I'm quoting a fail quote.[/quote]No Dap wrote:
lolWinek wrote:
[quote=No Dap]
Wow reported ;(
ffffffffffffffffffffffffffffffff
Edit: I failed to qutoe your failed quote
wat
I'm quoting a fail quote.[/quote]No Dap wrote:
lolWinek wrote:
[quote=No Dap]
Wow reported ;(
This happened all because of your fail quoteWinek wrote:
ffffffffffffffffffffffffffffffff
Edit: I failed to qutoe your failed quote
wat
It's because you reporte meNo Dap wrote:
This happened all because of your fail quoteWinek wrote:
ffffffffffffffffffffffffffffffff
Edit: I failed to qutoe your failed quote
wat
yyyyeeetoybot wrote:
O.o ? what
might mod cus winke
Aoki, let me give you a tip for modding:Lapis Aoki wrote:
Happy birthday to you Winek~! <3 Here's my gift~ o3o Awww thank you so much <3
[General]
-If the mapset isn't ready, then why its in pending? You should move it to WIP cause the other diffs aren't completed. o/ ~ yeee i know.
-Use this BG better. We talked about that in IRC~
[Easy]
00:09:149 (2,3,4) -This should be like this: Breaks DS but only 2 note after so fixed.
00:18:803 (4,5) -^ Breaks DS.
00:20:738 (1,2) They both should be like this: Yes, fixed.
00:24:415 (4,5) -Change: Had to play with DS again, but fixed.
00:36:222 (5) -This slider have too many repeats, make it only with 1 repeat. Fine.
01:00:996 (3,4) -They should be like this: Okay.
01:14:932 -Note with finish. Nah, it should be fine. I want to keep consnthingy
02:00:134 (1) -Copy. 02:01:683 -Paste. Okay, fixed.
[Normal]
00:17:254 (4,5,6,7,8) -This looks so hard for normal players, try to make it a easier. I think it's fine, but if too much complain i'll change it.
00:36:222 (1,2,3) -Looks hard because of the slider. I'm not sure i understand. What makes the slider uncomprehensible? is it the shape? the timing? you should explain more.
00:46:674 (3) -Move it to x:176 y:188 Okay.
00:48:803 (2,3,4) -Instead of 3 jumps make it a slider better. Don't understand?
00:52:286 (2) -Move it to x:428 y:260 Break distance snap but moved it around here.
00:52:480 (3) -Move it to x:468 y:220 Break distance snap, but moved it around here.
00:56:738 (7) -Make it like this: Okay.
01:10:674 (1) -Make it a straight slider. I want to keep it parallel with 01:09:899 (6) , making it a straight slider wouldn't make much sense with it, plus i like it.
01:32:263 (1) -Remove stack. late version lol
01:50:844 (1) -Too many repeats make this pattern hard, try to make it with less repeats. Late version lol
[Lunatic]
-Oh wait nvm, its not completed. xD Remind to re-check when all the diffs are done.
GL~ owoThanks!
Translation plsssssssssssssssssssssssssssNo Dap wrote:
As your request.
Lyrics to thisWinek wrote:
Translation plsssssssssssssssssssssssssss
That's racistLapis Aoki wrote:
Korean Digimon? O_O
Yes it is.Lapis Aoki wrote:
Korean Digimon? O_O
okWinek wrote:
YeeeeyRegraz wrote:
Winek~~~~~~~~~~~~~~~~~~!!!!!
Here's the star!
I'll give you a mod later when i am free~~~
22:10 Winek: o.o
22:10 Winek: still playing that weird map
22:11 Piku201: I want #1 Winke
22:12 Winek: lol
00:58 Piku201: playing~
00:59 Winek: wait
00:59 Winek: lemme spec pls
00:59 Piku201: ok
00:59 Piku201: I paused
01:00 Winek: yay
01:01 Piku201: uh
01:01 Piku201: not bad
01:02 Piku201: some issues but I like it
01:02 Winek: just spit it
01:02 Winek: it suck
01:02 Piku201: lol
01:02 Winek: ok mod it o3o
01:02 Winek: and which part is it?
01:02 Winek: Mine or Ef's?
01:03 Piku201: dunno
01:03 Piku201: 00:16:867 (7,8) - what is this
01:03 Winek: o.o
01:03 Winek: uh
01:03 Winek: wait what do you mean
01:03 Piku201: there is a shoirt break but it's so close
01:04 Piku201: short*
01:04 Winek: just realized tiz true
01:05 Piku201: 00:32:932 (1,2) - how is this even possible? xD
01:05 Winek: but idk
01:05 Winek: this is Ef part's lol
01:05 Winek: placed it on the top :P
01:05 Piku201: Ef?
01:06 Winek: Ef - Futanari
01:06 Winek: the other collaber
01:06 Winek: dont u see da sb
01:06 Piku201: no
01:06 Piku201: I don't see it
01:06 Winek: ff
01:07 Winek: did you disbled it or something ><
01:07 Winek: there is my name and ef's
01:07 Piku201: I downloaded before
01:07 Piku201: send my .osb
01:07 Piku201: me*
01:07 Winek: but its diff-specific
01:07 Winek: so its inside lunatic collab
01:08 Winek: try delete and redownload
01:08 *Winek is editing [http://osu.ppy.sh/b/381040 ZUN - Stirring an Autumn Moon ~ Mooned Insect [Lunatic Collab]]
01:08 Piku201: I dont even have the pics
01:08 Piku201: oh damn
01:08 Piku201: later
01:08 Winek: :(
01:08 Piku201: but Winek
01:08 Winek: pls just delete and redownload meeh
01:08 Piku201: I really like it
01:09 Piku201: I'll get dc'd and stuff, this is anyoing
01:09 Winek: mmmeeeeeehhhhhhh >~<
01:10 Piku201: sorry D:
01:11 Winek: mmmmmmmmmmmmmmmmmmmmmmmmmmeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeehhhhhhhhhhhhhhhhhhhhhhhhhhhhh >~~~~~<
01:12 Winek: yu meanie
01:12 Winek: den /savelog desu
01:12 Winek: since you did help :P
Thanks alot for the mod AND the star! I'll give you some modding feedbacks:kogasa wrote:
Hello! From my modding queue!More Touhou! Yay!Easy00:12:980 (1) - Consider making this spinner start a tick before out of consideration for newbie players. Thought it would be hard to catch for newbies. Applied.
That's it for easy.Normal00:14:932 (1) - How about this rhythm instead? Fits really well. Applied.
00:17:835 (5,6) - Try making this a repeating slider or something. There's way too much going on in this combo. Also, NC on 5. After complains, I applied.
00:24:028 (5) - ^
00:34:674 (5) - NC
00:45:512 (1) - 00:47:061 (4) - Try this rhythm for these parts instead. Why not? Doesn't fit bad actually, Applied.
00:55:577 (1) - NC maybe?
01:24:521 (4) - ^
01:37:296 (4) - ^
01:49:683 (5) - ^
02:06:328 (1) - Line this up so it's underneath 5 How couldn't i even see that, lol?
Applied a part of the NC's, but to lazy to recheck all of them, so I leaved them blank lol.
About your NC ; I didn't apply them all. The importance is not only that your combo are not too exessing ; but also the constantity. Some parts have much less notes, thus having only a small combo, while other got more. NCing the part when there are much notes would break the constanthingy.Lunatic Collab00:21:125 (2,3,4) - Stream here is unfitting. I like it. It create a new rythm to the song.
00:25:383 (9) - Break up the combo here. Appplied, It was kinda short
00:45:996 (2) - Not fitting here. Remove this one. I like this one. Just look at Ef's part with alot of random triplet, not only on active part, but also on soft parts. I like this little rythm it create.
01:14:738 (5) - Jump too big for a quiet part of the song like this. Baka me. Approached it.
01:22:586 (1,2,3,4) - Maybe take these out of a stack and have them overlap instead? Ef said that " Don't wanna"
01:33:811 (8) - NC
01:58:586 (8) - ^
02:02:457 (9) - ^ Applied those 3. The combos were pretty long.
Well, that's it. I hope I could help some. Nice map!
Shooting a star for Touhou.
I feel like I should reply to this because my mod was probably the reason you wrote this. I'm not saying you're wrong, and if you believe that's how Normal should be, then I'm not going to force you to map differently.Winek wrote:
Ok fuck my internet wiping out everything. Makes me want to suicide myself.. I fixed most stuff
I'll just write here my logic about Normals difficulty for next modders:
[notice]Logic about Normals
Most normals are really like easy with alot of comparison, primaly 1/1's. In normal, there are only less than 5% of the map with 1/2. But why? Just look at most hard! They start using constant 1/2, jumps, triplet, all this stuff, normal don't even go far to using a few 1/2's. And look at easy, how it look so simple, exactly like normal. But normal should be more challenging. Not "It's ok, just place a few randoms 1/2, and some higher setting, everything's alright, yeah!" No. I want to make my normal a bit more challeging, and this time for real. Not a botched normal that look so much like easy. Easy =/= Normal. How are the players supposed to train for hard? Giving them that "NOFAIL BEOTCH NOW TRAIN UNTIL YOU'RE GOOD!" That's simply, like mean and harsh against begginers... Why? What is that weird logic? I'd wish to know. We must not have a mentality "Easy & Normal go to noobs, Hard & Insane for good players and Extra for Pro". Each difficulty must have it own spread. Givving no opportunity to train yourself with 1/2 is completely stupid. I like, don't see much maps where actually there is a decent amount of 1/2's.
Actually, it wasn't your mod really. AI'm pretty giving out my opinion about normals, because most people, even on IRC were telling me my normal was harsh or stuff like that. And you know, I love your normal difficulty in your map, im currently modding it writing this. Also about diffspread, It's because of the GD, you know. If it was my own hard, it would be harder of course. Everyone got his own way of mapping. I know the diffspread look a bit unbalanced, for sure. But just removing a few 1/2's would force me much remap, distance review, flow ad sutf like that for not much anything. And the diffspread I made reflect my opinion about difficulties:Loli -[Koinuri] wrote:
I feel like I should reply to this because my mod was probably the reason you wrote this. I'm not saying you're wrong, and if you believe that's how Normal should be, then I'm not going to force you to map differently.
The generic Hards actually doesn't contain much triplets. They're filled with 1/2s and 1/1s, with some 1/4 repeat sliders. Triplets are rare and maps that frequently use them are considered difficult Hards (like Hyper diff).
Personally, I view the difficulties like this:
Easy - Hit notes with metronome, pretty much everything is on white tick.
Normal - Leave the comfort zone of metronome and play some more complex rhythm, but still mainly 1/1 rhythm, just teaching new players to play in more advanced rhythms.
Hard - Now that they can handle more complex rhythm, speed up the map by mainly mapping in 1/2, with occasional 1/4s and breaking of DS to foreshadow how the Insane is going to play. Then
Insane/Extra - Basically do whatever you want.
This is all my opinion though, and Normal is my least favorite diff to map because I'm pretty bad at it, since I can't balance out the gap between Easy and Hard correctly. I still think you should decrease the amount of 1/2s in this Normal (not saying completely remove them all) to balance out this mapset though. The Easy is very easy, a lot of notes are in 2/1, skipping many white ticks. Hard is also 1/2 slider heavy (though constant 1/2 circles in some parts of the map are somewhat difficult in this map) and is on the easy side. Putting a challenging Normal in the middle doesn't feel right imo.
U guys are all wrong. there's no guideline to how hard you should make a difficulty be, its all based on the mapper.Winek wrote:
Actually, it wasn't your mod really. AI'm pretty giving out my opinion about normals, because most people, even on IRC were telling me my normal was harsh or stuff like that. And you know, I love your normal difficulty in your map, im currently modding it writing this. Also about diffspread, It's because of the GD, you know. If it was my own hard, it would be harder of course. Everyone got his own way of mapping. I know the diffspread look a bit unbalanced, for sure. But just removing a few 1/2's would force me much remap, distance review, flow ad sutf like that for not much anything. And the diffspread I made reflect my opinion about difficulties:Loli -[Koinuri] wrote:
I feel like I should reply to this because my mod was probably the reason you wrote this. I'm not saying you're wrong, and if you believe that's how Normal should be, then I'm not going to force you to map differently.
The generic Hards actually doesn't contain much triplets. They're filled with 1/2s and 1/1s, with some 1/4 repeat sliders. Triplets are rare and maps that frequently use them are considered difficult Hards (like Hyper diff).
Personally, I view the difficulties like this:
Easy - Hit notes with metronome, pretty much everything is on white tick.
Normal - Leave the comfort zone of metronome and play some more complex rhythm, but still mainly 1/1 rhythm, just teaching new players to play in more advanced rhythms.
Hard - Now that they can handle more complex rhythm, speed up the map by mainly mapping in 1/2, with occasional 1/4s and breaking of DS to foreshadow how the Insane is going to play. Then
Insane/Extra - Basically do whatever you want.
This is all my opinion though, and Normal is my least favorite diff to map because I'm pretty bad at it, since I can't balance out the gap between Easy and Hard correctly. I still think you should decrease the amount of 1/2s in this Normal (not saying completely remove them all) to balance out this mapset though. The Easy is very easy, a lot of notes are in 2/1, skipping many white ticks. Hard is also 1/2 slider heavy (though constant 1/2 circles in some parts of the map are somewhat difficult in this map) and is on the easy side. Putting a challenging Normal in the middle doesn't feel right imo.
An Easy difficulty reflect freshness of starting osu. The player who wish to adapt to this new amazing game must trian himself first, with only a few notes. Not notes every white ticks. They train temselves slowly up to where they can pass Normal. On Normal, It become somehow harsher, but is still easy with some training. (Really! Look at your normal on your map lol). It might look like a big jump, to go from a few 1/1 to mostly contant 1/2, but for me Normal looks completely unuseful actually, the way it is. This is why I am trying to make a challenging Normal ; I don't want to give up on unexperiemented players that can't pass hard yet. But you know, my opinion and the acutal is around the same. Make an Easy, make a Normal, then BANG make a 1/2 spam Hard. Mine is simply to make a real slow easy. Normal start constant speed, thus more challenging, like the actual gap between Normal and Hard actually, both makes no sense, really. But everyone has got his unique style of mapping, and no one should force another to change someone else's mapping style, even in diffspread, like you said. ( Are we debating or something? )
shut upNo Dap wrote:
You guys are all wrong. I am justice!
Exactly.Kibbleru wrote:
U guys are all wrong. there's no guideline to how hard you should make a difficulty be, its all based on the mapper.
-wise words by kibbleru 2014
I need some more mods, I don't think right now it's ready for ranking. Also yes, I'm more into mapping lately, and I became somehow lazy on modding orzLanturn wrote:
This mapset is really nice.
Winek, you need some ranked maps with all the modding you've been doing lately XD
I also need to think about mapping the Original Captain Murasa track one day
Too lazy to even check yer mod lolPapcio wrote:
because i like Collaboflower ;-;
Why you didn't add my taiko diffs? :c I'm so sad.