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ZUN - Shunshun Shuugetsu ~ Mooned Insect

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Ozato Fumika

Winek wrote:

Translation plsssssssssssssssssssssssssss
Lyrics to this
Topic Starter
Winek

No Dap wrote:

Winek wrote:

Translation plsssssssssssssssssssssssssss
Lyrics to this
More digimons yyyeeee
Xiaolin

No Dap wrote:

Winek wrote:

Translation plsssssssssssssssssssssssssss
Lyrics to this
Korean Digimon? O_O
Topic Starter
Winek

Lapis Aoki wrote:

Korean Digimon? O_O
That's racist
huehuehue
Ozato Fumika

Lapis Aoki wrote:

Korean Digimon? O_O
Yes it is.

Winek wrote:

ok
Mafumafu
Winek~~~~~~~~~~~~~~~~~~!!!!! :)
Here's the star! :)
I'll give you a mod later when i am free~~~
Topic Starter
Winek

Regraz wrote:

Winek~~~~~~~~~~~~~~~~~~!!!!! :)
Here's the star! :)
I'll give you a mod later when i am free~~~
Yeeeey
Good thing i just finished it.
Also, you'll send me your map, i'll mod it too :P
P i k u
IRC-Mod! Winke Winke!
*Click*
22:10 Winek: o.o
22:10 Winek: still playing that weird map
22:11 Piku201: I want #1 Winke
22:12 Winek: lol
00:58 Piku201: playing~
00:59 Winek: wait
00:59 Winek: lemme spec pls
00:59 Piku201: ok
00:59 Piku201: I paused
01:00 Winek: yay
01:01 Piku201: uh
01:01 Piku201: not bad
01:02 Piku201: some issues but I like it
01:02 Winek: just spit it
01:02 Winek: it suck
01:02 Piku201: lol
01:02 Winek: ok mod it o3o
01:02 Winek: and which part is it?
01:02 Winek: Mine or Ef's?
01:03 Piku201: dunno
01:03 Piku201: 00:16:867 (7,8) - what is this
01:03 Winek: o.o
01:03 Winek: uh
01:03 Winek: wait what do you mean
01:03 Piku201: there is a shoirt break but it's so close
01:04 Piku201: short*
01:04 Winek: just realized tiz true
01:05 Piku201: 00:32:932 (1,2) - how is this even possible? xD
01:05 Winek: but idk
01:05 Winek: this is Ef part's lol
01:05 Winek: placed it on the top :P
01:05 Piku201: Ef?
01:06 Winek: Ef - Futanari
01:06 Winek: the other collaber
01:06 Winek: dont u see da sb
01:06 Piku201: no
01:06 Piku201: I don't see it
01:06 Winek: ff
01:07 Winek: did you disbled it or something ><
01:07 Winek: there is my name and ef's
01:07 Piku201: I downloaded before
01:07 Piku201: send my .osb
01:07 Piku201: me*
01:07 Winek: but its diff-specific
01:07 Winek: so its inside lunatic collab
01:08 Winek: try delete and redownload
01:08 *Winek is editing [http://osu.ppy.sh/b/381040 ZUN - Stirring an Autumn Moon ~ Mooned Insect [Lunatic Collab]]
01:08 Piku201: I dont even have the pics
01:08 Piku201: oh damn
01:08 Piku201: later
01:08 Winek: :(
01:08 Piku201: but Winek
01:08 Winek: pls just delete and redownload meeh
01:08 Piku201: I really like it
01:09 Piku201: I'll get dc'd and stuff, this is anyoing
01:09 Winek: mmmeeeeeehhhhhhh >~<
01:10 Piku201: sorry D:
01:11 Winek: mmmmmmmmmmmmmmmmmmmmmmmmmmeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeehhhhhhhhhhhhhhhhhhhhhhhhhhhhh >~~~~~<
01:12 Winek: yu meanie
01:12 Winek: den /savelog desu
01:12 Winek: since you did help :P
kogasa_old_1
Hello! From my modding queue! :P
More Touhou! Yay!

Easy
00:12:980 (1) - Consider making this spinner start a tick before out of consideration for newbie players.
That's it for easy. :)

Normal
00:14:932 (1) - How about this rhythm instead?

00:17:835 (5,6) - Try making this a repeating slider or something. There's way too much going on in this combo. Also, NC on 5.
00:24:028 (5) - ^
00:34:674 (5) - NC :o
00:45:512 (1) - 00:47:061 (4) - Try this rhythm for these parts instead.

00:55:577 (1) - NC maybe?
01:24:521 (4) - ^
01:37:296 (4) - ^
01:49:683 (5) - ^
02:06:328 (1) - Line this up so it's underneath 5

Kaguya's Hard
00:10:535 (1) - Feels empty. Try this instead.

00:30:028 (1,2,3,4,5,6,7,8) - Whoaaaaaaaaa too much clicking and not fitting for Hard mode. I suggest taking out the red ticks until 7. :o
00:36:222 (1,2,3,4,5,6,7) - ^ I think this one is ok as it is due to the clear path.
01:34:586 (5) - This might be better rearranged as a slider.

Lunatic Collab
00:21:125 (2,3,4) - Stream here is unfitting.
00:25:383 (9) - Break up the combo here.
00:45:996 (2) - Not fitting here. Remove this one.
01:14:738 (5) - Jump too big for a quiet part of the song like this.
01:22:586 (1,2,3,4) - Maybe take these out of a stack and have them overlap instead?
01:33:811 (8) - NC
01:58:586 (8) - ^
02:02:457 (9) - ^ :o


Well, that's it. I hope I could help some. Nice map!
Shooting a star for Touhou. :)
Topic Starter
Winek

kogasa wrote:

Hello! From my modding queue! :P
More Touhou! Yay!

Easy
00:12:980 (1) - Consider making this spinner start a tick before out of consideration for newbie players. Thought it would be hard to catch for newbies. Applied.
That's it for easy. :)

Normal
00:14:932 (1) - How about this rhythm instead? Fits really well. Applied.

00:17:835 (5,6) - Try making this a repeating slider or something. There's way too much going on in this combo. Also, NC on 5. After complains, I applied.
00:24:028 (5) - ^
00:34:674 (5) - NC :o
00:45:512 (1) - 00:47:061 (4) - Try this rhythm for these parts instead. Why not? Doesn't fit bad actually, Applied.

00:55:577 (1) - NC maybe?
01:24:521 (4) - ^
01:37:296 (4) - ^
01:49:683 (5) - ^
02:06:328 (1) - Line this up so it's underneath 5 How couldn't i even see that, lol?

Applied a part of the NC's, but to lazy to recheck all of them, so I leaved them blank lol.

About your NC ; I didn't apply them all. The importance is not only that your combo are not too exessing ; but also the constantity. Some parts have much less notes, thus having only a small combo, while other got more. NCing the part when there are much notes would break the constanthingy.

Lunatic Collab
00:21:125 (2,3,4) - Stream here is unfitting. I like it. It create a new rythm to the song.
00:25:383 (9) - Break up the combo here. Appplied, It was kinda short
00:45:996 (2) - Not fitting here. Remove this one. I like this one. Just look at Ef's part with alot of random triplet, not only on active part, but also on soft parts. I like this little rythm it create.
01:14:738 (5) - Jump too big for a quiet part of the song like this. Baka me. Approached it.
01:22:586 (1,2,3,4) - Maybe take these out of a stack and have them overlap instead? Ef said that " Don't wanna"
01:33:811 (8) - NC
01:58:586 (8) - ^
02:02:457 (9) - ^ :o Applied those 3. The combos were pretty long.


Well, that's it. I hope I could help some. Nice map!
Shooting a star for Touhou. :)
Thanks alot for the mod AND the star! I'll give you some modding feedbacks:

Try to focus on the constantity of the combos, not only their length.
Groumiezi
SPOILER
07:49 Groumiezi: /startlog
07:49 Groumiezi: do you know what i mean? :D
07:50 Groumiezi: i wantu mod yur map
07:50 Winek: nuuu
07:50 Groumiezi: yeessss
07:50 Winek: yessssss
07:50 Groumiezi: nuuu
07:50 Winek: :(
07:51 Groumiezi: yeeessss
07:51 Groumiezi: :)
07:51 Groumiezi: 5 sec again download
07:51 Winek: yyeee
07:51 Winek: and the new sb
07:52 Groumiezi: best SB ever i see
07:52 Groumiezi: best font
07:52 Groumiezi: ggwp
07:52 Winek: Ayu said its bad
07:52 Groumiezi: hhmmmmm
07:52 Groumiezi: ayu ftw
07:52 Groumiezi: i gonna mod yur map
07:52 Groumiezi: start on hard
07:52 Winek: yeeeeeey
07:53 Groumiezi: eeh
07:53 Groumiezi: normal i mean
07:53 Winek: hard isnt for me boi
07:53 Groumiezi: LOL
07:53 Groumiezi: mistake ;w;
07:53 Groumiezi: i'm boi? D:
07:53 Winek: hue
07:53 Groumiezi: okoko
07:53 *Groumiezi is editing [http://osu.ppy.sh/b/380506 ZUN - Stirring an Autumn Moon ~ Mooned Insect [Normal]]
07:53 Winek: why not
07:53 Winek: btw
07:53 Winek: that maps sucks
07:53 Groumiezi: you call yourself is sucks ;D
07:54 Groumiezi: hhmmm
07:54 Groumiezi: 00:01:624 (1,2) - try more linear
07:54 Winek: linear?
07:54 Groumiezi: 00:01:624 (1) - move to 156,208? it's good at linear
07:54 Groumiezi: hmm
07:55 Groumiezi: [https://osu.ppy.sh/forum/t/86329&start=0 linear means]
07:55 Groumiezi: changed?
07:55 Winek: yep
07:56 Groumiezi: 00:02:812 (3,4) - this one should be linear againnnn
07:56 Groumiezi: pattern sucks
07:56 *Groumiezi slapped
07:56 Winek: :(
07:56 Groumiezi: oh you cri
07:56 Winek: but how
07:56 Groumiezi: i don't know :D
07:57 Winek: :D
07:57 Winek: screw you :D
07:57 Groumiezi: 00:04:793 (1) - looks like breaking a linear
07:57 Groumiezi: i gonna puushing the pattern
07:57 Winek: fff
07:57 Groumiezi: wait
07:57 Groumiezi: LINEAR EVERYWHERE
07:57 Groumiezi: fff
07:57 Winek: SHADDAP
07:57 Winek: FFFFFFFFFFFFFFFFFFFFFFF
07:58 Groumiezi: [http://puu.sh/7wU6d/8bb1ba1e8a.jpg ffffffffffffffffffffffffffff]
07:58 Groumiezi: i mad
07:58 Groumiezi: 00:07:961 (1) - move the last point to 96,300. at least blanket is pfffooorrr
07:58 Winek: shaddap
07:59 Groumiezi: sup
07:59 Winek: yu nazi beotch
07:59 Groumiezi: Naziezi
07:59 Groumiezi: ahhhhhh good
07:59 Groumiezi: i'm searching good nazi
07:59 Groumiezi: winek is nazi
07:59 Groumiezi: \:D/
08:00 Winek: shut up
08:00 *Winek slap
08:00 *Groumiezi avoids
08:00 *Groumiezi hughs
08:00 Groumiezi: aaaahhh
08:00 *Groumiezi no
08:00 Groumiezi: 00:19:577 (1) - gg
08:00 Groumiezi: straight it like before one
08:00 Groumiezi: 00:04:793 (1) - like this suggestion
08:01 Winek: wow
08:01 Winek: there was a combo i missed o.o
08:01 Groumiezi: o.o
08:01 Groumiezi: orz
08:01 Groumiezi: i didn't notice this one
08:01 Groumiezi: 00:15:319 (3,4) - blanket pls so poor pattern oh god
08:01 Winek: lolbeaotch
08:02 Winek: its not a blanket beatch
08:02 Winek: baka
08:02 Groumiezi: i'm baka
08:02 *Groumiezi cri
08:02 Groumiezi: but
08:02 *Winek hug you
08:02 Groumiezi: >.>
08:02 Winek: i'll give you a bath
08:02 Groumiezi: ggwp
08:02 Groumiezi: LOL
08:03 Groumiezi: where where
08:03 Winek: ill wash you everywhere
08:03 Groumiezi: no
08:03 *Groumiezi slaps winek
08:03 Winek: ALL DA SINGLE PLACE ON YER BODY
08:03 Winek: HUE
08:03 Groumiezi: oh my god what happened to winek
08:03 Groumiezi: what are you doing winek
08:04 Winek: i did worst
08:04 Winek: http://puu.sh/7wJG3/b784768c18.txt
08:04 Winek: Read around the end
08:04 Winek: and die :D
08:05 Winek: how is it :D
08:05 Groumiezi: i can't stop laughing
08:05 Groumiezi: :D
08:05 Winek: rubber duckies :D
08:05 Winek: http://puu.sh/7wUC1/c27052d757.png
<THIS HAS BEEN DELETED
08:15 Winek: lets do like nothing happened
08:15 Groumiezi: *krik* *krik* *krik*
08:16 Groumiezi: 00:26:932 (1) - how about finish with a whistle
08:16 Groumiezi: in a head
08:16 Groumiezi: crap
08:17 Groumiezi: .-.
08:21 Winek: :'(
08:21 Winek: My internet pooped
08:21 Groumiezi: "poop"
08:21 Winek: Hug pls
08:21 Groumiezi: seems legit
08:21 Groumiezi: oohh sure
08:21 *Groumiezi hughs Winek
08:22 Groumiezi: derping
08:22 Winek: :D
08:22 Winek: so what were we talking about
<THIS IS DELETED>
08:28 Winek: yep
08:28 Groumiezi: 00:38:157 (4) - a bit messy with blanket
08:29 Groumiezi: hmmm
08:29 Winek: BAKA
08:29 Winek: :'(
08:29 Winek: I FEEL
08:29 Winek: InsuLTED
08:29 Winek: MY ART
08:29 Winek: HOW COULD YOU
08:29 Winek: :'((((((((((((((((((((((((((((((((
08:29 Groumiezi: I'M NOT INSULTING DUUDEEEE
08:29 Winek: ok improved the blanket whats next
08:29 Groumiezi: I JUST FIXING YUUURRR AAAAAARTTTTTTT
08:29 Groumiezi: [http://puu.sh/7wW8R/9bc97e6387.jpg like this]
08:30 Groumiezi: 00:39:319 (5) - messy blanket tho
08:30 Winek: puush doesnt wor
08:30 Winek: whore*
08:30 Winek: i mena work*
08:30 Groumiezi: much typos
08:30 Groumiezi: wow
08:30 Winek: fak off
08:31 Groumiezi: [http://puu.sh/7wWen/73b07214d1.jpg fix again pls liek diz]
08:31 Groumiezi: 00:45:512 (1,3) - blanket duuudeeee
08:31 Winek: puush not work bitch
08:31 Winek: oh yea puush work
08:31 Groumiezi: beaotch
08:31 Groumiezi: lol
08:32 Winek: you know
08:32 Groumiezi: 00:48:803 (2) - too curve
08:32 Winek: i should make some map
08:32 Winek: with no friggin blanket at all
08:32 Groumiezi: o.o
08:32 Winek: baka
08:32 Winek: you insult my art of curves
08:32 Groumiezi: friggin blanket
08:32 Groumiezi: lol
08:32 Groumiezi: nononono D:
08:32 Groumiezi: i didn't
08:32 Winek: yes you did
08:32 Groumiezi: 00:48:803 (2) - too curve have no linear
08:32 Groumiezi: plsplspls
08:32 Winek: i feel hurted :'(
08:33 Groumiezi: i feel ignored
08:33 Winek: i feel ignored too
08:33 Groumiezi: :'(
08:33 Winek: coz i want you to hug me
08:33 Groumiezi: why
08:33 Winek: :'(
08:33 Winek: coz
08:33 *Groumiezi hughs winek
08:33 Winek: i wuv you
08:33 Winek: :D
08:33 Groumiezi: >.>
08:34 Winek: but i still feel hurted
08:34 Groumiezi: ohhh
08:34 Winek: you know how can i feel better
08:34 Winek: ill do what i usually do with rabbit
08:34 *Winek grab a baseball bat and a nailed plank
08:34 Groumiezi: you can feel better if you ignore my suggestion are insulting your pattern
08:34 Groumiezi: lol
08:34 Winek: :D
08:35 Groumiezi: usually you don't want hurted :)
08:35 Winek: prepare to get wacked right on the head
08:35 Groumiezi: goddamnit
08:35 Winek: and btw you are insulting my art so
08:35 Groumiezi: nonononononononononononono
08:35 Groumiezi: 00:54:415 (1,2) - combo seems like weird
08:35 Winek: i have legit right to hit you on the head with this baseball bat and nailed plank
08:36 Winek: should swap?
08:36 Groumiezi: no
08:36 Groumiezi: 00:53:254 (5) - new combo
08:36 Groumiezi: 00:56:351 (6) - newcombo
08:36 Groumiezi: feels like ftw
08:37 Winek: why does everyone wants me to NC that one
08:37 Winek: it break contanthingy
08:37 Groumiezi: what problem with the NC?
08:37 Groumiezi: 01:02:544 (5) - overlap? or not don't change
08:38 Winek: 00:53:254 (5) - cant nc this note since it break contanthingy
08:38 Groumiezi: [http://puu.sh/7wWH6/2ca0a02b4a.jpg ooopsss]
08:39 Groumiezi: next suggestion do not apply if you do not want to hurt
08:39 Groumiezi: 01:02:544 (5,6) - fix blanket?
08:39 Groumiezi: >.>
08:40 Winek: MY ART
08:41 Groumiezi: ;w;
08:41 Winek: I FEEL
08:41 Winek: DEVASTATED
08:41 Winek: *triedto make a better blanket
08:42 Groumiezi: "next suggestion do not apply if you do not want to hurt"
08:42 Groumiezi: pls read
08:42 Groumiezi: before i disturbed by toybot
08:42 Groumiezi: lol
08:42 Winek: same here
08:42 Winek: cmon show me more nazi bitch
08:43 Groumiezi: 01:23:747 (2,3,4) - lineaaaaaaaaaaaaaaaaaarrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr
08:43 Groumiezi: plz
08:43 Winek: fffffff
08:43 Winek: fak off
08:43 Winek: *made it linear
08:43 Groumiezi: [http://puu.sh/7wWZj/04bf2ed96d.jpg makes moar beautifull with ur art]
08:43 Groumiezi: or what
08:44 Groumiezi: 01:26:070 (1) - dem kickslider
08:44 Groumiezi: oh sry
08:44 Winek: shaddap
08:44 Groumiezi: LOL
08:44 Groumiezi: WTF
08:44 Winek: i like it it's MY ART BEOTCH
08:44 Groumiezi: sry pls dont
08:44 Winek: dont wat
08:44 Groumiezi: dont hurt bitch
08:45 Groumiezi: 01:38:457 (1) - wth the wave
08:46 Groumiezi: wait
08:46 Groumiezi: lol
08:46 Winek: MY WAVE
08:46 Winek: IS SEXY
08:46 Winek: oh there was a spacing error there
08:47 Winek: thanks
08:47 Groumiezi: New curve™
08:47 Winek: no wave is SEXY
08:48 Groumiezi: [http://puu.sh/7wXed/e46efdcab0.jpg Release new curve™ at the Sunday]
08:48 Groumiezi: wave is sexy
08:48 Groumiezi: poor
08:48 Winek: shut up
08:48 Winek: its MY ART BEOTCH
08:48 Winek: *made the wave muich sexier than before.
08:48 Groumiezi: oh my winek
08:49 Groumiezi: even pattern suggestion cannot be changed
08:49 Groumiezi: 02:02:070 (7) - you ignore a rhythm in the red tick
08:49 Groumiezi: [http://puu.sh/7wXnT/eefa3f7a41.jpg this rhythm plez]
08:50 Groumiezi: thanks for playing faget
08:50 Groumiezi: ooohhh
08:50 Groumiezi: to easy!
08:50 *Groumiezi is editing [http://osu.ppy.sh/b/380504 ZUN - Stirring an Autumn Moon ~ Mooned Insect [Easy]]
08:50 Groumiezi: next
08:50 Groumiezi: 00:04:793 (1) - GODDAMNIT
08:51 Groumiezi: ass overlap
08:51 Winek: wait wait
08:51 Winek: fagget
08:51 Winek: what overlap
08:51 Winek: bitch
08:51 Groumiezi: it's overlap with this shape 00:01:624 (1) -
08:52 Groumiezi: bitch
08:52 Groumiezi: fag
08:52 Winek: bitch fak off
08:52 Groumiezi: 00:22:286 (2) - CTRL + G pleaze
08:52 Winek: there is no overlap
08:52 Groumiezi: so hard
08:53 Groumiezi: jump between (2) and 00:23:835 (3) -
08:53 Winek: DS please
08:53 Groumiezi: lol
08:53 Winek: baka
08:53 Groumiezi: you can DS the (3) again?
08:53 Groumiezi: lol
08:54 Groumiezi: winek is baka too
08:54 Winek: too hard to reds it
08:54 Winek: baka
08:54 Winek: ill lick you
08:54 Groumiezi: gayyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyiiiiiisssshhhhhhhhhhhhhhhhh
08:55 Winek: impossible
08:55 Groumiezi: 00:26:932 (1,2) - oh my
08:55 Winek: i dont have any gender
08:55 Groumiezi: oe
08:55 Groumiezi: WINEK IS MONSTER
08:55 Groumiezi: AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
08:55 *Groumiezi runs
08:55 *Winek teleport in front of you
08:55 Winek: its
08:55 Winek: reap teim
08:56 Groumiezi: no
08:56 Groumiezi: i gonna continue again
08:56 Groumiezi: NO COMBO.wav
08:56 Winek: okay :(
08:56 Winek: fuk NC's.
08:56 Groumiezi: 00:36:222 (5) - i have idea
08:56 Winek: break constantity
08:57 Groumiezi: [http://puu.sh/7wXOJ/c58651728a.jpg this pls
08:57 Groumiezi: fail
08:57 Winek: fak off
08:58 Groumiezi: 00:54:803 (3,4) - lolrhythm
08:58 Winek: *applied
08:58 Winek: fuk off
08:58 Winek: i like it bitch
08:58 Groumiezi: wwww
08:59 Winek: you and your fuckin nazi
08:59 Winek: go to hell pls
08:59 Winek: and Ban pls
08:59 Groumiezi: nonononoononononooo
08:59 Groumiezi: you do not want nasi?
08:59 Groumiezi: nazi*
08:59 Groumiezi: 01:32:263 (1) - combo too short
09:00 Winek: who cares
09:00 Groumiezi: i care
09:00 Groumiezi: fuck off
09:00 Winek: fuck you
09:00 Winek: :D
09:01 Groumiezi: fuck me
09:01 Groumiezi: /np
09:01 Groumiezi: /no
09:01 Groumiezi: ok
09:01 Winek: ok
09:01 Groumiezi: i will save log
09:01 *Winek suicide
09:01 Groumiezi: no problems found in another part
09:01 Groumiezi: goodluck bby winek
09:01 Winek: its bad right

goodluck bby
Topic Starter
Winek
You nazi bitch
Mafumafu
Hi!Winek
Sorry for keep you waiting for long!
Now this is the mod.
[General]
I think you can use other custom hitsounds to take place of the claps you use now. Claps in this map sounds a little weird.

[Easy]
Shorten some of the combo length.

00:03:604 (2,1) - I think it's better to make an elbow-shaped blanket.
00:06:773 (2) - Keep distance snap regularly.
00:11:129 (1,2) - blanket well.
00:20:738 (1,2) - reverse and make a oval flow here. Just like: puu.sh/7x5yh.jpg

00:35:448 (4,5) - Try to make 4 and the center slidertick of 5 are on the y-axis.
01:37:683 (3,4) - avoid overlap.
02:03:231 (3) - This is too long. Consider take this apart.
[Normal]
I think normal is little hard.
00:24:028 (1,2,3,4,1) - Dont do this in normal! The stacks aretoo hard!
00:30:028 (1,2,3,4) - This pattern is for Hard.
00:28:480 (4) - I think this doesnt fit in with the rhythm.
00:31:964 (5) - ^
00:35:835 (9) - Combo too long.
00:36:222 (1,2,3,4,5) - Doesnt fit the music. Consider remap this combo.
01:07:577 (2,3) - Consider take apart the slider into shorter slider and hitcircles.

01:26:070 (1) - Multi-time repeat slders is hard for newbie players and should be avoided in Normal Diff.
01:32:263 (1) - Take this slider into shorter ones.
01:34:586 (3,1) - Avoid overlap

[Hard]
00:09:941 (3,1) - Avoid overlap.
00:11:921 (2,3) - ^
00:18:415 (3,4,5,6) - ^
00:33:125 (1,2) - Do a blanket here.
00:37:577 () - Add sth here and dont use too much hit circles, try to apply some sliders.
00:42:415 (1,2,1) - Avoid overlap.
01:00:996 (1,2,3) - ^
01:02:351 () - Add sth here.
01:19:876 (1,2,3,4,5,6) - Avoid overlap.
01:26:070 (1,2,3,4,5,6) - ^
01:44:650 (1,2,3) - I think you can change the layout of these 3 sliders.
01:50:844 (1,2,3) - ^
02:00:715 (2,1) - Stack well.
[Lunatic]
00:20:932 (1,2,3,4,5,6,7,8,9,10,11,12) - I think this combo is too long and doent fit in with the music. Consider remap this part.

============================END==================
Good luck!
!
Groumiezi
01:38:457 (1) -


goddamnit
_koinuri
Hello. Came here for ZUN

A mod was posted before I finished so some mod might not apply.

[General]
You should use the original Japanese title for the title: 蠢々秋月 ~ Mooned Insect
Romanized title would be Shunshun Shuugetsu ~ Mooned Insect
I know a lot of the ZUN maps doesn't have original Japanese title, but that's because most of them were made before the Japanese title were possible on osu.
Add the translated title to the tag instead.
I'm not really sure about the BPM, but 151 looks better at the beginning of the map. It matches up pretty nicely with the next timing section.
Try making new combo every 2 big white tick, it usually work very well. This is when melodies and such usually end and start repeating in most of the songs, including this one. I usually new combo on other areas only when I really want to emphasize the song or make the map kind of feel faster, increasing the frequency of the new combos to every 1 big tick instead, or sometimes even shorter. Doing this will make combos both a lot more consistent and mapped well to the music.
I really like the hitsounds in the whole mapset, they're easy to listen to and compliments the song really well :D

[Easy]
00:03:604 (2,1) - The distance for both note is pretty different, make them consistent by DS-ing to 1.3x?
Prev is the distance between 00:01:624 (1,2), next is the distance between 00:04:793 (1,2). The rest is 1.3x, so they feel out of place.
00:15:319 (1) - Move it closer the center? Beginners need some time to recover from the spinner and having a note too far off to the side makes it harder for them to hit.
00:18:803 (4) - Nazi, but this note can be blanketed more properly. Rotate -5 with selection centre checked and it should look better
00:33:125 (1,2,3,4) - I think tilting this square so 00:33:899 (2) has the same y axis as 00:32:351 (4) will look nicer. Or just move 00:33:899 (2,3) - for a rhombus
00:39:706 (7) - I'm sorry for all these Nazi mods, but that's what I usually find when I mod >.<. Rotate -3 selection centre for blanket
01:24:521 (2) - ctrl+g flows better imo. It forms a little C flow instead of breaking the curve and going to the other end of the slider
01:38:457 (4) - This spacing may confuse new players, too close to each other
01:39:618 (5) - Big jump o_O. I feel like 01:38:457 (4) may be accidental considering this huge jump

[Normal]
This difficulty is very difficult for Normal, tons of 1/2s.
Normals aren't actually that much different from Easy. Tons of 1/1s and heavy DS-ing. They allow for more complex "polarity switch" than Easy between white and red ticks using 1/2s, which gives you more freedom on parts you can map, but other than that, they're basically the same (at least that's how I view them).
Decrease the amount of 1/2s and it should play nicer.
00:12:713 (1) - This starts on the 151.5BPM's white tick, unlike the one on Easy. Move back the spinner a tiny bit for consistency
00:25:770 (1) - This is too hard to read for Normal. Move this somewhere else where it won't both fight back the flow and stack under the slider stream.
00:28:480 (4) - This ignores the melody and feels awkward. It's also inconsistent with the previous parts with similar melody.
00:36:222 (1) - This also feels inconsistent and awkward. It's also on the different part of the melody from 00:28:480 (4), so it's like inconsistency doubled D:
00:45:512 (1,2,3,4,5) - Nice pattern, I like this one :D
00:50:544 (5) - Blanket?
00:57:899 (1) - I'm really bad at blanketing the bodies but (433,117) for the 2nd white point, and (444,198) for 3rd white point for better blanketing with 00:56:738 (7).
The rest of the the map doesn't feel like there's anything wrong. I feel like the rhythms should be more consistent though. Too much variety for repeating part of the song.

[Kaguya's Hard]
This map has some pretty heavy usage of sliders. Try breaking them up into circles a bit more. I also think that it's mapped in too much 1/2s, rhythm is too constant. More variety in rhythm would be better. There aren't that much problem in patterns, though. Pretty good usage of repetition.
00:04:793 (1) - Stack with 00:03:604 (4)? I liked the stack you did with 00:02:416 (2). No need to forcefully offset. It creates the stop then go feel better with the stack
00:08:357 (1,2) - ctrl+g both sliders individually flows nicer, also have more consistent distance
00:30:028 (1,2,3,4,5,6,7) - These sudden jumps feel too hard for Hard. I suggest doing something like 00:36:222 (1,2,3,4,5,6,7)
00:33:706 (2) - I think blanketing here instead is better. It removes the small ugly overlap you have at the tail.
00:59:448 (1) - This blanket can be better
02:00:715 (2,1) - Stack more properly

[Lunatic Collab]
I like this difficulty, pretty fun to play
00:14:545 (1) - Blanket?
00:21:512 (5) - ^
00:46:286 (4) - ^ :<
00:54:609 (1,2,3,5) - Move to (91,218) to create a giant equilateral triangle with all the notes after that. It also puts 00:54:996 (4) and other notes stacked to it around the center (I didn't have the energy left at this point to find the exact center, sorry :(), looks cool imo.
Couldn't find much except for nazi mods in this diff, great job!

Good luck with this mapset, I hope it gets ranked for more ZUNness in ranked maps :)
Topic Starter
Winek
Ok fuck my internet wiping out everything. Makes me want to suicide myself.. I fixed most stuff

I'll just write here my logic about Normals difficulty for next modders:

Logic about Normals


Most normals are really like easy with alot of comparison, primaly 1/1's. In normal, there are only less than 5% of the map with 1/2. But why? Just look at most hard! They start using constant 1/2, jumps, triplet, all this stuff, normal don't even go far to using a few 1/2's. And look at easy, how it look so simple, exactly like normal. But normal should be more challenging. Not "It's ok, just place a few randoms 1/2, and some higher setting, everything's alright, yeah!" No. I want to make my normal a bit more challeging, and this time for real. Not a botched normal­ that look so much like easy. Easy =/= Normal. How are the players supposed to train for hard? Giving them that "NOFAIL BEOTCH NOW TRAIN UNTIL YOU'RE GOOD!" That's simply, like mean and harsh against begginers... Why? What is that weird logic? I'd wish to know. We must not have a mentality "Easy & Normal go to noobs, Hard & Insane for good players and Extra for Pro". Each difficulty must have it own spread. Givving no opportunity to train yourself with 1/2 is completely stupid. I like, don't see much maps where actually there is a decent amount of 1/2's.
Phos-
Hi ^.^ Random mod here. (Still new to modding ._.)

General

No errors :>

Easy

Beginners may find the 1/2 sliders hard to read due to the ends overlapping each other
00:03:604 (2,1) - This pattern flows poorly. Add a repeat to 00:03:604 (2) - or Ctrl+H 00:04:793 (1) -
00:11:129 (1,2) - Rotate 45 degrees anticlockwise from the selection centre to improve flow.
00:28:480 (2,3) - Blanket these?
00:33:899 (2) - Move to x:462 y:92
00:39:319 (7) - Move to x:256 y:192
01:17:554 (1) - Move to x:124 y:60
01:24:521 (2) - Ctrl+G this
01:28:392 (7) - Move to x:288 y:156
01:33:812 (4) - Move to somewhere like x:312 y:364?
01:37:683 (3,4) - Beginners will have trouble reading this awkward stack.

Normal

00:25:770 (1) - Move this slider somewhere else, it is in an awkward position.
00:28:093 (3) - Move to x:176 y:68
01:32:263 (1) - Move to x:224 y:140
01:40:392 (4) - Rotate 30 degrees anti clockwise
02:01:683 (6) - Move to x:360 y:160

Kaguya's Hard

00:30:028 (1,2,3,4,5,6,7,8) - A bit intense for a [Hard] diff?
01:44:650 (1,2,3) - This set of sliders is quite confusing
01:54:328 (1,2,1,2,3) - This part plays and flows poorly
02:01:683 (1) - Move to x:270 y:117

Lunatic Collab

00:21:512 (5) - Move to x:500 y:108
02:03:425 (1,2,3,4,5,6,7,8) - Make this a bit more rounder please, squares are old fashioned ._.

So yeah, that's it from me. Good luck on getting it ranked~
_koinuri

Winek wrote:

Ok fuck my internet wiping out everything. Makes me want to suicide myself.. I fixed most stuff

I'll just write here my logic about Normals difficulty for next modders:

[notice]

Logic about Normals


Most normals are really like easy with alot of comparison, primaly 1/1's. In normal, there are only less than 5% of the map with 1/2. But why? Just look at most hard! They start using constant 1/2, jumps, triplet, all this stuff, normal don't even go far to using a few 1/2's. And look at easy, how it look so simple, exactly like normal. But normal should be more challenging. Not "It's ok, just place a few randoms 1/2, and some higher setting, everything's alright, yeah!" No. I want to make my normal a bit more challeging, and this time for real. Not a botched normal­ that look so much like easy. Easy =/= Normal. How are the players supposed to train for hard? Giving them that "NOFAIL BEOTCH NOW TRAIN UNTIL YOU'RE GOOD!" That's simply, like mean and harsh against begginers... Why? What is that weird logic? I'd wish to know. We must not have a mentality "Easy & Normal go to noobs, Hard & Insane for good players and Extra for Pro". Each difficulty must have it own spread. Givving no opportunity to train yourself with 1/2 is completely stupid. I like, don't see much maps where actually there is a decent amount of 1/2's.
I feel like I should reply to this because my mod was probably the reason you wrote this. I'm not saying you're wrong, and if you believe that's how Normal should be, then I'm not going to force you to map differently.

The generic Hards actually doesn't contain much triplets. They're filled with 1/2s and 1/1s, with some 1/4 repeat sliders. Triplets are rare and maps that frequently use them are considered difficult Hards (like Hyper diff).

Personally, I view the difficulties like this:
Easy - Hit notes with metronome, pretty much everything is on white tick.
Normal - Leave the comfort zone of metronome and play some more complex rhythm, but still mainly 1/1 rhythm, just teaching new players to play in more advanced rhythms.
Hard - Now that they can handle more complex rhythm, speed up the map by mainly mapping in 1/2, with occasional 1/4s and breaking of DS to foreshadow how the Insane is going to play. Then
Insane/Extra - Basically do whatever you want.

This is all my opinion though, and Normal is my least favorite diff to map because I'm pretty bad at it, since I can't balance out the gap between Easy and Hard correctly. I still think you should decrease the amount of 1/2s in this Normal (not saying completely remove them all) to balance out this mapset though. The Easy is very easy, a lot of notes are in 2/1, skipping many white ticks. Hard is also 1/2 slider heavy (though constant 1/2 circles in some parts of the map are somewhat difficult in this map) and is on the easy side. Putting a challenging Normal in the middle doesn't feel right imo.
Topic Starter
Winek

Loli -[Koinuri] wrote:

I feel like I should reply to this because my mod was probably the reason you wrote this. I'm not saying you're wrong, and if you believe that's how Normal should be, then I'm not going to force you to map differently.

The generic Hards actually doesn't contain much triplets. They're filled with 1/2s and 1/1s, with some 1/4 repeat sliders. Triplets are rare and maps that frequently use them are considered difficult Hards (like Hyper diff).

Personally, I view the difficulties like this:
Easy - Hit notes with metronome, pretty much everything is on white tick.
Normal - Leave the comfort zone of metronome and play some more complex rhythm, but still mainly 1/1 rhythm, just teaching new players to play in more advanced rhythms.
Hard - Now that they can handle more complex rhythm, speed up the map by mainly mapping in 1/2, with occasional 1/4s and breaking of DS to foreshadow how the Insane is going to play. Then
Insane/Extra - Basically do whatever you want.

This is all my opinion though, and Normal is my least favorite diff to map because I'm pretty bad at it, since I can't balance out the gap between Easy and Hard correctly. I still think you should decrease the amount of 1/2s in this Normal (not saying completely remove them all) to balance out this mapset though. The Easy is very easy, a lot of notes are in 2/1, skipping many white ticks. Hard is also 1/2 slider heavy (though constant 1/2 circles in some parts of the map are somewhat difficult in this map) and is on the easy side. Putting a challenging Normal in the middle doesn't feel right imo.
Actually, it wasn't your mod really. AI'm pretty giving out my opinion about normals, because most people, even on IRC were telling me my normal was harsh or stuff like that. And you know, I love your normal difficulty in your map, im currently modding it writing this. Also about diffspread, It's because of the GD, you know. If it was my own hard, it would be harder of course. Everyone got his own way of mapping. I know the diffspread look a bit unbalanced, for sure. But just removing a few 1/2's would force me much remap, distance review, flow ad sutf like that for not much anything. And the diffspread I made reflect my opinion about difficulties:

An Easy difficulty reflect freshness of starting osu. The player who wish to adapt to this new amazing game must trian himself first, with only a few notes. Not notes every white ticks. They train temselves slowly up to where they can pass Normal. On Normal, It become somehow harsher, but is still easy with some training. (Really! Look at your normal on your map lol). It might look like a big jump, to go from a few 1/1 to mostly contant 1/2, but for me Normal looks completely unuseful actually, the way it is. This is why I am trying to make a challenging Normal ; I don't want to give up on unexperiemented players that can't pass hard yet. But you know, my opinion and the acutal is around the same. Make an Easy, make a Normal, then BANG make a 1/2 spam Hard. Mine is simply to make a real slow easy. Normal start constant speed, thus more challenging, like the actual gap between Normal and Hard actually, both makes no sense, really. But everyone has got his unique style of mapping, and no one should force another to change someone else's mapping style, even in diffspread, like you said. ( Are we debating or something? )
Kibbleru

Winek wrote:

Loli -[Koinuri] wrote:

I feel like I should reply to this because my mod was probably the reason you wrote this. I'm not saying you're wrong, and if you believe that's how Normal should be, then I'm not going to force you to map differently.

The generic Hards actually doesn't contain much triplets. They're filled with 1/2s and 1/1s, with some 1/4 repeat sliders. Triplets are rare and maps that frequently use them are considered difficult Hards (like Hyper diff).

Personally, I view the difficulties like this:
Easy - Hit notes with metronome, pretty much everything is on white tick.
Normal - Leave the comfort zone of metronome and play some more complex rhythm, but still mainly 1/1 rhythm, just teaching new players to play in more advanced rhythms.
Hard - Now that they can handle more complex rhythm, speed up the map by mainly mapping in 1/2, with occasional 1/4s and breaking of DS to foreshadow how the Insane is going to play. Then
Insane/Extra - Basically do whatever you want.

This is all my opinion though, and Normal is my least favorite diff to map because I'm pretty bad at it, since I can't balance out the gap between Easy and Hard correctly. I still think you should decrease the amount of 1/2s in this Normal (not saying completely remove them all) to balance out this mapset though. The Easy is very easy, a lot of notes are in 2/1, skipping many white ticks. Hard is also 1/2 slider heavy (though constant 1/2 circles in some parts of the map are somewhat difficult in this map) and is on the easy side. Putting a challenging Normal in the middle doesn't feel right imo.
Actually, it wasn't your mod really. AI'm pretty giving out my opinion about normals, because most people, even on IRC were telling me my normal was harsh or stuff like that. And you know, I love your normal difficulty in your map, im currently modding it writing this. Also about diffspread, It's because of the GD, you know. If it was my own hard, it would be harder of course. Everyone got his own way of mapping. I know the diffspread look a bit unbalanced, for sure. But just removing a few 1/2's would force me much remap, distance review, flow ad sutf like that for not much anything. And the diffspread I made reflect my opinion about difficulties:

An Easy difficulty reflect freshness of starting osu. The player who wish to adapt to this new amazing game must trian himself first, with only a few notes. Not notes every white ticks. They train temselves slowly up to where they can pass Normal. On Normal, It become somehow harsher, but is still easy with some training. (Really! Look at your normal on your map lol). It might look like a big jump, to go from a few 1/1 to mostly contant 1/2, but for me Normal looks completely unuseful actually, the way it is. This is why I am trying to make a challenging Normal ; I don't want to give up on unexperiemented players that can't pass hard yet. But you know, my opinion and the acutal is around the same. Make an Easy, make a Normal, then BANG make a 1/2 spam Hard. Mine is simply to make a real slow easy. Normal start constant speed, thus more challenging, like the actual gap between Normal and Hard actually, both makes no sense, really. But everyone has got his unique style of mapping, and no one should force another to change someone else's mapping style, even in diffspread, like you said. ( Are we debating or something? )
U guys are all wrong. there's no guideline to how hard you should make a difficulty be, its all based on the mapper.
-wise words by kibbleru 2014
Ozato Fumika
You guys are all wrong. I am justice!
_koinuri
Lol, nah, I wasn't trying to start debate or anything, just wanted to clear stuff
Topic Starter
Winek
#bestdebate2014

Everyone gives his opinion on normals diffs! Oh also..

No Dap wrote:

You guys are all wrong. I am justice!
shut up :D

Kibbleru wrote:

U guys are all wrong. there's no guideline to how hard you should make a difficulty be, its all based on the mapper.
-wise words by kibbleru 2014
Exactly.
Pappy
[Taiko Diffs]
If you don't add plz add in external link ;_;
Because in Lunatic and Hard diffs are some 1/8s (and i love mapping ;-;) i made taiko diffs LOL XD I like taiko mapping, but i'm little newbie (7 & 8 taiko diffs) ;w;
Pap's Taiko Oni
osu file format v12

[General]
AudioFilename: Stirring an Autumn Moon ~ Mooned Insect.mp3
AudioLeadIn: 0
PreviewTime: 76075
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:Stirring an Autumn Moon ~ Mooned Insect
TitleUnicode:Stirring an Autumn Moon ~ Mooned Insect
Artist:ZUN
ArtistUnicode:ZUN
Creator:Winek
Version:Pap's Taiko Oni
Source:Touhou
Tags:wriggle nightbug th 8 IN imperishable night
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Wriggle.Nightbug.full.459412.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
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//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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3,100,163,162,255

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Combo1 : 0,221,221
Combo2 : 0,0,160
Combo3 : 103,0,206
Combo4 : 252,204,37

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Pap's Taiko Futsuu
osu file format v12

[General]
AudioFilename: Stirring an Autumn Moon ~ Mooned Insect.mp3
AudioLeadIn: 0
PreviewTime: 76075
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 32
TimelineZoom: 1.1

[Metadata]
Title:Stirring an Autumn Moon ~ Mooned Insect
TitleUnicode:Stirring an Autumn Moon ~ Mooned Insect
Artist:ZUN
ArtistUnicode:ZUN
Creator:Winek
Version:Pap's Taiko Futsuu
Source:Touhou
Tags:wriggle nightbug th 8 IN imperishable night
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:4
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
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//Break Periods
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//Background Colour Transformations
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256,192,32544,1,8,0:0:0:0:
256,192,32738,1,8,0:0:0:0:
256,192,32931,1,8,0:0:0:0:
256,192,33125,1,12,0:0:0:0:
256,192,33512,1,0,0:0:0:0:
256,192,33705,1,8,0:0:0:0:
256,192,33899,1,0,0:0:0:0:
256,192,34673,1,0,0:0:0:0:
256,192,35060,1,0,0:0:0:0:
256,192,35254,1,8,0:0:0:0:
256,192,35447,1,8,0:0:0:0:
256,192,36221,1,8,0:0:0:0:
256,192,36415,1,0,0:0:0:0:
256,192,36608,1,0,0:0:0:0:
256,192,36802,1,8,0:0:0:0:
256,192,36995,1,0,0:0:0:0:
256,192,37189,1,0,0:0:0:0:
256,192,37383,1,8,0:0:0:0:
256,192,37576,1,0,0:0:0:0:
256,192,37963,1,8,0:0:0:0:
256,192,38350,1,8,0:0:0:0:
256,192,38737,1,8,0:0:0:0:
256,192,38931,1,8,0:0:0:0:
256,192,39124,1,8,0:0:0:0:
256,192,39319,1,0,0:0:0:0:
256,192,39706,1,0,0:0:0:0:
256,192,40093,1,0,0:0:0:0:
256,192,40480,1,8,0:0:0:0:
256,192,40867,1,0,0:0:0:0:
256,192,41254,1,0,0:0:0:0:
256,192,41641,1,0,0:0:0:0:
256,192,42028,1,8,0:0:0:0:
256,192,42415,1,0,0:0:0:0:
256,192,42803,1,0,0:0:0:0:
256,192,43190,1,0,0:0:0:0:
256,192,43383,1,0,0:0:0:0:
256,192,43577,1,8,0:0:0:0:
256,192,43964,1,0,0:0:0:0:
256,192,44351,1,8,0:0:0:0:
256,192,44738,1,0,0:0:0:0:
256,192,44932,1,0,0:0:0:0:
256,224,45125,1,8,0:0:0:0:
256,192,45512,1,4,0:0:0:0:
256,192,47061,1,4,0:0:0:0:
256,192,48609,1,4,0:0:0:0:
256,192,49383,1,4,0:0:0:0:
256,192,50157,1,4,0:0:0:0:
256,192,50544,1,4,0:0:0:0:
256,192,50932,1,4,0:0:0:0:
256,192,51319,1,4,0:0:0:0:
256,192,51706,1,12,0:0:0:0:
256,192,52093,1,0,0:0:0:0:
256,192,52286,1,0,0:0:0:0:
256,192,52480,1,8,0:0:0:0:
256,192,52674,1,0,0:0:0:0:
256,192,53061,1,0,0:0:0:0:
256,192,53254,1,8,0:0:0:0:
256,192,53641,1,0,0:0:0:0:
256,192,53835,1,8,0:0:0:0:
256,192,54028,1,8,0:0:0:0:
256,192,54803,1,8,0:0:0:0:
224,192,54996,1,0,0:0:0:0:
256,192,55190,1,0,0:0:0:0:
256,192,55383,1,8,0:0:0:0:
224,192,55770,1,8,0:0:0:0:
224,192,56157,1,8,0:0:0:0:
224,192,56544,1,0,0:0:0:0:
224,192,56738,1,8,0:0:0:0:
224,192,56932,1,0,0:0:0:0:
224,192,57125,1,8,0:0:0:0:
256,192,57899,1,12,0:0:0:0:
256,192,58286,1,0,0:0:0:0:
256,192,58479,1,0,0:0:0:0:
256,192,58673,1,8,0:0:0:0:
256,192,58867,1,0,0:0:0:0:
256,192,59254,1,0,0:0:0:0:
256,192,59447,1,8,0:0:0:0:
256,192,59834,1,0,0:0:0:0:
256,192,60028,1,8,0:0:0:0:
256,192,60221,1,8,0:0:0:0:
256,192,60996,1,8,0:0:0:0:
224,192,61189,1,0,0:0:0:0:
256,192,61383,1,0,0:0:0:0:
256,192,61576,1,8,0:0:0:0:
224,192,61963,1,8,0:0:0:0:
224,192,62350,1,8,0:0:0:0:
224,192,62737,1,0,0:0:0:0:
224,192,62931,1,8,0:0:0:0:
224,192,63125,1,0,0:0:0:0:
224,192,63318,1,8,0:0:0:0:
224,192,64093,1,0,0:0:0:0:
224,192,64480,1,8,0:0:0:0:
224,192,64867,1,0,0:0:0:0:
224,192,65254,1,0,0:0:0:0:
224,192,65448,1,8,0:0:0:0:
224,192,66028,1,0,0:0:0:0:
224,192,66415,1,0,0:0:0:0:
224,192,66996,1,0,0:0:0:0:
224,192,67190,1,0,0:0:0:0:
224,192,67577,1,8,0:0:0:0:
224,192,67964,1,0,0:0:0:0:
224,192,68351,1,0,0:0:0:0:
224,192,68545,1,8,0:0:0:0:
224,192,69125,1,0,0:0:0:0:
224,192,69512,1,0,0:0:0:0:
224,192,70286,1,0,0:0:0:0:
224,192,70673,1,8,0:0:0:0:
224,192,71060,1,0,0:0:0:0:
224,192,71447,1,0,0:0:0:0:
224,192,71641,1,8,0:0:0:0:
224,192,72221,1,0,0:0:0:0:
224,192,72608,1,0,0:0:0:0:
224,192,73383,1,0,0:0:0:0:
224,192,73770,1,8,0:0:0:0:
224,192,74157,1,0,0:0:0:0:
224,192,74544,1,0,0:0:0:0:
224,192,74738,1,8,0:0:0:0:
224,192,74932,1,12,0:0:0:0:
224,192,75915,1,12,0:0:0:0:
224,192,76376,1,0,0:0:0:0:
224,192,76578,1,8,0:0:0:0:
224,192,76780,1,0,0:0:0:0:
224,192,77167,1,0,0:0:0:0:
224,192,77360,1,8,0:0:0:0:
224,192,77554,1,0,0:0:0:0:
224,192,77941,1,0,0:0:0:0:
224,192,78328,1,0,0:0:0:0:
224,192,78715,1,0,0:0:0:0:
224,192,78909,1,0,0:0:0:0:
224,192,79102,1,8,0:0:0:0:
224,192,79683,1,0,0:0:0:0:
224,192,79876,1,8,0:0:0:0:
224,192,80650,1,8,0:0:0:0:
224,192,81038,1,0,0:0:0:0:
224,192,81425,1,0,0:0:0:0:
224,192,81618,1,8,0:0:0:0:
224,192,82005,1,0,0:0:0:0:
224,192,82199,1,8,0:0:0:0:
224,192,82973,1,0,0:0:0:0:
224,192,83360,1,8,0:0:0:0:
224,192,83747,1,0,0:0:0:0:
224,192,84521,1,0,0:0:0:0:
224,192,84909,1,8,0:0:0:0:
224,192,85296,1,8,0:0:0:0:
224,192,86070,1,0,0:0:0:0:
224,192,86650,1,0,0:0:0:0:
224,192,86844,1,8,0:0:0:0:
224,192,87231,1,0,0:0:0:0:
224,192,87618,1,8,0:0:0:0:
224,192,88005,1,0,0:0:0:0:
224,192,88392,1,0,0:0:0:0:
224,192,88586,1,0,0:0:0:0:
224,192,88779,1,8,0:0:0:0:
224,192,88973,1,0,0:0:0:0:
224,192,89167,1,12,0:0:0:0:

And mod
[Easy]
00:11:129 (1,2) - Blank these two. I think it will be better, try to make with approach circle.
00:35:448 (4,5) - ^Same
00:56:351 (5) - Move this there
00:57:899 (1) - It's going off the window XD
01:17:554 (1,2) - Blanket will be good x3 Or no, move 1 to start of 2
01:21:425 (5) - Move it little down, i hope it is ok
OD: +1 (To 3)
AR: +1 (To 3)
CS: OK or +1 (2 or 3)
HP: +1 (To 3)
[Normal]
00:04:397 (6,1) - Try to make this Better i think :3
00:29:061 (5,6) - I think it's ugly XD Let's make this more curly :3
00:29:254 (6) - Whistle sounds as good, as the other diffs
01:26:070 (1) - Try to not making more than 2 reverse
OD: +1 (To 4)
AR: +1 (To 4)
CS: OK (3)
HP: +1 (To 4)
[Hard]
00:26:738 (1,2,3) 00:28:286 (1,2,3) - *I think it won't be 1/4 streams*
00:30:028 (1,2,3,4,5,6,7,8) - WAAT too hard bro o/
00:39:706 (1,1,2,1,2,1) - Why this part is NC spam and not hitsounded? :c Sad :c
00:47:641 (2) - Add whistle to 2nd part of this slider, compare with music
00:59:448 (1,2) - It isn't good blanket i think ;/
01:32:844 (4) - Delete plox, not good with the music :c
01:41:941 (1,1,2,1,2,3) - Why this part is NC spam and not hitsounded? :c And try to not making more than 2 reverse :c
OD: +1 (To 6)
AR: OK (7)
CS: OK (4)
HP: +1 (To 6)
[Lunatic]
00:15:899 00:15:996 - Add notes :3 Follow the rhytm!
00:22:093 (6) - New combo, one combo to 12? :0 Plox
00:26:835 - Add note ;3
00:48:609 (1,2) - Too much reverse
01:09:512 (8) - NC plz
01:36:909 (1) - ^ with the rhytm
02:03:425 (1,2,3,4,5,6,7,8) - Little-square-patterns-looks-bad :c
OD: OK (8)
AR: -1 or OK but i prefer -1 (8 or 9)
CS: OK (4)
HP: OK (7)

Lololololo i think it will be useful x.x
Topic Starter
Winek
Will check the mod as soon as I can..
Lanturn
This mapset is really nice.

Winek, you need some ranked maps with all the modding you've been doing lately XD

I also need to think about mapping the Original Captain Murasa track one day
Topic Starter
Winek

Lanturn wrote:

This mapset is really nice.

Winek, you need some ranked maps with all the modding you've been doing lately XD

I also need to think about mapping the Original Captain Murasa track one day
I need some more mods, I don't think right now it's ready for ranking. Also yes, I'm more into mapping lately, and I became somehow lazy on modding orz

I'll map it before you :3 If i can at least reach her stage in UFO.. orz
Pappy
because i like Collaboflower ;-;

Why you didn't add my taiko diffs? :c I'm so sad. :(
Topic Starter
Winek

Papcio wrote:

because i like Collaboflower ;-;

Why you didn't add my taiko diffs? :c I'm so sad. :(
Too lazy to even check yer mod lol
Nah seriously a bit busy by other stuff, i'll check yer mod as soon as I can, and I'll add external link for your taikos.
Taiko BATs are a serious problem nowaday, you know orz
Groumiezi
#winekcrazy2014
Topic Starter
Winek

Groumiezi wrote:

#winekcrazy2014
You shut up pls
Kaguya Hourain

Kenterz9 wrote:

Hello, as requested =D
#poutine


Kaguya's Hard

00:04:793 (1) - Move it like this ? :arrow: It's fine
00:09:940 (2,3) - The DT must not be the same as 00:08:357 (1,2) :arrow: I don't understand this.
00:10:535 (1) - Move it at x:412 y:4 ? :arrow: Makes it too easy.
00:12:515 (3) - Overlapping with (2) 8-) :arrow: Intentional
00:18:415 (3,4,5,6) - 4 Overlaps 8-) 8-) 8-) 8-) :arrow: ^
00:22:867 (2) - Move the second construction's point 1 grid up (blanket) :arrow: That actually worsens the blanket.
00:24:609 (3) - 8-) (<- now you know what it means <3) :arrow: Back atcha :3
00:25:770 (6,7,1) - Distance Snap ? :arrow: How did I miss that? Nice.
00:30:028 (1,2,3,4,5,6) - Maybe a little bit hard for Hard diff ? : :arrow: Not really.
00:32:738 (12,1,2) - Too many overlap I guess 8-) :arrow: You guessed correctly
00:41:448 (2) - Maybe try something else ? : :arrow: What do you mean?
01:00:996 (1,2,3) - 8-) :arrow: :3
01:19:876 (1,2,3,4,5,6) - 8-) 8-) 8-) 8-) 8-) 8-) :arrow: :3
01:22:973 (1,2) - ^ :arrow: ^
01:24:521 (1,2) - ^ :arrow: ^

Good Luck =D
Kaguya Hourain

kogasa wrote:

Hello! From my modding queue! :P
More Touhou! Yay!
Kaguya's Hard
00:10:535 (1) - Feels empty. Try this instead. :arrow: Follows the music better imo.

00:30:028 (1,2,3,4,5,6,7,8) - Whoaaaaaaaaa too much clicking and not fitting for Hard mode. I suggest taking out the red ticks until 7. :o :arrow: That would ruin the spread.
00:36:222 (1,2,3,4,5,6,7) - ^ I think this one is ok as it is due to the clear path. :arrow: Thanks :D
01:34:586 (5) - This might be better rearranged as a slider. :arrow: Expresses music in a better way imo.
Well, that's it. I hope I could help some. Nice map!
Shooting a star for Touhou. :)
Thanks for the mod!
Kaguya Hourain

Regraz wrote:

Hi!Winek
Sorry for keep you waiting for long!
Now this is the mod.
[Hard]
00:09:941 (3,1) - Avoid overlap. :arrow: All these kind of overlaps are intentional and will not be removed. I don't get why people have such a big problem with overlaps.
00:11:921 (2,3) - ^
00:18:415 (3,4,5,6) - ^
00:33:125 (1,2) - Do a blanket here. :arrow: I thought it was a blanket already, but ok.
00:37:577 () - Add sth here and dont use too much hit circles, try to apply some sliders. :arrow: Adding anything there would be pointless since there is no strong music to follow it so it would be overmapping. The hitcircles are exactly for the sake of difficulty.
00:42:415 (1,2,1) - Avoid overlap.
01:00:996 (1,2,3) - ^
01:02:351 () - Add sth here. :arrow: Same as above.
01:19:876 (1,2,3,4,5,6) - Avoid overlap.
01:26:070 (1,2,3,4,5,6) - ^
01:44:650 (1,2,3) - I think you can change the layout of these 3 sliders. :arrow: Was planning to change that actually, now is as good a time as any, thanks.
01:50:844 (1,2,3) - ^
02:00:715 (2,1) - Stack well. :arrow: I can't believe I missed that, thanks a lot.
============================END==================
Good luck!
!
Thanks for the mod :D
Kaguya Hourain

Loli -[Koinuri] wrote:

Hello. Came here for ZUN

A mod was posted before I finished so some mod might not apply.

[Kaguya's Hard]
This map has some pretty heavy usage of sliders. Try breaking them up into circles a bit more. I also think that it's mapped in too much 1/2s, rhythm is too constant. More variety in rhythm would be better. There aren't that much problem in patterns, though. Pretty good usage of repetition.
00:04:793 (1) - Stack with 00:03:604 (4)? I liked the stack you did with 00:02:416 (2). No need to forcefully offset. It creates the stop then go feel better with the stack :arrow: You're right, fixed.
00:08:357 (1,2) - ctrl+g both sliders individually flows nicer, also have more consistent distance :arrow: Awesome, fixed and further improved.
00:30:028 (1,2,3,4,5,6,7) - These sudden jumps feel too hard for Hard. I suggest doing something like 00:36:222 (1,2,3,4,5,6,7) :arrow: That would be repetitive. And hey, at least one part of the map needs to have an extra kick so the player can actually fail right? I mean come on, other than the kiai the rest is pretty darn easy.
00:33:706 (2) - I think blanketing here instead is better. It removes the small ugly overlap you have at the tail. :arrow: Fixed in previous mod, but thanks.
00:59:448 (1) - This blanket can be better :arrow: Fixed.
02:00:715 (2,1) - Stack more properly :arrow: Fixed in previous mod, but thanks :D
Good luck with this mapset, I hope it gets ranked for more ZUNness in ranked maps :)
Nice mod, I loved it!
Kaguya Hourain

Fluttershy03 wrote:

Hi ^.^ Random mod here. (Still new to modding ._.)
Kaguya's Hard

00:30:028 (1,2,3,4,5,6,7,8) - A bit intense for a [Hard] diff? :arrow: Check previous mod answers.
01:44:650 (1,2,3) - This set of sliders is quite confusing :arrow: Pattern changed in previous mod.
01:54:328 (1,2,1,2,3) - This part plays and flows poorly :arrow: It's only hard to read. Not everything needs to flow in circles.
02:01:683 (1) - Move to x:270 y:117 :arrow: Done in previous mod, but thanks.
So yeah, that's it from me. Good luck on getting it ranked~
Shank you. :3
Kaguya Hourain

Papcio wrote:

[Hard]
00:26:738 (1,2,3) 00:28:286 (1,2,3) - *I think it won't be 1/4 streams* :arrow: Adds variety right? :D
00:30:028 (1,2,3,4,5,6,7,8) - WAAT too hard bro o/ :arrow: *sigh* check previous mods.
00:39:706 (1,1,2,1,2,1) - Why this part is NC spam and not hitsounded? :c Sad :c :arrow: Ask Winek :P
00:47:641 (2) - Add whistle to 2nd part of this slider, compare with music :arrow: ^
00:59:448 (1,2) - It isn't good blanket i think ;/ :arrow: You think correctly.
01:32:844 (4) - Delete plox, not good with the music :c :arrow: It actually is.
01:41:941 (1,1,2,1,2,3) - Why this part is NC spam and not hitsounded? :c And try to not making more than 2 reverse :c :arrow: Ask Winek.
OD: +1 (To 6) :arrow: Fixed.
AR: OK (7)
CS: OK (4)
HP: +1 (To 6) :arrow: Not fixed :P
Lololololo i think it will be useful x.x
Thanks for the mod.
Topic Starter
Winek
Pap

Papcio wrote:

[Taiko Diffs]
If you don't add plz add in external link ;_;
Because in Lunatic and Hard diffs are some 1/8s (and i love mapping ;-;) i made taiko diffs LOL XD I like taiko mapping, but i'm little newbie (7 & 8 taiko diffs) ;w; I'll add the external link to the map, you know, Taiko BATs are too hard to find in those times.

And mod
[Easy]
00:11:129 (1,2) - Blank these two. I think it will be better, try to make with approach circle. Removed the blanket coz too much complains.
00:35:448 (4,5) - ^Same Kept it so that 00:33:125 (1,5) would stackpile.
00:56:351 (5) - Move this there Creates too much distance snap problems. I like the idea, but it would force some kind of repositionning of most notes.
00:57:899 (1) - It's going off the window XD Oops.
01:17:554 (1,2) - Blanket will be good x3 Or no, move 1 to start of 2 I friggin tried my best to do a blanket ;w; It would be a bit difficult to stack those in a easy diff.
01:21:425 (5) - Move it little down, i hope it is ok Makes a better oval flow, yes.
OD: +1 (To 3)
AR: +1 (To 3)
CS: OK or +1 (2 or 3)
HP: +1 (To 3) > Didn't change the CS but realized how Easy my diff was. Put HP and OD = 2 and AR = 3.
[Normal]
00:04:397 (6,1) - Try to make this Better i think :3 Yes, fixed.
00:29:061 (5,6) - I think it's ugly XD Let's make this more curly :3 Please, it's ok.
00:29:254 (6) - Whistle sounds as good, as the other diffs That is how they were supposed to be but some diffs lack ntoes.
01:26:070 (1) - Try to not making more than 2 reverse It's ok.
OD: +1 (To 4)
AR: +1 (To 4)
CS: OK (3)
HP: +1 (To 4) Friggin slow AR. Changed to 5. Also +1 HP and OD = 4.
[Lunatic]
00:15:899 00:15:996 - Add notes :3 Follow the rhytm! :arrow: Ef's part.
00:22:093 (6) - New combo, one combo to 12? :0 Plox Follow constanthingy.
00:26:835 - Add note ;3 Nah. I don,t add random triplets like Ef.
00:48:609 (1,2) - Too much reverse Ya and? reverse aren't that bad.
01:09:512 (8) - NC plz 1st, constanthingy and 2nd placing a NC here wouild be total random.
01:36:909 (1) - ^ with the rhytm Constathingy.
02:03:425 (1,2,3,4,5,6,7,8) - Little-square-patterns-looks-bad :c I like it.
OD: OK (8)
AR: -1 or OK but i prefer -1 (8 or 9) AR is ok.
CS: OK (4)
HP: OK (7)

Lololololo i think it will be useful x.x Alot, Thanks!

Sluttershy03

Fluttershy03 wrote:

Hi ^.^ Random mod here. (Still new to modding ._.) Noob modder hue

General

No errors :> lol u suk

Easy

Beginners may find the 1/2 sliders hard to read due to the ends overlapping each other u noob
00:03:604 (2,1) - This pattern flows poorly. Add a repeat to 00:03:604 (2) - or Ctrl+H 00:04:793 (1) - Even if the flow looks bad, I like it. Also adding a reapeat to 2 would completely break constanthingy.
00:11:129 (1,2) - Rotate 45 degrees anticlockwise from the selection centre to improve flow. Actually I changed those two notes coz they were pissing me off.
00:28:480 (2,3) - Blanket these? Nah, They are kinda far, so it's ok.
00:33:899 (2) - Move to x:462 y:92 The tilted square was on purpose.
00:39:319 (7) - Move to x:256 y:192 And distance? If I didn't had to follow DS, I'd do it of course.
01:17:554 (1) - Move to x:124 y:60 Would make a better blanket, but spacing error...
01:24:521 (2) - Ctrl+G this Again, spacing.
01:28:392 (7) - Move to x:288 y:156 Moved it around here, because spacing problems.
01:33:812 (4) - Move to somewhere like x:312 y:364? Distance, and I don't like it.
01:37:683 (3,4) - Beginners will have trouble reading this awkward stack. Editor trolls.

Normal

00:25:770 (1) - Move this slider somewhere else, it is in an awkward position. Editor Trolls.
00:28:093 (3) - Move to x:176 y:68 Don't like, and also dude you remember easy and normal needs DS?
01:32:263 (1) - Move to x:224 y:140 Seems legit.
01:40:392 (4) - Rotate 30 degrees anti clockwise Gave me a good idea instead.
02:01:683 (6) - Move to x:360 y:160


Lunatic Collab

00:21:512 (5) - Move to x:500 y:108 Nah.
02:03:425 (1,2,3,4,5,6,7,8) - Make this a bit more rounder please, squares are old fashioned ._. I love that one.

So yeah, that's it from me. Good luck on getting it ranked~ [/color]

Legend
Applied the suggestion, or fixed the error.
I like the idea, but something block it from being applyied.
Partially applied the suggestion.
Did not follow the suggestion.
Comments or stupidity

THANKS ALOT!
Sellenite
Hello!From Modding Queues M4M

[Easy]
00:12:317 (2) - straight this
00:36:222 (5) - blanket is better?

[Normal]
many 1,2,3 circle a part,personal opinion is use a slider back is better
00:37:190 (2,3,4,5) - Although these conform to the rhythm,these are too difficult
00:48:222 (1,2,3,4) - I think 1 use a note then 2 use a slider will better
01:02:544 (5) - not good,change another rhythm to conform it?

[Kaguya's Hard]
00:30:028 (1,2,3,4,5,6) - this part ido not increase the difficulty

[Lunatic Collab]
00:34:286 (7,8,9) - two circle is better
00:48:609 (1,2) - better put them away

Nothing serious in the mapset
but what out the high jump like 00:55:190 (5,1)、00:55:964 (5,6) - etc.It should't jump so long,many place should use DS to put objects

good luck!
Topic Starter
Winek
Will check the mod later and mod yours as soon as possible!
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