thanks for the mod and star <3No Dap wrote:
Hi mod from modding Q
[General]
I don't get the tags... say hello to sukuna :3
03:51:862 end KIAI time
04:02:925 start KIAI time umm i'll keep the KIAI
Make more use of hit finish will added more soon
Change preview to one of the KIAI times okay changed to the last KIAI
[Normal]
Looks very good!
01:23:550 (1) - 3rd point 160 :120 the current is good already because i've checking through using ctrl+g all of them to see the DS
01:25:050 (2) - 1st point 156 : 32 ^
01:26:737 (1,2,3,4,5,6) - I suggest using return sliders okki
01:52:425 (1,3) - blanket it's blanketed already. i mean, looks the 01:53:737 (3)'s tail
01:55:050 (1,2) - I don't know if normal players can handle this sure they can
02:30:675 (1) - 3rd point 155 : 149
02:34:425 (2) - 3rd point 215 : 193
02:35:550 (1) - 1st point 174 : 113
04:14:737 (1,2,3,4,5,6) - Again, I suggest return sliders yep
[Hard]
OD+1
00:06:487 (5) - crtl + g no
00:15:675 (9) - ^ ^
00:31:050 (7) - delete NC
00:31:425 (1) - NC
00:33:300 (5) - NC k added
00:39:300 (5) - NC ^
00:45:300 (6) - NC ^
00:53:925 (1,2,3,4) - Why not use sliders? I couldn't tell the beat (Maybe I suck at slow AR) i'll keep the rhythm. not intended to following the vocal tho
01:02:925 (2,3,4) -i think using triplet is better
01:08:175 (7) - crtl + g
01:17:550 (4) - is there a reason this slider is shaped like this? kawai slider and got mirrored by the slider after makes it a kawai looking pattern (ofc it was my thought)
01:18:675 (1) - ^ nah this slider
01:45:300 (6) - NC okay
01:51:300 (5) - NC ^
01:57:300 (6) - NC ^
02:05:925 (1,2,3,4) - Why not sliders
02:30:487 (6) - delete NC
02:30:675 (1) - NC
02:36:675 (1) - delete NC
03:25:800 (7) - crtl +g uoh my badfixed
03:38:925 (1,2,3,4,5,6) - sliders? (this will be really hard with DT)(Actually, just palyed it, it's fine)
03:42:487 (6) - delete NC
03:42:675 (1) - NC
03:48:487 (10) - delete NC
03:48:675 (1) - NC
03:57:675 (1) - delete NC
03:58:425 (2) - NC
04:06:487 (6) - delete NC
04:06:675 (1) - NC
04:12:487 (10) - delete NC
04:12:675 (1) - NC
04:14:737 (6) - NC
other than that no apply. sorry ;w;
Very good map and good song. Chata<3
hope my mod helped!
thanks for the mod :3vahn10 wrote:
Timing:
timing is correct but it starts at offbeat part, move the red timing one tick to the right i'll keep the offset because the current offset makes the KIAI at the correct place on timeline. but if more further modder say this too then might change itHard:
inconsistencies on NC (new combo) please fix that after you fixed the timing
00:06:487 (5) - add whistle at the end of the slider nope
01:03:112 (4) - adding finish here is not a good idea, remove it oops fixed. i don't know why the slider have a finish there :3
03:27:112 (4) - ^ there's a cymbal even the sounds a little
that's what I've found[your beatmap has been modded]
Leorda wrote:
Apa kabar? wiuuuw mas Leo.. baik :3
[General]
* The 3rd break space is too long than 10 seconds. Consider to fill it with objects, otherwise players would be boring to wait for long breaks. This is allowed for all diff i know it's too long but i really have no clue to make a good pattern because this break's rhythm is ksdkajhsfjkfhlasfalskfjaswtfso HARD. hmmm let's see what i can do here u.u
* Offset : 1014? Your timing seems bit late or earlier i've asked for a timing check on this thread but i got no reply. but hey i seems got a new offset and guess what? it's -450. i've no idea if this is a right offset
* Empty the kiai time at 03:52:050 ~ 04:04:050? i'll keep mine
[Normal]
00:52:425 (4) - How about making zigzag or curve slider instead this? It would be interesting if you make it curve or wavy or smth it's a zigzag already. but i modify the slider a bit
01:15:300 (2) - Add clap since it's downbeat? also added on 01:15:675 (3) as well
01:53:737 (3) - Add whistle at head slider like before? nope
02:19:425 (3) - Curve slider would be better than this linear slider, but that's just my opinion i prefer the current to keep variety
02:27:300 (2) - Add clap since it's downbeat? also added on 02:27:675 (3) as well
03:51:112 (5) - Add clap at head slider? It sounds empty without it not for me. try to listen it often and you might understand
04:01:987 (3) - Move 3 grid right for allign with (2)? (nazi) if you talking about allign. i got this better imo hueheuhe
[Hard]
00:31:050 (7,1) - Swap new combo for new vocal part? oops my mistakes. fixed
00:37:050 (1) - Why not reverse this slider for circular flow? Since the previous tail slider leads to right, maybe reverse it would be better ummmm i still prefer the current
02:15:300 (5) - Due to placement and slider shape, this could be cause flow broke during gameplay. Perhaps, move this to X:216 and Y:260 for bouncy flow pattern? changed in other way
02:32:175 (4) - Reverse it? Looks like it's a bit sudden jump for me, but that just my suggestion... nope
03:26:175 (8) - This placement would having an awkward movement while facing this pattern. How about stack the head slider to (6)? stacking this may confuse the player since there is also a note that stacked here before. the current seems fine to me
Sukuna-chan <3
Chata <3
nyaaaa thanks for modding and also the star Leo:3Ririi wrote:
General:
- 00:04:050 - Offset starts here.
Normal
I don't really find anything wrong in here..
Hard
General:
-You're using some tripples, maybe change some of them into sliders. they're in the corrent rhythm so i think it's not problem
I guess that's about it, since I've no idea about patterns and stuff, that's all I could say about that.Hope I could help a bit.
Loh masih idup mas?Lunaties wrote:
wooow
di tinggal hiatus udah bisa bikin map aja nih.
btw seenggaknya itu tag kasih "double dealing character" lah, kan kepanjangan dari ddc
trus kalo artist nya bukan nya di ambil dari circle nya? tapi gak tau juga sih![]()
btw baru tau kalo th14 uda keluar remix nya.
well good luck deh buat map nya moga gak rip kek map gw wkwkwk
thanks for moddingpkmnyab wrote:
From my modding queue~
Beautiful song! ^^ my fave >m<[Normal]
00:00:675 - lots of unused inherited timing points here not being used, you can delete them try to play it 1st
02:07:425 (4) - this slider doesn't look very pretty, I think it will look better if you make it smoother: i made it zigzag to follow the vocal tho
02:13:425 (3) - I think this will feel better if you curve the end (I added another point near the end of the slider) nice.. but no need to add more node i guess
02:19:425 (3) - the corners are too sharp in the slider, consider reducing the amount of red points. Maybe a slider like this will do: nah that red note is what i mean to following the vocal i mentioned above
03:24:112 (1,2,3,4) - make sure you line the (2) up with the end of (1) so it flows correctly. Also consider curving (3) and (4) so it feels nice when you play it. i prefer the current
03:28:612 (5,6) - same thing as above, make sure the end of (5) leads into (6). looks good
03:36:112 (1,2) - same thing as above, make the (1) lead into the (2) by either moving (2), or curving (1) so the end leads into (2).hmmm not this one
03:38:925 (1,2,1) - I suggest removing repeat slider on (2) and just making it a normal hit circle.This way you will avoid the overlaps. i like the current rhythm with the clap sound. since this is the beginning on last KIAI i want to make a little challenging here[Hard]
00:00:675 - same as in normal, you can delete the timing points that are not being used.
01:02:925 (2,3,4) - stacks like these might be too hard for a hard difficulty. You can delete the last two circles and just have one circle there instead of three. using triplet in hard diff is fine anyway
01:03:956 (2) - for the same reason as above, you can delete this circle
01:09:768 (4,5) - this just doesn't work, it's not in sync with the beat. There are also other parts like this. Instead, you can have it like this: If you decide to have it like this, make sure you change all the other parts that are similar to this so it is consistent. this is fine
01:14:925 (1,2,1) - flows better like this: nope
Have fun mapping!
thanks for moddingMMd- wrote:
Halo gan
[General]
-
[Timing][Normal]
- mending ada 2 uninherited timing points, 1 di 00:00:675- dan satu lagi di 00:04:050-
rada ga enak liat offset minus kayak gitu lel abis liat ini aku jadi inget kalo penggunaan offset kedua diperbolehkan untuk mereset stanza pada timeline. heuheuhe makasih kak >w<[Hard]
- 04:10:425 (2,1,2) - lebih bagus kalo ngulang bentuk yang di 01:22:425 (2,1,2) - , atau ganti 04:13:050 (2) - jadi kayak 04:10:425 (2) - . nope. aku mau bikin variasi disini. kalo dibikin sama takut nya ngebosenin
Maaf ya modnya singkat, padahal lagunya bagus gpp kok. lumayan duh berkat ni mod jadi nemu offset yang bener hehe :p
- AR+1 (lagi). ini diff paling susah, atau ada rencana bikin Insane? AR dipertahankan 7. karena ini reall hard diff
- 00:37:050 (1) - ctrl+h, terus taruh lagi di tempat yang sama. Ganti pattern setelahnya juga. overlap banget jadinya
- 02:49:237 (1) - gw rada ga sreg sama spinner ini. Antara kamu hapus, tapi awal break tetep di 02:52:050- , atau tetep nggak usah diganti. hmmm ngga ada ide buat bikin pattern disini makanya aku kasih spinner. emang sih rada ngga cocok gmn gitu :3 btw reduced it's volume to 35% biar agak enak dimainin
- 03:55:050 (1) - ctrl+g ngerusak DS tar
gudlak ya
Thanks for moddingRandomEffect wrote:
From my queue~
[General][Normal]
- offset is correct? around 640 might be better, after test it at 25% playback rate for a couple of times, i'll set this to 654 feels better
- i suggest to add soft-sliderslide.wav of silence you are right
[Hard]
- because of easiest diff, you should not change SV no problem
- 00:06:487 (3) - not suit to rhythm? which part? i feels okay with this
- 01:21:675 (1) - x:321 y:296 (stack correctly) done
- 01:23:550 (1) - I prefer this sorry but i like the current rhyhtm.
- 02:35:550 (1) - ^
- 02:37:050 (1) - end at 02:39:675 noo, i can hear clearly the vocal fade at 02:39:487. so i'll keep mine
- 03:50:925- add a note? too hard i guess
- 04:11:550 (1) - same as previous suggetion
Chata<3 <3
- 00:00:675 (1) - end at 00:03:675? nope because it's hard diff
- 00:31:425 (2) - x:169 y:104 (stack correctly) done
- 00:35:925- add a note i'll keep the consistency of each other
- 02:37:143 (1) - end at 02:39:675 same as normal
- 02:48:862 (3,1) - i prefer this yep fixed
~Good Luck~
thanks for moddingNeta wrote:
From my Modding Queue
all my modding is suggestion
[Easy]
- 02:35:529 (1) - remove NC nope
- 02:39:654 - move inherited point to 02:39:466 my bad. also fixed the others KIAI's end to the right one
[Hard]I can't see many things too fix
- 00:53:716 (1) - better change to slider nope
- 01:05:904 (1) - ^ ^
- 02:09:279 - better put some note here ^
- 02:36:466 (10,1) - remove NC 1 ADD NC 10 here's the upbeat vocal and also these note are stacked each other so 02:36:654 (1) deserves a NC
GOOD LUCK
much of nazi things but i love it <3Rakuen wrote:
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)
[Normal]
Hitsounds may be a little strange
00:12:091 (4) - Move to left by 1 grid (nazi) done
00:16:404 - Break here hmm it starts there already
00:29:904 - Something like Clap hitsound can be placed here sounds weird to me
00:32:904 - ^ ^
01:01:404 (3) - Arrange this for a little to look like (Try moving without Grid Snap): is it just me or the example you show to me is like no different with the current? well still did a little modification here
01:10:029 (3) - This too, arrange the tail to look neater, you can try without Grid Snap: done
01:11:529 (1) - Make this a blanket with 01:11:154 (4) - may look better yeah like above
01:20:529 (5) - This may be a little hard to react cuz it appears again in the same place as 01:18:654 (1) - , try moving the shape or rotating it and stack with 01:19:779 (3) - changed in other way
01:22:404 (2) - Nazi mod, bend the slider more looks better it's good already
01:28:591 - Break here, looks like you did some offset change before but.. the break is already there
01:40:779 (2) - Nazi blanket, make it look like: done
01:54:654 (4) - Blanket with 01:53:716 (3) - , it looks like it's forced to place there nope
02:23:529 (1) - Better blanket: done
02:39:466 - Try 25% or 20% volume, hitsounds here should be soft 35% volume should be low enough
02:51:091 - Try lowering the volume of here, include spinning volume nope
02:52:029 - Break starts here it's there
03:42:654 (1) - Nazi blanket done
03:43:404 (2,3) - Swap place, (3) first looks flowy okay fixed
03:48:091 - Missed clap (likely drum snare), can try some more hitsounds added clap better
04:16:591 (1) - Make it 1.0x DS for consistency my mistakes. did change on previous notes
04:26:341 (2,3) - Nazi blanket done
Btw the last KIAI part looks very hard cuz all the notes are sticking together in 1/2 , try to decrease their density like using more 1/1
[Hard]
00:09:466 (7,8,9) - Prefer not to stack, will look better nope. i feel like this having stacked because the next two notes is a strong beat
00:16:404 - Break here, maybe due to offset change
00:36:279 (6,7) - Swap their timing place suits the flow looks good
00:50:716 - Add a note here feels better for me to hit accurately for 00:50:904 (1) - nope
00:53:529 - Add something here like 00:59:529 (9) - did this only at somewhere like 03:23:529 (9) as there has a vocal
00:56:529 - ^ Applies
01:05:529 - ^
01:08:529 - ^ For easier timing too
01:14:529 - ^
01:17:341 (3) - I would prefer this to be placed above 01:16:779 (2) - and then blanket 01:18:091 (5) - with 01:17:529 (4) - , also arrange the shape of (4) by a little if possible oh i'll keep the current
01:21:091 (6) - Place at the ride side of 01:20:529 (5) - 's tail fits the flow of 01:21:466 (1) - i guess keep stacking is better
01:26:716 (1) - Ctrl+G? Looks fun and a little symmetry with 01:27:654 (3) - nope
01:28:591 - Break here
01:54:091 (5,6) - Swap their place, then use Ctrl+G for 01:54:654 (8) - the current flows better
02:05:529 - A note here, applies for all big white ticks behind like 02:08:529 -
02:13:779 (6) - Ctrl+G oh my mistakes
02:14:154 (7) - ^ better flow and pattern ^
02:22:779 (7) - Ctrl+G done
02:24:466 (3) - Place it above 02:24:654 (4,5) - done
02:32:154 (4) - Ctrl+G (optional pattern suggestion) nope
02:33:091 (6) - Unstack, place at left top of 02:32:529 (5) - 's tail stack better for me
02:34:591 (5) - Ctrl+G for pattern nope
02:39:466 - Try 25% or 20% volume, hitsounds here should be soft same as normal
02:51:091 - Try to lower the volume here, include spinning volume ^
02:52:029 - Break here
04:23:529 (1) - Inconsistency 1.2x DS fixed
04:25:029 (1) - ^ ^
thanks for moddingyurunneram wrote:
We fluffy people ^^
GENERAL
I haven't had pizza in 3 months :<
really cute girl in the background for this kinda darkish song uhhh. calming and relaxing i guess
Also i dun get the kiai parts but ok
NORMAL
01:01:404 (3) - This is like really stupid but bring the red point down a grid square so the blanket would be nicer moved left by 1 grid instead .__.
01:20:529 (5) - Ctrl+G for better flow okay
01:21:654 (1,2,1,2) - GENIUS thanks >w<
04:11:529 (1,2) - Was just wondering why you didn't blanket these but uh ok holy how to blanket those long slider? :3
04:25:029 (1) - Do it like this. Looks nicer done
Great normal. It deserves a star *shine* lol
HARD
00:07:216 (1,2,3) - Just saying... the triangle isn't perfect. I could tell quite easily or maybe its just me being OCD. anyways use ctrl+shift+D done
00:08:341 (4,5,6) - ^ ^
00:57:747 (4,5) - I find these unecessary and slightly overmap but it's fine really yeah i think it's okay. kinda not really difficult for hard diff
02:09:747 (4) - ^ ^
not much desu. Good luck for rank ^^
You have been modded out by Yurun Ceroia Neram~
thanks for modding and starFlappy Bird wrote:
From your M4M request! nonono, it's yours o3o
[Normal][Hard]
- 00:37:404 (2) - 340:284 - For better flow the current are actually better for me
- 00:48:091 (4) - Try to curve end of this slider 2 grids up, it will fit better done
- 01:16:029 (1) - Something like this? http://puu.sh/782jE.JPG to be honest i like to make an opposite curve slider from the current flow, but this seems not bad. fixed
- 01:20:529 (5) - CTRL + G for better flow the previous modder asking me to ctrl+g this before this silder. so no
- 02:33:091 (6) - Can you try making this pattern a bit neater, I feel like this sliders are a bit too close to eachother? it's okay, i love the angle of this slider
- 02:49:029 - Start slider here, fits better IMO do you mean spinner? sure
- 03:23:154 (6) - Something like this maybe? http://puu.sh/782F3.JPG i'll keep this wavy style
- 04:11:529 (1,2) - Maybe try to make this slider closer to eachother like you did with previous ones? did this for a variety ofc
- NICE DIFF!
![]()
- 00:13:404 (2) - CTRL+G? nice catch
- 01:10:029 (6) - NC i'll keep the stanza
- 01:11:904 (5) - Remove NC
- 01:13:029 (1) - NC
- 01:45:654 (4,5,6) - CTRL+G this, for challenge!
hahaha better not to
- 04:01:779 (2,3) - Maybe curve this sliders a bit more? Or no? no
- 04:19:591 (2) - CTRL+G this awkward
Hi! I agree with this. I know absolutely nothing about the music but I tried to find some backgrounds "darker":yurunneram wrote:
really cute girl in the background for this kinda darkish song
thanks for modding and star >w<10crystalmask01 wrote:
Hello, mod from queue
[General]
Personally, I think the kai time at 03:40:029 - 04:03:935 should end at 03:52:029 instead. That's where the chorus of the song ends. oooh my so many modders mentionined this kiai section. i guess it can't be helped
[Normal]
00:33:654 (4) - You could turn this note into a 1/2 slider, so its tail have that finish hit sound heard on 00:33:841. It'll make the rhythm sound more complete imo. i think it's not fit imo
00:39:654 (5) - ^ Same suggestion as above. 1/2 slider,with finish hitsound on 00:39:841. ^
00:45:654 (4) - ^1/2 slider with finish hitsound on 00:45:841. ^
00:51:654 (3) - Add finish on the tail.
00:58:029 (4) - Finish on the head.
01:03:654 (2) - Add finish on the tail.
01:06:654 (2) - ^ added whistle instead
01:10:029 (3) - Finish on the head.
01:45:654 (4) - 1/2 slider with finish hitsound on 01:45:841 same as 00:33:654 (4)
01:51:654 (5) - 1/2 slider with finish hitsound on 01:51:841 ^
01:57:654 (4) - 1/2 slider with finish hitsound on 01:57:841 ^
02:03:654 (3) - Add finish on the tail.
02:10:029 (4) - Finish on the head.
02:15:654 (2) - Add finish on the tail.
02:18:654 (2) - ^ added whistle instead
02:22:029 (3) - Finish on the head.
03:16:029 (4) - ^
03:22:591 (5) - ^ should be on 03:22:029 (4)
03:25:591 (4) - ^ nope
03:31:591 (5) - ^ ^
03:36:654 (2) - Looks weird where it is right now. Make it aligned better with 03:36:091 (1) - by moving it to 196/84. Then, re-position it so it won't affect the DS with the next object (03:37:029 (3) - ). fixed on my way
04:06:654 (1) - Add whistle on the tail. (Like what you did for 02:30:654 (1) - and 01:18:654 (1) - ) ueeeeee nice catch ><
04:10:404 (2,1,2) - Not going to try to blanket these sliders again? did this on purpose
04:25:029 (6) - NC uups okay
other finish thingy all added
[Hard]
00:48:279 (6,7) - Move just a bit more apart please, so it don't look too crowded here. as long as it's not made it overlap i guess it's fine anyway. so yeah no change on this
00:51:654 (2) - Add finish on the reverse end?
00:55:029 (5) - Add finish on the head, and NC added whistle instead. also no need to NC since i following the stanza
00:58:029 (6) - ^
01:07:029 (5) - NC nope
01:10:029 (6) - Add finish on the head, and NC did change same as 00:55:029 (5)
01:39:841 - Add a note or even a slider here, with a finish. i will keep start with the vocal tho
01:45:841 (6) - Add finish. nope. not fit at all
01:57:841 (6) - ^ ^
02:03:654 (2) - Add finish on the reverse end?
02:07:029 (5) - NC no
02:10:029 (6) - Add finish on the head, and NC did change same as 00:55:029 (5)
02:19:029 (5) - ^
02:22:029 (6) - ^
02:30:654 (1) - Add finish on the tail. no
02:52:029 - Personally I think you can still continue mapping from here, because the rhythm of the music returns. And Also because you only have 2 diffs, and this is the harder one. But, that's up to you. i am struggling, dunno what i am doing with this
03:16:029 (2) - NC keep the stanza
03:22:029 (5) - ^ ^
03:31:029 (5) - ^ ^
like normal, else than that means fixed
Really nice mapTake 2 stars ~
Good luck!
no kd yoh kan sebelum nya wes di kasih hehe <3Lunaties wrote:
little IRC modSPOILER04:17 Lunaties: he dek
04:17 Vhy: ?
04:17 *Lunaties is listening to [http://osu.ppy.sh/b/357388 Chata - Wan~Bowl~]
04:17 Vhy: ?
04:18 Lunaties: irc mod ye
04:18 Vhy: pulsa ku ndi :3
04:18 Lunaties: uwes kog
04:18 Vhy: oh iyo seh hehehehe
04:21 Vhy: tumben kok OL? subuh2 pisan .__.
04:21 Vhy: nda berangkat kerjo tah?
04:23 Lunaties: jam stgh 7 budal e
04:23 Lunaties: wes2 ayo ndang mulai selak isuk ngkok
04:23 Vhy: yawes ok
04:24 Lunaties: Normal sek
04:25 Lunaties: 00:15:091 (4) drpd slider panjang ngono knp ga d bikin reverse ae?
04:25 Lunaties: soal e kesan e kosong iku sing 00:15:466
04:26 Lunaties: makane di tugel separo trus gawe reverse mariku di ke'i clap ben cek ketok apik ae
04:26 Vhy: ealah simple ~
04:26 Vhy: okelah
04:31 Lunaties: 01:05:904 (1,2) gak di gawe bengkok pisan ae slider e?
04:32 Vhy: variasi dikit. bengkong kabeh kan nda baik
04:32 Lunaties: masuk akal
04:33 Lunaties: 01:11:529 (1) sudut e ngawur iki, ngerusak flow wes
04:34 Lunaties: asli ga mbuak
04:34 Vhy: aku ya kadang mikir gitu. bingung gmna nge-fix nya
04:34 Lunaties: hmmmm
04:36 Lunaties: pindah 3 nak 2, 2 nak 1, nah sing 1 pindah nak 146:238
04:36 Lunaties: sisa e ngerti lah
04:39 Vhy: njlimet2 iki
04:41 Vhy: oke done
04:42 Lunaties: 01:21:654 (1,2,1,2) wah seneng iki aku karo slider e
04:42 Lunaties: top wes ide ne
04:42 Vhy: biasa ae ah
04:44 Lunaties: 01:55:779 (2)
04:45 Lunaties: blanket e dibenerno isok kan?
04:46 Vhy: oke wes
04:51 Lunaties: bener iki kata e leorda. iki break e 22s opo ga kedawaen ta?
04:51 Lunaties: tapi yo bener pisan awkmu dek. ritem e bermasalah iki o3o
04:55 Lunaties: 03:43:404 (2,3) ctrl+G?
04:56 Lunaties: lek tak delok2 pattern mu kok koyok e seneng gae zigzag opo lah
04:56 Lunaties: tapi iki kok bedo dewe
04:57 Vhy: mboh iku modder sak durunge suggest ngono. aku yoh iyo2 ae
04:57 Lunaties: o0o gendeng
04:59 Lunaties: 03:57:466 (1) ke i whistle nk ndas e
04:59 Vhy: ya olloh bahasa ne :3
05:00 Vhy: wes
05:04 Lunaties: 04:09:654 (1) iki buntut e kok ga finish ae?
05:04 Lunaties: padakno karoo sing hard diff
05:04 Vhy: okeeeee ~
05:07 Lunaties: sisa e oke lah
05:07 Vhy: hehe
05:08 Lunaties: Hard saiki
05:14 Lunaties: 00:36:654 (7,1) flow e aneh
05:14 Lunaties: aneh ae pkok e
05:17 Vhy: apik2 ae lek jareku
05:19 Lunaties: cobak testplay en ae lek ga kepleset iku pen mu
05:24 Lunaties: hancig sumpah aku seneng iki ritem e karo posisi clap e
05:26 Lunaties: ntah opo o iki aku rada benci karo dobel triplet e
05:27 Lunaties: full clap pisan
05:27 Vhy: yaopo maneh mas lha iku suara drum lumayan eh
05:29 Vhy: drpd sample ne diganti normal lak mending clap ae seh
05:29 Vhy: ben pas d gawe maen taiko biru2 ngkok
05:35 Lunaties: 02:24:654 (4) anti-flow banget iki
05:35 Lunaties: ekor e arah no mendukur sitik ae ben flow e luweh apik
05:36 Vhy: yoa
05:44 Lunaties: oaaah
05:44 Lunaties: sing ke-3
05:45 Lunaties: clap placement e
05:48 Vhy: lapo
05:48 Lunaties: fans berat wes
05:49 Vhy: >w<
05:49 Vhy: padahal rodo2 ngawur iku naruh e
05:49 Lunaties: heeeeeeeh
05:53 Lunaties: wes iku tok ae
05:53 Lunaties: ga nemu maneh aku
05:53 Vhy: loh wes tah?
05:55 Vhy: yaaaaah
05:55 Vhy: ga membantu blas >///<
05:57 Lunaties: hmmmm.....
Flask wrote:
Hi!
I'm a big fan of 茶太 actually, nice to see someone map her song <3 <3
[General][Hard]
- Add 耀く針の小人族 to your tag, 耀く針の小人族 = Inchlings of the Shining Needle sure added
- Title should be "Wan ~Bowl~", there's a space between them (Actually the original title is "Wan ~椀~", so there's a space between wan and ~) are you sure about this? this title is originally taken from youtube so i really don't have a idea about this. let's just wait for further modder if there's any title check
[Normal]
- 00:16:404 - I don't see any reason for starting the break at here. You should just start it at 00:16:029 - normally! So please move it back to 00:16:029 - (Same thing as 01:28:029 - ) if you said so then. but why not this 02:52:029 break too? lol
- 00:28:404 - ~ 00:50:341 - Please add some claps ;_; You could add them at every first/third short-white-tick (Also to the following same part) whistle only is enough imo. i see no right place to add clap here seriusly. have tried some but it sounds awkward
- 00:33:841 (6) - / 00:39:841 (6) - / 00:45:841 (6) - I can hear a finish sound here, perhaps add a finish at this note? Some parts are similar to here, so please check the whole map to make it consistent. k added
- 02:16:029 - A finish here might fits with the music. added finish on other similar parts too
Clean diff!This map is really clean, I like it. Sorry I can't provide many suggestions :C
- 00:16:404 - Same thing to hard yep
- 03:19:591 (5) - The shape of this slider can be improved I think, make the curve more curve is a nice idea. Perhaps do something like this? you should show me the overall anchor too, but yeah i can do it myself
- 03:31:591 (5) - ^, oh you this copy-paste bad guy lul oh you notice it :3
Good luck!
thanks for the mod guys.Hinsvar wrote:
Halo
*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.
>General>Normal
- Yakin dengan BG ini? Musik lagu ini lebih ngarah ke dark, tapi BG-nya sendiri ngasih kesan relaxing... wutt.. even you? walah masa iya ini lagu kesan nya "darkish" gitu. aku pikir2 dulu deh untuk BG nya mau diganti ato enggak.
>Hard
- 00:10:966 (2,3,4) - Gak coba bikin (3) di-blanket oleh (2) dan (4) sekaligus atau dibikin gini? Kelihatan kurang konsisten sih kalau di 00:10:966 (2,3) peletakan objeknya kayak biasa, lalu kemudian ada blanket di 00:11:435 (3,4), padahal semuanya bisa dibuat simetris. [color=#40FF00]errrr, 00:11:716 (3,4) aku gabungin jadi slider dengan repeat aja lebih enak
- 00:27:841 - Saya gak tahu ini saya aja yang merasa atau gimana, tapi rasanya aneh kalau bunyi di sini nggak di-map, soalnya terdengar jelas banget. Saya ngerti kamu fokus ke vokal dalam nge-map lagu ini, tapi sekali-kali prioritasin instrumen juga lah. Mungkin bisa dibuat slider dari 00:27:841 sampai 00:28:404? sehabis break gitu kalo menurut ku yah lebih enak nya start note di vokal lebih bagus. jadi aku pertahankan
- 00:55:029 - Di sini ada bunyi cymbal yang jelas banget. Coba tambah finish untuk menekaninnya. [/color]
- 01:01:029 (2) - engga kedengeran dsini
- 01:19:029 - ^ (Untuk mencegah agar mod ini tidak berisi "^" terus, coba cari bunyi instrumen seperti ini dari awal sampai akhir, lalu tambahin finish di sana.) yosh ~
- 01:39:841 - Sama kayak 00:27:841. done
- 02:45:654 (2) - Coba tarik node di ekor ke (436,348) biar tampak lebih rapi kalau disandingin dengan 02:43:779 (1)? aku engga terlalu ngerti sama ini tp okelah
- 03:38:904 (1,2,1) - Ini gak terlalu banyak tumpang-tindih kah... Kelihatan dikit berantakan aja, IMO. aku pindah 03:38:904 (1) lebih ke bawah biar "agak" rapi dikit
Well, gak ada masalah berarti di sini. Mau di-rank juga udah pantas, tinggal poles sana-sini dengan beberapa mod lagi lah biar lebih bagus.
- 00:07:966 (3,5) - Menurut saya sih, dua circle ini tetap harus diberi whistle layaknya circle lain dalam combo ini, soalnya bunyi instrumen yang kamu map dengan circle-circle ini pada dasarnya punya pitch yang sama tinggi. Aneh aja kalau ada yang ditinggalin kosong tanpa hitsound. [/color]
- 00:14:716 (5,6) - Coba bikin mereka agak berjauhan; mungkin DS 1,8-2,0x gitu? Spacing yang agak jauh bakal mendukung pergerakan yang diperlukan untuk nge-hit triplet 00:15:279 (6,7,8) yang berjejeran kayak gini, dan dengan gitu bakal lebih nyaman dimainin. yakin ini? aku bener2 engga ngerti tentang syarat2 DS yang kaya gitu karna emang ga bisa maen std mgkn. btw i'll try it
- 00:33:279 (1,2,3,4,5,6) - ^ (Yang ini sekitaran 1,4-1,6 karena ada dua triplet berturut-turut deh.) (Kalau kamu setuju dengan saran saya, lakuin ini buat semua triplet yang ginian.) no. lebih rapi punya aku
- 00:48:279 (6,7,1) - Err, coba bikin jarak di antara mereka sama kayak gini biar tampak lebih rapi? Ini bakal ngerusak spacing sih, jadi up to you lah~ yah mending spacing dipertahankan aja
- 00:58:029 (6) - Pindahin ini ke (180,164) untuk ngebikin jump di antara 00:57:841 (5,6)? Lebih enak dimainin aja karena rasanya gimana gitu kalau habis nge-hit triplet 00:57:466 (3,4,5) yang didahuluin slider (3) itu, lalu cuma gerakin kursor dikit (karena spacing-nya kecil/konsisten). hmmm bukan nya seabis triplet trus gedein spacing itu bikin tambah susah? ga tau juga sih :3
- 01:01:029 - Err, gak ada finish nih? Di 00:58:029 ada, dan bunyi instrumennya sama persis... (Ini berlaku buat semua tempat yang sama kasusnya dengan yang ini.) sama seperti normal sih, engga kedengaran suara simbal atau sejenis nya. nah untuk yang 00:58:029 emang sengaja di kasih finish buat variasi aja
- 04:05:529 (4,5,6,1) - Coba diputer-puter agar posisinya kayak gini? Flow-nya lebih bagus dan akan jadi lebih enak buat dimainin. flow nya kaya nya sama aja deh, dan aku ga bakat muter2 slider atau sejenis nya jadi skip aja dah
Good luck
thanks for modding[_Crystal] wrote:
hi~ from my queue~
[General]
i think this song is enough for a Insane diff, don't you think so? :3 i'll just make normal and hard for now since the length of the song and my mapping skill are not good yet
hitsounds volume is a bit loud, this makes me feel noisy when playing this the volume is balance with the song already
[Normal]
00:52:404 (4) - if the slider ends at 00:53:529, it will sound better because i follow the drum here
00:55:404 (4) - ^ and try this pattern only fix the pattern
01:04:404 (3) - quite not look good.. red anchors are not suitable, imo (02:04:404 - 02:20:341 are the same, i highly suggest you change them) not a big problem la, but modified some of them a bit better i guess
01:08:904 (1,3) - blanket them, and it will look nicer i think it's blanketed already
01:27:466 (2) - okay
02:42:654 (3,4) - use a slider instead? no
02:52:029 - break? it feels really bad imo. try start break at 02:49:029 and finish at 02:52:029 idk how to xplain this but maybe it's just my personal taste
03:39:466 (2) - try this rhythm, then clap on the head the current rhythm is better
04:10:404 (2,1,2) - you blanket this pattern before, but why not blanket them here? for variety thing
04:15:466 (2) - same as 01:27:466 (2) done
[Hard]
00:14:716 (5,6,7,8,1) - lol... i have no idea why you did so, maybe trying a kind of flow is better LOOOOOOOOOOL MISPLACED OMGALDHKAGFLAS>w<
00:33:279 (1,2,3,4,5,6) - cancel claps at 1,2,3,5,6. and drums in the song aren't very loud, so make the volume lower (next same patterns are the same) keep everything because i thinking the opposite of yours
00:34:029 - reconsider the time line here pls :3 missed some beats on purposely ofc
00:40:029 - ^
00:46:029 - ^
00:56:529 - ^
01:14:529 - ^
01:46:029 - ^
01:52:029 - ^
01:58:029 - ^
02:02:341 (3) - cancel whistle why?
02:02:529 - add a circle with whistle no
02:05:529 - reconsider the time line here
02:08:529 - ^
02:09:279 - add a circle with clap i'll keep this blank to keep the rhythm with the others
02:34:591 (5,6,7,8,9) - starting sliders at 1/2 really feels bad, so try this why it is bad? i didn't find any problem here
02:52:029 - same as Normal nooooope <3
03:38:904 (1,2,3,4,5,6) - use three 1/2 sliders instead since i make this zigzag pattern so using circles is better here
04:10:591 (5,6,7,8,9) - same as 02:34:591 (5,6,7,8,9) no
:3 gl with your map~
*sighLunaties wrote:
loh yo harus e tetep di kasih lah. kan beda mod soal e aku ganteng. tp yo ga ero wes
btw iku deskripsi ne lho asli ngejak tawuran iki. ket tumon onok useless star --a
If I can't find any sources, sadly yes... (It sounds kinda weird though!)Vhy wrote:
btw.
Wan~椀~
椀 = Wan
so the correct romanized title is "Wan~Wan~"? looool
thankseeezzzeee wrote:
Hi, from modding queue.
GENERAL
Background was deleted! umm. should be fine now
Dont use pure black combo color, players who dim screen cannot see approach circle. Maybe try gray? so, using black combo color is forbidden too? alrite changed
Combo 2 and 3 are very similar color, i think you can change the order it's okay i guess
02:52:029 I think this part is strong and should not be a break, at least not on hard difficulty i can't help but leave it a break here because of some reasons
That's all! Nothing to say about the actual mapping other than very well done! Especially the bent sliders on normal difficulty matched the music perfectly! Best of luck
hopefully if there is any of it :3KSHR wrote:
If I can't find any sources, sadly yes... (It sounds kinda weird though!)
This could be an unknown error or something during bss uploadNo Dap wrote:
You're missing BG (unless I'm wrong)
http://puu.sh/7kle9.png
http://osu.ppy.sh/ss/1391362
40,316,48091,1,2,0:0:0:0:
108,364,48279,2,0,P|144:364|176:356,1,70,2|0,0:0|0:0,0:0:0:0:
204,272,48654,2,0,P|240:272|272:280,1,70,0|0,0:0|0:0,0:0:0:0:
56,76,131154,2,0,L|64:145,1,70,0|8,0:0|0:0,0:0:0:0:
24,224,131529,1,8,0:0:0:0:
168,140,131904,5,0,0:0:0:0:
169,140,132091,1,8,0:0:0:0:
332,188,132466,1,0,0:0:0:0:
332,188,132654,2,0,L|324:257,1,70,8|8,0:0|0:0,0:0:0:0:
again lol thanks for moddingKSHR wrote:
Okay, the problem about the BG was solved. Then here is my mod as I promised.
[General][Normal]
- The spinner set is lacking some elements which must be included such as “spinner-background.png”, “spinner-circle.png”, “spinner-metre.png”. Also I’ve never seen some files which your map include such as “spinner-bottom.png” “spinner-middle.png (2 also)” “spinner-top.png”. This’s surely unrankable stuff anyway. For more detail: https://osu.ppy.sh/wiki/Skinning (Check the RankingCriteria as well)
SPOILERnah this is my 1st thought about the file name lol. i'll contact the skinner about this.There are 2 ways to fix this problem.
1: Remove all skin files which are related to the spinner.
2: Complete the spinner skin set by removing “spinner-bottom.png” “spinner-middle.png (2 also)” “spinner-top.png” and adding “spinner-background.png”, “spinner-circle.png”, “spinner-metre.png”.- Another concern is the combo color because combo1 looks similar to 4. I'll ask other BATs to get opinions about this later. removed the combo 4
[Hard]
- 00:04:029 (1) - It feels like this slider is a bit too sudden after the spinner considering this’s the Normal which is the lowest diff in this mapset. What’s worse it’s a 1/2 rhythm. So some of beginners will make a combo-break or a 100. I’d remove this slider and extend the spinner by 1/1 beat like this. It should be more easier for them to play.
that happens to me a lot when i testplay'ed this lol. i like the currently rhythm but this might the best for beginner. so fixed
- 00:11:716 (3) - Remove the whistle from the reverse point and add one to the end instead. Whistles are added to points where guitar sounds go such as 00:06:466 - , 00:09:466 (2) - in your whistle pattern. So this way you can make consistent with them. ok
- 00:30:279 (3,4,1) - Just my taste. Ofc the current placement looks fine. But I'd rearrange them like the screenshot if I were you because I think it's more fun to give the variety of the cursor movement. http://osu.ppy.sh/ss/1391354 somehow i like the current pattern
- 00:35:716 (3) - Add a whistle to the head. It sounds kinda empty around here. i'll make the hitsound placement here consistency with each other, altought the note's rhythm is different
- 00:41:716 (3) - ^ cheer
- 00:47:716 (3,4) - You are mainly following the vocal in this difficulty but these sliders. (Maybe.. the guitar sound?) So the current rhythm is kinda strange to me. How about following the vocal like this?
okay changed
- 01:47:716 (3) - Same as 00:35:716 (3) - .
- 01:54:654 (4,1) - It looks like the flow is kinda bad and a little bit hard to read imo. Try this once. It should be more clearer and flowier. http://osu.ppy.sh/ss/1391374 i'm a beginner and have no problem with reading this (ofc maybe because i'm the mapper? lol). anyway yours is better so yeah changed
- 01:59:716 (3,4) - Same as 00:47:716 (3,4) - . okay
- 02:40:029 (1) - It feels like this slider is a bit far from the center considering this's after the spinner. this is should be okay. since this is normal, the current delay after the spinner is just enough to catch the next note
- 02:49:029 (1) - There is no big sound to add the whistle at this volume here. How about reducing the end of this spinner to around 20% and changing the Sampleset to Normal. (Ofc without the whistle.) removed the whis, but keep the volume and sampleset
- 04:02:904 (4) - Making a blanket with the end of (3) looks nicer to me. Also missing a new combo here. If it's intentional, I'd suggest adding a new combo to make consistent with 01:14:904 (1) - , 02:26:904 (1) - and 03:38:904 (1) - . not making this blanketed tho because the note gap there. and yea i forgot to add NC here lol
- 04:26:341 (2,3) - Ctrl+H should be better considering the flow from (1). http://osu.ppy.sh/ss/1391432 ctrl+H'ed and moved to x:284 y:104
- 00:09:466 (7,8,9) - These whistles which were added in a row sounds kinda noisy to me. I'd remove one from (8) if I were you. Same for 00:12:466 (7,8,9) - . okay
- 00:32:904 (5) - This slider will be nicer if you make it a curve like this.
(This way it looks cute to me..lol)http://osu.ppy.sh/ss/1396034 sure- 00:48:091 (5,6,7) - Just my taste, but this placement looks a bit bad to me. How about rearranging like this? https://osu.ppy.sh/ss/1398966 rearranged similar to yours, and i ctrl+g'ed the slider on 00:48:654 (7)
40,316,48091,1,2,0:0:0:0:
108,364,48279,2,0,P|144:364|176:356,1,70,2|0,0:0|0:0,0:0:0:0:
204,272,48654,2,0,P|240:272|272:280,1,70,0|0,0:0|0:0,0:0:0:0:- 01:11:154 (8,9) - This may be just my taste. How about rotating them by around 25% and moving somewhat like the screenshot? This way the placement looks nicer. What's more it's supposed to be able to make the better flow. (Move 01:11:904 (1,2,3,4,5) - to fix spacings if you apply this.) http://osu.ppy.sh/ss/1400133 much of personal taste, but i rotate them just a llittle because it lows better for me
- 02:11:904 (1,2,5) - Just my taste again. This overlap doesn't look a good idea. Well it's not a problem though. I'd rearrange 02:11:154 (8,9,1,2,3,4) - to move (1,2) to somewhere like screenshots if I were you. This way the placement looks clearer than the current one. https://osu.ppy.sh/ss/1400173 https://osu.ppy.sh/ss/1400174 alright2 .__.
56,76,131154,2,0,L|64:145,1,70,0|8,0:0|0:0,0:0:0:0:
24,224,131529,1,8,0:0:0:0:
168,140,131904,5,0,0:0:0:0:
169,140,132091,1,8,0:0:0:0:
332,188,132466,1,0,0:0:0:0:
332,188,132654,2,0,L|324:257,1,70,8|8,0:0|0:0,0:0:0:0:- 02:43:779 (1,2,3) - There is no vocal, so that it sound these whistles are emphasized more than necessary imo. How about reducing by 10% or so? okay
- 02:48:841 (3) - It will sound nice if you add a whistle here to follow vocal stress. k added
- 02:49:029 (1) - Same as Normal difficulty.
- 04:14:716 (6) - Add a new combo for consistency with 01:26:716 (1) - ooops added
- 04:26:341 (1,2,3) - I think drum stress such as 04:26:622 - 04:26:716 - 04:26:904 - should be followed by objects. Also I prefer to place a note at 04:27:091 - where the song ends. So how about this rhythm? It should fit with the song well. lol the rhythm much better. changed
Sorry to be late. You can call me back for the recheck when you're done
EDIT : My first star icon here.
thanksneonat wrote:
Just want to clarify and ask:
Hard
00:35:904 - the vocals hear, did you intentionally overlook it? Because if you take that into account, it sounds slightly weird with nothing there and suddenly mapping to the instrumentals, when it was being mapped to vocals earlier on at this part. sorry, but from what i hear there is only a drum sound. maybe you can try 25% playback rate
01:11:529 (9) - this portion, as seen for a long part of this segment since around 48secs, is being mapped to the instrumentals, but 01:11:529 (9) - seems to be mapped to the vocals and is a sudden awkward change because like 01:08:154 (7) - it stops on the red line and has nothing on the white line after, the addition of 01:11:529 (9) - breaks this and it stood out to me being out of placed. By placing it at 01:11:716 instead I believe it fits into the map better, and the transition back to vocals is smoother (since the following part follows back to vocals) emmm nah. im intended to follow by the rhythm here (yeah it all ends on red tick), but at 01:11:529 as you can see it has a vocal there. im ever trying to keep this blank but somehow it sounds awkward to play and i just don't like it. so yeah better to add a note here
02:11:529 (9) - ^
02:23:529 (9) - ^
03:23:529 (9) - This portion is slightly different from the previous 3 in my opinion, you placed more rhythm here compared to before the break. There is some rhythm placed for the vocal as well, but because now that some of the vocals is being highlighted here as well, 03:21:279 feels empty. I would suggest maybe just placing an object at 03:21:279 to fill in the void trust me, the rhythm is still same. but the hitsound (clap) placement is far different if you compared with the before.
03:33:279 - ^
There is a mini stream at 03:57:841 - 03:57:935 and 03:58:029 - is it possible for you to highlight them and place emphasis on it? alright. adding 1/4 slider with repeat here should be good
04:09:747 - the stream also actually has a note here ah nonono. i don't want to add 4 streams in a row here
I know it's bubbled already, but just giving some of my observations, maybe you could consider
not again lolRaging Bull wrote:
Someone make .gif now.
because he is hentai /runsapaffy wrote:
all this KSHR why
eeeh siapa yak? aku lupa :3Cera- wrote:
grats for your 1st rank
btw... long time no see you Vhy /o/kapan-kapan ajarin ane bikin map ya XD*SKSD mode on*