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Apollo Brothers - One Of Us

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Total Posts
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Topic Starter
Natteke
This beatmap was submitted using in-game submission on 02 March 2010 at 17:45:00

Artist: Apollo Brothers
Title: One Of Us
Source: One Of Us [EP]
Tags: techno trance
BPM: 143
Filesize: 4661kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1.04 stars, 63 notes)
  2. Hard (4.94 stars, 431 notes)
  3. Normal (2.92 stars, 116 notes)
Download: Apollo Brothers - One Of Us
Information: Scores/Beatmap Listing
---------------
I guess it's ready for modding now. I know it's ugly and boring, please forgive me :<

Big thanks to those who modded my map :)
SPOILER
orioncomet
Xgor
KIA
DJPop
Thunderstorm
ProF
Loogiesquared
sesito71
VanMoNky
Zekira
sonnyc
blissfulyoshi
YGOkid8
fartownik
Doomsday93
James2250
Leorda
Mafiamaster
osuplayer111
Dartmir
на звёздочку
[DBF]
Сырна йопта! Няша!
BelaZZ
Кто не всемогущ, ты не всемогущ, епта!
Noobita
Звезда! :)
Cat
парам пам пам :)
orioncomet
~ [over all] ~
* set a Preview Point all your diff~
Preview Point, It's the point at which the song starts playing when it is selected in the beatmap list.
How to set it?, Choose somewhere that you like in the map. Ex,00:38:232 -

~ [Easy] ~
01:25:736 (7) - spacing
01:34:547 - stop kiai here

~ [Normal] ~
can you low Silder Velocity If you want silder are slow.
01:19:023 (2,3) - spacing
01:34:547 - stop kiai here

~ [Hard] ~
01:07:275 (1) ~ 02:00:981 (1) - Kiai time too long, maybe don't add kiai here?
02:02:660 (10) - no kiai here~ ?
Also...there's a new rule in Kiai Time. >A<
Do not overuse kiai time (general rule is one toggle per minute of playable length). Do not use kiai time just for fountains unless you are doing this extremely rarely. Kiai time is meant to accent chorus sections. You can toggle it off and on halfway through the chorus if that looks good, but using it constantly every 4-8 beats is just stupid.
that all.. for me.. I can't mod about combo colour and hitsound.. orz
here's my star~ goodluck
Topic Starter
Natteke

orioncomet wrote:

~ [over all] ~
* set a Preview Point all your diff~
Preview Point, It's the point at which the song starts playing when it is selected in the beatmap list.
How to set it?, Choose somewhere that you like in the map. Ex,00:38:232 -
SPOILER
[attachment=0:14c5a]preview.jpg[/attachment:14c5a]
Thanks for that :)

~ [Easy] ~
01:25:736 (7) - spacing
01:34:547 - stop kiai here
Fixed

~ [Normal] ~
can you low Silder Velocity If you want silder are slow.
01:19:023 (2,3) - spacing
01:34:547 - stop kiai here
Fixed

~ [Hard] ~
01:07:275 (1) ~ 02:00:981 (1) - Kiai time too long, maybe don't add kiai here?
02:02:660 (10) - no kiai here~ ?
Also...there's a new rule in Kiai Time. >A<
Do not overuse kiai time (general rule is one toggle per minute of playable length). Do not use kiai time just for fountains unless you are doing this extremely rarely. Kiai time is meant to accent chorus sections. You can toggle it off and on halfway through the chorus if that looks good, but using it constantly every 4-8 beats is just stupid.
that all.. for me.. I can't mod about combo colour and hitsound.. orz
here's my star~ goodluck
Thanks x3
Here is your kudosu ;3
karlaeda
Хорошая работа, лови звезду
[deleted user]
лови звезду!
Xgor
Why

[Mp3]
A large chunk of the Mp3 is unused.. Cut it (or map it)

[All diffs]
Make sure to double check the spacing in Distance Snap......

[Easy]
01:04:966 (1) - 2K Bonus spinners are stupid on a Easy
01:07:274 (1,2) - The sliders overlapping like this looks ugly
Also the speed up feels a bit too unexpected for an Easy

[Normal]
(Mayor suggestion)I suggest you have every timing-point from 00:28:673 until the end with x1 BPM instead of x0.5 (Would be allot of more fun and fitting to the song)

[Hard]
00:57:205 (6,7,8,9) - Pretty stupid spacing
02:53:009 (14) - I would prefer if you ended the diff here :)

Well i feel this map has a pretty long way to go but with enough mods and a storyboard it can be awesome

*star*
KIA
ВТФ офсеты везде разные?
13567 поставь везде
и не забудь Resnap All Notes :)
З.Ы. потом придётся таймсекции чекать походу ;)
[Easy]
ну почекай спейсинг везде типа и симметричность, где она должна быть :3
01:04:966 (1) - слишком короткий для нубов

[Hard]
помочи ненужные таймсекции.
я бы сделал вместо 00:31:401 (5) - 00:31:191 (5) и 00:31:611 (6). И 00:31:925 (1) - убрал бы :D
и вобще эти дуплеты не очень D:
02:25:105 (-) - добавь такой же слайдер как предыдущий и сделай эту секцию 1х
Topic Starter
Natteke
Thanks to Xgor and KIA :3
I've taken some of your suggestions and I appreciate that you've spent your time on my map <3

Let's see what others will say :3
DJPop
สวัสดี


~Easy~
SliderTickRate: 2

~Normal~
00:25:317 (1,2) - wrong spacing
00:27:415 (4,5) - ^
00:40:421 (5,6) - ^
01:26:995 (5) - new combo
01:27:834 (1) - remove new combo
01:30:771 (6) - new combo

~Hard~
00:59:303 (5,6) - too near
01:47:555 (7) - add hitfinish
02:53:009 (14) - new combo
03:12:520 (1) - add some noticed SB ?


+Star
Topic Starter
Natteke

DJPop wrote:

สวัสดี


~Easy~
SliderTickRate: 2

~Normal~
00:25:317 (1,2) - wrong spacing
00:27:415 (4,5) - ^
00:40:421 (5,6) - ^
01:26:995 (5) - new combo
01:27:834 (1) - remove new combo
01:30:771 (6) - new combo

~Hard~
00:59:303 (5,6) - too near
01:47:555 (7) - add hitfinish
02:53:009 (14) - new combo
03:12:520 (1) - add some noticed SB ?


+Star
All fixed. Thanks for your time!
:3
Thunderstorm
Драаасьте)
Вообще неплохо.
В нормале и изи ничё не нашёл, но какие-то они дэцл скучноватые, имо
Хард
00:15:247 (1,2) Уменьши на 1/4, сюда 00:16:716 и сюда 00:18:394 по ноттсу?
00:21:960 (1) - попробуй слайдер на 1\4 уменьшить, имхо звучит получше
00:25:946 (2) - тож имхо, либо убрать 1 репит и начало слайдера сюды - 00:26:156, либо там по ноттсу пихнуть, тож вроде звучит поприятнее. Или тупо звук начала слайдера интерхиритом убери, чё-то в этом духе в общем
02:15:247 (7,8) - Заспейси как предыдущие
02:15:667 (1) - сунь какой-нить варнинг на 2х слайдер. Вообще в принципе пофг, но могут доипацо
02:22:799 - начиная отсюда на всей зелёной секции спейсинг разный. Эт, конечно, хард, но мпейс мультиплиер мид-комбо менять лучше не стоит
Вообще по спейсингу карта странная, как-то не поймёшь, есть трабл, али нет его))
Ну а так, в целом, неплохо.
Если хочешь, могу чё-то типа нормала замапать.
ай, забыл. На харде ещё слайдер тик рэйт 2 попробуй.
Лови звезду
Topic Starter
Natteke

Thunderstorm wrote:

Драаасьте)
Вообще неплохо.
В нормале и изи ничё не нашёл, но какие-то они дэцл скучноватые, имо
Это потому, что это Easy и Normal :3 Я на них особого акцента не делал

Хард
00:15:247 (1,2) Уменьши на 1/4, сюда 00:16:716 и сюда 00:18:394 по ноттсу?
00:21:960 (1) - попробуй слайдер на 1\4 уменьшить, имхо звучит получше
00:25:946 (2) - тож имхо, либо убрать 1 репит и начало слайдера сюды - 00:26:156, либо там по ноттсу пихнуть, тож вроде звучит поприятнее. Или тупо звук начала слайдера интерхиритом убери, чё-то в этом духе в общем
Fixed

02:15:247 (7,8) - Заспейси как предыдущие. Fixed
02:15:667 (1) - сунь какой-нить варнинг на 2х слайдер. Вообще в принципе пофг, но могут доипацо. Fixed

02:22:799 - начиная отсюда на всей зелёной секции спейсинг разный. Fixed.
Эт, конечно, хард, но мпейс мультиплиер мид-комбо менять лучше не стоит

Вообще по спейсингу карта странная, как-то не поймёшь, есть трабл, али нет его))
Ну а так, в целом, неплохо.
Если хочешь, могу чё-то типа нормала замапать.
ай, забыл. На харде ещё слайдер тик рэйт 2 попробуй.
Лови звезду
Спасибо
ProF
Пару идей по харду

00:28:464 (1) - сюда можно бит
01:08:324 (4), 01:11:681 (6), 01:15:037 (3), 01:28:359 (6), 02:29:618 (2) - если поставить в этих местах по биту, звучать будет получше.
01:21:016 (2), 01:21:855 (7) - можно и здесь поставить. А можно и не ставить.
01:23:534 (3) - здесь точно бит нужен.
01:26:995 (3) - может, лучше этот слайдер укоротить в длину? (но оставить таким же по времени)

Да, и с ускоренным слайдером на 02:15:667 (1) - там надпись 2x Fast! появляется слишком поздно, чтобы что-то понять. Но сам слайдер ввиду изогнутости довольно легкий, так что это не фатально.
HimboBangings
Love you natteke, *smooch*
anonymous_old
Easy
SPOILER

No visible errors.

Normal
SPOILER

00:47:555 (1) : New combo.

Good.

Hard
SPOILER

00:52:170 (1) : Down by 8 ticks.
01:15:562 (x) : Add a beat here.

Good.
Topic Starter
Natteke

Loogiesquared wrote:

Easy
SPOILER

No visible errors.

Normal
SPOILER

00:47:555 (1) : New combo.

Good.

Hard
SPOILER

00:52:170 (1) : Down by 8 ticks.
01:15:562 (x) : Add a beat here.

Good.
All fixed. Thanks for modding.
sesito71
Hi~

[Easy]

01:10:631 (2) - This doesn't look nice. I suggest you to clone the other slider and then set it under it like this: http://up.ppy.sh/files/screenshot021-11.jpg But don't set them like they are now >_<
01:17:344 (2) - Hidden behind the slider
01:24:057 (5) - New combo

[Hard]

Rename it to [Insane] (?)

01:26:576 (1) - Remove new combo (and the jump)
01:26:995 (3) - New combo here
02:39:583 (4,5,6,7,8) - Fix spacing

Nice map, star!
Topic Starter
Natteke
This map has been deleted on the request of its creator. It is no longer available.
Vanmonky
As your request. Sorry for the delay.

Read this first for the icon explanation.
- [?] Asking for a second thought.
- [!] Fatal error. You have to fix this for sure.
- [No icon] Only a suggestion.

[General]
Add the source and some tags.

[Easy]
How much is the distance spacing exactly?
01:19:022 (4) - No jump for easy. Please.

[Normal]
Seems like there are some jumps here.
00:52:589 (1) - Spacing error. Or ugly jump.

[Hard]
02:52:904 - Add note here.
Star.
Topic Starter
Natteke

VanMoNky wrote:

As your request. Sorry for the delay. No problems with that :]


Star.

All Fixed. Thanks
Zekira
[Timing]
DO THE FOLLOWING IN ALL DIFFS. D: I just realized that the timings of these things are different... >_> Very inappropriate.
Set the red offset to 15240. Then make sure that the other green points are snapping to the ticks where they're supposed to be. Then resnap all notes.

[Easy]
00:45:456 (4,5,1) - IMO the sudden tight turn at the almost end of the slider looks a bit unattractive... get someone else's opinion on this.
01:20:701 (1) - I understand this jump, but with the current spacing that it is, I think this jump's a bit too large? (lol... I'm usually the anti-Easy person and usually won't prick about stuff like this, but I guess this just stood out.) This is also an opinion though.

[Normal]
AIMod is a bit dictating what I wanna say here. (Ctrl+Shift+A in case you don't know how to access it yet)
01:02:240 (3) - New Combo
Um... just a personal opinion, but I find this Normal a bit lacking in the interesting department. Don't take it too seriously though, my preferences for maps may just be weird.

[Hard]
00:18:604 (1) - sorry dude, too high up.
00:20:072 (2) - I blargh'd 3 consecutive times. Definitely needs to be nearer to the 1.
00:21:751 (8) - ...okay, now I see. You're a bit overusing the concept of jumps... I mean, sure they're a mapping technique, but hopefully you'll use them when it's actually intuitive, like on a high-intensity part of a song or something. But in this situation, I find it inappropriate.
00:24:897 (8,9,10) - lol spacing. Few grids to the right.
00:46:925 (5) - jump overuse yet again.
00:47:555 (1) - symmetry
00:51:541 (5,6,7,8,1) - stack abuse. Change it.
00:55:946 (1,2,3,4,5,6,7,8,9) - I don't like that crowding in the middle. Maybe fix the shape since it's looking really ugly here. Also, jump abuse.
00:58:044 (1) - remove the new combo from 1, and add to 4.
01:37:065 (11,12,13) - blllllllllll.
01:40:002 (9,10,11,12,1,2) - what's this space changing all of a sudden? This is very unintuitive you know.
02:29:093 (5) - this looks somehow acceptable, but make this a new combo if you want to keep it.
The 2x storyboards should come before the slider that has it >_>

...sorry dude, no star from me.
Topic Starter
Natteke

Zekira wrote:

[Timing]
DO THE FOLLOWING IN ALL DIFFS. D: I just realized that the timings of these things are different... >_> Very inappropriate.
Set the red offset to 15240. Then make sure that the other green points are snapping to the ticks where they're supposed to be. Then resnap all notes.

[Easy]
00:45:456 (4,5,1) - IMO the sudden tight turn at the almost end of the slider looks a bit unattractive... get someone else's opinion on this.
01:20:701 (1) - I understand this jump, but with the current spacing that it is, I think this jump's a bit too large? (lol... I'm usually the anti-Easy person and usually won't prick about stuff like this, but I guess this just stood out.) This is also an opinion though. Fixed

[Normal]
AIMod is a bit dictating what I wanna say here. (Ctrl+Shift+A in case you don't know how to access it yet) I get nothing from this.
01:02:240 (3) - New Combo
Um... just a personal opinion, but I find this Normal a bit lacking in the interesting department. Don't take it too seriously though, my preferences for maps may just be weird.

[Hard]
00:18:604 (1) - sorry dude, too high up. Sorry dude, it's ok.
00:20:072 (2) - I blargh'd 3 consecutive times. Definitely needs to be nearer to the 1. Wat.
00:21:751 (8) - ...okay, now I see. You're a bit overusing the concept of jumps... I mean, sure they're a mapping technique, but hopefully you'll use them when it's actually intuitive, like on a high-intensity part of a song or something. But in this situation, I find it inappropriate.
00:24:897 (8,9,10) - lol spacing. Few grids to the right.
00:46:925 (5) - jump overuse yet again.
00:47:555 (1) - symmetry
00:51:541 (5,6,7,8,1) - stack abuse. Change it.
00:55:946 (1,2,3,4,5,6,7,8,9) - I don't like that crowding in the middle. Maybe fix the shape since it's looking really ugly here. Also, jump abuse.
00:58:044 (1) - remove the new combo from 1, and add to 4.
01:37:065 (11,12,13) - blllllllllll. <- What does this mean? Some alien language?
01:40:002 (9,10,11,12,1,2) - what's this space changing all of a sudden? This is very unintuitive you know.
02:29:093 (5) - this looks somehow acceptable, but make this a new combo if you want to keep it.
The 2x storyboards should come before the slider that has it >_> So that people get it. No reason to put 2x sb at the same time with slider.

...sorry dude, no star from me.
Sorry dude, but you need to give a constructive explaination of your words.But thanks a lot for your time spent on my map :)
Sonnyc
Hello

[General]
  • Resnap All notes on All Difficulties
[Easy]
  • 01:05:589 (6) New combo
[Normal]
  • 00:38:736 (1) Finish
    00:52:163 (5) ^
    01:17:337 (1) Hit sound: Finish / None / Finish / None
[Hard]
  • 00:46:918 (5) Clap?
    01:11:044 (4) New combo
    01:26:149 (6) Finish
    *02:26:149* No kiai?
Star
sesito71

Natteke desu wrote:

02:39:583 (4,5,6,7,8) - Fix spacing What's wrong with it?
I mean:

The spacing here 02:39:583 (4,5,6,7,8) and here 02:40:422 (1,2,3,4,5) is different. Use distance snap in the first stream, and it'll be fixed ^^
Topic Starter
Natteke

sonnyc wrote:

Hello

[General]
  • Resnap All notes on All Difficulties
[Easy]
  • 01:05:589 (6) New combo
[Normal]
  • 00:38:736 (1) Finish
    00:52:163 (5) ^
    01:17:337 (1) Hit sound: Finish / None / Finish / None
[Hard]
  • 00:46:918 (5) Clap?
    01:11:044 (4) New combo
    01:26:149 (6) Finish
    *02:26:149* No kiai?
Star

All fixed. Thanks a lot :3

sesito71 wrote:

Natteke desu wrote:

02:39:583 (4,5,6,7,8) - Fix spacing What's wrong with it?
I mean:

The spacing here 02:39:583 (4,5,6,7,8) and here 02:40:422 (1,2,3,4,5) is different. Use distance snap in the first stream, and it'll be fixed ^^

Thank you
blissfulyoshi
The dark outline around the red hitcircle makes it hard to see against the dark bg.

Easy:
Combo mod:
I have no clue what your combos are following. They seem to be completely random, so I advise reassign combos in this diff.

Timing section mod:
00:15:246 - since some ppl don't liked stack timing sections, move this timing section slightly forward, I advise a quarter note after the 2
01:05:589 - a quarter note before this timing section, make a timing section with the same timing section but with kiai for the change in type of hitsound
01:20:694 - a quarter note before this timing section, make a timing section with the same timing section but without kiai for the change in type of hitsound

Normal:

Combo mod:
00:35:799 (4) - new combo because this combo is quite long for the beginning?
00:52:163 (5,1) - remove 1's new combo and add a new combo to 5 to be consistent with 00:38:736 (1)

Timing section mod:
00:15:247 - unneeded timing section, please remove
00:28:673 - move a quarter note back

Hard:
Normal mod:
00:20:072 (2) - (restating zekira) the spacing between this and 1 is disorienting because the distance between 2 and 3 is a lot smaller causing ppl to get 100s/50s.
00:56:778 (4,5,6,7,8,9,10,11) - since this stream overlaps itself, it is hard to read (does not help that 10 is not stacked on 4)
02:15:659 (1) - What zekira was trying to say here was that it is quite useless to add a storyboard that says 2x slider speed after the player is already on the slider. It would be better if made the storyboard slightly earlier
03:12:512 (1,1) - you are not allowed to have 2 items overlap each other so either make the slider end sooner, make the spinner start later, or remove one of them.

Combo mod:
You seem to use 2 different combing patterns at most sections. Please make your combos more consistent. Ex: 02:26:358 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - comapre the first 2 combos to the 3rd one

Timing section mod:
01:07:275 - unneeded timing section, please remove
02:00:976 - ^
02:19:443 - move a quarter note backward
03:06:436 - ^

The problem with hard is that there are a lot of changes in spacing used in the diff that don't fit the music. Some people will hate your map because of that. I am on the fence on whether to accept it or not. I guess I will p-bubble the map if you fix the thing stated up above, esp combos.
===============================================
Decent map overall. A little boring at times for me, but I guess that is okay. Star.
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