Surprise modGeneralAdd Tatsuo to all tags.
Tatsuo's Soft Core00:41:380 (4) - Perhaps curve the end part of this slider inward more, and adjust spacing afterwards. I think it looks weird with it's current shape.
00:57:505 (5) - I would prefer patterns avoid overlaps like this, but it technically passes in my book.
01:13:630 (1) - Perhaps update this catmull slider. Catmulls have been discontinued.
01:18:317 (5) - The beat ends abruptly at the end of this repeater. It may be a little harsh for newer players.
01:21:505 (2) - Reverse arrow is partially hidden. You should make sure that you give newer players plenty of room to read everything. The reverser cannot be hidden. It may pass though, because the reverser does become visible.
01:47:567 (4) - Ugly slider...
NormalCannot have inheriteds set to 0%, change to 5%00:14:005 (1,2) - Kind of misleading. The first few attempts I tried to click on 2 thinking it was 1.
00:22:630 (1,2,3,4,5,6,1) - require very specific clicking. I just wanted to note that the stiffness of these sequences didn't feel like a Normal. But that's just my opinion. Perhaps make the first two doubles a slider, and keep the last part as notes. That feels more like it should, especially at 25 seconds. If anything I recommend that be done there.
00:25:630 (1,2,3,4,5,6,1) - ^
00:48:130 (3,4,5) - This plays awkwardly... Perhaps make note 4 a 1/2th slider, or just remove note 4w, because it has no business as part of the main rhythm.
01:16:630 (1,2,3) - Please not in a normal. You pretty much need to know the beat skips during this stanza or it's going to make people screw up. Leave tricky sequences like this for hard modes.
Same sequences apply as in 22 seconds. (Although they aren't nearly as stiff flipped- might get away with keeping them here)
HardCannot have inheriteds set to 0%, change to 5%00:18:130 (1,2,3,4,5,6,7,8) - So awkward. I can't even hit it right.
01:13:630 (1) - Ugly slider
01:51:317 (3,4,5,6) - Doesn't play much like the beat. Try this instead.
http://osu.ppy.sh/ss/27487902:16:442 (4,1) - Jump is too large. Reduce please.
02:30:317 (3) - This plays better on the next white tick.
02:39:317 (4) - Ugly slider
02:41:755 (4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,1) -
Do not randomly bump the difficulty up. You didn't spam 1/4ths for the entire song, there is no reason why you need to do it at the end. It's unfitting and will restrict a large number of players from beating your beatmap. There are some rhythm issues with the stream designs even without the 1/4ths. I consider you go through here and streamline your stream and try to turn as many 1/4th triples into doubles. It doesn't really matter beatwise whether they are 1/4th or 1/2th IMO. Edit: You mapped the streams in 1/3rd in Brutal. Are those notes even 1/4th to begin with?
BrutalCannot have inheriteds set to 0%, change to 5%Drain-1 (Because the drain goes down while you spin, which is bad)
00:18:130 (1,2,3,4,5,6,7,8) - Same awkward pattern from hard. Although this time I think it's up to you whether you want to keep it awkward or not. I don't know if this isn't awkward for Insane players.
01:32:005 (2,3) - Spacing?
01:39:880 (2,3) - How about moving a halfbeat forward and spacing out?
http://osu.ppy.sh/ss/27489001:55:630 (1) - Ugly slider
01:56:755 (3) - ^
01:57:505 (4) - ^
03:05:192 (2) - Delete- You shouldn't have a large jump for an overmapped beat. The vocal jump is more than difficult for this, with the ends being in the corners. It also goes along with the singular beat in the center.
03:06:693 (2) - Delete as well.
PrognosisI can't star this until the unrankable bits are taken care of and that uncalled for solo stream in Hard is turned into something fitting of the rest of the difficulty. I would highly prefer that those stack jumps in Hard be changed to a stream instead, because those are just 100s after the first stack.