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senya - Nihil Kagura

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Topic Starter
Delis
Zamaro

Zamaro wrote:

Hi! From my modding queue!


General :

No Kiai Time? yes ww
Recommend times : 01:05:845 (5) - to 01:31:245 (5) - , 02:22:645 (3) - to 02:48:045 (5) - and 03:33:045 (5) - to 03:58:445 (5) -
Excellent map overall! :)


Normal :

Nothin to say about this diff...


Hard :

Put space between 03:05:245 (2) - and 03:05:645 (4) - , just like you with 02:01:845 (1) - and 02:02:445 (4) - . Just to be sure it's readable for hard players
03:13:845 (1,2) - the blank between the two is confusing. The music kinda suggest it... But it's hard to catch on first play. It plays better for 04:09:445 (2,1,2,1) -
03:15:445 (1,2) - ^ that's fine


Insane :

01:00:245 (1) - Should make a jump here, or at least put more space between the two notes
02:17:045 (1) - ^
03:27:445 (1) - ^ why?that's doesn't fit on song :roll:
01:05:845 (5) - NC
03:33:045 (5) - ^ nope
01:18:445 (5) - End this slider a bit earlier. As it is right now, people might release it too early and get a 100'
02:35:245 (5) - ^ :P

Satelllite

Satellite wrote:

Hi

[Normal]
00:03:445 (2) - 後ろにwhistleの追加の提案
00:05:045 (1) - 後ろにwhistleの追加の提案
00:06:645 (3) - 後ろにwhistleの追加の提案 うーんこのままのほうがいいと思います
00:27:445 (1) - 00:28:645 - clapと同時にwhistleをいれると汚く聞こえます、私ならremoveしますがどうしますか? 確カニ
00:30:645 (1) - 後ろにwhistleの追加の提案
00:32:245 (3) - 後ろのwhislteを先ほどと同様の理由で削除の提案
00:35:045 (2) - whistleの削除
00:37:045 (1) - 音取りの提案 00:37:845 - ここの音は強いので拾って欲しい おk

00:37:045 (1) - 一定リズムをキープするためにadd note :roll: :?:
00:45:045 (4) - 00:45:845 - ここにwhistleを追加の提案
00:55:445 (4) - whistleを追加の提案
00:57:045 (2) - 頭にwhistleを入れて後ろはclapじゃないかな、ここはミスだと思う。indeed
01:01:045 (3) - 後ろにclapの追加、おそらくここもミス
01:02:245 (5) - clapの追加 ミスじゃないです
01:02:645 (1) - こちらのバックはclapいれないほうがfitしているためここはこのままでオッケー
01:04:245 (3) - 後ろはSampleset:Nでvolumeちょい下げていれておくとgoodかなー え、そう・・・?
01:13:445 (2) - whistleは~同様に
01:14:645 (4) - 後ろの~(めんどいから以後指摘なし) このパートは変えません 意図的ですので
01:15:445 (1,2) - 最低難易度はclapを一定リズムでいれておいたほうがいいかも circle逃げだした
01:28:245 (1) - overlap.最低難易度ではスライダーの裏に隠れる要素は全て入れないほうがいい。a
01:53:445 (4) - 流れ的にも 01:51:845 (2) - こちら同様にあわせて、このような形にするとgood 01:51:845 (2) - こっちかえた
02:19:445 (1) - 1番サビ前同様に後ろにwhistleを追加するとgood なんでついてないのうける
02:20:245 (2) - ^ & (最低難易度では少し下すぎるかも、下のバーにあたってるし) 最低難易度だからとかは無いと思うけどずらした
02:21:045 (3) - 1番と同様に
02:32:245 (1) - 02:33:845 - この箇所のSampleset:Nはフィットしてないと思う、Sampleset:Sに変更をお勧めします。そうだねミスだよ
02:47:845 (4) - バックはNormal音よりSoft-Finishのほうがbetterのように聞こえるけどどうかな?スキンのせいかもしれないけどこっちのほうがあってる
03:05:845 (2) - ここだけスタックしているパターンを使用していますが、避けたほうが好ましいと思います。OK_oreGENKI
03:17:045 (1) - ここのspinnerのNormal音のFinishは故意的?ここもSoftのほうが合ってる気がするけどどうかな? さっきと同じ
03:21:045 (1) - 後ろにwhistle追加の提案
03:23:045 (3) - whistle追加の提案
03:23:445 (1) - 後ろにwhistle追加の提案
03:24:245 (2) - 後ろにwhistle追加の提案 勘違いしてましたww fixed
03:28:245 (3,4) - 両方とも後ろにclap追加
03:29:845 (1) - 後ろにwhistle追加の提案
03:30:645 (2) - 両端にwhistle追加の提案
03:31:445 (3) - 前と同様に てへぺろ
03:41:045 (3) - 後ろにclapの追加、おそらくミス
03:57:045 (3) - 後ろにwhistleの追加

tickにもclapを追加することを強くお勧めします。 それ割と嫌いだから多分やらないかと

[Hard]
Diffバランス的にNormalと少し差があるように思います。少しでも緩和させるためにOD-1を提案 感情ケミストリーの事ですか? HardでOD5は個人的にありえない(SatelliteさんDISってるわけじゃない)のでナシで
00:03:445 (1,2) - 最初のところと同じでしっかり赤線まで延ばすのがいいと思います。you are right
00:38:645 (1) - 00:38:945 - ここで音止まってない? 知ってる
00:40:845 (2) - なにこれ なんだよ
00:45:445 (3,4,5) - みづらい code pls
00:46:345 (2) - Hardでは少しovermapping気味だからremoveしたほうがいいかも わかる 指摘きたら直すつもりでした
00:59:245 (7) - ここremove noteすると次の1が盛り上がる感じするけどどうかな?さすがHardMaster
01:24:245 (3) - 後ろはwhistleで合ってる?多分clapだと思うんだけど なぜこうなっているのか
01:31:445 (5) - スライダーの流れ上にあったほうがいいと思う。 ぇどういうこと
01:50:445 (5) - ちょいみづらいけどこのままいく? or code pls
01:54:645 (2,3,4,5) - このあたりSampleset:N入れ忘れてると思う osuバカだからsaveしてくれてない(いいわけ
02:04:045 (2) - whislte2連続ってあんまり綺麗に聞こえないからここはremoveしてるといいかも。RLCのぱらのいあぱくった・・・
02:05:045 (1) - 後ろclap忘れだよね? fuck me
02:16:045 (7) - 1番と同様の提案です
02:22:545 (2) - ここにもwhislte入れるといいかも それ微妙ってalacatさんのmodで見た
02:23:445 (1) - 音あってないよー 100理ある
02:42:445 (2) - whislteいらないきがする
02:44:045 (2) - ^ (歌詞でのって言ってるからNoとかけた高等なギャグ)
03:05:845 (1) - 頭側はFinishいれても合いそう もうちょっと後のとこにいれた
03:10:645 (1) - 折り返しにもwhistleいれよう 最初finish入れてうるさいなあってオモッテタラwhistleでした
03:33:845 (1) - remove Nc & 03:34:645 (9) - ここでNcじゃないかなー NO 因みにNCの位置1番と同じです

Normalでも書いたけどclapとwhistle両方同時にいれているところは全部外してもいいくらい違和感あるけどどう思う? 別にそこまで違和感ないからなんとも・・・ :o

できるだけ修正してくれると嬉しいかも
妹のためにも・・・
fk your sister :) まあ多分結構直したよ

thank you for mod ;)

Satellite pls Lunatic
Oyatsu
I really like this song! Go!
All are senya mappers team =w=
Giralda
Hiya Delis!

Mod request from my queue.

senya <3

Let's go!

[Normal]
Wow, brilliant use of normal-whistles and 2/1 sliders.

02:18:645 (4) - Maybe bend it a little lower like this?
02:25:045 (4) - Lower this a little too so that is leads better into 02:25:845 (1):
02:32:245 (1) - soft clap on repeat?
03:28:245 (3,4) - claps missing on ends? or intentional?

[Hard]
00:13:845 (3) - add clap on repeat
01:21:845 (1) - add finish
03:09:845 (3,4) - If you add claps to the white and red ticks here it sounds pretty nice.
03:55:045 (4,1) - I think this part could look a little better. If you move (4) up a little and (1) left a little bit, it doesn't look as misplaced as before.

[Lunatic]
00:04:245 (1) - Small suggestion, if you bend this slider to the right like this, it would probably flow a little better:
00:40:645 (2) - stack with 00:39:245 (3)? I think it would improve the structure as well as playability.
01:17:845 (1,2,3,4) - I would suggest bending the triplet and slider like this makes it a little more fun.
03:14:645 (1) - missing finish here?

That's all from me. Good luck!
Pandiar
アヒル神楽

[Lunatic]
00:30:045 (4) - (3)と近すぎる気がしました。左右に振るジャンプはどうですか?それかもう少し曲げてみてはどうでしょうか。( ←な感じで
00:49:645 (5) - 左のコンボと同じようなスペーシングで336 228 くらい?
01:00:045 - 一応歌詞の部分でもありますし、ここにノートがあったほうがリズムが取りやすいと思います
01:13:445 (4) - x312くらいまで飛ばしてもいいと思いました
01:17:845 (1,2,3,4,5) - 02:34:645 (1,2,3,4,5)みたいな感じのclap?
02:12:245 (3) - もう少し傾けて次の(4)をフォローできるようにしたほうがいいかなと思います
02:12:845 (5) - 今の位置よりは02:11:245 (5) にスタックのほうがいいかなと
02:16:845 - same as 01:00:045
02:30:245 (7) - 後ろと距離が近くて打ちにくいかなと思ったので02:29:245 (2) これにスタックかx212y184くらいまで飛ばしてもいいかなと思います
03:27:245 - same as 01:00:045
03:29:645 (4) - x96 y252で一応綺麗な図形にはなると思います
03:31:245 (4) - x348 y312とかどうですか 流れはよくなると思います


[Hard]
03:11:445 - ここのhitsoundはSoftじゃないの?あんまり笛の音好きじゃなかった・・・:3
03:25:845 (4) - 後ろじゃなくて先頭whistleはどうですか?
03:33:845 (1) - 今までのサビにはあったので先頭whistle要る気がする
04:01:445 (4,5,6) - ちょっと難しくないですか?こっちはとかどうですか


[Normal]
00:37:045 (1) - 始点にfinish
03:29:045 (4) - 始点にwhistle
Koiyuki
seems that Fycho and Zero__wind will mod your map
we are all in the same modding team and they are pro modders.
so I won't mod this map and I will leave a ticket.
You can use the ticket on your another map.

If you have other map to mod, forum pm me ;)
Zero__wind
Hi hi~ bonus mod from popner's modding team
this song is really nice
lol so many mods

Unrankable issues
Highly recommend to fix
Common sugestions

General
the soft-sliderslide2 file in folder seems not used, better remove it
and why no kiai? I think it's to have it set at the kiais

Lunatic
00:07:745 (4,5) - I don't really like the way you arrange the rhythm here, it feels weird and confusing to me to hit 00:07:945 (5) - as it's on a blue tick, and the distance between 4 and 5 is suddenly big, comparing to that between 3 and 4. I suggest that you try something like the pic below, which would avoid starting sliders from blue tick, and making the distance even
00:08:245 (1,2) - if I were you, I would make 1 a 1/2 slider and 2 a 3/4 slider, to actually follow the vocal more precisely, as the vocal "no" actually starts from 00:08:545 - , while there's actually no apparent sound landing on 00:08:645 -
00:09:845 (1,2) - similar case here. these are not the same as 00:17:045 (3,4) - cause there are regular drums on white ticks from 00:14:645 (7) - , but not on 00:10:245 -
00:20:045 (2) - may also whistle on head? I think it shares the same sound as its end in the music
00:24:245 (1) - also recommend whistles on both its reverse point and its end
00:48:245 (1) - not a problem, but I don't really like to put it to almost the same place as 00:46:645 (1) - . may try to put it to the left like the pic below? (forming blanket with 00:49:445 (4) - )
01:05:445 (1,5) - consider to move NC from 1 to 5? as it is 5 that divides two different parts of the music
01:05:845 (5,6) - I don't really like that you stacked 6 under 5's end, I'd prefer to arrange them differently to make the flow more smooth, instead of forcing a stop, as it's going into kiai now, try something like the pic below
01:17:845 (1,2,3,4,5) - inconsistent with all the later similar parts, you need normal for them
02:15:445 (6) - may NC here to divide long combo set
02:22:245 (1,3) - prefer to move the NC from 1 to 3 cause it's 3 that starts a new phrase of the music, like what I've mentioned at 01:05:845 (5) -
02:28:245 (3) - I would like to move the following stream a bit further from 02:27:445 (1) - , that would look better to me
02:45:045 - volume inconsistent with 01:15:445 - , I prefer keeping 80% here, the beat at 02:45:045 - is still quite strong to me
02:47:045 (3) - a whistle on head should be nice fitting the music
03:22:245 (4) - a bit too close to 3? may CTRL+G or place it elsewhere
03:33:045 (5) - same as 01:05:845 (5) -
03:41:045 (1) - feeling the flow a bit weird here, one posibble reason is that the angle formed by 03:40:645 (7,8,1) - is too sharp and it feels not that comfortable to jump in this way, another is that 03:41:045 (1) - is kinda close to 8, I'd prefer a bigger jump for this downbeat, maybe moving it to (328,196) or so, and try to rearrange the following jump, personal opinion below
04:02:945 - I recommend to add a circle here to form a tripple with 04:02:845 (4,5) - and arrange them like the pic below or so, in order to match with the rhythm formed by 04:01:845 (5,6,7,1,2,3) -
04:05:045 (1,2,3) - it's a pity that you don't have a stream of 5 at here, to be in pair with 04:05:845 (1,2,3,4,5) - . I think the music is really calling for two similar streams for this part, maybe remake a rhythm like the pic below and think of some interesting jumps for them
04:07:445 (1,2,3,4) - there's no technical problem for this jumping pattern but I would prefer a larger jump for these notes, instead of having 4 in the mid, as the music is going to a higher and higher pitch at time of 04:07:445 (1,2,3,4,1) -
04:10:645 (2) - CTRL+G may be pretty interesting
04:12:845 (3) - and if you accept the previous suggestion, you could also try to stack this note to 04:11:445 (1) - 's end instead, making 04:08:245 (1,2,3,1,2,3,1,2,3) - all different from each other. and this crossing jump may lead nicely to the following spinner to my understanding

Hard
this diff is a bit hard, considering it's only based on a 3-star Normal. consider to redece some jumps at verse part, for which you think don't matter much
00:40:845 (2) - weird stack, you Rarely use this kind of spacing in this diff, and I think it's not a good idea to force a stop, when players are flowing smoothly, better make them seperate
03:38:445 (2,3,1) - too many whistles 0.0 ?
03:56:445 (3,4,5) - don't really like that you put them almost on a straight line, that plays a bit weird, as you've always jumping differently in the previous similar points, like 03:43:445 (2,3,4,5) - and so

Normal
01:15:845 (2) - not a severe problem but not recommended to stack notes like this in the lowest diff
01:31:045 (4) - I remembered that you used normal finish in Hard?
03:14:645 (2) - maybe whistle at its end to match with the previous double whistles ?

That's all, overall nice map, regardless that the diff spread is a bit sharp
Good luck
Oh no I can't get enough of this song
Fycho
Hey~from in-game request:3 Thanks for req.
[Mod Info]
  1. Black: Suggestions
  2. Blue: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. I think you should add a file: normal-sliderslider. It sounds weird when you use N;C1 sampleset

[Insane]
  1. 00:02:645 (2) –how about adding a whistle at head? It sounds better imo
  2. 00:04:245 (1,3) -^
  3. 00:08:545 (2) -^
  4. 00:08:545 (2) -^
  5. 00:14:645 (7) –I suggest you use a 3/4 slider here, it’s good to hit since this00:14:645 –is a strong beat ,slider plays better than stream’s last note
  6. 00:24:245 (1) –add a whistle at reverse arrow
  7. 00:58:645 (1) –add whistle at sliderhead
  8. 01:00:045 –maybe add a circle here. It plays better and more easy to read. When I first played this map, I got a miss here lol.
  9. 01:01:445 (3) –why not add clap here?
  10. 01:02:245 (6) -^
  11. 01:02:245 (6) –these too. Adding clap will be much better imo
  12. 01:05:045 (1,2,1,2,3,4) –^,maybe these too
  13. 01:15:445 (1) –add whistle at reverse arrow
  14. 01:17:045 (1) –add whistle at sliderend, too blank imo
  15. 02:14:645 (1) –add whistle like you added here00:57:845 (1) –
  16. 02:16:845 –same as above, maybe need a circle here
  17. 03:17:045 (1) –add circle at03:17:045 –and start spinner at03:17:145 –plays better.
  18. 04:07:445 (1) –add a finish like others?

[Hard]
  1. 00:45:045 (1,2,3,4) –maybe this pattern is hard for a hard diff since the normal diff is 3.05 stars
  2. 00:46:645 (3) –how about change this to 3/4 slider and add a 1/2 slider at00:47:045 -?more consistent with 00:48:245 (1) –
  3. 00:48:245 (1) –equal the spacing please.
  4. 02:15:245 (2,3,4,5) –spacing is a little big.-.
  5. 03:13:445 (4) –sliderend sampleset-normal and addition-soft, make it the same as03:11:845 (3) –
  6. 03:13:845 (1) –set addition-soft please. Default normal whistle is very noisy
  7. 03:14:245 (2) -^
  8. 03:15:845 (2) -^

[Easy]
  1. 00:57:845 (3) –add a whistle at sliderend
  2. 02:32:245 (1) –add whistle or clap at reverse arrow?

nice map! good luck.
Topic Starter
Delis
Giralda

Giralda wrote:

Hiya Delis!

Mod request from my queue.

senya <3 :D :D

Let's go!

[Normal]
Wow, brilliant use of normal-whistles and 2/1 sliders.

02:18:645 (4) - Maybe bend it a little lower like this? okay, nice
02:25:045 (4) - Lower this a little too so that is leads better into 02:25:845 (1): kk
02:32:245 (1) - soft clap on repeat? nope xD
03:28:245 (3,4) - claps missing on ends? or intentional? yeah just on purpose

[Hard]
00:13:845 (3) - add clap on repeat oh why? I don't want to use clap on this part :(
01:21:845 (1) - add finish uhh no, just prefer now
03:09:845 (3,4) - If you add claps to the white and red ticks here it sounds pretty nice. omg i forgot add claps on the part :cry:
03:55:045 (4,1) - I think this part could look a little better. If you move (4) up a little and (1) left a little bit, it doesn't look as misplaced as before. probably done!

[Lunatic]
00:04:245 (1) - Small suggestion, if you bend this slider to the right like this, it would probably flow a little better: okay
00:40:645 (2) - stack with 00:39:245 (3)? I think it would improve the structure as well as playability. okay~
01:17:845 (1,2,3,4) - I would suggest bending the triplet and slider like this makes it a little more fun. nice suggestion,but I maked same line with 01:17:045 (1,2) - , like http://puu.sh/6f71W.png
03:14:645 (1) - missing finish here? nope :p

That's all from me. Good luck!

Pandiar

Pandiar wrote:

アヒル神楽 

[Lunatic]
00:30:045 (4) - (3)と近すぎる気がしました。左右に振るジャンプはどうですか?それかもう少し曲げてみてはどうでしょうか。( ←な感じで 画像の配置を少しアレンジして置いてみました!!
00:49:645 (5) - 左のコンボと同じようなスペーシングで336 228 くらい? これはあてにくくなりそうだからkeepで!
01:00:045 - 一応歌詞の部分でもありますし、ここにノートがあったほうがリズムが取りやすいと思います そうなんですがここはあんまり変えたくないんです。。
01:13:445 (4) - x312くらいまで飛ばしてもいいと思いました たしかに!!
01:17:845 (1,2,3,4,5) - 02:34:645 (1,2,3,4,5)みたいな感じのclap? clapではないけどなんで付いてなかったんだろう :(
02:12:245 (3) - もう少し傾けて次の(4)をフォローできるようにしたほうがいいかなと思います ちょっと変えた!
02:12:845 (5) - 今の位置よりは02:11:245 (5) にスタックのほうがいいかなと 上と合わせてちょっと変えた~
02:16:845 - same as 01:00:045
02:30:245 (7) - 後ろと距離が近くて打ちにくいかなと思ったので02:29:245 (2) これにスタックかx212y184くらいまで飛ばしてもいいかなと思います 打ちにくいってことは恐らく無いと思う。。。
03:27:245 - same as 01:00:045
03:29:645 (4) - x96 y252で一応綺麗な図形にはなると思います kk
03:31:245 (4) - x348 y312とかどうですか 流れはよくなると思います 今の方が流れ的には良いかと。。


[Hard]
03:11:445 - ここのhitsoundはSoftじゃないの?あんまり笛の音好きじゃなかった・・・:3 MISU DESU
03:25:845 (4) - 後ろじゃなくて先頭whistleはどうですか? ちょっと違う!
03:33:845 (1) - 今までのサビにはあったので先頭whistle要る気がする ごもっともです
04:01:445 (4,5,6) - ちょっと難しくないですか?こっちはとかどうですか 大丈夫でしょう、恐らく・・・


[Normal]
00:37:045 (1) - 始点にfinish kk
03:29:045 (4) - 始点にwhistle 終点につけたあ

Zero__wind

Zero__wind wrote:

Hi hi~ bonus mod from popner's modding team
this song is really nice
lol so many mods

Unrankable issues
Highly recommend to fix
Common sugestions

General
the soft-sliderslide2 file in folder seems not used, better remove it hehe removed
and why no kiai? I think it's to have it set at the kiais no, I didn't like kiai on full songs

Lunatic
00:07:745 (4,5) - I don't really like the way you arrange the rhythm here, it feels weird and confusing to me to hit 00:07:945 (5) - as it's on a blue tick, and the distance between 4 and 5 is suddenly big, comparing to that between 3 and 4. I suggest that you try something like the pic below, which would avoid starting sliders from blue tick, and making the distance even okie
00:08:245 (1,2) - if I were you, I would make 1 a 1/2 slider and 2 a 3/4 slider, to actually follow the vocal more precisely, as the vocal "no" actually starts from 00:08:545 - , while there's actually no apparent sound landing on 00:08:645 -
00:09:845 (1,2) - similar case here. these are not the same as 00:17:045 (3,4) - cause there are regular drums on white ticks from 00:14:645 (7) - , but not on 00:10:245 - heh you are right,fixed
00:20:045 (2) - may also whistle on head? I think it shares the same sound as its end in the music XD fixed
00:24:245 (1) - also recommend whistles on both its reverse point and its end I know it's will be fit but no change, I don't want to put on here
00:48:245 (1) - not a problem, but I don't really like to put it to almost the same place as 00:46:645 (1) - . may try to put it to the left like the pic below? (forming blanket with 00:49:445 (4) - ) umm no :? (and move to same place as 00:46:645 (1) --;)
01:05:445 (1,5) - consider to move NC from 1 to 5? as it is 5 that divides two different parts of the music yeah, but it's looks bad to me orz a little changed
01:05:845 (5,6) - I don't really like that you stacked 6 under 5's end, I'd prefer to arrange them differently to make the flow more smooth, instead of forcing a stop, as it's going into kiai now, try something like the pic below move 01:06:445 (6) - from 01:05:845 (5) - 's end, and I want to keep the rhythm..
01:17:845 (1,2,3,4,5) - inconsistent with all the later similar parts, you need normal for them ..eh? what your mean
02:15:445 (6) - may NC here to divide long combo set yeah, maybe I just forgot
02:22:245 (1,3) - prefer to move the NC from 1 to 3 cause it's 3 that starts a new phrase of the music, like what I've mentioned at 01:05:845 (5) - same, looks kinda bad to me ;w;
02:28:245 (3) - I would like to move the following stream a bit further from 02:27:445 (1) - , that would look better to me okay
02:45:045 - volume inconsistent with 01:15:445 - , I prefer keeping 80% here, the beat at 02:45:045 - is still quite strong to me YES
02:47:045 (3) - a whistle on head should be nice fitting the music nope ;;
03:22:245 (4) - a bit too close to 3? may CTRL+G or place it elsewhere A good suggestion but no :( just prefer pattern now
03:33:045 (5) - same as 01:05:845 (5) -
03:41:045 (1) - feeling the flow a bit weird here, one posibble reason is that the angle formed by 03:40:645 (7,8,1) - is too sharp and it feels not that comfortable to jump in this way, another is that 03:41:045 (1) - is kinda close to 8, I'd prefer a bigger jump for this downbeat, maybe moving it to (328,196) or so, and try to rearrange the following jump, personal opinion below okay change the jump this part
04:02:945 - I recommend to add a circle here to form a tripple with 04:02:845 (4,5) - and arrange them like the pic below or so, in order to match with the rhythm formed by 04:01:845 (5,6,7,1,2,3) - 04:02:945 doesn't has a sound here x.x
04:05:045 (1,2,3) - it's a pity that you don't have a stream of 5 at here, to be in pair with 04:05:845 (1,2,3,4,5) - . I think the music is really calling for two similar streams for this part, maybe remake a rhythm like the pic below and think of some interesting jumps for them so that's will be too hard.. and I don't like use many stream of 5 at low bpm song..
04:07:445 (1,2,3,4) - there's no technical problem for this jumping pattern but I would prefer a larger jump for these notes, instead of having 4 in the mid, as the music is going to a higher and higher pitch at time of 04:07:445 (1,2,3,4,1) - kk
04:10:645 (2) - CTRL+G may be pretty interesting heh okay
04:12:845 (3) - and if you accept the previous suggestion, you could also try to stack this note to 04:11:445 (1) - 's end instead, making 04:08:245 (1,2,3,1,2,3,1,2,3) - all different from each other. and this crossing jump may lead nicely to the following spinner to my understanding no..

Hard
this diff is a bit hard, considering it's only based on a 3-star Normal. consider to redece some jumps at verse part, for which you think don't matter much
00:40:845 (2) - weird stack, you Rarely use this kind of spacing in this diff, and I think it's not a good idea to force a stop, when players are flowing smoothly, better make them seperate okeee
03:38:445 (2,3,1) - too many whistles 0.0 ? hehe removed them
03:56:445 (3,4,5) - don't really like that you put them almost on a straight line, that plays a bit weird, as you've always jumping differently in the previous similar points, like 03:43:445 (2,3,4,5) - and so moved 03:56:845 (5) - oxo

Normal
01:15:845 (2) - not a severe problem but not recommended to stack notes like this in the lowest diff yeah fixed
01:31:045 (4) - I remembered that you used normal finish in Hard? that's wrong in Hard.. fixed it
03:14:645 (2) - maybe whistle at its end to match with the previous double whistles ? k

That's all, overall nice map, regardless that the diff spread is a bit sharp
Good luck
Oh no I can't get enough of this song
thank you for a star !

Fycho

Fycho wrote:

Hey~from in-game request:3 Thanks for req.
[Mod Info]
  1. Black: Suggestions
  2. Blue: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. I think you should add a file: normal-sliderslider. It sounds weird when you use N;C1 sampleset
eh? already have it in the folder ...

[Insane]
  1. 00:02:645 (2) –how about adding a whistle at head? It sounds better imo no ;w;
  2. 00:04:245 (1,3) -^
  3. 00:08:545 (2) -^
  4. 00:08:545 (2) -^
  5. 00:14:645 (7) –I suggest you use a 3/4 slider here, it’s good to hit since this00:14:645 –is a strong beat ,slider plays better than stream’s last note sounds good but no change, just i don't like stream to1/3 slider ==;..
  6. 00:24:245 (1) –add a whistle at reverse arrow nope
  7. 00:58:645 (1) –add whistle at sliderhead emm why lol
  8. 01:00:045 –maybe add a circle here. It plays better and more easy to read. When I first played this map, I got a miss here lol. no, really don't want to add a circle here.. (and sorry :( )
  9. 01:01:445 (3) –why not add clap here?
  10. 01:02:245 (6) -^ kk added
  11. 01:02:245 (6) –these too. Adding clap will be much better imo ^ same suggestion LOL
  12. 01:05:045 (1,2,1,2,3,4) –^,maybe these too ... no
  13. 01:15:445 (1) –add whistle at reverse arrow
  14. 01:17:045 (1) –add whistle at sliderend, too blank imo ^ I don't want to add whistle sounds in this part..
  15. 02:14:645 (1) –add whistle like you added here00:57:845 (1) – AAAA MISSING MY WHISTLE CHAN
  16. 02:16:845 –same as above, maybe need a circle here
  17. 03:17:045 (1) –add circle at03:17:045 –and start spinner at03:17:145 –plays better. where sould I add a circle at 03:17:045 ;w; also really hate spinner start at blue tick :?
  18. 04:07:445 (1) –add a finish like others? no if add a finish on here maybe kinda noisy to me

[Hard]
  1. 00:45:045 (1,2,3,4) –maybe this pattern is hard for a hard diff since the normal diff is 3.05 stars heh really? I can't think other pattern --..
  2. 00:46:645 (3) –how about change this to 3/4 slider and add a 1/2 slider at00:47:045 -?more consistent with 00:48:245 (1) – lol no, it's kinda overmap in Hard imo
  3. 00:48:245 (1) –equal the spacing please. oke
  4. 02:15:245 (2,3,4,5) –spacing is a little big.-. just 2.0x is a big?lol
  5. 03:13:445 (4) –sliderend sampleset-normal and addition-soft, make it the same as03:11:845 (3) –
  6. 03:13:845 (1) –set addition-soft please. Default normal whistle is very noisy
  7. 03:14:245 (2) -^
  8. 03:15:845 (2) -^ kk

[Easy]
  1. 00:57:845 (3) –add a whistle at sliderend uh that was a little noisy ;_;
  2. 02:32:245 (1) –add whistle or clap at reverse arrow? no...

nice map! good luck.

thank you mod everyone!
Frostmourne
Ticket as requested

Bubbled~ nothing significant to be mentioned.
Satellite
Go go delis :3
10nya

Satellite wrote:

Go go delis :3
NatsumeRin
[Insane]
00:19:445 (1) - would 3/4 slider+1/4 note be better?
00:48:245 (1) - nothing bad, but just personally think if the rhythm have changed, it probably shouldn't stay at the same place? (compared to 00:46:645 (1) -
03:08:645 (5) - use 2*1/4 slider like 03:07:845 (2,3) ?
04:05:845 (1,2,3,4,5) - i think keep the choice of 04:05:045 (1,2,3,4) - would be better, this is really consistent.
04:12:845 (3) - remove?

[Hard]
03:15:845 (2,3) - is there any reanson these two sliders spacing that far..? (while 3/4 are really close to each other)

[Normal]
00:51:445 (3) - this one.. looks not that good.. (it's not a problem, just not good-looking in my eyes
01:09:045 (1) - http://puu.sh/6mxRu.jpg for example i may prefer such a shape in a long like this...
Topic Starter
Delis

NatsumeRin wrote:

[Insane]
00:19:445 (1) - would 3/4 slider+1/4 note be better? sounds good
00:48:245 (1) - nothing bad, but just personally think if the rhythm have changed, it probably shouldn't stay at the same place? (compared to 00:46:645 (1) - ok, I will be follow zero__wind's mod
03:08:645 (5) - use 2*1/4 slider like 03:07:845 (2,3) ? umm no, just I prefer them ;w;
04:05:845 (1,2,3,4,5) - i think keep the choice of 04:05:045 (1,2,3,4) - would be better, this is really consistent.
04:12:845 (3) - remove? ah,okay

[Hard]
03:15:845 (2,3) - is there any reanson these two sliders spacing that far..? (while 3/4 are really close to each other) ok fixed

[Normal]
00:51:445 (3) - this one.. looks not that good.. (it's not a problem, just not good-looking in my eyes uhhh... :cry:
01:09:045 (1) - http://puu.sh/6mxRu.jpg for example i may prefer such a shape in a long like this... okay~
thank you for mod!
NatsumeRin
Ranked.
Pandiar
1 ome!
Frostmourne
Ranked おめ デリスちゃん \(^o^)/
Lach
C85 rank already? So quick :3
Topic Starter
Delis

NatsumeRin wrote:

Ranked.
thank you :)

Pandiar wrote:

1 ome!
ありです~~!

Frostmourne wrote:

Ranked おめ デリスちゃん \(^o^)/
ありがとう!! いい子いい子 :)
Kyouren
Gratzz!! Delis!!^^
iyasine
でりす!でりす!\o/ おめでとう :D
Natsu
Congratz :3/
Satellite

iyasine wrote:

でりす!でりす!\o/ おめでとう :D
litoluna

iyasine wrote:

でりす!でりす!\o/ おめでとう :D
Zero__wind
oh plz
so fast 0.0
I'm shocked
congratz of course~
Oyatsu
Congratz!! Delisenya lol xD
so many collab senya name :3
Alternative
おめえええええ!
Shott
congrats delis <3
Fycho

iyasine wrote:

でりす!でりす!\o/ おめでとう :D
Sylith
wow -.- 17days rank

pro delis
10nya
gratss
Topic Starter
Delis
thank you everyone! and iyasines...
-Neipezi
Delis congratz:D
Selisi
gratss :)
LunarSakuya
senya! :D nice map
Topic Starter
Delis
thanks ;) /
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