ppv2 is apparently there to show progression, not skill. what progression in this case is, how it is measured, why andrea does progress more than rrtyui, we don't know. we also never will know that because peppy won't ever reveal how his precious system works.Brian OA wrote:
That's not how it works.Mr Color wrote:
the only reason why Andrea is so high is because he's gotten those ever so small rewards over and over and over. We're literally talking 1pp per 100 maps. If that's too much, I fear for the non pro players of this game. Give perfs the bigger chunk of the cake and everyone is stuck at 0pp forever except for a few 100/200 players.
PP's value changes as it piles up. If you keep setting the same kind of score over and over again you'll eventually hit a cap. That's the magic behind it. Just think about it: getting 100 pp at rank #30000 isn't the same as 100 pp at rank #200. It's exponential, not linear. That's why people aren't stuck at 0pp. That's why non pros can rise up; to a certain degree.The thing is that skill is largely irrelevant in this.And that would be the greatest flaw. Otherwise, what criteria is this ranking system based on? Like I said, we already have the score ranking for checking track record or—if you want to call it that—effort. What's pp out there for, then? What's the point when worse players are ranked higher than players better than them? How's that fair?
why you would need a progression system if you have a score ranking is also beyond me.