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Memme - NEW Astronomas

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Topic Starter
Charles445
This beatmap was submitted using in-game submission on Saturday, February 22, 2014 at 2:02:15 PM

Artist: Memme
Title: NEW Astronomas
Source: O2Jam U
Tags: s2tb recording remix psytrance psychadelic trance mr color priti
BPM: 160
Filesize: 2731kb
Play Time: 02:03
Difficulties Available:
  1. Advanced (4.8 stars, 248 notes)
  2. Color's Another (5 stars, 531 notes)
  3. Extra (5 stars, 575 notes)
  4. Normal (2.89 stars, 125 notes)
  5. Priti's Hyper (4.91 stars, 377 notes)
Download: Memme - NEW Astronomas
Information: Scores/Beatmap Listing
---------------
Fast!

Memme is boss
Seph
FUCK U
RLC

Seph wrote:

FUCK U
Mirage
Looks like you had some fun over there! :O
Cyclohexane
YES

SO FUN asdasdsadsadad
Loooctav
I can make Hard?
Seph
00:48:029 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

SO SEXY

starred
Topic Starter
Charles445

ThoomyyxD wrote:

I can make Hard?
Someone's already making the hard.
All the difficulties are planned out, no worries.
-Neipezi
nice songs.!
Alumetorz
Avena
pls finish this <3
Just wondering, who are actually making the diffs? (I want to make the Hyper if possible)
Topic Starter
Charles445
I need verification that Extra comes after Color ingame, please provide screenshots if you're not busy. It shows color before extra ingame for me, but not on the site.
Lexi-chan-
Random mod. *lol*

Extra:
00:33:873 (2,3) - Maybe reduce spacing.
00:36:029 (1,2) - It doesn't flow well in my opinion.

Umm... Yeah, that was it. xD Awesome map!
ExPew
want to mania it~!
Topic Starter
Charles445
WTB Hyper
Avena
http://puu.sh/63N4X.rar Done~
Didn't hitsound it since this song is a bit strange to hitsound for me, might try to figure out tomorrow.
RikiH_
Take two of my stars<3
Avena
Finally Pending~
Topic Starter
Charles445
NEW Astronomas is now in pending.
Only took 9 months of development but HEY at least it's done.
Faust
Hi.

Other than the inconsequential unsnapped inherited timing sections littered about, this whole thing is pretty good.
The easing between the difficulties is also rather well-adjusted and I quite liked the 2 separate custom clap samples too.

Looks rather splashy with the standard combo-coloring. Not a problem though.
I did think - 01:13:529 - to - 01:25:529 - could have had kiai, I felt the glowing would act as a nice effect for the slow section since it's the prelude.

Lack of any gimmicky objects and extreme modifications makes this a lot easier to mod.
I've left just a couple of things here and there, with nothing too serious to really mark out.

Normal is just fine. Am impressed at the work with so many inherited sections on the spinners though.

Advanced:

Good that there's visual association on the sliders with the speed-ups.

- 01:33:967 (3) - Linear for a reason, I suppose ?

Priti's Hyper:

Pretty good at maintaining a consistent pace throughout despite it not being as conformed to any particular kind of strict mapping structure.

- 00:28:529 (1,2) - Small shifting, could give it a shot if it makes you happy:

- 00:49:904 (3) - Feel that it could look better if you mirrored - 00:50:654 (6) -

- 01:33:029 (1) - Kind of an odd-shaping to take considering the slider you're running into next. Suppose you could flip - 01:33:404 (3) - horizontally

As a bit of a nit-pick, you might want to remake (3) for precaution.

- 01:44:279 (5) - Rotate selection-centre by 16 degrees and place at x:120 y:240, then rotate - 01:44:654 (6) - by -31 degrees.

- 01:52:154 (6,1) - Here's a little suggestion for placement:

Design-wise, this difficulty is pretty much characterized by streams going into sliders going into another slider, and then repeating.
Not a big issue, though things can look cluttered and even more so when you apply sliderpoints on the linears so there's this whole mash-up of curving and zig-zagged objects going about.

Color's Another:

Kind of reminds me of the way I mapped ICARUS, since there's plenty of the same slider shaping paired with the slanted back-forth jumping.

- 00:59:373 (7,8,9,1,2,1) - This really hits well right after the previous stream. Captures the part so well; amazing aesthetics here.

- 01:30:029 (1) - Thought this wouldn't look so good since the slider before curves to the same direction. Try going inverse, perhaps ?

Extra:

Nice to see plenty of deliberate takings on this difficulty, like tickrate 2.0 and the volume decrease afer the second-half to match the track.
Honestly, I quite like the way this is already mapped.

- 00:47:092 (4) - Might as well touch the curving on this up to make it seem less randomly-made.

- 02:00:310 (2) - Could try shifting this to x:196 y:332 to have similar gaping like - 01:57:310 (2) -

Probably won't take much longer if you get a few more looks at this.

All the best.
Topic Starter
Charles445

Faust wrote:

Looks rather splashy with the standard combo-coloring. Not a problem though.
I did think - 01:13:529 - to - 01:25:529 - could have had kiai, I felt the glowing would act as a nice effect for the slow section since it's the prelude.
Experimenting with not using kiai, otherwise the breakdown would have it. I think the jump in difficulty is flashy enough.

Advanced:

- 01:33:967 (3) - Linear for a reason, I suppose ? Yes, every time the song goes pew pew (short high pitched bursts), there is always a linear slider covering it.

Extra:

Nice to see plenty of deliberate takings on this difficulty, like tickrate 2.0 and the volume decrease afer the second-half to match the track.
Honestly, I quite like the way this is already mapped.

- 00:47:092 (4) - Might as well touch the curving on this up to make it seem less randomly-made. Less dramatic now

- 02:00:310 (2) - Could try shifting this to x:196 y:332 to have similar gaping like - 01:57:310 (2) - oooooooooooooooooooooo


Waiting on guest responses
Avena

Faust wrote:

Priti's Hyper:

Pretty good at maintaining a consistent pace throughout despite it not being as conformed to any particular kind of strict mapping structure.

- 00:28:529 (1,2) - Small shifting, could give it a shot if it makes you happy: Didn't like it since it ruins the symmetry between them, it looks awkward.


- 00:49:904 (3) - Feel that it could look better if you mirrored - 00:50:654 (6) - I ain't feelin it man

- 01:33:029 (1) - Kind of an odd-shaping to take considering the slider you're running into next. Suppose you could flip - 01:33:404 (3) - horizontally Changed

As a bit of a nit-pick, you might want to remake (3) for precaution.

- 01:44:279 (5) - Rotate selection-centre by 16 degrees and place at x:120 y:240, then rotate - 01:44:654 (6) - by -31 degrees. Looks nice, changed ^^

- 01:52:154 (6,1) - Here's a little suggestion for placement:
Doesn't that ruin everything, including the flow? unchanged.

Design-wise, this difficulty is pretty much characterized by streams going into sliders going into another slider, and then repeating.
Not a big issue, though things can look cluttered and even more so when you apply sliderpoints on the linears so there's this whole mash-up of curving and zig-zagged objects going about. Well, my main intention was making a stressful clusterish diff, which turned out pretty well for a Hyper(active)
Newest version: http://puu.sh/65C4h.osu
01:53:654 (5,6,1) - Also changed the locations of these three for better flow from (4)
Seph
AW YIS

MOTHAFUCKIN

NEW

ASTRONOMAS

another star for you (i gave 3 now what?)
Avena

Seph wrote:

AW YIS

MOTHAFUCKIN

NEW

ASTRONOMAS

another star for you (i gave 3 now what?)
u get a cookie.
Cyclohexane

Faust wrote:

Color's Another:

Kind of reminds me of the way I mapped ICARUS, since there's plenty of the same slider shaping paired with the slanted back-forth jumping. Incidentally, ICARUS is one of my favorite maps of yours, so I'm a bit flattered by this comment, I gotta say :p

- 00:59:373 (7,8,9,1,2,1) - This really hits well right after the previous stream. Captures the part so well; amazing aesthetics here. Thanks!

- 01:30:029 (1) - Thought this wouldn't look so good since the slider before curves to the same direction. Try going inverse, perhaps ? I tried it reversed, but I don't think it changes much? The follow-up makes it pretty cluttered too, which I kind of want to avoid. I'll stick with my own version for now.
Thanks for your time, Faust.
Gamu
i love this map <3
Cherry Blossom
Hello.
M4M as requested.
(only suggestions...)

Normal

  1. 00:13:529 (1,2,3) - it will be better if you make an equilateral triangle for aesthetics imo. And also there an equilateral triangle here 00:16:529 (1,2,3)
  2. 00:24:029 (3) - why dont to use a finish with clap at the slider's end ?
  3. 00:49:529 (1,2) - why don't to make this ? :
  4. 00:52:529 (1) - since i'm a nazi modder, you might fix this overlap.
  5. 01:21:029 (3) - it might be better if you don't use a red anchors for this slider, i prefer this : because with a red anchor, when you are playing you see that there is another start at the red anchor, if you see what i mean...

Advanced

  1. 00:09:779 (2,3) - it will be nice if you make a blanket here (if you did it, don't forget to change 00:09:029 (1) - )
  2. 00:12:779 (3) - why don't to add a finish ? (beginning)
  3. 00:54:029 (1,2) - if it is supposed to be a blanket, you might fix.
  4. 00:57:029 (1,2) - also here, blanket to fix and i suggest you to make sliders like this :
  5. 01:16:154 (3) - maybe ctrl+g here ?
  6. 01:36:779 (1) - seems extreme to play after a fast pattern for normal/hard players imo, and has a different sv than 01:37:154 (2) - , so add a NC here maybe ?
  7. 01:56:092 (2,3) - Blanket here.
I really liked SV changes on this diff, really funny to play.

Priti's hyper

  1. 00:24:029 (1) - - it might be better if you do something like this imo :
  2. 00:37:529 (1,2,3) - it's just me or not, but it might be surprising for Hard players after a short spinner.
  3. 00:43:529 (1) - move this slider a bit further than 00:43:154 (5) -, when iplayed it i thought there was a 1/4 spacing.
  4. 00:57:685 (4,5) - it might be better if you unstack these notes and making something like 00:56:560 (5,6) -


Color's Another

  1. 00:43:529 (1,2,3,4,5,6,7) - seems counter intuitive, it might be better if you use a higher spacing between (1) and the stream.
  2. 00:48:779 (9) - overlapping a bit the scorebar.

Extra

  1. 00:42:967 (3) - move 1 grid down for a better shape.
  2. 00:49:154 (1,2,3,4) - it might be better if you make a curve with these notes imo.
  3. 01:38:279 (3) - NC here ?

I really like this map ! :)
I hope my mod was helpful.
Good luck and star ~
Avena

Cherry Blossom wrote:

Priti's Hyper

  1. 00:24:029 (1) - - it might be better if you do something like this imo : Ruins the cut with 6, and I prefer the cut over the blanket, no change.
  2. 00:37:529 (1,2,3) - it's just me or not, but it might be surprising for Hard players after a short spinner. 1. This is a light insane, not a hard. 2. From what I have seen in playtests, this wasn't an issue for anyone.
  3. 00:43:529 (1) - move this slider a bit further than 00:43:154 (5) -, when iplayed it i thought there was a 1/4 spacing. Changed.
  4. 00:57:685 (4,5) - it might be better if you unstack these notes and making something like 00:56:560 (5,6) - Changed.
http://puu.sh/6aOQi.osu
Topic Starter
Charles445

Cherry Blossom wrote:

Normal

  1. 00:13:529 (1,2,3) - it will be better if you make an equilateral triangle for aesthetics imo. And also there an equilateral triangle here 00:16:529 (1,2,3) Did both
  2. 00:24:029 (3) - why dont to use a finish with clap at the slider's end ? Oops added finish
  3. 00:49:529 (1,2) - why don't to make this ? : Also added rotation for blanket
  4. 00:52:529 (1) - since i'm a nazi modder, you might fix this overlap. They're not touching :O
  5. 01:21:029 (3) - it might be better if you don't use a red anchors for this slider, i prefer this : Did a slight variation of that

Advanced

  1. 00:09:779 (2,3) - it will be nice if you make a blanket here (if you did it, don't forget to change 00:09:029 (1) - ) Moved the 3
  2. 00:12:779 (3) - why don't to add a finish ? (beginning) Specifically avoiding hitsounds for the intro bit
  3. 00:54:029 (1,2) - if it is supposed to be a blanket, you might fix. Moved 1 a few pixels, moved 5 a pixel to fix spacing
  4. 00:57:029 (1,2) - also here, blanket to fix and i suggest you to make sliders like this : These are meant to subtly descend
  5. 01:16:154 (3) - maybe ctrl+g here ? I want jagged movement for this pattern
  6. 01:36:779 (1) - seems extreme to play after a fast pattern for normal/hard players imo, and has a different sv than 01:37:154 (2) - , so add a NC here maybe ? The 1 is curved in a such a way that even if the player does think it's slower or immediately heads to the 2, they will still complete the slider. I think they will be fine.
  7. 01:56:092 (2,3) - Blanket here. Just moved 3 to the left, not going for major blanket here

Extra

  1. 00:42:967 (3) - move 1 grid down for a better shape. Moved 1 grid down and 1 pixel to the right. Hopefully this 0.03 won't trip people up and hopefulyl the better shape will make it play easier
  2. 00:49:154 (1,2,3,4) - it might be better if you make a curve with these notes imo. I want strong contrast with the previous curving
  3. 01:38:279 (3) - NC here ? Nah I think that would mess up the HP drain more than it already is
Thanks for the mod! Waiting on guests.
Topic Starter
Charles445
Moved a pattern down in Color's Another.

Updated.
Avena
Something small about Extra:
00:29:842 (3) - Because you didn't make this a 1/4 slider like the rest of the section, there is an awkward hitsounding gap where you don't have the two soft whistles here, consider changing this to a 1/4 slider so you can fill in the gap.
Topic Starter
Charles445
I used that part to emphasize the thing that happened previously, 00:28:529 -
Oracle
Hi Charles,
M4M From my queue
A bit late, sorry.
They're mainly suggestions, feel free to ignore them but tell me the reason so I'll do better next time.

General
I suggest you rename [Normal] as [Beginner] Since you're using Beginner/Basic,Advanced,Hyper,Another here. A [Normal] sounds a bit out of set.

Normal
00:23:279 (2) - I'd prefer something like this http://puu.sh/6sACK.jpg
00:29:279 (2,3) - Why sudden spacing change to 1.2x?
00:58:529 (1) - Too many green lines between this spinner..I suggest placing them uniformly through the spinning time.
01:28:529 (3) - whistle on reverse and slider end. Consistent with Advanced and Extra
01:34:529 (3) - ^
01:40:529 (4) - ^
01:46:529 (3) - ^
01:46:529 (3) - Move it right a bit. Flows better.
01:59:654 (4) - Deleted this circle? As the previous places like this is empty(01:53:654 - 01:55:154 - 01:56:654 - )
02:00:029 (1) - Same suggestion about green lines as above.

Advanced
00:15:592 (2,3,1) - Fix spacing? No reason for this slightly spacing change.
00:36:029 (5) - Add new combo.
01:11:467 (1) - Use similar green lines trick as Normal?
01:16:154 (3) - Ctrl+G?
Very well-made

Priti's Hyper

00:09:779 (3,1) - Why not a blanket for them?
00:42:779 (1) - Remove new combo.
00:54:310 (2,3) - Move them left a bit.
00:58:342 (7) - Ctrl+G?
01:24:029 (1) - A bit noisy. Try reducing the volume to 50%. Sounds much better.
01:31:623 (1,2) - Move them up a little.Flows better.
01:41:373 (5,6,7,8) - Should make them in a straight line with same spacing.
01:58:529 (1,2) - Better make a blanket.

Color's Another
00:37:529 (1,2) - Is this 1/4 jump intentional? Would easily get confused with 00:39:029 (1,2) -
01:25:904 (1,1) - Blanket master!!!<3
01:56:654 (10,1) - Make them parallel? Looks better to me.

Extra445
00:22:154 (1) - Consider removing this new combo since there's no spacing change.
01:15:404 (5) - New combo,different spacing.

Since patterns on high diffculty diff are pretty subjective and this one is very solid. I couldn't find much. The overall placement for this diff could be tidier tho. But that's also subjective. Not gonna point them out since I focus less on visual side of a diff now.
Interesting streams!

Fun map. Have my star. Good luck on this!!
Avena
Oracle yasilly, Normal does work in this spread, it's just that in osu it got distorted into Beginner -> Standard -> Advanced -> Hyper -> Another -> Extra.

Oracle wrote:

Priti's Hyper
00:09:779 (3,1) - Why not a blanket for them? Because it's not a blanket pattern.
00:42:779 (1) - Remove new combo. I will discuss this with Charles, for now I am keeping it there.
00:54:310 (2,3) - Move them left a bit. Changed the whole combo so it fits better.
00:58:342 (7) - Ctrl+G? Did Ctrl + H instead, makes it look nicer imo
01:24:029 (1) - A bit noisy. Try reducing the volume to 50%. Sounds much better. Changed to a custom sample and actually increased the volume to make it work better
01:31:623 (1,2) - Move them up a little.Flows better. nudged it up by a few grids.
01:41:373 (5,6,7,8) - Should make them in a straight line with same spacing. lol charles don goofed, fixed.
01:58:529 (1,2) - Better make a blanket. okie
Thanks for the mod :3
Custom sample I added for only 1 note (keep it as 3) http://puu.sh/6sFQj.rar
Also shortened the spinner in the end to fit the sound better.
Update http://puu.sh/6sG0D.osu
Topic Starter
Charles445

Oracle wrote:

Hi Charles,
M4M From my queue
A bit late, sorry.
They're mainly suggestions, feel free to ignore them but tell me the reason so I'll do better next time.

General
I suggest you rename [Normal] as [Beginner] Since you're using Beginner/Basic,Advanced,Hyper,Another here. A [Normal] sounds a bit out of set.
Sets do this all the time

Normal
00:23:279 (2) - I'd prefer something like this http://puu.sh/6sACK.jpg I'd agree if this wasn't a Normal difficulty. The player is going to follow the slider to the end so the 2 should catch their movement from up top.
00:29:279 (2,3) - Why sudden spacing change to 1.2x? Because symmetry
00:58:529 (1) - Too many green lines between this spinner..I suggest placing them uniformly through the spinning time. It's only meant to accentuate the end.
01:28:529 (3) - whistle on reverse and slider end. Consistent with Advanced and Extra That's the red tick, not the blue tick.
01:34:529 (3) - ^ That's the red tick, not the blue tick.
01:40:529 (4) - ^ That's the red tick, not the blue tick.
01:46:529 (3) - ^ That's the red tick, not the blue tick.
01:46:529 (3) - Move it right a bit. Flows better. Redid 1 and 2 to make it a little better.
01:59:654 (4) - Deleted this circle? As the previous places like this is empty(01:53:654 - 01:55:154 - 01:56:654 - ) The song ups the pace a few seconds earlier so this circle maintains that.
02:00:029 (1) - Same suggestion about green lines as above. Again only meant to emphasize the end.

Advanced
00:15:592 (2,3,1) - Fix spacing? No reason for this slightly spacing change. That's like, 0.04. Turned off grid snap to make it 1.2 both
00:36:029 (5) - Add new combo. No, the slider at 00:37:904 (1) - is supposed to make up for it
01:11:467 (1) - Use similar green lines trick as Normal? ok
01:16:154 (3) - Ctrl+G? Want it to be antiflow here
Very well-made

Color's Another
00:37:529 (1,2) - Is this 1/4 jump intentional? Would easily get confused with 00:39:029 (1,2) - He's keeping it lol
01:25:904 (1,1) - Blanket master!!!<3 yay
01:56:654 (10,1) - Make them parallel? Looks better to me. Fixed

Extra445
00:22:154 (1) - Consider removing this new combo since there's no spacing change. Direction change, want to make it clear where it starts.
01:15:404 (5) - New combo,different spacing. Hey you shoulda said that about the first one :P

Since patterns on high diffculty diff are pretty subjective and this one is very solid. I couldn't find much. The overall placement for this diff could be tidier tho. But that's also subjective. Not gonna point them out since I focus less on visual side of a diff now.
Interesting streams!

Fun map. Have my star. Good luck on this!!
Thanks for the mod!

Priti wrote:

Custom sample I added for only 1 note (keep it as 3
>:(
Avena

Charles445 wrote:

>:(
;-------------------------------)
Low
[Normal]
00:24:029 (3) - this slider's design looks odd compared to everything else since all the previous patterns/sliders have been relatively neat and simple. this type of wacky slider fits in maps sometimes, but i don't think it works for this map. i suggest adjusting it a bit so it looks like this
00:33:779 (5) - align this horizontally with 00:33:029 (3)
00:51:029 (3,1) - slight overlap between these two sliders, looks ugly. fixing it shouldn't be hard
01:46:529 (3) - same as my first suggestion
01:49:529 (4) - ^ for this instance, i suggest something like this

[Advanced]
00:37:904 (1) - what's with the one note combo? seems pointless
01:15:779 (2,3) - i feel this pattern would flow better if you reversed (2)
01:40:529 (1,2) - try this with (1), i think it looks cooler

[Priti's Hyper]
00:59:654 (5) - this looks odd to be a red-node slider compared to the previous slider, which is just a smooth curve. i recommend making this a simple linear slider which looks a lot better to me
01:31:623 (1,2,3) - hard to read mostly due to the song, but also because of how you mapped it. i didn't expect 01:31:717 (2) to end 1/4 later, so i got confused and ended up missing the next stream at 01:32:185 (3). i suggest making 01:31:717 (2) shorter by one 1/4 tick and putting a circle at 01:31:998

[Color's Another]
00:37:529 (1) - i think it would be cool to make this a one note combo due to the sv change and the way the song is at this part
01:41:373 (7,8) - these almost overlap and it looks kinda weird. seperate them by a grid or two

[Extra]
00:28:529 (1,2,3) - these almost overlap and it looks ugly
00:51:029 (1,2,3) - ^

gl
Topic Starter
Charles445

jacob wrote:

[Normal]
00:24:029 (3) - this slider's design looks odd compared to everything else Improved it
00:33:779 (5) - align this horizontally with 00:33:029 (3) No real reason to other than make things more rectangular
00:51:029 (3,1) - slight overlap between these two sliders, looks ugly. fixing it shouldn't be hard They aint even touching
01:46:529 (3) - same as my first suggestion I like this one though. Did a slight change on the end angle.
01:49:529 (4) - ^ for this instance, i suggest something like this It changes direction to the music.

[Advanced]
00:37:904 (1) - what's with the one note combo? seems pointless The spinner doesn't have a new combo so that slider can have a new combo so the next slider can start off the next part with a new combo on the white tick. It's very much intentional.
01:15:779 (2,3) - i feel this pattern would flow better if you reversed (2) Everyone keeps suggesting this and no I'm not going to change it, it's not supposed to flow here.
01:40:529 (1,2) - try this with (1), i think it looks cooler I think that'd cause overlap problems, also I like its original position

[Color's Another]
00:37:529 (1) - i think it would be cool to make this a one note combo due to the sv change and the way the song is at this part It's not a new combo to make sure HP is consistent.
01:41:373 (7,8) - these almost overlap and it looks kinda weird. seperate them by a grid or two Better they not touch the score up top or the objects down below. This is a good place for them to be.

[Extra]
00:28:529 (1,2,3) - these almost overlap and it looks ugly not really
00:51:029 (1,2,3) - ^ This is going by so quickly I don't think anyone would mind objects that aren't even overlapping

gl
Thanks for the mod, will update after Priti's response
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