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Supporting having 2 or more mp3s in a single map

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Total Posts
8
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1
Topic Starter
xxbidiao
I have been redirected here from:
t/172459

In Ranking Criteria, it says using 2 or more mp3s cause unexpected behaviour and are not supported any longer (In former explanation there should be some kind of mention of osz2, but it had been removed.)

All reasonings had been there, so I will say nothing more and wait for input.
FrzR
2 mp3 files are just enough imo. For it's TV Size and the Full version.
Ryu Sei
Or, Original version and Extended version.

xxbidiao wrote:

(1)maybe 2 mp3s are actually the same song but have slightly differed (like in SDVX where different difficulties feature the same song where a little variation (caused by spins, a SDVX playing mechanics) exist.
https://osu.ppy.sh/s/113283
This one is a sample. 3 mp3s.
Natsu

Fr33z3R wrote:

2 mp3 files are just enough imo. For it's TV Size and the Full version.
TV Size and Full version are two differents songs literally why you want to be allowed to map 2 songs in the same beatmap? It don't make much sense imo.

If you want two differents songs ranked, then make 2 separate beatmaps.
Lust
TBH for the guys out there for short ver full ver whatever ver etc, you don't even need two mp3s for that. You can map the beginning of the mp3 (1:30) and then map it all in another diff.

WHY you would want to do that is beyond me. Honestly this request will go nowhere. As natsu stated, why not just make two different sets for two different mp3s?
Topic Starter
xxbidiao
It's mostly for osu!mania, where
(1)maybe 2 mp3s are actually the same song but have slightly differed (like in SDVX where different difficulties feature the same song where a little variation (caused by spins, a SDVX playing mechanics) exist.

(2)A semi-keysound map use different background music like https://osu.ppy.sh/s/81109 . It's completely the same song, but with different keysounds which result in different background music. (This can be fixed by using storyboarded hitsound, but osu! have a glitch that would make storyboarded hitsound fail in DT/HT)
Kodora
That's useful for all modes.

https://osu.ppy.sh/b/37653
https://osu.ppy.sh/b/23373

Never forget these maps, how fun it was with 2 mp3s. Support!
okamiratsu
I honestly don't want to have to change this map after I went through so much trouble making it
I'll admit I do have 7 mp3s in total for it https://osu.ppy.sh/s/87490
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