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kors k - smooooch [Osu|Taiko|OsuMania|CatchTheBeat]

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ZHSteven

Spectator wrote:

Sorry to disappoint you Steven.. will be back with better map :(
nono im not saying this is bad, just i cannot handle it :p
ursa
I hope this one can be made in time ;w;

Note : *this one is strongly i recommended to change & it would be better if i explained with Irc mod X_X

Spec's Deluge

00:14:080 (1,2,3,1) - - move (3) a little closer to (1)http://puu.sh/6bM5P.jpg
*it because this 00:14:758 (1,2,3) - is a medium jump & chained with long jump on this part 00:15:436 (1)
making the (3) quite fare makes the pattern flow jump suddenly changes & harder to reflex to this part
00:43:910 (1,2,3,4,5,6) - make the stream like this for nicer flow for this part http://puu.sh/6bM8J.jpg


Overdose

*01:40:690 (1,2,3,4,5,6) - it would be better if it just like this http://puu.sh/6bM1z.jpg or make 01:41:029 (4,5,6) - reverse
the jumps are very trolling ;w;
Nwolf
huh

[TK's Oni]

Map is good already, only one thing disturbing me, just a small suggestion:

00:01:199 (1,6,13) - Change to k, note's higher than everything else (--> (44))
and therefore 00:03:741 (12) - Change to d (--> (37))

[Cdh's Inner Oni]

00:37:639 (1) - Somehow this spinner breaks the flow the map has. Throw notes in here please.


Nice taikos you've got here, good luck^^

EDIT: Mod is way too short to kudo. I wouldn't care if you did though
Asagi Mutsuki

Nwolf wrote:

huh huh

[Cdh's Inner Oni]

00:37:639 (1) - Somehow this spinner breaks the flow the map has. Throw notes in here please. Whatever you say boss
Well thanks!

the code:
SPOILER
osu file format v12

[General]
AudioFilename: kors k - smooooch.mp3
AudioLeadIn: 0
PreviewTime: 22893
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 11707,113741
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:smooooch
TitleUnicode:smooooch ・∀・
Artist:kors k
ArtistUnicode:kors k
Creator:Priti
Version:Cdh's Inner Oni
Source:beatmania IIDX
Tags:smooch candy rave empress reflec beat plus beat+ rb+ zexous shiro odaril dakedekaane karia tksalt jenny asphyxia l_i_a expew simple_star cdhsausageboy lolicakes spectator
BeatmapID:324757
BeatmapSetID:119359

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:2

[Events]
//Background and Video events
0,0,"kikkikkikkikdatbeis.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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288,160,102385,1,0,0:0:0:0:
352,160,102470,1,0,0:0:0:0:
320,160,102554,1,8,0:0:0:0:
320,160,102724,1,8,0:0:0:0:
320,160,102809,1,8,0:0:0:0:
320,160,102893,1,0,0:0:0:0:
320,160,103063,1,8,0:0:0:0:
320,160,103148,1,0,0:0:0:0:
320,160,103232,1,0,0:0:0:0:
320,160,103402,1,0,0:0:0:0:
320,160,103487,1,0,0:0:0:0:
320,160,103571,1,0,0:0:0:0:
320,160,103741,1,0,0:0:0:0:
288,160,103826,1,0,0:0:0:0:
320,160,103910,1,8,0:0:0:0:
384,192,104080,1,8,0:0:0:0:
352,160,104249,1,4,0:0:0:0:
352,160,104419,1,0,0:0:0:0:
352,160,104758,1,0,0:0:0:0:
352,160,105097,1,0,0:0:0:0:
352,160,105266,1,8,0:0:0:0:
352,128,105436,1,4,0:0:0:0:
352,160,105775,1,0,0:0:0:0:
352,160,106114,1,0,0:0:0:0:
352,160,106283,1,8,0:0:0:0:
352,160,106453,1,8,0:0:0:0:
384,160,106622,1,0,0:0:0:0:
384,160,106707,1,0,0:0:0:0:
384,160,106792,1,0,0:0:0:0:
384,160,106876,1,8,0:0:0:0:
352,160,106961,1,0,0:0:0:0:
352,192,107300,1,0,0:0:0:0:
352,160,107470,1,8,0:0:0:0:
352,160,107809,1,8,0:0:0:0:
352,160,107978,1,8,0:0:0:0:
288,160,108317,1,0,0:0:0:0:
288,160,108402,1,0,0:0:0:0:
288,160,108487,1,0,0:0:0:0:
288,160,108571,1,0,0:0:0:0:
288,160,108656,1,0,0:0:0:0:
288,160,108741,1,0,0:0:0:0:
288,160,108826,1,0,0:0:0:0:
288,160,108910,1,0,0:0:0:0:
288,160,108995,1,8,0:0:0:0:
320,160,109080,1,8,0:0:0:0:
320,160,109165,1,8,0:0:0:0:
320,160,109249,1,8,0:0:0:0:
320,160,109334,1,8,0:0:0:0:
320,160,109419,1,8,0:0:0:0:
320,160,109504,1,8,0:0:0:0:
320,160,109673,1,4,0:0:0:0:
TKS

Nwolf wrote:

huh

[TK's Oni]

Map is good already, only one thing disturbing me, just a small suggestion:

00:01:199 (1,6,13) - Change to k, note's higher than everything else (--> (44))
and therefore 00:03:741 (12) - Change to d (--> (37))

Nice taikos you've got here, good luck^^

EDIT: Mod is way too short to kudo. I wouldn't care if you did though
i kept the my diff.
i think current diff have good flow of the music.
but thanks for mod! :3c
Secretpipe
Hi
Mod because I like the song :D

[Beginner]
Looks perfect !

[Karia's Standard]
00:36:792 - Mm , add a note ?
I think that's all !

[Zexous' Hyper]
Looks perfect too !

[Asphyxia's Another]
00:27:385 (2) - Is it in the rythm ? o:
Looks fine !:3

[Jenny's Extra]
Perfect too !!


Hi Priti and all Guest mappers !
Sorry if I haven't found a lot of mistakes but I find it perfect !
I think it's ready for bubble!
Hope this will be rank before end of January !
Good luck ! :D
lolia

Secretpipe wrote:

[Karia's Standard]
00:36:792 - Mm , add a note ? Sorry. In this part, I want the same rhythm like 00:39:165 and 00:41:876.
I think that's all !


Hi Priti and all Guest mappers !
Sorry if I haven't found a lot of mistakes but I find it perfect !
I think it's ready for bubble!
Hope this will be rank before end of January !
Good luck ! :D
Thanks for modding~
Sonnyc
Beginner:

00:21:537 (2) - Add whistle? Also Mind NC?
00:39:165 (1) - I hear a symbol sound here. Add a Finish? Also check spacing.
00:52:724 (1) - Add Finish at the end?
01:06:283 - Useless timeline
01:21:876 (1) - Finish at the end.
01:23:910 (3,1,2) - Finish at the head.
01:33:402 (1,3) - ^
01:41:199 (2,1) - I don't think it was a good idea for inconsistent spacing here.
01:47:300 (2) - Start from 01:47:470 to fit the lyric better?

Karia's Standard:

00:44:249 (4) - 클랩 여기는 지우는게 어때요?
00:51:368 (1,2) - 휘슬은 (1) 끝에 넣고 (2)에서는 지우는게 어때요?
00:54:588 (2) - (118,160)이 (1,3) 가운데라서 더 보기 좋을듯요?
00:57:470 (2) - 클랩 대신 휘슬 어때요?
01:27:978 (1) - 시작에 힛사 있으면 좋을듯요
01:34:758 (3) - 시작에 피니시
01:45:605 (3) - 실질적인 피니시 소리는 음악상 01:45:436에 있어서 여기의 피니시는 좀 안어울린듯요
01:51:029 - 스핀 안넣으실 거면 끝의 타임라인들 다 지워주세요

Zexous' Hyper:

-- It's a nice difficulty, but I doubt if this can function as a [Hard] in this mapset.

00:49:504 - Add a note?
00:54:080 (1) - Add Finish.
01:15:775 - Useless Timeline.

Jenny's Extra:

-- ORZ Too hard lol Feels like you've reflected the song nicely.

00:01:537 (2,4,6) - Add Whistle?
00:02:893 (2,5,7) - ^? Music is changing, but keeping the same hitsound isn't that effective imo. Suggesting similar way til 00:11:877.
00:57:554 - Add note?
01:21:029 (5) - Add Whistle at the head. It feels a lack of hit sound in (4,5).
01:38:317 (7,1) - Umm You've got to consider seriously about this jump. Polygon is nice too, but I think you should at least place (7) to (204,153).

Asphyxia's Another:

00:30:012 (2) - Missing Clap.
00:51:368 (1,2,3,4) - I think a slider stream wasn't effective here, since it appears again at 00:54:080 with a better usage. Rather make that pattern as you've done at 00:45:944?
01:02:215 (1,2,3,4) - Mostly in this rhythm, I think 01:02:215 - 01:02:385 - 01:02:470 - 01:02:639 - are appropriate timing to place a note.

Good luck :3
Topic Starter
Avena

Sonnyc wrote:

Beginner:

00:21:537 (2) - Add whistle? Also Mind NC? Okie
00:39:165 (1) - I hear a symbol sound here. Add a Finish? Also check spacing. Oh woops, fixed and added~
00:52:724 (1) - Add Finish at the end? Okie
01:06:283 - Useless timeline Deleted
01:21:876 (1) - Finish at the end. Okie
01:23:910 (3,1,2) - Finish at the head. Okie
01:33:402 (1,3) - ^ Okie
01:41:199 (2,1) - I don't think it was a good idea for inconsistent spacing here. Oh woops, fixed.
01:47:300 (2) - Start from 01:47:470 to fit the lyric better? Nah, doesn't seem right to me.
Thank you for the mod~
Waiting for GDers.
Asphyxia

Sonnyc wrote:

Asphyxia's Another:

00:30:012 (2) - Missing Clap.
00:51:368 (1,2,3,4) - I think a slider stream wasn't effective here, since it appears again at 00:54:080 with a better usage. Rather make that pattern as you've done at 00:45:944?
01:02:215 (1,2,3,4) - Mostly in this rhythm, I think 01:02:215 - 01:02:385 - 01:02:470 - 01:02:639 - are appropriate timing to place a note.

Good luck :3
K fixed all, thanksie~

http://puu.sh/6mZE7.txt
lolia

Sonnyc wrote:

Karia's Standard:

00:44:249 (4) - 클랩 여기는 지우는게 어때요? 음..넣은것도 뺀것도 다 좋게 들리네요,,이건 한번 생각해봐야겠어요 ㅎ
00:51:368 (1,2) - 휘슬은 (1) 끝에 넣고 (2)에서는 지우는게 어때요? 저한텐 좀 안맞는듯해요..죄송해요 ㅜ
00:54:588 (2) - (118,160)이 (1,3) 가운데라서 더 보기 좋을듯요? fixed
00:57:470 (2) - 클랩 대신 휘슬 어때요? fixed
01:27:978 (1) - 시작에 힛사 있으면 좋을듯요 added the finish
01:34:758 (3) - 시작에 피니시 fixed
01:45:605 (3) - 실질적인 피니시 소리는 음악상 01:45:436에 있어서 여기의 피니시는 좀 안어울린듯요 fixed
01:51:029 - 스핀 안넣으실 거면 끝의 타임라인들 다 지워주세요 fixed


Good luck :3
Thanks for modding~
- Melody
M4M ~ ♥


: Must fix
: Suggestion


Beginner ;

00:17:131 (1) - Move this to : x212 y108 , for better flow
00:25:605 (1) - That looks more better like this : 01:03:656 (1) - Cut this Spinner to : 01:05:944
01:26:622 (3) - Make it like this or another ? : 01:33:402 (1) - Move to : x232 y164 , for a better flow & make blanket with 01:34:419 (2)
01:48:317 (1) - Add Clap?


Karia's Standard ;

00:21:537 (1) - Move this to : x464 y160 , flows better
00:57:470 (2) - To : x416 y208


Asphyxia's Another

00:37:470 (4) - Maybe stack with 00:36:792 (2) ? : 00:43:063 (7) - Stack with 00:42:215 (4)
01:05:944 (7) - NC?
01:33:402 (1) - This looks more better imo :

Jenny's Extra

00:04:249 (2,3,4,5,6,7) - These looks random, make a curve?
00:21:537 (1) - Make the sound a little bit lower? It sounds weird imo
01:04:249 (5) - Stack with 01:04:419 (6) - because it's only random anywhere
01:16:792 (8) - NC and stack with 01:17:131 (1) - Same reason above ^
01:27:809 (5) - Stack with 01:27:978 (1) - ^
01:21:537 (7) - NC


~That was it. Good Luck ~ ♥
lolia

- Melody wrote:

M4M ~ ♥


: Must fix
: Suggestion


Karia's Standard ;

00:21:537 (1) - Move this to : x464 y160 , flows better moved (3)'s tail.
00:57:470 (2) - To : x416 y208 fixed


~That was it. Good Luck ~ ♥
Thanks for modding~

http://puu.sh/6n2sn.txt
Asphyxia

- Melody wrote:

M4M ~ ♥
:|
Asphyxia's Another

00:37:470 (4) - Maybe stack with 00:36:792 (2) ? : That would be inconsistent with the other one so no >:
00:43:063 (7) - Stack with 00:42:215 (4) Ok
01:05:944 (7) - NC? Uhh, I kind of want to and kind of not want to add a NC there, if some other guy points it out, I will.
01:33:402 (1) - This looks more better imo : It is like that already? o.o

edit; ohh you meant the shape of the slider, well I like how the 01:32:724 (5,1) - forms a beautiful shape so I'd rather not, thanks though!

~That was it. Good Luck ~ ♥
Thanks a lot for your mod!

http://puu.sh/6n4Fr.txt
Zexous

Sonnyc wrote:

Zexous' Hyper:

-- It's a nice difficulty, but I doubt if this can function as a [Hard] in this mapset. I'm not exactly sure what you mean by this?

00:49:504 - Add a note? Ok?
00:54:080 (1) - Add Finish. Done.
01:15:775 - Useless Timeline. Sorry, I was lazy and didn't fix all the TS from the version I carried over from :D Fixed.
Thanks for modding.
lolia
Kytoxid
[General]

- AIMod reports a bunch of errors about inconsistent letterbox in breaks.
- What are all the .wav files in the song folder for? I see that Pew's HD uses Voice_06.wav in the SB, but are the other ones necessary?
- Wish there was a Muzu on the Taiko set. D: Got demolished by TK's Oni when I tried it. T_T

[Beginner]

00:23:910 - I think you should add a note here to maintain continuity, since 00:24:249 (2) - doesn't land on the red tick that the music does.
01:17:809 - Hitsounds are a bit too soft in this section; it's a bit hard to hear the hitnormals.
01:27:978 (1,2) - Shape 2 to blanket 01:30:351 (1) - a bit better, and adjust 1 to match?

[Karia's Standard]

00:14:080 (4) - The last beat is a pretty strong beat; consider removing the repeat and using a note there instead.
00:34:080 (1,2,3) - This combo should either drop the beat on the head of 2 to be consistent with 00:39:165.

There were a couple of long sections of just 1/1 beats that were a bit boring, but otherwise fine. The gap between this and Hyper is pretty harsh though.

[Zexous's Hyper]

00:12:046 (1) - You and Asphyxia should decide whether you want breaks between the note clusters here or not, just to keep it consistent.
00:20:182 (1,2,3,4,1,2) - Feel a bit loud.
00:26:622 - This gap is a bit awkward, add a note here? Alternatively: http://puu.sh/6qy78.jpg
00:54:080 (1,2,3,1,2,3) - I think this section would work better as 3 doublets (instead of 2 triplets)
01:15:775 - End the break here to be consistent with the other diffs? A spinner would work too.
01:17:131 (1) - These notes are a bit quiet.
01:25:266 (1) - I think it would be cool if you slowly made these louder here, since soft 45% is a lot softer than normal 55%, so you have a bit of room to make up.
01:35:436 (4) - This could blanket 01:34:927 (2) - better.

The difficulty gap between this and Standard is pretty harsh; Standard uses 1/2 rarely, while this contains some very tricky 1/4 patterns.

[Asphyxia's Another]

00:12:046 (1) - See note on Zexous's Hyper.
00:20:182 (1) - The volume is quite low before this note, and is quite high on this note and after.
00:26:961 (1,2,3) - Rhythm is a bit awkward. Try something like this? http://puu.sh/6qyEb.jpg
00:51:368 (1,2,3) - Doublets here to be consistent with earlier?
00:57:724 (7) - 1/4 later, to match vocals and be consistent with 01:00:521 (7) - ?
01:15:775 (1,2) - I'd expect these to be slower, not faster. T_T
01:27:300 (3,4,5,6,7,8,9,10) - Keep the volume here consistent, or at least roughly so. Inaudible notes are unrankable, and streams with inconsistent hitsounding are very awkward to play.
01:38:063 (3) - I think it would play better like this: http://puu.sh/6qyZU.jpg

[Jenny's Extra]

00:26:453 (1,2,3,4,5,6) - The 1/4th jump followed by a 1/6th stack is super tricky. I'd recommend shortening 1 by 1/4, and then using the same pattern as 00:24:927 (4) - for a 3-note 1/6th stack, if you want to keep the 1/6ths. Not too sure about them in general, but I certainly can't stream 270 BPM, even in bursts. xD
01:48:148 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This I think would work much better as a straight stream than this; most players will have to go to editor to figure out the rhythm here, I think, since it's quite difficult to read.

This was...difficult. xD I'm sure some players'll enjoy it though.

[Mapset]

In general, I think the set has a lot of consistency issues between the diffs. The diffs themselves are fine for the most part, but the differences between difficulties are just so major. I think a consensus should be reached on at least the technical points, such as:

- where the map begins (on the red line, 00:11:707, or 00:12:046?)
- where the breaks should go, if any.
- whether the map should end on a spinner like Another/Extra, a spinner like Beginner, or no spinner at all.

The other major issue is the difficulty jump between Hyper and Standard. I think both diffs can be adjusted a bit to close that gap off better.

The styles are quite refreshing to play though. Lemme know once you've corrected these issues.
Topic Starter
Avena

Kytoxid wrote:

[General]

- AIMod reports a bunch of errors about inconsistent letterbox in breaks. That's due to the fact that Mania and Taiko aren't allowed to have letterbox and in CtB the letterbox doesn't really fit well due to the ryuuta.
- What are all the .wav files in the song folder for? I see that Pew's HD uses Voice_06.wav in the SB, but are the other ones necessary? I am not sure how he did it, but he set each sample to a note by the file name, take a look at the .osu of his diff.
- Wish there was a Muzu on the Taiko set. D: Got demolished by TK's Oni when I tried it. T_T There used to be one made by Shiro but I removed it after talking to some people who have Taiko knowledge that is better than mine, I will try to see if these were a mistake and if I should put it back.

[Beginner]

00:23:910 - I think you should add a note here to maintain continuity, since 00:24:249 (2) - doesn't land on the red tick that the music does. Fixed
01:17:809 - Hitsounds are a bit too soft in this section; it's a bit hard to hear the hitnormals. Increased the volume.
01:27:978 (1,2) - Shape 2 to blanket 01:30:351 (1) - a bit better, and adjust 1 to match? Reshaped a bit so it covers it better.
Thank you for the mod~
Also, a note to Zexous when he sees this (didn't manage to get him ingame)
Try to have some parts a bit easier to read and try to have a tad bit less 1/4 (Both between sliders and small streams) so it scales better with Standard. Also add a spinner from 01:49:715 - to 01:53:741 - to be consistent with Asphyxia's and Jenny's diffs
Asphyxia

Kytoxid wrote:

[Asphyxia's Another]

00:12:046 (1) - See note on Zexous's Hyper. Well, I removed the breaks from my diff.
00:20:182 (1) - The volume is quite low before this note, and is quite high on this note and after. Seems perfectly ok for me though..
00:26:961 (1,2,3) - Rhythm is a bit awkward. Try something like this? http://puu.sh/6qyEb.jpg Agreed.
00:51:368 (1,2,3) - Doublets here to be consistent with earlier? Sure!
00:57:724 (7) - 1/4 later, to match vocals and be consistent with 01:00:521 (7) - ? Yeah done.
01:15:775 (1,2) - I'd expect these to be slower, not faster. T_T Lool well, I think it fits here somehow and I like it. I'll consider slowing them down if someone else says so, but for now I'll leave them as they are.
01:27:300 (3,4,5,6,7,8,9,10) - Keep the volume here consistent, or at least roughly so. Inaudible notes are unrankable, and streams with inconsistent hitsounding are very awkward to play. I raised the volume up, it should be fine now (5% -> 50%)
01:38:063 (3) - I think it would play better like this: http://puu.sh/6qyZU.jpg Yeah, agreed.
Thanks a lot Kyto for your mod! 8-)
lolia

Kytoxid wrote:

[Karia's Standard]

00:14:080 (4) - The last beat is a pretty strong beat; consider removing the repeat and using a note there instead.
00:34:080 (1,2,3) - This combo should either drop the beat on the head of 2 to be consistent with 00:39:165.

All fixed

There were a couple of long sections of just 1/1 beats that were a bit boring, but otherwise fine. The gap between this and Hyper is pretty harsh though. Made a bit harder my diff.


The other major issue is the difficulty jump between Hyper and Standard. I think both diffs can be adjusted a bit to close that gap off better.

The styles are quite refreshing to play though. Lemme know once you've corrected these issues.
Thanks for modding~

http://puu.sh/6qHvM.txt
Jenny

Kytoxid wrote:

[Jenny's Extra]

00:26:453 (1,2,3,4,5,6) - The 1/4th jump followed by a 1/6th stack is super tricky. I'd recommend shortening 1 by 1/4, and then using the same pattern as 00:24:927 (4) - for a 3-note 1/6th stack, if you want to keep the 1/6ths. Not too sure about them in general, but I certainly can't stream 270 BPM, even in bursts. xD - that's not streaming though, that's four notes and is basically played as two 1/6-doublets in a row rather than as a "stream"; I find it fairly doable and intuitive from all the testplayers I have seen (and it's not like this diff was meant for everyone, because then it wouldn't be this hard; not expecting anyone that is not at least ~rank 1500 to be able to do this properly, so that's not really a concern to me here)
01:48:148 (4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - This I think would work much better as a straight stream than this; most players will have to go to editor to figure out the rhythm here, I think, since it's quite difficult to read. - as with previous, I have not had seen the target audience having difficulties with reading this; executing, maybe - reading, no, so I'll likely keep it

This was...difficult. xD I'm sure some players'll enjoy it though. - that's why it's an Extra
or smth
taiko_maniac1811
Taiko mod as req by Priti :3
and sorry for late mod .w."

Mod
  • [TK'S Oni]
  1. 00:23:741 (125) - d? kat is a bit too loud here imo .w.
  2. 00:29:165 (162) - ^
  3. 01:28:826 (500) - ^

    can't find anything else here .w."
  • [Cdh's Inner Oni]
  1. 00:13:487 (71) - move this to 00:13:656 flows better here imo
  2. 00:18:910 (113) - move this to 00:19:080 ^
  3. 00:25:944 (179) - k? don here plays weird for me .w."
  4. 00:30:012 (213,214) - k d? flows better
  5. 00:33:910 (241) - why no kat .w.? kat plays better here imo
  6. 00:37:809 (274,275) - make a kdd or kkd triplet here? follows music better
  7. 00:59:080 (110,111) - dk? flows better imo
  8. 01:20:266 (231) - move this to 01:20:690 and,
    01:20:860 (235) - move this to 01:21:029 if above is done. Plays better imo
  9. 01:31:876 (62,63) - k d? flows better imo
  10. 01:37:809 (113) - d pls .w. follows drum better

That's all from me
good luck :3
TKS

taiko_maniac1811 wrote:

Taiko mod as req by Priti :3
and sorry for late mod .w."

Mod
  • [TK'S Oni]
  1. 00:23:741 (125) - d? kat is a bit too loud here imo .w. - fixed.
  2. 00:29:165 (162) - ^ - ^
  3. 01:28:826 (500) - ^ - keep it. i dont have the big reason, but i want the few change for 2ndKIAI.

    can't find anything else here .w."


That's all from me
good luck :3
thanks for mod!

https://dl.dropboxusercontent.com/u/263 ... Oni%5D.rar
Asagi Mutsuki
Removed lines=changed hue

taiko_maniac1811 wrote:

Taiko mod as req by Priti :3
and sorry for late mod .w."

mod
  • [Cdh's Inner Oni]
  1. 00:30:012 (213,214) - k d? flows better zz but i wanted to d k d k all the 1/2 in this part XD
  2. 00:37:809 (274,275) - make a kdd or kkd triplet here? follows music better This part imo doesn't have 1/4, I can't see how it fits the music better orz
  3. 01:37:809 (113) - d pls .w. follows drum better Listen closely, I'm following the melody line kk

That's all from me
good luck :3
Thanks for mod! tl;dr changed most of the stuff
Mismagius
irc mod
00:01 Blue Dragon: anyways
00:01 Priti: sweeg
00:01 Blue Dragon: 00:12:046 (1) - why doesnt this have a finish
00:01 Blue Dragon: and i mean both ends
00:01 Priti: hitsounds were exported so i derped hard
00:01 Blue Dragon: 00:14:758 (1) - ^
00:01 Blue Dragon: but not in the repeat here
00:02 Priti: 00:17:470 (1) - finish on head?
00:02 Blue Dragon: yeah
00:02 Blue Dragon: 00:33:063 (3) - maybe make the point non-red so the map gets some curve sexiness
00:02 Blue Dragon: 00:35:266 (3,4,5,6,7) - the low AR made this a bit confusing for me so it'll probably trick Advanced players, but dunno how you can fix
00:03 Priti: removed it and adjusted the slider
00:03 Blue Dragon: 00:41:029 (2) - http://puu.sh/6x2lM.png do this for great justice
00:03 Blue Dragon: and for great flow
00:04 Priti: 1 sec
00:04 Priti: fixing the triangles somehow
00:04 Blue Dragon: 00:43:232 (1) - this NC isn't really necessary even though there's a big white tick
00:04 Blue Dragon: okay
00:04 Blue Dragon: i'l lwait
00:06 Priti: removed and fixed
00:06 Blue Dragon: kk
00:06 Priti: 01:03:232 (4) - added a whistle
00:06 Priti: justsaying
00:07 Blue Dragon: okay
00:08 Blue Dragon: good diff in general
00:08 Blue Dragon: awesome flow
00:09 Blue Dragon: 01:21:707 (2,3,4,5) - you can replace the entire pattern
00:09 Blue Dragon: so (2) stacks with (5)
00:09 Blue Dragon: and my eyes don't hurt
00:09 Priti: i actually like these overlaps
00:09 Blue Dragon: :(
00:09 Blue Dragon: nice usage of repeat sliders
00:10 Blue Dragon: really liked this
00:10 Blue Dragon: well found nothing else
00:10 Blue Dragon: that's a gg for you
00:10 Priti: huh
00:10 Priti: I did something properly?
00:10 Priti: :D
00:10 Blue Dragon: yeah
00:10 Blue Dragon: i liked this
00:10 Blue Dragon: awesome flow
00:10 Priti: :D

removed talk about cities and naked mitis beside open windows
Topic Starter
Avena

Blue Dragon wrote:

irc mod
00:01 Blue Dragon: anyways
00:01 Priti: sweeg
00:01 Blue Dragon: 00:12:046 (1) - why doesnt this have a finish
00:01 Blue Dragon: and i mean both ends
00:01 Priti: hitsounds were exported so i derped hard
00:01 Blue Dragon: 00:14:758 (1) - ^
00:01 Blue Dragon: but not in the repeat here
00:02 Priti: 00:17:470 (1) - finish on head?
00:02 Blue Dragon: yeah
00:02 Blue Dragon: 00:33:063 (3) - maybe make the point non-red so the map gets some curve sexiness
00:02 Blue Dragon: 00:35:266 (3,4,5,6,7) - the low AR made this a bit confusing for me so it'll probably trick Advanced players, but dunno how you can fix
00:03 Priti: removed it and adjusted the slider
00:03 Blue Dragon: 00:41:029 (2) - http://puu.sh/6x2lM.png do this for great justice
00:03 Blue Dragon: and for great flow
00:04 Priti: 1 sec
00:04 Priti: fixing the triangles somehow
00:04 Blue Dragon: 00:43:232 (1) - this NC isn't really necessary even though there's a big white tick
00:04 Blue Dragon: okay
00:04 Blue Dragon: i'l lwait
00:06 Priti: removed and fixed
00:06 Blue Dragon: kk
00:06 Priti: 01:03:232 (4) - added a whistle
00:06 Priti: justsaying
00:07 Blue Dragon: okay
00:08 Blue Dragon: good diff in general
00:08 Blue Dragon: awesome flow
00:09 Blue Dragon: 01:21:707 (2,3,4,5) - you can replace the entire pattern
00:09 Blue Dragon: so (2) stacks with (5)
00:09 Blue Dragon: and my eyes don't hurt
00:09 Priti: i actually like these overlaps
00:09 Blue Dragon: :(
00:09 Blue Dragon: nice usage of repeat sliders
00:10 Blue Dragon: really liked this
00:10 Blue Dragon: well found nothing else
00:10 Blue Dragon: that's a gg for you
00:10 Priti: huh
00:10 Priti: I did something properly?
00:10 Priti: :D
00:10 Blue Dragon: yeah
00:10 Blue Dragon: i liked this
00:10 Blue Dragon: awesome flow
00:10 Priti: :D

removed talk about cities and naked mitis beside open windows
Thank you for the mod.
ZEXOUS ANSWER KYTOXID'S MOD ALREADY OR I WILL STAB YOU HUG YOU TO DEATH
Sonnyc
Recheck for a new diff.

Advanced:

00:25:097 (1) - I feel a 1/4 reverse would be more natural when playing. Well though fine for you not to fix,,
00:27:131 (1) - ^ etc
00:35:097 (2) - Missing Whistle?
00:43:910 (6) - Imo, reducing 1/4 fits the music better.
00:50:690 (2) - Reduce 1 reverse to fit the lyric.
01:05:266 (2,3) - Add Finishes every 1/1 as the head of (1).
01:15:775 (1) - Finish at the end.
01:21:199 (1) - Start the rhythm from 01:21:368.
01:22:385 - This blank demands a beat imo.
01:28:656 (3) - Add Whistle at the head.
01:30:690 (3) - Add Whistle at the end.
01:31:537 (4) - Remove Whistle.
01:33:232 (1) - Add Whistle/Finish at the end?
01:34:758 (2) - Add Finish at the head.
01:36:792 (5) - ^
01:35:944 (1) - Add Finish at the end.
01:38:148 (2) - Missing hit sound didn't felt nice to me, compared with 01:37:470 (1).
01:45:775 (1) - Remove NC to fit the song?
Also useless timelines at the end.
Topic Starter
Avena

Sonnyc wrote:

Recheck for a new diff.

Advanced:

00:25:097 (1) - I feel a 1/4 reverse would be more natural when playing. Well though fine for you not to fix Unchanged since this sound isn't 1/4, it can be put as two 1/3s technically, but 1/6 works the best.
00:27:131 (1) - ^ etc ^
00:35:097 (2) - Missing Whistle? Added
00:43:910 (6) - Imo, reducing 1/4 fits the music better. Seems fine atm, no change.
00:50:690 (2) - Reduce 1 reverse to fit the lyric. Fix a doodle doo
01:05:266 (2,3) - Add Finishes every 1/1 as the head of (1). okie
01:15:775 (1) - Finish at the end. okie
01:21:199 (1) - Start the rhythm from 01:21:368. Why? it's just fine as it is now.
01:22:385 - This blank demands a beat imo. Doesn't fit imo, I will see what other modders say.
01:28:656 (3) - Add Whistle at the head.
01:30:690 (3) - Add Whistle at the end.
01:31:537 (4) - Remove Whistle.
01:33:232 (1) - Add Whistle/Finish at the end?
01:34:758 (2) - Add Finish at the head.
01:36:792 (5) - ^
01:35:944 (1) - Add Finish at the end. fixed all hitsounds
01:38:148 (2) - Missing hit sound didn't felt nice to me, compared with 01:37:470 (1). Added
01:45:775 (1) - Remove NC to fit the song? okie
Also useless timelines at the end. Already removed before the mod, I was just waiting for you to finish it before I update.
Thank you for the mod.

@Zexous: Due to your massive delay, I am applying some of Kytoxid's mod myself, here is a backup incase you ever actually respond by yourself http://puu.sh/6xD8f.osu but for now I will just apply some of it to make things quicker.
AruOtta
Hello ^ω^ As requested ~

Advanced

First, I think distance snap is too high for this diff =/

NC
00:23:232 (2) - NC
00:43:232 (4) - ^
01:17:470 (2) - ^
01:40:012 (4) - ^
01:43:063 (1) - ^
01:45:266 (6) - ^

Placements
00:30:012 (3,4) - Blanket

Please place a break between these sliders : 00:12:046 (1,1,1)

Sorry, it's very short =(
Anyway, good luck ^^
Topic Starter
Avena

Kenterz9 wrote:

Hello ^ω^ As requested ~

Advanced

First, I think distance snap is too high for this diff =/ Changed it so it's pretty much consistent over the whole diff.

NC
00:23:232 (2) - NC The previous note is on the measure start, so no.
00:43:232 (4) - ^ Used to be like that but BD's mod pointed that it shouldn't be there, so i removed it.
01:17:470 (2) - ^ Doesn't really fit
01:40:012 (4) - ^ Doesn't fit the pattern of the section.
01:43:063 (1) - ^ ^
01:45:266 (6) - ^ ^

Placements
00:30:012 (3,4) - Blanket Perfected it.

Please place a break between these sliders : 00:12:046 (1,1,1) Nop, did it like that so it's consistent with the other diffs.

Sorry, it's very short =(
Anyway, good luck ^^
Thank you for your mod~
Asphyxia
Hi

IRC log for Advanced

IRC
01:53 Priti: anywhos
01:53 Priti: plsgieb mod om advanced
01:53 Asphyxia: lemme grab some pizza and see what I can do
01:53 Asphyxia: can i do
01:53 Asphyxia: '*Äddflämh
01:53 Priti: huh?
01:56 Asphyxia: ok
01:56 *Asphyxia is editing [http://osu.ppy.sh/b/359722 kors k - smooooch [Advanced]]
01:56 Asphyxia: rdy?
01:57 Asphyxia: pritipåls
01:58 Priti: oh
01:58 Priti: i kinda wanna go to sleep
01:58 Asphyxia: well ill be fast
01:58 Asphyxia: kk?
01:58 Priti: fine
01:58 Asphyxia: so
01:58 Asphyxia: well, I'd raise the OD by one tick so it kinda scales better into hyper
01:58 Asphyxia: what do you think?
01:59 Priti: silly
01:59 *Asphyxia sily
01:59 Priti: Standard is 4, this is 5, Hyper is 6
01:59 Asphyxia: disable widescreen support for obv reasons
01:59 Priti: oh woops, forgot about that
02:01 Asphyxia: im just staring at the screen
02:01 Asphyxia: doing nothing
02:01 Asphyxia: ok im back
02:02 Asphyxia: 01:06:283 - pls add note such powerful place
02:02 Asphyxia: 01:17:470 (2) - I feel like this shouldn't be in the same combo as 01:15:775 (1) -
02:03 Priti: nuh
02:03 Priti: no to both
02:03 Priti: since 1's end lands on the beginning of the new measure
02:04 Asphyxia: 01:23:232 (3,4) - Maybe a bit overmapped? I'd use a rhythm like this instead http://puu.sh/6y8gi.jpg
02:04 Asphyxia: 01:24:588 (3,4) - ^
02:05 Priti: I am mapping it according to the buildup of the constant 1/2
02:05 Priti: so no
02:06 Asphyxia: 01:38:487 - You can clearly hear that this doesn't belong to 01:38:148 (2) - this, so like this pls http://puu.sh/6y8o4.jpg
02:07 Asphyxia: 01:46:961 (1,2) - If you'd move 01:47:470 (2) - 2 more to the down left, the flow would be a bit better
02:08 Asphyxia: ignore the ''2''
02:09 Priti: no to the 1/4 slider change due to it being a Hard so it will be too confusing
02:09 Priti: like, reading wise
02:10 Priti: change the slider
02:11 Asphyxia: 00:23:232 (1) - pls remove nc
02:11 Asphyxia: 01:17:470 (2) - since you didn't nc here
02:11 Asphyxia: >:
02:11 Asphyxia: ok????
02:11 Priti: waitwot I don't remember having an NC there
02:11 Priti: Ohyeah, I was testing how it looks due to Kenterz's mod and I forgot to change it back
02:11 Asphyxia: :)
02:12 Asphyxia: 00:39:334 (2) - r u sure you dont want a whistle on this slider
02:12 Asphyxia: poor slider :(
02:13 Priti: doesn't fit
02:13 Asphyxia: k
02:13 Asphyxia: done
02:14 Asphyxia: well this is better than your other maps
02:14 Asphyxia: this one had pretty nice flow, no random spacings
02:14 Asphyxia: etc

Bye
Asagi Mutsuki

Blue Dragon wrote:

removed talk about cities and naked mitis beside open windows
lol'd
Tear
Advanced
  1. 01:06:283 - Why no circle D:
  2. 01:27:809 - Or here
  3. 01:40:012 (4,5) - Please fix spacing ;_;
I played mania diffs but they're perfect ;_; Sorry for shortmod but the diff is already good and fun
Topic Starter
Avena

Tear wrote:

Advanced
  1. 01:06:283 - Why no circle D: Fine, added because two modders pointed that.
  2. 01:27:809 - Or here Due to it ruining how i made the buildup for the section.
  3. 01:40:012 (4,5) - Please fix spacing ;_; Fix a doodle doo
I played mania diffs but they're perfect ;_; Sorry for shortmod but the diff is already good and fun
Thank you for the mod.
Lust
Asked me to mod the Advanced

[Advanced]Well nice diff, but I feel as if the rhythms could be improved in some places. For the most part some repeats don't fit. I'll try my best to point these out. Usually you can replace them with simple 3 note stacks or something similar. Also I didn't really like how they sounded, i feel as if a normal-hitnormal will be more powerful and will make a nice kick to it. Overall this song feels as if it needs normal-hitnormals everywhere (which you mostly did). The soft hitsounds don't really provide much oomph this song needs.
  1. 00:20:182 (1,2,3,4) - Here i suggest you can take out (2) and (4), and extend (1) (3) so that they can take their positions. Will sound better, the music didn't really warrant 4 stop and starts
  2. 00:23:571 (4,5) - (Nazi) Blanket is off a tiny bit at the end. It curves inwards slightly. Use the approach circle to check this
  3. 00:23:571 (4,6) - (Nazi) These aren't stacked perfectly. Move (6) to 263:259 to have it perfectly stack with (4)'s slider end
  4. 00:25:097 (1,2) - (1) ends by going the opposite direction of (2), which causes a bit of a jump and gave me a 100 the first time doing this. A better and more intuitive rhythm would to replace (1) with a triple stack. You can stack those three on top of (2) to make a nice stop start effect. Alternatively you have have the stack where that repeating slider was before, that is nice too.
  5. 00:27:131 (1) - another triple stack would be nicer here
  6. 00:29:334 (1) - Triple stack here would also be nice
  7. 00:30:860 (1) - ^
  8. 00:31:368 (3,5,1) - I found this a tad confusing, you go up and then back down in the same direction, with the slider pretty much overlapping the previous. While this might be due to my own lack of skillZ, i think a better pattern could be though up. But if you decide to keep it at least move 00:32:385 (1) - to 193:120 so that it stacks perfectly with 00:31:368 (3) - 's slider end
  9. 00:33:402 (4) - This is a similar problem as before, because of the repeats end on the other side of the slider as opposed to the beginning of it, it creates quite a big jump that threw me off and left me with a 100. I suggest replacing this one with a stack of circles
  10. 00:39:843 (3,4,1) - This was also generally confusing, because of the flow and momentum i was gravitating to hit (1) before (4). Try changing this up to avoid any misses that will frustrate the player. I find something like this works nicely, just be sure to adjust the following pattern
  11. 00:48:487 (5,6,1) - Any reason in particular you went with a stack to a slider here? Before you had those repeaters, so for consistency (the sounds/rhythm are a bit similar), try to do the same
  12. 00:48:995 (2,3,4) - This blanket can be improved. It would actually be nicer if it was perfect
  13. 00:59:504 (1) - This isn't quite catching the rhythm for me, try this instead
    You can hear that there is a pause in between the two stacks I put in exchange. A repeat that carries all the way through that is a bit disorientating
  14. 01:02:215 (1,2) - This is weird with the music too, its a very fast ddddbuabiau be bop be sound and I think it deserves more notes to it than these two sldiers
  15. 01:06:283 - Man this break is long as hell, please map it out, its a harder difficulty, more advanced players wouldn't need a break like this, in fact they would probably would get bored owo. Its not really a long song either, so a break isn't really warranted. Sure the beat is slower but its definitely mappable (if that makes sense)
  16. 01:17:809 (3,4) - This blanket can be improved. Use (3)'s slider ball circle so that (4) can blanket the slider end nicely
  17. 01:19:334 (1) - Triple stack here would be better. Or alternatively raise the volume here at least.
  18. 01:21:199 (1) - This repeat is pretty long, players won't be expecting it since by now they are accustomed to the short bursty ones. It also doesn't really keep the rhythm well, so I suggest this
  19. 01:23:910 (1,2) - Slider shapes like these feel out of place in your map, just use regular three points for these
  20. 01:30:182 (1) - triple stack here would be nice, but i also don't really like the hitsound on this, feels idk, incomplete? I would add at least a normal-hitnormal to the end of it, if you decide to keep
  21. 01:32:215 (1,1,1,1) - I feel all of these would sound much better if you included more normal-hitnormals in them. I wouldn't change these to triple stacks though, since they actually add to the intensity and gives sort of a climax feel to it.
  22. 01:42:046 (2,3) - (Nazi) Would be nicer with a perfect blanket. Use the approach circle of (2) to help you in this

Thats pretty much it, if you need any further clarification/explanation feel free to poke me on irc

gl
Zexous

Kytoxid wrote:

[Zexous's Hyper]

00:12:046 (1) - You and Asphyxia should decide whether you want breaks between the note clusters here or not, just to keep it consistent. Resolved.
00:20:182 (1,2,3,4,1,2) - Feel a bit loud. Scaled volume, 30% at first 1/4 to 50% at 1/8 down from consistent 60%.
00:26:622 - This gap is a bit awkward, add a note here? Alternatively: http://puu.sh/6qy78.jpg I think it's fine, not that awkward and the placement reinforces the rhythm, also consistency with later instances
00:54:080 (1,2,3,1,2,3) - I think this section would work better as 3 doublets (instead of 2 triplets) I really, REALLY, wanted to see this mod work, but I sat there for like 20 minutes and couldn't figure it out, so I'll leave it for now, but I will change it later if I find a good way.
01:15:775 - End the break here to be consistent with the other diffs? A spinner would work too. Fixed.
01:17:131 (1) - These notes are a bit quiet. Fixed maybe..
01:25:266 (1) - I think it would be cool if you slowly made these louder here, since soft 45% is a lot softer than normal 55%, so you have a bit of room to make up. Done.
01:35:436 (4) - This could blanket 01:34:927 (2) - better. You're right, it could; fixed.

Also demolished some of those inappropriate circles at 00:58:148 -.

The difficulty gap between this and Standard is pretty harsh; Standard uses 1/2 rarely, while this contains some very tricky 1/4 patterns.
Sorry for responding so late, shit happened; thanks for modding.
Kytoxid
Alright, time to mod the new Advanced diff.

[Advanced]

00:20:182 (1,2,3,4) - Feels very stutter-y. I'd consider adding an extra repeat to each and making them closer, or merging them into fewer sliders. In either case, I'd avoid having gaps.
00:27:131 (1) - These buzzing 1/6th sliders didn't feel very good to me. If you choose to keep them after Lust's mod, I'd recommend pulling the inherited section back 1/6 and starting the soft hitsounds on the repeats, keeping a normal hitsound on the head so that players can better feel the flow by listening to the normal hitsounds.
00:33:402 (4) - Plays a bit better with a single repeat.
00:42:893 (3,4,5,6) - Feels a bit weird because the strong beat ends up on the slider tails. Maybe move these all 1/2 back and add a note where the head of 3 is currently?
01:18:826 - Add a note?
01:21:199 (1) - I think that the 1/4 pattern in the music here is a bit too faint to be worth following; I would replace with beats on 01:21:368 and 01:21:537.
01:30:182 (1) - Same as previously.
Topic Starter
Avena

Kytoxid wrote:

Alright, time to mod the new Advanced diff.

[Advanced]

00:20:182 (1,2,3,4) - Feels very stutter-y. I'd consider adding an extra repeat to each and making them closer, or merging them into fewer sliders. In either case, I'd avoid having gaps. Added 1 more repeat to each and relocated
00:27:131 (1) - These buzzing 1/6th sliders didn't feel very good to me. If you choose to keep them after Lust's mod, I'd recommend pulling the inherited section back 1/6 and starting the soft hitsounds on the repeats, keeping a normal hitsound on the head so that players can better feel the flow by listening to the normal hitsounds. Moved them forward by 1/6 so it sounds better.
00:33:402 (4) - Plays a bit better with a single repeat. Changed to a kick slider and relocated.
00:42:893 (3,4,5,6) - Feels a bit weird because the strong beat ends up on the slider tails. Maybe move these all 1/2 back and add a note where the head of 3 is currently? Are you sure? to me it sounds like the white ticks are stronger, especially considering the BPM plays on them.
01:18:826 - Add a note? Nope, I am not following the really feint back sound here, adding a note will sound weird with the rest of the section.
01:21:199 (1) - I think that the 1/4 pattern in the music here is a bit too faint to be worth following; I would replace with beats on 01:21:368 and 01:21:537. Really? I find it amazingly audible, unchanged.
01:30:182 (1) - Same as previously. Already fixed.
Thank you for the mod~
Kytoxid
Circle'd.

Piano: p/2774405
Fruit: p/2787504
taiko_maniac1811
Taiko recheck for new muzu diff :3
no kds

Mod
  • [Nwolf's Muzukashii]
  1. 00:01:199 (1) - D? i prefer D here rather than K tbh .w. just like the other 2 diffs
  2. 00:28:148 (117) - delete? not necessary here imo
  3. 00:35:944 (149) - change this to don and move it to 00:35:775 plays better here for me
  4. 00:38:995 (163) - move this to 00:38:487 instead?
  5. 00:43:402 until 00:44:419 - make a pattern like this, add finishes to them to fit the drums better
  6. 01:01:707 (91) - change to kat? plays better with the high pitch vocals
  7. 01:04:758 (108) - move this to 01:04:588 plays better here imo
  8. 01:22:385 (23) - delete? make same pattern as 00:28:148 (117)
  9. 01:30:860 (62) - delete? a little break here is nice

gogo rank ww
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