hmm, ok o_oSekai-nyan wrote:
Kirito, pls rename my diff to "Sekai's Normal" it's better o3o
hmm, ok o_oSekai-nyan wrote:
Kirito, pls rename my diff to "Sekai's Normal" it's better o3o
Sonnyc wrote:
Hard:
-- AR은 적어도 7로 해주십시오. 6이면 더 좋고요,, 노말과 불균형할 뿐 아니라 느린 노래에서 8은 안어울립니다. (사실 당고 대가족의 7도 높게 느껴진건 함정)
00:09:414 (2) - 끝에 휘슬?
00:20:934 (2,3) - 노래 호흡과 안어울리는 점프라는 느낌입니다. 다른 부분에도 이만큼 큰 점프는 없네요
00:35:334 (1,2) - 뉴콤은 (2) 부터 시작하는게 나을거 같아요
00:57:894 - 노트 추가 부탁합니다.
01:14:454 - ^
01:22:614 (5) - 여기는 긴 슬라 대신 노트랑 1/4 슬라이더 순서로 나누는게 더 어울릴듯 합니다.
Spring Roll wrote:
Hi kirito,mod from my modding queueHard
- ar7 is better for a slow song i think
- 00:31:494 - this finish is strange,you put a finish here but not put a finish in00:39:174 -
- 00:21:654 (3) - distance is strange,i think 3.23x is not suitable for a hard diff
- 00:29:574 - remove the whistle
- 00:32:454 - ^
osu file format v12
[General]
AudioFilename: Angel_Beats!_ED_Reversed.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1
[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Brave Song (TV Size)
TitleUnicode:Brave Song (TV Size)
Artist:Aoi Tada
ArtistUnicode:ただあおい
Creator:-Kirito
Version:Sekai's Normal
Source:Angel Beats!
Tags:Ending Sekai-nyan
BeatmapID:348524
BeatmapSetID:139414
[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:3
SliderMultiplier:1.6
SliderTickRate:1
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,0,"pv.avi"
//Break Periods
2,45853,47334
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
774,960,4,2,1,50,1,0
15894,-100,4,2,1,30,0,0
16374,-100,4,2,1,50,0,0
19734,-100,4,2,1,30,0,0
20214,-100,4,2,1,50,0,0
23574,-100,4,2,1,30,0,0
24054,-100,4,2,1,50,0,0
27414,-100,4,2,1,30,0,0
27894,-100,4,2,1,50,0,0
31254,-100,4,2,1,30,0,0
31734,-100,4,2,1,50,0,0
35094,-100,4,2,1,30,0,0
35574,-100,4,2,1,50,0,0
38934,-100,4,2,1,30,0,0
39414,-100,4,2,1,50,0,0
42774,-100,4,2,1,30,0,0
43254,-100,4,2,1,50,0,0
48774,960,4,2,1,30,1,0
49014,-100,4,2,1,50,0,0
64134,-90.9090909090909,4,2,1,60,0,1
87174,-100,4,2,1,50,0,0
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모딩감사합니다.sKZy wrote:
yay shortpoormod as your request
Hard
00:18:054 (3,4,5,6) - 맵 전체에서 여기만 단타가 짝수개라고 생각해요.
리듬을 00:00:774 (1,2,3,4,5) - 이부분과 통일해서 단타 4개 후 슬라로 바꿔보시는게 어떠세요? 기타소리에 맞췄습니다.
00:23:334 (5) - 머리에 휘슬 제거 해보시는건 어떠세요? 잔잔하고 좋은듯 수정
00:31:494 (1) - 머리에 피니시 지워주시는게 좋을듯 해요. ^
만약 그대로 넣어주시려면 00:39:174 (1) - 여기도 넣어주시는게 맞다고 생각하는! ^
00:57:894 - 여기 노트 추가 해주시는걸 강력히 추천.... 플레이 할때 빈 느낌이 너무 강해요
01:14:694 (4) - 꼬리에 휘슬? 01:12:774 (2,3) - 이것들하고 통일한다는 느낌으로요 수정
01:22:614 (5) - 머리에 휘슬 지워보시는게 어때요? nope
01:26:934 (4) - 피니시 추가? 개인적 취향이긴 한데 마지막은 피니시 쓰셔도 될 듯 한! good
맵좋아요!
돌릴거 다 돌리고 생각난김에 끝내버렸네요
GL!!
hey, why ".exe" file uploaded to do==? virus is suspected.Feith wrote:
hai....hai..
I am from Modding request queue
http://www.tusfiles.net/ut3jj8namiwk
what is changed :
- keep the object is inside the grid because it have an impact on standard monitor size
- change little bit of timing
- change little bit of hitsound
that is from me
thank you for request
oh im sorry-Kirito wrote:
hey, why ".exe" file uploaded to do==? virus is suspected.Feith wrote:
hai....hai..
I am from Modding request queue
http://www.tusfiles.net/ut3jj8namiwk
what is changed :
- keep the object is inside the grid because it have an impact on standard monitor size
- change little bit of timing
- change little bit of hitsound
that is from me
thank you for request
[Colours]I found the perfect one. :3
Combo1 : 175,219,228
Combo2 : 210,0,158
Combo3 : 0,73,147
Combo4 : 158,140,78
Desperate-kun wrote:
M4M :3
[General][Hard]
- Missing Preview Point. Add one at 00:48:774? Because it would sound cool and it's not as mainstream as the beginning of the kiai ~ Anyways, atleast add one so good, fixed
- 00:29:574 - I understand what the second timing section is for. It's to move the big white tick at the correct position, because of musical terms. But, I'm experienced musician, and the timing section needs to be moved here instead, as the position of the big white tick changes here and not later at the song. add
- It's my personal opinion, but for me, kiai-mode doesn't fit here well, I'd prefer to have no kiai in this mapset. But I can't really explain why. why?? do not delete kiai time.
- 00:20:934 (2,3) - You might want to fix the second blanket aswell, though this might look better, I don't know ;w; my mistake, the gap is too far.
- 00:29:574 - Because of timing section changes, you have to rearrange NCs. They have to be placed on the (new) big white tick definitely. I'll list it here for you:
- 00:29:574 (2) - NC fixed
- 00:31:494 (1) - Remove NC ^
- 00:33:414 (3) - NC ^
- 00:37:254 (1) - NC (You already placed here, just to be complete) ^
- 00:39:174 (1) - Remove NC ^
- 00:41:094 (3) - NC ^
- 00:43:014 (1) - Remove NC ^
- 00:44:934 (3) - NC (only if you want, because it is last note before break) ^
Cool mapset! I love brave song so very much <3 Thanks for mapping!!! Good luck for rank ^^ thanks lol
- So nice diff, timeline is wonderful, placement is perfect :3 Just fix the timing section/NC problem
Lapis Aoki wrote:
M4M ~ >w>''
[General]
Change the combo colours please ~ good, fixed[Colours]I found the perfect one. :3
Combo1 : 175,219,228
Combo2 : 210,0,158
Combo3 : 0,73,147
Combo4 : 158,140,78
01:04:134 - Preview Point. sorry
[Hard]
00:12:534 -Spinner doesn't fit at this timing, consider removing the spinner and random notes. nope, do not change. i can hear here long.
00:16:134 (I know that the timing of the end of the spinner but.. You know, just remove it~ >.<'') -Slider till 00:16:854 nope
01:17:574 -Move the notes near to each other. nope
GL ~ !
thank you for moddingWinek wrote:
So yeah, My mod as you requested.
Your map is ready for ranking - All of these are simply suggestion, feel free to reject them.
[General]
Don't know how to improve this.
But You forgot the Preview Point,
[Normal]
Clear ><
[Hard]
Should use Slider tick 2, Since long slider like 01:16:134 (1) - Are like silence, that's weird okay
00:50:214 (2) - I would rather more see it at 00:50:214. It fits better. nope
01:10:134 (5) - You should remove the finish at the reverse arrow nope
Sorry, I can't really be helpful, but get a BAT to look at it Trust me, it's really good *star*
Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.다른 맵들을 보니까 전부 Tada Aoi라고 되어있는데, 만약 성이 Tada이고 이름이 Aoi이면 성 + 이름의 형태여야 하므로 Tada Aoi가 맞습니다.
60,236,85734,1,2,0:0:0:0:
4,168,86214,2,0,P|40:148|88:152,1,88.000002685547,0|0,1:0|1:0,0:0:0:0:
60,236,87174,5,2,0:0:0:0:
176,156,43014,6,0,P|152:172|132:196,3,52.5,0|2|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
12,272,43974,2,0,P|37:284|68:290,3,52.5,0|2|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
188,356,44934,2,0,P|186:327|175:297,3,52.5,0|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
Reisen Udongein wrote:
안녕하세요!
[General]
프리뷰타임 설정이 안되어있네요 적당한 곳 찾아서 설정해주세요 어디에 설정해야할지 추천좀 해주세요..Eastern artists must be written in the proper 'surname firstname' format (e.g. Japanese/Chinese/Korean). For artists which have a preferred romanisation, use this one. If you're unsure of your artist's name, then check previously ranked maps, Google, Wikipedia, or ask a BAT for help.다른 맵들을 보니까 전부 Tada Aoi라고 되어있는데, 만약 성이 Tada이고 이름이 Aoi이면 성 + 이름의 형태여야 하므로 Tada Aoi가 맞습니다.
일본어 이름도 일본어 위키에 나와있는 대로 한자로 쓰시는게 나을듯 싶네요. 多田 葵 정확한 철자 감사합니다.
[Hard]
00:25:014 (2) - 제 생각에는 이런 식으로 약간 기울이는 게 외관이랑 흐름상 더 괜찮을 것 같아요. http://puu.sh/6SXQB.jpg
00:35:334 (5) - 앞의 00:27:654 (1) - 이랑 비슷한 패턴인데 한쪽은 뉴콤보가 되어있고 한쪽은 안되어있네요. 둘 중하나를 다른 쪽에 맞춰서 바꿔주세요.
00:43:014 (1,2,3) - 이런 패턴은 어떠세요? http://puu.sh/6SY25.jpg 좋은 패턴이네요 감사합니다:D176,156,43014,6,0,P|152:172|132:196,3,52.5,0|2|0|2,0:0|0:0|0:0|0:0,0:0:0:0:그리고 첫 슬라이더는 50%, 두번째꺼는 35% , 세번째꺼는 20% 이런식으로 볼륨을 서서히 줄이고, 마지막 슬라이더에는 00:45:414 - 에도 휘슬을 추가해주시는게 좋을것 같아요. fixed
12,272,43974,2,0,P|37:284|68:290,3,52.5,0|2|0|2,0:0|0:0|0:0|0:0,0:0:0:0:
188,356,44934,2,0,P|186:327|175:297,3,52.5,0|2|2|2,0:0|0:0|0:0|0:0,0:0:0:0:
01:03:654 (5) - Normal이랑 같은 의견
01:10:614 (6) - 드럼피니시 추가 fixed
01:13:734 (3) - 지금까지 해오셨던 대로 드럼피니시가 나을듯 하네요. fixed
01:18:534 (6) - 끝부분에 휘슬 추가 fixed
조용하고 좋네요! 빨리 랭크 되었으면 ㅎㅎ
Rakuen wrote:
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)
[General]
Angel beats owo!
I'll put some hitsounds mod, if you feel they're useless just ignore them
[Hard]
00:02:934 - Whistle here if u follow vocal and 00:03:174 (7) - Remove whistle
00:04:614 - Whistle for vocal
00:06:774 - Remove whistle
00:07:014 - Whistle here or dont place any hitsound at 00:06:534 (3) - suits the music better
00:08:934 - Remove whistle
00:09:414 - ^
00:10:854 (4) - Extra whistle
00:11:574 - Whistle for vocal
00:18:294 (4) - Remove whistle, sounds awkward ;w;
00:18:534 (5) - Whistle here or don't place hitsound
00:25:974 - Remove whistle
00:27:654 - Whistle
00:28:614 - There's no guitar here, juz the left over of the sound of 00:28:134 -
00:29:574 - Whistle here and remove 00:30:534 -
00:31:494 - Whistle
00:32:934 (2) - Remove hitsound for consistency, whistle here 00:33:414 -
00:34:854 (4) - Remove whistle
00:34:854 (4) - Place on middle like 00:32:934 (2) -
00:39:174 - Whistle
00:40:134 - Remove drum, there's only whistle here
00:42:054 - ^
00:40:614 (2) - Remove whistle for consistency
00:42:534 (4) - ^
no comments = fixedMako Sakata wrote:
Hii from my queue~
[General]
Clear
[Sekai's Easy]
00:04:614 (1) - Add whistle on head? based on the begining of the guitar sound
00:06:534 (2) - Same as above
00:10:374 (2) - How about place the whistle on head instead on reverse?
00:19:014 (2) - Change into hit-drum? nope
00:22:854 (5) - On head, same as above ^
01:04:134 (1) - I think the hitfinish a bit loud that part
01:09:894 (3) - Change whistle on slider tail into hitfinish-drum, so the sound could be same as this part 01:06:054 (3,4,1) -
01:15:654 (5) - Add hitfinish-drum?
01:16:134 (1) - Change into 1/2 slider and place hitfinish-drum on head and hit-normal on tail instead? The curent one not fit the song nope, this vocal beat
01:21:414 (3) - The hitsound should be, hitfinish-drum on head and hit-normal on tail
01:23:814 (1) - Change into hitfinish-drum on head
[Normal]
Is that ok to have diffrent SV on Normal?
01:09:654 (3) - Place hitfinish-drum on both head and tail, so the sound could be same as this part 01:05:814 (3,4) -
01:13:254 (2) - Delete hit-drum from tail?
01:16:134 (1) - Add hitfinish-drum on head
01:17:574 (2) - Change whistle into hitfinish-drum?
01:23:814 (1) - Same as above nope
[Hard]
Ok
Not much to say, good map
thank you garven ojisanGarven wrote:
[General]
The red line at 00:48:774 - seems superfluous. I'd dispatch it. remove:D
Tick rate 2 or 4 fit this song well. i think 2 is the best.
[Easy]
01:25:254 (2) - I don't recommend having short repeat sliders like this in Easy difficulties. It's hard to tell when the repeats are going to end. 1/2 slide and change
[Normal]
00:23:334 (4) - Why are you overmapping in a Normal? change..
01:25:254 (1) - I'd remove the new combo here. That lone slider as a combo doesn't fit the progression at all. ^
[Hard]
00:03:174 (7,8,1) - You've got some weird spacing changes compared to 00:07:254 (4,1,2) - it's x1.0 spacing.
00:31:494 (4,5,1,2,3) - Normalize your spacing please ^
00:43:014 (1,2,3) - I'm not really feeling these jumps at all considering the song is lowering the intensity... was changed at intervals of x1.5.
01:09:414 (2,3,4,5,6,7) - You need to figure out if you're using larger or smaller spacing and keep it consistent throughout each section. changing the spacing of x1.0
oh... i forgot to deleteGarven wrote:
ojisan tte... >_>
Fix the extra red timing point in the Hard.
if you change, fires bubble x.xOyatsu wrote:
Nice!! Kirito
just you've changed your name, so I think change creator in your map is better and it will suppo rt you for next ranked maps
Call BAT to reb, that isnot a problem-Neipezi wrote:
if you change, fires bubble x.xOyatsu wrote:
Nice!! Kirito
just you've changed your name, so I think change creator in your map is better and it will suppo rt you for next ranked maps
BAT is expected to call shortly owoOyatsu wrote:
Call BAT to reb, that isnot a problem
Or nobody can know you anymore. What do u choose?
no bug 'w'No Dap wrote:
??? bug??
thanks Kurai<3Kurai wrote: