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Inna - Shining Star

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Topic Starter
deejaydray
Thnx for the mod ^^
I'm going to rework the second part of Hard difficulty these days, due to too much copy / paste :c
Krfawy
So I'll show you how I pass the mapset XDDD

Hard + DT (played for 1st time with the mod, 2nd generally):


Krfawy's Insane (which is mine xD) + HD:

Topic Starter
deejaydray

Krfawy wrote:

So I'll show you how I pass the mapset XDDD

Hard + DT (played for 1st time with the mod, 2nd generally):


Krfawy's Insane (which is mine xD) + HD:

Seems like somebody has a lot of free time during Christmas, LOL ! XD
Sonnyc
Hi~ A random mod.

Iif the mod applies the same place if you've used a copy-paste pattern, go find and fix yourself :3

Easy:

-- I think hit sounds were lacking in general.

00:18:097 (4,1) - I don't think this is a nice long distance in Easy. Btw, I think rather adding a note at 00:18:565 would feel better.
00:36:847 (4,1) - Avoid inconsistent distance please.
00:47:159 (4) - NC to distribute pattern?
00:50:909 (3,1) - These are too far.
00:58:409 (6,1) - ^
01:59:347 (1) - Imo, deleting felt better. Just my feeling.
02:14:347 (4) - ^

Normal:

-- The dark hit color in here was hard to read. Besides this, I'd like you to make al hit colors consistent in your difficulties.

00:14:112 - Start from here along with lyrics?

Hard:

-- Think you are reworking on copy-paste parts.

00:14:112 - Imo, starting from here makes more sense along with the lyrics.
00:17:862 (6) - Mind deleting this note? I feels there isn't a beat strong enough.
00:22:550 (8,1) - Make these distance consistent.
00:25:362 (6) - Delete?
00:28:644 (5) - Suggest NC for a new lyric.
00:43:878 (1) - A similar delete Suggestion.
02:45:050 - Add a note here, and end with the song.

Good luck~
Topic Starter
deejaydray

Sonnyc wrote:

Hi~ A random mod.

Iif the mod applies the same place if you've used a copy-paste pattern, go find and fix yourself :3

Easy:

-- I think hit sounds were lacking in general.

00:18:097 (4,1) - I don't think this is a nice long distance in Easy. Btw, I think rather adding a note at 00:18:565 would feel better.
00:36:847 (4,1) - Avoid inconsistent distance please.
00:47:159 (4) - NC to distribute pattern?
00:50:909 (3,1) - These are too far.
00:58:409 (6,1) - ^
01:59:347 (1) - Imo, deleting felt better. Just my feeling.
02:14:347 (4) - ^

Normal:

-- The dark hit color in here was hard to read. Besides this, I'd like you to make al hit colors consistent in your difficulties.

00:14:112 - Start from here along with lyrics?

Hard:

-- Think you are reworking on copy-paste parts.

00:14:112 - Imo, starting from here makes more sense along with the lyrics.
00:17:862 (6) - Mind deleting this note? I feels there isn't a beat strong enough.
00:22:550 (8,1) - Make these distance consistent.
00:25:362 (6) - Delete?
00:28:644 (5) - Suggest NC for a new lyric.
00:43:878 (1) - A similar delete Suggestion.
02:45:050 - Add a note here, and end with the song.

Good luck~
Thanks a lot for the awesome mod ! :D I decided to rework the Hard difficulty and to add more hitsounds for all difficulties, especially for Easy (you were right, it needed more hitsounds).
DreaM117er
Form My queue :)
and thanks your mod~

Krfawy's Insane
Open to read
Make so nice, no more problem.

00:31:925 (5) - remove finish
00:32:159 (7) - add finish
01:25:363 (2) - remove finish
01:28:175 (6) - ^
01:31:925 (6) - ^
01:35:791 (2) - ^, and add finish on the 01:35:909 (3) 's head
01:39:190 (4) - remove tail's finish
01:54:659 (7) - remove finish
01:55:831 (3) - remove finish on the tail
01:56:534 (1) - add finish on the head
01:57:472 (3) - remove finish on the tail
02:00:284 (1) - add finish
02:09:425 (5) - remove finish
02:26:534 (1) - add finish on the head
02:41:534 (1) - remove finish on the head


Hard
Open to read
00:52:784 (1) - Snap here
00:53:253 (2) - ^
00:15:284 (1) - how about this?? I check this diff, lots of 3/4 slider like this, you can try new one.

00:16:456 (4) - snap
00:17:159 (6) - ^
00:19:034 (1) - same as 00:15:284 (1)
00:21:378 (5) - ^
00:22:784 (1) - ^, and snap this
00:23:487 (2,3,4) - snap
00:24:659 (5) - ^, and same as 00:15:284 (1)
00:25:597 (6) - snap
00:26:534 (1) - same as 00:15:284 (1)
00:45:753 (2) - snap
00:52:784 (1,2) - ^

Suggestion: About kiai time, all kiai time look very like each other, change objects' place better.


Normal
Open to read
East and Normal diff use 1/2 Beat Snap Divisor to make :!:

00:17:862 (6) - move to 00:18:565
00:20:675 (4) - del
01:00:284 (1) - 1/1 slider, no 3/4
01:02:159 (6) - ^
01:02:862 (7) - move to 01:03:565
01:11:534 (1) - 1/1 slider, no 3/4
01:30:753 (2,3,4,5,6,7) - make like 00:45:753 (2,3,4) better
01:38:253 (2,3,4,5,6,7) - ^

02:14:112 (1) to 02:44:815 (6) make very well.


Easy
No problem~ :D
Topic Starter
deejaydray

m1223961117 wrote:

Form My queue :)
and thanks your mod~

Krfawy's Insane
Open to read
Make so nice, no more problem.

00:31:925 (5) - remove finish
00:32:159 (7) - add finish
01:25:363 (2) - remove finish
01:28:175 (6) - ^
01:31:925 (6) - ^
01:35:791 (2) - ^, and add finish on the 01:35:909 (3) 's head
01:39:190 (4) - remove tail's finish
01:54:659 (7) - remove finish
01:55:831 (3) - remove finish on the tail
01:56:534 (1) - add finish on the head
01:57:472 (3) - remove finish on the tail
02:00:284 (1) - add finish
02:09:425 (5) - remove finish
02:26:534 (1) - add finish on the head
02:41:534 (1) - remove finish on the head


Hard
Open to read
00:52:784 (1) - Snap here
00:53:253 (2) - ^
00:15:284 (1) - how about this?? I check this diff, lots of 3/4 slider like this, you can try new one.

00:16:456 (4) - snap
00:17:159 (6) - ^
00:19:034 (1) - same as 00:15:284 (1)
00:21:378 (5) - ^
00:22:784 (1) - ^, and snap this
00:23:487 (2,3,4) - snap
00:24:659 (5) - ^, and same as 00:15:284 (1)
00:25:597 (6) - snap
00:26:534 (1) - same as 00:15:284 (1)
00:45:753 (2) - snap
00:52:784 (1,2) - ^

Suggestion: About kiai time, all kiai time look very like each other, change objects' place better.


Normal
Open to read
East and Normal diff use 1/2 Beat Snap Divisor to make :!:

00:17:862 (6) - move to 00:18:565
00:20:675 (4) - del
01:00:284 (1) - 1/1 slider, no 3/4
01:02:159 (6) - ^
01:02:862 (7) - move to 01:03:565
01:11:534 (1) - 1/1 slider, no 3/4
01:30:753 (2,3,4,5,6,7) - make like 00:45:753 (2,3,4) better
01:38:253 (2,3,4,5,6,7) - ^

02:14:112 (1) to 02:44:815 (6) make very well.


Easy
No problem~ :D
Thank you ^^ I will update the beatmap after Krfawy checks his Insane difficulty :)
[Kamiya]
insane
02:05:675 (1,2,3,4,5,6,7) - pull-down will be good.
02:31:222 (2,4) - blanket will be better.(just i think;D
that all
nice map! :)
[Kamiya]
hard
02:34:737 (2,3,4,5,6) - if equidistant. looks beautiful
00:19:737 (2,3,4) - pull-down maybe better than now^^
00:27:237 (2,3,4) - ^
00:32:394 (1,2,3) - ^
00:47:862 (2,3,4,5,6) - ^
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
00:55:362 (2,3,4,5,6) - ^
OK
Presumably these^^ :)
Topic Starter
deejaydray

Simon -M - wrote:

hard
02:34:737 (2,3,4,5,6) - if equidistant. looks beautiful
00:19:737 (2,3,4) - pull-down maybe better than now^^
00:27:237 (2,3,4) - ^
00:32:394 (1,2,3) - ^
00:47:862 (2,3,4,5,6) - ^
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
00:55:362 (2,3,4,5,6) - ^
OK
Presumably these^^ :)
Sorry, nothing changed, but thanks for your mod :D
Swayzo_old
M4M
Insane
00:15:284 plays better if slider 4 is 3/4 beats long and there's a note @ 00:15:753
00:16:222 (1-7) doesn't play well
00:19:034 (6,1) remove 1 and change 6 into a slider 3/4 beats long
00:43:175 the end of the combo doesn't play well. I think the slider should be replaced with a note
01:58:409 extend spinner to 02:00:050
02:11:065 (4,1,2,) remove 1, change 4 so it doesn't reverse, add slider that's 3/4 beats long@ 02:11:534
02:12:706 add note
02:32:862 ^
02:12:940 I think this can be changed to make it play better
02:27:823 slider start at 02:27:706 and should be 1/2 beats long

Hard
01:07:550 add note
01:28:878 (1) remove note
00:21:612 (2) repeat once more (3 times in total)
01:06:612 (8) ^
01:52:784 (1,1,2,1) remove these


Normal
00:21:378 (6) remove note
01:52:784 (1,1,2,1) remove these


Easy
01:52:784 (1,1,1) remove these
Topic Starter
deejaydray
Thanks for the mod :)

SPOILER

Swayzo wrote:

M4M
Insane
00:15:284 plays better if slider 4 is 3/4 beats long and there's a note @ 00:15:753
00:16:222 (1-7) doesn't play well
00:19:034 (6,1) remove 1 and change 6 into a slider 3/4 beats long
00:43:175 the end of the combo doesn't play well. I think the slider should be replaced with a note
01:58:409 extend spinner to 02:00:050
02:11:065 (4,1,2,) remove 1, change 4 so it doesn't reverse, add slider that's 3/4 beats long@ 02:11:534
02:12:706 add note
02:32:862 ^
02:12:940 I think this can be changed to make it play better
02:27:823 slider start at 02:27:706 and should be 1/2 beats long

Hard
01:07:550 add note :arrow: fixed
01:28:878 (1) remove note :arrow: fixed
00:21:612 (2) repeat once more (3 times in total) :arrow: sorry, no change
01:06:612 (8) ^ :arrow: ^
01:52:784 (1,1,2,1) remove these :arrow: sorry, no change - if I remove these, the break will be too long. Besides, those are the only spinners on this difficulty.


Normal
00:21:378 (6) remove note :arrow: fixed
01:52:784 (1,1,2,1) remove these :arrow: same as before


Easy
01:52:784 (1,1,1) remove these :arrow: same as before

I will update the map once again, after Krfawy checks his difficulty! ^^
Krfawy
Sorry, me so blind D:

Here comes Krfawy's update again! -> http://puu.sh/6mh1y.osz <.< o3o >83 XDDD
Setsurei


sorry for the delay, and here we go
just some suggestions and feel free to ignore
as the drain rate rules, I only mod 3 diffs my selection because you didn't mention which one is the top priority

[Hitsounds]
I will not comment for finish hitsounds here, I think your style of mapping is on over-used finish so I let that be
add clap sound on the slidertick will be great, example the middle of these sliders 00:22:784 (1,3) -
I saw potential clap hitsounds are being replaced with whistle o.o, example 00:17:159 (3) -
* examples are taken from easy diff

[Easy]
00:17:159 (3,4) - flow cut, I suggest rotate the 00:15:284 (1) - and 00:17:159 (3) - for about 45 degrees each, so it will be symmetrical
00:21:847 (4,5,1) - this is a bit cut too, move (1) to the right OR move (4,5) to the left
00:47:159 (4,5) - not sure about this, not a good flow but I let that be. your slider shapes are too rigid..
these are applies on the other similar parts.. the flow seems not smooth enough
00:50:909 (6,1,2) - flow cut, I would suggest to move the (1) and so on to match the flow of the previous object

[Normal]
on normal diff, because the slider ticks are denser than easy diff, I suggest to add the claps on each center of sliders only, add timing points so the "unused" slider tick didn't produce clap sound
00:15:284 (1,2,3) - arranging like this, flow is not smooth, this also applies on the other slider-circle-slider re-positioning
00:35:675 (3,1) - flow cut, flip (1) horizontal, and re-arrange the next objects 00:36:612 (2,3,4) - flow is too crowded
00:48:565 (6,1) - flow cut, move (6) a bit up - x 248 y 220
00:56:065 (6) - ^
01:00:284 (1) - why 3/4 beat? newbs can't differentiate here
01:02:159 (6) - ^
01:04:034 (1) - ^
01:21:144 (1,2,3,4) - same case as 00:35:675 (3,1) -
02:15:284 (1) - overlap 02:14:112 (1,2,3) -

[Hard]
in here, because the long slider is not much, same as normal diff, just add timing point and custom hitsounds on the center of the sliders
00:16:456 (3,4,5) - why so linear?
00:23:956 (3,4,5) - ^
00:45:284 (1,2) - flow cut, rotate (2) a bit
00:47:862 (2,4) - overlap
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
and some similar stuffs, because you just copy paste them
01:06:847 (6,7) - flow cut, rotate (6) to the left
01:35:675 (6,1) - too cramped, rotate (1) to the right and re-arrange the objects after this one
02:01:925 (4,1) - same case as some objects that I have pointed before, flow not smooth
02:15:284 (1,2) - ^

I think that's all, need more improvements on flow
good luck
Topic Starter
deejaydray
Thank you, Setsurei! ^^

SPOILER

Setsurei wrote:



sorry for the delay, and here we go
just some suggestions and feel free to ignore
as the drain rate rules, I only mod 3 diffs my selection because you didn't mention which one is the top priority

[Hitsounds]
I will not comment for finish hitsounds here, I think your style of mapping is on over-used finish so I let that be
add clap sound on the slidertick will be great, example the middle of these sliders 00:22:784 (1,3) :arrow: sorry, no change (I like it more the way it is now)
I saw potential clap hitsounds are being replaced with whistle o.o, example 00:17:159 (3) :arrow: yes, because the style that I've chosen is finish-whistle clap-whistle finish-whistle clap-whistle
* examples are taken from easy diff

[Easy]
00:17:159 (3,4) - flow cut, I suggest rotate the 00:15:284 (1) - and 00:17:159 (3) - for about 45 degrees each, so it will be symmetrical :arrow: fixed
00:21:847 (4,5,1) - this is a bit cut too, move (1) to the right OR move (4,5) to the left :arrow: fixed
00:47:159 (4,5) - not sure about this, not a good flow but I let that be. your slider shapes are too rigid..
these are applies on the other similar parts.. the flow seems not smooth enough :arrow: sorry, no change (I've chosen this style because it's the chorus, so I wanted to use a more "interesting" design, judging the flow less)
00:50:909 (6,1,2) - flow cut, I would suggest to move the (1) and so on to match the flow of the previous object :arrow: sorry, no change

[Normal]
on normal diff, because the slider ticks are denser than easy diff, I suggest to add the claps on each center of sliders only, add timing points so the "unused" slider tick didn't produce clap sound :arrow: sorry, no change
00:15:284 (1,2,3) - arranging like this, flow is not smooth, this also applies on the other slider-circle-slider re-positioning
00:35:675 (3,1) - flow cut, flip (1) horizontal, and re-arrange the next objects 00:36:612 (2,3,4) - flow is too crowded :arrow: fixed
00:48:565 (6,1) - flow cut, move (6) a bit up - x 248 y 220 :arrow: fixed
00:56:065 (6) - ^ :arrow: ^
01:00:284 (1) - why 3/4 beat? newbs can't differentiate here :arrow: I wanted to make the 2nd part more different, and since this diff is Normal, I used a 3/4 beat, so don't worry, the newbs should play Easy then ^^
01:02:159 (6) - ^
01:04:034 (1) - ^
01:21:144 (1,2,3,4) - same case as 00:35:675 (3,1) :arrow: fixed
02:15:284 (1) - overlap 02:14:112 (1,2,3) :arrow: fixed

[Hard]
in here, because the long slider is not much, same as normal diff, just add timing point and custom hitsounds on the center of the sliders :arrow: sorry, no change
00:16:456 (3,4,5) - why so linear? :arrow: I like it better this way ^^
00:23:956 (3,4,5) - ^
00:45:284 (1,2) - flow cut, rotate (2) a bit :arrow: sorry, no change
00:47:862 (2,4) - overlap :arrow: ?
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
and some similar stuffs, because you just copy paste them
01:06:847 (6,7) - flow cut, rotate (6) to the left :arrow: fixed
01:35:675 (6,1) - too cramped, rotate (1) to the right and re-arrange the objects after this one :arrow: sorry, no change
02:01:925 (4,1) - same case as some objects that I have pointed before, flow not smooth
02:15:284 (1,2) - ^

I think that's all, need more improvements on flow
good luck
BigWilly
[Easy]

00:36:847 (4,5) - Make these go down at the same angle as the slider 00:37:784 (1) -
00:50:909 (6) - Try and make this start where 00:53:253 (2) - Ends
01:21:847 (4,5,1) - Make the Hitcircles go at the same angle as the slider (Like the first mod)
02:01:222 (2,3) - Make the End of 2 and the whole of 3 be on the same Y axis
Topic Starter
deejaydray
Thank you ^^

SPOILER

Feverie wrote:

[Easy]

00:36:847 (4,5) - Make these go down at the same angle as the slider 00:37:784 (1) -
:arrow: fixed
00:50:909 (6) - Try and make this start where 00:53:253 (2) - Ends :arrow: sorry, no change (I can't do that due to distance snap)
01:21:847 (4,5,1) - Make the Hitcircles go at the same angle as the slider (Like the first mod) :arrow: fixed

02:01:222 (2,3) - Make the End of 2 and the whole of 3 be on the same Y axis :arrow: fixed
sheela
Sorry for the really late reply.

Easy

00:15:284 (1,3) - I was thinking of putting them as a simple curve slider.
00:35:909 (3) - Make it a curve slider:
00:47:159 (4) - Add new combo
00:54:659 (4,5,6) - It feel repetitive. Try this:
SPOILER
00:52:784 (1) - Move it to x:398 y:303
00:53:253 (2) - Do Ctrl+G, and move it to x:318 y:249
00:54:190 (3) - Move it to x:173 y:156
00:54:659 (4,5,6) - Ctrl+H, and move them to x:95 y:98
00:54:659 (4) - Add a new combo.
01:20:909 (3) - Replace it by a curve slider:
01:32:159 (5) - Add a new combo.
01:37:784 (1,2,3,4,5,6,7) - Try this:
SPOILER
01:37:784 (1) - x:425 y:95
01:38:253 (2) - x:364 y:169
01:38:722 (3) - x:274 y:202
01:39:190 (4) - x:187 y:243
01:39:659 (5,6,7) - Ctrl+H, move them to x:96 y:288
01:39:659 (5) - Add a new combo.
02:12:472 (2) - Ctrl+J, move it to x:210 y:91

Normal

00:20:675 (4,5) - Make them straight to 00:19:972 (3) . If so, move 00:21:612 (6) to x:172 y:64, and 00:22:550 (7) to x:280 y:52.
01:03:097 to 01:04:034 - It feels empty.

Hard

00:20:206 (3) - Move it lower, like at x:226 y:274.
00:21:378 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - It's a repetitive pattern. Make another pattern. Or flip, rotate, something like that.
00:34:737 (2) - Move it to x:340 y:299.
00:36:144 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - It's a repetitive pattern, like in the second suggestion.
00:52:784 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - ^
01:04:034 (1) - Move it to x:441 y:14 so it could have a blanket.
01:11:534 (1) - Move it to x;:335 y:242.
02:04:737 (2) - Move it to x:340 y:299.
02:06:144 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - Same as the second, fourth suggestion.

Insane

00:16:222 (1,2) - Move them to x:384 y:240.
00:18:214 (2) - Maybe remove this note, since there's no beat in the music here.
00:27:589 (1) - ^
00:45:636 - Remove the point that landed here, and to the 00:45:284 , put the same settings here.
00:56:065 (7) - Make a perfect stack to 00:55:128 (6) 's head.
00:58:175 (6) - Move it to x:315 y:322
00:58:878 (2) - Move it to x:256 y:61.
01:21:495 (2) - Remove the note. The reason is on the first suggestion.
01:31:690 (5) - Move it to x:255 y:296.
01:35:791 (2) - Remove the note.
That's all. Good Luck on ranking this map.
Topic Starter
deejaydray
Thanks a lot, sheela! :3
sheela901's mod

sheela901 wrote:

Sorry for the really late reply.

Easy

00:15:284 (1,3) - I was thinking of putting them as a simple curve slider. :arrow: fixed
00:35:909 (3) - Make it a curve slider: :arrow: fixed
00:47:159 (4) - Add new combo :arrow: sorry, no change
00:54:659 (4,5,6) - It feel repetitive. Try this: :arrow: fixed
SPOILER
00:52:784 (1) - Move it to x:398 y:303
00:53:253 (2) - Do Ctrl+G, and move it to x:318 y:249
00:54:190 (3) - Move it to x:173 y:156
00:54:659 (4,5,6) - Ctrl+H, and move them to x:95 y:98
00:54:659 (4) - Add a new combo. :arrow: sorry, no change
01:20:909 (3) - Replace it by a curve slider: :arrow: fixed
01:32:159 (5) - Add a new combo. :arrow: sorry, no change
01:37:784 (1,2,3,4,5,6,7) - Try this: :arrow: fixed
SPOILER
01:37:784 (1) - x:425 y:95
01:38:253 (2) - x:364 y:169
01:38:722 (3) - x:274 y:202
01:39:190 (4) - x:187 y:243
01:39:659 (5,6,7) - Ctrl+H, move them to x:96 y:288
01:39:659 (5) - Add a new combo. :arrow: sorry, no change
02:12:472 (2) - Ctrl+J, move it to x:210 y:91 :arrow: changed it in another way

Normal

00:20:675 (4,5) - Make them straight to 00:19:972 (3) . If so, move 00:21:612 (6) to x:172 y:64, and 00:22:550 (7) to x:280 y:52. :arrow: fixed
01:03:097 to 01:04:034 - It feels empty. :arrow: fixed

Hard

00:20:206 (3) - Move it lower, like at x:226 y:274. :arrow: sorry, no change
00:21:378 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - It's a repetitive pattern. Make another pattern. Or flip, rotate, something like that. :arrow: fixed
00:34:737 (2) - Move it to x:340 y:299. :arrow: fixed
00:36:144 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - It's a repetitive pattern, like in the second suggestion. :arrow: fixed
00:52:784 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - ^ :arrow: fixed
01:04:034 (1) - Move it to x:441 y:14 so it could have a blanket. :arrow: changed it in another way
01:11:534 (1) - Move it to x;:335 y:242. :arrow: fixed
02:04:737 (2) - Move it to x:340 y:299. :arrow: :arrow: fixed
02:06:144 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - Same as the second, fourth suggestion. :arrow: fixed

Insane

00:16:222 (1,2) - Move them to x:384 y:240.
00:18:214 (2) - Maybe remove this note, since there's no beat in the music here.
00:27:589 (1) - ^
00:45:636 - Remove the point that landed here, and to the 00:45:284 , put the same settings here.
00:56:065 (7) - Make a perfect stack to 00:55:128 (6) 's head.
00:58:175 (6) - Move it to x:315 y:322
00:58:878 (2) - Move it to x:256 y:61.
01:21:495 (2) - Remove the note. The reason is on the first suggestion.
01:31:690 (5) - Move it to x:255 y:296.
01:35:791 (2) - Remove the note.
:arrow: seems like Krfawy fixed some of them too ^^
That's all. Good Luck on ranking this map.
Aurele
I love your music style. Feel free to poke me for a mod or even a diff on your future maps c:
Topic Starter
deejaydray

Gabe wrote:

I love your music style. Feel free to poke me for a mod or even a diff on your future maps c:
Thank you ^^ I will :)
enclosure
Hey there ^^ here for M4M request. My thoughts:

Normal
You sure like to go outside the grid don't you? xD It's not a bad thing, but it can cause issues for some people with lower resolutions. (Not tested by me, so just a rumor for now :P)
01:04:737 (2) - This spacing feels weird. It's probably just me, but I don't like how cluttered this corner gets.
01:55:597 (1,2) - o.O Not sure what this is doing here. The background is too quiet to hear what it's mapped to, and it just doesn't work well as filler.

Hard
01:12:237 (2) - It feels odd that the rest of this section is linear, and this note is placed where it is. Also, you should probably start the combo here, so it feels like a pickup note.
02:22:784 (1) - This can be spaced better, as it feels too close to (5), and just makes this section feel cluttered.
02:40:597 (5) - This is under my hp bar D: curving this/respacing it to the other side of (4) (along with what follows) makes this flow better.
-NC changes-
00:18:097 (6) to 00:22:550 (7) - needs recomboing, because putting the combo where you did makes the groups of notes look weird compared to what they're mapped to. This is what I would do with it.
00:18:097 (6) - NC this,
00:19:034 (1) - delete NC
00:19:737 (4) - This can go either way. I feel it works best with the previous combo.
00:21:612 (5) - NC
01:10:597 (6) - NC, delete NC on 01:11:534 (1)

Krfawy's Insane

General
I don't know if this is intentional, but I feel like 00:19:503 (7) should be stacked. This happens in a few other areas, and I'll highlight them when I get to them, but looking through this before play testing, some of the triplets look odd on edit, (01:05:675 (3,4,5) is one example).
00:48:097 (4) - Bring this down a bit, (2-3 squares) to make it bridge better with (5)
01:12:472 (6) - Down one makes this linear. Not sure if you wanted it this way though.
00:27:472 (5) -Put at (228,304). Fits better for the triplet
00:16:456 (3) - Notice the change in position between this and (2), (.02x), they don't line up correctly.
00:41:886 (1) - I don't care for a double here while playing. This may fit better on the red tick.
01:00:284 (6) - This threw me off way too much. I had to test this ~10 times to realize that the combo is what was making this so awkward. 01:00:636 (1) - sounds like it is mapped to the background, and the spacing between the two doesn't fit the small break.
02:15:050 (3) - up a square to match spacing of the previous set.
02:33:800 (3) - Don't know if you like stacking this better, but how it is doesn't work with the timing. (It feels like a blue tick beat currently)
02:41:300 (6) - Not stacked correctly
02:43:175 (4) - ^
-NC changes-
In many parts you change the way the beats are mapped (background/lyrics) and don't give a combo change to the player know of the switch. 00:20:909 (5) - These sets of doubles can be combo'd with each other, and 00:21:612 (9) can start the next combo. (00:24:660 (1) - you did it here, so why not do it there :D)
00:51:613 (4) - NC
01:26:300 (1) - delete NC
02:11:534 (5) - NC? Not sure if it's necessary here though.

Love the song too, sharing the love :3
Topic Starter
deejaydray
Thanks for modding and star ^^

SPOILER

enclosure wrote:

Hey there ^^ here for M4M request. My thoughts:

Normal
You sure like to go outside the grid don't you? xD It's not a bad thing, but it can cause issues for some people with lower resolutions. (Not tested by me, so just a rumor for now :P) :arrow: hehe, I've heard about these rumors as well, but I haven't found anyone having this problem, so... no change for now :)
01:04:737 (2) - This spacing feels weird. It's probably just me, but I don't like how cluttered this corner gets. :arrow: sorry, no change
01:55:597 (1,2) - o.O Not sure what this is doing here. The background is too quiet to hear what it's mapped to, and it just doesn't work well as filler. :arrow: well, I had to put something to cover the space between the spinners. Besides, I wanted to maintain the rhythm.

Hard
01:12:237 (2) - It feels odd that the rest of this section is linear, and this note is placed where it is. Also, you should probably start the combo here, so it feels like a pickup note. :arrow: fixed
02:22:784 (1) - This can be spaced better, as it feels too close to (5), and just makes this section feel cluttered. :arrow: fixed (I was thinking about this spacing problem in the past as well)
02:40:597 (5) - This is under my hp bar D: curving this/respacing it to the other side of (4) (along with what follows) makes this flow better. :arrow: fixed
-NC changes-
00:18:097 (6) to 00:22:550 (7) - needs recomboing, because putting the combo where you did makes the groups of notes look weird compared to what they're mapped to. This is what I would do with it. :arrow: fixed
00:18:097 (6) - NC this,
00:19:034 (1) - delete NC
00:19:737 (4) - This can go either way. I feel it works best with the previous combo.
00:21:612 (5) - NC
01:10:597 (6) - NC, delete NC on 01:11:534 (1) :arrow: fixed

Krfawy's Insane

General
I don't know if this is intentional, but I feel like 00:19:503 (7) should be stacked. This happens in a few other areas, and I'll highlight them when I get to them, but looking through this before play testing, some of the triplets look odd on edit, (01:05:675 (3,4,5) is one example).
00:48:097 (4) - Bring this down a bit, (2-3 squares) to make it bridge better with (5)
01:12:472 (6) - Down one makes this linear. Not sure if you wanted it this way though.
00:27:472 (5) -Put at (228,304). Fits better for the triplet
00:16:456 (3) - Notice the change in position between this and (2), (.02x), they don't line up correctly.
00:41:886 (1) - I don't care for a double here while playing. This may fit better on the red tick.
01:00:284 (6) - This threw me off way too much. I had to test this ~10 times to realize that the combo is what was making this so awkward. 01:00:636 (1) - sounds like it is mapped to the background, and the spacing between the two doesn't fit the small break.
02:15:050 (3) - up a square to match spacing of the previous set.
02:33:800 (3) - Don't know if you like stacking this better, but how it is doesn't work with the timing. (It feels like a blue tick beat currently)
02:41:300 (6) - Not stacked correctly
02:43:175 (4) - ^
-NC changes-
In many parts you change the way the beats are mapped (background/lyrics) and don't give a combo change to the player know of the switch. 00:20:909 (5) - These sets of doubles can be combo'd with each other, and 00:21:612 (9) can start the next combo. (00:24:660 (1) - you did it here, so why not do it there :D)
00:51:613 (4) - NC
01:26:300 (1) - delete NC
02:11:534 (5) - NC? Not sure if it's necessary here though.

Love the song too, sharing the love :3
Mismagius
[General]
  1. Resnap all kiai times in all difficulties. Most of them are currently unsnapped.
[Easy]
  1. 00:17:159 (3) - Move 1 grid down for better blanketing
  2. 00:41:534 (1,2) - Align these two horizontally?
  3. 01:14:815 (4) - Use shift to align this perfectly with (3)'s ending
  4. 01:17:159 (3) - ^ Same thing
  5. 01:19:972 (2) - ^ :D
  6. 01:24:659 (3) - ^ and on and on
  7. 01:27:472 (2) - ^ yeah, and whenever this happens
  8. 01:32:159 (5) - Move 1grid right for spacing consistency
  9. 01:39:190 (4) - Clap here for consistency?
  10. 02:07:784 (1) - This slider is kinda ugly and asymmetrical >:
  11. 02:09:659 (3) - ^
  12. 02:11:534 (1,2) - ^
  13. 02:30:284 (1) - Add a finish or a clap here?
  14. 02:44:347 (5) - Just so the map finishes in the right spot, I'd do something like this (slidershape is up to you).
[Normal]
  1. 00:28:409 (3) - Ugly slider >:
  2. 01:00:284 (1) - Because of the low AR and the low spacing, this kind of rhythm will make players really confused -it even confused me-. Just extend this 1/4 further.
  3. 01:02:159 (1) - ^
  4. 01:04:034 (1) - ^
  5. 01:11:534 (1) - ^
  6. 01:13:409 (5) - Ugly slider is back >:
  7. 02:28:409 (3) - Don't really like the shape of this slider, either ):
  8. 02:30:284 (1) - Same as Easy
  9. 02:44:815 (6) - Same as Easy, make this a 1/1 slider?
[Hard]
  • AR / OD -1? The AR is definitely too high - the spacing/sv aren't high enough to warrant AR8.
  1. 01:06:612 (1,2) - Flows kinda weird, imo. Putting (1) at x400 y48 would be nice to play
  2. 02:45:050 (5) - Same as other diffs, make this a 1/2 slider?
[Insane]
  1. 00:15:285 (4,5) - Blanket is *really* wrong. Moving (5) to x184 y192 would make it look a bit better.
  2. 00:19:034 (6,7) - Not really fond of this flow... Well, up to you
  3. 01:05:675 (3,4,5) - Why is this spaced differently than the other 1/4s? o.o
  4. 01:28:175 (6,7,8) - weird spacing, move (7) 1 grid right
  5. 01:54:190 (5,6,7) - Same as 01:05:675
  6. 02:04:738 (3,4) - Spaced a bit too close?
  7. 02:12:706 (7,8,9,10,11) - Make them a perfect triangle?
Good luck!
Topic Starter
deejaydray
Thanks for your mod :) I'm going to update the map once again after Krfawy checks his difficulty.
EDIT: Everything is updated ^^

SPOILER

Blue Dragon wrote:

[General]
  1. Resnap all kiai times in all difficulties. Most of them are currently unsnapped. :arrow: sorry, no change (they appear snapped to me)
[Easy]
  1. 00:17:159 (3) - Move 1 grid down for better blanketing :arrow: sorry, no change
  2. 00:41:534 (1,2) - Align these two horizontally? :arrow: fixed
  3. 01:14:815 (4) - Use shift to align this perfectly with (3)'s ending :arrow: fixed
  4. 01:17:159 (3) - ^ Same thing :arrow: fixed
  5. 01:19:972 (2) - ^ :D :arrow: fixed
  6. 01:24:659 (3) - ^ and on and on :arrow: fixed
  7. 01:27:472 (2) - ^ yeah, and whenever this happens :arrow: fixed
  8. 01:32:159 (5) - Move 1grid right for spacing consistency :arrow: fixed
  9. 01:39:190 (4) - Clap here for consistency? :arrow: sorry, no change
  10. 02:07:784 (1) - This slider is kinda ugly and asymmetrical >: :arrow: fixed
  11. 02:09:659 (3) - ^ :arrow: fixed
  12. 02:11:534 (1,2) - ^ :arrow: sorry, no change
  13. 02:30:284 (1) - Add a finish or a clap here? :arrow: lol, I added a clap for like 3 times, I don't know why it's not saved o.o
  14. 02:44:347 (5) - Just so the map finishes in the right spot, I'd do something like this (slidershape is up to you). :arrow: sorry, no change (I believe it would end too late if I did that)
[Normal]
  1. 00:28:409 (3) - Ugly slider >: :arrow: fixed
  2. 01:00:284 (1) - Because of the low AR and the low spacing, this kind of rhythm will make players really confused -it even confused me-. Just extend this 1/4 further. :arrow: fixed (same for below)
  3. 01:02:159 (1) - ^
  4. 01:04:034 (1) - ^
  5. 01:11:534 (1) - ^
  6. 01:13:409 (5) - Ugly slider is back >: :arrow: fixed
  7. 02:28:409 (3) - Don't really like the shape of this slider, either ): :arrow: fixed
  8. 02:30:284 (1) - Same as Easy :arrow: fixed
  9. 02:44:815 (6) - Same as Easy, make this a 1/1 slider? :arrow: sorry, no change
[Hard]
  • AR / OD -1? The AR is definitely too high - the spacing/sv aren't high enough to warrant AR8 :arrow: fixed.
  1. 01:06:612 (1,2) - Flows kinda weird, imo. Putting (1) at x400 y48 would be nice to play :arrow: fixed
  2. 02:45:050 (5) - Same as other diffs, make this a 1/2 slider? :arrow: sorry, no change
[Insane]
  1. 00:15:285 (4,5) - Blanket is *really* wrong. Moving (5) to x184 y192 would make it look a bit better.
  2. 00:19:034 (6,7) - Not really fond of this flow... Well, up to you
  3. 01:05:675 (3,4,5) - Why is this spaced differently than the other 1/4s? o.o
  4. 01:28:175 (6,7,8) - weird spacing, move (7) 1 grid right
  5. 01:54:190 (5,6,7) - Same as 01:05:675
  6. 02:04:738 (3,4) - Spaced a bit too close?
  7. 02:12:706 (7,8,9,10,11) - Make them a perfect triangle?
Good luck!
Krfawy
DJD plz. Just why =.=

BTW: http://puu.sh/6BC48.txt update :3
Topic Starter
deejaydray
EDIT: 29.IAN.2014 :arrow: HARD difficulty has been re-mapped.
Aurele
(:
Krfawy
#Bleeding #Sexey #Ambient #LOL #BluddyStawn #GimmeMOAR #GetItRankedBitchez
Lou-kun
Easy
00:20:909 remove Circle and add slider to 00:21:398 ( To the next white tick)
00:39:659 remove the slider, Add new one starting from 00:39:894 ending to the next red tick
00:40:597 add a note
00:40:931 ^
02:22:081 ^
02:22:315 ^
00:22:550 ^
Hard
00:17:628 add a note next to the slider
00:25:362 add a note
Insane
00:44:112 remove the close sliders, Since they cannot be that close in a map :c .. So .
00:43:878 add a note
00:44:112 add a slider from the red tick to the blue one
00:44:581 add a note
00:44:815 add a slider and end it at the blue tick
00:45:519 add a note
01:10:011 move that note to the red tick
01:56:534 fix the sliders being too close
01:14:114 ^
02:21:612 ^
02:29:112 ^
Topic Starter
deejaydray
Thanks ^^ Gonna update again after Krfawy checks his Insane :)
EDIT: Everything is updated :]

SPOILER

Lou-kun wrote:

Easy
00:20:909 remove Circle and add slider to 00:21:398 ( To the next white tick) :arrow: sorry, no change
00:39:659 remove the slider, Add new one starting from 00:39:894 ending to the next red tick :arrow: sorry, no change
00:40:597 add a note :arrow: sorry, no change
00:40:931 ^ :arrow: sorry, no change
02:22:081 ^ :arrow: sorry, no change (I'm not supposed to do this in EASY difficulty)
02:22:315 ^ :arrow: fixed
00:22:550 ^ :arrow: sorry, no change (I'm not supposed to do this in EASY difficulty)
Hard
00:17:628 add a note next to the slider :arrow: sorry, no change (it doesn't follow the lyric)
00:25:362 add a note :arrow: sorry, no change (it doesn't follow the lyric)
Krfawy
DeeJayDray - cuz I was cleaning my house XDDD

CLICK ME >>> O3O <<< CLICK ME
Ozato Fumika
Hi~~ m4m for you

I usually hate songs in English but this is good :D

[General]
00:45:753 his is where I would start your first KIAI
01:30:753 Second KIAI
02:15:753 Thrid KIAI

[Normal]
I would never set HP OD higher than AR
HP-1 OD-1
00:21:612 (6) - NC
00:22:784 (1) - delete NC
00:24:659 (7) - NC
00:45:284 (1) - delete NC
00:45:753 (2) - NC
01:30:284 (1) - delete NC
01:30:753 (2) - NC
01:37:784 (1) - delete NC
01:38:253 (2) - NC
02:09:190 (3,4) - make these a slider
02:44:815 (6) -
[Hard]
OD HP AR all -1 (you have to)
00:15:284 (4) - This please sounds so much better 00:17:159 (4) - ^
00:19:034 (3) - ^
00:22:784 (4) - ^
00:24:659 (5) - ^
00:26:534 (3) - ^
there are lots of sliders like this, so if you decide to take my word do it all!
00:54:659 (1,2,3,4,5) - I think that all of sudden big star jump does not fit here
01:39:659 (1,2,3,4,5) - ^
01:41:534 (1,2) - this is unrankable (hiding notes behind return)
02:14:815 (4,5,6,7,8) - sudden stream, either stack them or do something else

Hope my mod helepd! good luck
Topic Starter
deejaydray
Thank you ^^

No Dap's mod

No Dap wrote:

Hi~~ m4m for you

I usually hate songs in English but this is good :D

[General]
00:45:753 this is where I would start your first KIAI
01:30:753 Second KIAI
02:15:753 Thrid KIAI
:arrow: sorry, no change

[Normal]
I would never set HP OD higher than AR
HP-1 OD-1 :arrow: fixed
00:21:612 (6) - NC
00:22:784 (1) - delete NC
00:24:659 (7) - NC
00:45:284 (1) - delete NC
00:45:753 (2) - NC
01:30:284 (1) - delete NC
01:30:753 (2) - NC
01:37:784 (1) - delete NC
01:38:253 (2) - NC
:arrow: sorry, no changes for NC here I haven't changed anything because in this difficulty, I want objects to follow the rhythm, not the lyrics, like in Hard diff for example.
02:09:190 (3,4) - make these a slider :arrow: fixed
02:44:815 (6) - :arrow: fixed

[Hard]
OD HP AR all -1 (you have to) :arrow: fixed
00:15:284 (4) - This please sounds so much better :arrow: sorry, no change
00:17:159 (4) - ^
00:19:034 (3) - ^
00:22:784 (4) - ^
00:24:659 (5) - ^
00:26:534 (3) - ^
there are lots of sliders like this, so if you decide to take my word do it all!
00:54:659 (1,2,3,4,5) - I think that all of sudden big star jump does not fit here :arrow: hmm I consider it is okay since the difficulty is Hard after all.
01:39:659 (1,2,3,4,5) - ^ :arrow: ^
01:41:534 (1,2) - this is unrankable (hiding notes behind return) :arrow: fixed
02:14:815 (4,5,6,7,8) - sudden stream, either stack them or do something else :arrow: sorry, no change

Hope my mod helepd! good luck
Bathory Witch
Have you chatted on #modreqs? It seems to be a bit long time since the map was started, so maybe you could try and write there? :D
Topic Starter
deejaydray

Bathory Witch wrote:

Have you chatted on #modreqs? It seems to be a bit long time since the map was started, so maybe you could try and write there? :D
I post this map request on #modreqs everyday, but it's very rare to get a mod from there... Anyway, I should start looking for a BAT soon ^^
Kazuya
Inna. owo

Hi. Random mod Part 2. (My english = 0)

All diff:
00:00:284 - 00:15:284 pls map these parts

[Easy]
01:52:784 (1,1,1) - remove and
01:44:347 - 02:00:284 map these parts
02:30:284 (1) - 02:37:784 (1) - remove spinners
02:29:815 - 02:34:034 map these parts
02:36:847 - 02:41:534 ^

put a spinner here: start after 02:44:347 (5) - circle timeline: 02:44:464 to 02:45:284

[Normal]
Normal? o_Ó It's light Hard and too much the spinner. o_o Please remap. :O

[Hard]
put a spinner here: timeline: 02:44:464 to 02:45:284

[Insane]

Idea:
00:29:346 (4,5,6,7,8) - Stream? Put a circle here: 00:29:698 & 00:29:933 & 00:30:167 (after fix the position/distance, etc...)
00:43:175 (3,4,5) - unnecessary triplet! Replace! Put a circle here: 00:43:175 and slider here: start point: 00:43:409 end point: 00:43:878 (after fix the position/distance, etc...)
00:55:948 (8) - remove circle. unnecessary triplet. (after fix the position/distance, etc...)
00:16:339 (2) - ^
00:18:214 (2) - ^
00:27:588 (6) - ^
00:32:042 (6) - ^
01:13:058 (6) - ^
01:21:495 (8) - ^
01:24:541 (6) - ^
01:28:292 (10) - ^
02:06:730 (5) - ^
02:09:542 (6) - ^
02:13:292 (6) - ^

Good Luck. :)
Topic Starter
deejaydray
Thank you! :3 Gonna update the map again after Krfawy will finish checking his difficulty

SPOILER

AW-sama wrote:

Inna. owo

Hi. Random mod Part 2. (My english = 0)

All diff:
00:00:284 - 00:15:284 pls map these parts :arrow: sorry, no change (If I do that, the map will start too suddenly and that's not very nice, that's why I let some space between there)

[Easy]
01:52:784 (1,1,1) - remove and :arrow: sorry, no change
01:44:347 - 02:00:284 map these parts :arrow: sorry, no change That's the only break of the map, I cannot map that part!
02:30:284 (1) - 02:37:784 (1) - remove spinners :arrow: sorry, no change
02:29:815 - 02:34:034 map these parts :arrow: sorry, no change
02:36:847 - 02:41:534 ^ :arrow: sorry, no change

put a spinner here: start after 02:44:347 (5) - circle timeline: 02:44:464 to 02:45:284 :arrow: sorry, no change

[Normal]
Normal? o_Ó It's light Hard and too much the spinner. o_o Please remap. :O :arrow: sorry, no change (Since the BPM of the mapset is not high - 128 - I consider the difficulty is okay as it is now)

[Hard]
put a spinner here: timeline: 02:44:464 to 02:45:284 :arrow: fixed

[Insane]

Idea:
00:29:346 (4,5,6,7,8) - Stream? Put a circle here: 00:29:698 & 00:29:933 & 00:30:167 (after fix the position/distance, etc...)
00:43:175 (3,4,5) - unnecessary triplet! Replace! Put a circle here: 00:43:175 and slider here: start point: 00:43:409 end point: 00:43:878 (after fix the position/distance, etc...)
00:55:948 (8) - remove circle. unnecessary triplet. (after fix the position/distance, etc...)
00:16:339 (2) - ^
00:18:214 (2) - ^
00:27:588 (6) - ^
00:32:042 (6) - ^
01:13:058 (6) - ^
01:21:495 (8) - ^
01:24:541 (6) - ^
01:28:292 (10) - ^
02:06:730 (5) - ^
02:09:542 (6) - ^
02:13:292 (6) - ^

Good Luck. :)
Akabato
hi, deejay~ i'm so surprised and glad to see the great progress in your map!~ much better than before~ so have another star and good luck for you!~ find some more mods and find a BAT! it's ready to go i think~ :)
Topic Starter
deejaydray

Akabato wrote:

hi, deejay~ i'm so surprised and glad to see the great progress in your map!~ much better than before~ so have another star and good luck for you!~ find some more mods and find a BAT! it's ready to go i think~ :)
Hello there, Akabato. Thank you very much, I'm gonna start looking for BAT members after I finish the exams from the following days ^^
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