Hey guys!
umm here's a mod from me, I hope it'll at least help you a bit ><
[Beginner]
I hope my mod will be useful for you, though I'm really sorry if it didn't><
Okay then, good luck guys! Here's a star for you~
I really hope this will get ranked soon lol (ノ◕ヮ◕)ノ☆~
umm here's a mod from me, I hope it'll at least help you a bit ><
If there's anything you don't understand or the links are messed up somewhere, feel free to state so and I'll explain as best as I can~
[Beginner]
- A few suggestions on improving the blankets here, since this is the easiest diff and players will look at the notes for quite some time before clicking it, migt as well make it as good as possible :3
- 00:15:920 (2,1) - The blanket here can be made better. Try rotating 1 by 10 degree and then move it to x216/y232. The result should be like this http://osu.ppy.sh/ss/1141640
- 00:33:448 (4,1) - Maybe curve (1) more so that it blankets (4) better? Looked better that way actually, the current one feels rather off
- 01:08:504 (2,3) - Try aligning (3) so that they will be more connected. That way, it will look nicer and the flow will become smoother
- 01:17:942 (4) - Blanket. Move this to x228/344 so that the blanket to 01:15:920 (3) - is better
- 01:19:965 (2,3) - The flow for these notes isn't really good imo. Since all the other notes before this follow a smooth flow and each notes are somewhat connecting with each others, this one isn't. The tail of (2) is ending on the edge of the map, but then (3) starts almost directly below it and thus makes a sharp downright turn there. Try using this pattern, http://osu.ppy.sh/ss/1141674 it will look better too imo
- 01:26:706 (3,4) - Since the vocal here on (4) have good varety of pitch, how about making the shape look like this http://osu.ppy.sh/ss/1141703. These smooth turns will emphasize the vocal more, rather than just a usual curved one
- A nice beginner overall. The rhythms are quite simple though not really boring to play too, so good job here o3ob
- 00:02:942 (4) - Since this note still has the same rhythm as the previous notes-following the vocal, I see no reason to add an NC here. The NC here only makes the readability a bit worse, since the NC will make a different feel to the note, though it doesn't needed here since it still has the same rhythm as the notes before it
- 00:07:156 (1,2) - The flow is nice and good, but I really don't like how (2) is shaped lol. Currently it looked like it is placed a bit randomly imo. hmm, how about moving this a bit so that it'll blanket (1) better, and making the pattern more readable? Try moving (2) slider to x76/y172, it will looked a bit like this https://osu.ppy.sh/ss/1141955
- 00:09:178 (3) - This one is a bit confusing imo, It's slightly harder to read because of the gaps between the notes before this. Moreover, the notes before this at 00:07:156 (1,2) - really implied that you're following the vocal, but actually you aren't, since the note at 00:09:178 (3) - falls on a simple 1/1 beat. If youu want to follow the vocal here, move 00:09:178 (3) - 1/2 beat earlier to the red tick at 00:09:010 - , that way, it will be easier to grasp the beat here. I also think that the vocal is stronger here imo, since the music is quite smaller on volume
Though, if you still want to use the 1/1 beat, I really recommend to change 00:09:010 - into a repeat slider that the tail will replace 00:09:178 (3) -. That way, it will be less harder to read the patterns here because of the distance between the slider and the circle will be gone, and also repeat slider will have almost no chance to break the combos for beginners :3 - 00:22:998 (1) - Since you start following the vocal here, would be nice to curve this to emphasize the vocal. And also, since this slider is in no part of the pattern at 00:20:639 (1,2,3) - which uses straight sliders, it will be better to differentiate this slider from that pattern too. Just curve it simply to make it also connected with the circle at 00:23:673 (2) - to keep the flow smooth http://osu.ppy.sh/ss/1143205
- 00:27:380 (3) - Since the slider here doesn't exactly following the vocal, you mught want to keep this slider straight, and also maybe move the tail a bit down? The vocal here stay at the same pitch, it will emphasize them, and also tt doesn't looked really good when the next circle at 00:28:392 (4) - appear, it looked like it's about halfway blanketed lol. Try this pattern http://osu.ppy.sh/ss/1143232
- 00:34:459 (1,2,3) - Ah, these three. Since the note at (1) isn't exactly following the vocal(the vocal start 1/2 beat later at 00:34:628 - ), I thought this one is following the background music at 1/1 beat. And it is also followed by a 1/2 slider on the white tick at (2), but then it suddenlly follows the vocal by using 1/2 beat at (3) :< might be confusing for beginners since they think it will be a simple rhythm, though suddenly a 1/2 beat appeared there. Since this one is easy, you may want to use simpler rhythms for beginners. SO yeah, try to use simpler ones like this http://puu.sh/5AFog.jpg
- 00:41:538 (5) - umm, the way it bends a bit to the left make the flow a bit bad imo, try raising the middle point so that the turn at the curve become better like this http://osu.ppy.sh/ss/1143245
- 00:47:605 (2,3) - Sorry but, Maybe improve the curve on these two? the way it curved right now doesn't really affect the gameplay and feels like a straight slider, thus making the flow not really smooth imo. Try making them like this http://osu.ppy.sh/ss/1143251
00:49:628 (1) - You might want to keep consistent with how you use the straight sliders for this part. Since you use a straight slider for similar parts like this (at 00:46:931 (1) - and 00:44:234 (1) - ) you may want to keep this slider straight for consistency imo. And also, the background music went denser at - 00:50:302 - , so yeah, music wise, I think this part is still similar with the previous parts imo
- 00:49:628 (4,1,2,3) - The comboing here feels a bit off imo. Since 00:51:650 (4) - has the same vocal(not to mention the connecting patterns) as 00:52:998 (1) -, you might want to make them as a same combo. Try NC at (4) - instead of (1) here, looked a bit weird because of their pattern actually lol
- 01:03:111 - I find the blank gap here is awkward to play imo. The gap here really dampen the powerful flow in the beginning of the kiai after the spin, not to mention that the vocal here is really powerful too imo. If you worried about the gap between the spin and the next circle, I'm sure adding something here won't make beginners confused imo since there's a good 1/2 beat gap there. So yeah, I really suggest adding something here, either a circle or a slider from here to 01:03:448 - , though I really prefer the slider, since the vocal here is really heavy and a lon circle doesn't really make up for that imo. But yeah, anything will actually better than leaving this blank actually ;w;
- 01:05:133 (4) - This doesn't looked really good imo. It's almost the same with 00:27:380 (3) -, when the next circle appeared, it looked like it will blanket the circle but it doesn't ;w; So yeah, since blanketing the 01:06:145 (5) - is not the solution (the flow will become really bad imo), how about fixing the pattern a bit like this http://osu.ppy.sh/ss/1143496 ? Other than it will looked better this way, the flow will become easier here imo with the slider facing downward and slightly curved
- 01:10:527 (1,3) - Won't do much, but you might want to keep the shape of these two the same lol, like this http://osu.ppy.sh/ss/1143510
- 01:11:538 (2,1) - The blanket of these two can be made better imo. Try arranging the middle and the last dot to make it like this http://osu.ppy.sh/ss/1143516
- 01:15:920 (1,2) - As these two are part of a same combo, would be nice if you make them look more connected imo. How about blanketing (2) like this http://osu.ppy.sh/ss/1143522
- 01:20:302 (5,1) - lol another Blanket orz why don't we blanket (1) so that it will look better than the current one? http://osu.ppy.sh/ss/1143529 The flow on (5) is better this way too imo
- 01:23:336 (2) - I feel having a 1/2 slider-following the vocal here doesn't really fit imo. Even though it follows the vocal correctly, that gap before the piano really bugs me off, since the flow of beats before this are quite good and keep flowing nicely and this one suddenly break it imo. And also, if you listen slowly, the vocal actually ends on 01:24:010 - , at the piano. So yeah, consider extending the slider to 01:24:010 -
- Overall, the rhythms are pretty good and the flow is nice too! though some shapes and patterns can be made better, I think I have put everything that needed to be fixed here, but you might want to check any other blankets there :3 But really, aside from that, the rhythms are pretty good for an easy and it isn't filled with any lasy 1/2 sliders spams, so good job captin!
- 00:09:515 (4,1,2,3) - The flow here is a bit bad, considering the flow of notes before these are smoother imo. See, the flow from (4) to (1) use a quite sharp turn upright there, might be better if you turn this smoother imo. Try positioning them a bit more apart by not placing the notes exactly above each other, so that the flow become smoother like this http://puu.sh/5AMKb.jpeg o3o
- 00:31:425 (1,2,3,4,1) - the parts here looked.. a bit too crumpled. With the way the overalps isn't looked good and how 00:32:774 (2,3) - doesn't have the exact same shape, looked a bit weird when playing imo. I tried arranging them so that they will look and played better, the result looked like this owo
here's the code if you need it o3o344,312,31425,6,0,P|352:204|300:136,2,180,2|2|2,0:0|0:0|0:0,0:0:0:0:
260,228,32774,2,0,P|220:200|144:208,1,120,2|2,0:0|0:0,0:0:0:0:
56,276,33448,2,0,P|106:306|164:299,1,120,2|2,0:0|0:0,0:0:0:0:
200,252,33954,1,0,0:0:0:0:
212,192,34122,6,0,L|227:68,1,120,4|0,0:0|0:0,0:0:0:0:
344,40,34796,2,0,P|355:111|392:149,1,120,2|0,0:0|0:0,0:0:0:0: - 00:48:448 (2) - Is this a part of a pattern or something? Cause if not, you may want to use this to blanket (1) since it looked better that way owo and also try not to make it a really curvy blanket cause It'll mess with the DS and you won't want that lol
- 01:02:437 (1,2,3,4) - Since this is the first notes on kiai, you might want to make this looked nicer, currently it looked a bit untidy imo. Try curving 2 more to make the flow better like this http://osu.ppy.sh/ss/1143729
- Wow, the patterns are pretty neat here, and it also flows really well. So yeah, a really good Normal overall :3
- 00:16:257 (2) - You might want to NC here to distinguish it with the previous slider at 00:15:246 (1) - , just like what you did at 00:12:549 (1,1) -. And is also gives a nice combo dividing for the next notes at 00:17:268 (1,2,3) - by dividing them to 3 different notes L3
- 00:48:111 (2) - I didn't really see a good reason why you're stacking this, as you use a normal spacing for the similar part on the notes at 00:44:909 (1,2) - . So yeah, better keep the consistency on stacking here by just unstack this and put this by a normal distance. Though, if you still want to keep the stack, then stacking the notes at 00:44:909 (1,2) - is nice too :3
- All of the notes are flow really well, and the jumps are well placed too. Though I think some parts can be used to make a good small jumps to make the flow better, I'll refrain from breaking your style too much orz But yeah, it's still a really good hard and it's nice to play :3
- 00:28:392 (4,5) - The flow here kinda stop abruptly imo, since the AR is high, it would be nice to to keep the jump flow here since from 00:27:886 (2) - to 00:28:055 (3) - use a nice jump, having the next note at 00:28:392 (4) - spaced normally kinda gives a weird feel to the flow. So yeah, maybe try this pattern? http://osu.ppy.sh/ss/1143809 the jump quite makes sense too, since the vocal kinda start there owo
- 00:45:414 (2,3) - The distance between these two looked a bit weird imo. Though the distance is actually fine, these two looked a bit too close in particular, so maybe move the 00:45:751 (3) - up by a few grid?
- 01:00:414 (1,2,3,4,1) - Just saying, but I find these part a bit too easy. Considering how you use jumps and circles throughout the map, this part seems a bit too easy by only using a 1/2 sliders, not to mention you aren't using jumps there too. So yeah, I would prefer having the piano followed by a circles here. Beside that they will emphasize the piano better, the pattern on hard also use a 1/2 sliders, so it would be nice to make a bit variation here :'D
- Though I felt that some notes can flown better by using a circular flow, that will be egostical of mine to make you change the notes based on that reason :'p But it's still a really fun insane to play, the AR9 fits really well with how you placed the jumps and streams, so I don't have a really big problem reading the flow of notes :3 Nice Insane Moway o3o/
- 00:05:807 (7,8,) - I find the kat at (8) is abit weird imo. Since the vocal clearly has a different pitch than (7), which is lower. So I really suggest using a don here to emphasize that
- 00:07:156 (9,10) - Following from the above. While (9) actually has a higher pitch than (10), I think the don and kat placement should be switched between these two. Put a kat at (9) and then don on (10), it will emphasize the vocal better that way. And also, if you follow my suggestion from the above, it will make a nice d k d k pattern there http://puu.sh/5AQiv.jpg
- 00:49:122 (18,19,20,21,22) - Since the pattern before this (at 00:46:425 (6,7,8,9,10) - ) uses a kkk k k pattern, I think it will be nice to use a bit variation here by using a kkk kd pattern, It's better imo and it will make the beat flow better too, since I don't really like using k too much u.u
- 01:00:414 (7,8,9) - Since these three have a different pitch on the vocal, making it using kat kat kat is a bit off imo. How about using a D D K or a K D K, though I think K D K would be better here
- A really nice Muzu! I really like how you didn't only stick to following vocal most of the time and use interesting patterns instead! And also, btw I didn't found any problem for the Oni; the variety of patterns are nice already, though but I think that you can use a more comlex patterns rather than using triplet most of the time :3 But still, the taiko diffs are nice and I really enjoyed playing it Judy!
I hope my mod will be useful for you, though I'm really sorry if it didn't><
Okay then, good luck guys! Here's a star for you~
I really hope this will get ranked soon lol (ノ◕ヮ◕)ノ☆~