - try adding a bit of curve into this so it wraps around the tail end of the (6) a little bit nicer done along with above one
- 00:31:685 (1,2,3) - Not really feeling these circles. Why not just make them into one long slider? should be fine as is. Removed the earlier NC on the circles to indicate that it's still a part of the vocals but later follows the drum.
- 00:32:754 (5) - Fitting rhythm and flow structure, maybe try ending this 1/4 earlier as it feels more natural to swap what you are following, in this case instrumentals to vocals on a dominant key note.
- 00:35:108 (4) - try a whistle on the head. done along with above
- 00:36:179 (6) - How about adding a circle 1/2 earlier and then trying to mimic this picture? really feels like overmapping/mapping an empty unnecessary spot imo. sorry
- 00:40:886 (1) - Orange? | http://puu.sh/80isJ.jpg | Click the arrow by the new combo button and you can change the combo color to Sailor Venus' Orange! This will make the rest of the colors Blue, Red, and then Green! all hail Editor. done
- 00:48:161 (1,3) - it would be best if these were stacked. but it would be better if you moved the (3) somewhere else. done
- 00:54:366 (3) - honestly I've never figured out why you decided to use a 3/4 slider here as there is a more dominant hit at 00:54:580 - and 00:54:794 - Just my thoughts since I think these would sound better playing all 1/2 notes instead. yeah...BSS was stupid yesterday so I couldn't update what I changed it too. Ninja'd much, soz
- 00:56:720 (5,6) - blanket? Try to create something similar to this. Use the approach circle to help. | http://puu.sh/80ja7.jpg | Note that you can hold shift if grid snapping is enabled to temporary disable it for more precise movements. fixed
- 01:03:567 (1,2,3,4,5) - If you are trying to follow the guitar, you have to use 1/3 beat snap divisor like I do in my normal diff. sounds way better! About 20% cooler now
- 01:14:695 (1) - I notice you've gotten a few things saying this doesn't really fit. the deed has been done
- 01:16:192 (3) - no doubt about it. this end should be snapped on the red tick at 01:16:620 - I highly recommend you fix this. done
- 01:20:472 (5) - you should stack this where 01:18:760 (2) - is. To do this. Take off Distance Snapping and place (5) where the (2) is. After that adjust 01:19:830 (4) - so the tail end is 1.00 away from the (5).. How do you know this? Look at the top right when the (4) selected | http://puu.sh/80jP2.jpg | This shows how far it is to the next or previous note and one of the most handy tools in the beatmap editor. done
- 01:21:328 - The (2) coming up is a very awkward note to feel and hit. It would definitely feel a lot better if you added a circle to this spot here to follow the drums properly. done
- 01:21:756 (1,2) - These aren't a perfect flip of each other.. If you want to, Copy and paste the (1) in the (2)'s spot. then rotate it 180° by either going to Edit -> Rotate 90° Clockwise twice, or simply press the hotkey combo of Control + > on your keyboard! after that you may be wondering.. well how the hell do you get the tail ends to stack perfectly on each other? Simple. Control+G the (1) first. stack it on 01:21:543 (2) - , and the control+g again. Repeat for the next slider. If you are having trouble stacking, you can also look at the coords (see the earlier picture with the distance of each objects and that will help you know if the circle is placed properly on top. You can also click the coords and manually put in numbers as well. There are a lot of hidden things in the editor... and you'll slowly learn more and more as you play around with it.. For now this should be enough. Try a few of these out! Fixed. Indiana Ninja and the Editor of Doom: Coming to a Beatmap near you.
- 01:27:533 (1) - same as Easy. try ending this spinner on the same spot as I do on Normal. done.
not much else to say. If you want to learn about how I hitsounded my diff then you can read below XD thx for following up the mod :3 I'll look over your hitsoundingessaysection in a bit
smallboat wrote:
#modreq
[General]
Maybe you can add a sliderslide mute the slide sound ? A bit noise. think it should be fine.
[Easy]
00:16:920 (4) - Make the pattern neat,try to stack 00:15:208 (2) ? ninjad
00:35:109 (2) - Add whistle follow vocal? added to the end. Just didnt fit in at the head
00:35:536 (3) - ^ nope.avi, sorry
00:49:874 (3) - A bit noise, cancel medium whistle? ninjad
01:03:996 (3) - A bit noise, cancel clap here? keeping
[Hard]
00:12:854 (4) - Cancel clap here? A bit noisy. done
00:15:636 (4) - Add NC (Big white line) no. It's still in the current combo's vocals
00:16:492 (1) - Cancel NC no, since it's a combo following the drum part
00:17:348 (4) - Add NC done
00:28:689 (5) - Forget add whistle in the end? no, it's just that it really doesn't fit.
00:38:746 (5) - Cancel clap here? A bit noisy. ninjad. Sorry, wasn't able to update yesterday bcuz BSS hate me
00:49:445 (3) - Forget add whistle in the end? doesnt fit
01:20:472 (5) - Stack 01:18:760 (2) ? ninjad
01:21:543 (2,1,2) - Feel hard to read ,imo. ^^
Good Luck. thx! Sorry about all the ninja'ds.
osu file format v12
[General]
AudioFilename: Sailor Moon Opening (English) -HD-.mp3
AudioLeadIn: 0
PreviewTime: 13159
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.536
[Metadata]
Title:Sailor Moon Theme
TitleUnicode:Sailor Moon Theme
Artist:Nicole & Brynne Price
ArtistUnicode:Nicole & Brynne Price
Creator:xVirtualNinjax
Version:Lanturn's Normal
Source:Sailor Moon
Tags:Moonlight Densetsu Bishoujo Senshi Opening Songs from the Hit TV Series Bob Summers Tetsuya Komoro Lanturn
BeatmapID:385013
BeatmapSetID:140903
[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1
[Events]
//Background and Video events
Video,79,"Sailor Moon Theme.avi"
0,0,"sailor moon bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
230,427.960057061341,4,2,0,36,1,0
41742,-100,4,2,0,24,0,0
42170,-100,4,2,0,12,0,0
42598,-100,4,2,0,36,0,0
45165,-100,4,2,0,24,0,0
45593,-100,4,2,0,12,0,0
46021,-100,4,2,0,36,0,0
55008,-100,4,2,0,36,0,1
68703,-100,4,2,0,36,0,0
87319,-100,4,2,0,16,0,0
[Colours]
Combo1 : 255,0,128
Combo2 : 255,128,64
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 0,255,0
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Chloe wrote:
M4M and since you're no-rank mapper, I'll give some opinion in quality.
[Easy]
00:15:636 (3) - it's not a perfect blanket right here ,see here http://puu.sh/835If.jpg you can follow the
approach circle to bulid a perfect blanket,the one I made is like this, take a look here http://puu.sh/835N6.jpg
00:27:619 (1) - add nc for more readable
00:44:309 (1,2,3,1) - you can build a square here instead of putting everywhere
honestly to said the arrangement is not beautiful, but it's ok since you're a newbie.
ps:I said ok means some bat would bubble after they modded your map.
all fixed
[Hard]
00:16:492 (1) - move to 188 271 move to 176 191 since a straight line circles don't look nice and also not funny in playing its fine
00:19:916 (1,2,3) - same as previous, I prefer this http://puu.sh/836lB.jpg the hard is highest diff in this set , don't follow the distance everywhere, make some special patterns is also ok, this is my opinion, also 00:19:916 (1) - here's a nc, so this pattern I gave can be look clearly in first trying. also plz fix the next patterns if you wanna change it. will consider if more people bring it up, but I think a hard diff should essentially follow distance nearly everywhere.
00:23:554 (1,2,3,4,5,6) - not a good pattern. You didn't seem to specify how it's not a good pattern, so I can't really fix it. Sorry! ;_;
00:26:977 (1) - ctrlg since flow is not good here and also design, trust me. may consider if more people bring it up
00:46:021 (1,2) - plz don't overlap them, looks bad now Fixed! Thanks for spotting that
00:47:305 (1) - same as normal what I said I think it should be good as is.
00:55:437 (1) - cancel nc here, it makes no sence
01:26:249 (1) - nc here done along with above one
maybe need more work imo, I guess the quality is not enough to bubble, sry x.x going to update this post when I finish doing your hard mod later today
moonlightleaf wrote:
M4M from my queue, just some suggestion for you
[Easy]
00:26:763 (1,3) - i don't think strack those, maybe should part , just imo should be fine for now. Thats why I added the NC thx to a previous modder, so a new player will know "OH LOOK NEW APPROACH CIRCLE ER MER GERD THATS WHERE I SHOULD GOOOO"
01:12:127 (1,2) - maybe to close to paly on easy ? 01:12:127 (1)change to note | 01:12:769 (2)start from 01:12:555 - 01:13:411 should be fine
[Hard]
00:16:920 (3) - remove clap , add finish
00:20:344 (3) - ^
00:22:482 (8,9) - ^
01:17:262 (6,7) - ^ no for this and all the above ones
00:28:689 (5,6) - blanket fixed it a bit more
00:40:030 (3,4) - change to slider nope
00:46:021 (1,2) - blanket , no bond fixed
01:20:472 (5) - remove clap done
01:23:896 (5) - ^ done
maybe all the clap should change to finish , you can check it
good luck
Chloe wrote:
[Normal]
00:25:693 (3) - add soft finish here doesn't need one as there really isn't any cymbals or anything to follow in the background.
00:47:305 (3) - reverse and fix next patterns since 1/4 slider is hard to read for normal players, but reverse I'm going to wait on BAT opinions for this. This thing is definitely not getting much love for being a bit hard, but I think it's perfectly fine as is.
1/4 is better
already ready for bubble, quality diff.
moonlightleaf wrote:
[Normal]
00:23:553 and 00:23:981 add note I was debating following the vocals or not here for awhile, but I decided to maintain some consistency with 00:34:038 (2) -
01:03:568 (1,2) - try no to bond I love how this is set up. so no change here.
LilyWhite wrote:
Hello! Catch my mod,Easy00:23:767 1/2 slider is strongly not recommended for an easy. should be fine
00:25:693 Finish instead of clap?
00:27:619 Finish instead of whistle?
00:30:615 Move circle to x:40 and y:348 for symmetry. done
00:32:754 Whistle instead of clap?
00:38:318 Clap
00:39:174 ^
00:43:026 Same as 00:23:767. Also, remove clap at start of slider.
00:44:309 Same problem as 00:23:767.
00:49:445 Clap.
00:49:873 Same problem as 00:23:767.
00:51:585 Finish.
00:52:441 Finish.
00:53:083 Finish instead of clap.
01:01:856 Not only the slider feels weird to me, but put finish instead of whistle at the beginning of it.
01:03:568 What's with all the claps? The only one that feels necessary to me is the one at (3). Remove all the others and also add a finish at 3. I hear something in the background fitting enough to put a finish.
01:12:555 1/2 rhythms for an easy, nonono.
01:21:970 ^
01:26:891 ^
rest no changeHardHope it was helpful!00:21:414 I suggest that the third pin's position is x:260, y:324.
00:43:026How about this? great idea! changed
00:46:877 Circle could be at x:204, y:156. done
00:47:412 Clap?
00:47:733 ^
00:49:873 There's a problem of alignment with the sliders and the following hitcircles. fixed
01:04:994 is where slider 5's end must be.
01:27:961 How about moving the spinner's beginning here? done along with above one
unmarked = no change
Oracle wrote:
Easy
00:26:763 (1,1) - Certain stacking is pretty hard to read and even tricky for beginners. I'd suggest you unstack these if you ask me. And here's a potential solution: http://puu.sh/85dwS.jpg any other way would essentially break DS, so I regretfully reject this. If there are more people that mention this however, then I may change it.
00:58:432 (1,1) - That 3/2 gap is pretty confusing. You may want to try this: http://puu.sh/85ecl.jpg. Also take note that in lower diffs. If you ever want to create some rhythm like 3/2. It's better for you to use a slider or even slider tail. fixed it up a bit
01:01:856 (1,2,3,4) - If you want the slider prettier along with the coming notes symmetrical. done
01:08:703 (1,2) - Exchange these 2? As I mentioned before, if you ever want to place something on redtick. Make it land on slider tail because there's no accuracy requirement to follow the slider tail. But 01:12:127 (1,2) - stuff like this is okay because there's no gap between the beats. Very easy to understand the rhythm. exchanged
01:17:690 (3,1) - A 3/2 gap again. Why don't you try something similar to 01:21:970 (1,2) - . Works pretty fine here. did what was in 01:21:970
01:26:249 - I suggest you add a note here to catch the drum. added
Hard
00:32:754 (1) - The 1/4 reverse feels bland due to lack of hitsounding. Try to add whistle on certain repeats in 00:32:754 - ,00:32:968 - ,00:33:182 - ,00:33:396 - ,00:33:610 - Added whistles, but only on the 2nd and 4th suggestion. It felt a bit too much of whistles with all 4 whistles.
00:56:720 (5,6) - They're not followint the song very well... Try this? tried what you suggested, it sounds much better and in with the music! Changed
01:03:567 (1,2,3,4,5) - The 1/3 here is REALLY unexpected. The spacing difference is not large enough to tell they're 1/3 rather than 1/4. I'd change 01:03:567 (1,2,3) - into a 1/3 reverse slider. rather than changing it to a repeat slider, I increased the spacing to 1.1x. Hopefully it'll be an indicator of 1/3 timing. If it doesn't work out so well, I'll go ahead and switch to reverse slider. Essentially changed
01:26:890 (1) - I don't think the new combo here is really necessary. removed
01:27:961 (1) - The spinner end has different snap than other diffs.Try to keep them consistent didn't notice that, thanks for spotting that! Fixed
You got the idea of mapping. Good luck on this and your future maps!
Milhofo wrote:
[General]
- Pretty accurate, it's going to be hard to find something to mod
[Easy]
- 00:26:763 (1,2) - These are following the drums while all others are on the voice (in that part), minor thing ._. Would only put one at 00:26:977 - and take the others off, matter of taste.
- 00:57:148 - Would really like a circle there
[Hard]
- 01:24:538 (1) - Before this note I can hear some drums aswell, with a different sound, I would add 2 more notes before that (with a different hitsound):
- I really think there should be a circle at 01:26:035 - , I even clicked the second time I played through it.SPOILERRight there:
Like I said the map is really accurate, tried to find everything I could. Good luck no changes on any because I felt that none of the mods really fit in with the map style and current state and difficulty of the map
Kazuya-sama wrote:
Hello, from #modreqs
[Easy]
00:15:636 (3) - move: x: 196 y: 124. (Better blanket) and move 00:16:920 (4) - circle here x: 360 y: 308 ? fixed
00:25:051 (3) - make blanket? slider 2nd white point: x: 56 y: 184, and last (3rd) point: x: 88 y: 240 ? done
00:37:248 (1) - move: x: 276 y: 136? (blanket) http://puu.sh/86m1u.jpg blanket is fine
00:46:021 (1) - move: x: 344 y: 160 ? It's fine as is, there's no real point I see in doing this.
01:10:415 (3) - make nice blanket? http://puu.sh/86m9p.jpg fixed it a small bit. It wasn't that bad
01:12:769 (2) - ^ fine as is
01:23:254 (3,1) - 01:25:180 (1) - it's too close. -> http://puu.sh/86mlK.jpg fixed
[Hard]
AR: -1 done
00:27:405 (2) - blanket? Slider end (last) tick: x: 312 y: 256 ? done
00:34:466 (3) - ^ http://puu.sh/86mXo.jpg ? done
01:00:358 (1) - move: x: 344 y: 24 ? blanket is fine
01:08:703 (1,2) - http://puu.sh/86n8r.jpg ? and 01:08:703 (1) - CTRL +G & move 01:08:275 (1) - circle here: x: 200 y: 120? fixed in my own way
Don wrote:
Easy
TL;DR Blegh, perpindicular sliders
00:13:924 (1) - This slider I feel would be better off flowing when slightly slanted akin to http://puu.sh/86nQs.jpg
00:26:763 (1) - This stack doesn't look correct, consider splitting it, letting go of distance snap.
00:19:916 (3) - This note overlaps because of low AR, doesn't look good, try to replace it so it doesn't
00:50:943 (1) - This note doesn't flow well. Consider making it a long slider.
00:58:432 (1,2,1) - Consider adding a clap at the end of the sliders, removing the claps at 01:03:568 (2,3)
01:18:546 (1,2,3) - Straight sliders don't look good http://puu.sh/86Buw.jpg
01:26:891 (3) - Consider reshaping http://puu.sh/86BvV.jpg
all fixed!
Hard
TL;DR Straight lines aren't fun patterns
00:11:785 (1,2) - Curved sliders would do the map more justice.
00:16:492 (1,2,3) - This pattern seems somewhat uninspired, consider making it more triangular
00:39:602 (1,2,3,4,5) - Notes in a straight line are blegh, you might want to make it a little jumpier.
00:40:671 (6) - This note feels quite hard to read, consider making 00:40:457 (5) into a slider perhaps?
00:49:872 (4,5,6) - Straight line notes again.
01:00:999 (2,3,4,5) - This feels awkward to play. Perhaps try a jigsaw-pattern here?
01:14:695 (1,2) - Give the notes some space apart so they can breathe.
no changes. Even if the patterns may seem too linear or "uninspired", it fits with the map right now and keeps flow going.
Don wrote:
Easy
Normal
TL;DR A beautiful normal map.
00:29:117 (1) - I feel like a curved slider with a straight end would work better here (I can't do sliders) hmm, possibly. I don't really think it's necessary though as the curved to straight looks fine as is.
00:52:441 (2,3,4) - I feel like something like this would work a little bit better http://puu.sh/86BTN.jpg I want this to be similar to 01:22:398 (1,2,3,4) - and I love how this pattern turned out.
00:57:576 (2) - This slider is hard to read. Because this is a normal difficulty, you might want to try and change it to something more readable. I'm not sure what makes it seem unreadable >_<; I've talked to a few others and they honestly had no issue with it.
01:26:891 (2) - I feeel like a curved slider would work better here akin to http://puu.sh/86BT1.jpg I guess horizontal symmetry can work. Changed this around.
osu file format v12
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TitleUnicode:Sailor Moon Theme
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ArtistUnicode:Nicole & Brynne Price
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Source:Sailor Moon
Tags:Moonlight Densetsu Bishoujo Senshi Opening Songs from the Hit TV Series Bob Summers Tetsuya Komoro Lanturn
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Fluttershy03 wrote:
Hey there~ Remodding Easy and Hard on creators request. Any questions about my mod post then feel free to PM me ingame.
Both diffs seem to have lots of new combo inconsistencies, so I recommend checking all these and make sure that NC's only start on the large white tick. A slider ends on a large white tick? Then NC the note after.
Easy
00:17:348 (1) - You should curve this so it's looks like a shorter version 00:15:636 (3) - and is at the same sort of angle. Doing this would create a nice symmetrical pattern that looks somewhat like this done
00:19:916 (3,1) - Bad blanket, try adjusting the anchor points of both sliders until you get something that's spaced well and looks like this fixed
00:23:767 (1) - You should move this 1/2 of a beat back and add a repeat so that you can catch all the vocals. At the moment it just seems kinda empty that there isn't a hitsound on these vocals. I'd rather have that than to have multiple repeats on this diff, especially considering that new players will be playing Easy diffs. This also allows me to add emphasis on is the one and of the downbeat.
00:26:763 (1) - Spacing error. This note is waaaaaaaaaaaaaaay to close to the previous one, so I highly recommend you move this somewhere that is spaced right. Easy's need to have consistent spacing. le fix
00:27:191 (2,1) - Meh, (2) isn't perfectly centred with (1), so I suggest you move around some notes to see if you can get it perfectly in the middle. fixed
00:31:043 (2,3) - I find that these sliders need to be curved a bit because at the moment they seem very bland. The cursor also doesn't flow well with 90 degree angle changes. fixed
00:37:248 (1,2) - This blanket has a lot of room for improvement, so I suggest moving (2) to x: 376 y:155. After doing this I suggest you move 00:38:746 (3) - as well so it's on the same y axis as (2) done
00:40:886 (1) -Add a clap here? I personally think it would sound better and less empty. added whistle instead to keep consistency
00:41:314 (2) - You could curve this in such a way that it blankets over 00:40:886 (1) - since it'll look nicer. curved it in such a way that it blankets over the upcoming circle instead in a most likely shitty attempt to keep flow going
01:18:332 (1) - I think you should move this down 1/2 and then add a repeat because that way, the repeats would be hitting all of the vocals, rather than skipping a word which causes that empty feeling. not changing for the same reason as the one before that I rejected
01:21:970 (1,2,3) - You should align these three to the same y axis so it would look neater. fixed
01:25:180 (1) - As it is right now, this note isn't in a position where it would flow well, so I would recommend moving this to a place like x:120 y:352. Please remember to adjust the next two notes so it's spaced well and flows nice. attempted fix
Hard
00:11:785 (1,2) - This square thingy isn't really a fun pattern, so try moving (2) to x:314 y:272 to make the pattern a more exiting shape. You may need to adjust 00:12:640 (3,4) - afterwards fixed
00:21:414 (5,6,7,8) - Flow here seems kind of rough to me. Maybe you could make the end of (5) part of the zig-zag as well, like this: kinda went with adifferent way since I had to move a ton of different notes around
00:26:549 (2,3,4) - This triplet breaks flow, which is bad because the flow has only just started in that section, creating an awkward feeling as you hit the notes. I would recommend a spaced triple, or a repeater slider. spaced
00:26:977 (1,2) - Bad blanket, I'd suggest moving (1) to x:390 y:197 to fix this. fixed
00:47:305 (1) - In my opinion, I really don't think this fits. It's overmapped and it plays funny so I think the map would be better off without it. removed. RIP slider 2014-2014
00:49:445 (3) - Move this slider up to x:267 y:202 so it can perfectly stack with the slider end of 00:48:161 (1) - assuming that you actually meant y:302, fixed
00:49:872 (4,5,6) - This straight line seems a bit uninspired, try moving (4) to x:157 y:184, (5) to x:115 y:155 and (6) x:115 y:34 so that there is a nice curve shape, that flows well and looks nice. fixed
00:50:943 (1,2,3) - This sort of slider-square thing doesn't look nice or flow well. Either turn 00:50:943 (1) - into two circles, making it a perfect square pattern. Or you could keep the slider and move (2) to x:432 y:110 and (3) to x:478 y:175, creating a nicer looking flowier pattern. changed to a square
Well, guess that's it from me~ Good luck!
osu file format v12
[General]
AudioFilename: Sailor Moon Opening (English) -HD-.mp3
AudioLeadIn: 0
PreviewTime: 13159
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.536
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Title:Sailor Moon Theme
TitleUnicode:Sailor Moon Theme
Artist:Nicole & Brynne Price
ArtistUnicode:Nicole & Brynne Price
Creator:xVirtualNinjax
Version:Lanturn's Normal
Source:Sailor Moon
Tags:Moonlight Densetsu Bishoujo Senshi Opening Songs from the Hit TV Series Bob Summers Tetsuya Komoro Lanturn
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