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ZUN - Shunshun Shuugetsu ~ Mooned Insect

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Ozato Fumika
You guys are all wrong. I am justice!
_koinuri
Lol, nah, I wasn't trying to start debate or anything, just wanted to clear stuff
Topic Starter
Winek
#bestdebate2014

Everyone gives his opinion on normals diffs! Oh also..

No Dap wrote:

You guys are all wrong. I am justice!
shut up :D

Kibbleru wrote:

U guys are all wrong. there's no guideline to how hard you should make a difficulty be, its all based on the mapper.
-wise words by kibbleru 2014
Exactly.
Pappy
[Taiko Diffs]
If you don't add plz add in external link ;_;
Because in Lunatic and Hard diffs are some 1/8s (and i love mapping ;-;) i made taiko diffs LOL XD I like taiko mapping, but i'm little newbie (7 & 8 taiko diffs) ;w;
Pap's Taiko Oni
osu file format v12

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256,192,126328,1,0,0:0:0:0:
Pap's Taiko Futsuu
osu file format v12

[General]
AudioFilename: Stirring an Autumn Moon ~ Mooned Insect.mp3
AudioLeadIn: 0
PreviewTime: 76075
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:Stirring an Autumn Moon ~ Mooned Insect
TitleUnicode:Stirring an Autumn Moon ~ Mooned Insect
Artist:ZUN
ArtistUnicode:ZUN
Creator:Winek
Version:Pap's Taiko Futsuu
Source:Touhou
Tags:wriggle nightbug th 8 IN imperishable night
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Wriggle.Nightbug.full.459412.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 0,221,221
Combo2 : 0,0,160
Combo3 : 103,0,206
Combo4 : 252,204,37

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And mod
[Easy]
00:11:129 (1,2) - Blank these two. I think it will be better, try to make with approach circle.
00:35:448 (4,5) - ^Same
00:56:351 (5) - Move this there
00:57:899 (1) - It's going off the window XD
01:17:554 (1,2) - Blanket will be good x3 Or no, move 1 to start of 2
01:21:425 (5) - Move it little down, i hope it is ok
OD: +1 (To 3)
AR: +1 (To 3)
CS: OK or +1 (2 or 3)
HP: +1 (To 3)
[Normal]
00:04:397 (6,1) - Try to make this Better i think :3
00:29:061 (5,6) - I think it's ugly XD Let's make this more curly :3
00:29:254 (6) - Whistle sounds as good, as the other diffs
01:26:070 (1) - Try to not making more than 2 reverse
OD: +1 (To 4)
AR: +1 (To 4)
CS: OK (3)
HP: +1 (To 4)
[Hard]
00:26:738 (1,2,3) 00:28:286 (1,2,3) - *I think it won't be 1/4 streams*
00:30:028 (1,2,3,4,5,6,7,8) - WAAT too hard bro o/
00:39:706 (1,1,2,1,2,1) - Why this part is NC spam and not hitsounded? :c Sad :c
00:47:641 (2) - Add whistle to 2nd part of this slider, compare with music
00:59:448 (1,2) - It isn't good blanket i think ;/
01:32:844 (4) - Delete plox, not good with the music :c
01:41:941 (1,1,2,1,2,3) - Why this part is NC spam and not hitsounded? :c And try to not making more than 2 reverse :c
OD: +1 (To 6)
AR: OK (7)
CS: OK (4)
HP: +1 (To 6)
[Lunatic]
00:15:899 00:15:996 - Add notes :3 Follow the rhytm!
00:22:093 (6) - New combo, one combo to 12? :0 Plox
00:26:835 - Add note ;3
00:48:609 (1,2) - Too much reverse
01:09:512 (8) - NC plz
01:36:909 (1) - ^ with the rhytm
02:03:425 (1,2,3,4,5,6,7,8) - Little-square-patterns-looks-bad :c
OD: OK (8)
AR: -1 or OK but i prefer -1 (8 or 9)
CS: OK (4)
HP: OK (7)

Lololololo i think it will be useful x.x
Topic Starter
Winek
Will check the mod as soon as I can..
Lanturn
This mapset is really nice.

Winek, you need some ranked maps with all the modding you've been doing lately XD

I also need to think about mapping the Original Captain Murasa track one day
Topic Starter
Winek

Lanturn wrote:

This mapset is really nice.

Winek, you need some ranked maps with all the modding you've been doing lately XD

I also need to think about mapping the Original Captain Murasa track one day
I need some more mods, I don't think right now it's ready for ranking. Also yes, I'm more into mapping lately, and I became somehow lazy on modding orz

I'll map it before you :3 If i can at least reach her stage in UFO.. orz
Pappy
because i like Collaboflower ;-;

Why you didn't add my taiko diffs? :c I'm so sad. :(
Topic Starter
Winek

Papcio wrote:

because i like Collaboflower ;-;

Why you didn't add my taiko diffs? :c I'm so sad. :(
Too lazy to even check yer mod lol
Nah seriously a bit busy by other stuff, i'll check yer mod as soon as I can, and I'll add external link for your taikos.
Taiko BATs are a serious problem nowaday, you know orz
Groumiezi
#winekcrazy2014
Topic Starter
Winek

Groumiezi wrote:

#winekcrazy2014
You shut up pls
Kaguya Hourain

Kenterz9 wrote:

Hello, as requested =D
#poutine


Kaguya's Hard

00:04:793 (1) - Move it like this ? :arrow: It's fine
00:09:940 (2,3) - The DT must not be the same as 00:08:357 (1,2) :arrow: I don't understand this.
00:10:535 (1) - Move it at x:412 y:4 ? :arrow: Makes it too easy.
00:12:515 (3) - Overlapping with (2) 8-) :arrow: Intentional
00:18:415 (3,4,5,6) - 4 Overlaps 8-) 8-) 8-) 8-) :arrow: ^
00:22:867 (2) - Move the second construction's point 1 grid up (blanket) :arrow: That actually worsens the blanket.
00:24:609 (3) - 8-) (<- now you know what it means <3) :arrow: Back atcha :3
00:25:770 (6,7,1) - Distance Snap ? :arrow: How did I miss that? Nice.
00:30:028 (1,2,3,4,5,6) - Maybe a little bit hard for Hard diff ? : :arrow: Not really.
00:32:738 (12,1,2) - Too many overlap I guess 8-) :arrow: You guessed correctly
00:41:448 (2) - Maybe try something else ? : :arrow: What do you mean?
01:00:996 (1,2,3) - 8-) :arrow: :3
01:19:876 (1,2,3,4,5,6) - 8-) 8-) 8-) 8-) 8-) 8-) :arrow: :3
01:22:973 (1,2) - ^ :arrow: ^
01:24:521 (1,2) - ^ :arrow: ^

Good Luck =D
Kaguya Hourain

kogasa wrote:

Hello! From my modding queue! :P
More Touhou! Yay!
Kaguya's Hard
00:10:535 (1) - Feels empty. Try this instead. :arrow: Follows the music better imo.

00:30:028 (1,2,3,4,5,6,7,8) - Whoaaaaaaaaa too much clicking and not fitting for Hard mode. I suggest taking out the red ticks until 7. :o :arrow: That would ruin the spread.
00:36:222 (1,2,3,4,5,6,7) - ^ I think this one is ok as it is due to the clear path. :arrow: Thanks :D
01:34:586 (5) - This might be better rearranged as a slider. :arrow: Expresses music in a better way imo.
Well, that's it. I hope I could help some. Nice map!
Shooting a star for Touhou. :)
Thanks for the mod!
Kaguya Hourain

Regraz wrote:

Hi!Winek
Sorry for keep you waiting for long!
Now this is the mod.
[Hard]
00:09:941 (3,1) - Avoid overlap. :arrow: All these kind of overlaps are intentional and will not be removed. I don't get why people have such a big problem with overlaps.
00:11:921 (2,3) - ^
00:18:415 (3,4,5,6) - ^
00:33:125 (1,2) - Do a blanket here. :arrow: I thought it was a blanket already, but ok.
00:37:577 () - Add sth here and dont use too much hit circles, try to apply some sliders. :arrow: Adding anything there would be pointless since there is no strong music to follow it so it would be overmapping. The hitcircles are exactly for the sake of difficulty.
00:42:415 (1,2,1) - Avoid overlap.
01:00:996 (1,2,3) - ^
01:02:351 () - Add sth here. :arrow: Same as above.
01:19:876 (1,2,3,4,5,6) - Avoid overlap.
01:26:070 (1,2,3,4,5,6) - ^
01:44:650 (1,2,3) - I think you can change the layout of these 3 sliders. :arrow: Was planning to change that actually, now is as good a time as any, thanks.
01:50:844 (1,2,3) - ^
02:00:715 (2,1) - Stack well. :arrow: I can't believe I missed that, thanks a lot.
============================END==================
Good luck!
!
Thanks for the mod :D
Kaguya Hourain

Loli -[Koinuri] wrote:

Hello. Came here for ZUN

A mod was posted before I finished so some mod might not apply.

[Kaguya's Hard]
This map has some pretty heavy usage of sliders. Try breaking them up into circles a bit more. I also think that it's mapped in too much 1/2s, rhythm is too constant. More variety in rhythm would be better. There aren't that much problem in patterns, though. Pretty good usage of repetition.
00:04:793 (1) - Stack with 00:03:604 (4)? I liked the stack you did with 00:02:416 (2). No need to forcefully offset. It creates the stop then go feel better with the stack :arrow: You're right, fixed.
00:08:357 (1,2) - ctrl+g both sliders individually flows nicer, also have more consistent distance :arrow: Awesome, fixed and further improved.
00:30:028 (1,2,3,4,5,6,7) - These sudden jumps feel too hard for Hard. I suggest doing something like 00:36:222 (1,2,3,4,5,6,7) :arrow: That would be repetitive. And hey, at least one part of the map needs to have an extra kick so the player can actually fail right? I mean come on, other than the kiai the rest is pretty darn easy.
00:33:706 (2) - I think blanketing here instead is better. It removes the small ugly overlap you have at the tail. :arrow: Fixed in previous mod, but thanks.
00:59:448 (1) - This blanket can be better :arrow: Fixed.
02:00:715 (2,1) - Stack more properly :arrow: Fixed in previous mod, but thanks :D
Good luck with this mapset, I hope it gets ranked for more ZUNness in ranked maps :)
Nice mod, I loved it!
Kaguya Hourain

Fluttershy03 wrote:

Hi ^.^ Random mod here. (Still new to modding ._.)
Kaguya's Hard

00:30:028 (1,2,3,4,5,6,7,8) - A bit intense for a [Hard] diff? :arrow: Check previous mod answers.
01:44:650 (1,2,3) - This set of sliders is quite confusing :arrow: Pattern changed in previous mod.
01:54:328 (1,2,1,2,3) - This part plays and flows poorly :arrow: It's only hard to read. Not everything needs to flow in circles.
02:01:683 (1) - Move to x:270 y:117 :arrow: Done in previous mod, but thanks.
So yeah, that's it from me. Good luck on getting it ranked~
Shank you. :3
Kaguya Hourain

Papcio wrote:

[Hard]
00:26:738 (1,2,3) 00:28:286 (1,2,3) - *I think it won't be 1/4 streams* :arrow: Adds variety right? :D
00:30:028 (1,2,3,4,5,6,7,8) - WAAT too hard bro o/ :arrow: *sigh* check previous mods.
00:39:706 (1,1,2,1,2,1) - Why this part is NC spam and not hitsounded? :c Sad :c :arrow: Ask Winek :P
00:47:641 (2) - Add whistle to 2nd part of this slider, compare with music :arrow: ^
00:59:448 (1,2) - It isn't good blanket i think ;/ :arrow: You think correctly.
01:32:844 (4) - Delete plox, not good with the music :c :arrow: It actually is.
01:41:941 (1,1,2,1,2,3) - Why this part is NC spam and not hitsounded? :c And try to not making more than 2 reverse :c :arrow: Ask Winek.
OD: +1 (To 6) :arrow: Fixed.
AR: OK (7)
CS: OK (4)
HP: +1 (To 6) :arrow: Not fixed :P
Lololololo i think it will be useful x.x
Thanks for the mod.
Topic Starter
Winek
Pap

Papcio wrote:

[Taiko Diffs]
If you don't add plz add in external link ;_;
Because in Lunatic and Hard diffs are some 1/8s (and i love mapping ;-;) i made taiko diffs LOL XD I like taiko mapping, but i'm little newbie (7 & 8 taiko diffs) ;w; I'll add the external link to the map, you know, Taiko BATs are too hard to find in those times.

And mod
[Easy]
00:11:129 (1,2) - Blank these two. I think it will be better, try to make with approach circle. Removed the blanket coz too much complains.
00:35:448 (4,5) - ^Same Kept it so that 00:33:125 (1,5) would stackpile.
00:56:351 (5) - Move this there Creates too much distance snap problems. I like the idea, but it would force some kind of repositionning of most notes.
00:57:899 (1) - It's going off the window XD Oops.
01:17:554 (1,2) - Blanket will be good x3 Or no, move 1 to start of 2 I friggin tried my best to do a blanket ;w; It would be a bit difficult to stack those in a easy diff.
01:21:425 (5) - Move it little down, i hope it is ok Makes a better oval flow, yes.
OD: +1 (To 3)
AR: +1 (To 3)
CS: OK or +1 (2 or 3)
HP: +1 (To 3) > Didn't change the CS but realized how Easy my diff was. Put HP and OD = 2 and AR = 3.
[Normal]
00:04:397 (6,1) - Try to make this Better i think :3 Yes, fixed.
00:29:061 (5,6) - I think it's ugly XD Let's make this more curly :3 Please, it's ok.
00:29:254 (6) - Whistle sounds as good, as the other diffs That is how they were supposed to be but some diffs lack ntoes.
01:26:070 (1) - Try to not making more than 2 reverse It's ok.
OD: +1 (To 4)
AR: +1 (To 4)
CS: OK (3)
HP: +1 (To 4) Friggin slow AR. Changed to 5. Also +1 HP and OD = 4.
[Lunatic]
00:15:899 00:15:996 - Add notes :3 Follow the rhytm! :arrow: Ef's part.
00:22:093 (6) - New combo, one combo to 12? :0 Plox Follow constanthingy.
00:26:835 - Add note ;3 Nah. I don,t add random triplets like Ef.
00:48:609 (1,2) - Too much reverse Ya and? reverse aren't that bad.
01:09:512 (8) - NC plz 1st, constanthingy and 2nd placing a NC here wouild be total random.
01:36:909 (1) - ^ with the rhytm Constathingy.
02:03:425 (1,2,3,4,5,6,7,8) - Little-square-patterns-looks-bad :c I like it.
OD: OK (8)
AR: -1 or OK but i prefer -1 (8 or 9) AR is ok.
CS: OK (4)
HP: OK (7)

Lololololo i think it will be useful x.x Alot, Thanks!

Sluttershy03

Fluttershy03 wrote:

Hi ^.^ Random mod here. (Still new to modding ._.) Noob modder hue

General

No errors :> lol u suk

Easy

Beginners may find the 1/2 sliders hard to read due to the ends overlapping each other u noob
00:03:604 (2,1) - This pattern flows poorly. Add a repeat to 00:03:604 (2) - or Ctrl+H 00:04:793 (1) - Even if the flow looks bad, I like it. Also adding a reapeat to 2 would completely break constanthingy.
00:11:129 (1,2) - Rotate 45 degrees anticlockwise from the selection centre to improve flow. Actually I changed those two notes coz they were pissing me off.
00:28:480 (2,3) - Blanket these? Nah, They are kinda far, so it's ok.
00:33:899 (2) - Move to x:462 y:92 The tilted square was on purpose.
00:39:319 (7) - Move to x:256 y:192 And distance? If I didn't had to follow DS, I'd do it of course.
01:17:554 (1) - Move to x:124 y:60 Would make a better blanket, but spacing error...
01:24:521 (2) - Ctrl+G this Again, spacing.
01:28:392 (7) - Move to x:288 y:156 Moved it around here, because spacing problems.
01:33:812 (4) - Move to somewhere like x:312 y:364? Distance, and I don't like it.
01:37:683 (3,4) - Beginners will have trouble reading this awkward stack. Editor trolls.

Normal

00:25:770 (1) - Move this slider somewhere else, it is in an awkward position. Editor Trolls.
00:28:093 (3) - Move to x:176 y:68 Don't like, and also dude you remember easy and normal needs DS?
01:32:263 (1) - Move to x:224 y:140 Seems legit.
01:40:392 (4) - Rotate 30 degrees anti clockwise Gave me a good idea instead.
02:01:683 (6) - Move to x:360 y:160


Lunatic Collab

00:21:512 (5) - Move to x:500 y:108 Nah.
02:03:425 (1,2,3,4,5,6,7,8) - Make this a bit more rounder please, squares are old fashioned ._. I love that one.

So yeah, that's it from me. Good luck on getting it ranked~ [/color]

Legend
Applied the suggestion, or fixed the error.
I like the idea, but something block it from being applyied.
Partially applied the suggestion.
Did not follow the suggestion.
Comments or stupidity

THANKS ALOT!
Sellenite
Hello!From Modding Queues M4M

[Easy]
00:12:317 (2) - straight this
00:36:222 (5) - blanket is better?

[Normal]
many 1,2,3 circle a part,personal opinion is use a slider back is better
00:37:190 (2,3,4,5) - Although these conform to the rhythm,these are too difficult
00:48:222 (1,2,3,4) - I think 1 use a note then 2 use a slider will better
01:02:544 (5) - not good,change another rhythm to conform it?

[Kaguya's Hard]
00:30:028 (1,2,3,4,5,6) - this part ido not increase the difficulty

[Lunatic Collab]
00:34:286 (7,8,9) - two circle is better
00:48:609 (1,2) - better put them away

Nothing serious in the mapset
but what out the high jump like 00:55:190 (5,1)、00:55:964 (5,6) - etc.It should't jump so long,many place should use DS to put objects

good luck!
Topic Starter
Winek
Will check the mod later and mod yours as soon as possible!
Ozato Fumika
Reported due to usage of disturbing Avatar
Topic Starter
Winek

No Dap wrote:

Reported due to usage of disturbing Avatar
I am sure at 100% that you are the one that voted "not at all" for calling a BAT.

I'm right?
Topic Starter
Winek
posting coz
Topic Starter
Winek
#yolo rythm incarnate
Kaguya Hourain
we need some more mods imma go get some.
Topic Starter
Winek

Kaguya Hourain wrote:

we need some more mods imma go get some.
I opened my queue and when I'll finish the new diff, I'll start m4m.
desudesud
Not really a mod, but...

Begginer is spelled Beginner.
Topic Starter
Winek

xVirtualNinjax wrote:

Not really a mod, but...

Begginer is spelled Beginner.
shit
Selisi
hi Winek, from my queue
[General]
  1. the combo color 1 & 2 looks hard to distinguish.
  2. it isn't necessary to add esay+ diff .imo
[Story board]
  1. "Wriggle.Nightbug.full.459412 - Copie.jpg" is not necessary, background would darken when play, and play can control background brightness by themselves
[lunatic collab]
  1. 00:39:329 - unsnap kiai time point.
  2. Test play(spacing feel inconsistent somewhere~
  3. I really don't like this diff, some of your flow are kinda confusing (for example: 00:13:691 (7) - here bpm decrease to 125, you should decrease your rhythm when mapping. I recommend to 00:13:691 (7) - using two stack circle at 00:13:691 - and 00:13:913 - , that's enough. And 00:12:119 (3,4,5) - why do a overlap then put a jump at 00:13:211 - ? Ef-Futanati's slider always point to upper left corner and lower right corner, plz do some changes. Furthermore, winek always put inconsistent object like 0.5 0.6 0.7...that is very confusing. I just want to point out something i really want to say, you can ignore them as you disagree.
  4. 00:12:515 (5) - unsnap
  5. 00:17:254 (8) - inconsistent spacing 0.5
  6. 00:15:319 (3,4) - ^
  7. 00:20:738 - this finish you may put a hit point here, but not slider tail 00:22:093 (6) - ^
  8. 00:21:512 (5) - ctrl+G for smoother flow
  9. 00:46:286 (4) - ctrl+G
  10. 00:48:609 (1,2) - try to changed them in another way, i really don't know how many times it reverse
  11. 00:51:512 (9,1) - inconsistent spacing, increase them to 1.5
  12. 01:05:254 (4,5) - ^ unreasonable jump
  13. 01:07:964 (4,5) - ^
  14. 01:13:964 (3,5) - ^
  15. 01:30:715 (8,9,10) - this flow is very very bad look
  16. 01:32:070 (12,1,2) - inconsistent spacing
  17. 01:58:779 (2,3) - spacing...that's all you should check them by yourself before more modding
[Kaguya's Hard]
  1. 00:13:691 (2) - move to 272,116 for consistent spacing (bpm changed
  2. 01:15:915 (2) - 340,100
[Normal]
  1. 00:22:286 (4,5) - spacing 1.1
[esay]
  1. nice mapped
good luck~ try to changed somewhere by yourself before more modding, enjoy your mapping ^ ^
Topic Starter
Winek
Alright.. I'll check your mod a bit later :>

I'll also mod yours, and finish modding Sellenite's. And just before.. Two little things.

Sweet Vanilla wrote:

hi Winek, from my queue
[General]
  1. the combo color 1 & 2 looks hard to distinguish. Maybe if more people complain about it i'll change. For me, I can distinguit quite esily.
  2. it isn't necessary to add esay+ diff .imo
Yes it was. It had a horrbible spread otherwise, jumping from 1.5 stars to 4 stars. I made a new difficulty so that the spread would have some balancement, since i couldn't increase/decrease corectly the stars of the Normal and Begginer.
[Story board]
  1. "Wriggle.Nightbug.full.459412 - Copie.jpg" is not necessary, background would darken when play, and play can control background brightness by themselves
I don't want to waste all my effort i did for now. And also, it doesn't darken that much when playing. I would require whatsoever a new
Topic Starter
Winek
Sweet Vanilla

Sweet Vanilla wrote:

[lunatic collab]
hi Winek, from my queue Hi there!
  1. 00:39:329 - unsnap kiai time point. It's snapped correctly.
  2. Test play(spacing feel inconsistent somewhere~
  3. I really don't like this diff, some of your flow are kinda confusing (for example: 00:13:691 (7) - here bpm decrease to 125, you should decrease your rhythm when mapping. I recommend to 00:13:691 (7) - using two stack circle at 00:13:691 - and 00:13:913 - , that's enough. And 00:12:119 (3,4,5) - why do a overlap then put a jump at 00:13:211 - ? Ef-Futanati's slider always point to upper left corner and lower right corner, plz do some changes. Furthermore, winek always put inconsistent object like 0.5 0.6 0.7...that is very confusing. I just want to point out something i really want to say, you can ignore them as you disagree. Remember we are on a Insane difficulty. I would totally agree in easy/normal and maybe hard, but the spacing isn't that strong. The spacing, evne if a bit different doesn't matter much. You should check yourself other Insanes difficulties. Much doesn't have constant spacing like this. Nothing more to say, really.
  4. 00:12:515 (5) - unsnap wat, it's not unsnapped?
  5. 00:17:254 (8) - inconsistent spacing 0.5 This one was on purpose.
  6. 00:15:319 (3,4) - ^ Like i said, it doesn't need constant spacing all the long.
  7. 00:20:738 - this finish you may put a hit point here, but not slider tail 00:22:093 (6) - ^ Not sure i understand this one.
  8. 00:21:512 (5) - ctrl+G for smoother flow It would create an unreasonable jump, and also I like the current flow.
  9. 00:46:286 (4) - ctrl+G Same, unreasonable jump.
  10. 00:48:609 (1,2) - try to changed them in another way, i really don't know how many times it reverse I'm decided to keep that.
  11. 00:51:512 (9,1) - inconsistent spacing, increase them to 1.5 It's alright since there is a swap in the collab.
  12. 01:05:254 (4,5) - ^ unreasonable jump These are almost the only jump. Why say it's unreasonable, and also, there is like a quick sound you can hear. It's totally why i placed this jump.
  13. 01:07:964 (4,5) - ^ That's not even a jump, o.O
    0:715 (8,9,10) - this flow is very very bad look
  14. 01:32:070 (12,1,2) - inconsistent spacing
  15. 01:58:779 (2,3) - spacing...that's all you should check them by yourself before more modding
Conclusion, I did change some stuff about spacing, not much. Remember spacing can be broken in Insane, without any problem.
[Normal]
  1. 00:22:286 (4,5) - spacing 1.1 My bad, fixed.
[esay]
  1. nice mapped Thanks you!
good luck~ try to changed somewhere by yourself before more modding, enjoy your mapping ^ ^ Alright, I'll try my best. Just remember spacing isn't the most important in Insane.

Sellenite

Sellenite wrote:

Hello!From Modding Queues M4M Hey there!

[Easy]
00:12:317 (2) - straight this It would break somee constanthingy.
00:36:222 (5) - blanket is better?I made it so it would make a tilted square. I won't blanket those two.

[Normal]
many 1,2,3 circle a part,personal opinion is use a slider back is better
00:37:190 (2,3,4,5) - Although these conform to the rhythm,these are too difficult It's alright.
00:48:222 (1,2,3,4) - I think 1 use a note then 2 use a slider will better Did almost.
01:02:544 (5) - not good,change another rhythm to conform it?I like this one, I want to keep it.

[Lunatic Collab]
00:34:286 (7,8,9) - two circle is better Effy part.
00:48:609 (1,2) - better put them away I have determination to keep this.

Nothing serious in the mapset Cool
but what out the high jump like 00:55:190 (5,1)、00:55:964 (5,6) - etc.It should't jump so long,many place should use DS to put objects

good luck!Thanks you!

Legend
Fixed, approved the suggestion.
Didn't understand, or is nonsense or again did a half of it.
The idea wasn't applied.
Just a comment.

Edit: After all, I decided to apply spacing changes as you were recommending.

Even If I didn't fix much I really appreciate it. I'll be sure to mod your map as soon as I can.
desudesud
PM reqz.

[Easy+]

General - The diff name is a bit vague. Can't tell if it's a normal diff or just a slightly harder easy or wat. Change to Easy or Normal

General - There is 4 DS errors in the map. Go in it and fix it ASAP. An easy diff must follow DS no matter what;.

00:07:366 (5) - A new player won't know when to let go of the repeat. I would remove one of the repeat and then add a circle or just make the slider longer so it still covers the same area in one repeat.

00:20:351 (5) - Easy players don't know how to deal or to even expect stacks. I would move this somewhere else so that it still follows DS without being stacked (you may need to move other things around)

00:30:028 (1,2,3,4) - I would probably do what you did in 00:36:222 (1,2,3,4) instead of what you are doing now to make it sound more correct in timing and rhythm while keeping a consistent Easy pattern.

00:50:157 (3) - Refer to 00:07:366

01:09:706 (5) - ^^

01:38:457 (1,2,3,4) - New players will jump these patterns early. Remove the circles and add a repeat.

[Lunatic Collab]

General - Winek's font is gay (jk)

00:04:991 (2) - This repeat doesn't really feel fitting. I would probably make the slider shorter on repeats and make it start somewhere else. Perhaps 00:05:089?

00:08:159 (6) - ^^, one tick forward, remove one repeat

00:09:743 (5) - ^^

00:30:996 (6) - I didn't even notice this at all because I didn't expect a huge jump back to where I started, especially considering 2 was still fading. I would move 6 somewhere else to keep a long jump but not stack it with 2.

00:55:190 (5,1) - Ridiculously unexpected jump, even for an Insane diff. I didn't see the 5 coming and an Insane player really wouldn't expect the huge jump but rather go from 5 back to a stack on 4 to the current stack on 1. Perhaps move 1 to where 4 is or move 5 somewhere else to keep the jump challenge but not stack with 1.

01:58:199 (6,7,1) - Once again, I would move this since 3 and 4 are still fading, so this isn't really expected - or at least would be hard to see.
Topic Starter
Winek
Will check later when no moar school~

Anyway thanks in advance!
Topic Starter
Winek

xVirtualNinjax wrote:

PM reqz. Yay

[Easy+]

General - The diff name is a bit vague. Can't tell if it's a normal diff or just a slightly harder easy or wat. Change to Easy or Normal Fine, renamed to Easy ._.

General - There is 4 DS errors in the map. Go in it and fix it ASAP. An easy diff must follow DS no matter what;. Thanks you!

00:07:366 (5) - A new player won't know when to let go of the repeat. I would remove one of the repeat and then add a circle or just make the slider longer so it still covers the same area in one repeat. I want to keep this one. The ultra newbie difficulty is "Beginner". This diff was made to be a tiny more hard for them. But don't worry, they can handle that. (Or maybe you can't even pass that... ~:3

00:20:351 (5) - Easy players don't know how to deal or to even expect stacks. I would move this somewhere else so that it still follows DS without being stacked (you may need to move other things around)

00:30:028 (1,2,3,4) - I would probably do what you did in 00:36:222 (1,2,3,4) instead of what you are doing now to make it sound more correct in timing and rhythm while keeping a consistent Easy pattern. Aren't those pattern a bit the same? QAQ

00:50:157 (3) - Refer to 00:07:366 Also refer to this mod ~:3

01:09:706 (5) - ^^ ^

01:38:457 (1,2,3,4) - New players will jump these patterns early. Remove the circles and add a repeat. Yep. Changed. Realized it's rather hard.

[Lunatic Collab]

General - Winek's font is gay (jk) Am goin to keel jou

00:04:991 (2) - This repeat doesn't really feel fitting. I would probably make the slider shorter on repeats and make it start somewhere else. Perhaps 00:05:089? I changed this one, but for the two other vvv I couldn't find much space to add them. Instead I placed a simple 1/2 slider, there was enough room for it so ye.

00:08:159 (6) - ^^, one tick forward, remove one repeat ^

00:09:743 (5) - ^^ ^

00:30:996 (6) - I didn't even notice this at all because I didn't expect a huge jump back to where I started, especially considering 2 was still fading. I would move 6 somewhere else to keep a long jump but not stack it with 2. Yes please. I didn't remark this jump was completely crazy... Moved the note.

00:55:190 (5,1) - Ridiculously unexpected jump, even for an Insane diff. I didn't see the 5 coming and an Insane player really wouldn't expect the huge jump but rather go from 5 back to a stack on 4 to the current stack on 1. Perhaps move 1 to where 4 is or move 5 somewhere else to keep the jump challenge but not stack with 1. Same as upper. I also moved this note.

01:58:199 (6,7,1) - Once again, I would move this since 3 and 4 are still fading, so this isn't really expected - or at least would be hard to see. This one's okay. Also remember editor isn't the same as when you are playing. This part isn't really jumpy.
Dariano
Hi Winek :). As you told me I tried to focus on rhythm and major errors. Hope this helps in anything.

[Lunatic Collab]

00:39:329 - Kiai time isn't snapped! Correct offset for it would be 39319.
00:18:319 - I think the song wan't s a circle here :p , since you did the same here 00:24:415 (4,5,6) -
00:20:641 - The song wants a circle here also.
00:26:544 (4,5) - Maybe you can replace these two circles with a 1/8 reverse slider, it would fit better Imo.
Orrrr a 1/4 stream maybe, like futanari did here 00:39:028 (4,5,6,7) -
00:47:544 (7) - Use DS please, or replace it with 2 circles, it feels odd.
00:48:609 (1,2) - I think this is too easy and kind of awkward for a lunatic, try something harder like (You don't have to place it there) http://puu.sh/8252k.jpg
01:32:941 - I circle would be nice, but it will mess up the pattern you're using here :c
01:35:263 - Circle please.
01:35:844 (2) - This one sounds kind of overmapped Imo, idk why since you did that before, but it didn't sound as bad as this one :x
01:44:650 (1) - Finish sound would be nice here.
01:53:167 (8) - If you replace this with a circle and then add a 1/8 reverse slider in the next red tick, it would fit better the song and the difficult.
02:00:038 - Circle would be nice :P

[Kaguya's hard]

00:39:329 - Kiai time isn't snapped! Correct offset for it would be 39319.
01:10:286 (1,2) - Fix the overlap :o
01:50:844 (1,2,3) - This is kind of complicated, I think this would be a better pattern. http://puu.sh/826mG.jpg

[Normal]

00:37:190 (2) - I think this one is overmapped.
00:48:415 (2) - This one too
Rest seems fine c:

[Beginner]

01:50:844 (3) - Finish sound maybe
01:57:038 (3) - Whistle sound on the reverse arrow.
02:01:683 (2) - Whistle sound at the end of the slider.

[Easy]

01:09:512 (4,5) - Remove (4) and make (5) one reverse longer (Obviously put (5) where (4) was first) because this is an easy difficult and that's kind of hard.
00:14:932 (1) - Slider comes too fast after the spinner for an easy diff, maybe you should remove the slider and make it a circle instead. (In the last tick of the slider)
01:14:932 (1,1) - Same as above
01:38:457 (1,2,3,4) - Why don't you erase the circles and make the sliders reverse instead, this is also kind of hard for an easy.
01:48:521 (2) - Remove this note, make the slider longer. Easy is Easy.
02:05:167 (3,4,5) - Earlier you had claps in notes like these, and these doesn't have :o

Loved the SB and the map was fun too, good luck on the rank!

Here's a lil' star~
Topic Starter
Winek

Dariano wrote:

Hi Winek :). As you told me I tried to focus on rhythm and major errors. Hope this helps in anything. Yay thanks so much >3<

[Lunatic Collab]

00:39:329 - Kiai time isn't snapped! Correct offset for it would be 39319. You should get a kds for this
00:18:319 - I think the song wan't s a circle here :p , since you did the same here 00:24:415 (4,5,6) - Yep, like that one.
00:20:641 - The song wants a circle here also. Meh it fits wrong.
00:26:544 (4,5) - Maybe you can replace these two circles with a 1/8 reverse slider, it would fit better Imo.
Orrrr a 1/4 stream maybe, like futanari did here 00:39:028 (4,5,6,7) - Changed into 1/8 kickslider, fits well.
00:47:544 (7) - Use DS please, or replace it with 2 circles, it feels odd. Totally, changed.
00:48:609 (1,2) - I think this is too easy and kind of awkward for a lunatic, try something harder like (You don't have to place it there) http://puu.sh/8252k.jpg But i like this weird hentai baka pattern~
01:32:941 - I circle would be nice, but it will mess up the pattern you're using here :c Like you said, it messes up..
01:35:263 - Circle please. Doesn't fit very well..
01:35:844 (2) - This one sounds kind of overmapped Imo, idk why since you did that before, but it didn't sound as bad as this one :x Maybe..
01:44:650 (1) - Finish sound would be nice here. I am the dumbest. There is supposed to be a finish sound here.
01:53:167 (8) - If you replace this with a circle and then add a 1/8 reverse slider in the next red tick, it would fit better the song and the difficult. Yes, fits good!
02:00:038 - Circle would be nice :P Meh nu thank

[Kaguya's hard]

00:39:329 - Kiai time isn't snapped! Correct offset for it would be 39319. Not like he's not gonna fix that LOL
01:10:286 (1,2) - Fix the overlap :o I think Kaguya absolutely want to keep these
01:50:844 (1,2,3) - This is kind of complicated, I think this would be a better pattern. http://puu.sh/826mG.jpg See with dem

[Normal]

00:37:190 (2) - I think this one is overmapped. Nut this one
00:48:415 (2) - This one too This one, yes.
Rest seems fine c: Yay

[Beginner]

01:50:844 (3) - Finish sound maybe
01:57:038 (3) - Whistle sound on the reverse arrow.
02:01:683 (2) - Whistle sound at the end of the slider. All fixed those, thanks. Had some htsounds trouble and forgot some..

[Easy]

01:09:512 (4,5) - Remove (4) and make (5) one reverse longer (Obviously put (5) where (4) was first) because this is an easy difficult and that's kind of hard.
00:14:932 (1) - Slider comes too fast after the spinner for an easy diff, maybe you should remove the slider and make it a circle instead. (In the last tick of the slider)
01:14:932 (1,1) - Same as above That's why i created beginner difficulty. Same fro upper ^
01:38:457 (1,2,3,4) - Why don't you erase the circles and make the sliders reverse instead, this is also kind of hard for an easy. True here, changed to 1/1 sliders, is it okay?
01:48:521 (2) - Remove this note, make the slider longer. Easy is Easy. Yep. Also breaks constanthingy, so changed.
02:05:167 (3,4,5) - Earlier you had claps in notes like these, and these doesn't have :o FUK HITSOUND PROBLEMS

Loved the SB and the map was fun too, good luck on the rank! omg thanks you so much!

Here's a lil' star~ Such star
Topic Starter
Winek
I'm bored
Kaguya Hourain
Rename Beginner to Easy, rename Easy to Normal, no kd.
Bara-
Yoo Winek,
Can I please make 2 taiko diffs?
People say I'm good at it (Nardo, Coroquetz, Cdh etc.)
Pleasseee?
Pappy

baraatje123 wrote:

Yoo Winek,
Can I please make 2 taiko diffs?
People say I'm good at it (Nardo, Coroquetz, Cdh etc.)
Pleasseee?
Lol i made 2 taikos for this but Winek said taiko BAT isn't active so it will be hard to rank with taikos :'( (And he didn't add it in external link, sad.)
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