100% right. But if you can't do it slow, you'll never do it fast.
Yup that's also true. Single tap is the simplest of techniques in terms of execution difficulty, so once you get it pat down speed quickly becomes the only limiting factor. That can't be said for streaming, aim/jumps, or anything else really.
I've heard a lot of people talking about how they use their wrists in singletapping technique. Can you be more specific please? Does the beginning of the motion come from your wrist?
The finger is held rigid, your wrist no longer bends during aiming, virtually all aiming seems to come from your arm. Imagine putting your index finger on a spot of ink on your table and smudging it. Now do that with your index finger on the mouse. It might feel like dragging the mouse button down with your wrist.
To do bursts of notes at high bpm, you tense up your wrist. The big problem is
-getting your wrist to tap the correct number of notes. Unlike finger tapping, with wrist tapping it feels like you read x notes, input that into your wrist, and then you're commited to that many notes. For singles chains, the command is "just keep tapping".
-Aiming is hard if you aren't used to using your arm, but the main source of bad aim is the button pressing. If you're pressing buttons at the wrong timing, there's no way you can aim correctly since your mouse presses bookend your movements.
I do not think this is a viable method for major serious method of play (to do as best as you can) without a lot of work.
The neccesary preconditions would be that you would have to relearn pressing all single-chains evenly (4-notes, 5-notes, arbitrary number of notes) like you do with your finger, and secondly, you must do all up and down motion with your arm. That includes everything up until shallow horizontal diagonals, where wrist is ok.
You would definitely need to do a lot of work at lower bpm (you typically use wrist when the singles are too fast).
For me, I have poor aim and poor accuracy (barely got B once on
https://osu.ppy.sh/s/37292, 74% on
https://osu.ppy.sh/s/111756. For the first one, I was trying to rein in the aiming and do sliders properly, and the second is basically a huge brick wall in terms of click speed and especially cursor velocity. While it's lower bpm, the chains are longer, and there are lots of doubles: note-note ---move--> note-note --move--> note-note).
Disclaimer:
-I currently use a grip where my hand is very far forward on the mouse. As such, I can switch to using my wrist without shifting my grip. When switching (more like I couldn't locate the old grip), it was a pain regaining basic stream rhythm.
-
I also use a wristrest, and can't play without it. (
http://www.staples-3p.com/s7/is/image/S ... ?$splssku$)
I probably should've been more specific when I made the thread. Although my single tapping needs work, I'm running into songs whose single tapping is so fast it's basically a stream from a slower song (they just replace quarters with eighths). I didn't know how to deal with this, my instinct was to alternate it, but I didn't have the practice with alternating anything but streams and triplets to do this.
You gotta learn how to alternate eventually even as a single tapper. Practice slow streams first, half time and the works. You can do half time autopilot to make you are able to alternate and start in rhythm, and that it's the combined aiming that you need to work on. Actually, just the rhythm part can be incredibly difficult. It might be comforting to know that the rhythm part (the song on autopilot) is no more difficult than with mouse only then with mouse/keyboard.
Your eyes should be able to follow the "active note/ note that is to be played" as it ticks. It took me a shit ton of work to just be able to do slow streams. Anyways, practice this map half time, focus on sliding the mouse and alternating smoothly. Don't expect any degree of success. Also that is just how I practiced it, might be different for other people.
Regarding rhythm,
One exercise you can try is to alternate slowly, like in the 80 bpm range. Like literally tap your fingers on the table. Now go to here, and try speeds of 80, 160, and 320.
http://a.bestmetronome.com/You should try to be able to tap 1/4's the 80bpm beat. It's best to start with 3 1/2 notes at 160 bpm, 1 2 1. Then you can do 1 2 1 2 1. And longer and longer. Then you can try 1/4 80bpm 1 2 1 2 1.
Then you can try doing the same thing back on your mouse. By the way, doing this same excesise with 1/2 notes and 180bpm working up to 200+ is a good way to build a base for single tapping faster.
Lastly, I also made a set of practice maps for stacks (pure rhythm, but don't help you learn how to do moving streams). I started out at 120 bpm half time (80) and slowly moved up to 150ish, and then took occasional trips above that. The stacks were of varying number. I can dig them up if you'd like.
You might find this amusing, but I actually think streams are easy, but REALLY punishing. You make a single mistake, insta-fail. Streams with other hard stuff around them are deathtraps, but short (~4-5 note) streams out in the open are free points and hp imo.
I play nofail most of the time, but yes, missing a stack of 3 or 5 will often just kill you. I think you should snap (move) to each note the same whether it's a single, or a stack, but it seems like I'm bracing my fingers a bit to start the stack, which makes the motion slightly different (for one, I take the pressure off my index finger). This should really be solved with some kind of finger independence and secondary finger training. Interesting to note that a chain of singles followed by a stream is obnoxiously difficult and I cannot do it at all.
http://osu.ppy.sh/s/33911(Left finger - right finger)
At half time, or in the editor you should be able to count whether short-streams have an even number of notes or odd, and thus which finger you'll start and end with. However, you need to develop rhythm, such that you don't need to know whether the stream is odd or even numbered to play it. Ideally your finger should not press any differently except for the perhaps the last few finals notes where you line your tapping up to the final notes.
Anytime you start or end streams with your secondary finger it will be confusing for your hand. This is likely because your middle finger has like virtually no experience/muscle memory at starting streams. Doing the same slow stream practice starting streams with your middle finger, AFTER you've gotten a bit comfortable with your main finger will help greatly to alleviate the confusion.
superman singletap:
Change can single tap at least 260bpm with his fingers. That's not 260/4, but 260/2 =130 bpm stream. Anyways, you still have to learn how to alternate eventually, but that does not mean that you shouldn't push your finger single tap. Another thing that makes single tapping streams hard is that slow streams turn into long chains of 1/2's. Same reason why 175 short-stream is no problem, but 175 stream of medium-long length is wtf. As long as the stamina and rhythm is there, it's just learning how to keep pressing and keep pressing evenly. Practice with long chains at lower speed and increase speed. After learning to alternate and stream so-so, I got lazy, didn't practice them, and so I'm pretty bad at single chains.