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FictionJunction - Parallel Hearts (TV Size)

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Topic Starter
Darksonic
This beatmap was submitted using in-game submission on jueves, 06 de marzo de 2014 at 05:21:54 a.m.

Artist: FictionJunction
Title: Parallel Hearts (TV Size)
Source: Pandora Hearts
Tags: xebec square nix opening alice break xerxes nightray gilbert rainsworth sharon garven verdisphena
BPM: 165
Filesize: 11933kb
Play Time: 01:25
Difficulties Available:
  1. Garven's Easy (1,64 stars, 84 notes)
  2. Insane (5 stars, 282 notes)
  3. Normal (4,36 stars, 128 notes)
  4. Verdi's Hard (4,88 stars, 181 notes)
Download: FictionJunction - Parallel Hearts (TV Size)
Download: FictionJunction - Parallel Hearts (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
I couldn't resist to map this, even if there are ranked maps of this song, this is just pure awesomeness <3.

Easy by Garven
Normal by me
Hard by Verdisphena
Insane by me

Credits to blissfulyoshi for the video.
Cristian
Necesita cosas mas Darks.
huehauehua
Larissa
QUÉ BONITO.
ES MUY DARKS PARA MI
2 darks 4 m3.
Por ahí consigo una estreshita y te la doy. :'3
Topic Starter
Darksonic

Larissa wrote:

QUÉ BONITO.
ES MUY DARKS PARA MI
2 darks 4 m3.
Por ahí consigo una estreshita y te la doy. :'3
Ty ty ♥
Xiaolin
Yay~ 1st mod for a GMT. c;
[General]
I really like how you used different pictures in every diff, nice work ~ ! :D
[Garven's Easy]
00:10:030 (1) -Ctrl + G
00:17:484 -The space is too long.
00:21:484 (2) -The shape isn't pretty, try another shape.
00:42:030 -DS.
00:42:757 (2,1) -I didn't really like the shape, try to make it like an S.
01:25:848 -Spinner till 01:27:848
[Normal]
00:01:303 (2,3,4) -Change blanket.
00:11:121 (2) -DS
[Verdi's Hard]
00:07:121 (1) -Change shape.
00:23:121 -New combo.
00:34:121 -Spinner doesn't fit at this part, suggesting to remove it.
00:45:030 -^
00:49:303 (5) -Stack.
01:03:848 (5) -^
01:13:666 (7) -Change shape.
[Insane]
00:06:393 (2,3,4) -No need for the slider, just add 3 notes.
00:47:212 (4,5,6,7) -Change.


GL and take star.
Ayesha Altugle

General:

for some reason, the bitrate of the mp3 is 320 kbps which is unrankable. here is a 192 kbps file

Normal:

00:12:575 (4) - replace the finish with whistle at the beginning of the slider
00:55:484 (4) - add clap at the beginning of the slider
01:17:666 (3,4) - better blanket
112,192,77666,2,0,P|128:128|176:80,2,130,0|8|2,0:0|0:0|0:0,0:0:0:0:
216,176,78757,1,8,0:0:0:0:

Verdi's Hard

00:02:757 (2) - remove finish at the beginning of the slider

[your beatmap has been modded]
Garven

Lapis Aoki wrote:

[Garven's Easy]
00:10:030 (1) -Ctrl + G Why? I like the circular motion that's currently there better.
00:17:484 -The space is too long. I.. don't understand. You want a lot of recovery time after a spinner for new players.
00:21:484 (2) -The shape isn't pretty, try another shape. Sure.
00:42:030 -DS. Seriously?
00:42:757 (2,1) -I didn't really like the shape, try to make it like an S. Nah.
01:25:848 -Spinner till 01:27:848 I don't want to end with a spinner since the song is obviously cut and there's no strong finish to have it end on.
Thanks!

http://puu.sh/6Oshd/78c5e2033f.osu
Lobont_old
Good luckuu ^-^
Topic Starter
Darksonic

Lapis Aoki wrote:

[General]
I really like how you used different pictures in every diff, nice work ~ ! :D ^^

[Normal]
00:01:303 (2,3,4) -Change blanket. No need to, since I wanted to make it rotated a bit.
00:11:121 (2) -DS No, it was made on purpose since SV changes here, so I wanted to reduce spacing a bit to make it more equal, anyways I reduced it to 1.0x, I think it seems better now.
[Insane]
00:06:393 (2,3,4) -No need for the slider, just add 3 notes. Why? the rhythm won't change anyways, so there shouldn't be any issue at using a different pattern if I'm using the same rhythm.
00:47:212 (4,5,6,7) -Change. Same here.


GL and take star.
Thank you for modding and star! :D

vahn10 wrote:

General:

for some reason, the bitrate of the mp3 is 320 kbps which is unrankable. here is a 192 kbps file

Normal:

00:12:575 (4) - replace the finish with whistle at the beginning of the slider Actually if you listen carefully you will hear two cymbals here, so Finish fits nicely.
00:55:484 (4) - add clap at the beginning of the slider Oops, added.
01:17:666 (3,4) - better blanket I like how it is, thanks anyways.
112,192,77666,2,0,P|128:128|176:80,2,130,0|8|2,0:0|0:0|0:0,0:0:0:0:
216,176,78757,1,8,0:0:0:0:
Thanks!

Lobont wrote:

Good luckuu ^-^
Thank you ^^
Dariano
¡Hola!, I hope this helps.

[General]

As vahn10 said, the mp3 bitrate is higher than 192kbps, You probably forgot to replace it.

[Timing]

Why did you keep this? I find it unnecessary.

[Verdi's hard]

00:12:948 - Kiai time isn't snapped, offset should be 12939.
00:07:121 (1,2) - Try to improve that overlap a little bit, I heard they can pop bubbles for that. :(
00:10:121 - The volume here is VERY low, and that's unrankeable, I couldn't help failing there becasue of it.
Besides, I don't think that fits well there, try making it finish at 00:12:575 - and add a finish sound, it would be way better.
00:12:939 (1,7) - Fix this overlap too.
00:22:575 (1) - NC would be nice here.

[Normal]

00:11:121 (2) - The distances are uneven, making this look odd, try 240/52

[Garven's Easy]

Two kiai times aren't snapped.
01:11:124 - and 01:25:669 - Both are 3 ms late.
00:07:121 (1) - Drum - clap would sound nice imo.
00:18:212 - It feels like the song wants a circle here :P
00:21:121 - Same as above
01:05:303 (1,2) - There's a big gap there, perhaps you can make (1) a slider with (2) as its end.

Well, I couldn't find anything else, that's why I didn't give any suggestions to the Insane difficult.

Great map, and song. Good luck!
Topic Starter
Darksonic

Dariano wrote:

[General]

As vahn10 said, the mp3 bitrate is higher than 192kbps, You probably forgot to replace it. Oops, my bad, thanks for pointing this.

[Timing]

Why did you keep this? I find it unnecessary. Not sure but some BATs told me this is necessary, I'll check it later though.

[Normal]

00:11:121 (2) - The distances are uneven, making this look odd, try 240/52 This was placed here on purpose, I answered in a previous mod.

Well, I couldn't find anything else, that's why I didn't give any suggestions to the Insane difficult.

Great map, and song. Good luck!
Thanks for modding!
Garven
DS, can you fix the kiai snapping please?

As for the other suggestions about large gaps, well, they were intended. I didn't want those sections to be filled in, and one of them would be way too soon after a spinner.

Thanks though!
Topic Starter
Darksonic

Garven wrote:

DS, can you fix the kiai snapping please?
Done and updated.
lolcubes
:3/

[General]
Timing: The correct offset should be 1303. There is no reason to put that negative offset at all. The first musical measure of the song is 1303 just remove the negative one it's meaningless.

[Insane]
OD8 please. Pretty please. Please? I SSd first try on this laptop ;w;
Rest is good, great job here.

[Hard]
  1. General stuff: The comboing seems to be a bit long. It would be nice if you could split them into half or something. The spinner ends are ending too late, that's not only inappropriate, but it ruins the rhythm too.
  2. 00:10:121 (1) - Would fit much better if it ends at 00:12:212. Powerful stuff going on there.
  3. 00:14:393 (6) - Should be a new combo. Makes more sense.
  4. 00:16:030 (1,2) - I don't think you need a combo this short, just remove new combo.
  5. 00:23:121 (8) - Could be a new combo.
  6. 00:31:848 (6,7) - This should get changed. This is extremely hard to read and very easy to sliderbreak. I would really recommend this spot 00:31:848 - to have a new combo, and then you just map2 sliders instead of the double repeater.
  7. 00:34:121 (1,1) - While this fits the music I find it inappropriate for a hard. The circle is really hard to see as well. I would recommend to end the spinner at 00:35:484 - and then map 00:35:848 - (which you missed due to spinner) with a circle, which is also a drum you are trying to follow. Can be a stacked note on top of the other circle.
  8. 00:45:030 (1) - should end on 00:47:121 - else it ruins the rhythm.
  9. 01:21:303 (7) - Should have a new combo. The jumps are nice and fit but having them in a separate combo could be best.
Pretty good hard, except for the spinner ends and that double repeater everything else is really, gj!

[Normal]
  1. General stuff: A bit boring due to constant 1/1 hitting. Consider changing some of the less important sliders into longer sliders. Also, I strongly advise not to use tick hitsounds here because you didn't map the whole drums. Mapping drums in lower diffs is hard in general, and unless you cover them all, the consistency is gone and the tick hitsounds lose meaning in a way, and can be a bit annoying.
  2. OD,AR,HP +1. AR4 is too slow and raising AR will leave other settings inappropriate a bit.
  3. 00:13:666 (2) - No idea what this should represent. :p Something needs to start on 00:13:484.
  4. 00:19:666 (5) - No drum hitsounds?
  5. 00:26:030 (3) - Would be better if followed the vocals. (see 00:28:939 (4) - )
  6. 00:27:303 - I dont like this tick hitsounds I suggest removal. If you really want it to stay (I hope not), you need to reduce volume for each tick hitsounds by 12% of current, else they are too loud.
  7. 00:37:666 (3) - vocal pls.
  8. 00:38:757 (4,1) - I would advise against positioning the small repeater like this. It could be mistaken as a double repeater because thats just the way such objects usually get positioned.
  9. 00:42:393 (2) - I would actually suggest to remove this or just move it to 00:42:575. If you move it then I would suggest to revamp this whole section a little so it follows the vocals better. I think the diff would sound and play better that way.
  10. 00:46:393 (3) - This is what I'm talking about. This hitsound here is completely meaningless without mapping the drum at 00:46:212. It's just half of the drum mapped. I don't think that works that well, sorry.
  11. 00:47:848 - From here until the end it's like 99% 1/1. I think you can do better. Just try to follow the vocals or something.
  12. 01:11:121 (1) - Oho, the only non 1/1 slider, that's good, but I think you can do this better. If you split this into two sliders and make the first end at 01:11:484 - then you dont need the ugly tick hitsound. 1/2 is totally fine to use in cases like this, especially if its two sliders.
  13. No more comments here because if you take my advice you would change everything here almost, cause 1/1 is zzz.
Just honest opinions, don't take them personally. The map has potential, but not if you keep the 1/1 half of the map. If you follow the vocals more then you don't need to map all of the drums just those most important ones which can normally get mapped anyway, so you probably wont need the tick hitsounds either. Just try and see what you can do about this, won't take too long since you already have the patterns made, you jsut need to adjust them so the sliders follow the vocals more. You don't have to copy the easy but you can still introduce it as the main focus. Just some opinions.

[Easy]
  1. AR3 OD3 pls. AR2 is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. The SV is too high for AR2 seriously ;_;.
  2. 00:23:666 (2) - I don't think it's appropriate to end it like this. While the focus of the melody (which is important) is there, the focus of the drums is at 00:24:575 and is very audible. With that finish sound this just sounds out of place. I would recommend extension to there. Extending the slider also creates a much better flow into the upcoming hitcircle pattern you have here, since the rhythm is easier to get into.
  3. 00:52:030 (2) - This sounds bad to be honest. I suggest you end it at 00:52:575 - and then you make a hitcircle at 00:52:939 - to stabilize the rhythm. You have so many sliders it's good to have a circle every now and then anyway.
  4. 00:53:666 (1,2) - I think you can use the vocals pretty good here. If you end the first at 00:54:757 - as a repeater (just add a repeat basically), and end the 2nd slider at 00:56:212 - (no repeats though) you covered the vocals pretty well.
  5. 00:56:575 (1) - Not a fan of this slider because the rhythm on repeat is a bit shabby but eh its fine i guess.
  6. 01:16:939 (1) - This clap just bothers me for some reason.
  7. 01:22:757 (3) - Yeah, ending it at 01:24:212 - sounds much better if you ask me, and is better because the rhythm is more stable which will help people hitting the last two circles.
  8. Where is the spinner? ;_; 4mod will create a huge scoreboard inflation.
╭( ・ㅂ・)و
Topic Starter
Darksonic

lolcubes wrote:

:3/ :3/

[General]
Timing: The correct offset should be 1303. There is no reason to put that negative offset at all. The first musical measure of the song is 1303 just remove the negative one it's meaningless. Well, you were a BAT and I'm pretty sure you know much more than me about this, so okay.

[Insane]
OD8 please. Pretty please. Please? I SSd first try on this laptop ;w; Uhh, not sure if it's THAAAT easy to get a good acc here, but will think about it :3
Rest is good, great job here. <3

[Normal]
  1. General stuff: A bit boring due to constant 1/1 hitting. Consider changing some of the less important sliders into longer sliders. Also, I strongly advise not to use tick hitsounds here because you didn't map the whole drums. Mapping drums in lower diffs is hard in general, and unless you cover them all, the consistency is gone and the tick hitsounds lose meaning in a way, and can be a bit annoying. Will try to change this a bit later.
  2. OD,AR,HP +1. AR4 is too slow and raising AR will leave other settings inappropriate a bit. Ok.
  3. 00:13:666 (2) - No idea what this should represent. :p Something needs to start on 00:13:484. Fixed.
  4. 00:19:666 (5) - No drum hitsounds? I can hear them on the music o.o
  5. 00:26:030 (3) - Would be better if followed the vocals. (see 00:28:939 (4) - ) Ok.
  6. 00:27:303 - I dont like this tick hitsounds I suggest removal. If you really want it to stay (I hope not), you need to reduce volume for each tick hitsounds by 12% of current, else they are too loud. Removed.
  7. 00:37:666 (3) - vocal pls. Ok.
  8. 00:38:757 (4,1) - I would advise against positioning the small repeater like this. It could be mistaken as a double repeater because thats just the way such objects usually get positioned.
  9. 00:42:393 (2) - I would actually suggest to remove this or just move it to 00:42:575. If you move it then I would suggest to revamp this whole section a little so it follows the vocals better. I think the diff would sound and play better that way. Changed.
  10. 00:46:393 (3) - This is what I'm talking about. This hitsound here is completely meaningless without mapping the drum at 00:46:212. It's just half of the drum mapped. I don't think that works that well, sorry. Okay, removed.
  11. 00:47:848 - From here until the end it's like 99% 1/1. I think you can do better. Just try to follow the vocals or something. Well since here 1/1 fits nicely with the music/vocal at the same time imo, so won't change anything here, sorry.
  12. 01:11:121 (1) - Oho, the only non 1/1 slider, that's good, but I think you can do this better. If you split this into two sliders and make the first end at 01:11:484 - then you dont need the ugly tick hitsound. 1/2 is totally fine to use in cases like this, especially if its two sliders. This one is well done imo, no need to change this.
  13. No more comments here because if you take my advice you would change everything here almost, cause 1/1 is zzz.
Just honest opinions, don't take them personally. The map has potential, but not if you keep the 1/1 half of the map. If you follow the vocals more then you don't need to map all of the drums just those most important ones which can normally get mapped anyway, so you probably wont need the tick hitsounds either. Just try and see what you can do about this, won't take too long since you already have the patterns made, you jsut need to adjust them so the sliders follow the vocals more. You don't have to copy the easy but you can still introduce it as the main focus. Just some opinions. Thanks, will have this on mind.

╭( ・ㅂ・)و (=^-ω-^=)
Thanks a lot for the helpful mod cubes!
Garven

lolcubes wrote:

:3/

[General]
[Easy]
  1. AR3 OD3 pls. AR2 is AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA. The SV is too high for AR2 seriously ;_;.  Pfft, I like it at 2, but at this level of easiness, I don't think it'll matter too much.
  2. 00:23:666 (2) - I don't think it's appropriate to end it like this. While the focus of the melody (which is important) is there, the focus of the drums is at 00:24:575 and is very audible. With that finish sound this just sounds out of place. I would recommend extension to there. Extending the slider also creates a much better flow into the upcoming hitcircle pattern you have here, since the rhythm is easier to get into. Derp, I'm an idiot.
  3. 00:52:030 (2) - This sounds bad to be honest. I suggest you end it at 00:52:575 - and then you make a hitcircle at 00:52:939 - to stabilize the rhythm. You have so many sliders it's good to have a circle every now and then anyway. I like the original better since it sounds best, but in the interest of having more circles, I'm for this change.
  4. 00:53:666 (1,2) - I think you can use the vocals pretty good here. If you end the first at 00:54:757 - as a repeater (just add a repeat basically), and end the 2nd slider at 00:56:212 - (no repeats though) you covered the vocals pretty well. I wanted to give more emphasis to the guitar changes while still keeping to the vocals, plus having the distance for the mirror slider and flow back into that curl in the middle. It's tough to throw in jumps in Easy's that don't spike the difficulty and I think this one fits well.
  5. 00:56:575 (1) - Not a fan of this slider because the rhythm on repeat is a bit shabby but eh its fine i guess. It's consistent with how I emphasized all the other vocal parts.
  6. 01:16:939 (1) - This clap just bothers me for some reason. Ok
  7. 01:22:757 (3) - Yeah, ending it at 01:24:212 - sounds much better if you ask me, and is better because the rhythm is more stable which will help people hitting the last two circles. Same thing as earlier: ending on the vocal emphasis instead of the band is all.
  8. Where is the spinner? ;_; 4mod will create a huge scoreboard inflation. Um.
╭( ・ㅂ・)و
(「・ω・)「
http://puu.sh/6Pop3/08ee250964.osu
Kodora
From #modreqs

[Insane]

*I agree with lolcubes that OD can be higher, 7 feels here too easy (i SS it in 1 try orz). 8 should works perfectly.

  1. 00:12:939 - 00:24:575 - Just personal opinion thought, but it is kinda weird to hear whistles at this part instead of finishes what exactly exist in music. I'd recommend add here finishes follow music instead of that whistles with redused volume (something around 35% for each finish sound should works perfectly)
  2. 00:38:393 (6,8) - There are slight spacing issue here which makes these notes looks weird while playing & breaks your stacking. Stack them perfectly please.
Good job here!

[Verdi's Hard]

*Since Insane diff used AR9 i recommend you use AR8 here - that will work better with choosen SV, will fit your patterns and will works better for diff spread.

  1. 00:19:666 (5) - Consider adding NC here to make this pattern more readable
  2. 00:24:030 (10) - Same here
  3. 00:31:848 (6) - This two-repeat slider is kinda hard to follow and works very confusing. I's decommend you separate it into 2 1/2 sliders. Try something like this:

    SPOILER


    356,368,31484,2,0,L|359:288,1,80,0|0,1:0|0:0,0:0:0:0:
    445,307,31848,2,0,L|448:227,1,80
    416,144,32212,2,0,L|420:43,1,80
    332,80,32575,2,0,L|335:0,2,80,0|2|8,0:0|1:3|1:3,0:0:0:0:
  4. 00:34:121 (1) - I understand that you wants to follow vocals properly here but such sudden rhythm change (from music to vocals) is just doesn't work. This spinner feels kinda random & out of place. I highly suggest you map this part.
  5. 00:38:575 (6) - New Combo please to make this pattern more readable
  6. 00:44:939 (6) - This stacking looks weird and counter-intuitive. Please unstack this note.
  7. 00:45:030 (1) - same about long spinner follow vocals ;_;
  8. 00:58:212 (6) - Again, NC to make it more readable
  9. 01:07:121 (5) - Add clap to head
  10. 01:11:666 (2) - And remove clap from head
  11. 01:17:484 (7) - Remove clap here too
[Normal]

*Gradual SV increasing works perfectly <3 Good job!
*Same about hitfinishes at this diff

  1. 00:32:575 (2) - 3 whistles in a row sounds a bit noisy. Remove whistle from head or reduse volume a bit here please.
  2. 00:42:575 (2,3) - Kinda confusing. Spacing at this part feels so clamped which makes this part kinda hard to play & understand. Easiest way to fix it - just stack these notes. It will improve playability a lot!
  3. 00:46:030 (2,3) - Rhythm here feels kinda weird since you ignored strong beat at 00:46:212 - try something like this to follow music better:

  4. 00:52:939 (5,2) - I would really not recommend do such things in Normal diffs - such stacking migh be too hard to undesrstand for beginners. Make it a bit more visible - try something like this:

[Garven's Easy]

*AR3 OD3 <3

  1. 00:10:030 (1) - I was expecting whistle on head
  2. 00:44:939 (1) - I'd remove this NC, don't see much reasons for it to be.
  3. 00:50:757 (1,2) - A bit nazi, but i'd make blanket here instead for better flow:

  4. 01:25:666 - add spinner like in other diffs for consistensy?
omg finally i find not low spaced well mapped easy really good job!

Good luck Moesonic :3
Garven

Kodora wrote:

[Garven's Easy]

*AR3 OD3 <3
Already done from cubes' mod q:

  1. 00:10:030 (1) - I was expecting whistle on head That'd take away from the intensity increase here though. I'd like to keep the progression with the song.
  2. 00:44:939 (1) - I'd remove this NC, don't see much reasons for it to be. I guess with that pattern, having one long combo isn't too horribad
  3. 00:50:757 (1,2) - A bit nazi, but i'd make blanket here instead for better flow: This part was changed a bit from lolcubes' mod so uh... might want to recheck this and see if it's better for ya.
  4. 01:25:666 - add spinner like in other diffs for consistensy? I find it a poor spot for a spinner since the fadeout feels so forced and is very short.
omg finally i find not low spaced well mapped easy really good job! Haha, thanks!
Can you apply that new combo, DS?
Topic Starter
Darksonic

Kodora wrote:

[Insane]

*I agree with lolcubes that OD can be higher, 7 feels here too easy (i SS it in 1 try orz). 8 should works perfectly. Okay okay.

  1. 00:12:939 - 00:24:575 - Just personal opinion thought, but it is kinda weird to hear whistles at this part instead of finishes what exactly exist in music. I'd recommend add here finishes follow music instead of that whistles with redused volume (something around 35% for each finish sound should works perfectly) Finish abuse here sounds really bad imo even with low volume, I got your point, but whistle sounds fine and fits.
  2. 00:38:393 (6,8) - There are slight spacing issue here which makes these notes looks weird while playing & breaks your stacking. Stack them perfectly please. Ah, little bug, fixed.
Good job here! Thanks! :3

[Normal]

*Gradual SV increasing works perfectly <3 Good job! :3
*Same about hitfinishes at this diff :3

  1. 00:32:575 (2) - 3 whistles in a row sounds a bit noisy. Remove whistle from head or reduse volume a bit here please. I added them because it fits with the music, I did the same on Insane.
  2. 00:42:575 (2,3) - Kinda confusing. Spacing at this part feels so clamped which makes this part kinda hard to play & understand. Easiest way to fix it - just stack these notes. It will improve playability a lot! If I stack them spacing consistency will be broken, and no this isn't really confusing imo >>
  3. 00:46:030 (2,3) - Rhythm here feels kinda weird since you ignored strong beat at 00:46:212 - try something like this to follow music better: I changed it in other way :3

  4. 00:52:939 (5,2) - I would really not recommend do such things in Normal diffs - such stacking migh be too hard to undesrstand for beginners. Make it a bit more visible - try something like this: Well there are more than 1 second between these notes, so I don't think that can make it confusing, also your suggestion seems more confusing imo xD.

Good luck Moesonic :3 Thanks >w<
Thanks a lot for the mod Moedora!

Garven wrote:

Can you apply that new combo, DS?
Done.
Sonnyc
#modreqs This song reminds me old osu.

Garven's Easy:

00:02:757 (3) - Umm this drum-clap didn't sound nice. Remove it, or add at parts like 00:05:666.
01:05:848 - Imo, this blank was too much compared to the overall rhythm. Making the rhythm as 01:16:939 (1) would be perfect, but maybe keep as it is if you don't want to fix..

Normal:

00:05:303 (2) - Add whistle at the end.
00:54:393 (3) - Missing whistle at the head?

Verdi's Hard:

-- Nice difficulty :3

00:23:121 (8) - NC please. Combo went too long.
00:27:848 (6) - ^
00:45:030 (1) - Unlike other spinners, ending at 00:47:121 fits the song better.
01:16:939 (6) - NC
01:18:393 (1) - Remove NC
01:19:848 (4) - NC / These NC suggestions were based on your combo pattern which is appearing every 2 stanza.
01:22:757 (6,1) - Start NC from (6).

Insane:

00:05:303 (1) - Mind adding a whistle at the end? Hit sounds feel quite empty here.

Good luck~
Topic Starter
Darksonic

Sonnyc wrote:

Normal:

00:05:303 (2) - Add whistle at the end. I'm using Whistles to follow Piano here, so it wouldn't fit.
00:54:393 (3) - Missing whistle at the head? Nope.
Insane:

00:05:303 (1) - Mind adding a whistle at the end? Hit sounds feel quite empty here. Answered before.
No changes for me, thanks for modding!
Oracle
moesonic :3
from in-game request

General

fine.

Garven's Easy
00:53:666 (1,2) - A bit too far(1.58x). I know that's for symmetry but it would be great if you reduce the spacing between them. It's an Easy.
01:25:848 - Consider adding a spinner here and ends at 01:27:848 - like other diff does? It also follows the vocal better> >

Normal
00:06:030 (3) - Whistle on the head(piano)
00:13:848 (2) - Clap on the head(drum)
01:24:030 - Add a circle here with normal hitsound? This empty gap is somehow annoying me since there's a tick sound here 01:23:666 -
01:25:303 (2) - Whistle?

Verdi's Hard
i suggest AR8 on this
00:12:948 - Unsnapped inherited line(kiai).Please fix this.
00:44:757 - Missing a note here. This beat is VERY obvious and can't be left empty.
00:49:303 (5) - Stack it perfectly(83,62)
00:58:212 (1) - NC here? easier to read for me.
01:25:757 (1) - Plant some green lines for a gradully volume decrease?

Insane
00:58:757 (1,2,3,4,5,6,7,8) - this stream feels a bit bland to me, at least add clap on 00:59:121 (5) - and whistle on 00:58:757 (1) - . Sounds better.
01:24:939 (3,4,5,6,7,8,9,10,11) - Same as above,clap on 01:24:939 (3) - &01:25:303 (7) - ?
This diff is well done!

GOGO Get this ranked! <3
Topic Starter
Darksonic

Oracle wrote:

General
fine.

Normal
00:06:030 (3) - Whistle on the head(piano) I know there is a piano sound here but not that loud like the other ones, so I prefer to leave it without hitsounds.
00:13:848 (2) - Clap on the head(drum) Oops my bad, added.
01:24:030 - Add a circle here with normal hitsound? This empty gap is somehow annoying me since there's a tick sound here 01:23:666 - Seems/sounds bad if I do imo.
01:25:303 (2) - Whistle? Why? I can't hear anything that worth a Whistle here.

Insane
00:58:757 (1,2,3,4,5,6,7,8) - this stream feels a bit bland to me, at least add clap on 00:59:121 (5) - and whistle on 00:58:757 (1) - . Sounds better. Added the Whistle but didn't add the Clap, I don't really like how it sounds.
01:24:939 (3,4,5,6,7,8,9,10,11) - Same as above,clap on 01:24:939 (3) - &01:25:303 (7) - ? Same, sounds bad.
This diff is well done! :3

GOGO Get this ranked! <3 I'm fighting! =w=b
Thank you so much for modding!
Narcissu
hi …… _(:3」∠)_

[general]

i think 01:10:939 - is kiai , so move ( 70757,-100,4,2,1,75,0,0 ) to 01:11:098 -

maybe you wish a soft-sliderslider.wav ?

[insane]

just some nazi ……

00:01:303 (2,5) - maybe too curved now , same as 00:07:121 (4) - ?

00:13:848 (4) - http://puu.sh/6T5KH.jpg

00:16:212 (3) - move to (180.184) , stack in 00:13:848 (4) -

00:16:757 (5,1) - i think these too closed for blanket , so move 00:17:303 (1) - to (272.296)

00:27:848 (1) - i think normal-slider better http://puu.sh/6T6aD.jpg or same 00:36:575 (1) - , it's looks ugly now

00:38:030 (4) - move to (276.196)and 00:38:212 (5) - move to (336.96)

00:44:757 (8) - move to (392.116) , i think note use same distance between slider better , i click premature because these too closed

00:58:757 (1,2,3,4) - why not clap but 00:47:212 (4,5,6,7) - have clap ? i think these is same _(:3」∠)_

01:24:939 (3,4,5) - ^

01:11:121 (3) - i think NC here , because you add NC in White line when kiai time

[hard]


Guidelines : Using a new combo every few beats wouldn't make sense, but you also want to avoid long combos that continue for many measures ?

00:12:848 - surplus timing

that's all (๑´ㅂ`๑)
Topic Starter
Darksonic
:|

Narcissu wrote:

hi …… _(:3」∠)_

[general]

i think 01:10:939 - is kiai , so move ( 70757,-100,4,2,1,75,0,0 ) to 01:11:098 - Nah, it's fine like I did.

maybe you wish a soft-sliderslider.wav ? Oh right, I forgot about this!

[insane]

just some nazi ……

00:01:303 (2,5) - maybe too curved now , same as 00:07:121 (4) - ? This isn't a problem, and seems nice like this.

00:13:848 (4) - http://puu.sh/6T5KH.jpg It flows weird like that.

00:16:212 (3) - move to (180.184) , stack in 00:13:848 (4) - Ok.

00:16:757 (5,1) - i think these too closed for blanket , so move 00:17:303 (1) - to (272.296) Moved it, but not there, thanks for the suggestion ^^

00:27:848 (1) - i think normal-slider better http://puu.sh/6T6aD.jpg or same 00:36:575 (1) - , it's looks ugly now No, this one is nice for me.

00:38:030 (4) - move to (276.196)and 00:38:212 (5) - move to (336.96 Why? seems fine like this.

00:44:757 (8) - move to (392.116) , i think note use same distance between slider better , i click premature because these too closed Nah not needed, I usually use 1,0x spacing as you probably saw on the map.

00:58:757 (1,2,3,4) - why not clap but 00:47:212 (4,5,6,7) - have clap ? i think these is same _(:3」∠)_ Both parts sound a bit different, also if I want to add Claps I would have to do it on the whole stream and that would sound really bad, try it by yourself xD.

01:24:939 (3,4,5) - ^ ^

01:11:121 (3) - i think NC here , because you add NC in White line when kiai time Yeah right, changed.
Thanks for modding and star!
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