Thnx for the mod ^^
I'm going to rework the second part of Hard difficulty these days, due to too much copy / paste :c
I'm going to rework the second part of Hard difficulty these days, due to too much copy / paste :c
Thanks a lot for the awesome mod ! I decided to rework the Hard difficulty and to add more hitsounds for all difficulties, especially for Easy (you were right, it needed more hitsounds).Sonnyc wrote:
Hi~ A random mod.
Iif the mod applies the same place if you've used a copy-paste pattern, go find and fix yourself :3
Easy:
-- I think hit sounds were lacking in general.
00:18:097 (4,1) - I don't think this is a nice long distance in Easy. Btw, I think rather adding a note at 00:18:565 would feel better.
00:36:847 (4,1) - Avoid inconsistent distance please.
00:47:159 (4) - NC to distribute pattern?
00:50:909 (3,1) - These are too far.
00:58:409 (6,1) - ^
01:59:347 (1) - Imo, deleting felt better. Just my feeling.
02:14:347 (4) - ^
Normal:
-- The dark hit color in here was hard to read. Besides this, I'd like you to make al hit colors consistent in your difficulties.
00:14:112 - Start from here along with lyrics?
Hard:
-- Think you are reworking on copy-paste parts.
00:14:112 - Imo, starting from here makes more sense along with the lyrics.
00:17:862 (6) - Mind deleting this note? I feels there isn't a beat strong enough.
00:22:550 (8,1) - Make these distance consistent.
00:25:362 (6) - Delete?
00:28:644 (5) - Suggest NC for a new lyric.
00:43:878 (1) - A similar delete Suggestion.
02:45:050 - Add a note here, and end with the song.
Good luck~
Thank you ^^ I will update the beatmap after Krfawy checks his Insane difficultym1223961117 wrote:
Form My queue
and thanks your mod~
Krfawy's InsaneOpen to readMake so nice, no more problem.
00:31:925 (5) - remove finish
00:32:159 (7) - add finish
01:25:363 (2) - remove finish
01:28:175 (6) - ^
01:31:925 (6) - ^
01:35:791 (2) - ^, and add finish on the 01:35:909 (3) 's head
01:39:190 (4) - remove tail's finish
01:54:659 (7) - remove finish
01:55:831 (3) - remove finish on the tail
01:56:534 (1) - add finish on the head
01:57:472 (3) - remove finish on the tail
02:00:284 (1) - add finish
02:09:425 (5) - remove finish
02:26:534 (1) - add finish on the head
02:41:534 (1) - remove finish on the head
HardOpen to read00:52:784 (1) - Snap here
00:53:253 (2) - ^
00:15:284 (1) - how about this?? I check this diff, lots of 3/4 slider like this, you can try new one.
00:16:456 (4) - snap
00:17:159 (6) - ^
00:19:034 (1) - same as 00:15:284 (1)
00:21:378 (5) - ^
00:22:784 (1) - ^, and snap this
00:23:487 (2,3,4) - snap
00:24:659 (5) - ^, and same as 00:15:284 (1)
00:25:597 (6) - snap
00:26:534 (1) - same as 00:15:284 (1)
00:45:753 (2) - snap
00:52:784 (1,2) - ^
Suggestion: About kiai time, all kiai time look very like each other, change objects' place better.
NormalOpen to readEast and Normal diff use 1/2 Beat Snap Divisor to make
00:17:862 (6) - move to 00:18:565
00:20:675 (4) - del
01:00:284 (1) - 1/1 slider, no 3/4
01:02:159 (6) - ^
01:02:862 (7) - move to 01:03:565
01:11:534 (1) - 1/1 slider, no 3/4
01:30:753 (2,3,4,5,6,7) - make like 00:45:753 (2,3,4) better
01:38:253 (2,3,4,5,6,7) - ^
02:14:112 (1) to 02:44:815 (6) make very well.
Easy
No problem~
Sorry, nothing changed, but thanks for your modSimon -M - wrote:
hard
02:34:737 (2,3,4,5,6) - if equidistant. looks beautiful
00:19:737 (2,3,4) - pull-down maybe better than now^^
00:27:237 (2,3,4) - ^
00:32:394 (1,2,3) - ^
00:47:862 (2,3,4,5,6) - ^
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
00:55:362 (2,3,4,5,6) - ^
OK
Presumably these^^
Swayzo wrote:
M4M
Insane
00:15:284 plays better if slider 4 is 3/4 beats long and there's a note @ 00:15:753
00:16:222 (1-7) doesn't play well
00:19:034 (6,1) remove 1 and change 6 into a slider 3/4 beats long
00:43:175 the end of the combo doesn't play well. I think the slider should be replaced with a note
01:58:409 extend spinner to 02:00:050
02:11:065 (4,1,2,) remove 1, change 4 so it doesn't reverse, add slider that's 3/4 beats long@ 02:11:534
02:12:706 add note
02:32:862 ^
02:12:940 I think this can be changed to make it play better
02:27:823 slider start at 02:27:706 and should be 1/2 beats long
Hard
01:07:550 add note fixed
01:28:878 (1) remove note fixed
00:21:612 (2) repeat once more (3 times in total) sorry, no change
01:06:612 (8) ^ ^
01:52:784 (1,1,2,1) remove these sorry, no change - if I remove these, the break will be too long. Besides, those are the only spinners on this difficulty.
Normal
00:21:378 (6) remove note fixed
01:52:784 (1,1,2,1) remove these same as before
Easy
01:52:784 (1,1,1) remove these same as before
Setsurei wrote:
sorry for the delay, and here we go
just some suggestions and feel free to ignore
as the drain rate rules, I only mod 3 diffs my selection because you didn't mention which one is the top priority
[Hitsounds]
I will not comment for finish hitsounds here, I think your style of mapping is on over-used finish so I let that be
add clap sound on the slidertick will be great, example the middle of these sliders 00:22:784 (1,3) sorry, no change (I like it more the way it is now)
I saw potential clap hitsounds are being replaced with whistle o.o, example 00:17:159 (3) yes, because the style that I've chosen is finish-whistle clap-whistle finish-whistle clap-whistle
* examples are taken from easy diff
[Easy]
00:17:159 (3,4) - flow cut, I suggest rotate the 00:15:284 (1) - and 00:17:159 (3) - for about 45 degrees each, so it will be symmetrical fixed
00:21:847 (4,5,1) - this is a bit cut too, move (1) to the right OR move (4,5) to the left fixed
00:47:159 (4,5) - not sure about this, not a good flow but I let that be. your slider shapes are too rigid..
these are applies on the other similar parts.. the flow seems not smooth enough sorry, no change (I've chosen this style because it's the chorus, so I wanted to use a more "interesting" design, judging the flow less)
00:50:909 (6,1,2) - flow cut, I would suggest to move the (1) and so on to match the flow of the previous object sorry, no change
[Normal]
on normal diff, because the slider ticks are denser than easy diff, I suggest to add the claps on each center of sliders only, add timing points so the "unused" slider tick didn't produce clap sound sorry, no change
00:15:284 (1,2,3) - arranging like this, flow is not smooth, this also applies on the other slider-circle-slider re-positioning
00:35:675 (3,1) - flow cut, flip (1) horizontal, and re-arrange the next objects 00:36:612 (2,3,4) - flow is too crowded fixed
00:48:565 (6,1) - flow cut, move (6) a bit up - x 248 y 220 fixed
00:56:065 (6) - ^ ^
01:00:284 (1) - why 3/4 beat? newbs can't differentiate here I wanted to make the 2nd part more different, and since this diff is Normal, I used a 3/4 beat, so don't worry, the newbs should play Easy then ^^
01:02:159 (6) - ^
01:04:034 (1) - ^
01:21:144 (1,2,3,4) - same case as 00:35:675 (3,1) fixed
02:15:284 (1) - overlap 02:14:112 (1,2,3) fixed
[Hard]
in here, because the long slider is not much, same as normal diff, just add timing point and custom hitsounds on the center of the sliders sorry, no change
00:16:456 (3,4,5) - why so linear? I like it better this way ^^
00:23:956 (3,4,5) - ^
00:45:284 (1,2) - flow cut, rotate (2) a bit sorry, no change
00:47:862 (2,4) - overlap ?
00:49:034 (1,2) - ^
00:50:675 (6,1) - ^
and some similar stuffs, because you just copy paste them
01:06:847 (6,7) - flow cut, rotate (6) to the left fixed
01:35:675 (6,1) - too cramped, rotate (1) to the right and re-arrange the objects after this one sorry, no change
02:01:925 (4,1) - same case as some objects that I have pointed before, flow not smooth
02:15:284 (1,2) - ^
I think that's all, need more improvements on flow
good luck
Feverie wrote:
[Easy]
00:36:847 (4,5) - Make these go down at the same angle as the slider 00:37:784 (1) -
fixed
00:50:909 (6) - Try and make this start where 00:53:253 (2) - Ends sorry, no change (I can't do that due to distance snap)
01:21:847 (4,5,1) - Make the Hitcircles go at the same angle as the slider (Like the first mod) fixed
02:01:222 (2,3) - Make the End of 2 and the whole of 3 be on the same Y axis fixed
sheela901 wrote:
Sorry for the really late reply.Easy
00:15:284 (1,3) - I was thinking of putting them as a simple curve slider. fixed
00:35:909 (3) - Make it a curve slider: fixed
00:47:159 (4) - Add new combo sorry, no change
00:54:659 (4,5,6) - It feel repetitive. Try this: fixedSPOILER00:54:659 (4) - Add a new combo. sorry, no change00:52:784 (1) - Move it to x:398 y:303
00:53:253 (2) - Do Ctrl+G, and move it to x:318 y:249
00:54:190 (3) - Move it to x:173 y:156
00:54:659 (4,5,6) - Ctrl+H, and move them to x:95 y:98
01:20:909 (3) - Replace it by a curve slider: fixed
01:32:159 (5) - Add a new combo. sorry, no change
01:37:784 (1,2,3,4,5,6,7) - Try this: fixedSPOILER01:39:659 (5) - Add a new combo. sorry, no change01:37:784 (1) - x:425 y:95
01:38:253 (2) - x:364 y:169
01:38:722 (3) - x:274 y:202
01:39:190 (4) - x:187 y:243
01:39:659 (5,6,7) - Ctrl+H, move them to x:96 y:288
02:12:472 (2) - Ctrl+J, move it to x:210 y:91 changed it in another wayNormal
00:20:675 (4,5) - Make them straight to 00:19:972 (3) . If so, move 00:21:612 (6) to x:172 y:64, and 00:22:550 (7) to x:280 y:52. fixed
01:03:097 to 01:04:034 - It feels empty. fixedHard
00:20:206 (3) - Move it lower, like at x:226 y:274. sorry, no change
00:21:378 (5,6,7,8,1,2,3,4,5,6,7,1,2,3,4) - It's a repetitive pattern. Make another pattern. Or flip, rotate, something like that. fixed
00:34:737 (2) - Move it to x:340 y:299. fixed
00:36:144 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - It's a repetitive pattern, like in the second suggestion. fixed
00:52:784 (1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5) - ^ fixed
01:04:034 (1) - Move it to x:441 y:14 so it could have a blanket. changed it in another way
01:11:534 (1) - Move it to x;:335 y:242. fixed
02:04:737 (2) - Move it to x:340 y:299. fixed
02:06:144 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - Same as the second, fourth suggestion. fixedThat's all. Good Luck on ranking this map.Insane
00:16:222 (1,2) - Move them to x:384 y:240.
00:18:214 (2) - Maybe remove this note, since there's no beat in the music here.
00:27:589 (1) - ^
00:45:636 - Remove the point that landed here, and to the 00:45:284 , put the same settings here.
00:56:065 (7) - Make a perfect stack to 00:55:128 (6) 's head.
00:58:175 (6) - Move it to x:315 y:322
00:58:878 (2) - Move it to x:256 y:61.
01:21:495 (2) - Remove the note. The reason is on the first suggestion.
01:31:690 (5) - Move it to x:255 y:296.
01:35:791 (2) - Remove the note.
seems like Krfawy fixed some of them too ^^
Thank you ^^ I willGabe wrote:
I love your music style. Feel free to poke me for a mod or even a diff on your future maps c:
enclosure wrote:
Hey there ^^ here for M4M request. My thoughts:
Normal
You sure like to go outside the grid don't you? xD It's not a bad thing, but it can cause issues for some people with lower resolutions. (Not tested by me, so just a rumor for now ) hehe, I've heard about these rumors as well, but I haven't found anyone having this problem, so... no change for now
01:04:737 (2) - This spacing feels weird. It's probably just me, but I don't like how cluttered this corner gets. sorry, no change
01:55:597 (1,2) - o.O Not sure what this is doing here. The background is too quiet to hear what it's mapped to, and it just doesn't work well as filler. well, I had to put something to cover the space between the spinners. Besides, I wanted to maintain the rhythm.
Hard
01:12:237 (2) - It feels odd that the rest of this section is linear, and this note is placed where it is. Also, you should probably start the combo here, so it feels like a pickup note. fixed
02:22:784 (1) - This can be spaced better, as it feels too close to (5), and just makes this section feel cluttered. fixed (I was thinking about this spacing problem in the past as well)
02:40:597 (5) - This is under my hp bar D: curving this/respacing it to the other side of (4) (along with what follows) makes this flow better. fixed
-NC changes-
00:18:097 (6) to 00:22:550 (7) - needs recomboing, because putting the combo where you did makes the groups of notes look weird compared to what they're mapped to. This is what I would do with it. fixed
00:18:097 (6) - NC this,
00:19:034 (1) - delete NC
00:19:737 (4) - This can go either way. I feel it works best with the previous combo.
00:21:612 (5) - NC
01:10:597 (6) - NC, delete NC on 01:11:534 (1) fixed
Krfawy's Insane
General
I don't know if this is intentional, but I feel like 00:19:503 (7) should be stacked. This happens in a few other areas, and I'll highlight them when I get to them, but looking through this before play testing, some of the triplets look odd on edit, (01:05:675 (3,4,5) is one example).
00:48:097 (4) - Bring this down a bit, (2-3 squares) to make it bridge better with (5)
01:12:472 (6) - Down one makes this linear. Not sure if you wanted it this way though.
00:27:472 (5) -Put at (228,304). Fits better for the triplet
00:16:456 (3) - Notice the change in position between this and (2), (.02x), they don't line up correctly.
00:41:886 (1) - I don't care for a double here while playing. This may fit better on the red tick.
01:00:284 (6) - This threw me off way too much. I had to test this ~10 times to realize that the combo is what was making this so awkward. 01:00:636 (1) - sounds like it is mapped to the background, and the spacing between the two doesn't fit the small break.
02:15:050 (3) - up a square to match spacing of the previous set.
02:33:800 (3) - Don't know if you like stacking this better, but how it is doesn't work with the timing. (It feels like a blue tick beat currently)
02:41:300 (6) - Not stacked correctly
02:43:175 (4) - ^
-NC changes-
In many parts you change the way the beats are mapped (background/lyrics) and don't give a combo change to the player know of the switch. 00:20:909 (5) - These sets of doubles can be combo'd with each other, and 00:21:612 (9) can start the next combo. (00:24:660 (1) - you did it here, so why not do it there )
00:51:613 (4) - NC
01:26:300 (1) - delete NC
02:11:534 (5) - NC? Not sure if it's necessary here though.
Love the song too, sharing the love :3
Blue Dragon wrote:
[General][Easy]
- Resnap all kiai times in all difficulties. Most of them are currently unsnapped. sorry, no change (they appear snapped to me)
[Normal]
- 00:17:159 (3) - Move 1 grid down for better blanketing sorry, no change
- 00:41:534 (1,2) - Align these two horizontally? fixed
- 01:14:815 (4) - Use shift to align this perfectly with (3)'s ending fixed
- 01:17:159 (3) - ^ Same thing fixed
- 01:19:972 (2) - ^ fixed
- 01:24:659 (3) - ^ and on and on fixed
- 01:27:472 (2) - ^ yeah, and whenever this happens fixed
- 01:32:159 (5) - Move 1grid right for spacing consistency fixed
- 01:39:190 (4) - Clap here for consistency? sorry, no change
- 02:07:784 (1) - This slider is kinda ugly and asymmetrical >: fixed
- 02:09:659 (3) - ^ fixed
- 02:11:534 (1,2) - ^ sorry, no change
- 02:30:284 (1) - Add a finish or a clap here? lol, I added a clap for like 3 times, I don't know why it's not saved o.o
- 02:44:347 (5) - Just so the map finishes in the right spot, I'd do something like this (slidershape is up to you). sorry, no change (I believe it would end too late if I did that)
[Hard]
- 00:28:409 (3) - Ugly slider >: fixed
- 01:00:284 (1) - Because of the low AR and the low spacing, this kind of rhythm will make players really confused -it even confused me-. Just extend this 1/4 further. fixed (same for below)
- 01:02:159 (1) - ^
- 01:04:034 (1) - ^
- 01:11:534 (1) - ^
- 01:13:409 (5) - Ugly slider is back >: fixed
- 02:28:409 (3) - Don't really like the shape of this slider, either ): fixed
- 02:30:284 (1) - Same as Easy fixed
- 02:44:815 (6) - Same as Easy, make this a 1/1 slider? sorry, no change
- AR / OD -1? The AR is definitely too high - the spacing/sv aren't high enough to warrant AR8 fixed.
[Insane]
- 01:06:612 (1,2) - Flows kinda weird, imo. Putting (1) at x400 y48 would be nice to play fixed
- 02:45:050 (5) - Same as other diffs, make this a 1/2 slider? sorry, no change
Good luck!
- 00:15:285 (4,5) - Blanket is *really* wrong. Moving (5) to x184 y192 would make it look a bit better.
- 00:19:034 (6,7) - Not really fond of this flow... Well, up to you
- 01:05:675 (3,4,5) - Why is this spaced differently than the other 1/4s? o.o
- 01:28:175 (6,7,8) - weird spacing, move (7) 1 grid right
- 01:54:190 (5,6,7) - Same as 01:05:675
- 02:04:738 (3,4) - Spaced a bit too close?
- 02:12:706 (7,8,9,10,11) - Make them a perfect triangle?
Lou-kun wrote:
Easy
00:20:909 remove Circle and add slider to 00:21:398 ( To the next white tick) sorry, no change
00:39:659 remove the slider, Add new one starting from 00:39:894 ending to the next red tick sorry, no change
00:40:597 add a note sorry, no change
00:40:931 ^ sorry, no change
02:22:081 ^ sorry, no change (I'm not supposed to do this in EASY difficulty)
02:22:315 ^ fixed
00:22:550 ^ sorry, no change (I'm not supposed to do this in EASY difficulty)
Hard
00:17:628 add a note next to the slider sorry, no change (it doesn't follow the lyric)
00:25:362 add a note sorry, no change (it doesn't follow the lyric)
No Dap wrote:
Hi~~ m4m for you
I usually hate songs in English but this is good
[General]
00:45:753 this is where I would start your first KIAI
01:30:753 Second KIAI
02:15:753 Thrid KIAI
sorry, no change
[Normal]
I would never set HP OD higher than AR
HP-1 OD-1 fixed
00:21:612 (6) - NC
00:22:784 (1) - delete NC
00:24:659 (7) - NC
00:45:284 (1) - delete NC
00:45:753 (2) - NC
01:30:284 (1) - delete NC
01:30:753 (2) - NC
01:37:784 (1) - delete NC
01:38:253 (2) - NC
sorry, no changes for NC here I haven't changed anything because in this difficulty, I want objects to follow the rhythm, not the lyrics, like in Hard diff for example.
02:09:190 (3,4) - make these a slider fixed
02:44:815 (6) - fixed
[Hard]
OD HP AR all -1 (you have to) fixed
00:15:284 (4) - This please sounds so much better sorry, no change
00:17:159 (4) - ^
00:19:034 (3) - ^
00:22:784 (4) - ^
00:24:659 (5) - ^
00:26:534 (3) - ^
there are lots of sliders like this, so if you decide to take my word do it all!
00:54:659 (1,2,3,4,5) - I think that all of sudden big star jump does not fit here hmm I consider it is okay since the difficulty is Hard after all.
01:39:659 (1,2,3,4,5) - ^ ^
01:41:534 (1,2) - this is unrankable (hiding notes behind return) fixed
02:14:815 (4,5,6,7,8) - sudden stream, either stack them or do something else sorry, no change
Hope my mod helepd! good luck
I post this map request on #modreqs everyday, but it's very rare to get a mod from there... Anyway, I should start looking for a BAT soon ^^Bathory Witch wrote:
Have you chatted on #modreqs? It seems to be a bit long time since the map was started, so maybe you could try and write there?
AW-sama wrote:
Inna. owo
Hi. Random mod Part 2. (My english = 0)
All diff:
00:00:284 - 00:15:284 pls map these parts sorry, no change (If I do that, the map will start too suddenly and that's not very nice, that's why I let some space between there)
[Easy]
01:52:784 (1,1,1) - remove and sorry, no change
01:44:347 - 02:00:284 map these parts sorry, no change That's the only break of the map, I cannot map that part!
02:30:284 (1) - 02:37:784 (1) - remove spinners sorry, no change
02:29:815 - 02:34:034 map these parts sorry, no change
02:36:847 - 02:41:534 ^ sorry, no change
put a spinner here: start after 02:44:347 (5) - circle timeline: 02:44:464 to 02:45:284 sorry, no change
[Normal]
Normal? o_Ó It's light Hard and too much the spinner. o_o Please remap. :O sorry, no change (Since the BPM of the mapset is not high - 128 - I consider the difficulty is okay as it is now)
[Hard]
put a spinner here: timeline: 02:44:464 to 02:45:284 fixed
[Insane]
Idea:
00:29:346 (4,5,6,7,8) - Stream? Put a circle here: 00:29:698 & 00:29:933 & 00:30:167 (after fix the position/distance, etc...)
00:43:175 (3,4,5) - unnecessary triplet! Replace! Put a circle here: 00:43:175 and slider here: start point: 00:43:409 end point: 00:43:878 (after fix the position/distance, etc...)
00:55:948 (8) - remove circle. unnecessary triplet. (after fix the position/distance, etc...)
00:16:339 (2) - ^
00:18:214 (2) - ^
00:27:588 (6) - ^
00:32:042 (6) - ^
01:13:058 (6) - ^
01:21:495 (8) - ^
01:24:541 (6) - ^
01:28:292 (10) - ^
02:06:730 (5) - ^
02:09:542 (6) - ^
02:13:292 (6) - ^
Good Luck.
Hello there, Akabato. Thank you very much, I'm gonna start looking for BAT members after I finish the exams from the following days ^^Akabato wrote:
hi, deejay~ i'm so surprised and glad to see the great progress in your map!~ much better than before~ so have another star and good luck for you!~ find some more mods and find a BAT! it's ready to go i think~