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Tia - Heart Realize (TV Size) [Osu|Taiko]

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litoluna
hi~.sorry late.
from Queue.
[Easy]
  1. 00:47:899 (2) - I like better to bend a little more.
  2. 01:18:910 (1,2) - more Parallel
    01:20:258 (2) - end point 1grid right
  3. 01:31:045 (3) - I like
[Flower's Normal]
  1. 01:18:910 (3) - I like better to add finish at start
  2. 01:19:415 (4) - ^
[iyasine's Hard]
  1. 00:17:561 (4) - 00:17:899 (5) - をCtrl+Gした形を使って左側に上がったほうがいいかなと思うんですがどうでしょうか。
  2. 00:54:134 (3) - volume 40%ぐらいまで下げて00:53:797 (2) - と差別化してみるといいかなと思いました。
[Insane]

  • looks so fine.
[Gu's Insane]
  1. 01:27:674 (3) - Ctrl+J and x:248 y:120
goodluck and star~
qoot8123

lZenxl wrote:

From Zenx' Mod Queue o/

d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to

Timing Check

Offset

No Problems

BPM

No Problems

Oni
Hit-Sound Check/Addition of Notes
00:19:584 - http://puu.sh/6FYPi.png - I suggest this pattern to emphasize the violin in the music using kats
00:23:966 AND 00:22:618 - Add dons? It seems undermapped and you should use dons to emphasize the bass in the music
00:26:663 (26) - k > d OR Remove | This kat here seems a bit "extra" in my opinion, I suggest to lower the emphasis on it by changing to don or removing it
00:27:337 - Feels undermapped same reason as the 2nd mod - Same for all white lines until 00:33:067
00:40:904 (101,102) - Swap | This kat on 101 feels out of place in my opinion, I suggest to shift it to a non-blue line
00:42:168 (112,113) - d,d > k,k | There seems to be a lack of kats to follow up this double kat here 00:41:831 (108,109) - , it feels like an incomplete pattern

No Problems for the others, the song ended pretty abruptly o_o

Kiai Time Check

No Problems

General

Ranking Criteria Check

No Problems

AiMod

No Problems

Title Check

No Problems

[Muzu]
01:17:224 (27,28) - Swap | Using a kat on 28 will break the kat pattern since you are using a don kat pattern on every white line
01:23:966 (57,58) - ^

No other problems, I really like the usage of the big kats/finishes, seems pretty fitting for the music for me


Good luck!

almost fixed~
thanks^^
http://puu.sh/6H8Op.rar
Topic Starter
Unsfamiliar
Mochi

Momochikun wrote:

Yop yop /o/



[General]
Overall i think your S:C1 hitnormal is a bit too loud compared to other hitsounds. The sound is a bit disturb me during gameplay, Mind replacing it with the lower version one ? Try this ! :3 Yeah, I don't like it :P I've used this same sort of soft sound with SC2 for the intro where the song is calm. I've purposely left out a soft-hitnormal for SC1 so that players are free to use their own skins with their own default hit sounds when the music kicks in (esp in kiai). For example, the soft-hitnormal that I use is this one :3

[Insane]
  1. 00:00:708 (1) - Pretty weird slider for me, i don't hear anything at 00:01:045 - atm.. Why not you completely silence the slider end instead ? It's rankable you know. I'd go with a single note though ``I know what you mean, but I like to start my maps off with a slider for hidden purposes.
  2. 00:01:719 (2,3) - I know you're trying to following the piano. But having them stacked would confuse players especially on hidden, because players may hit (3) 1/2 early due to the vocal at 00:01:887 - . You can try unstacking them or Replace (2) with a 1/2 slider. Fixed. Something Trust also mentioned in following mod :)
  3. 00:06:775 (3) - Delete this slider, it's pretty awkward to hit this because there're no music or vocal that sticking out from the music. As far i can hear, the vocal still holding the vocal at 00:06:606 - . I would like to let 00:06:606 (2) - emphasize the vocal instead of doing overmap >< Ok
  4. 00:13:854 (5) - The jump would be alot more fun and giving sense if you stack this on 00:13:348 (3) - instead of current one. I feel that the spacing between 00:13:854 (5,6) - is too close compared to the next jump 00:14:022 (6,1) - that didn't really comfortable to play imo
  5. 00:26:831 (2,3) - I don't really like this pattern to be honest, the straight slider and wave slider is placed on the way that make them seems not connected. So i suggest a new pattern for you, See if you like it /o/ Hmm. Well both patterns are functionally the same imo, but I kinda wanted the stack here to represent the lower pitch and slow down in vocal.
  6. 00:33:067 (1) - I'm not sure with the custom finish that you used here, how about try changing the additions to Normal instead ? it would fit much better along with the guitar splash on the BGM imo I like this custom finish ;w; I think it complements the music perfectly. It's subtle, but the low frequency (bass) is nice and works, for me at least. Also borrowing it from iyasine :P
  7. 00:35:090 (4,5) - Stacked 1/2 note usually is used to emphasize a jump for high pitch, and i think you emphasizing a wrong jump here, I mean.. this 1/2 stacked should be placed from 00:35:427 - to emphasize the next downbeat jump instead of current one. Yep, the easier way to fix is with CtrL G the rhytm, but i think the flow would be weird. This is what i do, Try it :3 ( I changed (3) into a curve to make a circular flow XD) I kinda like your suggestion, although I don't really see the problem with my current rhythm. I wouldn't stack to emphasise a jump for high pitch lol, I thought it would be used for exactly the opposite. I think I'm emphasising the correct note; being 00:35:427 (6). Wouldn't be too hard to modify this, but I'll leave it until some others mention it.
  8. 00:42:505 (1) - Hear on the BGM, and you'll know that you missed a whistle here :P Actually, I don't believe so. This is where the drum whistle addition stops and the nice distorted guitar kicks in to transition into the next section of the song. But I guess some hitsounds wouldn't hurt so I will use SC2 with whistles like what iyasine did in their diff :3
  9. 00:43:179 (1) - I don't really think increasing the SV here is fitting with the song. The vocal and music is so calm that i thinking the opposite. Reducing the SV to 0,5x instead of increasing it would fit a lot better here ! Try it and give me your opinion :3 Trust also mentioned this so I will make it normal sv. Lower sv doesn't fir imo, I was originally trying to emulate 'whoosh' sound that I could hear.
  10. 00:45:539 (2) - The rhytm here is not 1/1 (different from 00:48:236 (2) - ) . So i would suggest you to following more of the drum here, Delete the reverse of this slider and replace it with a duplet from 00:45:960 - , as you can hear there're drums hitting at there. It would be more fun to follow imo :P
    Looks fine how you have it, but I want to follow the violin or whatever it is. This whole section has some pretty tricky drum rhythms, so I tried to map it to be played as comfortably as possible.
  11. 00:53:292 (6,1) - Not sure if it's intentional. But shouldn't the NC should be swapped according to the place of the downbeat ? Yup fixed. Was unintentional ;P Should be on the new measure as you say
  12. 00:56:157 (4,1) - 1/1 stack on end plays pretty awkwardly on a high BPM songs imo, I would like either unstacking them or changing (4) into 2 note. Just my personal taste though Sorry I like this, I think it fits nicely with the piano part.
  13. 01:08:123 (1,2,3,4,5) - I think you can add more default soft whistle to follow the guitar here, current is feels too plain to follow during gameplay imo See answer to one of the previous mods.
  14. 01:11:325 (2) - C'mon man it's kiai time. Deleting the reverse and add note at 01:11:663 - would give you a chance to make more interesting pattern here ! >< Yeah... nah. I like this. What's wrong with a rev slider in kiai? I think it gives a nice swing coming from a 1/1 slider and fitting directional change into the next pattern.
  15. 01:16:213 (1) - I feel that there're should be a finish here due to the slightly cymbal crash on the BGM. If you feel that it's too loud. Try reducing the volume :c Ok, nice
  16. 01:19:921 (1) - I think you miss a finish here too according to the your 1/1 finishes pattern from 01:18:910 (1) - , Adding them would give more fun to players imo I think I'm emphasising the correct notes with the finishes. The first 2 with the violin and the next one on the new measure with the vocal.
  17. 01:20:258 (3) - Replace the finish from start to the end instead, it would more fit with the pattern and vocal if you hear it properly. See above, and also there is already a clap on here.
  18. 01:26:494 - I see no reason to let blank a 1/1 gap here. How about adding a note to following the vocal ? The flow would be more smooth to follow imo
  19. 01:32:393 - Silence the slider's end too for same reason as i mentioned above pls ww(
Thanks for the mod Mochi! Some answers will be in Trust's mod :D

Trust

Trust wrote:

hi Unsfa and guests o/
I actually stopped short on modding this after seeing Mochi make a post so I don't accidentally repeat any suggestions (my apologies if I already did). Yeah sorry about this. I shouldn't request simultaneous mods, or maybe just my bad luck with timing..

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion

[General]
Your preview point is unsnapped. Make sure it's snapped to 01:10:483. Fixed xD

[Easy]
  1. 00:06:101 (4) - This is a bit of a random suggestion. Maybe just use a circle here? It puts this beautiful emphasis on the piano. I think it's fine as it is. I've managed to incorporate both the piano and the vocals, so I'm happy :)
  2. 00:35:427 (4,1) - Judging by the approach ring, I think you can adjust the slider to make a cleaner blanket. Fix.
  3. 00:45:202 (2) - A wise modder (probably bakari) once told me that beginners tend to just hit the most nearby object with placements like these, and it's probably because they're so focused on the current location of their cursor that looking forward to upcoming objects is most likely an afterthought. In this case the reverse of this slider is closest to the previous object. If you could rearrange this slider to that the head is closer than the reverse to previous object that would be awesome. Here is an arrangement that fit well for me, try it out~ Well I think it's fine. This might be more important for flashlight, but it is a 2/1 gap after all. Will consider :P
    414,158,45202,2,0,P|469:192|492:314,2,180,8|2|8,0:0|0:3|0:0,0:0:0:0:
    321,312,47224,5,2,0:3:0:0:
[Insane]
  1. 00:01:719 (2,3) - Well I have to agree with _AI that this part feels a bit strange. I think what you can try is replacing (3) with a slider that starts on the red tick and ends with 10% vol. on 00:02:730. You can use the design of the slider accentuate change in pitch for the new measure. Maybe this isn't the best solution but I hope you can find a way to make it more clear as to what you're following in the music here. Tried to fix this like Mochi said :) I hope it works better. This is the same in iya's diff.
  2. 00:06:606 (2,3) - Consider how the previous sliders both followed the vocal it feels more intuitive to just have this be one slider and put a whistle on the tail of 00:06:101 (1). Fixed. However, I really don't like that slider tick sound on the red ;w;
  3. 00:14:022 (6) - The movement is pretty stiff here. More spacing here would feel better to play as well as fit with how momentum is building in the music. If it works for you, stacking on the tail of 00:13:516 (4) is one option. Yup nice :)
  4. 00:26:325 (1) - Remove NC to keep the NC pattern consistent for this musical section. The combos before and after this one both play through two stanzas where as this only plays through one. Fixed.
  5. 00:43:011 (4) - Perhaps you could move this note somewhere on the left side of the playfield. The current movement to 00:43:179 (1) feels a bit jerky when I play it. Tried to do something here. Moving it too far left would hinder flow imo.
  6. 00:43:179 (1) - Can't say that I agree with this SV increase. There is no easy easily recognizable pacing change in the music to warrant it imo. I think regular SV would work just fine. Sure.
  7. 00:47:899 - Unneeded green line here. Either delete or make use of it. Nice catch.
  8. 00:48:236 (2,3) - Well it looks like you were going for a blanket here but I can't really tell with those slider anchors. I would either make a clean blanket between these two or more 00:49:078 (3) into a position that makes it clear you didn't intend to blanket, otherwise it looks kinda messy. Tried to fix. Not sure why I had that second anchor though.
  9. 00:53:292 (6) - NC? It would be nice to have it on the strong downbeat. Yep, fixed this already ^^
  10. 00:53:797 (1) - Remove NC to fix ^
  11. 01:14:359 (5) - Would feel nicer to play if you moved this note to a position like x:434 y:118 so it's falls in-line with 01:14:528 (6). Alternatively if you like the current position, angling the slider down a bit works too. Fixed. Wasn't going for perfectly linear, but ok.
  12. 01:26:325 (2,3) - This part is a little under-mapped for my taste and doesn't really fit with the note density for how you've been mapping the kiai sections. I would try changing to a 1/1 slider and adding a note on 01:26:831 to catch the light vocal sound. Try it out first: Fixed, since others mentioned this as well
  13. 01:32:224 (3) - This slider-end isn't landing on any sound in the music. I would delete the slider and change 01:32:056 (2) to a 1/2 slider. :arrow: Ok, fixed then
Beautiful song! Mapset is great! (skipped normal because it was too good)
Best of luck~ Indeed it is a beautiful song :3 Thanks for the mod Trust! Super helpful as always :D

litoluna

litoluna wrote:

hi~.sorry late.
from Queue.
[Easy]
  1. 00:47:899 (2) - I like better to bend a little more. Ok, since Mochi also mentioned.
  2. 01:18:910 (1,2) - more Parallel Fix
    01:20:258 (2) - end point 1grid right
  3. 01:31:045 (3) - I like I like this too. Fixed :)
goodluck and star~ Thank you for star and mod りとるな!

& updated qoot's diffs! :)
0gre_old
via rey
sorry for quick mod

[ReySHeL's Oni]

@ as i told in game 00:51:606 - reduce around here specially dis part
@ 01:03:825 - no need such this kind of note to squish
@ 01:10:988 - fill around here , feel so empty
@ 01:17:561 - d ddk k ddddk d
@ 01:21:775 - again fill

[qoot8123's Muzukashii]
@ 01:20:932 (72,73,74,75,76,77) - change to smt else, for eg. kkd k , kkd d , kkddk , etc
@ 00:53:123 - k d  k  d ddk
@ 01:00:370 (79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99) - reduce
@ 01:13:685 - either fill one gap out of those two around here
@ 01:18:741 - d

[qoot8123's Oni]
@ 00:22:618 ~ 00:33:067 - increasin as it go further , is it on purpose ?
@ 01:02:393 (62,63) - one is don and as it continues followin
@ ... yep done!


GMWM ;]
iyasine

Trust wrote:

hi Unsfa and guests
I actually stopped short on modding this after seeing Mochi make a post so I don't accidentally repeat any suggestions (my apologies if I already did).

[iyasine's Hard]
  1. 00:21:269 (2) - The claps on this slider sound a bit too loud. I think deleting the green line on 00:21:157 to keep the vol. at 50% is fine.nice!
  2. 00:26:831 (2,3,4) - Keep the same distance between these notes? It would be more comfortable to play.fixed! Distance x1.5!
Beautiful song! Mapset is great! (skipped normal because it was too good)
Best of luck~
Thanks for modding~Trust :D

litoluna wrote:

hi~.sorry late.
from Queue.

[iyasine's Hard]
  1. 00:17:561 (4) - 00:17:899 (5) - をCtrl+Gした形を使って左側に上がったほうがいいかなと思うんですがどうでしょうか。ちょっとjumpyになってしまうのでkeepで!
  2. 00:54:134 (3) - volume 40%ぐらいまで下げて00:53:797 (2) - と差別化してみるといいかなと思いました。nice!
goodluck and star~
りとるなの姉貴moddingありがとうございやした!
http://puu.sh/6Hv6S
ReySHeL

0gre wrote:

via rey
sorry for quick mod

[ReySHeL's Oni]

@ as i told in game 00:51:606 - reduce around here specially dis part
@ 01:03:825 - no need such this kind of note to squish
@ 01:10:988 - fill around here , feel so empty
@ 01:17:561 - d ddk k ddddk d
@ 01:21:775 - again fill


GMWM ;]
thanks for mod :)
http://puu.sh/6HDK2.zip
Topic Starter
Unsfamiliar
Updated~
Xinely
Hi M4M here :)



Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste


  • General
  1. Hyper nazi, kiai end should be in 01:32:224 - cause last sound of this song


  • Easy
  1. 00:00:708 (1,2) - i'm kinda feel weird with these slider's tails since they didn't follow any sound here. maybe better if you add circle only in 00:00:708 - and 00:02:056 -
  2. 00:07:449 (1) - add whistle on repeat too since there is a violin/string sound which louder than 00:07:449 - so need to emphasize it with whistle imo
  3. 00:10:820 (1) - imo sound of head need to emphasize with a hitsound here since a quite unique sound. hmmm whistle on head for it?
  4. 00:16:887 (1) - add finish on head here since i heard a cymbal sound
  5. 00:22:281 - yeah i know you want to follow the drum sound but i'm still able to hear the sound of cymbal here so try use default finish? (altho you deny it try use 70% cause the drum sound is quite loud)
  6. 00:26:325 (2) - imo this slider is kinda bad. didn't make any pattern/shape which fit with previous or next. but i don't have any idea too so just saying
  7. 00:33:067 - same as previous 00:16:887 (1) -
  8. 00:38:460 (1) - sorry nazi, judging by Approach circle. blanket could be better here. maybe 2nd node 284,128
  9. 00:41:157 - i guess Finish S:C6 emphasize the drum sound much better than whistle here :p
  10. 00:41:831 (2) - tbh flow could be better(natural) here by ctrl+G. but yeah that 1,46x make re-arrange.. so just saying for ur future map
  11. 00:49:584 (3) - it quite weird when suddenly you're following vocal in red tick but mostly you're ignoring vocal here. so i would suggest to change it become http://puu.sh/6HqWk.jpg (started in 00:49:921 - )
  12. 00:55:314 - i don't find any reason why whistle here since the music is normal same as 00:53:629 - or 00:54:303 - . better to remove it?
  13. 00:58:685 (3) - nazi, could you make the flow smoother here? example : move the tail to 440,180
  14. 01:01:045 - kinda disagree you skip this music since the music is enough loud so i guess need this time too. from 01:00:707 (3) - try change it like http://puu.sh/6I5iu.jpg ?
  15. 01:05:427 (4) - imo flow is too upward here. you can make it natural or smoother. just move this circle to 488,196
  16. 01:05:595 (1) - add whistle to emphasize the string sound?
  17. 01:09:134 (1,2) - i guess this is too hard for Easy diff which have a high bpm too so yeah change its become one slider only like http://puu.sh/6I5WL.jpg. much better to follow imo
  18. 01:17:224 (2) - nazi, but flow could be better here with move this circle to 432,276
  19. 01:20:258 (2) - no need finish on head. no cymbal sound. whistle is enough to emphasize the vocal
  20. 01:31:045 (3) - change finish on repeat with whistle instead. no cymbal sound and whistle for emphasize the violin/string sound


  • Normal
  1. 00:04:415 - add whistle here to consistency with 00:01:719 - ?
  2. 00:14:191 - i guess i heard a cymbal here so add finish on head?
  3. 00:20:932 (1) - imo no need NC here to keep a consistency of NC
  4. 00:20:258 (2) - and imo flow could be natural here with move the circle to 432,156
  5. 00:39:134 (2,3) - i guess flow could be smoother here. just too sharp imo https://osu.ppy.sh/ss/1305038
  6. 00:48:236 (2) - imo i feel so empty here since the music is increasing with sharp here. add whistle instead?
  7. 00:50:427 (3,4) - i guess need to swap this pattern i mean http://puu.sh/6IdOS.jpg for following vocal better
  8. 00:53:123 (3,4,1) - i guess can make a other rhythm that following vocal better here. http://puu.sh/6IdVq.jpg
  9. 01:00:033 (6) - nazi, NC for consistency? w
  10. 01:10:651 - unnecessary green line? O.o
  11. 01:20:764 (2,3) - i guess too many of 1/2 space in high bpm like this isn't really fit for Normal diff. remove the 01:21:269 (3) - with change it a circle in red tick 01:21:438 - ?
  12. 01:23:629 (4) - flow could be natural here. move to 264,176 instead?
  13. 01:31:550 - remove finish here since only sound of violin here? whistle enough to emphasize it imo
  14. 01:32:224 - add note here since the violin sound is loud. i doubt why you skip this sound while you're following mostly of music here until a low music like 01:08:123 (1,2) -
    No much to say. Pretty neat diff


  • Hard
  1. 00:04:415 - maybe add 1/2 slider here as you did in 00:01:719 (2) - for consistency and following vocal here?
  2. 00:10:651 (4,5) - i would to swap this rhythm (yeah so 1/2 slider first and then circle) to emphasize vocal of 00:10:651 - properly
  3. 00:22:168 (5) - imo this 1/4 is too hard for read and catch for Hard diff. move this to 228,308 instead?
  4. 00:24:303 (4) - imo you can change this slider with 2 circles here. which one have a little jump to emphasize 00:24:472 - this sound
  5. 00:25:820 - imo sound of this time is important same as 00:23:123 - that you mapped it so extend the slider 00:25:651 (3) - to red tick?
  6. 00:47:561 (4,1) - imo you can make a little jump to this (1) for emphasize the vocal here.. well maybe bad idea but let's try give at least suggestion. move 00:47:561 (4) - to 340,332?
  7. 01:05:427 (1) - imo spinner should be end in 01:07:955 - which have the loudest of violin sound in this part. but yeah that 1/2 space.. dunno will you fix or not so just saying here
  8. 01:19:921 (5,1) - aw tbh jump should be in circle which have loud music and vocal until you gave a finish on it rather than (5) which just have normal music here
  9. 01:10:820 - imo need finish S:C5 here since i heard a cymbal sound too except the drum here
  10. 01:21:606 - same as above
    Nice as usual (:


  • Insane
  1. 00:04:415 - same as Hard
  2. 00:07:449 (1) - add whistle on repeat since that sound is still part of violin sound too
  3. 00:10:820 - oh damn this is really fast. the first time of play this. player will get missed here. if you want to increase the SV. try 1,20x instead?
  4. 00:12:337 (4) - ah yeah the flow. too sharply downward. well i would suggest to make it smoother. maybe move to 240,252
  5. 00:16:045 (4) - nazi, move to 80,56 for better flow of streams here
  6. 00:23:460 (3) - nazi again. flow could be better here try to move the tail to 336,344
  7. 00:24:640 (6) - flow a little weird again. i would to rotate -15 degree clockwise and change 00:23:966 (4) - to keep blanket like http://puu.sh/6IiWR.jpg
  8. 00:39:472 (5,6,1) - a uncomfortable flow cause too sharp between 00:39:134 (4,5) - so try to change its become like https://osu.ppy.sh/ss/1305198
    Quite fun in kiai time. love it :3


  • No_Gu
  1. 00:20:258 (5) - little bit hard for read so give NC here?
  2. 00:28:179 (2,3) - well i'm not really like flow of 00:27:674 (1,2) - here so try change the (2) and (3) like http://osu.ppy.sh/ss/1305204 ?
  3. 00:43:854 (1) - nazi, the flow seems plain here since the next of this slider is slider which curving to up. so try curving this slider to down? http://puu.sh/6Ijki.jpg
  4. 01:08:629 (3) - a huge jump here so give NC to marking it as huge jump?
    Nothing to say, Nice as usual

Thats all
Good Luck ;)
qoot8123

0gre wrote:

via rey
sorry for quick mod


[qoot8123's Muzukashii]
@ 01:20:932 (72,73,74,75,76,77) - change to smt else, for eg. kkd k , kkd d , kkddk , etc
@ 00:53:123 - k d  k  d ddk
@ 01:00:370 (79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99) - reduce
@ 01:13:685 - either fill one gap out of those two around here
@ 01:18:741 - d

[qoot8123's Oni]
@ 00:22:618 ~ 00:33:067 - increasin as it go further , is it on purpose ? i prefer to follow vocal at the peace part www
@ 01:02:393 (62,63) - one is don and as it continues followin
@ ... yep done!


GMWM ;]

Thanks~ :)

http://puu.sh/6Il2I.rar
Topic Starter
Unsfamiliar
Xinely :3c

Xinely wrote:

Hi M4M here :)




  • General
  1. Hyper nazi, kiai end should be in 01:32:224 - cause last sound of this song
Okay~


  • Easy
  1. 00:00:708 (1,2) - i'm kinda feel weird with these slider's tails since they didn't follow any sound here. maybe better if you add circle only in 00:00:708 - and 00:02:056 - I know what you mean, but I prefer to start with a slider
  2. 00:07:449 (1) - add whistle on repeat too since there is a violin/string sound which louder than 00:07:449 - so need to emphasize it with whistle imo Ok,sure.
  3. 00:10:820 (1) - imo sound of head need to emphasize with a hitsound here since a quite unique sound. hmmm whistle on head for it? Oh, this was my mistake. Forgot it xD
  4. 00:16:887 (1) - add finish on head here since i heard a cymbal sound Hmm, maybe, but I think a clap will suffice.
  5. 00:22:281 - yeah i know you want to follow the drum sound but i'm still able to hear the sound of cymbal here so try use default finish? (altho you deny it try use 70% cause the drum sound is quite loud) I like it because it is subtle. I can hear it with headphones :P
  6. 00:26:325 (2) - imo this slider is kinda bad. didn't make any pattern/shape which fit with previous or next. but i don't have any idea too so just saying I don't quite see the problem...
  7. 00:33:067 - same as previous 00:16:887 (1) -
  8. 00:38:460 (1) - sorry nazi, judging by Approach circle. blanket could be better here. maybe 2nd node 284,128 Hidoi yo ;w; Fixed
  9. 00:41:157 - i guess Finish S:C6 emphasize the drum sound much better than whistle here :p Sorry, I don't hear it in the music
  10. 00:41:831 (2) - tbh flow could be better(natural) here by ctrl+G. but yeah that 1,46x make re-arrange.. so just saying for ur future map This actually flows quite well in my opinion. I don't always use circular flow
  11. 00:49:584 (3) - it quite weird when suddenly you're following vocal in red tick but mostly you're ignoring vocal here. so i would suggest to change it become http://puu.sh/6HqWk.jpg (started in 00:49:921 - ) I agree it's kind of weird, but after a lot of trial and error this work better for me. The rhythm you suggested doesn't really follow anything; that "dan" vocal on the red tick requires emphasis and this was the best I could come up with for this easy diff :3
  12. 00:55:314 - i don't find any reason why whistle here since the music is normal same as 00:53:629 - or 00:54:303 - . better to remove it? Nope, definitely there. The music has in fact changed; building up to the chorus.
  13. 00:58:685 (3) - nazi, could you make the flow smoother here? example : move the tail to 440,180 It's smoother than smooth for me o.o
  14. 01:01:045 - kinda disagree you skip this music since the music is enough loud so i guess need this time too. from 01:00:707 (3) - try change it like http://puu.sh/6I5iu.jpg ? But it's a long note for a reason. Following vocal
  15. 01:05:427 (4) - imo flow is too upward here. you can make it natural or smoother. just move this circle to 488,196 It's fine I think... Plays pretty well imo.
  16. 01:05:595 (1) - add whistle to emphasize the string sound? Probably unnecessary. This is where the guitar kicks in at the same time (see insane diff)
  17. 01:09:134 (1,2) - i guess this is too hard for Easy diff which have a high bpm too so yeah change its become one slider only like http://puu.sh/6I5WL.jpg. much better to follow imo Yeah ok, others mentioned this as well. I like the use of the 3/2 slider because the slider tick still catches the guitar sound. However, I'm a bit sceptical about the following 3/2 gap stating on the red tick :/
  18. 01:17:224 (2) - nazi, but flow could be better here with move this circle to 432,276 Flow is fine imo
  19. 01:20:258 (2) - no need finish on head. no cymbal sound. whistle is enough to emphasize the vocal See insane diff. Trying to emphasise that vocal here.
  20. 01:31:045 (3) - change finish on repeat with whistle instead. no cymbal sound and whistle for emphasize the violin/string sound Emphasis on vocal once again.


  • Insane
  1. 00:04:415 - same as Hard I think it's nice how it is. It really accentuates the piano for this part.
  2. 00:07:449 (1) - add whistle on repeat since that sound is still part of violin sound too Yup ok :)
  3. 00:10:820 - oh damn this is really fast. the first time of play this. player will get missed here. if you want to increase the SV. try 1,20x instead? 1.2 too slow in my opinion. Ofc if you've never heard the song before it will catch you off guard, but I like this suddeness following in the next jump and then anti-jump.
  4. 00:12:337 (4) - ah yeah the flow. too sharply downward. well i would suggest to make it smoother. maybe move to 240,252 It's a nice directional change for me.
  5. 00:16:045 (4) - nazi, move to 80,56 for better flow of streams here Was just trying to be a little creative here ;w; I'll loeave it since it is functionally the same. Not hard to change anyway.
  6. 00:23:460 (3) - nazi again. flow could be better here try to move the tail to 336,344 I don't see a problem with flow and your suggestion doesn't really flow for me >< flow can be a subjective thing after all
  7. 00:24:640 (6) - flow a little weird again. i would to rotate -15 degree clockwise and change 00:23:966 (4) - to keep blanket like http://puu.sh/6IiWR.jpg Ehh? Your suggestion and my current positioning play exactly the same for me xD Leaving it for now sorry Hey that's a pretty nice catch. Although I only moved (5), should be beter now :3
  8. 00:39:472 (5,6,1) - a uncomfortable flow cause too sharp between 00:39:134 (4,5) - so try to change its become like https://osu.ppy.sh/ss/1305198
    Quite fun in kiai time. love it :3

Thats all
Good Luck ;) Thanks for always helping out Xinely :D
Everyone, I have snapped kiai time 1/2 earlier in all of our diffs to save you from the trouble :3
iyasine
some fixed!! Thanks for modding~ Momochikun . Xinely ;)
http://puu.sh/6IYEz
Rukaru
hi, from your request.

[Easy]
  1. 00:00:708 (1,2) - how about this?? I think this is better.
  2. 00:28:011 (2) - I personally disagree with this slider. I think you should change this to a 1/1 repeat slider or slider and a circle??
  3. 00:53:629 (3) - uh...this slider. it kinda doesn't fit well. I suggest you follow the piano here because piano is loud here. start the slider at 00:53:797 and end at 00:54:134.
well, that's it. very good diff. love it. :D

[Flower's Normal]
  1. 01:20:258 (1,2,3) - I think this part is too hard for a normal diff and it doesn't fit with your previous style. why don't you make this same as 01:18:910 (3,4) ? sounds better and plays better in my opinion. :D
nah, can't find anything else.

[iyasine's Hard]
  1. 00:21:943 (1,2) - I don't like this to be honest. it's just like a trap for player who play on this map first time. the jump in (2) to (3) is hard to read for a hard diff. lol. no, I'm serious. I think it would be better if you make this like a previous pattern. like this 00:21:606 (3)
  2. 00:31:045 (3,4) - uh...make it like on 00:25:651 (3,4) ??
  3. 00:41:073 - add a note here maybe??
[]
sorry I can't help you on insane. didn't know what insane should be.
from what I see this is already a good mapset.

yeah, that's it. good luck with this map. :D
iyasine

raheta_adi wrote:

hi, from your request.

[iyasine's Hard]
  1. 00:21:943 (1,2) - I don't like this to be honest. it's just like a trap for player who play on this map first time. the jump in (2) to (3) is hard to read for a hard diff. lol. no, I'm serious. I think it would be better if you make this like a previous pattern. like this 00:21:606 (3) fixed!
  2. 00:31:045 (3,4) - uh...make it like on 00:25:651 (3,4) ?? hmm...keep it!
  3. 00:41:073 - add a note here maybe?? nice! fixed!
[]
sorry I can't help you on insane. didn't know what insane should be.
from what I see this is already a good mapset.

yeah, that's it. good luck with this map. :D
Thanks for modding~ raheta :D
http://puu.sh/6JP8H
taiko_maniac1811
Taiko mod as req by Unsfamiliar :3

Mod
  • [qoot8123's Muzu]
  1. 00:10:483 (11) - don? pattern wise (k dd kk d)
  2. 00:20:090 (1) - kat?
  3. 01:32:224 - add kat here?

    [qoot8123's Oni]
  4. 00:10:483 (11) - don? pattern wise (k dd kk d)
  5. 00:15:539 (31) - add finish?
  6. 00:16:213 (35) - ^
  7. 00:19:752 until 00:20:764 - make (kkd k k kkd k) pattern here to make a good flow
  8. 01:07:786 (137,138) - k d? flows better imo
  9. 01:21:354 (76,77) - delete? a little break here is nice and follows the vocal
  10. 01:32:224 - add kat here?

    [ReySHel's Oni]
  11. 00:13:179 (1) - delete? not necessary here imo
    00:13:854 (1) - if above is done, make this a don instead? follow the drums better imo
  12. 00:44:696 (1) - don .w.? kat is abit loud here for me .w.
  13. 01:20:848 (2) - move this to 01:21:185 plays better here with the vocals imo
  14. 01:29:528 (1,1) - k d? plays better imo

That's all from me :3
good luck~
mintong89
Oh omg this is so great osu is already have tia song omg omgomg
goood luck!@!!!!
Topic Starter
Unsfamiliar
Thanks raheta and taiko_maniac for your mods :D

And omg it's mintong! Thank you; she's great isn't she :)
Tari
ooooooookay.

[Easy]

  1. 00:12:842 (2) - If you reversed this slider, you can see it's not at the same location as this 00:10:820 (1) - , most likely want to fix that because its only like one grid off lol.
  2. 00:23:629 (4,5) - Not really an issue, since you did this already but the vocals in these two sliders are exactly the same, it would be great if you could make them the same the two slider that way it matches the music even more probably try this pattern here? http://puu.sh/6HWtT.jpg
  3. 00:30:370 (1) - Why can't you do just regular curved slider OTL, than these weird blanket sliders
  4. 00:35:764 (1) - No, this one you need to just curve it regular D:, try something like this : http://puu.sh/6HWFL.jpg works better than the weird sliders, (personally they look fine but they're no help for beginners)
  5. 00:07:449 (1) - Move the 2nd midpoint (middle midpoint) down more here for a better blanket with I think this? 00:04:752 (3) - not intended blanket but I can still see it :P
  6. 00:49:584 (3) - There needs to be a new combo here, the downbeat at 00:49:247 - signals it. and your putting your combo's in pairs for this part of the music for all I see
  7. 00:52:281 (2) - Make it curve up for better flow towards the next note, like this : http://puu.sh/6HWVO.jpg and it looks more nice to me.
  8. 01:04:752 (2,3,4) - Do a rising action effect and make the notes gradually rise higher and higher and higher until it reaches that strong piano beat at 4 , something like this : http://puu.sh/6HX3H.jpg would be great.
  9. 01:09:134 (1,2) - I don't recommend doing 1/4th rhythm here for a fast song XD, it just makes your star rating go wack and hard for the newbies here, that being said you should remove note 2 and add an extra reverse to 1 better yet turn this whole thing 01:09:134 (1) - into just 1 slider.
  10. 01:32:056 - This here the end of the slider here should have a decrease of volume because the kiai suddenly stops and the vocals suddenly get quiet too, probably add a green line to decrease it about 10%?
  11. 01:29:696 (1) - oh and make 1 point towards the next note like this : http://puu.sh/6HXkg.jpg
[Normal]

  1. 00:39:134 (2) - I'd like it if you can curve this slider up :D , I don't mind its current form but find it little smoother if you curve it up more anyways rather than just straight.
  2. 00:50:427 (3,4) - I'd rather you stack it here, so people can get the strength of note 4 more rather than put here, if you stack it your putting more emphasis on slider 4 and I think that's better because that beat is very powerful.
  3. 00:52:786 (2,3) - For some reason, It feel's really awkward to hit these notes, Can you change it into a slider instead here? I keep hitting the note 3 a little late some times here anyway.
  4. 01:00:033 (1) - Add a new combo here to follow your combo pattern here?
  5. 01:17:899 (2) - Curve this slider to the right maybe? I feel you put much focus on the blankets in the kiai time and It feels a little weird you don't blanket here either.
  6. 01:31:045 (5) - Add a new combo here to follow the other diffs combo's
[Hard]

  1. 00:05:427 (1) - Maybe don't make it face like this, rather make it face like this : http://puu.sh/6KnbL.jpg so the return direction is a straight line movement and easier to catch.
  2. 00:12:842 (1) - For reading purposes, I would make it just slightly overlap, maybe the new combo isn't enough to make this easy to read. (it appears right after the same slider in this same spot fades out like this : http://puu.sh/6KniD.jpg
  3. 00:16:382 (3) - Same here please. try to make it overlap a little for reading purposes : http://puu.sh/6KnlJ.jpg
  4. 00:24:303 (4) - I think change to two circles here to match with 00:23:629 (1,2,3) - because they are the same vocals, try this : http://puu.sh/6KnwV.jpg would better match vocals here.
  5. 00:41:073 - Add a note here to match with 00:38:292 (1,2) - ?
  6. 01:04:078 (1,2) - Maybe better to put some extra spacing to slider note 1 to make it a little bit more challenging for that two note combo, like this : http://puu.sh/6KnZn.jpg would work.
  7. 01:25:651 (1) - Maybe use the same rhythm as 01:22:955 (1,2) - would be better here because like I said before they have matching vocals in this part, try this : http://puu.sh/6Kode.jpg but I feel kiai should have consistent rhythm anyway.
[Insane]

  1. 00:18:573 (2,3) - Try to make the notes formatted like this : http://puu.sh/6KoAx.jpg it makes an even distance between the two separated notes and looks not that bad : http://puu.sh/6KoMV.jpg or like that and then move this note : 00:20:427 (2) - here http://puu.sh/6KoOJ.jpg
  2. 00:59:696 (3,4) - Can you pretty please use a slider here instead? I think it fits better than the use of 2 circles here!
  3. 00:58:348 (6,7) - Turn this into a slider and make a jump towards the next note? maybe try this : http://puu.sh/6KpbI.jpg and aim for that.
  4. 01:23:797 (2) - Make sure the end of the slider gets stacked by the note here : 01:22:112 (2) - if you can do it it's worth a try since it makes your map tidier.
  5. 01:32:056 (2) - Decrease the volume of the start of the slider here? it it should be really quiet like 30% would be a great number to work with here
  6. 00:06:101 (1) - Use the same design as the next slider here and try this : http://puu.sh/6KpDt.jpg
  7. 00:16:382 (7,8,9) - Would be better if you can make this even spacing to form a perfect triangle here.
  8. 00:46:550 (1) - Move this slider a little up so it can blanket whatever your trying to blanket better, and btw your usage of jumps and blanketing is very nice in this diff good job.
[Gu's Insane]

  1. 01:24:303 (1) - You don't like symmetry here? maybe you can flip it and try for that like this : http://puu.sh/6Kq1b.jpg ?
  2. 01:29:022 (3) - Curve this slider like how you did it with the next slider? It'll be great if you could :)
  3. 01:32:056 (7) - Probably add a new combo and decrease volume here.
    <3 really awesome diff
qoot8123

taiko_maniac1811 wrote:

Taiko mod as req by Unsfamiliar :3

Mod
  • [qoot8123's Muzu]
  1. 00:10:483 (11) - don? pattern wise (k dd kk d)
  2. 00:20:090 (1) - kat?
  3. 01:32:224 - add kat here?

    [qoot8123's Oni]
  4. 00:10:483 (11) - don? pattern wise (k dd kk d)
  5. 00:15:539 (31) - add finish?
  6. 00:16:213 (35) - ^
  7. 00:19:752 until 00:20:764 - make (kkd k k kkd k) pattern here to make a good flow
  8. 01:07:786 (137,138) - k d? flows better imo
  9. 01:21:354 (76,77) - delete? a little break here is nice and follows the vocal
  10. 01:32:224 - add kat here?

That's all from me :3
good luck~

almost fixed~
thanks~^^
http://puu.sh/6KGv8.rar
Topic Starter
Unsfamiliar
Raheta

raheta_adi wrote:

hi, from your request.

[Easy]
  1. 00:00:708 (1,2) - how about this?? I think this is better. Hmm, will consider. Doesn't really make a huge difference.
  2. 00:28:011 (2) - I personally disagree with this slider. I think you should change this to a 1/1 repeat slider or slider and a circle?? What's wrong with cool sliders like this? xD Easy diff and difficulty control.
  3. 00:53:629 (3) - uh...this slider. it kinda doesn't fit well. I suggest you follow the piano here because piano is loud here. start the slider at 00:53:797 and end at 00:54:134. I know this doesn't fit so well, but I don't think mapping the piano here on the red will solve any problems.


well, that's it. very good diff. love it. :D \o/

[]
sorry I can't help you on insane. didn't know what insane should be.
from what I see this is already a good mapset.

yeah, that's it. good luck with this map. :D Thanks so much for checking Raheta :D

Tari

Tari wrote:

ooooooookay.

[Easy]

  1. 00:12:842 (2) - If you reversed this slider, you can see it's not at the same location as this 00:10:820 (1) - , most likely want to fix that because its only like one grid off lol. Well, tried to fix. It's the best I could do..
  2. 00:23:629 (4,5) - Not really an issue, since you did this already but the vocals in these two sliders are exactly the same, it would be great if you could make them the same the two slider that way it matches the music even more probably try this pattern here? http://puu.sh/6HWtT.jpg I think I prefer my current positioning. Where you've suggested I place for (4) doesn't flow particularly well for me.
  3. 00:30:370 (1) - Why can't you do just regular curved slider OTL, than these weird blanket sliders Hey, I'm working on my slider art okay ;w; But actually I like this slider because it curves to follow the vocal, including the one on the red tick where it bends at the anchor. Also gives me a nice directional change I can work with.
  4. 00:35:764 (1) - No, this one you need to just curve it regular D:, try something like this : http://puu.sh/6HWFL.jpg works better than the weird sliders, (personally they look fine but they're no help for beginners) Hmm will consider, but I think it is fine. I think it is more fun to follow this way, since you have to follow it for a while (2/1 reverse).
  5. 00:07:449 (1) - Move the 2nd midpoint (middle midpoint) down more here for a better blanket with I think this? 00:04:752 (3) - not intended blanket but I can still see it :P This was intended blanket! I'm all about this stuff hehe. Anyway, the blanket looks perfectly fine to me :P
  6. 00:49:584 (3) - There needs to be a new combo here, the downbeat at 00:49:247 - signals it. and your putting your combo's in pairs for this part of the music for all I see Actually I think I'll put it here 00:47:899 (2) instead for the new measure. Thanks for helping me pick that up.
  7. 00:52:281 (2) - Make it curve up for better flow towards the next note, like this : http://puu.sh/6HWVO.jpg and it looks more nice to me. I agree, it does look nice, but doesn't flow as well as what I have imo. If anything, it should be curved upward since it is coming down from (1)
  8. 01:04:752 (2,3,4) - Do a rising action effect and make the notes gradually rise higher and higher and higher until it reaches that strong piano beat at 4 , something like this : http://puu.sh/6HX3H.jpg would be great. Ok, sure :3
  9. 01:09:134 (1,2) - I don't recommend doing 1/4th rhythm here for a fast song XD, it just makes your star rating go wack and hard for the newbies here, that being said you should remove note 2 and add an extra reverse to 1 better yet turn this whole thing 01:09:134 (1) - into just 1 slider. You must have had an old version because this is what was already done, exactly ;P
  10. 01:32:056 - This here the end of the slider here should have a decrease of volume because the kiai suddenly stops and the vocals suddenly get quiet too, probably add a green line to decrease it about 10%? Made it 40%
  11. 01:29:696 (1) - oh and make 1 point towards the next note like this : http://puu.sh/6HXkg.jpg Okay~
[Insane]

  1. 00:18:573 (2,3) - Try to make the notes formatted like this : http://puu.sh/6KoAx.jpg it makes an even distance between the two separated notes and looks not that bad : http://puu.sh/6KoMV.jpg or like that and then move this note : 00:20:427 (2) - here http://puu.sh/6KoOJ.jpg As stated before, I prefer using normal ds here to prepare for next jump and jump suquence.
  2. 00:59:696 (3,4) - Can you pretty please use a slider here instead? I think it fits better than the use of 2 circles here! Well I don't really see the problem. Will consider this but, 1/4 gap slider place is difficult for me.
  3. 00:58:348 (6,7) - Turn this into a slider and make a jump towards the next note? maybe try this : http://puu.sh/6KpbI.jpg and aim for that. Intentially a stack and normal ds to slow down :)
  4. 01:23:797 (2) - Make sure the end of the slider gets stacked by the note here : 01:22:112 (2) - if you can do it it's worth a try since it makes your map tidier. Alright. It doesn't affect the game play either so fixed!
  5. 01:32:056 (2) - Decrease the volume of the start of the slider here? it it should be really quiet like 30% would be a great number to work with here Sure, but made it 40% just because and same as easy
  6. 00:06:101 (1) - Use the same design as the next slider here and try this : http://puu.sh/6KpDt.jpg Sorry, but I like the circular flow here better.
  7. 00:16:382 (7,8,9) - Would be better if you can make this even spacing to form a perfect triangle here. Nah, scalene triangle ftw. Seriously though, the spacing beetween (7) and (8) is greater to emphasise that clap on (8). Then (9) with the triple is from normal ds.
  8. 00:46:550 (1) - Move this slider a little up so it can blanket whatever your trying to blanket better Fixed, but I only had to adjust the middle point of the slider a bit, and btw your usage of jumps and blanketing is very nice in this diff good job. \o/
Thanks for the mod Tari :)
Updated~
ReySHeL

taiko_maniac1811 wrote:

Taiko mod as req by Unsfamiliar :3

Mod
  • [ReySHel's Oni]
  1. 00:13:179 (1) - delete? not necessary here imo
    00:13:854 (1) - if above is done, make this a don instead? follow the drums better imo
  2. 00:44:696 (1) - don .w.? kat is abit loud here for me .w.
  3. 01:20:848 (2) - move this to 01:21:185 plays better here with the vocals imo
  4. 01:29:528 (1,1) - k d? plays better imo

That's all from me :3
good luck~
thanks for mod :)
http://puu.sh/6KR73.zip
JUDYDANNY
Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]

  • Nothing.
[qoot’s Muzu]
  1. 00:49:247 (15) – d? I think plays better.
  2. 00:51:606 (21) – how about move? to 00:50:932 (20) - fit as vocal cut point.
  3. 00:53:629 (28,29) – swap 00:53:123 (26,27,28,29) – piano pitch low=>high.
  4. 00:57:337 (45) – delete finisher same as 01:02:730 (64)
  5. 01:29:865 (83) – delete unnecessary .. ._.
[qoot’s Oni]
  1. 00:32:899 (54) – add d :3
  2. 00:49:247 (23) - d?
  3. 00:53:629 (41,42) – swap.
  4. 00:57:337 (62) – if delete finisher on Muzu, make the same.
  5. 01:07:281 (133) – k? if you like…. feels good for me._.
  6. 01:18:741 (54) – d 01:18:404 (51,53,54,55) - low→high→low→high
  7. 01:21:185 (75) - move to 01:20:848 (72) – , or01:20:848 (72) – add k vocal isn’t stopped.
[ReySHeL’s Oni]
  1. 00:21:382 (2) – d?
  2. 00:30:033 (2) – k
  3. 00:38:629 (1) – delete 00:33:236 (2) –と同じじゃないですか?
  4. 00:41:747 (3) – move 00:42:421 (3) - , 00:42:000 (2) – delete.
  5. 00:44:528 (1,1,1,1,1) - change kdddk …or
    http://osu.ppy.sh/ss/1312424 + 00:45:118 (3) – add kの形を提案。 
    現状の形がすごく苦しい…
  6. 00:45:370 (2) – k , 00:46:382 (2,1,2,1) - swap , 00:47:730 (1,1) – kd
  7. 00:53:039 (2) – move 00:53:376 (2) –
  8. 01:11:747 (5) – delete, or 01:11:325 (1,2) – delete? ボーカルが切れてるので。。。
  9. 01:19:415 (1) – finisher 01:19:584 (1) - delete . same 01:18:910 (1) -と同様じゃないですか?
Good Luck! :D
No_Gu

Narcissu wrote:

[gu'insane]
兄台我們又見面了 :)
我還是想吐槽兄台你自己打的動么……
不跟你一般见识你还蹬鼻子上脸 非得这样把你狗脸卡稀烂你才舒服么
没本事别瞎逼逼 什么叫言行一致懂吗 要装得有资本 最看不惯穷装
不服别玩

@Unsfamiliar : update here http://puu.sh/6LPc9.osu
qoot8123

JUDYDANNY wrote:

Hello~ :3
Here's a Taiko Mod via My Taiko Moding Queue

My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is storong suggestion.

[General]

  • Nothing.
[qoot’s Muzu]
  1. 00:49:247 (15) – d? I think plays better.
  2. 00:51:606 (21) – how about move? to 00:50:932 (20) - fit as vocal cut point.
  3. 00:53:629 (28,29) – swap 00:53:123 (26,27,28,29) – piano pitch low=>high.
  4. 00:57:337 (45) – delete finisher same as 01:02:730 (64)
  5. 01:29:865 (83) – delete unnecessary .. ._.
[qoot’s Oni]
  1. 00:32:899 (54) – add d :3
  2. 00:49:247 (23) - d?
  3. 00:53:629 (41,42) – swap.
  4. 00:57:337 (62) – if delete finisher on Muzu, make the same.
  5. 01:07:281 (133) – k? if you like…. feels good for me._.
  6. 01:18:741 (54) – d 01:18:404 (51,53,54,55) - low→high→low→high
  7. 01:21:185 (75) - move to 01:20:848 (72) – , or01:20:848 (72) – add k vocal isn’t stopped.


Good Luck! :D

almost fixed~
thanks~ :)
http://puu.sh/6LTnw.rar
iyasine

Tari wrote:

ooooooookay.

[Hard]

  1. 00:05:427 (1) - Maybe don't make it face like this, rather make it face like this : http://puu.sh/6KnbL.jpg so the return direction is a straight line movement and easier to catch. fixed!
  2. 00:12:842 (1) - For reading purposes, I would make it just slightly overlap, maybe the new combo isn't enough to make this easy to read. (it appears right after the same slider in this same spot fades out like this : http://puu.sh/6KniD.jpg fixed!
  3. 00:16:382 (3) - Same here please. try to make it overlap a little for reading purposes : http://puu.sh/6KnlJ.jpg fixed!
  4. 00:24:303 (4) - I think change to two circles here to match with 00:23:629 (1,2,3) - because they are the same vocals, try this : http://puu.sh/6KnwV.jpg would better match vocals here. keep it...
  5. 00:41:073 - Add a note here to match with 00:38:292 (1,2) - ? fixed!
  6. 01:04:078 (1,2) - Maybe better to put some extra spacing to slider note 1 to make it a little bit more challenging for that two note combo, like this : http://puu.sh/6KnZn.jpg would work. nice!
  7. 01:25:651 (1) - Maybe use the same rhythm as 01:22:955 (1,2) - would be better here because like I said before they have matching vocals in this part, try this : http://puu.sh/6Kode.jpg but I feel kiai should have consistent rhythm anyway. hmm...keep it
<3 really awesome diff [/list]
Thanks for modding~ Tari ;)
http://puu.sh/6MX6m
LunaticP
[qoot's oni]

I assume you put all dk correct, unless I hear clear problem

00:16:887 (42) - this part is the same as 00:18:236 (53) - but I think you can make some change, not just place the same notes

00:32:056 (50) - delete , to make it the same patten as before like 00:26:831 (31) -

00:35:595 (71,72) - d , k

01:19:837 (63) - delete, make the 3 main note looks balance

[qoot's muzu]

first I don't know much about muzu..........

00:02:056 (2) - add d

00:16:719 (36) - delete

00:32:056 (30) - delete, make it balance as before

00:50:595 - add d or delete 00:53:292 (27) - , I think adding d is better

00:59:359 (52) - I think here you can switch to follow the vocal part, 4x 1/3 also looks okay, but just don't know if it is okay for muzu

01:20:090 (40) - delete, the d k is going up so no need to put a note here


[reyshel's oni]

00:11:157 (3) - add d?

00:20:848 (2) - delete, just don't want a stream that 1/3 and 1/4 mix together

00:37:028 (2) - d

01:11:325 (1) - I think this part is bit dense, try to follow what is in 01:21:943 (1) -
ReySHeL
@JUDYDANNY, LunaticP
thanks for mod :)

http://puu.sh/6NzWF.zip
qoot8123

LunaticP wrote:

[qoot's oni]

I assume you put all dk correct, unless I hear clear problem

00:16:887 (42) - this part is the same as 00:18:236 (53) - but I think you can make some change, not just place the same notes

00:32:056 (50) - delete , to make it the same patten as before like 00:26:831 (31) -

00:35:595 (71,72) - d , k

01:19:837 (63) - delete, make the 3 main note looks balance

[qoot's muzu]

first I don't know much about muzu..........

00:02:056 (2) - add d

00:16:719 (36) - delete

00:32:056 (30) - delete, make it balance as before

00:50:595 - add d or delete 00:53:292 (27) - , I think adding d is better

00:59:359 (52) - I think here you can switch to follow the vocal part, 4x 1/3 also looks okay, but just don't know if it is okay for muzu

01:20:090 (40) - delete, the d k is going up so no need to put a note here

Thanks for mod~ :)
http://puu.sh/6NODl.rar
Topic Starter
Unsfamiliar

Provided by Charles445. Thanks~

I have added the timing points to all difficulties and checked every single inherited timing point to ensure they are snapped, so you guys don't have to. Just please check nothing has changed :3
Nardoxyribonucleic
Noragami and Tia~!!
Though there are already 3 taikos in the mapset, I would like to ask if I could write another taiko diff for it www
It could be Muzu/Oni or Inner Oni if you like >_<

Edit: Good luck then :3
Topic Starter
Unsfamiliar
Answered via pm :3
Lundlerol
Hi.
Unsfamiliar's mod req via my mod queue.


[qoot8123's Muzukashii]
00:38:287 - move to 00:37:613 - ? 00:38:287 - this does unfit,imo. I think that this is the same rhythm.> 00:36:096 - ~ 00:37:107 - And you should change it.because,you put a note at the part with the same sound. >00:26:827 -
00:54:298 - umm..I suggest d triplet. ddk is difficult for beginner.I think that no problem in result ddd which heard a sound.
00:56:321 - move to 00:56:152 - ? Consider following the piano sound to make more natural rhythm.
00:56:827 - Consider following the piano sound and drum to make more natural rhythm. (e.g.
01:00:029 - remove finisher? there isn't the sound of cymbals and vocal accent here, so the big note is noisy.
01:00:366 - and add d? Consider that you put tempo to make more natural rhythm.
01:06:602 - add k. you can follow this sound.
01:21:096 - k triplet or d triplet. kkd is difficult for beginner.

[qoot8123's Oni]
00:14:692 - remove finisher? there isn't the sound of cymbals here, so the big note is noisy.
00:15:534 - same as above.
00:56:152 - k? you can follow the piano.
00:56:658 - same as above.
01:00:029 - remove finisher? there isn't the sound of cymbals and vocal accent here, so the big note is noisy.
01:07:276 - kdddk? 01:06:602 (129,130,131,132) - Consider following k d k d k to keep natural rhythm.
01:19:916 - finisher?
01:20:085 - d?

[ReySHeL's Oni]
00:19:579 - k ここだけkでピアノをフォロー出来てないので違和感あります;;
00:20:254 - 此方もkですね・・・。何せこの音と一緒です。00:19:916 -
この流れで「いやここはdだろ」と考えていた場合のためにピアノの音(k)で音を拾っている部分を抽出しておきます。> 00:18:231 - 00:18:905 - 00:19:579 - 00:19:916 -  もしこれでもdだと考えるなら理由をまた教えてください。
00:20:843 - del?ピッチっぽい音をフォローしたと思うんですけど別に必要のないノーツです。1/4と1/3を混ぜないで素直に分けておきましょ。拘りあるのかもしれませんがプレイヤー側からしたら叩きづらいだけの連打です。他の連打の構成見てると序盤から叩きづらい連打を置くのは望ましくないかと;;
00:42:754 - move to 00:42:416 - ? 譜面の構成上 kkdで置いておくと個人的に違和感感じなくなりました。00:42:669 - 3連を置いたこの部分はドラム・ting音で3連の要素があるわけでもないです。その上音が小さいのでそのままkの単発で綺麗な音をフォローした方が聞いていても自然だと思います。
00:44:523 - kd kkの2連を2つで構成した方が音には合います。kdkdkでも甘く見れば問題ないのは問題ないんですが 実は音が00:44:748 - (1/3)ここで聞こえるんで惜しくもkdkdkとは言えない音かなぁ・・・と思いました。
00:45:534 - k? 個人的にはここでkがあった方が綺麗に聞こえるかなと思いました。裏でバイオリンっぽい物(曖昧)の音が聞こえたんでkでフォローする事も出来ます。強いて言うならここと同じ構成ですかね?>00:50:759 - k d d k
01:05:759 - change to k and 01:05:928 - add d 自分はこの方が最初から最後までしっかり音が取れる構成だと思ったんで提案しておきます。徐々に盛り上がる流れは聞き取りづらいですが01:05:759 - ここから始まってます。
01:18:905 - 01:19:411 - ここは敢えて大音符とってない見たいなので別の方法で提案させていただきます。他の部分で同じ音を抽出すると
01:19:916 - 01:20:422 - ここですね。なのでkkd d kkd d kkd d kkd dで再配置しましょう!と言いたいところですが流石に何の変化もないのもつまらないかもしれないので01:19:916 - ここからボーカルに合わせてkkddkの5連とかいいんじゃないでしょうか。間隔空けたいんじゃ・・・という場合は01:18:905 - ここは3連にしなくても良いです。
01:20:759 - change to k and 01:20:928 - ddddk? 単発をボーカルに合わせてkに変更してddddkに変更に勢いを付けれると思います。
もう1つのパターンがddddkではなくddk kkkkdの形です。ボーカルに合わせて01:21:096 - ここをkに変更したあとドラムに合わせて01:21:349 - ここにkを追加。
どちらも試して、どうぞ。
01:26:321 - ここを連打で配置する場合はボーカルに合わせて2連2つで構成した方が叩いても聞いても違和感無しだと思います。dd dkでもいいですし音付けはお好みで。
01:29:692 - K?ここには音的にもラストの曲調を勢いづけるためにも大音符欲しいですね。

done.
good luck~:3
ReySHeL

Lundlerol wrote:

Hi.
Unsfamiliar's mod req via my mod queue.


[ReySHeL's Oni]
00:19:579 - k ここだけkでピアノをフォロー出来てないので違和感あります;;
00:20:254 - 此方もkですね・・・。何せこの音と一緒です。00:19:916 -
この流れで「いやここはdだろ」と考えていた場合のためにピアノの音(k)で音を拾っている部分を抽出しておきます。> 00:18:231 - 00:18:905 - 00:19:579 - 00:19:916 -  もしこれでもdだと考えるなら理由をまた教えてください。
00:20:843 - del?ピッチっぽい音をフォローしたと思うんですけど別に必要のないノーツです。1/4と1/3を混ぜないで素直に分けておきましょ。拘りあるのかもしれませんがプレイヤー側からしたら叩きづらいだけの連打です。他の連打の構成見てると序盤から叩きづらい連打を置くのは望ましくないかと;;
00:42:754 - move to 00:42:416 - ? 譜面の構成上 kkdで置いておくと個人的に違和感感じなくなりました。00:42:669 - 3連を置いたこの部分はドラム・ting音で3連の要素があるわけでもないです。その上音が小さいのでそのままkの単発で綺麗な音をフォローした方が聞いていても自然だと思います。
00:44:523 - kd kkの2連を2つで構成した方が音には合います。kdkdkでも甘く見れば問題ないのは問題ないんですが 実は音が00:44:748 - (1/3)ここで聞こえるんで惜しくもkdkdkとは言えない音かなぁ・・・と思いました。
00:45:534 - k? 個人的にはここでkがあった方が綺麗に聞こえるかなと思いました。裏でバイオリンっぽい物(曖昧)の音が聞こえたんでkでフォローする事も出来ます。強いて言うならここと同じ構成ですかね?>00:50:759 - k d d k
01:05:759 - change to k and 01:05:928 - add d 自分はこの方が最初から最後までしっかり音が取れる構成だと思ったんで提案しておきます。徐々に盛り上がる流れは聞き取りづらいですが01:05:759 - ここから始まってます。
01:18:905 - 01:19:411 - ここは敢えて大音符とってない見たいなので別の方法で提案させていただきます。他の部分で同じ音を抽出すると
01:19:916 - 01:20:422 - ここですね。なのでkkd d kkd d kkd d kkd dで再配置しましょう!と言いたいところですが流石に何の変化もないのもつまらないかもしれないので01:19:916 - ここからボーカルに合わせてkkddkの5連とかいいんじゃないでしょうか。間隔空けたいんじゃ・・・という場合は01:18:905 - ここは3連にしなくても良いです。
01:20:759 - change to k and 01:20:928 - ddddk? 単発をボーカルに合わせてkに変更してddddkに変更に勢いを付けれると思います。
もう1つのパターンがddddkではなくddk kkkkdの形です。ボーカルに合わせて01:21:096 - ここをkに変更したあとドラムに合わせて01:21:349 - ここにkを追加。
どちらも試して、どうぞ。
01:26:321 - ここを連打で配置する場合はボーカルに合わせて2連2つで構成した方が叩いても聞いても違和感無しだと思います。dd dkでもいいですし音付けはお好みで。
01:29:692 - K?ここには音的にもラストの曲調を勢いづけるためにも大音符欲しいですね。

done.
good luck~:3
00:18:063 (1,2,1,1,1,1,2,1,1,1) - ここと 00:19:579 (3,4,1,1,2,1) -  ここで感じが変わるので音を分けたいです
00:19:579 - ここからピアノの音が目立つので そっちに合わせました

他の点に関しては一部修正しました。
修正してない部分もこういう置き方があるんだなと とても参考になりました。
thanks for mod.
http://puu.sh/6SKjy.zip
qoot8123

Lundlerol wrote:

Hi.
Unsfamiliar's mod req via my mod queue.


[qoot8123's Muzukashii]
00:38:287 - move to 00:37:613 - ? 00:38:287 - this does unfit,imo. I think that this is the same rhythm.> 00:36:096 - ~ 00:37:107 - And you should change it.because,you put a notebook at the part with the same sound. >00:26:827 -
00:54:298 - umm..I suggest d triplet. ddk is difficult for beginner.I think that no problem in result ddd which heard a sound.
00:56:321 - move to 00:56:152 - ? Consider following the piano sound to make more natural rhythm.
00:56:827 - Consider following the piano sound and drum to make more natural rhythm. (e.g.
01:00:029 - remove finisher? there isn't the sound of cymbals and vocal accent here, so the big note is noisy.
01:00:366 - and add d? Consider that you put tempo to make more natural rhythm.
01:06:602 - add k. you can follow this sound.
01:21:096 - k triplet or d triplet. kkd is difficult for beginner.

[qoot8123's Oni]
00:14:692 - remove finisher? there isn't the sound of cymbals here, so the big note is noisy.
00:15:534 - same as above.
00:56:152 - k? you can follow the piano.
00:56:658 - same as above.
01:00:029 - remove finisher? there isn't the sound of cymbals and vocal accent here, so the big note is noisy.
01:07:276 - kdddk? 01:06:602 (129,130,131,132) - Consider following k d k d k to keep natural rhythm.
01:19:916 - finisher?
01:20:085 - d?


done.
good luck~:3
almost fixed~
thanks! :)
http://puu.sh/6TgUe.rar
Topic Starter
Unsfamiliar
Taiko - all up to date!
mingmichael
ming comes~! sorry if i'm late ;w;

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Muzukashii]

General
☞ okay~!

Notes Structure
☞ an inconsistent pattern that found on 00:14:186 - until 00:16:546 - . please see the Notes box to see the suggestions

☞ another patterns are nice and well. no problem there~

Notes
• from 00:13:849 - until 00:16:546 - i saw you used o o o o o o for your basic pattern. okay that's nice~ but why did you not use kat at 00:16:209 - ? the kat should appear at 00:16:209 - because of that pattern. so, 00:16:209 (34,35) - ctrl+g

• 00:36:096 - should be kat because of the kat pattern. i saw that you used o o o o o pattern from 00:33:063 - . so, change 00:36:096 - to be kat, so it'll be ooo there. those notes will support the vocals much better too because it follows the basic pattern too

• add a note (don) at 00:53:961 - because the instrument sound (violin) still comes at here. well i think that you wanted to give a lil' break between 00:53:793 - and 00:54:130 - , and it's nice basically~ but consider again with the background song too

• move 00:54:214 - to 00:54:046 - and change 00:54:298 - to be kat and change 00:54:467 - to be don like this. this pattern will support the background song much better than your previous pattern. o o at 00:54:298 - and 00:54:467 - will make a good emphasizing to a don finisher at 00:54:636 - too

• i dunno about xx-xxxx pattern at 00:56:321 - until 00:57:332 - for. that pattern doesn't follow any sound. and if you followed the instrument sounds, it's much better to use x-xxx pattern. so try to move 00:56:489 - 1/2 backward to solve this problem. btw it'll be same pattern too like 00:59:018 - until 01:00:029 -

• move 01:15:366 - 1/2 backward. the reason is almost same like above ^ . the xx-xxxx pattern at there isn't fit well because it doesn't follow any sounds basically. the instrument sounds use x-xxx pattern there


====================


[ qoot's Oni]

General
☞ okay~!

Notes Structure
☞ no problem here~

Notes
• add finisher at 00:19:579 - to emphasize that note. same like 00:14:186 - ; 00:15:534 - ; 00:16:883 - that you used it too at there

• delete 00:34:495 - . this ooo-triplet like isn't really useful and it looks like weird too use many triplets too

• add a note (don) at 00:53:961 - . the reason is same like muzukashii diff that i modded it before. basically that note will follow the instrument sound that still appears at there

• here's just a suggestion btw. if you use my mod above, move 00:54:214 - to 00:54:046 - and change 00:54:130 - to be kat and change 00:54:298 -. and then after you can see the pattern as well. the pattern will give a consistent pattern too which is o o o o on 1/2 bsd btw


====================


[ ReySHeL's Oni]

General
☞ okay~!

Notes Structure
☞ nice patterns and all kats are used well too. nice as usual~

Notes
• 00:56:152 (1,1) - ctrl+g to make a soft pattern at there

• 00:58:849 (1,1) - same like above too


====================


okay that's all from me >w<
goodluck guys xD
qoot8123
Thanks for mod ,ming~
I almost adopted your suggestion :)

http://puu.sh/73mz9.rar
Topic Starter
Unsfamiliar
Thanks for the mod ming :)
Updated~
UnitedWeSin
Hey :)

[General]
  1. Can you point out a place where drum-hitwhistle is used? I can't find one. Maybe I'm blind, which is likely the case.
[Insane]
  1. 00:20:928 (1,2,3,4) - Can you consider adding a repeat to the 3 instead? The music makes me expect that pattern. I think it can be more natural for the player to read since the player only has to click in 1/1 and they won't have any problems reading 00:22:107 (1,2).
    Example

    Maybe a placement:
  2. 00:43:175 (1) - Since you removed the SV change, maybe you'd like to remove the NC as well.
  3. 00:43:849 (1) - Maybe a soft finish would fit nicer here than the clap.
  4. 00:49:242 (1) - I'd move it more downwards to be blanketed by the bend of 00:48:231 (2). Try it at (220,216).
  5. 01:01:967 (3) - It might look better placed between 2 and 4 to match the previous 01:00:534 (3,4,5) pattern.
[Gu's Insane]
  1. 00:39:720 (5,1) - Try it at (272,268) to form a triangle with 3 and to be more in the line of flow from 4.
  2. 00:43:175 - Did you want to add something here? It feels a bit empty imo.
  3. 00:45:872 (6,7,8) - This rhythm feels more natural imo since the strings get softer at 00:45:872.
  4. 00:53:287 (1) - You should add something after this slider to show the transition. How about end it 1/2 earlier and add a 1/1 slider at 00:54:130? Try it or something similar, here's just an example:
  5. 01:02:725 (1) - Add whistle?
[Flower's Normal]
  1. 00:01:889 (2) - This note is much more intuitive at 00:02:058 to follow piano like 00:04:754 (2). Maybe you can add a whistle to it and remove the whistle from the end of 00:00:710 (1) if you'd like.
  2. 01:00:703 (1) - Try a whistle.
[Easy]
  1. 00:00:710 (1) - I think it could feel better with the music if you extend this slider by 1/1 since the vocals are holding.
  2. 00:08:968 (1) - Since this is just a Easy diff, I highly recommend that you extend this spinner to 00:10:822 and delete the 00:10:822 (1). That fits the music more closely and will be easier on the beginner. You can add a whistle on the end of the spinner if you'd like.
  3. 00:43:849 (1) - Soft finish on the head might be nicer.
  4. 01:05:591 (1) - Add whistle?
Hard seems fine. Pretty sweet mapset. Let me know when you're done checking these.
Topic Starter
Unsfamiliar
SPOILER

UnitedWeSin wrote:

Hey :) Hi :3

[General]
  1. Can you point out a place where drum-hitwhistle is used? I can't find one. Maybe I'm blind, which is likely the case. Well drum-hitwhistle is used a fair bit in my insane diff. I use it for the hit hat sound every off beat starting from 00:33:568 , where the verse changes in pace. I also use it during my improvisation of the drums in the breakdown prior to the chorus started at 00:43:849. It's subtle, but it's definitely there. If by chance you meant drum-hitclap, I only use it once. That is here 00:11:159 (2) in my insane diff. It isn't really a big deal, but I thought it would add some 'flavour' since I like experimenting with hitsouns :3 I can just remove it if I really have to.
[Insane]
  1. 00:20:928 (1,2,3,4) - Can you consider adding a repeat to the 3 instead? The music makes me expect that pattern. I think it can be more natural for the player to read since the player only has to click in 1/1 and they won't have any problems reading 00:22:107 (1,2).
    Example

    Maybe a placement:
    Ok fixed :) Actually 11t mentioned something like this as well. I agree it does play much better and the transition into the verse is a lot cleaner without having to worry too much about the 1/3.
  2. 00:43:175 (1) - Since you removed the SV change, maybe you'd like to remove the NC as well. Oh yeah I forgot about that, thanks! Fixed~
  3. 00:43:849 (1) - Maybe a soft finish would fit nicer here than the clap. Alright
  4. 00:49:242 (1) - I'd move it more downwards to be blanketed by the bend of 00:48:231 (2). Try it at (220,216). I don't really see a blanket here, but I'll move there anyway since it doesn't affect how it plays at all :P
  5. 01:01:967 (3) - It might look better placed between 2 and 4 to match the previous 01:00:534 (3,4,5) pattern. Well I tried putting them in a line like that after the slider, but I don't particularly like the flow to the next note 01:02:388 (5). Since there is a 1/1 gap, the stack acts as a sort of buffer to slow down the cursor movement and indicate a gap in the timeline. It's really a big issue that I can change quite easily, but I'd like to keep this unless there are other ideas for a placement that would fix the awkward flow (in my opinion) from the slider run-off.
[Flower's Normal] I am fixing the following things on Flower's behalf, with their consent of course
  1. 00:01:889 (2) - This note is much more intuitive at 00:02:058 to follow piano like 00:04:754 (2). Maybe you can add a whistle to it and remove the whistle from the end of 00:00:710 (1) if you'd like.
  2. 01:00:703 (1) - Try a whistle. Fixed both suggestions!
[Easy]
  1. 00:00:710 (1) - I think it could feel better with the music if you extend this slider by 1/1 since the vocals are holding. Ok. I had to ctrl+g the second slider and move stuff around to accommodate for the distance snap. I hope it's ok.
  2. 00:08:968 (1) - Since this is just a Easy diff, I highly recommend that you extend this spinner to 00:10:822 and delete the 00:10:822 (1). That fits the music more closely and will be easier on the beginner. You can add a whistle on the end of the spinner if you'd like. Umm well if I do extend the spinner and delete that slider, it will give the player the same amount of time to prepare for the next note (2/1). I kind of like the down up guitar strum here ;w; It's only a hold slider after all. If it's about spinner duration, maybe I understand. Well I'll talk to you later about it; this can be fixed easily anyway.
  3. 00:43:849 (1) - Soft finish on the head might be nicer. Yup ok, same as insane and other diffs
  4. 01:05:591 (1) - Add whistle? Hmm, well I don't know about this. This is where the slow slider part for the guitar starts in the insane. I don't really feel there needs to be a whistle here. Gu's diff is the only one that utilises the whistle here, but that's ok since he's using the SC:2 whistle.
Hard seems fine Well iyasine is a pro :3. Pretty sweet mapset. Let me know when you're done checking these. That's so much for checking UWS. I greatly appreciate your time and effort :D
Waiting for Gu~ :)
No_Gu

UnitedWeSin wrote:

[Gu's Insane]
  1. 00:39:720 (5,1) - Try it at (272,268) to form a triangle with 3 and to be more in the line of flow from 4.k
  2. 00:43:175 - Did you want to add something here? It feels a bit empty imo.don't want to follow vocal here
  3. 00:45:872 (6,7,8) - This rhythm feels more natural imo since the strings get softer at 00:45:872.ahh maybe.fixed

  4. 00:53:287 (1) - You should add something after this slider to show the transition. How about end it 1/2 earlier and add a 1/1 slider at 00:54:130? Try it or something similar, here's just an example:k
  5. 01:02:725 (1) - Add whistle?yes I forgot it
http://puu.sh/76W0E.osu
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