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[Suggestion]Amendment on One music file for one beatmap

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Topic Starter
xxbidiao

Ranking Criteria wrote:

A beatmap set may only contain one music file used by all difficulties. Multiple music files within a single beatmap set is unsupported by osu! and results in unexpected behaviour with preview times, metadata, etc.
Man this is far more unreasonable than hitsound rules!
(1) This should be at least a feature request to let osu! support multi mp3s, because this is frequently used in osu!mania where easier version of the song has less elements resulting in a completely different song (Like in SDVX). What's more, we already have ranked maps like Shoreline in osu! having 2 mp3s.
(2) This can be easily "technically" bypassed by either splitting the map into 2 mapsets and get them separately ranked, or treat that as fully customized hitsound maps, where you set different mp3s as a single storyboarded hitsound starting from the beginning on different diffs, and set preview audio files to ensure that preview works fine.

So whether to leave this "rule" here or to erase it, I believe some extra clarification and solution to this rule should be applied. Like:

A beatmap set may only contain one background music file. Multiple BGMs in a single beatmap set is unsupported by osu! and cause unexpected behaviour. Consider setting background music as storyboarded hitsound or splitting them into 2 mapsets.

BTW, if a mapset is splitted because of this, I think it neither need 12 stars nor need to have 2 maps as a ranked set...
Garven
I'm not sure what you're trying to amend it to. Do you have a proposition? Right now the main problem is that osu doesn't support multiple mp3s for the reasons explained in the rule itself. Your method of "bypassing" is what is recommended if you intend on getting both versions ranked.
Topic Starter
xxbidiao

Garven wrote:

I'm not sure what you're trying to amend it to. Do you have a proposition? Right now the main problem is that osu doesn't support multiple mp3s for the reasons explained in the rule itself. Your method of "bypassing" is what is recommended if you intend on getting both versions ranked.
Some literal change on the rule to provide clue on how to conquer it (Not to admit it and delete extra mp3s when easy solution is provided), and an attempt to establish a need for a support on multi-mp3s?

I'll try to state this in a clearer text:

Possible Amended Text wrote:

A beatmap set may only contain one background music file. Since this is not supported by osu! and can cause unexpected behaviour. Use storyboarded hitsound or split your mapset instead.
Shiro
Storyboarded hitsounds are heavily discouraged. Just split the mapset. There's absolutely nothing even remotely wrong with the original wording.
Topic Starter
xxbidiao

Shiro wrote:

Storyboarded hitsounds are heavily discouraged. Just split the mapset. There's absolutely nothing even remotely wrong with the original wording.
I know that this is strongly discouraged, but this is just a technical trick to solve this problem and do nothing with game mechanics at all.

And the splitting mapset act has its greatest problem on new split mapsets.
You know if the slave mapset has 0 stars and only 1 diff, I hardly believe this is possible to be ranked, despite its primary mapset having mods on it and stars shot. This is why I suggest storyboarded hitsounding, which is just ~1 minute work and is pretty fine.
Avena

Shiro wrote:

Storyboarded hitsounds are heavily discouraged. Just split the mapset. There's absolutely nothing even remotely wrong with the original wording.
You can't split something like DJPop's smooooch, we just need a fix to the problem.
What is the exact issue? you guys never really explained it and just said that its some stuff in metadata and preview times.
Garven
Multiple music files within a single beatmap set is unsupported by osu!
It is pretty straight forward to me.

This should be at least a feature request to let osu! support multi mp3s
This is what you should be pursuing.

As for the mania issue, isn't it plausible to make an actual spread with the easier mix of the song? Looking at a progression of keys, which is sorely lacking in a lot of the mania mapsets that I've seen ranked.
Topic Starter
xxbidiao
This is what you should be pursuing.
OK,I'll try that.

As for the mania issue, isn't it plausible to make an actual spread with the easier mix of the song? Looking at a progression of keys, which is sorely lacking in a lot of the mania mapsets that I've seen ranked.
Actually, this is because mappers found their desired keys (4k or 7k, whatever) and think they can do best on these keys, but not others.

Sounds unbelievable, but 4k and 7k mechanics (mapping, playing) have remarkable difference just because of they have different columns. While 7K inverse notes are beautiful and can create many variety to the map (And are hard to play), using inverse notes in 4K can just create confusion because of limited spaces (and inverse notes in 4K are extremely easy to be played). Using 1/8 or even 1/12 stairs filling 20 seconds of spaces of maps seems crazy to a 7key map, but it's daily practice of pros in 4key world.

Even in some commercial games (like DJMAX), all normal diffs in different keys are just some note moving trick (nearly the same total object count, only a new column filled with notes moving from old columns).

This is why mappers don't want to make a full spread - They hate making maps for making maps. When they found just moving some notes to the new columns shows lack of creativity, they will turn to making excellent (or to say, quality) diffs concentrating on just one or two key amounts instead.


Edit: Yeah, I think I have get a perfect solution to this. In stepmania, there are a 4k to 8k convert playing option. All it do is to randomly put 4 columns in the 8 columns space and reshuffle them every so often (like 2345 in first 10 seconds and 4567 in the next 10 seconds and so on). I'll also try to make a feature request on this.
Wafu

Priti wrote:

Shiro wrote:

Storyboarded hitsounds are heavily discouraged. Just split the mapset. There's absolutely nothing even remotely wrong with the original wording.
You can't split something like DJPop's smooooch, we just need a fix to the problem.
What is the exact issue? you guys never really explained it and just said that its some stuff in metadata and preview times.
I think his map is okay, because he used multiple mp3 for a reason. Also it is not an issue that will afflict your gameplay negatively.
quantum-rose
HanzeR
There should at the very least be an exception for mania lol. It's an absolute pain in the dick to create a full spread using keysounded samples with any other method.
Garven
Once osu! actually supports multiple mp3s, then you can pursue this. There's not much point trying to create a rule for something that is beyond osu!'s capability.
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