That is worse, and probably not even rankable. You still need a spread, not the extremes of the spread.
Yeah lets go back to oni only so new players have even less songs to practice onTKSalt wrote:
2diffs rule is not necessary.
taiko mapper doesn't increase because of this rule.
TKSalt wrote:
2diffs rule is not necessary.
taiko mapper doesn't increase because of this rule.
OnosakiHito wrote:
And those who received a mod by these people should start thinking about to give a mod for them as well.
I've seen many people claiming they don't know how to mod a taiko , despite my sayings that it's easy. well that guy was Didou if you wanna know
But that's not the case. Our community is lazy. That's a fact, not an assumption. Everyone wants a mod but gives none back. This dosen't work.
We indeed have modders, but they can't cover all maps. I modded in 1 week 10 taiko-sets, but wasn't able to rank even one or bubble it at least, since there are too less mods or none. That's a problem which the mappers and modders need to change by them self.
Our community isn't lazy, it's just that they solely depend on a handful of modders -- as you said numerous times, you're asked to mod a lot of maps recently, so are tBATs as well as known experienced modders (I have to admit that I have to include myself, without any back thoughts)
→ The Mappers have to change their view of mapping. Not everything has to be hard.
This is quite a difficult view to impose, as most players who play Taiko will assume Oni is always within a 8-10★ range, as Tetsu has stated earlier, I forgot where. It's highly recommended to invite some mappers to play authentic charts, we've got a plenty of them available now.
→ The Modders have to change their attitude towards modding. Don't expect someone to mod for you. Start to mod by yourself.
You mean something along the lines of "Don't wait for somebody else to mod it in your place" ? If so, I can't agree more.
Of course, this is easier said as done . That's the reason why we should start slowly for now. We have to give these people some easier start.With that said we have to wait for following things:About the last one, we got TTQ, TMT ready and available. For the three others, we should find people who have enough free time to translate the guides as it *WILL* be useful.
- [Playing] New Taiko Beginner Training with some extras (By OnosakiHito)
- [Mapping] How to map the Taiko Difficulties (By OnosakiHito)
- [Mapping] Mapping decent maps (By Tasha)
- [Modding] A Team who takes care of some sets (E.g. Taiko Modding Team)
Showing people how to play. Give them the basic knowledge about mapping and helping them by modding.
It's way easier and shorter for me to make an Oni than a Futsuu/Kantan. :>OzzyOzrock wrote:
ffs muzu takes like 20 minutes, fuutsu half of that, and kantan half of that (with basic taiko mapping knowledge)
only diff that needs time and effort is oni
d is by default, k is by putting a whistle or clap. big notes are done with finishes, rolls are done via sliders and dendens are done with spinners.YunoFanatic wrote:
i wanted to map a taiko but i still cant i cant even know how to put d or k and a holder i think in taiko D: is there a website how to learn one ? i think its fun though
No, I think he hit the nail right on the head.CoroQuetz wrote:
It may be a bit unfair to say the community is lazy because some people may have RL commitments and can't devote as much time as they like to modding. The lack of mods going around may be due to a combination of this and the small population of Taiko modders.
This could be remedied if there are more modders though.
Exactly what I was trying to say without being bold XDTasha wrote:
There's plenty of people who would rather spend days asking people to mod their map exclusively than to do a M4M. If people put the same amount of effort into modding as they did finding mods, there wouldn't be the issue that there is right now.
ahuehueeOnosakiHito wrote:
Not to mention how lazy we are when it comes about mapping difficulties. Most people prefer mapping only one Oni.
The list of laziness is beyond infinity
Exactly what HeatKai says. That's the main reason why people want the 2-diff rule removed. Which is not a good reason at all.HeatKai wrote:
ahuehueeOnosakiHito wrote:
Not to mention how lazy we are when it comes about mapping difficulties. Most people prefer mapping only one Oni.
The list of laziness is beyond infinity
A+OnosakiHito wrote:
So yeah, as I announced it before, I made a Taiko Mapping Guide which you can check out in the Taiko subforum: http://osu.ppy.sh/forum/t/152263
Suggestions for improvement are always welcome.
Next project: Taiko Beginner Training
Very comprehensive~OnosakiHito wrote:
So yeah, as I announced it before, I made a Taiko Mapping Guide which you can check out in the Taiko subforum: http://osu.ppy.sh/forum/t/152263
Suggestions for improvement are always welcome.
Next project: Taiko Beginner Training
which number must be equal or above the amount of authentic difficulties.OnosakiHito wrote:
Also, TNT maps are rankable. It is just not allowed to rank them when standing alone. As long as you made your own difficulties and add TNT maps you are allowed to get it ranked.
No, this must be in a ded zoen, if they are getting too gimmicky some may be fun instead. :UDolphin wrote:
When maps get too gimmicky its usually very annoying to play.
Thats totes what I meantOnosakiHito wrote:
Also, TNT maps are rankable. It is just not allowed to rank them when standing alone. As long as you made your own difficulties and add TNT maps you are allowed to get it ranked.
Must map some Fleshgod Apocalypse.lolcubes wrote:
So, can anyone teach me how to map 11* and above? Because whichever song I take I just can't map it hard haha.
http://hi.baidu.com/onono_imoko/item/9d ... e01281da2clolcubes wrote:
So, can anyone teach me how to map 11* and above? Because whichever song I take I just can't map it hard haha.
Well I'm happy as long as it fits the song and people like it, but still, lol.
The reason we don't use kiai as a design element is that it puts strain on the client, so yeah.tetsutaro wrote:
Mkay kinda deserted, this thread eh?
Today I am asking for confirmation that the Go-go Time scheme of the authentic Yi-er Fan Club and Maji LOVE 2000% is not suitable as reference.
As a common law style mapper and modder, I would usually put authentics to a high level of reference, but these two are really quite unacceptable with abusive Go-go Time on the fireworks.