- average map density
- peak density for a 3~8 seconds length of the hardest part of the map
- amount of jacks and how long/fast jacks are they
those are the main 3 things that make mania charts hard to get a good result on; and they're often absent in most autoconverts, which leads those autoconverts to just be an acc-farm-fest.
there -ARE- some autoconverts that are hard and deserve rank imo, like extreme fantasy, dj amuro - F, etc
but either way, stuff like A ranks on much harder charts should be worth more than S ranks on very easy charts. The algorithm should be able to determine "difficulty of getting S" per chart based on the 3 above criteria and awards points accordingly, where a B rank gives roughly no points (because you can pretty much just mash fast enough and get B on most things), A rank (90-95) gives a fair amount of points depending on amount of bads and eventually S ranks giving much more but with a more linear addition from extra acc.
yes, SS is -much- harder than 97% on the same chart, but SS [Normal] shouldn't beat 95% [Hard] or SS [Hard] shouldn't beat 95% [Insane] and so on. (the difficulty names are just to illustrate difficulty progression. difficulty names are pretty much meaningless in mania, not hard to find something called [Easy] harder than most ranked [MX] charts lol)
- peak density for a 3~8 seconds length of the hardest part of the map
- amount of jacks and how long/fast jacks are they
those are the main 3 things that make mania charts hard to get a good result on; and they're often absent in most autoconverts, which leads those autoconverts to just be an acc-farm-fest.
there -ARE- some autoconverts that are hard and deserve rank imo, like extreme fantasy, dj amuro - F, etc
but either way, stuff like A ranks on much harder charts should be worth more than S ranks on very easy charts. The algorithm should be able to determine "difficulty of getting S" per chart based on the 3 above criteria and awards points accordingly, where a B rank gives roughly no points (because you can pretty much just mash fast enough and get B on most things), A rank (90-95) gives a fair amount of points depending on amount of bads and eventually S ranks giving much more but with a more linear addition from extra acc.
yes, SS is -much- harder than 97% on the same chart, but SS [Normal] shouldn't beat 95% [Hard] or SS [Hard] shouldn't beat 95% [Insane] and so on. (the difficulty names are just to illustrate difficulty progression. difficulty names are pretty much meaningless in mania, not hard to find something called [Easy] harder than most ranked [MX] charts lol)