Alive:
Why is the offset here different from Living Death and Ultimate's Death? Also, delete all excess timing sections.
00:24:16 (6) - Move back to red tick.
00:24:53 (7) - ^
00:24:91 (1) - ^ and redo break afterwards.
00:48:89 (x) - Add note here with finish.
00:50:39 (x) - ^
Living Death:
Reduce the overall difficulty by 1. The storyboard is offbeat.
00:50:01 (4) - Stack this under the slider's end.
00:51:14 (4) - Lose the repeat and move the 5 back to the white tick.
01:08:00 (1) - Remove new combo.
01:08:56 (2) - New combo.
01:09:88 (x) - Add note here with finish.
01:30:86 (1,1,1,1) - Be consistent with the spacing. You can move the green (1) to the right a bit then do a horizontal reflection of it for the blue (1).
01:39:67 (2) - Lengthen or shorten by 1/4; your choice. The middle repeat is not snapped.
Ultimate's Death:
Raise the overall difficulty by 1. Why is the hardest difficulty so short? 0.0
00:52:45 (2) - Restack.
Why is the offset here different from Living Death and Ultimate's Death? Also, delete all excess timing sections.
00:24:16 (6) - Move back to red tick.
00:24:53 (7) - ^
00:24:91 (1) - ^ and redo break afterwards.
00:48:89 (x) - Add note here with finish.
00:50:39 (x) - ^
Living Death:
Reduce the overall difficulty by 1. The storyboard is offbeat.
00:50:01 (4) - Stack this under the slider's end.
00:51:14 (4) - Lose the repeat and move the 5 back to the white tick.
01:08:00 (1) - Remove new combo.
01:08:56 (2) - New combo.
01:09:88 (x) - Add note here with finish.
01:30:86 (1,1,1,1) - Be consistent with the spacing. You can move the green (1) to the right a bit then do a horizontal reflection of it for the blue (1).
01:39:67 (2) - Lengthen or shorten by 1/4; your choice. The middle repeat is not snapped.
Ultimate's Death:
Raise the overall difficulty by 1. Why is the hardest difficulty so short? 0.0
00:52:45 (2) - Restack.