Just so we're all on the same page, the map in question is a Normal. This is why its AR and OD are 5 and why it has a tp level of only 7. It's an NH set.
Carry on.
Carry on.
It is planned to incorporate the difficulty algorithm into the star rating. Displaying the actual pp value of a score is also a possibility, that will be looked into.NotThat wrote:
SPOILERI love what you've done in ppv2, really livened up my desire to play Osu!.
Here's my suggestion:
Allow sorting maps by Level as found on the osu!tp site. This level sorting should also factor in the currently selected mods.
In addition the aim and speed stats should be presented.
Thirdly the TP, or unmodified PP value should be displayed along with score.
We've all been in the position where we felt we had just scored a really good play but didn't get as much PP for it as we expected, and these changes should alleviate this problem.
End play:
This small change would give players insight as to the worth of their last play.
Didn't make a picture for it but the on the website, the user page should include modified PP rewards and perhaps also unmodified TP scores for best plays, and potentially include more than 10 maps as well.
I understand the reluctance to add a second 'scoring' method in addition to the already implemented scores, but to some extent I think it's not necessarily a bad thing. I'm sure many players already sneak peek at osu!tp website to get an idea of which maps to play and what they can expect from maps in terms of PP. These changes just integrate them into the Osu! client, with even more information.
Draxuss wrote:
Make up your mind. To make it easy on you, I'll tell you a secret. This map is not hard.hoolas wrote:
i've played a lot of insane songs [...] for exapmpel i just played athe song o2Jam (Brandy) - Cross Time [Relaxing] , which would be a "hard".
Go dt that kesha song you recently ss'd with hd and see if you get any pp. I'm pretty sure you will.hoolas wrote:
-__- that was just an example of what i just had played at the moment of writing the post, i've played insane songs with DT, like i said, and still my pp didnt change, im not WWW of course i cant play the hardest songs. and what i see is that being 13.500, you have to pass extremely hard songs (extremely hard for my level, probably normal songs for a top 100 rank) to go up, and thats just not right.. im not saying that i wanna be top 100 in 1 week playing this kinds of songs but at least give me 1 freaking point.., do i need to pass scarlet rose with DT HD to get ponts?'...
maybe im wrong and i deserve to be stuck in 13.500 cause i just suck, but i dont see it that way..
Some insane songs are relatively easy and passing does not guarantee you will get points.hoolas wrote:
-__- that was just an example of what i just had played at the moment of writing the post, i've played insane songs with DT, like i said, and still my pp didnt change, im not WWW of course i cant play the hardest songs. and what i see is that being 13.500, you have to pass extremely hard songs (extremely hard for my level, probably normal songs for a top 100 rank) to go up, and thats just not right.. im not saying that i wanna be top 100 in 1 week playing this kinds of songs but at least give me 1 freaking point.
Probably not even physically possible because of the 480 BPM, plus stuff that is actually possible give more points: e.g. killer song.hoolas wrote:
do i need to pass scarlet rose with DT HD to get ponts?'...
IamNotgod wrote:
quoteFor the most part I like this new system, except for one thing, though I'm not sure if it's fixable. The "problem" would be that the system seems to factor in combo the most when calculating score. This means that breaking in the middle of a song, let's say on a slow slider, is much, much worse than breaking at the end of a song, let's say on some full screen jumps. In those cases, the smaller mistake is being punished more and pp would be distributed unfairly.
For a solution I, I noticed on the osutp site (http://osutp.net/info) there was a graph of speed/aim vs. time for the map Freedom Dive. My solution would be to relate pp to the area under the graph. The reasoning behind this is because to make the graph, there obviously must be points. The points should correlate to the difficulty of hitting the next note. Thus, when one fails to hit the next note the point on the graph should then go to 0 (or something like that) which would decrease the area of the graph. In this case, missing higher difficulty notes (higher points on the graph) will result in bigger pp losses than messing up on an easy note (lower point on the graph). Thus, pp distribution should be more fair with that system.
The only problem I see here is the computing power it would take to do those sorts of calculations (is it too much?). Otherwise, I feel like that would be a much more accurate calculation on a players performance in a map. Feel free to point out any flaws in my logic.
I actually got penalized for having 1% lower accuracy yet a much higher combo. I also agree that combo is not weighted enough and it seems accuracy is still heavily weighted.GhostFrog wrote:
Something that happened earlier seemed very wrong to me. I had the following plays in order:
Everyone considers different things hard. I personally find [Blackhole - Lagomorphic] extremely hard and needed like 100 tries to fc it once. On the other hand I have scores in my top performances list that I don't consider to be hard at all.HoboEater wrote:
I still find it shocking how many players have [Blackhole - Lagomorphic] on their top ranks, it really isn't that hard....
This just means that you are capable of doing scores that others can't, so your rank is well deserved.HoboEater wrote:
To be honest, I really don't think I deserve to be at my rank (Currently 3,131pp #3106)
Very good point and probably the biggest issue with pp right now!GhostFrog wrote:
SPOILERPersonally, I think HD is the biggest "issue" right now. HD does deserve a bonus, but it doesn't belong in aim and it doesn't belong in accuracy (it also doesn't belong in speed, but it doesn't give a bonus to speed right now). The accuracy bonus in particular seems silly to me - HD gives a 2% (or something like that) bonus to accuracy under the assumption that people will mess up at reading a map when playing with it. Apparently playing with HD means we're supposed to be playing maps we can't read well and playing nomod means we're supposed to be playing maps we can read perfectly. I don't get it. The 18% bonus to aim...well, that's just really misplaced and inflated and it's even more egregious on slider-heavy maps. If and when pp incorporates pattern/reading difficulty, all of that should be solvable by just throwing the HD bonus into that instead. That could also help with flashlight - flashlight is crazy hard, but the primary difficulty with it has nothing to do with aim, speed, or accuracy.
Speaking of flashlight, its bonus should probably scale with the player's max combo instead of being a flat 36%. Flashlighting a 50 combo map is easy. Flashlighting a 1000 combo map is very difficult.
In fact, maps with high max combos feel underweighted in general. I don't know by how much or what exactly should be done about that, but long maps that are difficult throughout could use some love imo.
I've noticed very frequently appearing songs on the best performances of people that are a similar rank to me. I've seen that song around a little bit, it's probably more common among higher ranks.HoboEater wrote:
I still find it shocking how many players have [Blackhole - Lagomorphic] on their top ranks, it really isn't that hard....
The simple solution to this problem: get better accuracy. Accuracy is probably the easiest aspect of this game to improve in...zitekyo wrote:
have often the same problem. Im a low acc player.
a small example
Sometimes i play a map with 90% acc (2mio points)
next try then 82% acc (2,5mio poiints ) = the reason -10pp
i hate this..
I wouldn't focus on accuracy too much. Instead, focus on being comfortable with harder songs. If you can play difficult songs with a calm attitude, you will notice accuracy comes naturally. Also, you will improve much faster compared to practicing slow songs. For some reason, I actually get much lower accuracy on easier songs because of my play style.zitekyo wrote:
i know that acc is important , but i love to play harder maps , on this maps i dont get "s" "ss" or high acc.
in my opinion,
Jumps/fast singletaps.. all is much easier then hit a circle on the right moment =D
now i play slowerer maps .I focus only on acc/fc ,i hope this training will work =)
I would disagree since most of my top performances are swiped from players close to my rank. In other words, I just took all the easy maps worth high amounts of performance with high accuracy, which isn't what most players would do.Ziggo wrote:
This just means that you are capable of doing scores that others can't, so your rank is well deserved.
Wtf? The whole point of the system is to be less reliant on scoring top 50. People could grind normal songs with FL and get in to 10k rank on the old System . Streams are worth huge amounts of pp in the new system .StratoPulse wrote:
This system is probably more accurate, and i dont think there's any arguing that. BUt the problem is that it isnt rewarding AT ALL. Full Combo'ing things isnt particularly rewarding if i dont like the song, which seem to be the only ones worth anything. Streams are also worth next to no pp, even for giant combos or full combos. Double time is vastly over-weighted, and top 50'ing hards, much harder to do than full combo'ing insanes with no mod, are worth nothing. The system doesnt make me want to play, it makes me grind rather than enjoy myself while improving rank.
Streams seem to only become relevant in calculations on a higher level of play (arguably over rated at this level too). Also top 50ing hards means you're probably doing high accuracy scores which is harder to do. If low accuracy scores gave high pp on average tier insane full combos a lot of players would farm the system insanely easily.StratoPulse wrote:
This system is probably more accurate, and i dont think there's any arguing that. BUt the problem is that it isnt rewarding AT ALL. Full Combo'ing things isnt particularly rewarding if i dont like the song, which seem to be the only ones worth anything. Streams are also worth next to no pp, even for giant combos or full combos. Double time is vastly over-weighted, and top 50'ing hards, much harder to do than full combo'ing insanes with no mod, are worth nothing. The system doesnt make me want to play, it makes me grind rather than enjoy myself while improving rank.
You only feel this way because you're caring too much about what other people do. Checking the people around my rank, I find most of them play DT, but I probably have a grand total of... 1 map that has a DT high score? Don't let what others do affect you. Find maps with higher difficulty and do them with good accuracy, you're not getting any less pp than they are unless they DT the maps you're doing, you can just get them through other aspects like aim and accuracy.StratoPulse wrote:
This system is probably more accurate, and i dont think there's any arguing that. BUt the problem is that it isnt rewarding AT ALL. Full Combo'ing things isnt particularly rewarding if i dont like the song, which seem to be the only ones worth anything. Streams are also worth next to no pp, even for giant combos or full combos. Double time is vastly over-weighted, and top 50'ing hards, much harder to do than full combo'ing insanes with no mod, are worth nothing. The system doesnt make me want to play, it makes me grind rather than enjoy myself while improving rank.
From my experience, DT can be slightly overweighted since some maps are shorter with easier patterns compared to harder maps, but they should be calculated the same way (Tom?).nooblet wrote:
You only feel this way because you're caring too much about what other people do. Checking the people around my rank, I find most of them play DT, but I probably have a grand total of... 1 map that has a DT high score? Don't let what others do affect you. Find maps with higher difficulty and do them with good accuracy, you're not getting any less pp than they are unless they DT the maps you're doing, you can just get them through other aspects like aim and accuracy.StratoPulse wrote:
This system is probably more accurate, and i dont think there's any arguing that. BUt the problem is that it isnt rewarding AT ALL. Full Combo'ing things isnt particularly rewarding if i dont like the song, which seem to be the only ones worth anything. Streams are also worth next to no pp, even for giant combos or full combos. Double time is vastly over-weighted, and top 50'ing hards, much harder to do than full combo'ing insanes with no mod, are worth nothing. The system doesnt make me want to play, it makes me grind rather than enjoy myself while improving rank.
Also, from my understanding, DT is actually not overweighted because it's calculated the exact same way a map made at 1.5x of its speed would be (someone confirm or correct?). It does, however, ruin songs.
Streams are worth PP if it's actually streamy and has high bpm. Having a few 7-note or 15-note streams in a beatmap is pretty much expected nowadays, so you can't really give pp for a few of those. Low bpm streams aren't be worth anything. Just look at the "speed" value on osutp, streamy maps at high bpm like mytho, unlimitation, calamity fortune, etc. have a very high speed value.
I confirm. Same goes for HalfTime, HardRock and Easy.nooblet wrote:
StratoPulse wrote:
[...]
Also, from my understanding, DT is actually not overweighted because it's calculated the exact same way a map made at 1.5x of its speed would be (someone confirm or correct?). [...]
Maybe better Score in a Map but worse Accuaryhugola22 wrote:
just a question, I have lost 10 pp, why ??
They need to really update osutp.netUltrayano wrote:
Just wait a little bit moreDalvoid wrote:
I still feel that osu! now has a pretty confusing scoring system. I mean, in a rhythm game what's the aim? Usually to get the highest score right? Well quite often now we get PENALIZED for getting better scores ie because of lower accuracy etc.
Now aside from the fact that that is extremely unintuitive for users (see: this thread "why did i lose x pp"), the real problem is the fact that scores are sorted not by their worth, but by their score, WHICH ACCORDING TO THE RANKED SYSTEM IS NOT THE MOST IMPORTANT THING.
I really feel that scores should be sorted by either their pp worth, or that we should be able to choose which score on a song to submit, or that we have the ability to delete a score. There are lots of options there that all solve this problem, I'm just wondering if Tom/peppy also consider this to be a problem or aren't fazed by it.
Yeah so true[AirCoN] wrote:
The aim isn't to get score, otherwise, uan/andrea/geckogates best players in world.
If you actually paid any attention to this topic, Tom has stated MULTIPLE times that it is not possible to sort plays by their performance. Sorting by score is the only possible way for now, and there is no information on when, if at all, it is gonna change.Dalvoid wrote:
Ok, I kinda knew this would happen with all the forum knights skimming posts, BUT YOU ARE COMPLETELY MISSING MY POINT.
The point is that best score =/= best play, AS YOU SAID. However osu! is submitting scores as if best score = best play. The problem is that the goal of the game has become convoluted, and now we can become 'stuck' with a "high score" which is actually negatively impacting our ranking.
tl;dr if you feel like trying again: the problem is the submission system and I am not making the ridiculous assertion that score should be the defining factor of osu!'s ranked play.
the system cares more about what maps(+mod/s) you can play well than what you can just mash and pass like thatdennischan wrote:
One of my friends (mike6649) dosen't get any pp at all. He passed Mad Machine and Sonata and he didn't get any pp.
I'm not very sure what's happening, as those are the highest tier maps in this game, and there's no reward for beating them!?
He's only at #32,482, and people at that rank usually fail miserably at these top tier maps.
I think that about people in #10000 or above are the only people able to pass those maps, as in MP, I've seen some #10000 that can't pass mad machine.
I think there must be something wrong with this system if you don't get pp from high tier plays, so I think I need a bit of explanation
PP rewards you for good performances, passing =/= a good performance. You'll get PP from getting 99% on an easier map/diff. You can tell from the tp site that accuracy is pretty much nill once you hit 90%. Low accuracy and lack of combo also means no points in accuracy and aim.dennischan wrote:
One of my friends (mike6649) dosen't get any pp at all. He passed Mad Machine and Sonata and he didn't get any pp.
I'm not very sure what's happening, as those are the highest tier maps in this game, and there's no reward for beating them!?
He's only at #32,482, and people at that rank usually fail miserably at these top tier maps.
I think that about people in #10000 or above are the only people able to pass those maps, as in MP, I've seen some #10000 that can't pass mad machine.
I think there must be something wrong with this system if you don't get pp from high tier plays, so I think I need a bit of explanation
The pp system for special modes is not yet functional, please just ignore pp in those modes until it's implemented (soon-ish hopefully).VIDgamefrk9 wrote:
I do find it rather odd that I get pp in other modes even though I get LESS THAN 90% accuracy.
Saw it xDTom94 wrote:
pp just got switched to use calculations of the soon-to-come star rating system. Small changes in pp are to be expected.
Think im not coming back from this one, i mean, 136pp FUCK MY LIFETom94 wrote:
Other people will lose pp, too, so you won't lose many ranks in the long run. You might even gain some.
Will the Rank only update if the User rank a Map ? Or will it update in the next 48HTom94 wrote:
Other people will lose pp, too, so you won't lose many ranks in the long run. You might even gain some.
Next few hours. Your best performance list will take a few days, though.Ultrayano wrote:
Will the Rank only update if the User rank a Map ? Or will it update in the next 48HTom94 wrote:
Other people will lose pp, too, so you won't lose many ranks in the long run. You might even gain some.
But the number of pp doesn't matter, because it's only a numberCamnel wrote:
Think im not coming back from this one, i mean, 136pp FUCK MY LIFE
combo doesKexxon wrote:
Is combo/score a big factor in ppv2 if any at all?
Ok I would say I agree since I suck at streams but streams are rather critical for determining speed and accuracy/consistency.[El_Cake] wrote:
NERF THE STREAMS! 'nough said
pp got recalculatedKreto wrote:
i give up on ranking its like i gained pp like up 599 yesterday then today after 1 game i drop to 74k and 583 pp again wtf ig ive up on ranking just sigh...
i know there is people better than me buny but i got 599 pp yesterday like 9:30 and now at like 1:00pm it drops so thats recalculating huh like i raise it and i drop after a day it just doesnt seem fun anymore to rank so yeah. Thanks for the replybuny wrote:
pp got recalculatedKreto wrote:
i give up on ranking its like i gained pp like up 599 yesterday then today after 1 game i drop to 74k and 583 pp again wtf ig ive up on ranking just sigh...
believe it or not, there are people better than you
Because just "passing" top tier maps is difficult to reliably evaluate performance..dennischan wrote:
Thats not a tragedy, you can get your ranks back.
Passing mad machine and getting nothing IS a tragedy.
passing mad machine is just so stupidly hard its much harder than a random FC on insanes which are actually not so hard.
I dont understand why we get no pp from top tier maps while farming insanes give tons of pp
On top of that mashing can let you pass those maps. Also, all those misses and combo breaks mean that not much aim was involved.HoboEater wrote:
Because just "passing" top tier maps is difficult to reliably evaluate performance..dennischan wrote:
Thats not a tragedy, you can get your ranks back.
Passing mad machine and getting nothing IS a tragedy.
passing mad machine is just so stupidly hard its much harder than a random FC on insanes which are actually not so hard.
I dont understand why we get no pp from top tier maps while farming insanes give tons of pp
pp are called "performance points". They are rating your performance, not your skill. Those 2 things are very similar but not exactly the same. Let's look at a piano player for instance. Would you rate a perfect interpretation of an easier piece lower than a horrible play through some ridiculously hard piece? I wouldn't.dennischan wrote:
Thats not a tragedy, you can get your ranks back.
Passing mad machine and getting nothing IS a tragedy.
passing mad machine is just so stupidly hard its much harder than a random FC on insanes which are actually not so hard.
I dont understand why we get no pp from top tier maps while farming insanes give tons of pp
There might be such a display at some point.-MrPotato- wrote:
I didn't read all of the 46 pages because I'm lazy so maybe someone already asked this, if there will be a way to look at your own accuracy\speed\aim level like Osu!tp shows, expaple: http://puu.sh/7ezSR.png.
Everytime you lost pp, the algorithm that calculates pp has changed. You haven't lost any pp, according to the new algorithm you just have the pp you have.mike6649 wrote:
I can understand the fact that pp is constantly being recalculated, but I believe 100pp disappearing every single time it does so is simply absurd.
Can someone explain what factors contribute to a decrease in pp?
How about this X person is playing insane maps and he fc them but whit lower acc like around 94% acc lets say then Y person is doing hard and normals and even easy whit alot of mods gets a good acc around 98% and getting high ranks and they are at same rank. Shouldn't the Y person be lower rank since it takes much less skill than doing insanes?Tom94 wrote:
pp are called "performance points". They are rating your performance, not your skill. Those 2 things are very similar but not exactly the same. Let's look at a piano player for instance. Would you rate a perfect interpretation of an easier piece lower than a horrible play through some ridiculously hard piece? I wouldn't.dennischan wrote:
Thats not a tragedy, you can get your ranks back.
Passing mad machine and getting nothing IS a tragedy.
passing mad machine is just so stupidly hard its much harder than a random FC on insanes which are actually not so hard.
I dont understand why we get no pp from top tier maps while farming insanes give tons of pp
The first requirement for getting pp is delivering a decent performance. Map difficulty is also factored in and can make up for worse performances up to a certain degree, but barely passing won't get you anywhere. As a guideline, you should try to get below 10 misses and above 90% accuracy if you want your play to be rated well. A higher combo also does help. Of course if the map indeed is ridiculously hard, then you can get away even with a low accuracy, as long as you keep your misses low and your combo high. You can see the C in jesus1412's best performances for instance.There might be such a display at some point.-MrPotato- wrote:
I didn't read all of the 46 pages because I'm lazy so maybe someone already asked this, if there will be a way to look at your own accuracy\speed\aim level like Osu!tp shows, expaple: http://puu.sh/7ezSR.png.
That really depends on the maps. Some hard maps become harder than insanes with the right mods.Symqn wrote:
How about this X person is playing insane maps and he fc them but whit lower acc like around 94% acc lets say then Y person is doing hard and normals and even easy whit alot of mods gets a good acc around 98% and getting high ranks and they are at same rank. Shouldn't the Y person be lower rank since it takes much less skill than doing insanes?
Yes there isDesu_p wrote:
Any plan to put "Level" difficulty beside the map? easy to know which map is harder etc. Put ingame i mean because lazy to go to osutp website xD
Happens to me too. From my understanding, the performance evaluation may have been delayed. i.e, you played that first map, and before the PP was given to you after you played the second map, making it seem like the second map was the one that gave you the pp. The second didn't affect your accuracy because it was probably not a good enough performance to be put into consideration.Soinou wrote:
I need someone to explain to me something about ppv2.
Why does This (#44), awards me no pp, and even makes my accuracy drop by 0.02%, while This makes me gain something like 1-2 pp, and doesn't make my accuracy drop.
I really don't understand.
Is there something wrong with me, or ? ...
And is it me or DT is totally overrated now ? Because i did some random DT scores, even with poor accuracy, and i gained a lot of pp, maybe like 10-15 by rank, when they were really bad.
Soinou wrote:
I need someone to explain to me something about ppv2.
Why does This (#44), awards me no pp, and even makes my accuracy drop by 0.02%, while This makes me gain something like 1-2 pp, and doesn't make my accuracy drop.
I really don't understand.
Is there something wrong with me, or ? ...
And is it me or DT is totally overrated now ? Because i did some random DT scores, even with poor accuracy, and i gained a lot of pp, maybe like 10-15 by rank, when they were really bad.
This remind me, I have a similar question about the rating of performances.JappyBabes wrote:
idk how these two made it into WWW/my best performance list but i'm pretty sure they shoudn't be there, especially to be rated as my two best.
There seems to be a bug in the difficulty calculations of those maps. I'll look into it. Suspecting it has to do with the fast repeat sliders.JappyBabes wrote:
idk how these two made it into WWW/my best performance list but i'm pretty sure they shoudn't be there, especially to be rated as my two best.
My best plays so far are mostly without mods (except for 1 which is DT), and i believe they in fact do specialise in one category (mostly aim or speed). I checked and the 'drops' in pp were on Feb 9th and March 1st respectively, yet the Feb 9th changelog didn't mention 'nerfing' anything in particular, which is even more confusing. Unless there are some changes that were not logged.DT-sama wrote:
Everytime you lost pp, the algorithm that calculates pp has changed. You haven't lost any pp, according to the new algorithm you just have the pp you have.mike6649 wrote:
I can understand the fact that pp is constantly being recalculated, but I believe 100pp disappearing every single time it does so is simply absurd.
Can someone explain what factors contribute to a decrease in pp?
Are you an FL or HD player? Do you have any scores that excel in one category in particular (e.g., a SS in 7000 circles OD11 map for accuracy, FC a 360bpm 7000 circles stream map for speed , FC a 360bpm 7000 circles full screen squares AR11 map for aim)? If you're not, you "lost" pp because the recent adjustments were to give a fairer pp value to such plays. For more info on how exactly it happened, read the thread.
The bug has been fixed. It'll propagate to your pp tomorrow.Tom94 wrote:
There seems to be a bug in the difficulty calculations of those maps. I'll look into it. Suspecting it has to do with the fast repeat sliders.JappyBabes wrote:
idk how these two made it into WWW/my best performance list but i'm pretty sure they shoudn't be there, especially to be rated as my two best.
https://osu.ppy.sh/p/changelog?category=performancemike6649 wrote:
My best plays so far are mostly without mods (except for 1 which is DT), and i believe they in fact do specialise in one category (mostly aim or speed). I checked and the 'drops' in pp were on Feb 9th and March 1st respectively, yet the Feb 9th changelog didn't mention 'nerfing' anything in particular, which is even more confusing. Unless there are some changes that were not logged.
Both. I lost pp, therefore I lost rank. And its not just a minor drop of pp, it was up to 10% of my total pp (1100 -> 1000)Wishy wrote:
Did you lose pp or you lost rank? Not the same thing.
I can't just make everyone's pp increase. I need to scale things down so the average of everyone stays the same. That means that you didn't profit much from the change and thus lost pp in the process of scaling everyone down. You probably have many scores which are about equal in each category and don't excel in one particular category.mike6649 wrote:
Both. I lost pp, therefore I lost rank. And its not just a minor drop of pp, it was up to 10% of my total pp (1100 -> 1000)Wishy wrote:
Did you lose pp or you lost rank? Not the same thing.
uh ...tastystew wrote:
The second song, according to osu!tp calculator, is 17 levels higher. You performed reasonably well for it, so I guess it awarded you more pp.
Hmm, my lowest one was a lvl 43 but with 93% accuracy but, the rest are about 95-97%. Would a longer combo (1110) but the lower accuracy and 2 more tp be worth more then the shorter combo (457), 98% and two 2tp lower?silmarilen wrote:
all the maps currently in your top performance are higher tp lvl than this map, if you add the relatively low acc to that it makes sense that it isnt in your top performance.