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Performance Points feedback and suggestions (Standard)

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buny

Kreto wrote:

i give up on ranking its like i gained pp like up 599 yesterday then today after 1 game i drop to 74k and 583 pp again wtf ig ive up on ranking just sigh...
pp got recalculated
believe it or not, there are people better than you
Kreso-Kun
[quote="Kreto"]i give up on ranking its like i gained pp like up 599 yesterday then today after 1 game i drop to 74k and 583 pp again wtf ig ive up on ranking just sigh... the next day
Kreso-Kun

buny wrote:

Kreto wrote:

i give up on ranking its like i gained pp like up 599 yesterday then today after 1 game i drop to 74k and 583 pp again wtf ig ive up on ranking just sigh...
pp got recalculated
believe it or not, there are people better than you
i know there is people better than me buny but i got 599 pp yesterday like 9:30 and now at like 1:00pm it drops so thats recalculating huh like i raise it and i drop after a day it just doesnt seem fun anymore to rank so yeah. Thanks for the reply
dennischan
Thats not a tragedy, you can get your ranks back.
Passing mad machine and getting nothing IS a tragedy.
passing mad machine is just so stupidly hard its much harder than a random FC on insanes which are actually not so hard.
I dont understand why we get no pp from top tier maps while farming insanes give tons of pp
HoboEater

dennischan wrote:

Thats not a tragedy, you can get your ranks back.
Passing mad machine and getting nothing IS a tragedy.
passing mad machine is just so stupidly hard its much harder than a random FC on insanes which are actually not so hard.
I dont understand why we get no pp from top tier maps while farming insanes give tons of pp
Because just "passing" top tier maps is difficult to reliably evaluate performance..
Novixion

HoboEater wrote:

dennischan wrote:

Thats not a tragedy, you can get your ranks back.
Passing mad machine and getting nothing IS a tragedy.
passing mad machine is just so stupidly hard its much harder than a random FC on insanes which are actually not so hard.
I dont understand why we get no pp from top tier maps while farming insanes give tons of pp
Because just "passing" top tier maps is difficult to reliably evaluate performance..
On top of that mashing can let you pass those maps. Also, all those misses and combo breaks mean that not much aim was involved.
MrPotato
I didn't read all of the 46 pages because I'm lazy so maybe someone already asked this, if there will be a way to look at your own accuracy\speed\aim level like Osu!tp shows, expaple: http://puu.sh/7ezSR.png.
Topic Starter
Tom94

dennischan wrote:

Thats not a tragedy, you can get your ranks back.
Passing mad machine and getting nothing IS a tragedy.
passing mad machine is just so stupidly hard its much harder than a random FC on insanes which are actually not so hard.
I dont understand why we get no pp from top tier maps while farming insanes give tons of pp
pp are called "performance points". They are rating your performance, not your skill. Those 2 things are very similar but not exactly the same. Let's look at a piano player for instance. Would you rate a perfect interpretation of an easier piece lower than a horrible play through some ridiculously hard piece? I wouldn't.

The first requirement for getting pp is delivering a decent performance. Map difficulty is also factored in and can make up for worse performances up to a certain degree, but barely passing won't get you anywhere. As a guideline, you should try to get below 10 misses and above 90% accuracy if you want your play to be rated well. A higher combo also does help. Of course if the map indeed is ridiculously hard, then you can get away even with a low accuracy, as long as you keep your misses low and your combo high. You can see the C in jesus1412's best performances for instance.


-MrPotato- wrote:

I didn't read all of the 46 pages because I'm lazy so maybe someone already asked this, if there will be a way to look at your own accuracy\speed\aim level like Osu!tp shows, expaple: http://puu.sh/7ezSR.png.
There might be such a display at some point.
WAVEDASH
Does accuracy have any influence on pp? Or is it just your score and the weight of said score depending on the map/mod combo?
mike6649
Is it possible to get docked 100pp every 3 weeks or so? Because that's happening right now to me.

I was 1,114pp just before the ppv2 performance charts became available, and after that i dropped to 1000pp, which i noticed while playing.

After gaining 100 back over a few weeks since then, my pp just now dropped by 100. AGAIN.

I can understand the fact that pp is constantly being recalculated, but I believe 100pp disappearing every single time it does so is simply absurd.

Can someone explain what factors contribute to a decrease in pp?
dennischan
I think that this is a serious bug, so if its convenient, can you please recheck mike's scores for him
like you did for the guys here? t/181850/start=165
Thanks Tom in advance, and sorry for bothering you.
DT-sama

mike6649 wrote:

I can understand the fact that pp is constantly being recalculated, but I believe 100pp disappearing every single time it does so is simply absurd.

Can someone explain what factors contribute to a decrease in pp?
Everytime you lost pp, the algorithm that calculates pp has changed. You haven't lost any pp, according to the new algorithm you just have the pp you have.

Are you an FL or HD player? Do you have any scores that excel in one category in particular (e.g., a SS in 7000 circles OD11 map for accuracy, FC a 360bpm 7000 circles stream map for speed , FC a 360bpm 7000 circles full screen squares AR11 map for aim)? If you're not, you "lost" pp because the recent adjustments were to give a fairer pp value to such plays. For more info on how exactly it happened, read the thread.
Symqn

Tom94 wrote:

dennischan wrote:

Thats not a tragedy, you can get your ranks back.
Passing mad machine and getting nothing IS a tragedy.
passing mad machine is just so stupidly hard its much harder than a random FC on insanes which are actually not so hard.
I dont understand why we get no pp from top tier maps while farming insanes give tons of pp
pp are called "performance points". They are rating your performance, not your skill. Those 2 things are very similar but not exactly the same. Let's look at a piano player for instance. Would you rate a perfect interpretation of an easier piece lower than a horrible play through some ridiculously hard piece? I wouldn't.

The first requirement for getting pp is delivering a decent performance. Map difficulty is also factored in and can make up for worse performances up to a certain degree, but barely passing won't get you anywhere. As a guideline, you should try to get below 10 misses and above 90% accuracy if you want your play to be rated well. A higher combo also does help. Of course if the map indeed is ridiculously hard, then you can get away even with a low accuracy, as long as you keep your misses low and your combo high. You can see the C in jesus1412's best performances for instance.


-MrPotato- wrote:

I didn't read all of the 46 pages because I'm lazy so maybe someone already asked this, if there will be a way to look at your own accuracy\speed\aim level like Osu!tp shows, expaple: http://puu.sh/7ezSR.png.
There might be such a display at some point.
How about this X person is playing insane maps and he fc them but whit lower acc like around 94% acc lets say then Y person is doing hard and normals and even easy whit alot of mods gets a good acc around 98% and getting high ranks and they are at same rank. Shouldn't the Y person be lower rank since it takes much less skill than doing insanes?
Topic Starter
Tom94

Symqn wrote:

How about this X person is playing insane maps and he fc them but whit lower acc like around 94% acc lets say then Y person is doing hard and normals and even easy whit alot of mods gets a good acc around 98% and getting high ranks and they are at same rank. Shouldn't the Y person be lower rank since it takes much less skill than doing insanes?
That really depends on the maps. Some hard maps become harder than insanes with the right mods.
D e s
Any plan to put "Level" difficulty beside the map? easy to know which map is harder etc. Put ingame i mean because lazy to go to osutp website xD
Soinou
I need someone to explain to me something about ppv2.

Why does This (#44), awards me no pp, and even makes my accuracy drop by 0.02%, while This makes me gain something like 1-2 pp, and doesn't make my accuracy drop.

I really don't understand.

Is there something wrong with me, or ? ...

And is it me or DT is totally overrated now ? Because i did some random DT scores, even with poor accuracy, and i gained a lot of pp, maybe like 10-15 by rank, when they were really bad.
nooblet

Desu_p wrote:

Any plan to put "Level" difficulty beside the map? easy to know which map is harder etc. Put ingame i mean because lazy to go to osutp website xD
Yes there is

Soinou wrote:

I need someone to explain to me something about ppv2.

Why does This (#44), awards me no pp, and even makes my accuracy drop by 0.02%, while This makes me gain something like 1-2 pp, and doesn't make my accuracy drop.

I really don't understand.

Is there something wrong with me, or ? ...

And is it me or DT is totally overrated now ? Because i did some random DT scores, even with poor accuracy, and i gained a lot of pp, maybe like 10-15 by rank, when they were really bad.
Happens to me too. From my understanding, the performance evaluation may have been delayed. i.e, you played that first map, and before the PP was given to you after you played the second map, making it seem like the second map was the one that gave you the pp. The second didn't affect your accuracy because it was probably not a good enough performance to be put into consideration.

As for DT, maybe you're good at DT but some people (ME :cry: ) suck at DT. What's easy for you may not be easy for others. DT calculation is the exact same as nomod mapped at 1.5*speed. You can see that on the previous page, actually. It'd be a good idea to skim a few pages first, most questions have already been asked many times.
hehe

Soinou wrote:

I need someone to explain to me something about ppv2.

Why does This (#44), awards me no pp, and even makes my accuracy drop by 0.02%, while This makes me gain something like 1-2 pp, and doesn't make my accuracy drop.

I really don't understand.

Is there something wrong with me, or ? ...

And is it me or DT is totally overrated now ? Because i did some random DT scores, even with poor accuracy, and i gained a lot of pp, maybe like 10-15 by rank, when they were really bad.



The second song, according to osu!tp calculator, is 17 levels higher. You performed reasonably well for it, so I guess it awarded you more pp.

s: http://osutp.net/beatmaps
JappyBabes
idk how these two made it into WWW/my best performance list but i'm pretty sure they shoudn't be there, especially to be rated as my two best.
nooblet

JappyBabes wrote:

idk how these two made it into WWW/my best performance list but i'm pretty sure they shoudn't be there, especially to be rated as my two best.
This remind me, I have a similar question about the rating of performances.
Assuming TP accuracy is based on accuracy%+miss+combo, I'll say beforehand these are all S+FC's.
Why is it that Lv70 (52|77) 99.27% > Lv67 (55|72) 99.43% > Lv76 (47|87) 99.74% o_o... Confuses the heck outta me.
Topic Starter
Tom94

JappyBabes wrote:

idk how these two made it into WWW/my best performance list but i'm pretty sure they shoudn't be there, especially to be rated as my two best.
There seems to be a bug in the difficulty calculations of those maps. I'll look into it. Suspecting it has to do with the fast repeat sliders.
mike6649

DT-sama wrote:

mike6649 wrote:

I can understand the fact that pp is constantly being recalculated, but I believe 100pp disappearing every single time it does so is simply absurd.

Can someone explain what factors contribute to a decrease in pp?
Everytime you lost pp, the algorithm that calculates pp has changed. You haven't lost any pp, according to the new algorithm you just have the pp you have.

Are you an FL or HD player? Do you have any scores that excel in one category in particular (e.g., a SS in 7000 circles OD11 map for accuracy, FC a 360bpm 7000 circles stream map for speed , FC a 360bpm 7000 circles full screen squares AR11 map for aim)? If you're not, you "lost" pp because the recent adjustments were to give a fairer pp value to such plays. For more info on how exactly it happened, read the thread.
My best plays so far are mostly without mods (except for 1 which is DT), and i believe they in fact do specialise in one category (mostly aim or speed). I checked and the 'drops' in pp were on Feb 9th and March 1st respectively, yet the Feb 9th changelog didn't mention 'nerfing' anything in particular, which is even more confusing. Unless there are some changes that were not logged.
gameon123321
Overall, the ppv2 system is pretty good, but there are some maps which seem to be much harder than it says on the tp database, like:
https://osu.ppy.sh/b/19990 and
https://osu.ppy.sh/b/270980.
Does the ppv2 database treat these maps as about the same difficulty as the tp maps (easier than it actually is), and if so, is there a way to fix it?

Clarification:
The first one has lots of jumps, but low slider speed which makes it very hard to aim.
The second one basically spams tons of notes.

These two are both harder than they are ranked, and I think that there may be others like this.
Topic Starter
Tom94

Tom94 wrote:

JappyBabes wrote:

idk how these two made it into WWW/my best performance list but i'm pretty sure they shoudn't be there, especially to be rated as my two best.
There seems to be a bug in the difficulty calculations of those maps. I'll look into it. Suspecting it has to do with the fast repeat sliders.
The bug has been fixed. It'll propagate to your pp tomorrow.


mike6649 wrote:

My best plays so far are mostly without mods (except for 1 which is DT), and i believe they in fact do specialise in one category (mostly aim or speed). I checked and the 'drops' in pp were on Feb 9th and March 1st respectively, yet the Feb 9th changelog didn't mention 'nerfing' anything in particular, which is even more confusing. Unless there are some changes that were not logged.
https://osu.ppy.sh/p/changelog?category=performance
I am seeing things on Feb 9th there.
mike6649
Feb 9, 2014
Performance: [Tom94] Increase the aim bonus of FlashLight slightly.
Performance: [Tom94] Increase pp-value of scores which excel in one category.

Can you elaborate on how this patch cause such a tremendous deduction in pp? I'm seeing what you are seeing.
Wishy
Did you lose pp or you lost rank? Not the same thing.
mike6649

Wishy wrote:

Did you lose pp or you lost rank? Not the same thing.
Both. I lost pp, therefore I lost rank. And its not just a minor drop of pp, it was up to 10% of my total pp (1100 -> 1000)
Topic Starter
Tom94

mike6649 wrote:

Wishy wrote:

Did you lose pp or you lost rank? Not the same thing.
Both. I lost pp, therefore I lost rank. And its not just a minor drop of pp, it was up to 10% of my total pp (1100 -> 1000)
I can't just make everyone's pp increase. I need to scale things down so the average of everyone stays the same. That means that you didn't profit much from the change and thus lost pp in the process of scaling everyone down. You probably have many scores which are about equal in each category and don't excel in one particular category. ;)
mike6649
Thanks for clearing that up, I was pretty pissed when I saw my pp was gone twice lol
Novixion
Hi, I looked around for a little bit and I couldn't find answers.

So there is one map that while it was qualified, I played it and scored a 98% accuracy on it. And judging by the tp level on osutp (first one) it should've landed somewhere in my top scores. However, it was not calculated because it was qualified then. Now it is ranked but I did not get any points.
Do I have to beat that score for it to recalculate? I've already tried forcing a recalculation by beating other maps but to no avail.
silmarilen
qualified maps do give pp, if it didnt get into your top performance it means you didnt get enough pp from it.
Novixion

silmarilen wrote:

qualified maps do give pp, if it didnt get into your top performance it means you didnt get enough pp from it.
That's odd, back when I scored it, I had lvl 30's in my top 10 and nothing changed. It was an FC too...
silmarilen
all the maps currently in your top performance are higher tp lvl than this map, if you add the relatively low acc to that it makes sense that it isnt in your top performance.
Soinou

tastystew wrote:

The second song, according to osu!tp calculator, is 17 levels higher. You performed reasonably well for it, so I guess it awarded you more pp.
uh ...

91%, B, alot of misses ...

Not sure if i can consider it "reasonably well".

But aniway, thanks for all your answers :).
Novixion

silmarilen wrote:

all the maps currently in your top performance are higher tp lvl than this map, if you add the relatively low acc to that it makes sense that it isnt in your top performance.
Hmm, my lowest one was a lvl 43 but with 93% accuracy but, the rest are about 95-97%. Would a longer combo (1110) but the lower accuracy and 2 more tp be worth more then the shorter combo (457), 98% and two 2tp lower?
buny
I still don't see how http://osu.ppy.sh/b/146372 is such a high level, in comparison to chipscape and dt eiji kuinbii.

And then something like dt http://osu.ppy.sh/b/295824 is much lower than midnight siege, even though it's a lot harder
Squigly
These are a few things that have bothered me too the point where i really want to make a post about it....mainly complaining about it, so i can atleast get some sense out of it. I dont really want to be told why this happens for i know how the system is working right now i want to know why it is the way it is for this is clearly flawed.

This is just today, but it happens on a regular basis, i played this beatmap for example, got a decent combo stacked up and a decent score yet i had 87% accuracy, and the accuracy is basically what caused me to lose ranks after playing this. Considering my rank of 15k and the fact i did that well on it, i was very unhappy with being rewarded by losing ranks.
at this point im tired, so i decided to 3 mod a normal beatmap, why not right? Apparently thats a bad idea too, for getting a rank of 282 of 6900 must be bad, i lost even more ranks than for the previous one.
this keeps happening to me, and has been happening to me for weeks and weeks and i kept telling myself that this would be fixed but apparently not for i keep gaining and losing my ranks for no reason at all. IM half scared to post this because its mostly complaining but im too unhappy with all of these that i just need to.
Multtari
How about being able to prioritize certain rank on map which forces it to recalculate over your top score on it? 3 times per week/month so it's not that abuseable.
Topic Starter
Tom94

Squigly wrote:

These are a few things that have bothered me too the point where i really want to make a post about it....mainly complaining about it, so i can atleast get some sense out of it. I dont really want to be told why this happens for i know how the system is working right now i want to know why it is the way it is for this is clearly flawed.

This is just today, but it happens on a regular basis, i played this beatmap for example, got a decent combo stacked up and a decent score yet i had 87% accuracy, and the accuracy is basically what caused me to lose ranks after playing this. Considering my rank of 15k and the fact i did that well on it, i was very unhappy with being rewarded by losing ranks.
at this point im tired, so i decided to 3 mod a normal beatmap, why not right? Apparently thats a bad idea too, for getting a rank of 282 of 6900 must be bad, i lost even more ranks than for the previous one.
this keeps happening to me, and has been happening to me for weeks and weeks and i kept telling myself that this would be fixed but apparently not for i keep gaining and losing my ranks for no reason at all. IM half scared to post this because its mostly complaining but im too unhappy with all of these that i just need to.
You're not gaining any pp, because appearently you already have many, many plays of that kind of level. Try to get better scores on harder maps if you want to further increase your pp. ;)

Keep in mind, that scores with many misses and a low accuracy are not considered a good performance, regardless of map. You shouldn't get pp for getting a D on big black + DT + NoFail, too, as an extreme example.

The reason you are losing ranks is that other people don't just stop improving. If people surpass your pp, then they rank up and you rank down. Nothing to do with the scores you set.
Yano

Tom94 wrote:

You're not gaining any pp, because appearently you already have many, many plays of that kind of level. Try to get better scores on harder maps if you want to further increase your pp. ;)
What is the standard Map diff for about 10k-12k Plays ? Maps like TJ.Hangneil - Kamui [SHD]?

Bcs I try to find hard maps to improve ... what is better to learn high AR Maps or to learn low AR high BPM Maps like DJPop Maps
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