refer to t/126717/start=30 wcx's timing point
fixed all diff timing point
fixed all diff timing point
thank you for modm1223961117 wrote:
For mod~
Insane
01:07:516 (2,3,4,5,6,7) - make sleek
01:10:248 (1,2,3,4) - no rhythm for this
01:13:161 (1,2,3,4) - ^
01:17:166 (1,2) - can change 4 circle
all keep sorry
Hard
01:24:798 (8,9,10) - can change 3 circle better fixed
nice no more problem
Normal
00:07:725 (1,2,3) - sound strange, try this↓ ok but little change
no more problem too
Nice map, few problem
Good Lock~
thank for modOstrichSupreme wrote:
Normal
Found nothing wrong with this difficulty, nice job!
Hard
00:34:667 (8) - Maybe make this a new combo? not fit white line
00:07:930 (1,2) - I liked these two with a whistle, but that's just me. there is clap and finish in music...sorry keep
General Notes
This map is really nice and fluent. Obviously a lot of effort went into your map.
The notes colour scheme is really good unlike most ones having the default.
Maybe try to find or if you have experience, make a nice theme to go with the theme of your beat map.
In my opinion, a theme can help a map greatly.
Your map is basically ready, good luck!
nice mod !Karia wrote:
Hi, try M4M
[General]
Clap isn't custom sound? Why..?
AudioLeadIn : 3s is long I think..
3s → 1s
add clap sound
[Normal]
00:00:658 (1) - delete whistle on head and tail fixed
00:01:748 (2) - add whistle fixed
00:02:112 (3) - delete whistle on head fixed
00:12:294 (2,3) - This is strange I think. 00:09:748 (2) - is follow the vocal, but this is not..follow vocal is better... fixed
00:56:299 (2,1) - So far I think.. that's right! DS error ! thanks
01:00:657 (2) - clap on head fixed
01:07:202 (3) - start at 01:07:020 - and end at 01:07:929 - is right I think. fixed
01:08:293 (1,2,1,2,1,2,1,2,3) - This is so loose rhythm I think. This is kiai time but this is very easy rhythm rather than other parts. Add more objects plz. nice!fixed
01:22:838 (1,2) - blanket perfectly plz. fixed
01:25:475 (3) - move to 01:25:384 - sorry keep because i think needs finish here
01:25:657 (1) - move to 01:25:566 - ^
[Hard]
00:17:203 (1) - start at 00:17:021 - and end at 00:19:203 - fixed
00:26:866 (3) - this is more better flow? umm...nice mod. but...keep sorry
00:54:844 (2) - ctrl + g? fixed
00:58:475 (6) - ^ fixed
01:01:020 (5) - delete clap on tail fixed
01:01:384 (6) - add clap on head fixed
01:07:020 (5) - Maybe NC is better. fixed
01:13:929 (8) - stack on 01:14:111 (1) - is better? fixed
01:25:566 (1) - delete NC change nc patterm
[Insane]
Overall : NC parts are wrong I think.
(For example : 00:20:321 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,5,6) - this part is silent part. 00:20:321 (1,2,3,4,5,6,7,8,9) - , 00:22:866 (1,2,3,4,5,6,7,8,9) - and 00:26:139 (1,2,3,4,5,6,7,8,9,10) - are long combo, but 00:29:048 (1,2,3,4) - and 00:30:502 (1,2,3,4,5,6) - are short combo. Why..??)
i think combo count is 10 before and after
00:03:385 - This is the Insane diff. So, add a note here? i think follow music.sorry keep
00:07:658 - , 00:07:748 - , 00:07:839 - add a note? fixed
00:16:839 (1) - delete this spin and add more note? fixed
00:25:957 (1) - This is strange I think.. remove the arrow and move to 00:26:139 - ? fixed
00:56:389 - , 00:56:480 - , 00:56:571 - add a note? umm keep it sorry
GL
modding ありがとう! XDRakuen wrote:
Hi~
M4M from your queue~
My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears
[General]
There are lots of red timing point, make sure you find correct BPM and offset, it's very hard to time accurately for players
i agree... but it is copy from https://osu.ppy.sh/s/90647
You might need a video
OK
[Normal]
00:05:567 - Spinner should start here and ends 00:00:658 (1,2,3,4,1) -
^ OR remove 00:00:658 (1,2,3,4,1) - umm sry Keep
00:15:203 (2) - Bad flow and pattern OK some change
00:16:658 (1) - Finish OK
00:18:112 (1) - Remove NC (new combo) OK
00:19:203 (2) - Put at center if possible little hard lol
00:23:230 (1) - Remove NC OK
00:29:048 (1) - ^ combo count is less than 4
00:30:502 (1) - ^ ^
00:42:482 - Should put something here and 00:43:205 - OK
00:44:838 (2) - Follow cover, suddenly jump to vocal is strange OK some change
00:54:299 (2) - ^ OK some change
00:55:601 (1,2,1) - The red timing points here are strange copy from https://osu.ppy.sh/s/90647
01:06:475 (2) - Hard to read cuz short slider appears suddenly keep
01:07:020 (3) - Follow drums not organ (or whatever) keep
01:24:293 (2,3) - Blanket OK
[Hard]
DS (distance snap) is too much and looks not good
00:03:385 - There's timing jump here, put something there or DS 00:03:567 (1) - OK
00:06:476 (10) - NC (new combo) OK
00:06:658 - Break here cuz the HP is still draining that's right but too short...
00:12:839 (6) - Reduce the claps here OK
00:14:112 (1) - Finish OK
00:17:021 (1) - This spinner should end 00:19:567 - OK
00:43:024 (4) - Face the reverse arrow at head of 00:43:566 (1) - OK
00:45:202 (6) - NC or unstack, heavy vocal here OK
00:47:747 (7) - NC (since you're following vocal) OK
00:49:390 (1) - Remove NC keep because finish NC
00:50:117 (3) - NC here ^
00:59:566 (1) - It's sticked with 00:59:384 (8) - , doesnt look nice OK
01:03:747 (4) - Flow broken here OK
01:05:202 - Note here OK
01:09:384 (4,5) - Don't stack on top of 01:08:657 (2) - , it's hard to read OK
01:19:202 (7,8) - NC (timing jump) OK
01:22:111 (9) - NC keep
01:23:929 (1) - Remove NC OK
01:24:475 (3) - NC OK
[Insane]
Nice!
00:24:684 - Don't slow down slider here, no point OK
00:25:593 (9) - Extra hit some change
00:31:230 (3,4,5) - Change the timing place with 00:31:593 (6) - keep
Hope it helps!
終了 XD
116,196,39212,2,0,P|211:239|302:179,1,200
351,139,84293,2,0,P|265:87|179:134,1,200,0|0,0:0|0:0,0:0:0:0:
no comment = Fixedrinsukir wrote:
m4m
[Normal]
you can't change ds in normal
why not use sildertick to add clap?
00:03:567 (1) - why here is a spinner?
00:13:748 (1) - banket better blanket next combo,sry nochange
00:41:394 (3,4,5,6) - ↓
[Hard]
00:01:930 (5) - change to a 1/1 silder?some change
00:20:321 (1) - blanket better, and change rhythm to the same as 00:21:775 (3,4,5,6) ?
00:37:576 (8) - delete note
00:42:121 (6,7,8,9) - why change volume?
01:24:475 (1,2) - ↓
[Insane]
nice map!
ar-1 Keep
00:42:121 (1,2,3,4,5,1,2,3,4,5,6) - why change volume?
01:01:020 (6) - nc
goodluck~
thank you for mod~~ XDAllStar12 wrote:
M4M here! Lets see:
Note:
• Have the Grid Snap disabled in order to do these re-positioning and fixes
• Not sure if the changes I made actually affects the hitsounds, if it does then remember where you placed those hitsounds
[Insane]
- 00:36:303 (8) - Seems like it's a 1/2 here instead of 1/4. If you play it back at 25% it doesn't seem like it. Try having a 1/2 slider there so It'll be a beat pattern here?
- 00:30:321 You could add a circle note here and 00:30:411 as well so that it'll continue on smoothly due to the bass guitar. If you do my idea is to have 00:30:139 (4) moved to x: 200 y: 84. Next have the added circle notes on 00:30:321 and 00:30:411 , stacked on x: 76 y: 200
- 00:48:111 (2,3,4) - Doesn't seem to be overlapped completely here if that's what you intended for this to have. Re-position these three to x: 276 y: 152
- 00:48:838 (7) - Re-position this to x: 276 y: 152 if you intended to have this overlapped as well change in another way
Suggestions and Ideas None Test play for Insane Difficulty ResultComments: Appropriate slider velocity, HD, CS, AR, OD, flow and distance snap. Looks like a very good map you made here. Recycled the spots was well used.1st Attempt
2nd Attempt ( I'm bad at slower streams Orz)
Actual level of difficulty that this can be under : Insane
that nice mod.but almost no change
[Hard]ALL FIXED
- 00:17:021 (1) - End the spinner at 00:19:385 since in Insane you have a slider that also ended on that specific time as well. Though for some reason I prefer it ending it at 00:19:203 because it sounds nice but other than that, end it at 00:19:385.
- 01:25:566 (5) - Re-position the circle note to x: 264 y: 83 so that it'll be in the middle of the previous 3 circle notes (just to make it look better if you want). It'll still keep it's same distance snap but not sure if you wanted it to be 1.80x or 1.84x there.
Suggestions and Ideas None Test play for Hard Difficulty
Comments: Appropriate slider velocity, HD, CS, AR, OD and flow. I don't know about using a 1.30x distance snap for this difficulty but I'll say it's fine and the map seems to be good.
Actual level of difficulty that this can be under : Hard ~ Insane(5%~)
[Normal]
- 00:39:212 (3) - Blanketed a bit better with the circle note. Here's the code:
116,196,39212,2,0,P|211:239|302:179,1,200- 01:24:293 (2) - Blanketed a bit better with the previous slider's head. Here's the code:
351,139,84293,2,0,P|265:87|179:134,1,200,0|0,0:0|0:0,0:0:0:0:Suggestions and Ideas None Test play for Hard Difficulty
Comments: Appropriate slider velocity, HD, CS, AR, OD, flow and distance snap. Just a few polishing and I can say it's good to go.
Actual level of difficulty that this can be under : Normal
Fixed another way:DIf you have any complaints, questions, comments, etc. or found any errors in my work, ✉ in-game or on the osu website! (ノ´ヮ´)ノ*:・゚✧❀ Wish you best of luck!~ ❀
sksmwkd125 wrote:
Normal
00:29:775 (4) - New Combo Deletion. OK
Hard
00:03:567 (1,2) - Note the interval. OK
00:06:476 (1) - New Combo Deletion. OK
00:49:202 (4) - New Combo.KEEP
00:49:390 (1) - New Combo Deletion.KEEP
01:18:657 (1) - New Combo. OK
01:18:838 (1) - New Combo Deletion. OK
Insane
The problem is not so visible.
Comment = FixedKibbleru wrote:
M4M from ur queue~
[Insane]
00:03:930 (3,5) - overlap looks kinda bad
00:15:385 (4) - how bout put 4 in the middle like this
00:15:021 (2,3) - ctrl g for better flow ?
00:22:321 (8,3) - stack?
00:40:121 (8,2) - ^
00:28:139 (8,10) - kinda bad overlap also, try to keep combos under 10
00:29:048 (1,3) - ^ bad overlap
00:29:775 (3,1) - ^ not too sure about this one
00:40:667 (1,3) - ^
00:49:390 (1,3) - get them to stack like this?
not sure if this image is clear but basically ctrl + > (3) then stack them
00:57:747 (5,6) - blanket?
01:03:929 (4,5,6,7,8) - make a better pentagon ? if u didn't know this before you can use the tool ctrl shift D
01:18:293 (4) - move the middle slider point down 1 for better blanket Fixed
01:19:566 (8) - ctrl g?
01:19:566 (8,2) - maybe stack?
really well mapped!
[Hard]
00:01:385 (4,7) - ehh this overlap kinda bad Fixed
01:00:293 (3,6) - ^ Fixed
00:06:476 (10) - again, i would try to keep combos below 10 Fixed
00:09:021 (3,5) - do these overlap? also, they don't really look nice together maybe change (5) into some other shape? Fixed
00:47:747 (1,2) - blanket ?
00:57:384 (3,6) - i think you should overlap this more or don't overlap Fixed
01:03:202 (3,4) - ^ Fixed
01:00:293 (3,5) - a bit too close, try spacing out a bit
01:14:838 (3,4) - ^ Fixed
01:13:020 (6) - consider ctrl + g
01:25:566 (4) - 272|72?
[Normal]
00:05:021 (2,3) - space this out, they overlap badly Fixed
00:49:390 (1,3) - ^ Fixed
00:31:940 (1,3) - stack? Fixed
00:40:303 (4,5) - ^
01:09:384 (2,1) - ^ rearrange (4) to get them to stack?
00:32:667 (2,3) - improve blanket Fixed
00:52:299 (1,2) - ^ Fixed
00:44:656 (2,3) - not sure about stacking like this in normal diffs Fixed
That's all,
Really hope this gets ranked soon!
thanks !!Sulker wrote:
Good luck with the map.
Where did easy go?Pandiar wrote:
easy,normal,hard and insane difficulties finished
I forgot to sayNo Dap wrote:
Where did easy go?Pandiar wrote:
easy,normal,hard and insane difficulties finished