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Yousei Teikoku - Noble Roar

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Topic Starter
Setsurei
This beatmap was submitted using in-game submission on Friday, 25 July 2014 at 6:58:56 PM

Artist: Yousei Teikoku
Title: Noble Roar
Source: Innocent Venus
Tags: J-Rock Lantis Yui イノセント・ヴィーナス Inosento Vīnasu Joe Katsuragi Jin Tsurusawa Sana Nobuto kuroanchan Sallad4ever
BPM: 150
Filesize: 6600kb
Play Time: 03:31
Difficulties Available:
  1. Easy (1.57 stars, 180 notes)
  2. Insane (4 stars, 630 notes)
  3. kuroan's Normal (2 stars, 268 notes)
  4. Sallad's Hard (3.25 stars, 357 notes)
Download: Yousei Teikoku - Noble Roar
Information: Scores/Beatmap Listing
---------------
For Ranked

by me
by kuroanchan
by Sallad4ever
by me

please re-download this if you download before 9th January 2014 02:10 AM (+10 GMT)

Changelog:
26/09/2013 - change BPM and offset + modify SB timing to match the offset
07/10/2013 - add Easy diff
21/10/2013 - add Sallad's Hard diff
08/12/2013 - add kuroan's Normal diff
29/12/2013 - modify SB
09/01/2014 - mp3 bitrate change from 128 to 192
MasterOfSheep
I decided to randomly give you some pro advice because im in a good mood \:D/. Enjoy~

Timing:
BPM: 150
Offset: 628

After you fixed that you should resnap all notes (that should fix everything regarding the note timings). And redo the inherited (green) timing sections
so it fits.
As a tip; if you find yourself having a wierd BPM like 150,050 you should generally round up/down (in this case 150 works). Rarely will a song have a wierdly broken BPM like 150,050.

General:
- I like your use of hitsounding. It fits well and you didnt overdo it. Some parts are not perfect but its already quite good!

- The beginning feels a little overmapped (00:00:628 - 00:15:028). For example those two notes 00:09:028 (3,5).
Maybe you could´ve also used slower slider velocity for the beginning which would fit the calmer pace of the song. This is not a must since the strings are the same in the beginning and in the rest of the song, so keeping the same slider velocity is atleast justified. (I´d still recommend you to make it slower).

Some mistakes as an example what you should look out for when mapping:

Combos:

- 00:23:028 (1,2) - weird two notes combo (keep it consistent. This doesnt fit to how you break off your combos before (they usually had 5-9 combo)).

Note placement:

- 00:42:228 (1) - Slider end not perfectly ontop of the note.
- 00:55:328 (2,4) - ^ Same

- 00:52:628 (8) - Not perfectly set in the middle. (If you make your intentions clear/you make visible what you want to do and dont execute it, then its an eyesore.)

Coating:

- 00:49:428 (2,3) - The space between those two sliders is just too close. That never reappears in the song and doesnt fit to your style. Try to keep it consistent.

Spacing:

- 01:00:228 (3,1) - This spacing is just really wierd and stops all the "flow".


Last words:

Look over your map and look for things that i pointed out. There´s alot more. You can go as detailed into finding things that dont fit as you want (meaning: rather concentrate making everything average than some parts good and some parts really bad).
Use distance snapping in the beginning to get a feel for flow.
And testplay ALOT in the beginning to get a feel what fits/what doesnt. If something feels weird for you to play, its usually not fitting and you should change it. Look/play other maps to see what YOU like and learn to understand why.

That´s about it.

Hopefully this is helpful!
Good luck!
Topic Starter
Setsurei

MasterOfSheep wrote:

I decided to randomly give you some pro advice because im in a good mood \:D/. Enjoy~

Timing:
BPM: 150
Offset: 628

After you fixed that you should resnap all notes (that should fix everything regarding the note timings). And redo the inherited (green) timing sections
so it fits.
As a tip; if you find yourself having a wierd BPM like 150,050 you should generally round up/down (in this case 150 works). Rarely will a song have a wierdly broken BPM like 150,050.

General:
- I like your use of hitsounding. It fits well and you didnt overdo it. Some parts are not perfect but its already quite good!

- The beginning feels a little overmapped (00:00:628 - 00:15:028). For example those two notes 00:09:028 (3,5).
Maybe you could´ve also used slower slider velocity for the beginning which would fit the calmer pace of the song. This is not a must since the strings are the same in the beginning and in the rest of the song, so keeping the same slider velocity is atleast justified. (I´d still recommend you to make it slower).

Some mistakes as an example what you should look out for when mapping:

Combos:

- 00:23:028 (1,2) - weird two notes combo (keep it consistent. This doesnt fit to how you break off your combos before (they usually had 5-9 combo)).

Note placement:

- 00:42:228 (1) - Slider end not perfectly ontop of the note.
- 00:55:328 (2,4) - ^ Same

- 00:52:628 (8) - Not perfectly set in the middle. (If you make your intentions clear/you make visible what you want to do and dont execute it, then its an eyesore.)

Coating:

- 00:49:428 (2,3) - The space between those two sliders is just too close. That never reappears in the song and doesnt fit to your style. Try to keep it consistent.

Spacing:

- 01:00:228 (3,1) - This spacing is just really wierd and stops all the "flow".


Last words:

Look over your map and look for things that i pointed out. There´s alot more. You can go as detailed into finding things that dont fit as you want (meaning: rather concentrate making everything average than some parts good and some parts really bad).
Use distance snapping in the beginning to get a feel for flow.
And testplay ALOT in the beginning to get a feel what fits/what doesnt. If something feels weird for you to play, its usually not fitting and you should change it. Look/play other maps to see what YOU like and learn to understand why.

That´s about it.

Hopefully this is helpful!
Good luck!
Timing fixed - and the green lines too
yes, I did a lot of effort on hitsounding this diff (I'm not a good hitsounder)

00:09:028 (3,5) - I changed 00:08:628 (2) - to a long slider, and delete 00:10:028 (5) -
00:23:028 (1,2) - fixed, remove NC on this 00:23:828 (1) -
00:42:228 (1) - fixed
00:55:328 (2,4) - fixed
00:52:628 (8) - fixed
00:49:428 (2,3) - moved
01:00:228 (3,1) - moved

I change some of the distance of the triplets / streams + tidy some of the jumps

thanks for your timing check and mod :3
I'll be needing many mod for this diff, because this is the first time I make insane diff
_AI
M4M :D

[General]
Have no breaktime in [Insane] at all o.o consider to add some
01:55:828 ~ 02:24:628 - Isn't here suppose to be the chorus/kiai time?

[Easy]
00:10:628 (2) - Rotate clockwise 25degree

00:35:828 (1,2) - Flow between this two aren't nice, a bracket or something else would be better :)
01:05:028 (3,1) - Just C&P one of them to make it tidier maybe?
01:49:428 (3) - CTRL G
02:55:028 (1) - End it on 02:55:328
02:55:628 (3) - End it on 02:55:928
02:58:628 (4,5,1) - Change it like this maybe?


[Insane]
00:02:228 (3) - Make the upper part curve alittle like this maybe?

00:43:428 (3,4) - CTRL G
01:09:028 (1) - ^
01:10:828 (5) - Add a note
01:13:128 (4,5,6) - Make the stream curve
02:00:828 (4) - Add a note
02:01:628 (8) - ^
02:26:028 (5) - Remove
02:25:428 (4) - Add one more repeat
02:31:128 (6) - Add a note
02:24:728 (2) - ^
02:27:928 (5) - ^
02:53:428 (7) - CTRL G
03:09:928 (4,5,6) - Curve it
03:12:628 (2,3,4) - Please make a better bracket
03:13:428 (4) - CTRL G
03:25:428 (1,2,3,4,5,6) - Make it centre ?
Topic Starter
Setsurei
[General]
Kiai didn't add >> More than 1/3 of the map is kiai time. Consider reducing this.
Insane diff break? D: - I'll add when many people agrees with breaks in this diff, the notes are too nice to be skipped orz

[Easy]
00:10:628 (2) - rotated
00:35:828 (1,2) - changed (2)
01:05:028 (3,1) - actually this is a C&P, but I did a bit of rotate
01:49:428 (3) - unchanged
02:55:028 (1,2) - I'm not sure if Easy diff allow 1/4, changed them
02:58:628 (4) - changed this to slider, but 02:59:428 (1) - this one keep like that (follow vocal)

[Insane]
00:02:228 (3) - nice idea
00:43:428 (3,4) - switch them
01:09:028 (1) - unchanged, cut the flow
01:05:628 (5) - added
01:12:628 (3,4,5,6,1) - changed the whole
02:00:828 - overmapped I think, unchanged
02:01:628 - this one too..
02:26:028 (5) - unchanged
02:25:428 (4,3) - I want to make varieties between this two sliders
02:31:128 (6) - added
02:24:728 (2) - added
02:27:928 (5) - added
02:53:428 (7) - unchanged
03:10:828 (1,2,3,4,5,6) - changed the pattern

thanks for mod, I'll mod yours ASAP
Sallad4ever
Maaf lama bikinnya, udah susah nih ngemapnya gara2 hiatus. Untuk sementara wa post dulu, udah di map tapi hitsound belum selesai.

http://puu.sh/4UIHP.osu

Wa usahain cepet (semoga)


Done :)

http://puu.sh/4Weui.osu

Hope you like it
Topic Starter
Setsurei

Sallad4ever wrote:

Maaf lama bikinnya, udah susah nih ngemapnya gara2 hiatus. Untuk sementara wa post dulu, udah di map tapi hitsound belum selesai.

http://puu.sh/4UIHP.osu

Wa usahain cepet (semoga)
okei, aku submit dulu sementara
dat 3 slider arts in the end are so beautiful
+ aku suka penggunaan clap defaultnya di diffmu :D
update changes to Insane diff slider multiplier

EDIT:

Sallad4ever wrote:

Maaf lama bikinnya, udah susah nih ngemapnya gara2 hiatus. Untuk sementara wa post dulu, udah di map tapi hitsound belum selesai.

http://puu.sh/4UIHP.osu

Wa usahain cepet (semoga)


Done :)

http://puu.sh/4Weui.osu

Hope you like it
lol update ga bilang2, kaget setelah check lagi
kuroanchan
Fixed some mistake orz.
http://puu.sh/5JgVs.osu

gogogo!

Little mod
[Sallad's hard]
01:42:628 (2) - make it snapped
i like your slider art~
Topic Starter
Setsurei
updated, waiting for Sallad to check whether kuroan's mod is edited or not

btw kuroan, itu aku lihat di diff dia beat (2) kan udah snapped di garis biru
kuroanchan
yg putih soalnya agak ga pas gitu
Yales
From modreq.

Insane:

You should reduce the volume... 100% is too loud i think.
The 2.00 slider velocity seems too high also.. 1.80/70/60(?), might be enough.

00:46:228 (4,5,6) - This changement 1/2 is a bit confusing, especially because of the spacing which stays the same (or almost) I suggest you to make a new pattern from (4) to (6). Well actually I would see something like this http://puu.sh/5S8wR.jpg (starting at 00:45:628 (1) - ).
00:59:628 (2) - On the white tick just after would fit better.
01:18:228 (4) - a triple instead would fit better or at least add a note at 1:18:428
02:08:428 (2) - 02:08:428 (2) - Should start on the white tick after (for the whole pattern). I think. But I like the idea and the pattern.
02:10:028 (1) - ^
02:00:428 (3) - http://puu.sh/5S8Uk.jpg ?
02:11:628 (1) - White tick after.
02:12:428 (3) - ^
02:27:028 (3) - this is not really flowing i think.. Reduce the reverse and add a single note 02:27:628 ?
02:28:628 (3) - ^
02:32:028 (4) - good haha
02:34:528 (5) - triple?
02:35:828 (9) - this is awkward..
from 02:40:428 (1) - to 02:51:028 (4) - I think you should map a bit more vocal.
03:04:628 (1,2,3) - the triple doens't fit that much I think
03:10:828 (1,2,3,4,5,6) - http://puu.sh/5Sa68.jpg ?
When I say white tick after it's basically to make the slider more catchy.

Well, that's pretty much it...
Hope it was sort of useful.. i.i
Good luck!
Topic Starter
Setsurei
00:46:228 (4,5,6) - changed
00:59:628 (2) - changed, many people comment on this orz
01:18:428 (5) - added
02:08:628 (2) - shifted
02:10:228 (1) - ^
02:00:428 (3) - changed
02:11:828 (3) - changed
02:12:428 (5) - changed
02:27:028 (3) - changed
02:27:628 (4) - added
02:28:628 (3) - changed
02:29:228 (4) - added
02:34:528 (4) - nope, prefer this
02:35:828 (9) - lol, k k. changed
02:40:428 (1) - a transition between vocal and instrumental, didn't change
03:04:628 (1) - deleted the rest
03:10:828 (1,2,3,4,5,6) - prefer mine

thanks for mod :D
Zhu Yuan
Random mod from #modreqs.

[Sallad's Hard]

00:26:228 - Use this rhythm http://puu.sh/609MG.jpg

01:18:028 (3) - Flip vertically and move it more or less in this way http://puu.sh/609Re.jpg

01:18:638 (4) - If you do that, move (4) to x:256 y:256

01:42:528 (2) - This should be in 01:42:628 I guess...

01:52:628 - This rhythm~ http://puu.sh/60a0E.jpg

[Insane]

00:35:228 (1) - Remove NC

01:06:028 - I'd use this rhythm overlapping (3, 4) in (2) http://puu.sh/60a9c.jpg o3o

02:42:828 (8) - This should be in 02:43:028

02:43:228 (9) - This should be in 02:43:428

02:49:428 (8) - Finish it in 02:49:228

03:47:828 (8) - Add NC


Most part of mod only suggestions~
RandF
From my queue~
hello, Setsurei <3

[General]
  1. too long outro? I suggest to decrease SB's time
[Easy]
  1. 01:58:228- add a not?
  2. 02:40:628 (1,3) - curve more, and you can blanket 02:41:828 (2) - correctly
  3. 02:55:028 (1,2) - difficut to find rhythm for beginner. how about using reverse slider?
[Insane]
  1. 00:29:028 (5,1,3,5) - avoid overlap
  2. 00:36:828 (5,1) - ^
  3. 00:43:428 (3) - x:194 y:79 (stack correctly)
  4. 00:45:028 (6,7,8,1,2,3) - I suggest to increase DS avoid overlap about 00:46:228 (4) -
  5. 00:59:628 (2) - remove clap
  6. 01:15:828 (2) - x:392 y:192 (stack correctly)
  7. 02:13:228- add a note
  8. 02:34:228 (3) - NC
  9. 02:35:828 (9) - amazing!
  10. 02:43:428- add a note
  11. 03:36:628 (5) - I prefer not to stack on 03:37:028 (6,7) -
[kuroan's Normal]
  1. conform kiai-time with other diffs
  2. for normal, it is better to avoid too curved slider like 00:31:028 (1) -
  3. HP+2, AR+2, OD+1
  4. 00:02:228 (2) - hard to find slider's line. I recommend to remake
  5. 00:10:828 (4) - end at 00:11:228
  6. 00:32:228- add a note
  7. 00:33:628 (4,5) - it is better not to stack. difficult for normal
  8. 00:41:828 (1) - I prefer this
  9. 00:53:828 (1) - end at 00:55:028
  10. 01:28:628 (1,2) - in this case, symmetric pattern is better
  11. 01:30:228 (1,2,3,4) - how about this rhythm?
  12. 01:55:028 (3,2) - avoid overlap
  13. 01:56:628 (2,4,5) - ^
  14. 02:08:228 (4,2) - in this case, it is better to stack correctly
  15. 02:53:428 (1) - for normal, too difficult to be short spinner
  16. 03:02:228- add a note
  17. 03:04:228 (4,5) - in this case, blanket is better
  18. 03:07:028 (3) - end at 03:07:428
[Sallad's Hard]
  1. 01:00:628- add normal-hitsound?
  2. 01:07:028- ^
  3. 01:17:828 (2,3) - I think this overlap is hard to see
  4. 01:25:428~01:28:628- add break time?
  5. 01:59:828- add normal-hitsound?
  6. 02:06:228- ^
  7. 02:12:628- ^
  8. 03:00:628- ^
  9. 03:07:028- ^
  10. 03:13:428- ^
  11. 03:19:028 (1) - wow!
  12. 03:22:228 (1) - wow!!
have a nice year-end and new-year ~ :)
~Good Luck~
Topic Starter
Setsurei
Inyuschan's mod
00:35:228 (1) - NC removed
01:06:028 - changed
02:42:828 (8) - there's no beat on that part 02:43:028, unchanged
02:43:228 (9) - ^, this two are part where the beat semi-instrumental changed to vocal based beat
02:49:428 (8) - idk what's the meaning of this, mind to explain it a bit?
03:47:828 (8) - added



RandomEffect's mod
[General]
the SB is for Insane lol, modified it :D
the normal length SB will stop earlier than Insane

[Easy]
01:58:228 (5) - not sure, but ok. I add this
02:40:628 (1,3) - curved more
02:55:028 (1) - nice idea! changed

[Insane]
00:29:628 (2,3,4) - move them a bit
00:36:828 (5,1) - because it's insane with high AR (5) is gone already before (1) so it's ok
00:43:428 (3) - stacked
00:45:028 (6,7,8,1,2,3,4) - same case as 00:36:828 (5,1) -
00:59:628 (2) - removed
01:15:828 (2) - stacked
02:13:228 (8) - added
02:35:828 (7) - :3
02:43:428 - same case as Inyuschan's mod
03:37:028 (6,7) - moved somewhere else

thanks for mod all :D
waiting for others to modify
I can't update beatmap since yesterday ORZ
ok I can update, lol
kuroanchan

RandomEffect wrote:

[kuroan's Normal]
  1. conform kiai-time with other diffs
  2. for normal, it is better to avoid too curved slider like 00:31:028 (1) -
  3. HP+2, AR+2, OD+1
  4. 00:02:228 (2) - hard to find slider's line. I recommend to remake
  5. 00:10:828 (4) - end at 00:11:228
  6. 00:32:228- add a note
  7. 00:33:628 (4,5) - it is better not to stack. difficult for normal
  8. 00:41:828 (1) - I prefer this
  9. 00:53:828 (1) - end at 00:55:028
  10. 01:28:628 (1,2) - in this case, symmetric pattern is better
  11. 01:30:228 (1,2,3,4) - how about this rhythm?
  12. 01:55:028 (3,2) - avoid overlap
  13. 01:56:628 (2,4,5) - ^
  14. 02:08:228 (4,2) - in this case, it is better to stack correctly
  15. 02:53:428 (1) - for normal, too difficult to be short spinner
  16. 03:02:228- add a note
  17. 03:04:228 (4,5) - in this case, blanket is better
  18. 03:07:028 (3) - end at 03:07:428
thanks for mod!
Topic Starter
Setsurei
kuroan's Normal updated
yurunneram
Yo~ :D You sure like blue don't you?

GENERAL

Possible get another combo colour. Just two is pretty sad

Also I think the timing point at 03:44:628 is unnecessary for the rest of the diffs except insane

Also a kiai here 01:55:828 would be nice :3

EASY

SV was quite high imo

00:08:628 (1) - \\ 2nd last point x256 y180
\\ last point x320 y144

02:55:028 (1) - Bad to put a double repeat in easy @@ Split into 2 sliders?

BTW crazy thing, but Normal has more breaks than easy

NORMAL

00:32:628 (4) - Overlaps 00:31:028 (1) but it's okay :(

// Ok well I found something weird with the NCs so actually if no one mention this before you can ignore but I think this one's better

00:32:628 (4) - NC here

00:34:228 (1) - drop NC

00:35:828 (4) - NC here

00:37:828 (1) - drop NC

00:39:028 (4) - NC here

00:42:228 (5) - NC here

00:44:228 (1) - Drop NC

00:45:428 (4) - NC here

00:47:428 (1) - Drop NC

00:48:628 (3) - NC here

//That's all the NC shit

00:57:428 (3) - Blanket the tail of (2) more? OwO

01:51:828 (3) - Move to x312 y188 then Ctrl + G for flow

01:52:628 (1) - Extend spinner by half a beat?

02:39:428 (1) - This point until the next timing section. The rhythms a bit weird actually >.>

03:17:028 (1,2) - Stack isn't perfect

Can't mod the hard and insane ((_ _))

That's all :3 Good job desu. Hope this helped (not lol)

Happy new year ^^

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Setsurei

yurunneram wrote:

You sure like blue don't you?
there's reason behind that lol
[General]
add another combo color, taken from Sallad's diff
03:44:628 - deleted on all diffs except Insane (unnecessary line at .osu)
01:55:828 - actually I don't like kiai too much, so I don't add it here

[Easy]
SV 1.00 too fast? D: didn't change because this is quite standard
00:08:628 (1) - moved, looks smoother
02:55:028 (1) - it was a 2 slider, seperate it 3/4 beat (hard for newbie to read) so I do a double repeat there
breaks Easy<Normal - well I mapped Insane no break because the beats are too wonderful to be skipped, Easy at least need a break so
reluctantly I add the break there orz

thanks for mod!
I'll inform kuroan to edit her diff
and happy new year to you too
kuroanchan

yurunneram wrote:

NORMAL

00:32:628 (4) - Overlaps 00:31:028 (1) but it's okay :(

// Ok well I found something weird with the NCs so actually if no one mention this before you can ignore but I think this one's better (all of this yes, i changed it, thanks)

00:32:628 (4) - NC here

00:34:228 (1) - drop NC

00:35:828 (4) - NC here

00:37:828 (1) - drop NC

00:39:028 (4) - NC here

00:42:228 (5) - NC here

00:44:228 (1) - Drop NC

00:45:428 (4) - NC here

00:47:428 (1) - Drop NC

00:48:628 (3) - NC here

//That's all the NC shit (GOMENASAI QAQ)

00:57:428 (3) - Blanket the tail of (2) more? OwO :)

01:51:828 (3) - Move to x312 y188 then Ctrl + G for flow :)

01:52:628 (1) - Extend spinner by half a beat? :)

02:39:428 (1) - This point until the next timing section. The rhythms a bit weird actually >.> :o

03:17:028 (1,2) - Stack isn't perfect :)
thankyou very much~ :)
i'm bad at giving NC orz
:) : changed
:o : oh no it's not my style after all D:
Winek
Hell(lol), from my modding queue!
02:39:128 It should be soft, i think, a bit like the start.
You're making pause at random place each different in all of the difficulty! A pause is supposed to be there in all difficulty at the same time.

Easy
Sorry, i don't see anything wrong :/

Normal
00:04:628 (5) - It doesn't seem good, should be replaced with a circle at 00:05:028
00:15:628 There should be a spinner there, and no pause
01:22:328 There should be a spinner like Easy and a short pause
02:04:428 (2) - You should remove this note, replace it by 02:04:628 (3)
02:21:428 This pause is not supposed to exist and there should be a rounder
02:51:228 (1) - move it at 02:51:028 and expand it to a full beat.
02:52:228 (3) - Replace this note by a spinner that goes up to 02:53:428
03:17:228 Add a cricles here

Hard
For a Hard difficulty, combo are extremely short. should be form 6-8.
From start to 00:11:828 - Add notes there, like every difficulty!
01:25:428 Press "Insert Break"
02:40:628 There should be no pause!

Insane
01:25:428 (1,2,3,4,5,6,7,8) - Remove these notes and add pause
03:31:828 All diff must finish at the same place!

Hopes it help anyway... :?
kuroanchan

Winek wrote:

Normal
00:04:628 (5) - It doesn't seem good, should be replaced with a circle at 00:05:028 :)
00:15:628 There should be a spinner there, and no pause :o
01:22:328 There should be a spinner like Easy and a short pause :o
02:04:428 (2) - You should remove this note, replace it by 02:04:628 (3) :)
02:21:428 This pause is not supposed to exist and there should be a rounder :o
02:51:228 (1) - move it at 02:51:028 and expand it to a full beat. :)
02:52:228 (3) - Replace this note by a spinner that goes up to 02:53:428 :o (i think that's good.. because i wanna use spin trap LOL)
03:17:228 Add a cricles here :) (yes thanks)
oh my. but thankyou very much!
:) : changed
:o : oh no it's not my style after all D:
Topic Starter
Setsurei
[General]
02:39:128 - there's no soft feel on this part, so I put normal set
there's no rule that break should be the same part on every diff on the mapset

[Insane]
01:25:428 (1,2,3,4,5,6,7,8) - I love this part
03:31:828 - this part is awesome to be cut, well I did cut on Easy diff because newbies can't play too long it tire them out
insane has potential on expanding hitcircles and sliders so I add it until the end
there's no rule that it must end the same place, only guidelines on the ranking criteria
Guidelines are important and should be followed in most maps. However, they are NOT rules, so they may be broken in special cases. If you want to break a guideline, ask yourself this: Does what I'm about to do make sense? Is it more fun to play like this compared to sticking to the guidelines? If you answer yes to both these questions, then it is probably okay.
anyway thanks for mod!
updated kuroan's diff
waiting for Sallad because he's quite busy
AppLoad
:idea:
Hi! It's my small mod! Go~!

-------------------------------------------------------------------------------------------------------------------------------------------------------

kuroan's Normal

00:03:428 (3,4) - Maybe to do so?
00:04:228 (4) - Move to x: 364 y: 176
00:05:028 (1) - Move to x: 344 y: 336
00:05:428 (2) - Move to x: 272 y: 240
00:05:828 (3) - Move to x: 192 y: 336
00:06:228 (4) - Move to x: 120 y: 240
00:30:228 (4) - Move to x: 272 y: 136 and make this slider so. It looks better.
-------------------------------------------------------------------------------------------------------------------------------------------------------

Sallad's Hard

00:22:028 (2) - Change this slider on this. It looks better.
01:41:428 (1) - Maybe a little change this slider? For example: this.
02:35:828 (1) - Please replace this slider, he looks awful.
03:22:228 (1) - Remove New Combo
-------------------------------------------------------------------------------------------------------------------------------------------------------

Insane

00:00:628 (1) - Сorrect this slider, he little uneven.
01:35:028 (1,2,3,4,5) - Correct this sliders, they are a bit uneven.
01:36:628 (1,2,3,4,5) - ^
-------------------------------------------------------------------------------------------------------------------------------------------------------

P.S. Come on! To rank!
P.S.S. One of the most epic songs by Yousei Teikoku!
Moccadayo
hello~~

insane
00:24:628 (5) - nc
00:45:028 (6) - nc
00:45:628 (1) - remove nc
00:51:428 (6) - nc
00:52:228 (1) - remove nc
00:58:228 (1) - maybe add nc be good
01:30:228 (4) - nc
01:33:428 (4) - nc
02:27:828 (5) - nc
02:28:028 (1) - remove nc
02:31:028 (5) - nc
02:31:228 (1) - remove nc
02:42:828 (8) - move to 02:43:028
02:43:228 (9) - move to 02:43:428


hard
03:13:428 (4) - nc
other well dine :)


normal
00:34:228 (3) - nc
00:34:628 (1) - remove nc
00:59:028 (1) - remove nc
00:59:828 (2) - add nc
01:06:228 (4) - add nc
01:07:028 (1) - remove nc
01:15:828 (3) - nc
01:16:628 (1) - remove nc
01:38:228 (3) - nc
01:39:028 (1) - remove nc
02:01:428 (1) - remove nc
02:02:228 (2) - nc
02:11:828 (5) - nc
02:12:628 (1) - remove nc
I think some part do not well, maybe you can testing by yourself

easy
00:23:028 (4) - nc
00:25:028 (1) - remove nc
01:09:028 (1) - remove nc
01:09:428 (2) - nc
01:12:228 (1) - remove nc
01:12:628 (2) - nc
01:44:228 (1) - remove nc
01:44:628 (2) - nc
01:51:028 (4) - nc

end for modding..... hope can be ranked in the future :D
Topic Starter
Setsurei
oh my.. NC suggestions >.>

[Easy]
00:23:028 (1,2) - done
01:09:028 (1,2) - no, start of sentence / word after pause
01:12:228 (1,2) - ^
01:44:228 (1,2) - ^
01:51:028 (4) - no, this is still continuation as previous object

[Insane]
"[AppLoad]'s mod
00:00:628 (1) - this is blanket already D:
01:35:028 (1,2,3,4,5) - my ETNA SLIDERS is so cool D:<
01:36:628 (1,2,3,4,5) - ^

-RInx-'s mod
00:24:428 (4,5,6) - no, this is a pattern
00:43:228 (2,3,4,6,7,8) - ^
00:45:628 (1) - no, pattern change
00:51:428 (6) - if I put NC here, it will only remain a single object and it's ugly
00:52:228 (1,2,3) - this is a pattern
00:58:228 (5) - no, still a continuation
01:28:628 (1,2,3,4,5,6) - no, pattern
01:31:828 (1,2,3,4,5,6) - ^
02:27:828 (5,1) - nope, give hints to FL player lol
02:31:028 (5,1) - ^
02:43:028 - there's no such beat in this place (I think someone did mod this too)
02:43:428 - ^

thanks for mod, done mod -RInx-'s map
kuroan's Normal updated
waiting for Sallad
nya10
SPOILER
(Part one)
2014-01-07 02:01 bluehall90: ACTION is editing [http://osu.ppy.sh/b/305479 Yousei Teikoku - Noble Roar [Insane]]
2014-01-07 02:02 bluehall90: 00:15:928 (4,5) - Ini dibikin distance snapnya agak jauhan sengaja?
2014-01-07 02:03 Setsurei: itu sebener e standard jarak e 1.0
2014-01-07 02:03 Setsurei: setelah itu stream 0.5
2014-01-07 02:03 Setsurei: jadi ya memang gitu
2014-01-07 02:04 bluehall90: 00:15:928 (4,5,6,7,8) - 4-8 bukannya diitung stream? '-'
2014-01-07 02:04 bluehall90: 4,5 jaraknya 1/4 beat juga loh
2014-01-07 02:04 Setsurei: iya sih
2014-01-07 02:04 Setsurei: tapi aku sengaja gitu
2014-01-07 02:04 bluehall90: Oh yaudah kalo sengaja, kalo ngga gw mau ngingetin doang
2014-01-07 02:04 bluehall90: Itu oke sih
2014-01-07 02:04 Setsurei: haha
2014-01-07 02:05 bluehall90: Ga ada isu yang berarti, cuma gw takut salah aja T__T
2014-01-07 02:05 Setsurei: haha keluarkan aja seluruh isu yang kamu temukan walaupun ga berarti
2014-01-07 02:06 Setsurei: 01:35:028 (1,2,3,4) - ini sengaja bentuknya ga rapi2 amat
2014-01-07 02:06 bluehall90: Yes I know that
2014-01-07 02:07 bluehall90: Dan gw seneng maenin 1/4 gitu
2014-01-07 02:08 bluehall90: 00:45:028 (6,7,8,1,2,3,4) - Ini entah kenapa gw ngerasa ada yang ga bener .__.
2014-01-07 02:08 Setsurei: hahaha
2014-01-07 02:08 bluehall90: Bentar gw cek dulu
2014-01-07 02:08 Setsurei: pasti distancenya
2014-01-07 02:08 Setsurei: dan bingung karena stackan semua
2014-01-07 02:09 Setsurei: btw yang GD di map ini indo semua, jadi ga perlu bingung
2014-01-07 02:09 Setsurei: normal-hard
2014-01-07 02:09 bluehall90: Oke"
2014-01-07 02:11 bluehall90: Bentar deh
2014-01-07 02:11 bluehall90: Gw ngurusin tugaa
2014-01-07 02:11 Setsurei: oke
2014-01-07 02:11 Setsurei: santai
2014-01-07 02:17 bluehall90: Oke lanjut
2014-01-07 02:18 Setsurei: oke
2014-01-07 02:18 bluehall90: 01:50:628 (1,2,3,4,5) - Prefer bikin pola jump laen dibanding kaya gini?
2014-01-07 02:18 Setsurei: hmm
2014-01-07 02:18 bluehall90: Kurang bagus sih menurut gw
2014-01-07 02:18 Setsurei: pentagon?
2014-01-07 02:18 Setsurei: bentuk segi lima
2014-01-07 02:18 bluehall90: Yang simetris, kaya pentagon / star
2014-01-07 02:18 Setsurei: oho
2014-01-07 02:23 Setsurei: bintang aja deh, kalo pentagon ga bisa DS lebih dari 0.8 buat 5 object lol
2014-01-07 02:24 bluehall90: Sip" terserah ~
2014-01-07 02:24 bluehall90: Udah kayanya gw ga ada komen apa" lagi
2014-01-07 02:24 bluehall90: `-`
2014-01-07 02:24 Setsurei: haha
2014-01-07 02:25 bluehall90: Gw agak bingung, ini bukan tipe map yang gw suka mappingnya sebenernya, jadinya bingung sendiri O.o
(Part two)
22:24 bluehall90: Oke lanjut
22:24 bluehall90: 01:50:628 (1,2,3,4,5) - Prefer bikin pola jump laen dibanding kaya gini?
22:24 Setsurei: oke
22:24 Setsurei: hmm
22:24 bluehall90: Kurang bagus sih menurut gw
22:25 Setsurei: pentagon?
22:25 Setsurei: bentuk segi lima
22:25 bluehall90: Yang simetris, kaya pentagon / star
22:25 Setsurei: oho
22:30 Setsurei: bintang aja deh, kalo pentagon ga bisa DS lebih dari 0.8 buat 5 object lol
22:30 bluehall90: Sip" terserah ~
22:30 bluehall90: Udah kayanya gw ga ada komen apa" lagi
22:31 bluehall90: `-`
22:31 Setsurei: haha
22:31 bluehall90: Gw agak bingung, ini bukan tipe map yang gw suka mappingnya sebenernya, jadinya bingung sendiri O.o
22:31 Setsurei: oh
22:32 Setsurei: type relaxed?
22:32 *bluehall90 is editing [http://osu.ppy.sh/b/331534 Yousei Teikoku - Noble Roar [Sallad's Hard]]
22:32 Setsurei: ini kan j-rock
22:32 Setsurei: ahue
22:32 bluehall90: Gatau juga sih tipenya lol
22:32 Setsurei: monggo sebut saran, nanti aku sampein orangnya
22:33 bluehall90: 00:36:228 (2,3) - Kalo hard gw rasa ini kurang enak deh
22:35 bluehall90: Dibalik slidernya (bukan Ctrl + G)
22:35 bluehall90: Belokanya diubah D:
22:35 bluehall90: Flip slider 3
22:35 bluehall90: Entahlah apa yang gw katakan lol
22:35 Setsurei: lol
22:36 bluehall90: Belokannya ke kiri kayanya lebih enak
22:36 bluehall90: Berhubung gw males testplay
22:39 bluehall90: 02:33:228 (2,3,4,5,6,1) - Gw ga pernah berpikir itu cocok buat diff hard, terutama distance snap 2-6 sama dari circle 6 ke slider 1, coba tanya yang lain deh :p
22:40 bluehall90: 02:35:828 (1) - Slider <3
22:42 Setsurei: kurang jelas juga standard diff hard gimana, yang pasti ada setidaknya beberapa jump - well let's see
22:42 Setsurei: mappernya ngeganti apa nga
22:42 bluehall90: Emang kurang sih , cuma gw ngerasa agak ga enak buat hard '-'
22:42 bluehall90: *kurang jelas
22:42 *bluehall90 is editing [http://osu.ppy.sh/b/334924 Yousei Teikoku - Noble Roar [kuroan's Normal]]
22:44 bluehall90: 01:31:828 (1,2,3) - Small issue, bikin 1-3 segaris
22:44 bluehall90: Normal sama easy setau gw yang diliat flow sama keindahan lol
22:44 Setsurei: diagonal maksudnya?
22:44 bluehall90: Segaris aja biasa
22:44 Setsurei: iya itu
22:45 Setsurei: makanya Easy ku banyak slider panjang ga jelas lol
22:45 bluehall90: Entah 1 ato 2 nya yang digeser
22:47 bluehall90: 02:06:628 (2,3) - Lebih enak kayanya kalo digeser slider 3 nya ke kanan dikit, kurang enak diliat, terus sama sesuaiin distance snap sama circle berikutnya ~ jangan lupa xD
22:47 bluehall90: Btw normalnya bisa diimprove harusnya '-'
22:47 bluehall90: Cuma terserah mapper :p
22:48 Setsurei: haha
22:48 bluehall90: 02:39:428 (1,2) - 1 digeser sedikit ke kanan, biar slider 1 sama 2 keliatan "nyambung
22:50 *bluehall90 is editing [http://osu.ppy.sh/b/309676 Yousei Teikoku - Noble Roar [Easy]]
22:50 bluehall90: Setsurei kalo bikin easy kayanya ga perlu di cek deh *kabur*
22:50 bluehall90: Liat awalnya aja gw udah seger -__-"
22:50 Setsurei: lol
22:51 *Setsurei sebenernya lebih bakat bikin Hard dibanding Easy
22:53 bluehall90: Ah ini insane lagi deh gw cek skali lagi
22:53 *bluehall90 is editing [http://osu.ppy.sh/b/305479 Yousei Teikoku - Noble Roar [Insane]]
22:53 Setsurei: oke
22:57 bluehall90: 00:42:228 (1,2,3,4,5) - Circle 2 - slider 5 kurang flownya gw bilang, saran: rotate segitiga 2-4 sekitar 30 derajat counter clockwise (tapi circle 2 dijadiin poros, jangan diubah, entah bisa ato ngga -__-) terus mainin end point slider 1 jadinya circle 3 ngestack sama end point slider 1
22:58 bluehall90: Wait, jadinya ga bagus ya kalo gitu T__T
22:58 Setsurei: bentar
22:58 Setsurei: iya overlap
22:58 bluehall90: Coba diakalin deh, yg penting isunya dpt dlu :p
22:58 Setsurei: sama ekor (1)
22:59 Setsurei: part yang itu aku bingung sebenernya mau dikemanain circlenya lol
22:59 Setsurei: makanya segitiga
22:59 bluehall90: Oh bentar
23:01 bluehall90: Kalo mau simple, circle 2-4 di stack aja sama slider 5, tapi jangan stack bener" di stack, sisain distance snap dikit gitu '-'
23:02 Setsurei: oh yang macam "paused" stack
23:02 bluehall90: Iya"
23:02 Setsurei: entah apalah istilah
23:02 Setsurei: haha
23:02 bluehall90: Gw ga ngerti istilah, pokoknya gitu
23:02 bluehall90: Wkwk
23:03 bluehall90: Gw suka btw lu mainin SV nya, walaupun simple :p
23:03 Setsurei: http://puu.sh/6bEyd.jpg
23:04 Setsurei: kurang lebar?
23:04 bluehall90: Ya gitulah, kayanya kurang lebar
23:04 bluehall90: Enaknya menurut lu aja gimana ~
23:04 Setsurei: ya
23:04 Setsurei: SV bagian mana
23:04 Setsurei: rasanya pergantiannya ga banyak
23:04 bluehall90: Emang :x
23:05 bluehall90: Tapi gw kaya merasakan sesuatu gitu :x
23:05 Setsurei: lol
23:05 Setsurei: insane alone worth a month of mapping
23:06 bluehall90: :o
23:06 Setsurei: kalo easy nya cuma sehari lol
23:06 bluehall90: Easynya keren '-'
23:07 Setsurei: hahaha
23:07 bluehall90: Kayanya insane cukup segitu deh
23:07 Setsurei: oke deh
23:07 bluehall90: Btw tadi ada insane yang kepotong chatnya, gara" gw off bentar -__-"
23:07 Setsurei: post lognya
Topic Starter
Setsurei
thanks for mod bluehall90

guys, these are taken from the log

[Normal]
22:44 bluehall90: 01:31:828 (1,2,3) - Small issue, bikin 1-3 segaris
22:45 bluehall90: Entah 1 ato 2 nya yang digeser
22:47 bluehall90: 02:06:628 (2,3) - Lebih enak kayanya kalo digeser slider 3 nya ke kanan dikit, kurang enak diliat, terus sama sesuaiin distance snap sama circle berikutnya ~ jangan lupa xD
22:47 bluehall90: Btw normalnya bisa diimprove harusnya '-'
22:47 bluehall90: Cuma terserah mapper :p
22:48 bluehall90: 02:39:428 (1,2) - 1 digeser sedikit ke kanan, biar slider 1 sama 2 keliatan "nyambung

[Hard]
22:33 bluehall90: 00:36:228 (2,3) - Kalo hard gw rasa ini kurang enak deh
22:35 bluehall90: Dibalik slidernya (bukan Ctrl + G)
22:35 bluehall90: Belokanya diubah D:
22:35 bluehall90: Flip slider 3
22:35 bluehall90: Entahlah apa yang gw katakan lol
22:36 bluehall90: Belokannya ke kiri kayanya lebih enak
22:36 bluehall90: Berhubung gw males testplay
22:39 bluehall90: 02:33:228 (2,3,4,5,6,1) - Gw ga pernah berpikir itu cocok buat diff hard, terutama distance snap 2-6 sama dari circle 6 ke slider 1, coba tanya yang lain deh :p
22:40 bluehall90: 02:35:828 (1) - Slider <3
- Kevin
Hi from your Queue~
This mod consist mostly as suggestions


[Insane]

00:11:028 (6) - delete note there is no vocal/beat here, maybe make 00:10:828 (5) - 1/1 slider
00:15:028 (1,2) - missing beat at 00:15:128 - try this, will fill better
00:36:228 (2) - turn a 1/4 slider? missing beat at 00:36:260 -
01:04:628 (2,3) - slider should be at 01:04:628 -
01:18:228 (4,5) - this is realy necessary?
01:28:628 (1) - make this a 1/4 slider, add note 01:28:828 - or try something do fit better
01:30:228 (4) - ^
01:31:828 (1) - ^
01:33:428 (4) - ^
01:38:228 (1) - ^
01:41:428 (1,2,3,4,5) - Suggest you tryThis
01:43:028 (1,2,3,4,5) - ^
01:55:628 (1,2,3,1,2,3,1,2,3) - omg this is so much overmap
01:58:428 (1,2) - swap, violin stats here 01:58:628 - and its better to use a slider...
02:01:828 (1,2,3,4,5) - this is weird remap? violin starts 02:01:828 - 02:02:228 - 02:03:028 -
02:05:028 (1,2,3,4) - what are you following here? slider should be here 02:05:028 -
03:25:428 (1,2,3,4,5,6) - try some diferent pattern here... what about some stream or triplets? like these http://puu.sh/6bSAw.jpg

i've modded this one with muted hit sounds forgive me if i lost something

[Sallad's Hard]

AR -1

00:43:628 - add note

This is a really good diff.

[kuroan's Normal]

you can try some better paterns like these

http://puu.sh/6bVr1.jpg
http://puu.sh/6bVIj.jpg
http://puu.sh/6bVSO.jpg

NC inconsistences (some needed new combos at slider tail)
00:08:628 (1,2) - make curves similar
00:10:228 (3,4) - Make more beautiful slider
00:51:828 (2,3) - make them look similar Ctrl+C Ctrl+V then flip
00:40:228 (2,3) - make more beautiful
00:59:828 (3,4,5) - try something http://puu.sh/6bV4s.jpg
01:54:228 (1,2,3,4) - out of rhythm better delete and finish spinner at 01:55:028 -
02:05:828 (1,2) - make them look similar
02:04:628 (3) - this slider should end at 02:04:828 -
02:45:828 (1,2) - try this: http://puu.sh/6bX8N.jpg
02:48:028 (1) - move to 02:48:028 - make him a 1/1 slider
02:48:028 (1) - ^ Similar
02:55:028 (1,2,3) - this is bad, try to delete (1,3) move (2) to 02:56:628 - and add note at 02:56:228 -

[Easy]

01:47:828 (1,2,3) - try this?
03:22:228 (1,2,3,4) - too hard for easy try 4 sliders 1/1...
kuroanchan
thanks -RInx- for mod :D

Setsurei wrote:



bluehall90 mod's
[Normal]
22:44 bluehall90: 01:31:828 (1,2,3) - Small issue, bikin 1-3 segaris
22:45 bluehall90: Entah 1 ato 2 nya yang digeser
22:47 bluehall90: 02:06:628 (2,3) - Lebih enak kayanya kalo digeser slider 3 nya ke kanan dikit, kurang enak diliat, terus sama sesuaiin distance snap sama circle berikutnya ~ jangan lupa xD
22:47 bluehall90: Btw normalnya bisa diimprove harusnya '-'
22:47 bluehall90: Cuma terserah mapper :p
22:48 bluehall90: 02:39:428 (1,2) - 1 digeser sedikit ke kanan, biar slider 1 sama 2 keliatan "nyambung
k-
thanks for mod :D

- Kevin wrote:

[kuroan's Normal]

you can try some better paterns like these

http://puu.sh/6bVr1.jpg
http://puu.sh/6bVIj.jpg
http://puu.sh/6bVSO.jpg

NC inconsistences (some needed new combos at slider tail)
00:08:628 (1,2) - make curves similar
00:10:228 (3,4) - Make more beautiful slider
00:51:828 (2,3) - make them look similar Ctrl+C Ctrl+V then flip
00:40:228 (2,3) - make more beautiful
00:59:828 (3,4,5) - try something http://puu.sh/6bV4s.jpg
01:54:228 (1,2,3,4) - out of rhythm better delete and finish spinner at 01:55:028 -
02:05:828 (1,2) - make them look similar
02:04:628 (3) - this slider should end at 02:04:828 -
02:45:828 (1,2) - try this: http://puu.sh/6bX8N.jpg
02:48:028 (1) - move to 02:48:028 - make him a 1/1 slider
02:48:028 (1) - ^ Similar
02:55:028 (1,2,3) - this is bad, try to delete (1,3) move (2) to 02:56:628 - and add note at 02:56:228 -
k-
thanks for mod :D

oh.. im really this noob lol
Rakuen
Hi~

M4M from in-game PM

[General]
I love Yousei Teikoku :)
You may not like my mods, but I only give my own opinions

Where's the KIAI at 01:55:828 - ?

[Easy]
At the front part the cover is too light, so I strongly recommend to follow all the vocals
00:00:628 (1) - Ctrl+G looks better
00:02:228 (3) - This should stop around 00:03:428 - and then move 00:04:228 (4) - to 00:03:828 -
^ After that make a note at 00:04:428 - to fit the vocal
00:05:428 (2) - Reduce the reverse and make another slider at 00:06:228 - cuz the vocal is dragged to 00:07:028 -
00:07:628 - If possible follow this vocal too, like moving 00:07:828 (4) - to that point and extend the slider
00:08:628 (1) - Stop here and note at 00:10:228 - , heavy beat + vocal (like mods above)
00:17:028 - Feel like you should use a Clap
00:17:828 (2) - Add a snare sound instead of bass
00:23:028 (1) - I prefer a simple curve slider cuz the distance from red point to the last one is too short, looks not good for me
00:35:828 (1) - Just to mention the flow didn't get connected from 00:34:228 (4) - for Easy diff, maybe Hard diffs we can get a good flow but you can keep the current pattern
^ Also I suggest shape below would be better
00:39:028 (1) - I suggest the shape below
00:40:628 (3) - Applies ^
00:43:028 - Clap should be also around here (drum snare)
00:48:628 (1) - Flow (optional)
00:51:428 - Vocal
00:52:228 - ^ Try 2 sliders instead of 2 circles
01:01:428 (2) - Remove this and add reverse at 00:59:828 (1) - , vocal dragging
01:05:828 (1) - Rotate this more or make the shape same as 01:05:028 (3) - looks better
01:09:028 (1) - Remove NC, NC at 01:09:428 (2) - , heavy beat and vocal
01:14:828 - Should put the normal hitsound here too
01:46:228 (3,4) - Not reflected perfectly, try copy 01:46:228 (3) - and replace 01:47:028 (4) - , then Ctrl+G , Ctrl+H
^ Arrange 01:46:228 (3) - until it fixes the DS
01:47:828 (1,2,3) - The blanket distance for both sides isn't balanced
02:05:428 (2) - Like previous shape
02:08:228 (1) - Remove this, add a reverse at 02:07:428 (4) - and Ctrl+G
02:08:628 (2) - There should be NC here
02:11:828 (2) - Ignore the lyrics, juz follow vocal XD
02:31:028 (1) - Put at left sider of 02:29:828 (4) -
02:40:628 (1) - For this note it's a little hard to guess after finishing 02:37:428 (4) - , try putting it at right upper part or stack it with 02:37:428 (4) - with a little pattern adjustment
02:44:628 (1) - Flow doesn't connect
02:55:028 (1,2) - This is too hard, either remove them or replace with a spinner which starts 02:54:628 - and ends 02:56:228 -
^ I suppose that newbies who play Easy diff don't want their combo miss, if they want more exciting or stimulating diffs they can go harder ones
03:05:228 - Hitsound here for ears to react
03:31:828 - The spinner should stop here, you missed a beat

[kuroan's Normal]
Arrange the notes with Distance snap
Keep ALL the notes with a same Distance snap, 0.8x - 0.9x is cool (use the function, dont arrange with your feel)
Call me to check back after they're arranged

[Sallad's Hard]
00:24:628 - Normal sample sound
00:34:628 (2) - Make this stop at 00:34:828 - and then put a slider at 00:34:928 - and stop at 00:35:328 - to fully follow the vocal
00:48:028 - Remove clap, put it at 00:48:228 (3) -
00:49:028 - Missed a clap here
00:49:428 - Remove clap and change to normal
00:52:228 (2,4) - Clap
00:56:628 (1) - Ctrl+G
01:03:028 (1) - The stack with 01:02:028 (2) - is too hard to react, move it a little or change it
01:07:028 - Normal hitsound
01:16:228 (2) - Ctrl+G (optional)
01:33:028 (5) - Unstack this, it may look like it's on blue tick when playing (optional)
01:34:628 (4) - ^
01:51:028 (1,2,3,4) - Jump isn't suitable here
01:52:628 (1) - You can try extend the spinner to 01:55:428 - and give player lesser react time for 01:55:828 (1) -
01:58:028 (2) - Ctrl+G
02:06:228 - Normal sound
03:00:628 (4) - ^

[Insane]
00:15:928 (4) - Prefer constant DS with 00:16:228 (5) - altho you may want the stream to be clearer
00:21:428 (3) - Ctrl+G
00:21:828 (4) - ^
^ If you do this put 00:22:228 (5) - at the right bottom mapping part and then move 00:22:428 (6) - to where (5) was placed

That's all, hope my mods are ok
Topic Starter
Setsurei
[General]
I don't like kiai too much, I didn't add this on purpose

[Easy]
00:00:628 (1) - ctrl+G
00:02:228 (3,4) - still prefer mine
00:05:428 (2,3) - change and added
00:07:028 (4,5) - changed to long slider, and circle - I think this suits better than what you suggest - thanks for pointing the flaw
00:08:628 (1) - not sure what's the end slider stop at, but if stop at the middle of that, I prefer mine
00:16:628 (1) - wait is this means that.. all of other ticks I need to add clap? D: too loud for Easy diff I think.. maybe will add later
00:17:828 (2) - err.. prefer clap here because the prev and next object use clap
00:23:028 (1) - this is on purpose, there's a feel of "poking beat" lol idk how to explain
00:35:828 (1) - prefer mine :3
00:39:028 (1) - change similar to what you suggested but a bit different because I blanket it
00:40:628 (3) - ^
00:42:228 (1) - this is hard to choose, I like the whistle also the clap lol - ok no change for a while
00:51:428 - easy diff no add complicated beat
00:51:828 (3,4) - emphasize better with circle, the finish will feel strong
00:59:828 (1) - changed
01:05:828 (1) - this is on purpose so it will not look as monotone as straight same slider
01:09:028 (1) - seems the start of new sentence vocal - no change
01:14:228 (3) - I've tried your suggestion but seems doesn't fit because it was on red tick
01:46:228 (3) - that's too complicated, I just need to move this to the left by 1 grid lol
01:49:028 (2) - ikr, blame the grid snap - fixed only the circle - to begin with, the slider is not balanced
02:05:428 (2) - no change
02:07:428 (4,1) - no change, 4 and 1 is a different word from different sentence
02:08:628 (2) - same as 01:09:028 (1) -
02:11:428 (1,2) - (1) to slider? then move (2) backwards? no ):
02:29:828 (4,1) - I don't get what you mean
02:35:828 (2,4) - symmetrical mirror, no change
02:40:628 (1) - DS 0.76 after that "break" - they have time to move the cursor |:
02:44:628 (1) -
SPOILER
this one is better than

this one
02:55:028 (1,2) - this is easier, than giving a triplets of 3/4 beat, and a spinner seems not match the song on that section
03:04:628 (3) - red tick, no
03:28:628 (1) - changed

[Insane]
00:15:928 (4) - no change, purposefully ):
00:21:428 (3,4) - no change
lol you love "relax" insane, but in this song prefer a jumpy stream map - sorry if you don't like my Insane style :3
my Insane style is depends on the song too

thanks for mod, and update kuroan's Normal DS fix
Satellite
as request kuroanchan
but really busy sorry.

take my star~

good luck Setsurei :3
Topic Starter
Setsurei
thanks for your support Satellite-san! :3
kuroanchan
where is Sallad ._.)
Topic Starter
Setsurei

kuroanchan wrote:

where is Sallad ._.)
not sure, being busy with real life I think
I'll search some more mods for your Normal diff before he's back
kuroanchan
i see ._.)a
thanks lol
Kytoxid
Heya. Looking through interesting things in #modreqs.

[General]

- Looks like you changed MP3? Your offset is way early now. I modded this map with an offset of 653 (+25), but that's probably not perfect either. (Didn't really time it, just guessed roughly). But yeah, my notes below will be a bit off in time because I changed offset and resnapped.
- The differences between diffs in where you mapped and didn't map (where you started, and where the breaks are/aren't) really don't fit well together. I recommend lining them up.

[Insane]

00:15:054 (1,2,3) - This rhythm is a bit weird compared to the music. I'd probably move the 3 to be 1/4 earlier.
00:15:954 (4) - A little closer to 5, since it's part of the stream?
00:17:854 (5,6) - Blanket could be a lot better. I think there're a lot of blankets that could be improved, tbh, but I'm kind of a blanket nazi. xD
00:22:654 (7) - Really awkward flow for 7-1, maybe try this? http://puu.sh/6nG9A.jpg
00:24:453 (4) to 00:29:053 (5) - Lots of interesting things in the background to follow, a pure 1/2 rhythm doesn't fit very well. Claps are also too loud imo.
00:29:854 (3,4,5) - Spacing, this anti-jump is really brutal.
00:35:854 (1,2) - I'd unstack this; most of your stacks thus far have been 1/4, and the stack breaks flow throughout the phrase. Same for the next combo.
00:39:853 (4) - Move it 1/4 earlier to match vocals?
00:41:453 (1) - ^ (I'd add a note at 00:41:353 instead in this case, since you seem to want to follow something different here)
00:58:053 - I'd avoid empty red ticks during kiai, you want to keep the intensity up here.
01:31:853 (1) to 01:47:053 (7) - Interesting place to choose streams. It's not bad though. I'd consider removing 01:44:554 (2), and using a rhythm like http://puu.sh/6nGL5.jpg
01:50:654 (1,2,3,4,5) - Feels a bit empty here, in contrast to the build-up to here.
02:00:453 (3) - The place where the tail is would play better with a slider head or hitcircle, since it's the downbeat.
02:11:653 (2) - Consider removing this note to maintain the same rhythm as the previous 2 combos.
02:17:254 (7) - If you're following vocals here, you can extend this by 1/2 to wipe out the gap as the singer holds the note.
02:24:654 (1) - This section was fun. xD
02:43:453 - Add a note?

[Sallad's Hard]

Looks like he has a bunch of unapplied mods, so I didn't look through this diff very thoroughly. Played well, but it really should start in the same spot as the other diffs.

01:25:828 - I'd probably also add a break here. Was playing HD HR, and the drain was quite scary there. xD

[kuroan's Normal]

00:29:828 (3,4) - Merge these sliders? The head of slider 4 should actually come on the blue tick, which might be too hard for Normal, but the current positioning is awkward to play.
00:32:628 (1) to 02:39:428 (1) - The map gets really boring in this entire middle section, in my opinion. It's a really long 1/1 pattern with an extra note every 5-10 seconds or so, and a few other changes. As a whole, I'd recommend trying to blend some other musical parts into the rhythmic picture instead of following purely vocals.
01:22:428 - Add a spinner, like the other diffs? Having breaks in kiai is weird.
02:58:828 (5) - Unstack this note? Might be a bit hard to read on Normal.

[Easy]

<3 Blankets.

00:02:228 (3) - This blanket could be a lot better. Here's my attempt, you can probably improve on that even more if you'd like: http://puu.sh/6nIdj.jpg
01:01:828 (2) - I think this would be better as a 1/1 slider + note.
01:19:028 (1,1) - These spinners are a bit long and tiring. It might be worth considering replacing one of them with a long slider (either draw a nice shape, or use an arc + repeat, or use an arc at half-slider velocity.
02:55:028 (1,2) - I think this'll be difficult for beginners to play.
03:25:428 (1,1) - Same as before, for the tiring spinners.

...man, I really lack stamina for modding now. Just 4 diffs makes me super tired, yawn. I think Insane could use some more modding; the flow there felt kinda awkward in general, although I tried to point out where it was particularly painful.

Good luck with your map!
Topic Starter
Setsurei
[General]
- offset changed
- breaks, ok I'll ask the others to made it similar to my Easy diff (Sallad is hiatus orz)

[Insane]
00:15:054 (1,2,3) - add note here 00:15:553 (3) - I think 00:15:653 (4) - still a proper place of beat
00:15:954 (4) - orz ok
00:17:854 (5,6) - lol fixed
00:22:654 (7) - changed
00:24:453 (4) to 00:29:053 (5) - should I add an object in between? reduce volume from 100% to 80%
00:29:854 (3,4,5) - ahahaha.. ok reduced
00:35:854 (1,2) - changed both
00:39:853 (4) - moved
00:41:453 (1) - added note on 00:41:353 (4) -
00:58:053 - added
01:44:554 (2) - removed
01:45:453 (1,2,3,4,5) - changed
01:50:654 (1,2,3,4,5) - but I love the star D: and I want to emphasize the finish, so unchanged
02:00:453 (3) - changed to slider repeat 02:00:253 (2) -
02:11:653 (2) - removed
02:17:254 (7) - changed
02:24:654 (1) - XD
02:43:453 - Add a note?

[Easy]
00:02:228 (3) - fix blanket
01:01:828 (2) - changed
01:19:028 (1,1) - changed
02:55:028 (1,2) - idk what to do here orz
03:25:428 (1,1) - changed

ikr orz, I need mods more on insane - idk how to make nice flow
thanks for mod Kytoxid (:
kuroanchan

Kytoxid wrote:

[kuroan's Normal]

00:29:828 (3,4) - Merge these sliders? The head of slider 4 should actually come on the blue tick, which might be too hard for Normal, but the current positioning is awkward to play.
00:32:628 (1) to 02:39:428 (1) - The map gets really boring in this entire middle section, in my opinion. It's a really long 1/1 pattern with an extra note every 5-10 seconds or so, and a few other changes. As a whole, I'd recommend trying to blend some other musical parts into the rhythmic picture instead of following purely vocals.
01:22:428 - Add a spinner, like the other diffs? Having breaks in kiai is weird.
02:58:828 (5) - Unstack this note? Might be a bit hard to read on Normal.
edited.
thanks for modding! rawr~
here setsu: http://puu.sh/6p1z4.osu
Topic Starter
Setsurei

kuroanchan wrote:

here setsu: http://puu.sh/6p1z4.osu
updated
Rakuen
no kudosu

continue mod

[kuroan's Normal]
00:01:853 (1) - Put at X:236 Y:276
00:04:253 (4) - Blanket with 00:03:453 (3) - or stack on head of 00:02:253 (2) - with DS
00:05:453 (2,3) - Change to a slider
00:10:853 (4) - Can try Ctrl+J and DS with 00:10:253 (3) - , but avoid overlap with 00:09:453 (2) - by moving 00:10:253 (3) - to a little up
00:15:053 (1) - Remove this, extend 00:11:853 (1) - to 00:15:053 - and then postpone the break to 00:16:653 -
00:26:253 - Can try a spinner here and stop 00:29:053 -
00:29:853 (3,4) - This pattern doesnt look good, try bending 00:30:253 (4) - to a little down
00:31:253 - Note to follow vocal
00:35:253 - Put a circle or note here, there's a "nn" vocal there
00:50:653 (4) - Add a reverse and DS 00:51:453 (1) -
00:52:653 (3) - Replace this with a copy of 00:51:853 (2) - rotated by 180* degree
00:56:253 (1) - Suggest to remove this
00:56:653 (2) - NC (KIAI first hit)
01:09:053 (1) - Remove NC
01:09:453 (2) - NC here (applies for other constant heavy vocal if you agree)
01:19:453 (1) - Extend to 01:21:453 -
01:21:853 (1) - Move to 01:22:253 - and extend to 01:25:453 - (Please end KIAI at 01:25:453 - too)
01:31:853 (1,2,3) - Make them straight lined
01:37:653 (2) - Stack this with 01:35:853 (2) -
01:39:853 (1) - Inconsistency spacing, try DS function
01:41:053 - Missed a hit here
01:52:653 (1) - Make this stop at 01:54:253 - for previous' rhythm consistency, or else stop at 01:55:153 - to follow the music
01:55:853 - KIAI missing
02:07:653 (3) - Don't bend this too much, make it a little straighter
02:09:653 (2,3,4) - This is quite different from previous level of difficulty, consider to make them easier
02:16:853 (3,4,5) - ^
02:18:253 (1) - Extend to 02:20:653 -
02:21:053 (1) - Remove this
02:21:453 - Add a spinner here and stop at 02:24:653 -
02:39:053 - This timing point (with 70% volume) is extra, remove it
02:46:253 - Add circle here and move 02:46:453 (2) - to 02:46:653 - with distance snapped
02:47:853 - Circle and move 02:48:053 (1) - to 02:48:253 -
02:49:653 (1) - Same ^
02:51:853 (4,5) - Remove and replace with a spinner at 02:51:853 - and stop 02:53:053 -
02:53:453 - Add spinner here and stop at 02:55:053 -
02:58:853 - Missing vocal
03:00:053 - Add something here
03:02:053 - ^
03:05:253 - Missing vocal
03:08:053 (2) - Remove
03:19:053 (1) - Extend to 03:21:453 -
03:25:453 (1) - Extend to 03:28:253 -

In conclusion, you need more patterns and flow to make this difficulty more fun and interesting >.o)b
good luck
kuroanchan

Rakuen wrote:

no kudosu

continue mod

[kuroan's Normal]
00:01:853 (1) - Put at X:236 Y:276
00:04:253 (4) - Blanket with 00:03:453 (3) - or stack on head of 00:02:253 (2) - with DS
00:05:453 (2,3) - Change to a slider
00:10:853 (4) - Can try Ctrl+J and DS with 00:10:253 (3) - , but avoid overlap with 00:09:453 (2) - by moving 00:10:253 (3) - to a little up
00:15:053 (1) - Remove this, extend 00:11:853 (1) - to 00:15:053 - and then postpone the break to 00:16:653 -
00:26:253 - Can try a spinner here and stop 00:29:053 -
00:29:853 (3,4) - This pattern doesnt look good, try bending 00:30:253 (4) - to a little down
00:31:253 - Note to follow vocal
00:35:253 - Put a circle or note here, there's a "nn" vocal there
00:50:653 (4) - Add a reverse and DS 00:51:453 (1) -
00:52:653 (3) - Replace this with a copy of 00:51:853 (2) - rotated by 180* degree
00:56:253 (1) - Suggest to remove this
00:56:653 (2) - NC (KIAI first hit)
01:09:053 (1) - Remove NC
01:09:453 (2) - NC here (applies for other constant heavy vocal if you agree)
01:19:453 (1) - Extend to 01:21:453 -
01:21:853 (1) - Move to 01:22:253 - and extend to 01:25:453 - (Please end KIAI at 01:25:453 - too)
01:31:853 (1,2,3) - Make them straight lined
01:37:653 (2) - Stack this with 01:35:853 (2) -
01:39:853 (1) - Inconsistency spacing, try DS function
01:41:053 - Missed a hit here
01:52:653 (1) - Make this stop at 01:54:253 - for previous' rhythm consistency, or else stop at 01:55:153 - to follow the music
01:55:853 - KIAI missing
02:07:653 (3) - Don't bend this too much, make it a little straighter
02:09:653 (2,3,4) - This is quite different from previous level of difficulty, consider to make them easier
02:16:853 (3,4,5) - ^
02:18:253 (1) - Extend to 02:20:653 -
02:21:053 (1) - Remove this
02:21:453 - Add a spinner here and stop at 02:24:653 -
02:39:053 - This timing point (with 70% volume) is extra, remove it
02:46:253 - Add circle here and move 02:46:453 (2) - to 02:46:653 - with distance snapped
02:47:853 - Circle and move 02:48:053 (1) - to 02:48:253 -
02:49:653 (1) - Same ^
02:51:853 (4,5) - Remove and replace with a spinner at 02:51:853 - and stop 02:53:053 -
02:53:453 - Add spinner here and stop at 02:55:053 -
02:58:853 - Missing vocal
03:00:053 - Add something here
03:02:053 - ^
03:05:253 - Missing vocal
03:08:053 (2) - Remove
03:19:053 (1) - Extend to 03:21:453 -
03:25:453 (1) - Extend to 03:28:253 -

In conclusion, you need more patterns and flow to make this difficulty more fun and interesting >.o)b
good luck
thanks ;_;

here, Setsu : http://puu.sh/6sNTz.osu
Topic Starter
Setsurei

kuroanchan wrote:

here, Setsu : http://puu.sh/6sNTz.osu
updated
Kuro Fuyusaki
Hi, Setsurei

M4M req from Modding Queue

[General]
  1. Clear
[Easy]
01:21:853 (5) - -> The vocal looks missing there, add HC
02:21:053 (1) - -> ^ , or lengthen the the spinner 02:18:253 (1) -
00:05:053 (1) - -> remove NC and start it from 00:05:453 (1) - *
00:32:653 (3) - -> NC?
00:45:053 (1) - -> remove NC and start it from 00:45:453 (1) - *
01:02:653 (1) - -> ^ start it from 01:03:053 (2) - *
01:09:053 (1) - -> ^ start it from 01:09:453 (1) - *
01:12:253 (1) - -> ^ start it from 01:12:653 (1) - *
01:19:053 (4) - -> NC?
01:31:853 (3) - -> ^
00:29:453 (1) - to 00:34:253 (4) - -> why don't make the slider lengthen same as 01:28:653 (1) - to 01:33:453 (4) -
01:44:253 (1) - remove NC and start it from 01:44:653 (2) - *
01:51:053 (4) - i consider NC there
01:55:853 (2) - -> it's looks great if you NC it
01:58:653 (1) - -> remove NC and start it from 01:59:053 (1) - *
02:01:853 (1) - -> ^ start it from 02:02:253 (2) - *
02:05:053 (1) - -> ^ start it from 02:05:453 (1) - *
02:08:253 (1) - -> ^ start it from 02:08:653 (1) - *
02:11:453 (1) - -> ^ start it from 02:11:853 (1) - *
02:14:653 (1) - -> ^ start it from 02:15:053 (1) - *
02:28:253 (3) - -> NC?
02:35:053 (1) - -> remove NC and start it from 02:34:253 (4) -
02:35:853 (4) - -> consider NC it
02:46:653 (1) - -> remove NC and start it from 02:47:053 (2) - *
02:49:853 (1) - -> ^ start it from 02:50:253 (2) - *
02:53:453 (5) - -> consider NC it
02:56:253 (2) - -> remove this, from my guess it would be good
02:59:453 (1) - -> remove NC and start it from 02:59:853 (2) - *
03:02:653 (1) - -> ^ start it from 03:03:053 (2) - *
03:12:253 (1) - -> ^ start it from 03:12:653 (2) - *
03:28:253 (2) - -> i prefer use 1 HC than slider 1/2

  1. * -> Basically start NC after object that I mention
  2. Almost all of it about NC matter
[Sallad's Hard]

Kytoxid wrote:

01:25:828 - I'd probably also add a break here. Was playing HD HR, and the drain was quite scary there. xD
But in another way, it's a great Diff

[Kuroan's Normal]
  1. Lengthen the blue line before the first break (i dunno what they call it)00:16:653 (1) -


[Insane]
  1. Consider use the same DS on stream
00:02:253 (3) - -> start NC from here
00:05:053 (1) - -> remove NC and start it from 00:05:453 (2) - *
00:08:253 (1) - -> How about stack the end of the slider and make a straight slider like this

00:08:253 (1) - -> remove NC and start it from 00:08:653 (2) - *
00:15:953 (5) - -> NC?
00:19:053 (1) - -> remove NC, well it's a little long combo, but that's should good enough
00:19:853 (6) - -> NC it
00:20:653 (1) - -> remove NC
00:24:853 (1) - -> ^
00:26:453 (1) - -> ^ and start it from 00:25:853 (10) -
00:30:853 (1) - -> ^ start it from 00:31:053 (2) - *
00:37:253 (1) - -> ^ start it from 00:37:453 (3) - , it would be nice
00:38:853 (1) - -> ^ start it from 00:39:053 (3) -
00:43:853 (5) - -> NC it, it would be nice
00:45:653 (1) - -> the NC is a little weird, remove it and start it from 00:45:453 (4) -
00:47:053 (7) - -> NC it, it would be nice
00:52:253 (1) - -> remove the NC and start it from 00:51:453 (6) -
00:56:253 (5) - -> how about NC it?
00:58:253 (6) - -> ^
00:59:453 (1) - -> remove the NC and start it from 00:59:853 (3) -
01:00:653 (1) - -> weird NC, remove it
01:02:653 (1) - -> remove the NC and start it from 01:03:053 (3) -
01:04:453 (1) - -> ^ start it from 01:04:653 (2) - *
01:05:853 (1) - -> ^ start it from 01:06:053 (2) - *
01:06:853 (1) - -> weird NC i guess, remove it
01:09:053 (1) - -> remove NC and start it from 01:09:453 (2) - *
01:11:053 (5) - -> how about NC it?
01:12:253 (1) - -> remove NC and start it from 01:12:653 (3) -
01:13:453 (1) - -> hmm... I consider remove the NC and start it from 01:14:253 (3) -
01:15:453 (1) - -> remove the NC and start it from 01:15:853 (2) - *
01:44:253 (1) - -> ^ start it from 01:44:653 (2) - *
01:49:453 (5) - -> NC?
01:55:653 (1) - -> it's a little weird to NC from there, i recommend start it from 01:55:853 (3) -
01:57:053 (1) - -> ^ same as, start it from 01:57:453 (2) - *
01:58:453 (1) - -> i recommend remove the NC and start it from 01:59:053 (3) -
01:59:853 (1) - -> remove the NC
02:00:253 (2) - -> remove the back and forth slider, and add HC + NC it from 02:00:653 (3) -
02:01:853 (1) - -> if can remove this NC and add the NC from 02:02:053 (2) - *
02:05:053 (1) - -> i think you must remove this NC and start it from 02:05:253 (2) - *
02:07:053 (7) - -> NC it
02:08:253 (1) - -> remove the NC and start it from 02:08:653 (2) - *
02:11:453 (1) - -> ^ start it from 02:11:853 (2) - *
02:14:653 (1) - -> if can remove this NC and add the NC from 02:15:053 (2) - *
02:16:653 (4) - -> NC it?
02:27:853 (5) - -> start NC from here not 02:28:053 (1) -
02:29:453 (7) - -> NC it
02:30:053 (1) - -> remove NC and start it from 02:30:253 (2) - *
02:31:253 (1) - -> weird NC lol, start it from 02:31:053 (4) -
02:33:453 (1) - -> remove NC, follow the flow of the previous combo
02:35:853 (7) - -> NC it or not?
02:45:453 (8) - -> consider NC it
02:46:453 (1) - -> consider remove the NC and start it from 02:46:853 (3) -
02:48:653 (5) - -> NC it
02:49:853 (1) - -> remove NC and start it from 02:50:253 (3) -
02:51:853 (3) - -> NC it or not?
02:53:453 (5) - -> NC it, it would be nice
02:56:253 (5) - -> NC it?
02:57:853 (6) - -> remove the back and forth slider, and add HC + NC it from 02:58:253 (7) -
02:58:453 (1) - -> remove NC
02:59:453 (1) - -> ^ and start it from 02:59:853 (3) -
03:01:653 (1) - -> ^ start it from
03:02:653 (1) - -> consider remove the NC and start it from 03:03:053 (3) -
03:05:853 (1) - -> remove NC and start it from 03:06:253 (3) -
03:07:853 (4) - -> consider NC it
03:09:053 (1) - -> remove NC and start it from 03:09:453 (3) -
03:10:853 (1) - -> remove NC
03:12:653 (2) - -> consider NC it
03:14:253 (6) - -> NC it
03:15:453 (1) - -> remove the NC and start it from 03:15:653 (2) - *
03:16:453 (1) - -> remove the NC
03:17:253 (9) - -> i guess need NC
03:17:853 (1) - -> remove the NC
03:27:053 (5) - -> NC it
03:33:053 (1) - -> remove the NC and start it from 03:33:453 (3) -
03:36:653 (5) - -> consider NC it
03:37:853 (1) - -> remove the NC
03:38:053 (6) - -> move it to right 2 tick of 1/4 snap divisor + NC it, and give a HC on this time, also move 03:38:653 (7) - to right 2 tick of 1/4 snap divisor and place the pattern like this for example
http://puu.sh/6wrwu.jpg

  1. * -> Basically start NC after object that I mention (same as easy diff)

I'll mod fully the normal diff later and add some other mod in the other diff, have a busy schedule sry >.<
It's okay, no kudosu yet, after all of the mod finished (although it's useful or not)
hope this will help you :D
Kasuga
Hi, Setsurei :D

M4M request in Modding queue

[Easy]
[* No problem here :)]

[Kuroan's Normal]
[* Set the AR into 5]

[Sallad's Hard]
[* No problem here too :)]

[Insane]
[* Just suggestion, I think you should fill as much notes as possible. Example, this place and this] Jangan terlalu berpatokan sama ketukan 1 beat, isi saja beat pada garis merah. Kesan nya terlalu kosong

[* Set the HP into 7, AR into 9 and OD into 7]

[* 00:37:253 (1,2,3,4,5,6,7,8) - move all and stack 00:37:253 (1) - with 00:36:653 (4) - ]

[* 02:16:653 (5) - place it in the same place as 02:17:053 (6) - ]

[* 03:12:253 (1) - stack it with 03:11:453 (4) - ]

[* 03:25:453 - until 03:28:253 - I think you should change the slider pattern here. It's not suited for Insane diff I think]

Sorry if it's so short
Sallad4ever
I am very very sorry for the late reply m(_ _)m

I've applied some of the mod, but about what kytoxid said, I didn't map the beginning because it's quite similar with the chorus (but with slower pace). Considering that I don't map it cause I afraid it may made the chorus kinda repetitive, and player will be bored of it. I hope you understand it I'm not very good with words :P

For future mods on my diff, Setsurei may applied any of them as he sees fit. As I may or may not come back very often

Here's the fixed diff http://puu.sh/6MVOJ.osu
Topic Starter
Setsurei
Normal AR 5
Insane changed all except the last one and the star pattern on your SS

updated all diffs
Sword Hunter
GENERAL
merah = penting
ijo= oponiku yg lumayan penting
biru= detail kecil

INI BUTUH TAMBAHAN COMBO COLOR PUTIH BIAR LEBIH SEGER DAN ENAK DILIHAT MATA! :!:

SPOILER
EASY
00:26:253 (3) – Slider panjang krg terlalu bagus untuk diff. easy, coba ganti jadi spinner, ato yang lebih baik lagi, turunin slider vel.
00:29:453 (1,2,3,4) – Yakin tuh mau dikosongin? Ih jadi “hampa” “HAMPA!!’ tahu gak sih?! Sakit hati aku (LOL), jangan dikosongin.. coba deh tambahin 1 reverse arrow + 1 hit circle, biar lebih berisi dan lebih cantik.
01:19:053 (4) – atasnya atas…. Perpendek slider turunin slider vel.
03:22:253 (1,2,3,4) – Kalo untuk easy kurang cocok dibuat begini… mending ganti dengan 4 slider yang lebih panjang sedikit dari itu. jadi, pam pam pam pam pam pam pam pam, lebih pas ritmenya.
03:28:253 (2) –Ganti hit circle.
NORMAL
Perfect sih~ gaada yang salah

HARD

00:51:853 (1,2,3,4) –Dengan lingkaran sekecil itu dan approach rate setinggi itu…. ini terlalu jauh…. Deketin sedikit.
01:33:053 (5) – Jangan di STACK!!! Seriusan! Selain slider-nya warna merah juga, penumpukan di sini buat mata jadi blur dan enggak enak dilihat. Background nya udah merah klo di stack dan lingkaranya kecil, wah parah bikin susah dilihat, Argh! Udah pokoknya jangan di stack.
01:34:653 (4) –ini gapapa krn dia biru, JELAS terlihat.
03:22:253 (1) – Sehabis ini, tambahin 1 hit circle di x:256 y:64, ato di tempat hitcircle 2 ungu sebelumnya. Jangan lupa ‘finish’

~I LIKE THIS. Flow-nya paling enak

INSANE
00:11:453 (7,8) – Peletakkanya kurang enak dilihat. Coba perbaiki.
00:38:653 (8,1) – Spacing, terlalu jauh dengan approach rate segitu..
00:45:453 (8) - Jangan di babat! Enakan pake slider, coba deh.

newbie modder maaf klo ada salah, dan moga bermanfaaat dan guna
good luck get ranked soon :) :) :)
kuroanchan
Oh yes Sallad is back \:D/
and thanks Setsu lol

and thanks for Sword Hunter's mod~ :D
Topic Starter
Setsurei
[Easy]
00:26:253 (3) - specialty diff easy adalah di slider2 panjang
00:29:453 (1,2,3,4) - ini easy diff, jadi jangan terlalu padat
01:19:053 (4) - easy diff jangan mainan slider velo, nanti pada bingung
03:22:253 (1,2,3,4) - kalo gak di reverse, ga bisa dibikin centralized begini
03:28:253 (2) - following the vocal

[Hard]
mewakili Sallad
00:51:853 (1,2,3,4) - ini pas btw, ga diganti
01:33:053 (5) - aku main HD disini gpp `-`
03:22:253 (1) - nambah disetelahnya kayaknya ga - Sallad disini ngikutin vocal

[Insane]
00:11:453 (7) - aku geser dikit
00:38:653 (8,1) - this is insane
00:45:453 (8) - ngikutin instrument

thanks for mod, updated all
oh right, about the combo color I've explained on PM already
Kuro Fuyusaki
Continue Modding, sorry it's late

[Kuroan's Normal]
01:25:453 (1) - not setting break?
01:43:053 (5,3) - seems like overlap, why not flip 01:44:653 (3) - vertically?
03:25:453 (1,1) - why not like 01:19:453 (1,1) - ? , or the opposite.
02:51:853 (1) - too short i think, not good
02:58:853 (5) - it's still hard for normal diff to stack the HC on the end point of the slider, i think

[Insane]
  1. actually, not adding break?
00:15:153 (2) - add HC, seems hollow, there's triplets beat on there
00:46:253 (4) - the ds looks slow from the previous object, consider synchronize it like the previous object
01:16:453 (3,4) - hmmm, place it on x:100 y:144
01:17:253 (5) - place it to x:212 y:108
03:37:053 (6,1) - try adding finish than whistle, hmm, just suggestion, but i think it would be nice
03:47:853 (1) - add finish?

okay, i think that's from my mod, thank you and sorry
kuroanchan

Kuro Fuyusaki wrote:

Continue Modding, sorry it's late

[Kuroan's Normal]
01:25:453 (1) - not setting break? ( no )
01:43:053 (5,3) - seems like overlap, why not flip 01:44:653 (3) - vertically? ( 'kay )
03:25:453 (1,1) - why not like 01:19:453 (1,1) - ? , or the opposite. ( no, better if different i think. )
02:51:853 (1) - too short i think, not good ( well, there is no problem o.o)b )
02:58:853 (5) - it's still hard for normal diff to stack the HC on the end point of the slider, i think ( it's fine o.o because kiai, i think )
thanks for mod /o/

here /o/ : http://puu.sh/6VQvZ.osu /o/
Topic Starter
Setsurei

Kuro Fuyusaki wrote:

[Easy]
01:21:853 (5) - The vocal looks missing there, add HC easy diff should not add too much object / too crowded
02:21:053 (1) - ^ , or lengthen the the spinner 02:18:253 (1) - ^
00:05:053 (1) - remove NC and start it from 00:05:453 (1) - * the beginning of phrase
00:32:653 (3) - NC? no, this is to let the trail helps the newbs
00:45:053 (1) - remove NC and start it from 00:45:453 (1) - * beginning of phrase / pattern
01:02:653 (1) - ^ start it from 01:03:053 (2) - * ^
01:09:053 (1) - ^ start it from 01:09:453 (1) - * ^
01:12:253 (1) - ^ start it from 01:12:653 (1) - * ^
01:19:053 (4) - NC? no
01:31:853 (3) - ^ no, trail helps
00:29:453 (1) - to 00:34:253 (4) - why don't make the slider lengthen same as 01:28:653 (1) - to 01:33:453 (4) - innovation 8)
01:44:253 (1) - remove NC and start it from 01:44:653 (2) - * no
01:51:053 (4) - i consider NC there ^
01:55:853 (2) - it's looks great if you NC it ^
01:58:653 (1) - remove NC and start it from 01:59:053 (1) - * ^
02:01:853 (1) - ^ start it from 02:02:253 (2) - * ^
02:05:053 (1) - ^ start it from 02:05:453 (1) - * ^
02:08:253 (1) - ^ start it from 02:08:653 (1) - * ^
02:11:453 (1) - ^ start it from 02:11:853 (1) - * ^
02:14:653 (1) - ^ start it from 02:15:053 (1) - * ^
02:28:253 (3) - NC? ^
02:35:053 (1) - remove NC and start it from 02:34:253 (4) - ok
02:35:853 (4) - consider NC it no
02:46:653 (1) - remove NC and start it from 02:47:053 (2) - * ^
02:49:853 (1) - ^ start it from 02:50:253 (2) - * ^
02:53:453 (5) - consider NC it ^
02:56:253 (2) - remove this, from my guess it would be good ^
02:59:453 (1) - remove NC and start it from 02:59:853 (2) - * ^
03:02:653 (1) - ^ start it from 03:03:053 (2) - * ^
03:12:253 (1) - ^ start it from 03:12:653 (2) - * ^
03:28:253 (2) - i prefer use 1 HC than slider 1/2 prefer slider, its easier to catch rather than HC

[Insane]
Consider use the same DS on stream lol, 1.0x stream is too much, I only did it on some

00:02:253 (3) - start NC from here no, this is still on her phrase
00:05:053 (1) - remove NC and start it from 00:05:453 (2) - * no, this is the beginning of her sentence
00:08:253 (1) - How about stack the end of the slider and make a straight slider like this this is blanket 00:08:253 (1,2) -

00:08:253 (1) - remove NC and start it from 00:08:653 (2) - * same reason as NC suggestion you did before
00:15:953 (5) - NC? ok
00:19:053 (1) - remove NC, well it's a little long combo, but that's should good enough the beginning of jump, not removing
00:19:853 (6) - NC it ok
00:20:653 (1) - remove NC no
00:24:853 (1) - ^ ^
00:26:453 (1) - ^ and start it from 00:25:853 (10) - ^
00:30:853 (1) - ^ start it from 00:31:053 (2) - * ^
00:37:253 (1) - ^ start it from 00:37:453 (3) - , it would be nice ^
00:38:853 (1) - ^ start it from 00:39:053 (3) - ^
00:43:853 (5) - NC it, it would be nice ^
00:45:653 (1) - the NC is a little weird, remove it and start it from 00:45:453 (4) - I just want to make a triangular pattern
00:47:053 (7) - NC it, it would be nice no
00:52:253 (1) - remove the NC and start it from 00:51:453 (6) - ^
00:56:253 (5) - how about NC it? ^, this is because the end of that slider multiplier
00:58:253 (6) - ^ ^
00:59:453 (1) - remove the NC and start it from 00:59:853 (3) - ^
01:00:653 (1) - weird NC, remove it ^, antijump
01:02:653 (1) - remove the NC and start it from 01:03:053 (3) - ^
01:04:453 (1) - ^ start it from 01:04:653 (2) - * ^
01:05:853 (1) - ^ start it from 01:06:053 (2) - * ok
01:06:853 (1) - weird NC i guess, remove it no
01:09:053 (1) - remove NC and start it from 01:09:453 (2) - * ^
01:11:053 (5) - how about NC it? ok
01:12:253 (1) - remove NC and start it from 01:12:653 (3) - no
01:13:453 (1) - hmm... I consider remove the NC and start it from 01:14:253 (3) - ^
01:15:453 (1) - remove the NC and start it from 01:15:853 (2) - * ^
01:44:253 (1) - ^ start it from 01:44:653 (2) - * ^
01:49:453 (5) - NC? ^
01:55:653 (1) - it's a little weird to NC from there, i recommend start it from 01:55:853 (3) - ^
01:57:053 (1) - ^ same as, start it from 01:57:453 (2) - * ^
01:58:453 (1) - i recommend remove the NC and start it from 01:59:053 (3) - ^
01:59:853 (1) - remove the NC ^
02:00:253 (2) - remove the back and forth slider, and add HC + NC it from 02:00:653 (3) - ^
02:01:853 (1) - if can remove this NC and add the NC from 02:02:053 (2) - * ^
02:05:053 (1) - i think you must remove this NC and start it from 02:05:253 (2) - ^*
02:07:053 (7) - NC it ^
02:08:253 (1) - remove the NC and start it from 02:08:653 (2) - * ^
02:11:453 (1) - ^ start it from 02:11:853 (2) - * ^
02:14:653 (1) - if can remove this NC and add the NC from 02:15:053 (2) - * ^
02:16:653 (4) - NC it? ^
02:27:853 (5) - start NC from here not 02:28:053 (1) - ^
02:29:453 (7) - NC it ^
02:30:053 (1) - remove NC and start it from 02:30:253 (2) - * ^
02:31:253 (1) - weird NC lol, start it from 02:31:053 (4) - ^
02:33:453 (1) - remove NC, follow the flow of the previous combo ^
02:35:853 (7) - NC it or not? ^
02:45:453 (8) - consider NC it ^
02:46:453 (1) - consider remove the NC and start it from 02:46:853 (3) - ^
02:48:653 (5) - NC it ^
02:49:853 (1) - remove NC and start it from 02:50:253 (3) - ^
02:51:853 (3) - NC it or not? ^
02:53:453 (5) - NC it, it would be nice ^
02:56:253 (5) - NC it? ^
02:57:853 (6) - remove the back and forth slider, and add HC + NC it from 02:58:253 (7) - ^
02:58:453 (1) - remove NC ^
02:59:453 (1) - ^ and start it from 02:59:853 (3) - ^
03:01:653 (1) - ^ start it from ^
03:02:653 (1) - consider remove the NC and start it from 03:03:053 (3) - ^
03:05:853 (1) - remove NC and start it from 03:06:253 (3) - ^
03:07:853 (4) - consider NC it ^
03:09:053 (1) - remove NC and start it from 03:09:453 (3) - ^
03:10:853 (1) - remove NC ^
03:12:653 (2) - consider NC it ^
03:14:253 (6) - NC it ^
03:15:453 (1) - remove the NC and start it from 03:15:653 (2) - * ^
03:16:453 (1) - remove the NC ^
03:17:253 (9) - i guess need NC ^
03:17:853 (1) - remove the NC ^
03:27:053 (5) - NC it ^
03:33:053 (1) - remove the NC and start it from 03:33:453 (3) - ^
03:36:653 (5) - consider NC it ^
03:37:853 (1) - remove the NC ^
03:38:053 (6) - move it to right 2 tick of 1/4 snap divisor + NC it, and give a HC on this time, also move 03:38:653 (7) - to right 2 tick of 1/4 snap divisor and place the pattern like this for example ^
http://puu.sh/6wrwu.jpg

Kuro Fuyusaki wrote:

actually, not adding break? no, breaks are not compulsory
[Insane]
00:15:153 (2) - add HC, seems hollow, there's triplets beat on there ok
00:46:253 (4) - the ds looks slow from the previous object, consider synchronize it like the previous object the speed is changed far before this
01:16:453 (3,4) - hmmm, place it on x:100 y:144 this is on purpose, stacked to 01:14:853 (5) -
01:17:253 (5) - place it to x:212 y:108 blanket with 01:16:653 (4) -
03:37:053 (6,1) - try adding finish than whistle, hmm, just suggestion, but i think it would be nice imo too noisy
03:47:853 (1) - add finish? ok
thanks for mod!
updated all diffs
AstralPhnx
Right then
Easy mode.
The song starts way too quickly giving the player little to no time to react. I suggest you add a little silence onto the audio file as to let the player get their bairings or start the map a little later.
That slider at 01:17:853 overlaps another slider. This is a big no no and should be avoided at all times if possible.
I'm concerned about the number of spinners in the song. Generally an easy map shouldn't have that many spinners and really shouldn't have one after the other. Remember easy maps are designed for the people who are new to osu and find spinners really hard. I suggest you just tone down the amount of spinners a tad.

Normal mode I have no complaints at all about. It looks great! Keep it up!

Hard mode.
The hit circle at 01:17:853 is placed on top of a slider. Don't ever do this when designing maps. Its a bit no no as it could lead to some confusion on the players end.
That slider at 02:35:853 has a huge problem. Slider ends should never overlap the slider itself as it could cause problems with the game thinking that the player clicked on the end of the slider and therefore breaking their combo
Also some of the spinners that are placed right after one another could easily be compressed into just one spinner with it still fitting the beat.

I recommend you go through easy first and then hard again to try and adjust them a bit more so they flow a little better and fit the difficulties more

I wish you the best of luck in getting your map ranked!
wendao
hello, m4m as requested I wished that i get 2kds... :( so I mod this long
[General]
  1. 01:55:853 - 02:24:253 - No Kiai here?
  2. disable widescreen support on kuroan's Normal
  3. use brighter combo colours?
    liek this

    [Colours]
    Combo1 : 60,30,180
    Combo2 : 200,30,30
    Combo3 : 0,30,180

    [Easy]

    • good looking, very neat
    1. 00:02:253 (3) - NC
    2. 00:02:253 (3) - remove NC, NC here 00:05:453 (2)
    3. 00:23:053 (1) - last node on 324,52 looks better
    4. 00:26:253 (3) - NC
    5. 00:32:653 (3,4) - rotate about ~25 degrees clockwise with playfield as center, looks great, also NC at (3)
    6. 00:37:453 (2) - red node 1 grid down
    7. 00:51:853 (3) - NC
    8. 00:56:253 - add note?
    9. 01:02:653 (1) - how about remove NC here, and NC at 01:03:853 (3)
    10. =>01:05:853 (1) - remove NC here too, NC at 01:07:053 (2)
    11. 01:14:253 (3) - Sampleset Normal on repeat *use normal sampleset instead of clap*
    12. 01:19:053 (4) - NC
    13. 01:21:853 - add note on 168,308 would be great
    14. 01:25:453 - expand the ~break here?
    15. 01:31:853 (3) - NC
    16. 01:47:053 (4) - remove finish on head, noisy
    17. 01:51:053 (4) - NC
    18. 02:28:253 (3) - ^
    19. 02:37:453 (6) - ^
    20. 03:04:653 (3) - same as 01:14:253 (3)
    21. 03:25:453 (1) - how about symmetry this thing? liek the image
      SPOILER

      206,242,205453,6,0,B|128:212|112:140|168:80|168:80|256:118|256:118|344:80|344:80|400:140|384:212|306:242,1,600,8|4,0:0|0:0,0:0:0:0
    22. 03:28:253 (2) - expand the repeat until 03:28:653
    23. => 03:28:653 (1) - move the spinner 1/2 tick ahead
    [Normal]

    • nothing special in this diff, need more blanket-ish slider
    1. 00:16:653 - expand the ~break here?
    2. 00:31:453 (2,1) - bad slider flow here, change the (1)'s shape?
    3. 00:37:853 (1,2,3,4,5) - make a proper pentagon shape?
    4. 00:56:253 - add note
    5. 00:58:853 (1) - remove NC, NC here 00:59:853 (3)
    6. 01:25:453 - add break here?
    7. 01:42:453 (2) - remove this note?
    8. 01:55:453 - add note here too
    9. 02:01:053 (1) - remove NC
    10. 02:03:853 (1) - ^
    11. 02:39:453 (1,2) - sounds bad here (?)
    12. 02:56:253 - add note here too

    [Hard]

    • nice
    1. 00:56:253 - add note?
    2. 00:41:353 (4,1) - flow nya rada jelek disini, and... I was wondering about this
    3. 01:18:653 (4) - move it to 320,248?
    4. 01:29:053 (3) - rotate 5 degress counter-clockwise, with selection as centre
    5. => 01:29:353 (4) - disesuaikan distancenya
    6. 01:41:453 (1) - dibikin lebih gemuk lagi slidernya, liek this
    7. 01:55:453 (1) - add note?
    8. 02:05:453 (1) - how about this?
      SPOILER
      256,192,125453,6,0,B|260:128|312:104|312:104|300:24,1,191.999994140625,0|0,1:0|0:0,0:0:0:0:
    9. 02:12:653 (2) - Sampleset Normal on head?
    10. 02:34:253 (1,2) - that's.. so far, maybe reduce the distance?
    11. 02:40:653 - expand the ~break here
    12. 02:55:653 (2,3) - Revert for better zig-zag flow?
    13. 03:00:653 (4) - Sampleset Normal?
    14. 03:01:453 (1) - Whistle on tail?
    15. 03:07:053 (3) - Sampleset Normal on head?
    16. 03:07:853 (1) - Whistle on tail?
    17. 03:09:453 (1) - Finish on head
    18. 03:13:453 (4) - Sampleset Normal
    19. 03:21:853 (2) - ^

    [Insane]

    • I can't read your flows orz
      Why not use 2.40 SV instead of using 1.2x multiplier in the whole diff?
    1. 00:02:253 (3) - I'm afraid this slider not rankable anymore, red node yang numpuk bikin slidernya kerasa lambat, CMIIW
    2. also, 00:02:253 (3) - NC?
    3. 00:04:253 (5) - kayaknya jelek de nabrak end slider (3), move it somewhere?
    4. 00:09:453 (3) - rotate 15 degrees clockwise, then move it to 248,328
    5. => 00:10:253 (4,5,6,7,8) - disesuaikan
    6. 00:15:253 (3,4,5) - try something liek this?
    7. 00:17:853 (5) - how about this?
      SPOILER

      356,256,17853,2,8,B|420:228|412:160|412:160|404:92|468:64,1,239.999992675781
    8. => 00:18:653 (7) - move to 344,344
    9. 00:18:653 (7,1) - the flow seems hard to follow here :/
    10. 00:21:253 (2,3,4) - rotate ~30 degrees clockwise with selection as center
    11. => 00:22:253 (5,6,7) - see image
    12. 00:25:853 (4) - how about remove the repeat, and add circle at 00:26:253 - instead?
    13. 00:29:653 (2,3,4) - 1/4 slider-slider seems too far, then 1/4 slider-circle too close :(
    14. 00:32:653 (1) - 1st node 1 grid down
    15. 00:38:253 (6,7,8) - (6) to (8), then (7) to (6) *better flow from (7,8,1) imo
    16. 00:39:853 - add note here bby? for consistency with 00:41:053 (2,3,4,1)
    17. 00:45:053 (6,7,8,1,2,3,4) - ??
    18. 01:01:453 (1) - remove NC?
    19. 01:09:053 (1) - ^ NC at 01:09:453 (2)
    20. 01:28:653 (1,2,3) - make a consistent jump for this? liek this image
    21. => 01:30:253 (2,3,4) - ^^
    22. 01:33:453 (4) - New Combo, be consistent orz * liek 01:30:053 (1) *
    23. 01:41:453 - 01:47:053 - quite much streamy, very different from 1st "slow down" part ( 00:42:253 - 00:48:253 )
    24. 02:34:253 (1,2,3,4,5) - quite hard to read for 1st try, coz the distance is same as
    25. 02:31:653 (2,3,4) .. orz
    26. 02:35:853 (7) - make it symmetry?
    27. 02:39:853 (3) - NC?
    28. => 02:39:853 (3,4) - move it somewhere but not equal high as 02:39:453 (2) *prefer 100,320
    29. 02:45:253 (7) - NC
    30. 02:53:453 (7) - ^
    31. 03:25:453 (1,2,3,4,5,6) - why not put in center? It's more easy to rotate
    32. 03:47:853 (1) - put this further from (7)?
kuroanchan
thx for mod :3
changed : http://puu.sh/7tJUy.osu
Topic Starter
Setsurei
[General]
- lol many people ask for Kiais, I intentionally didn't add them
because I don't like too much Kiais (kiais helps HD read but it's sometimes too shiny with the kiai fountains)
- this is actually my fault, because I'm using SB, so I need to enable the widescreen support so the BG will remain widescreen
- I prefer darker colors because its easier to read in HD (also matches the BG colors)

[Easy]
Tuxdude143's mod
about the object starts directly is because I want it to start at that point. it is map-able
01:17:853 - as long as the head is visible, blanketing them and overlap them nicely is not a problem

wendao2000's mod
these two are ambiguous, you said earlier to NC it but then asked me to remove the NC, which one is real and which one is wrong during copying the object? anyway, I rejected most of your NC suggestions. imo some of it are suitable already following vocal / was in a pattern
00:02:253 (3) - NC
00:02:253 (3) - remove NC, NC here 00:05:453 (2)
00:23:053 (1) - ok
00:32:653 (3,4) - prefer rotate 45, no NC because the trails are helpful
00:37:453 (2) - ok
00:56:253 (1) - added
01:02:653 (1) - didn't remove but 01:03:853 (1) - NC here
01:14:253 (3) - this is intentionally blank on the repeat because it's on the red tick
01:25:453 - ok
01:31:853 (3) - same reason, trails
01:47:053 (4) - removed
03:04:653 (3) - same reason, red tick
03:25:453 (1) - finally someone help me with this symmetrical shit, thank you
03:28:253 (1) - extended, did a SV change too
03:28:853 (1) - moved

[Insane]
my new insane policy is 2.0x SV 8) (also there's 1.0 multiplier why worry)
00:02:253 (3) - lah ini justru sengaja bikin lambat, not gonna NC
00:04:253 (5) - bedanya 2 beat, udah gak kelihatan (ini AR 9 pula), just in case I move it
00:09:453 (3,4,5,6,7,8) - done
00:15:253 (3,4,5) - you ruined my blanket ): - no
00:17:853 (5) - you ruined my blanket, again no ):
00:18:653 (7) - ^ )):
00:18:653 (7) - did a bit of rotate, make it a bit tidier to flow 00:19:053 (1) -
00:21:253 (2,3,4) - I prefer it this way
00:22:253 (5,6,7) - why you love to ruin my lovely blankets ):
00:25:053 (2,4) - mirror purpose
00:29:653 (2,3,4) - don't blame me, this is what BAT suggested me to move (did a bit reduction before)

will continue and update later (due to lack of hardware, I didn't bring my earphone to office lol)
edit: did continue a bit (kinda lazy)
AstralPhnx
I understand your reasoning behind not changing the slider overlaps. Thats fine.
What i'm really wanting to know is have you lowered the amount of spinners in the whole song? That is a really important thing to address especially on easy mode because they won't generally be able to pass 2 back to back spinners on their first 15 trys. Hell I still can't pass spinners with a mouse. Basicly what i'm saying is that if you haven't cut down on the spinners yet then you need to do so.
Topic Starter
Setsurei
the distance between the two of them are a beat gap, so it's still possible.
I'll reconsider this again (to change to slider or not), thanks
AstralPhnx

Setsurei wrote:

the distance between the two of them are a beat gap, so it's still possible.
I'll reconsider this again (to change to slider or not), thanks
I do understand their is a beat gap but its still important to not use too many spinners on easy mode. Normal, hard and insane its fine but not really in easy.
KSHR

Tuxdude143 wrote:

Setsurei wrote:

the distance between the two of them are a beat gap, so it's still possible.
I'll reconsider this again (to change to slider or not), thanks
I do understand their is a beat gap but its still important to not use too many spinners on easy mode. Normal, hard and insane its fine but not really in easy.
The most important thing to place spinners is "fit with the song or not" as you know. In this case, the gap between of spinners is 2/2 beat, fit with the song well. Also both have enough length to pass. (As far as I read your reasoning, you could pass at least the first spinner, right? Then why couldn't you do the 2nd one which have longer length than the 1st one..? I'm a bit confused with that. Ofc no offense.) I don't see any problems with these spinners, I'm 100% sure it's acceptable as I experienced.


EDIT: You meant the HP drain? If so, the mapper can consider reducing it from 3 to 2 considering it's set to 4 in the Normal difficulty.
Topic Starter
Setsurei
thanks for your time KSHR, will reduce the HP to 2
and will update later because I haven't finish replied to those previous mods

edit:
[Hard]
Sallad, I can't edit your diff here. most of his mods are not nazi (shapes are one of the characteristics of the GDer)
I want to preserve the uniqueness on every GD diffs

[Insane]
00:32:653 (1) - fixing blanket a bit, but not as what you pointed
00:38:053 (5,6,7,8) - manage to make a star pattern
00:39:853 - kinda weird, not adding
01:28:653 (1,2,3) - 45 degrees best ):
01:33:453 (1) - lol I think I forgot this
01:41:453 - 01:47:053 - increasing the density after some time (I didn't do it on the first part because they just started, need time to adjust streams)
02:35:453 (5) - ok moved this one
02:31:653 (2,3,4) - :3
02:35:853 (7) - it's hard lol, idk what to move
02:39:853 (3,4) - on purpose
03:25:453 (1,2,3,4,5,6) - this is on purpose
03:47:853 (1) - on purpose, center screen

btw, updated all except Sallad's Hard
Sallad4ever
Here's the change on 02:35:853, after looking it again, I agree that it doesn't really look neat.
http://puu.sh/7MqOR.osu

As for 01:17:853, there's nothing confusing here, as the visual cue is very clear (the number and the AC) so unless it's forbidden by the rule, I probably won't change it
Topic Starter
Setsurei
updated, thanks Sallad for the star too \:D/
DeletedUser_3044645

Tuxdude143 wrote:

I understand your reasoning behind not changing the slider overlaps. Thats fine.
What i'm really wanting to know is have you lowered the amount of spinners in the whole song? That is a really important thing to address especially on easy mode because they won't generally be able to pass 2 back to back spinners on their first 15 trys. Hell I still can't pass spinners with a mouse. Basicly what i'm saying is that if you haven't cut down on the spinners yet then you need to do so.
Just passing by. It's true that the mapper is using way too many spinners in places that could have been mapped with circles and sliders (don't get me wrong, spinners do fit fine), but I don't agree with your reasoning.

Given that the spinners are lengthy enough, if you can't pass hp3 od3 spinners, you have a serious problem, no offense. Even as a beginner

Also from what I see, there is enough recovery time for beginners to react after the spinner.

And I absolutely see no reason for you to tell the mapper "you need to reduce the amount of spinners"
Topic Starter
Setsurei

No Dap wrote:

Tuxdude143 wrote:

I understand your reasoning behind not changing the slider overlaps. Thats fine.
What i'm really wanting to know is have you lowered the amount of spinners in the whole song? That is a really important thing to address especially on easy mode because they won't generally be able to pass 2 back to back spinners on their first 15 trys. Hell I still can't pass spinners with a mouse. Basicly what i'm saying is that if you haven't cut down on the spinners yet then you need to do so.
Just passing by. It's true that the mapper is using way too many spinners in places that could have been mapped with circles and sliders (don't get me wrong, spinners do fit fine), but I don't agree with your reasoning.

Given that the spinners are lengthy enough, if you can't pass hp3 od3 spinners, you have a serious problem, no offense. Even as a beginner

Also from what I see, there is enough recovery time for beginners to react after the spinner.

And I absolutely see no reason for you to tell the mapper "you need to reduce the amount of spinners"
thanks for support \:D/
Samah
From queue.

[Easy]
01:22:253 (1) - End the spinner at 01:25:453.
02:21:453 (1) - End the spinner at 02:23:853 and optionally add a note at 02:24:653. Maybe stack an extra circle on the start of the slider? It would make the rhythm feel more like 02:31:053 (1).
02:55:053 (1) - It's probably ok in this case because it's a repeat, but blue tick sliders on an easy diff are generally a bad idea.
03:28:253 (1) - This is bad for easy. You should think about getting rid of the green timing point here.

[Insane]
Mostly minor spacing issues that aren't quite jumps, so they look odd. The jumps are fine.
AR9 seems inappropriate for the map structure. Personally I'd drop it to 8 so that things like this are more readable: 00:29:453 (1,2,3,4,5,6,7)
00:31:653 (5) - Move this left a bit.
01:43:553 (2,3,4,5) - These don't quite follow the curve of the slider, but the previous combo does.
02:04:253 (3,4,5) - It'd be nicer to keep the spacing consistent in this combo.
02:08:253 (1) - I'd move the new combo to the slider at 02:08:653 instead.
02:11:453 (1) - Move the new combo to 02:11:853 to be consistent with 02:09:853 (5).
02:11:453 (1,2,3) - This spacing difference is horrible at AR9.
02:32:653 (1,2,3,4,5) - I'd move these to the right to fix this spacing: 02:33:053 (5,6,1)
02:59:453 (1) - This NC is weird. Move to 02:59:853 instead?
03:38:053 (2) - A slider repeat at the start of a bar? o_O

Nice mapset.
Topic Starter
Setsurei
[Easy]
01:22:253 (1) - I was following her vocal
02:21:453 (1) - I was following her vocal, and also if I add the object there, it seems hard for newbie to respond to the hitcircle directly after a spinner (well it is a beat length and this is possible, but I want to make sure this is easier so I made the distance for 2 beats)
02:55:053 (1) - that's why I made this a repeat sliders, because making a slider-slider or hitcircle-hitcircle is quite a bad idea for Easy diff
03:28:253 (1) - this is slower SV, so I think this is alright, if this is faster than the other SV then I might delete the SV changes

[Insane]
Hard itself AR8, and so I need this to be a bit faster (BPM also quite high, so preferable AR9)

00:29:453 (1,2,3,4,5,6,7) - this formation is quite ok, because the DS is about 1.0
00:29:653 (2,3) - only this that shows jump a bit to make the head of (3) visible..
00:29:853 (3,4) - this is anti jump to make sure that they can hit 1/4 beat with that distance
(if I give 1.0 DS, this will not be hit-able except for some pro players that can jumpstream)
00:31:653 (5) - moved
01:43:553 (2,3,4,5) - o.o this was copy pasted from previous combo
02:04:253 (3,4,5) - move (4) a bit
02:08:253 (1) - the beginning of her vocal, so this is reasonable
02:11:453 (1) - ^
02:11:453 (1,2,3) - imo this is alright (she hold her voice before starting another word)
02:32:653 (1,2,3,4,5) - streams preferable to be half of default DS, (6) is stacked to 02:34:053 (2) -
02:59:453 (1) - starts of her new sentence, not weird
03:38:053 (2) - what's wrong with this? seems fine with me

thanks for mod
updated all!
Kihhou
Hello friend from queue~ i mainly focused on the insane diff.

[General]
  1. 01:55:853 - ummm.. kiai time? start? lol its the same as the other kiai times
  2. 02:24:653 - kiai time end
  3. disable widescreen support for all diffs jk sorry~ ignore this
[Easy]
  1. 00:29:453 (1,2,3,4) - make these longer kinda like 01:28:653 (1,2,3,4). the pauses are not very good for an easy diff
  2. 00:59:853 (1,2) - could blanket a bit better!
  3. 01:28:653 (1,2,3,4) - you could add some variation :o rotate the last 2 a bit or something ><
  4. 02:25:053 (1,2,3) - start these at 02:24:653 and then add a slider at the end! and same as above too~
  5. 02:32:653 - add hitcircle~
  6. 03:28:253 (1) - whys this sv so low? o-o dont see a reason for it to be
[kuroan's Normal]
  1. 00:06:253 (3) - make 3 shorter and add a hitcircle at 00:07:053? feels and sounds better imo
  2. 00:31:453 (2,3) - its hard to read stacked imo ><
  3. 01:02:453 (5) - change to 2 hitcircles so the vocals arent captured by the weak slider tail?
  4. 01:34:053 (2,3) - try this rhythm isntead? feels better imo. should NC at 01:35:053 if done
  5. 01:41:453 (1) - i moused over it and was like "oh what in the hell" lol try this. its so much easier ;)
[Sallad's Hard]
  1. you should map the intro! its inconsistent to have an easier diff map the intro but not the hard diff.
  2. 00:34:653 (2) - reverse?
  3. sorry im no good at modding symmetrical maps >< theres no problems as far as i can tell~
[Insane]
  1. a good Nyquill once told me NCs should be in sections :o whether its by 1 measure of 2 measures, it should be consistent (unless you have some fancy crayola coloring goin on ofc) and i agree with it!~ here are some that bugged me
  2. 00:05:053 (1) - remove NC! this is a continuation of the previous NC vocal section~
  3. 00:05:453 (2) - add NC
  4. 00:17:853 (5) - add NC
  5. 00:19:053 (1) - remove NC.
  6. 00:20:653 (1) - remove NC
  7. 00:21:453 (3) - add nc
  8. 00:24:653 (6) - add
  9. 00:24:853 (1) - remove
  10. 00:25:853 (5) - try this rhythm? turning it into a slider and a hitcircle to emphasize the strong violin sound at 00:26:253 (NC at 00:26:253 - if you took the change)
  11. 00:30:153 - "ni" starts here. extend your slider to start here and end at the same place? dont forget to distance snap it so 00:30:053 (4) is partially over the (5)
  12. 00:30:853 (1) - remove NC
  13. 00:31:053 (2) - add NC
  14. 00:40:453 - forgot to add triplet like 00:38:853 (1,2,3)? or intentional?
  15. 00:41:153 (3,4,1) - idk about this inconsistent spacing compared to your other triplets like 00:33:053 (2,3,4).. make them closer together?
  16. 00:51:453 (6) - same as the other one. the strongest vocal at 00:51:853 should be emphasized with a hitcircle.
  17. 01:18:253 (4,5) - this isnt a problem but imo triplet would be better instead for consistency with 01:17:453 (1,2,3) >< personal preference~
  18. 02:01:653 - add hitcircle to continue following drums
  19. 02:01:853 (1) - remove NC
  20. 02:02:053 (2) - add NC
  21. 02:02:053 (2,3,4,5,6) - this whole pattern feels wonky. the heads of the sliders should be on the strong beats (drums on the white ticks) try something like this. it doesnt have to start with a triplet but you should get all 4 sliders on white ticks somehow. if you make the change, dont forget to change where the hitsounds clap is
  22. 02:04:853 - feels empty. add hitcircle~
  23. 02:05:053 (1) - remove NC
  24. 02:05:253 (2) - add NC
  25. 02:05:253 (2,4) - strong notes and vocals are on the slider ends D: i would change it so its on the head so it fits the music
  26. 02:11:453 (1) - remove NC
  27. 02:11:853 (2) - add NC
  28. 02:14:653 (1) - remove nc
  29. 02:15:053 (2) - add nc
good luck~! :)
kuroanchan

Kihhou wrote:

[kuroan's Normal]
  1. 00:06:253 (3) - make 3 shorter and add a hitcircle at 00:07:053? feels and sounds better imo
  2. 00:31:453 (2,3) - its hard to read stacked imo ><
  3. 01:02:453 (5) - change to 2 hitcircles so the vocals arent captured by the weak slider tail?
  4. 01:34:053 (2,3) - try this rhythm isntead? feels better imo. should NC at 01:35:053 if done
  5. 01:41:453 (1) - i moused over it and was like "oh what in the hell" lol try this. its so much easier ;)
the picture doesn't shown ><; its said 'nginx error!'
i'll update soon~ thx for mod!

EDIT: http://puu.sh/8yGBw.osu /o/
Topic Starter
Setsurei
[General]
01:55:853 - 02:24:653 - don't want to add kiai here is on purpose
[Easy]
00:29:453 (1,2,3,4) - on purpose, first start no need to rush (the density of object is not as much as after kiai)
00:59:853 (1,2) - fixed
01:28:653 (1,2,3,4) - if I rotate, the overlap is uglier rather than 00:29:453 (1,2,3,4) - because longer slider
02:25:053 (1,2,3) - because this is 150 BPM, I don't want to rush the newbies to directly hit something (so I made a gap of 2 beat)
02:32:653 - added
03:28:253 (1) - DS consistency orz (it looks like 2.0 but it actually 1.0, because of multiplier 0.5x)
[Sallad's Hard]

Sallad4ever wrote:

I didn't map the beginning because it's quite similar with the chorus (but with slower pace). Considering that I don't map it cause I afraid it may made the chorus kinda repetitive, and player will be bored of it. I hope you understand it
00:34:653 (2) - this part seems ok with or without repeat, let Sallad decides himself
[Insane]
00:05:053 (1) - err this is the start actually
00:05:453 (2) - and this continues ^
00:17:853 (5) - added
00:19:053 (1) - removed
00:20:653 (1) - removed
00:21:453 (3) - added
00:24:653 (6) - this is continuation of previous combo pattern
00:24:853 (1) - different pattern, no need to NC
00:25:853 (5) - changed
00:30:153 - didn't extend, on purpose
00:30:853 (1) - removed
00:31:053 (2) - added
00:40:453 - intentional
00:41:153 (3,4,1) - fixed
00:51:453 (6) - prefered mine
01:18:253 (4,5) - variety of combination, on purpose
02:01:653 - added
02:01:853 (1) - followed vocal
02:02:053 (2) - ^
02:02:053 (2,3,4,5,6) - changed
02:04:853 - faint sound, not adding
02:05:053 (1) - followed vocal
02:05:253 (2) - ^
02:05:253 (2,4) - changed
02:11:453 (1) - followed vocal
02:11:853 (2) - ^
02:14:653 (1) - followed vocal
02:15:053 (2) - ^

thanks for mod!
updated

@kuroan: edit bilang2, aku ga tau kapan kelarmu tiba2 udah ada aja filenya lol
kuroanchan

Setsurei wrote:

@kuroan: edit bilang2, aku ga tau kapan kelarmu tiba2 udah ada aja filenya lol
maap kirain dah tau :lol:
Unusual-bot
Hello there, M4M from your queue.
Errr, all what i say here is only suggestion,so it's up to you to follow it or not, but please give me reply especially when you don't follow my suggestion (well, this is to improve my modding style :) )
Ok then, let's start

Easy
00:06:253 (3) - 128|132 for better flow
00:29:453 (1) - 220|304 or somewhere around there for better flow
00:58:653 (3,1) - make it into like this or something like that. i mean, blanket them properly
01:41:453 (1) - 224|44? i think this placement is better
02:05:453 (2) - why don't you make this this?
02:32:653 (3) - 136|104 or blanket?

Normal
How about DS = 1
00:06:253 (3) - ctrl+shift+R and move to 80|180
00:33:453 (2) - 372|112 for better flow?
00:37:853 (1,2,3,4,5) - make a better star, well, you can close the gap between circle
00:45:453 (1) - 84|284 for better flow?
00:46:253 (2,3,1) - how about making 3 being blanketed by 2 and 1?
00:48:653 (1,2,3) - blanket 2 by 1 and 3?
00:50:653 (4) - did you make this sloping down intentionally? if not please make it straight :)
00:51:453 (1,3) - blanket 1 by 2 and make the end of 3 stack with 1
00:56:653 (2,3,4) - something like this?
00:59:853 (1,2,3) - why don't you make better triangle pattern?
01:10:653 (2,3) - 104|44, better triangle i think and make 3 blanket 1 01:13:453 (4,5) - 372|260 to make 5 blanket by 3
01:33:453 (1,2) - move 1 a bit to the right to blanket properly
01:37:853 (3) - 92|256
01:59:853 (1,2,3,4,5) - pattern like this? idk
02:03:053 (3) - 332|272 better flow
02:05:853 (1) - 372|236 ^
02:15:053 (1) - 208|304 ^
02:42:653 (1,2) - 396|200 ^
02:57:853 (2,3,4) - 420|276, 400|128, 356|96 ^
03:22:653 (2) - 136|148 better blanket to 1

Sallad's Hard
00:19:853 (1) - 376|128 better triangle?
00:20:653 (2) - 140|128 to make it balanced with (1)
00:31:053 (1,3) - 252|148, 340|120, to make it straight
01:57:453 (1,2) - how about like this?
02:58:253 (1) - 452|92 for better flow
02:58:853 (2) - 200|88 for better blanket if you change ^, and if you don't change ^ so move it to 212|88
03:02:653 (4) - 0|28 to make it straight? and if move this don't forget to move objects after this

yup, that's all from me, and once more, all what i say here are only suggestion. and don't forget to reply :)
good luck~
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