你好啊! M4M here
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste
Good Luck
Guide
Bold = Unrankable/must be fixedRed = consider to fix it
Black = Suggestion
Blue = Personal Taste
Easy
- 00:11:094 - i guess you need to add whistle on this time since the music is like crystal sound that need emphasize with whistle also for consistency with previous. (feel empty w/o hitsound too imo)
- 00:26:809 (1) - no need clap on head since the sound of this time only cymbal sound
- 00:30:380 (2) - tbh i'm not really like the flow in this slider to 00:31:094 (3) - because you did a left diagonal only. the line is same. seems like uncomfortable. try http://osu.ppy.sh/ss/1290158 to keep consistency flow downward and then upward? xD
- 00:32:701 - for this diff i guess you need to add clap on tick of slider (00:32:880 - ). since your diff using clap on every objects. it become quite weird when the tick being silent here.
- 00:34:308 - same as above
- 00:36:094 (2) - blanket between 00:35:380 (1,2) - could be better here. tweaked the blanket i got this for reference https://osu.ppy.sh/ss/1290184
- 00:37:880 - unnecessary greenline. remove it
- 00:39:666 (3) - how nazi, 1 grid left to make better symmetrical between (1) and (3)? it's make the pattern neater too imo
- 00:43:951 (1) - no need finish on head for this slider. hear the music. doesn't have any cymbal sound and quite relax imo
- 00:46:809 (1) - nazi, tail 1 grid down to make better blanket lol
- 00:48:951 (3,4) - imo too many of straight line of flow here make an uncomfortable movement. well try to make a little bit of curving flow here.
- 00:56:094 - imo sound of this time is quite low. you need to map this instead following vocal (redticks) here. so 00:55:380 (1,2,3) - try to change for simple rhythm like http://puu.sh/6Cb7O.jpg instead? tbh your Easy is little bit Hard cause 3 stars so i guess try to lower it a little too with this rhythm
- 01:06:809 (1,2) - remove all finishes for both heads and tails. obviously since the music is quite relax and no cymbal sounds (even vocal become a little bit strong) better to remove its imo
- 01:11:808 - imo the music and vocal in this time is quite low. i would like to remove whistle here and keep whistle on tail since the music is become loud on that time
- 01:14:665 - well will break your consistency but the music of this time is quite loud and i feel an empty here. add whistle to emphasize the music?
- 01:21:094 (1) - no need finish on head and tail. no cymbal sounds here.
- 01:22:522 - same as 01:14:665 -
- 01:25:380 (2) - nazi, blanket could be smoother here imo. flow a little bit better too. move the 2nd node to 120,228 for its
- 01:28:773 (3,4) - it will be better and easier if you change these circles become one slider here. obviously
- 01:31:630 - the music on this time is cymbal. you need to map this obviously, so 01:31:094 (3,4) - change them become like http://puu.sh/6Cc9r.jpg instead
- 01:44:666 (2) - this suppose to make blanket right? if yes blanket in here could be better imo like http://osu.ppy.sh/ss/1290436
- 01:46:808 - need to map this time. obviously because cymbal(+hard music) sound
Neat diff here
Normal
- 00:02:880 - unnecessary greenline here. remove it
- 00:04:844 (3) - hmm inconsistency spacing here. you can make a blanket with keep consistency too imo. https://osu.ppy.sh/ss/1290652
- 00:05:380 (4,5) - a little wrong rhythm here. you need to emphasize vocal of 00:05:915 - with head slider to following vocal properly, not with slider's tail so try this http://puu.sh/6CjCW.jpg instead
- 00:09:665 (6,1) - swap the NC please. much better since NC for 00:09:665 - to emphasize the music
- 00:12:344 (1) - imo you using much of red tick here. no surpise why the star rating is high. and no need to following all of vocal to map Normal diff imo so i would suggest to remove it
- 00:13:058 (3) - i would extend this slider to 00:13:415 - . many of 1/2 spaces aren't good for Normal diff imo so let's give a little rest with 1/1 space instead
- 00:14:665 - aw so noisy here. if you want to emphasize the music since the music increasing here. use 75% or 80% instead
- 00:15:380 (1) - add finish here. to keep consistency with Easy diff. also the music is quite loud so finish fits for this time
- 01:28:772 (2,3) - you can change them become slider to make easier here
- 01:35:380 (1) - the spin should be end in 01:38:237 - since string sound is end in this time also emphasize the piano sound
- 01:46:808 - same as Easy
- i would say, you're following vocal too much for this diff. have many of 1/2 spaces here. imo it's little Hard since newbie still kinda confuse if see many of 1/2 spaces at the one time. and if you following vocal. follow it with properly. example 00:33:058 (2) - if following vocal should be end in 00:33:415 - . 2nd example : 00:44:487 (2) - same as previous should be end in 00:45:558 - if following vocal.
well i'm not recommended to following vocal too much here. since it's quite Hard for Normal diff. Others like placement hitsound are fine
Hard
- 00:05:380 (1,2) - same as Normal here. should be like http://puu.sh/6CjCW.jpg or http://puu.sh/6CpPz.jpg
- 00:08:058 - hmm music is increasing here. try add whistle to emphasize that music?
- 00:11:094 (1) - well just personal taste about rhythm. how about make rhythm like http://puu.sh/6CsRy.jpg for emphasize the vocal of red tick here?
- 00:12:523 (1) - nazi, flow could be better here if you try to move the tail to 492,36
- 00:14:666 (3) - NC this to marking there is SV changing here
- 00:15:380 (1) - extend the spinner to 00:18:237 - when hearing the music i prefer to end the spinner here since the string sound still appear in this time
- 00:26:809 - altho it's a low sound but cymbal is appear here. so use finish instead whistle clap
- 00:33:951 - add whistle here to emphasize the piano sound
- 00:34:844 (3) - imo flow could be better here. hard to explain but i prefer to change it like https://osu.ppy.sh/ss/1291298
- 00:42:523 (1) - imo for 00:42:701 - if you follow this guitar sound i guess you need to map 00:42:790 - too since they have similar sound (i feel it, kinda weird for me). but i prefer to change this slider become 1/1
- 00:43:951 (1) - tbh the flow isn't really good here. i prefer to ctrl+G this for natural flow but since you did a pattern from 1 until 4.. yeah just saying here
- 00:57:344 (2) - many of repeats isn't good to play for Hard diff. Really. http://puu.sh/6CtTQ.jpg instead
- 00:59:130 - i would suggest to add note here to following vocal. somehow i feel kinda empty here
- 01:10:201 (4) - i don't like many of repeats altho 1/4 here. so divide it become 2 like http://puu.sh/6Cu4r.jpg ?
- 01:13:951 - no need for finish. no cymbal sound. finish makes quite loud sound imo
- 01:25:201 (5) - nazi, try to move 128|50 to keep flow of 01:24:844 (3,4,5) - . yeah your flow a little bit different between them. a kinda uncomfortable for me
- 01:28:773 (3) - NC for marking as anti jump
- 01:36:630 (1,3) - dunno, but i prefer to these sliders become symmetrical each other
- 01:51:809 (1) - same as 01:10:201 (4) - http://puu.sh/6CuAR.jpg
Fycho's Insane
- 00:03:952 (1) - well tbh i feel a kinda weird when you gave a huge jump for 00:03:594 - when i heard the 00:03:951 - louder than 00:03:594 - . i guess better give a huge jump to downbeat here since loud of music. yeah just personal taste
- 00:08:415 (2) - vocal of 00:08:772 - is really fit with a huge jump imo so i would to make a jump here. try to tweak the 00:08:415 (2) - become like https://osu.ppy.sh/ss/1291420
- 00:18:862 (3) - aa imo it's kinda hard to read as 1/2 also this song have high bpm so 1/4 jump circle like this a little hard imo. how about use a consistency spacing with 0,9x example =w=
- 00:19:487 (6,1) - imo change this objects with 1/1 slider like http://puu.sh/6CvgH.jpg. it emphasize the string sound in 00:19:487 - better
- 00:24:844 (6) - imo this jump is quite fast and far so give NC to warning it cause a huge jump? pretty easier to read imo ~
- 00:37:165 (2) - personal taste, i would to move this circle to 184,212. just prefer about flow on this ~
- 01:01:987 (4,5,6,7) - imo flow between them isn't really good to play 01:52:612 (1) - ay so i would suggest to change flow between them. maybe like https://osu.ppy.sh/ss/1291471
- 01:09:933 (2) - same as 00:18:862 (3) -
- 01:32:165 (4) - ah yeah kinda nazi but i guess NC it for readbable as 1/4 space with previous
- 01:33:415 (4) - imo ctrl+G this with (5). a huge jump here doesn't match with any music. also a forced flow that i got between 01:33:237 (3,4) - cause too sharply
- 01:45:915 (3) - hmm a little bit weird flow from (2) to (3) imo, hard to read it i guess. yeah i prefer to move the (3) to 280,200 for easier flow
- 01:52:522 (1) - aw this is killing player asdf. yeah i'm not like with flow that go to upward so i guess better if flow to downward instead. how about move this circle to 188,324?
Insane
- 00:11:094 (3) - you need to NC this since stanza(downbeat) also warning about 1/4 huge jump
- 00:14:309 (2) - ctrl+G this for better flow. no need to explain it. too obviously why i guess
- 00:18:237 (7) - too confusing imo. cause stacked/overlap with (6) together
- 00:20:916 (9) - nazi, tail 224,64 for better flow of jump
- 00:22:166 (6) - flow could be better here. it's bad cause you did a opposite with slider's body so yeah. a kinda weird for me. try https://osu.ppy.sh/ss/1291554 instead
- 00:36:630 (6,1) - swap NC here. NC for slider to emphasize the music (you gave finish on it too)
- 00:37:344 (3) - NC for SV change here, obviously
- 00:46:094 (3,4) - pretty killing player's hands asdf. can you lower the distance of it? DX
- 00:49:665 (5) - NC for stanza and SV change here
- 01:12:165 (2) - same as 00:37:344 (3) -
- 01:52:612 (1) - extend the spinner to 01:59:665 - ? the string sound end in this time (and consistency with GD-ers)
Yeah. it quite Hard imo. i prefer HP8 OD8 and name this diff as Extra. especially for 1/4 circle jump
Good Luck