Speaking of max combo, i have an issue about the weighing of certain plays corresponding to their combos.
For example: http://osutp.net/scores?bid=142954 (using tp scores to give a rough idea)
In a map like Senketsu no Chikai where there are jumps throughout the song, i can't help but feel misses should be more penalized than combo.
In the scores: 1.1k combo w/ 5 miss and 98% acc is weighted higher than 700combo w/ 1 miss and 99% acc
in my opinion missing once near the middle with almost perfect acc is a far better play than managing to combo most of the map with worse acc and far more misses.
The above is just my personal evaluation but i would like you hear your opinion on this matter Tom, thanks~
For example: http://osutp.net/scores?bid=142954 (using tp scores to give a rough idea)
In a map like Senketsu no Chikai where there are jumps throughout the song, i can't help but feel misses should be more penalized than combo.
In the scores: 1.1k combo w/ 5 miss and 98% acc is weighted higher than 700combo w/ 1 miss and 99% acc
in my opinion missing once near the middle with almost perfect acc is a far better play than managing to combo most of the map with worse acc and far more misses.
The above is just my personal evaluation but i would like you hear your opinion on this matter Tom, thanks~