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Jeff Williams - I Burn (Extended Remix feat. Casey Lee Willi

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Topic Starter
happy623
This beatmap was submitted using in-game submission on 2014年2月23日 at 23:36:49

Artist: Jeff Williams
Title: I Burn (Extended Remix feat. Casey Lee Williams)
Source: RWBY
Tags: theme song monty oum rooster teeth red white black yellow yang xiao long Roosterteeth soundtrack blake belladonna ruby rose weiss schnee trailer flame blaze mirror shadows Faust
BPM: 140
Filesize: 25976kb
Play Time: 07:27
Difficulties Available:
  1. Marathon (4.98 stars, 1405 notes)
Download: Jeff Williams - I Burn (Extended Remix feat. Casey Lee Williams)
Information: Scores/Beatmap Listing
---------------
Happy birthday to my friend, its a late gift tho
-------------------------------

You're standing too close to a flame that's burning
Hotter than the sun in the middle of July.


-------------------------------
BPM : R : 140 W : 146 B : 185 Y : 146

Pro Storyboard done by Faust \o\!! thanks a lot!!

Song included Red Likes Roses, Mirror Mirror, From Shadows and I Burn

For app /o/

From Youtube / BiliBili

-------------------------------

SB materials are found from deviantART, rwby.wikia, pixiv, wallbase

I love you, modders
- Miomio Chii -, Faust and Charles445's timing, help a lot!
Hollow Wings
Kawaiwkyik
Awaken
Mao's irc
Zzz
Alarido
-Asagi's irc
smallboat
HelloSCV's mod and 1st Bubble!!
Squirrel
-Umi-
AnreFM
-Bakari-
Asphyxia
Sonnyc
Irreversible's mod and 2nd bubbububbubuubububububububububububble \o\
LunarSakuya's mod and Approved!!!!!!!!!!! <333333
fartownik for pointing out issue xD
Andrea and BeatofIke for rebubblesss, I love you
dkun's fire! <33

Thanks for you guys, cant go without your helps
------------------------------
齊抖腿


------------------------------
Thanks for support!!
Asagi
Go happy <3
Support as usual ;)
oh and ...(ノ·ω·)ノ︵
Topic Starter
happy623

-Asagi wrote:

Go happy <3
Support as usual ;)
oh and ...(ノ·ω·)ノ︵

<333333333
Hollow Wings
as ur req

Blazing

  1. HP8 OD8... 这太凶残了吧。。。前面才146bpm哎,感觉至少HP-1较好orz,而且低BPM+高OD会让人很抓狂的OVQ
  2. 00:57:294 (2) - 放在227,355似乎比较顺手一点
  3. 01:02:651 (2,3,4) - 弄个正三角?好像没弄好
  4. 01:17:892 (1,2,3,4) - 其实可以考虑稍微小跳一下,虽然我懂你后面要大跳到右上角,但是这样直接就stack对玩家定位会造成困难(也就是会很难,小跳一下稍微简单一点
  5. 01:41:051 (1,2,3,1,2,3) - 这几个如果是正三角建议做完美,如果不是打算做正三角的话那我建议变形的再厉害些,否则有点像正三角又有点随机跳的感觉有点不爽orz
  6. 02:22:193 (2) - 我推荐此slider ctrl+g,并且个人觉得加个nc比较好
  7. 02:24:336 (2,3) - 这里漏了个鼓点有点可惜,我看你后面这个梗放的很多,我个人建议可以把其中的一些这么改:把2改成1/2滑条+note,接到3的头上,这样切指也更丰富一些,打起来也很爽快0.0
  8. 02:32:479 (1,2) - 和 02:34:193 (1,2) - 是故意不平行的吗?如果是那我建议两个slider之间的夹角再大一点,如果不是那就平行弄弄好吧
  9. 03:36:022 (1,2) - 故意不blanket?那1的尾巴再往下甩一点
  10. 03:50:405 (4,5,6) - ctrl+g,前面的滑条都设置了反向跳,到了重音反而让跳的ds变小感觉有点怪,强烈建议反过来
  11. 04:49:435 (2,3,1) - 这个前后ds差的有点多。。。好像挺有趣的,不过好难啊,稍微再往左移一点吧0.0
  12. 07:02:312 (5) - 总觉得这个slider可以反向后放的远一点,这里小跳感觉不太合适,但我也不太清楚你喜欢放在哪,考虑一下吧0.0
  13. 07:20:329 (1) - 这个减速其实。。。虽然和之后的加速有个落差,但个人觉得这里更适合跳而不是变速滑条0.0
  14. 发现你很喜欢摆反flow的obj,我个人是蛮喜欢的啦OVO
  15. SB挺不错啊(好大的图orz)图也挺好,送你2个星0.0
你们都做app。。。我找不到6分钟以上的曲子啊OVQQQ

顺便这个曲子我记得好像有那个红色的的曲子已经rank了一个。。。

good luck
Rizia
HP-1
01:54:336 (4) - 中間粒點多餘左?
05:17:651 - whistle
05:34:840 (3,1) - ctrl+g 或者順flow d
05:55:759 (1) - 咁大聲搞到同前面好違和

-.-
Topic Starter
happy623

Hollow Wings wrote:

as ur req

Blazing

  1. HP8 OD8... 这太凶残了吧。。。前面才146bpm哎,感觉至少HP-1较好orz,而且低BPM+高OD会让人很抓狂的OVQ /_>\ HP7 now
  2. 00:57:294 (2) - 放在227,355似乎比较顺手一点 好的
  3. 01:02:651 (2,3,4) - 弄个正三角?好像没弄好 fixed ;w;
  4. 01:17:892 (1,2,3,4) - 其实可以考虑稍微小跳一下,虽然我懂你后面要大跳到右上角,但是这样直接就stack对玩家定位会造成困难(也就是会很难,小跳一下稍微简单一点 不錯w (我自己都被坑2333
  5. 01:41:051 (1,2,3,1,2,3) - 这几个如果是正三角建议做完美,如果不是打算做正三角的话那我建议变形的再厉害些,否则有点像正三角又有点随机跳的感觉有点不爽orz fixed
  6. 02:22:193 (2) - 我推荐此slider ctrl+g,并且个人觉得加个nc比较好 不了, 個人覺得音樂有種往外飛的感覺, ctrl g 反而像音樂縮小的意思, 不過NC挺好的, 消了後面的NC
  7. 02:24:336 (2,3) - 这里漏了个鼓点有点可惜,我看你后面这个梗放的很多,我个人建议可以把其中的一些这么改:把2改成1/2滑条+note,接到3的头上,这样切指也更丰富一些,打起来也很爽快0.0 好的, 換掉好幾個
  8. 02:32:479 (1,2) - 和 02:34:193 (1,2) - 是故意不平行的吗?如果是那我建议两个slider之间的夹角再大一点,如果不是那就平行弄弄好吧 故意的, 直接扭曲他們233
  9. 03:36:022 (1,2) - 故意不blanket?那1的尾巴再往下甩一点 想blanket ;w;, 嘛, 稍為調了調
  10. 03:50:405 (4,5,6) - ctrl+g,前面的滑条都设置了反向跳,到了重音反而让跳的ds变小感觉有点怪,强烈建议反过来 okay
  11. 04:49:435 (2,3,1) - 这个前后ds差的有点多。。。好像挺有趣的,不过好难啊,稍微再往左移一点吧0.0 ;w;連打的ds應該一樣的, 不過移了
  12. 07:02:312 (5) - 总觉得这个slider可以反向后放的远一点,这里小跳感觉不太合适,但我也不太清楚你喜欢放在哪,考虑一下吧0.0 改了~
  13. 07:20:329 (1) - 这个减速其实。。。虽然和之后的加速有个落差,但个人觉得这里更适合跳而不是变速滑条0.0 恩. . .先換成0.75x再看看
  14. 发现你很喜欢摆反flow的obj,我个人是蛮喜欢的啦OVO 找天合作ww
  15. SB挺不错啊(好大的图orz)图也挺好,送你2个星0.0 大感謝!!
你们都做app。。。我找不到6分钟以上的曲子啊OVQQQ qwq 祝你快找到

顺便这个曲子我记得好像有那个红色的的曲子已经rank了一个。。。有看到ww

good luck
感謝wwwwww 你的圖我會盡快摸

Kawaiwkyik wrote:

HP-1 55
01:54:336 (4) - 中間粒點多餘左? no 本身想扭dd, 改左now
05:17:651 - whistle xD thanks
05:34:840 (3,1) - ctrl+g 或者順flow d nice!
05:55:759 (1) - 咁大聲搞到同前面好違和 -10%

-.- DX
thank you <3
Irreversible
good luck :3
Topic Starter
happy623

Irreversible wrote:

good luck :3
xD thanks <3
Awaken
mod from request

  • [General]
  1. 咕噜
    [Blazing]
  2. 不知道现在的马拉松允不允许自创名了?好像只能用“Marathon” 具体还是找BAT问问
  3. 还有我觉得NC用的太频繁了吧0n0 差不多3个就换一次
  4. 02:20:479 (1,1) - 这里间距太大了吧 前面类似的地方都是3.xx 4.xx的
  5. 03:54:084 (1,1,1,1) - 这几个都可以放成3/4滑条 粘连感爽ww
  6. 04:18:744 (1,2) - 算是比较明显的没包好了;w;
  7. 剩下的也看了找不到什么问题 ;w; 求个mu啊
Good Luck~
Topic Starter
happy623

Awaken wrote:

mod from request

  • [General]
  1. 咕噜
    [Blazing]
  2. 不知道现在的马拉松允不允许自创名了?好像只能用“Marathon” 具体还是找BAT问问 改了Marathon
  3. 还有我觉得NC用的太频繁了吧0n0 差不多3个就换一次 嘛嘛ww 沒差的
  4. 02:20:479 (1,1) - 这里间距太大了吧 前面类似的地方都是3.xx 4.xx的 我覺得還好啦ww 找人testplay也沒掉, 先留著
  5. 03:54:084 (1,1,1,1) - 这几个都可以放成3/4滑条 粘连感爽ww ;w;不了
  6. 04:18:744 (1,2) - 算是比较明显的没包好了;w; okay!
  7. 剩下的也看了找不到什么问题 ;w; 求个mu啊
Good Luck~
[ Zzz ]
Hi~ happy623

In game m4m request!!

[ Marathon ]

01:47:051 (3,4) -
01:47:479 (5,6) - ^

01:50:479 (3,4) - ^

01:50:908 (5,6) - ^

02:11:908 (1) -
02:13:622 (1) - ^ x276 y212

05:06:462 (1,2,1,2) - Ctrl + G
05:40:191 (1) -
oh... good map!!

Star!! GL~ :)
Foreverends
(y)
Topic Starter
happy623

[ Zzz ] wrote:

Hi~ happy623

In game m4m request!!

[ Marathon ]

01:47:051 (3,4) -
01:47:479 (5,6) - ^

01:50:479 (3,4) - ^

01:50:908 (5,6) - ^ hmm, alright, fixed!

02:11:908 (1) - quite nice, btw I didnt move the exactly position for here o/
02:13:622 (1) - ^ x276 y212 okay

05:06:462 (1,2,1,2) - Ctrl + G yea done
05:40:191 (1) - hmm, sorry I might keep this, it is intentional to make it harder =w=
oh... good map!!

Star!! GL~ :)
thanks xD! I will mod ur map asap

Foreverends wrote:

(y)
mod me please jjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjjj
Alarido
Hi Happy ~.~

Don't kd this post.

Your map feels amazing to me, and I just found nothing scary imho.
Just a few overlaps like 02:13:193 (1,1) - and 02:56:479 (1,2,3) - all of them feel intentional and belonging to your map style.

I would say I do prefer something like Lesjuh's and Larto's, and some jonathanlfj's ─ but I can't complain, your map is really AMAZING :3

And the song choices are awesome (: the same I could say about the SB ^^

:arrow: 1 Star for Map Quality
:arrow: 1 Star for the Song amazingness

Let's The Dance of the Four Maidens conquer world's heart and Pro's bodies ~.~ ─ and I could suggest the red phrase as Diff name, since there's just 1 diff, if that rule didn't exist ><

Att.

(Let's approve quickly ;))
Topic Starter
happy623

Alarido wrote:

Hi Happy ~.~

Don't kd this post.

Your map feels amazing to me, and I just found nothing scary imho.
Just a few overlaps like 02:13:193 (1,1) - and 02:56:479 (1,2,3) - all of them feel intentional and belonging to your map style.

I would say I do prefer something like Lesjuh's and Larto's, and some jonathanlfj's ─ but I can't complain, your map is really AMAZING :3

And the song choices are awesome (: the same I could say about the SB ^^

:arrow: 1 Star for Map Quality
:arrow: 1 Star for the Song amazingness

Let's The Dance of the Four Maidens conquer world's heart and Pro's bodies ~.~ ─ and I could suggest the red phrase as Diff name, since there's just 1 diff, if that rule didn't exist ><

Att.

(Let's approve quickly ;))
thanks for spending times going through my map! xD

well yea sadly that cant change the diff name according to the rules :(

thanks for stars of coz! <3
Asagi
Hello happy \o\
M4M IRC mod req LOL

623 pro map box
2013-12-29 00:37 -Asagi: ACTION is editing [http://osu.ppy.sh/b/343060 Jeff Williams - I Burn (feat. Casey Lee Williams) [Marathon]]
2013-12-29 00:37 -Asagi: lemme take a peek lol
2013-12-29 00:37 happy623: okaay
2013-12-29 00:38 happy623: my map is much easier
2013-12-29 00:38 happy623: ;w;
2013-12-29 00:38 -Asagi: i dont know about NCs but can you explain something like this ? 00:13:794 (1,2,1) -
2013-12-29 00:38 happy623: pattern (?
2013-12-29 00:38 -Asagi: i mostly do NC on long white tick
2013-12-29 00:39 happy623: yea sure because it is melody changing
2013-12-29 00:39 -Asagi: im not really pro at NC, but NC are mostly on rhythm
2013-12-29 00:39 -Asagi: not the pattern
2013-12-29 00:40 happy623: I personally dont like too much number
2013-12-29 00:40 happy623: xD
2013-12-29 00:40 happy623: 9 is the highest
2013-12-29 00:40 -Asagi: me too
2013-12-29 00:40 -Asagi: yeah me too haha
2013-12-29 00:40 -Asagi: 00:33:508 (1,2) - LOL hahaha intentional, but do it like the others?? XD
2013-12-29 00:41 happy623: nooo
2013-12-29 00:41 happy623: trap
2013-12-29 00:41 happy623: here
2013-12-29 00:41 -Asagi: yeah trap
2013-12-29 00:41 -Asagi: as i saw, you really like 0.5 SV
2013-12-29 00:42 happy623: qwq
2013-12-29 00:42 happy623: yes
2013-12-29 00:42 -Asagi: hmmm
2013-12-29 00:42 happy623: dont you think this 0.5 jumping are awesome
2013-12-29 00:43 happy623: I mean I like 0.5 jumping
2013-12-29 00:43 -Asagi: yeah but rather confusing but its fine
2013-12-29 00:43 happy623: but yea, it have to follow the music orz
2013-12-29 00:43 -Asagi: oh and the combo colour? how bout depending it on the BG
2013-12-29 00:43 -Asagi: SB
2013-12-29 00:44 -Asagi: 01:42:765 (1) - for exmaple here
2013-12-29 00:44 -Asagi: why dont you change the color into white and that white blue blah blah
2013-12-29 00:44 happy623: yes
2013-12-29 00:44 -Asagi: it fits the BG
2013-12-29 00:44 happy623: following the lyrics and the theme
2013-12-29 00:45 happy623: actually this song is combining with 4 characters
2013-12-29 00:45 -Asagi: yeah i saw
2013-12-29 00:45 happy623: R -> W -> B -> Y
2013-12-29 00:45 -Asagi: iknow that
2013-12-29 00:45 -Asagi: RWBY \o\
2013-12-29 00:45 happy623: RWBY \o\
2013-12-29 00:46 -Asagi: but depend it on the BG too
2013-12-29 00:46 -Asagi: like here
2013-12-29 00:46 -Asagi: 00:54:937 (1) -
2013-12-29 00:46 -Asagi: how bout red and white/black?
2013-12-29 00:46 -Asagi: the purple dont match
2013-12-29 00:46 happy623: hmm
2013-12-29 00:47 happy623: considering
2013-12-29 00:47 -Asagi: lol XD
2013-12-29 00:47 happy623: but I am afraid it will covered by the bg
2013-12-29 00:47 -Asagi: okay i have nothing to do, so im gonna full mod it now
2013-12-29 00:47 happy623: ;w; and hard to read
2013-12-29 00:47 -Asagi: this is so farking long map ._.
2013-12-29 00:47 happy623: okay gooo
2013-12-29 00:47 happy623: XD
2013-12-29 00:48 -Asagi: it will take long, but lets start the M4M
2013-12-29 00:48 happy623: but I think it is better than modding on diffs with 4-5mins
2013-12-29 00:48 -Asagi: "M4M"
2013-12-29 00:48 -Asagi: hahaha
2013-12-29 00:48 -Asagi: yeah i think too
2013-12-29 00:48 -Asagi: ill do a testplay 1st
2013-12-29 00:49 happy623: goo
2013-12-29 00:49 -Asagi: you didnt change anything right?
2013-12-29 00:49 happy623: sure
2013-12-29 00:51 -Asagi: OD wat?
2013-12-29 00:51 happy623: 8
2013-12-29 00:51 -Asagi: fark :v
2013-12-29 00:51 happy623: intentional
2013-12-29 00:51 happy623: ;w;
2013-12-29 00:53 -Asagi: dafaq
2013-12-29 00:53 happy623: XD
2013-12-29 00:53 -Asagi: i dont know what BPM is that part
2013-12-29 00:53 happy623: NF
2013-12-29 00:53 happy623: pleaseee
2013-12-29 00:53 happy623: 146
2013-12-29 00:53 -Asagi: that surprised me
2013-12-29 00:53 happy623: 140 , 146 , 185 and then 146 again
2013-12-29 00:54 -Asagi: dunno o.o
2013-12-29 01:00 happy623: that jump
2013-12-29 01:00 happy623: xD
2013-12-29 01:01 -Asagi: dat
2013-12-29 01:01 -Asagi: dat note on the middle of the 2 spinners
2013-12-29 01:02 happy623: yes
2013-12-29 01:02 -Asagi: i really love the 185 bpm part
2013-12-29 01:02 happy623: thanks ;w;
2013-12-29 01:02 -Asagi: its the most thrilling part
2013-12-29 01:03 -Asagi: 03:26:172 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - dunno about this. i really hate spacing like this
2013-12-29 01:03 -Asagi: btw dont put an anti jump here 03:29:447 (1) -
2013-12-29 01:03 -Asagi: put it somewhere
2013-12-29 01:04 -Asagi: because the 1/8 is rather confusing, the player will just spam it
2013-12-29 01:04 happy623: https://osu.ppy.sh/ss/1207814
2013-12-29 01:04 -Asagi: mostly, that part is automatically miss on some players
2013-12-29 01:04 -Asagi: oh pretty good
2013-12-29 01:05 happy623: ;w; actually I place here because I want to make it harder
2013-12-29 01:05 -Asagi: many player will rage LOL
2013-12-29 01:05 happy623: xD
2013-12-29 01:06 -Asagi: i dunno , some parts doesnt fit the NC colour
2013-12-29 01:06 -Asagi: like this 03:41:775 (1) -
2013-12-29 01:06 -Asagi: its like, on the middle of the white, a wild yellow appears
2013-12-29 01:06 -Asagi: how bout black?
2013-12-29 01:07 happy623: this is a contrast color of blue
2013-12-29 01:07 happy623: I want to make the 0.5 things more obvious
2013-12-29 01:07 happy623: so..
2013-12-29 01:07 -Asagi: you have a point , but idk,
2013-12-29 01:08 -Asagi: but your cursor will almost not move on that 0.5 slider
2013-12-29 01:09 happy623: I know ;-;
2013-12-29 01:09 happy623: curved slider works sometime
2013-12-29 01:09 happy623: but idk xD
2013-12-29 01:09 happy623: change or not
2013-12-29 01:09 -Asagi: loool
2013-12-29 01:11 -Asagi: opps i almost forgot this part
2013-12-29 01:11 -Asagi: 00:54:937 (1) -
2013-12-29 01:11 -Asagi: starts here
2013-12-29 01:11 -Asagi: i really feel on that part, NC overused
2013-12-29 01:12 -Asagi: i know it fits the vocals well
2013-12-29 01:12 -Asagi: but its really overused imo
2013-12-29 01:12 happy623: qwq
2013-12-29 01:12 -Asagi: 1 2 1 2 1 2 1 2 lol
2013-12-29 01:13 happy623: may I keep this first
2013-12-29 01:13 happy623: ;-;
2013-12-29 01:14 -Asagi: btw i havent saw wan ;-;
2013-12-29 01:15 happy623: ;-;
2013-12-29 01:15 -Asagi: 02:11:693 (2) - hmm, can you put this a little further?
2013-12-29 01:15 -Asagi: for a little pressure
2013-12-29 01:15 -Asagi: and the other 1/4s
2013-12-29 01:16 -Asagi: i dont know how to explain it, but i think its good
2013-12-29 01:16 -Asagi: because of the music i think
2013-12-29 01:17 happy623: xD
2013-12-29 01:17 happy623: okay
2013-12-29 01:17 -Asagi: 02:32:908 (2) - the blanket (at last)
2013-12-29 01:17 -Asagi: 02:34:622 (2) -
2013-12-29 01:18 -Asagi: idk if this is intentional lol
2013-12-29 01:18 happy623: 02:34:622 (2) - this is already blanket ;-;
2013-12-29 01:18 happy623: 02:32:908 (2) - fixed
2013-12-29 01:18 happy623: xD
2013-12-29 01:18 -Asagi: on the slider ball blah blah
2013-12-29 01:19 -Asagi: dunno, i think it is a better blanket on the tail
2013-12-29 01:19 happy623: okay
2013-12-29 01:19 happy623: I make the purple lighter
2013-12-29 01:19 happy623: I think the now one is okay
2013-12-29 01:19 -Asagi: okay okay
2013-12-29 01:20 -Asagi: 02:52:943 (8) - put this one grid down
2013-12-29 01:20 -Asagi: for straight stream
2013-12-29 01:20 happy623: k
2013-12-29 01:20 -Asagi: 02:56:479 (1,2,3) - this overlap is too much XD
2013-12-29 01:20 -Asagi: i think
2013-12-29 01:21 -Asagi: 02:56:908 (2) - make this more visible
2013-12-29 01:21 happy623: ok
2013-12-29 01:22 -Asagi: how bout move this on the other side? 03:14:908 (2) -
2013-12-29 01:22 happy623: nooo
2013-12-29 01:22 -Asagi: lool
2013-12-29 01:22 happy623: jump than anti jump
2013-12-29 01:22 happy623: seems better
2013-12-29 01:22 happy623: xD not too boring
2013-12-29 01:22 -Asagi: dunno so just keep it hahaha
2013-12-29 01:23 -Asagi: not sure about the spacing here 03:26:172 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) -
2013-12-29 01:23 -Asagi: but after that stream
2013-12-29 01:23 -Asagi: it was blocking this 03:27:823 (1) - 1/8 slider
2013-12-29 01:24 -Asagi: blocking by the approach circles
2013-12-29 01:24 -Asagi: i think you should increase the spacing a bit, or make the 1st 1/8 slider more visible
2013-12-29 01:24 happy623: okay
2013-12-29 01:25 -Asagi: thats why i failed on the 1st try, i didnt saw that was 1/8
2013-12-29 01:26 -Asagi: dunno the reason of this NC here 04:35:327 (1,2) -
2013-12-29 01:27 -Asagi: the 1 2 and 1 2 and 1 2 black NC, i dunno the reason why you NC like that on that
2013-12-29 01:27 happy623: jump
2013-12-29 01:27 happy623: q-q
2013-12-29 01:28 happy623: with the hard beat
2013-12-29 01:29 -Asagi: dunno with the hard beat
2013-12-29 01:29 -Asagi: i dont know if that is a good reason to NC
2013-12-29 01:29 -Asagi: dunno im not pro at NC but its just my opinion
2013-12-29 01:29 happy623: DX
2013-12-29 01:29 happy623: keep then DX
2013-12-29 01:30 -Asagi: 04:43:110 (1) - stack?
2013-12-29 01:30 -Asagi: 04:42:786 (3) - the tail stack
2013-12-29 01:31 happy623: noo
2013-12-29 01:31 happy623: it wont affect
2013-12-29 01:31 happy623: testplay saw
2013-12-29 01:31 -Asagi: i know youre gonna say that lol
2013-12-29 01:31 happy623: xD 04:44:813 (2) - I have just improved the look
2013-12-29 01:31 happy623: the streams
2013-12-29 01:32 -Asagi: hmmm 04:44:570 (4,5) - how bout remove the NC here?
2013-12-29 01:33 happy623: 04:44:570 (4) - so put NC on this?
2013-12-29 01:33 -Asagi: 04:44:732 (1) - remove NC then NC here 04:44:570 (4) -
2013-12-29 01:33 -Asagi: how bout that?
2013-12-29 01:33 happy623: but melody change at (1) ;w;
2013-12-29 01:33 -Asagi: dunno just keep it then XD
2013-12-29 01:34 happy623: DX okay
2013-12-29 01:34 -Asagi: i think you should increase the spacing here? 04:55:272 (1,2,3,4,5,6,7,8,9,10) -
2013-12-29 01:34 -Asagi: for more challenge
2013-12-29 01:34 happy623: okay hear you
2013-12-29 01:35 -Asagi: dunno if the stream starts here 04:54:948 (1) - or here 04:55:110 (2) -
2013-12-29 01:35 -Asagi: i just hear something off, but idk
2013-12-29 01:36 -Asagi: 04:56:732 (3) - NC?? XD
2013-12-29 01:36 -Asagi: so its consistent here 05:01:921 (1) -
2013-12-29 01:37 -Asagi: i lol'ed at this 05:06:462 (1,2,1,2) - its a trap x.x
2013-12-29 01:37 happy623: okay
2013-12-29 01:37 -Asagi: 05:12:299 (1,2,1,2) - and this trap lol
2013-12-29 01:37 -Asagi: 05:13:597 (1) - remove hitsound on the tail
2013-12-29 01:38 -Asagi: 05:23:975 (1) - ^
2013-12-29 01:38 happy623: okay
2013-12-29 01:38 happy623: ys
2013-12-29 01:38 -Asagi: 05:23:326 (1,2,3,4,5,6,7,8) - more challenge?? XD
2013-12-29 01:38 happy623: nooo
2013-12-29 01:39 happy623: because it can help to see the slow down
2013-12-29 01:39 -Asagi: you have a point
2013-12-29 01:39 -Asagi: this trap 05:40:191 (1) -
2013-12-29 01:40 happy623: XD
2013-12-29 01:40 -Asagi: i know its intentional, but meeeh lol
2013-12-29 01:40 happy623: okay I can be kind
2013-12-29 01:40 -Asagi: GHAHAHAHA
2013-12-29 01:40 -Asagi: put it on the center please XD
2013-12-29 01:40 happy623: little bit
2013-12-29 01:40 happy623: NO
2013-12-29 01:40 happy623: NO
2013-12-29 01:40 happy623: NO
2013-12-29 01:40 -Asagi: hahaha!!
2013-12-29 01:40 happy623: QAQ
2013-12-29 01:41 -Asagi: 05:44:732 (1,2,3,4) - maybe you can make a pattern better than this?? XD
2013-12-29 01:41 -Asagi: how bout NC here? 05:45:705 (2) -
2013-12-29 01:42 -Asagi: 05:55:759 (1) - lol yellow
2013-12-29 01:42 happy623: noo
2013-12-29 01:42 happy623: no NC i mean
2013-12-29 01:42 -Asagi: why dont you put red? like on the other parts on this part
2013-12-29 01:42 happy623: show couple of Yang and Blake <3 (no
2013-12-29 01:42 happy623: okay changed
2013-12-29 01:43 happy623: I mean changed red to yellow
2013-12-29 01:43 -Asagi: okay okay haha
2013-12-29 01:43 -Asagi: 06:08:576 (3,4) - the pressure i told you earlier?
2013-12-29 01:43 -Asagi: 06:12:275 (1) - this yellow really distracted me while playing LOL
2013-12-29 01:44 happy623: 06:08:576 (3) - hmm I guess its okay?
2013-12-29 01:44 -Asagi: okay
2013-12-29 01:45 happy623: 06:12:275 (1) - keep ;w; its okay imo
2013-12-29 01:45 -Asagi: 06:20:083 (4) - blanket better?
2013-12-29 01:45 happy623: sureee
2013-12-29 01:45 -Asagi: 06:32:823 (4) - NC? its an anti jump anyway
2013-12-29 01:46 happy623: no
2013-12-29 01:46 happy623: to keep consistency
2013-12-29 01:46 happy623: ( I forget where
2013-12-29 01:46 happy623: xD
2013-12-29 01:46 -Asagi: 06:37:754 (3,1) - try to look carefully inbetween, dunno if this affects but idk XD
2013-12-29 01:46 -Asagi: lol
2013-12-29 01:46 happy623: okay
2013-12-29 01:46 -Asagi: 06:38:576 (1) - oh this of a little XD
2013-12-29 01:46 -Asagi: off*
2013-12-29 01:47 -Asagi: move the tail both
2013-12-29 01:47 happy623: done!
2013-12-29 01:47 happy623: nice
2013-12-29 01:47 -Asagi: 06:50:805 (6,1) - tail blanket?
2013-12-29 01:48 happy623: done~
2013-12-29 01:48 -Asagi: 07:04:367 (1,2,1,2,1,2,1,2,3,4,1) - i like this pattern for some reason
2013-12-29 01:48 happy623: <3
2013-12-29 01:48 happy623: 07:13:716 (1) - please, I want keeeep
2013-12-29 01:48 -Asagi: similar on the bibi
2013-12-29 01:49 happy623: xD
2013-12-29 01:49 -Asagi: oh i was gonna say that
2013-12-29 01:49 -Asagi: rage on the last part
2013-12-29 01:49 -Asagi: RIP players
2013-12-29 01:49 happy623: XD
2013-12-29 01:49 -Asagi: because mostly, on 1/8 slider are just spaming xzxzxzxzxz
2013-12-29 01:50 -Asagi: so anti jump is a little unexpected
2013-12-29 01:50 -Asagi: auto miss
2013-12-29 01:50 -Asagi: RAGE
2013-12-29 01:50 happy623: hmm
2013-12-29 01:50 happy623: if this really rage
2013-12-29 01:50 -Asagi: this is really rage, after 7mins then miss on that
2013-12-29 01:50 happy623: why make this earlier
2013-12-29 01:50 happy623: ;w;
2013-12-29 01:50 -Asagi: who will not rage XD
2013-12-29 01:51 happy623: okay
2013-12-29 01:51 happy623: okay
2013-12-29 01:51 happy623: I change
2013-12-29 01:51 happy623: Q_Q
2013-12-29 01:51 -Asagi: maybe this will work
2013-12-29 01:51 -Asagi: http://puu.sh/61qPn.jpg
2013-12-29 01:51 happy623: no
2013-12-29 01:51 happy623: harder
2013-12-29 01:52 -Asagi: wat
2013-12-29 01:52 happy623: http://osu.ppy.sh/ss/1207910
2013-12-29 01:52 -Asagi: 07:20:740 (1) - blanket this
2013-12-29 01:52 happy623: done!
2013-12-29 01:53 -Asagi: dat jump
2013-12-29 01:53 -Asagi: oh why then end of 07:13:716 (1) - is on the blue?
2013-12-29 01:53 -Asagi: i think its on the red
2013-12-29 01:53 -Asagi: as i saw in here lol
2013-12-29 01:53 happy623: its blue
2013-12-29 01:54 happy623: 07:20:329 (1) - like this
2013-12-29 01:54 -Asagi: wtf
2013-12-29 01:54 -Asagi: and its too far
2013-12-29 01:54 happy623: Q_Q okay
2013-12-29 01:54 -Asagi: if you stick with this pattern http://osu.ppy.sh/ss/1207910
2013-12-29 01:55 happy623: easier then
2013-12-29 01:55 -Asagi: why on mine is on the red?
2013-12-29 01:55 happy623: http://osu.ppy.sh/ss/1207914
2013-12-29 01:55 happy623: mine bad maybe
2013-12-29 01:55 happy623: it should be blue
2013-12-29 01:55 -Asagi: latest ver, its on the red http://puu.sh/61r44.jpg
2013-12-29 01:55 happy623: anyway its blue now xD
2013-12-29 01:55 happy623: changed
2013-12-29 01:55 -Asagi: HAHAHA!
2013-12-29 01:56 -Asagi: i think this is less than 1/4 http://puu.sh/61r6F.jpg
2013-12-29 01:56 -Asagi: 1/8 jump
2013-12-29 01:56 happy623: o_O
2013-12-29 01:56 happy623: where is it
2013-12-29 01:56 -Asagi: 07:13:716 (1) - you said its on blue right?
2013-12-29 01:57 happy623: yea
2013-12-29 01:57 -Asagi: with this pattern? http://osu.ppy.sh/ss/1207914
2013-12-29 01:57 happy623: yes
2013-12-29 01:57 -Asagi: LOL'ed 1/8 jump
2013-12-29 01:57 -Asagi: i think its unrankable
2013-12-29 01:57 happy623: this is 1/4
2013-12-29 01:57 happy623: xD
2013-12-29 01:58 -Asagi: wat
2013-12-29 01:58 -Asagi: damn bpm change
2013-12-29 01:59 -Asagi: really confusing with the bpm change here07:14:165 (1) -
2013-12-29 01:59 happy623: ‧_‧
2013-12-29 02:00 -Asagi: seriously, it was like this right? http://puu.sh/61rjV.jpg
2013-12-29 02:00 -Asagi: 07:13:716 (1) -
2013-12-29 02:00 happy623: MUUUUUUUUUUUUCH easier then Q_Q
2013-12-29 02:00 happy623: http://osu.ppy.sh/ss/1207921
2013-12-29 02:01 -Asagi: i dont really know about that, and dont cry XD
2013-12-29 02:01 happy623: Q_Q
2013-12-29 02:01 -Asagi: talk to the expert but, 1/8 jump is really WTF
2013-12-29 02:02 happy623: DX
2013-12-29 02:02 happy623: anymore?
2013-12-29 02:02 -Asagi: dunno
2013-12-29 02:02 -Asagi: i think finished XD
2013-12-29 02:02 -Asagi: at last XD
2013-12-29 02:02 happy623: okay
2013-12-29 02:02 happy623: update now
Topic Starter
happy623

-Asagi wrote:

Hello happy \o\
M4M IRC mod req LOL
thank you Baka!
smallboat
Hi,happy623,In-game PM req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[Marathon]

00:33:508 (1) - 這應該是放在左下那個1構成一個flow吧,還是故意放的?
00:49:365 (3) - (390|83)?
01:18:323 (3) - 感覺放在(144|276)比較帶感。
01:19:615 (3) - 滑條尾疊好?
01:32:908 (2) - 滑條頭疊好?
01:38:693 (4) - (288|161)試試,感覺應該放近點。
02:18:336 (1) - 前面的都有疊起來,所以我想應該也能跟前面一致,放在(307|261)看看。
02:20:051 (1) - 02:28:086 (3) - 稍微往上移一點。
03:26:997 (9) - 不NC嗎?
03:36:844 (3) - 沒疊好?
04:45:381 (9) - 不NC嗎?
06:25:836 (2,3) - 應該可以放的再遠一些,像同節奏06:27:480 (2,3) 這兩個。

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Topic Starter
happy623

smallboat wrote:

Hi,happy623,In-game PM req.

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

None.

[Marathon]

00:33:508 (1) - 這應該是放在左下那個1構成一個flow吧,還是故意放的? 恩, 是故意的
00:49:365 (3) - (390|83)? 不, 跟(1)隔太遠了
01:18:323 (3) - 感覺放在(144|276)比較帶感。 個人覺得交叉跳會比較帶感和配合音樂;w;
01:19:615 (3) - 滑條尾疊好? 好的
01:32:908 (2) - 滑條頭疊好? 不, 要平行啊 囧rz
01:38:693 (4) - (288|161)試試,感覺應該放近點。這裡的跳是故意的, 跟 01:35:265 (4) 一致0 0
02:18:336 (1) - 前面的都有疊起來,所以我想應該也能跟前面一致,放在(307|261)看看。 因為重複三次會悶啦w'', 你可以看到我之後的都沒疊
02:20:051 (1) - 同上02:28:086 (3) - 稍微往上移一點。 好的, 後面都跟著上移了
03:26:997 (9) - 不NC嗎? 音樂沒漸大;w;
03:36:844 (3) - 沒疊好? 好的
04:45:381 (9) - 不NC嗎? NO, 同上原因
06:25:836 (2,3) - 應該可以放的再遠一些,像同節奏06:27:480 (2,3) 這兩個。 好的

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
改的不多, 不過感謝ww
HelloSCV
well just did quick mod

[Marathon]
  1. tick rate 2 fits best this song
  2. check wide screen support
  3. well maybe it just for me but how about moving preview time to 07:13:716 - here? feels much powerful and awesome than current one
  4. 01:05:008 (5) - need finish here according to the music
  5. 01:57:336 - hmm is there anything special reason that you delayed break time? well not bad idea but i'd rather remove this
  6. 02:23:265 (1) - i think divide this note into 2 1/8 repeat sliders fits much better with music
  7. 02:41:908 (1) - delete NC for consistence
  8. 02:55:622 (3,4,5,6) - reversing this rhythm feels little bit better
  9. 03:15:418 (1) - delete whistle? there aren't any sounds for hitsound
  10. 03:54:084 (1) - this slider end should be snapped on 1/8 beat 03:54:298 -here, it isn't on 1/3 beat imo (and add whistle on the end, not on the slider body)
  11. 03:54:773 (1) - well this slider should be snapped on previous 1/8 beat 03:54:726 - here imo, you may argee about this if you here this part as 25% playback rate
  12. 05:13:597 (1) - finish doesn't seem suitable even weird on this slider, try deleting it? (and 05:23:975 (1) - this too)
  13. 05:30:299 (5) - try using crtl g on this (you'd be better to move 05:30:624 (6) - this slider to closer position with (5) slider as well)
too awesome to mod gg nice map and nice song! good luck for approval~
Topic Starter
happy623

HelloSCV wrote:

well just did quick mod

[Marathon]
  1. tick rate 2 fits best this song okay edit : no ;w; seems little bit noisy for me
  2. check wide screen support yea I closed it, because I am not going to use wide screen storyboard ;w;
  3. well maybe it just for me but how about moving preview time to 07:13:716 - here? feels much powerful and awesome than current one OK! thats nice B)
  4. 01:05:008 (5) - need finish here according to the music added
  5. 01:57:336 - hmm is there anything special reason that you delayed break time? well not bad idea but i'd rather remove this removed
  6. 02:23:265 (1) - i think divide this note into 2 1/8 repeat sliders fits much better with music nice idea <3
  7. 02:41:908 (1) - delete NC for consistence okay
  8. 02:55:622 (3,4,5,6) - reversing this rhythm feels little bit better done
  9. 03:15:418 (1) - delete whistle? there aren't any sounds for hitsound deleted
  10. 03:54:084 (1) - this slider end should be snapped on 1/8 beat 03:54:298 -here, it isn't on 1/3 beat imo (and add whistle on the end, not on the slider body) moved, btw I feel whistle is quite noisy now, I deleted the whistle, thanks!
  11. 03:54:773 (1) - well this slider should be snapped on previous 1/8 beat 03:54:726 - here imo, you may argee about this if you here this part as 25% playback rate I want to have your ears qwq so pro, thanks!
  12. 05:13:597 (1) - finish doesn't seem suitable even weird on this slider, try deleting it? (and 05:23:975 (1) - this too) sure, both applied!
  13. 05:30:299 (5) - try using crtl g on this (you'd be better to move 05:30:624 (6) - this slider to closer position with (5) slider as well) okay! flows much better now
too awesome to mod gg nice map and nice song! good luck for approval~

thanks a lot xD I love your mod, was helpful! Thanks for stars too!!
Faust
Timing:

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209028,412.371134020619,4,2,0,75,1,0
209440,410.958904109589,4,1,1,60,1,1
209542,-100,4,2,2,60,0,0
216015,-100,4,1,1,20,0,0
216118,-100,4,2,2,60,0,0
221768,-133.333333333333,4,1,0,30,0,0
222590,-100,4,2,2,60,0,0
229166,-100,4,1,1,20,0,0
229268,-100,4,2,2,60,0,0
234097,342.857142857143,4,2,2,60,1,0
235125,428.571428571429,4,2,2,60,1,0
235553,337.078651685393,4,2,2,60,1,0
235721,410.958904109589,4,1,1,60,1,1
235823,-100,4,2,2,60,0,0
242296,-100,4,1,1,20,0,0
242399,-100,4,2,2,60,0,0
248049,-200,4,1,0,40,0,0
248152,-200,4,2,2,60,0,0
248871,-100,4,1,1,40,0,1
248974,-100,4,2,2,60,0,1
255447,-100,4,1,1,30,0,1
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260994,416.666666666667,4,2,2,60,1,1
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271764,-100,4,2,2,20,0,0
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355764,-100,4,2,4,60,0,1
355926,-100,4,2,2,70,0,0
361926,474.683544303797,4,2,2,70,1,0
365723,410.958904109589,4,2,4,60,1,0
372298,-200,4,1,1,30,0,0
372401,-200,4,2,2,40,0,0
373942,-200,4,1,1,30,0,0
374044,-200,4,2,2,40,0,0
375586,409.556313993174,4,1,1,30,1,0
375586,-100,4,1,1,30,0,0
375688,-100,4,2,2,50,0,0
376405,-100,4,2,2,55,0,0
377206,-100,4,1,1,30,0,0
377275,-100,4,2,0,60,0,0
378452,413.793103448276,4,2,2,60,1,0
378452,-133.333333333333,4,2,2,60,0,0
378865,410.958904109589,4,1,1,40,1,1
378865,-100,4,1,1,40,0,1
379070,-100,4,2,2,60,0,0
405166,405.95399188092,4,2,2,60,1,0
405166,-133.333333333333,4,2,2,60,0,0
405988,-200,4,2,2,60,0,0
406282,410.958904109589,4,1,1,40,1,1
406487,-100,4,2,2,60,0,0
430939,-100,4,2,2,70,0,0
431761,-100,4,2,2,80,0,0
432583,405.405405405405,4,2,2,80,1,0
433697,465.116279069767,4,1,1,60,1,1
433697,-200,4,2,0,60,0,0
434162,410.958904109589,4,1,1,60,1,1
434162,-66.6666666666667,4,1,1,60,0,1
434264,-66.6666666666667,4,2,2,60,0,1
434572,-100,4,2,2,60,0,1
440326,-133.333333333333,4,2,2,60,0,1
440737,-66.6666666666667,4,1,1,60,0,1
440840,-66.6666666666667,4,2,2,60,0,1
441148,-100,4,2,2,60,0,1
447107,-100,4,2,2,60,0,0
447312,-100,4,1,1,80,0,1
447518,-100,4,2,2,60,0,0

I'll make another post for the OSB at a later date.

EDIT: Add in

140.20 BPM at 130,184
129.00 BPM at 141,524
140.00 BPM at 141,756

147.00 BPM at 206,158 (Get rid of the 146.50 BPM)
141.00 BPM at 209,015

That should be all.
Topic Starter
happy623

Faust wrote:

Timing:

[TimingPoints]
82,428.571428571429,4,2,4,20,1,0
82,-200,4,2,4,20,0,0
18939,-200,4,2,4,5,0,0
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198541,510.204081632653,4,2,4,15,1,0
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199178,-100,4,2,4,5,0,0
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235553,337.078651685393,4,2,2,60,1,0
235721,410.958904109589,4,1,1,60,1,1
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285791,-100,4,2,2,65,0,0
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355602,-100,4,2,2,70,0,0
355764,-100,4,2,4,60,0,1
355926,-100,4,2,2,70,0,0
361926,474.683544303797,4,2,2,70,1,0
365723,410.958904109589,4,2,4,60,1,0
372298,-200,4,1,1,30,0,0
372401,-200,4,2,2,40,0,0
373942,-200,4,1,1,30,0,0
374044,-200,4,2,2,40,0,0
375586,409.556313993174,4,1,1,30,1,0
375586,-100,4,1,1,30,0,0
375688,-100,4,2,2,50,0,0
376405,-100,4,2,2,55,0,0
377206,-100,4,1,1,30,0,0
377275,-100,4,2,0,60,0,0
378452,413.793103448276,4,2,2,60,1,0
378452,-133.333333333333,4,2,2,60,0,0
378865,410.958904109589,4,1,1,40,1,1
378865,-100,4,1,1,40,0,1
379070,-100,4,2,2,60,0,0
405166,405.95399188092,4,2,2,60,1,0
405166,-133.333333333333,4,2,2,60,0,0
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406282,410.958904109589,4,1,1,40,1,1
406487,-100,4,2,2,60,0,0
430939,-100,4,2,2,70,0,0
431761,-100,4,2,2,80,0,0
432583,405.405405405405,4,2,2,80,1,0
433697,465.116279069767,4,1,1,60,1,1
433697,-200,4,2,0,60,0,0
434162,410.958904109589,4,1,1,60,1,1
434162,-66.6666666666667,4,1,1,60,0,1
434264,-66.6666666666667,4,2,2,60,0,1
434572,-100,4,2,2,60,0,1
440326,-133.333333333333,4,2,2,60,0,1
440737,-66.6666666666667,4,1,1,60,0,1
440840,-66.6666666666667,4,2,2,60,0,1
441148,-100,4,2,2,60,0,1
447107,-100,4,2,2,60,0,0
447312,-100,4,1,1,80,0,1
447518,-100,4,2,2,60,0,0

I'll make another post for the OSB at a later date.

EDIT: Add in

140.20 BPM at 130,184
129.00 BPM at 141,524
140.00 BPM at 141,756

147.00 BPM at 206,158 (Get rid of the 146.50 BPM)
141.00 BPM at 209,015

That should be all.
thanks again and again :oops: :oops:
Squichu
mod from req. ~ c:
well.. "mod" - I'm afraid, I can't say that much. >:

first off: is it just me or are there two osb files?
I don't have a clue about storyboarding, so Idk if that's okay..
but I think there is supposed to be only one? o-o

coming to the diff - overall I liked playing it. c:
there are some confusing parts, but I guess that's intentional.
or just me playing bad. orz

and some suggestions (100% optional ofcourse!):
  1. 00:00:082 (1) - - I noticed the pattern of two similar sliders and one other, but imo this looks and feels more harmonical to play.
    another suggetions is - they are kinda stacked, 1 is just placed at -5 pixels (both x und y). I just like to do that.. xD
  2. 00:01:796 (3) - why don't you use a 180° rotation of 00:00:939 (2)? I'd prefer that.
    you're doin that with 00:03:510 (1,2) and 00:07:796 (2,3), too, anyway.
  3. 00:02:653 (1,2) - hmmh, I like those sliders, including the others of them, but I kind of miss consistency here.
    cause those two have a linear movement, 00:06:082 (1,2) point in the same direction, but you have to move totally different and differently again here - 00:09:510 (1,2). cause I feel that this is some kind of "opening" to the rest you might want to make them more similar?
  4. 00:07:796 (2,3) - maybe switch them around? I mean place 2 further up and 3 further down. imo this has a better flow from 00:06:939 (1).
  5. 00:14:439 (2) and 00:17:867 (2) - these jumps are playable, personally I don't like them. I don't know why exactly, really, but imo they seem kinda unnecessary.
  6. 00:27:510 (1,2) and following two combos - same here as I said above, they look a bit random, cause of the different movement.
    it's not that extreme as the others, but still.. x:
     
  7. 01:05:224 (1) - I just added one anchor to the straight part of the slider, looks better imo, cause it's totally curvy then.. .o.
  8. 01:15:329 (1,2) - preferably both curvy or straight?
    something similar here - 01:22:186 (1,2,1,2) - first two of the same kind, then two of the other?
  9. 01:27:748 - I miss an object here. :c
  10. 01:54:756 (1,2,1,2,1) - you could create such a nice pyramid with them.. why is one placed in the right bottom corner? QQ
  11. 02:47:041 (2,3,1,2,1) - I smell a possible polygon pattern here..! O:
  12. 02:49:184 (5) and 02:50:898 (5) - I'd like if there were placed at 152|184 and 364|272 (much closer to the 4s). Idk why.. o.o
  13. 02:56:898 (2) - I know this matches with 02:56:470 (1), but it'd look better if it's a 180° rotated version of 02:57:327 (3).
    similar thing here - 03:08:470 (1,2,3)!
  14. 03:13:613 (1,2,1,2,1) - looks so random.. >: think of a nice pattern?
after this follows that stream-heavy part.. and I suck with streams and stuff like that, sooo.. >n<
in general I can say about that part that I'm missing some kind of structure or more repatitive patterns.
or maybe I'm just blind. lol I think I am.. xD
as for the last part (the "I BURN"-part! xD), I liked that, it's nice. owo

and with that.. I guess it's 2014 where you live..
HAPPY NEW YEAR!! and good luck getting this ranked approved!

hope I was of some help.. never looked at a marathon map before.. Dx
*squee*
Topic Starter
happy623

Squirrel wrote:

mod from req. ~ c:
well.. "mod" - I'm afraid, I can't say that much. >: noo its long, it should be helpful!

first off: is it just me or are there two osb files?
I don't have a clue about storyboarding, so Idk if that's okay..
but I think there is supposed to be only one? o-o xD my bad, I forget to delete the old one, thanks for telling me!

coming to the diff - overall I liked playing it. c: glad to hear that<3!
there are some confusing parts, but I guess that's intentional.
or just me playing bad. orz

and some suggestions (100% optional ofcourse!):
  1. 00:00:082 (1) - - I noticed the pattern of two similar sliders and one other, but imo this looks and feels more harmonical to play. hmm, I guess I know what you mean, fixed!
    another suggetions is - they are kinda stacked, 1 is just placed at -5 pixels (both x und y). I just like to do that.. xD
  2. 00:01:796 (3) - why don't you use a 180° rotation of 00:00:939 (2)? I'd prefer that. well, since I want the sliders fit with the music further, I changed (2) instead
    you're doin that with 00:03:510 (1,2) and 00:07:796 (2,3), too, anyway.
  3. 00:02:653 (1,2) - hmmh, I like those sliders, including the others of them, but I kind of miss consistency here.
    cause those two have a linear movement, 00:06:082 (1,2) point in the same direction, but you have to move totally different and differently again here - 00:09:510 (1,2). cause I feel that this is some kind of "opening" to the rest you might want to make them more similar? hmm, I may keep these first, it is intentional for not being consistent, I feel they would be so boring if you use the same pattern for here ;w;
  4. 00:07:796 (2,3) - maybe switch them around? I mean place 2 further up and 3 further down. okay imo this has a better flow from 00:06:939 (1).
  5. 00:14:439 (2) and 00:17:867 (2) - these jumps are playable, personally I don't like them. I don't know why exactly, really, but imo they seem kinda unnecessary. umm, I guess it should be the flow's bad here, I tried to shorten the distance now
  6. 00:27:510 (1,2) and following two combos - same here as I said above, they look a bit random, cause of the different movement.
    it's not that extreme as the others, but still.. x: hmm, I tried to changed a bit xD hope its better :>
     
  7. 01:05:224 (1) - I just added one anchor to the straight part of the slider, looks better imo, cause it's totally curvy then.. .o. done :D
  8. 01:15:329 (1,2) - preferably both curvy or straight?
    something similar here - 01:22:186 (1,2,1,2) - first two of the same kind, then two of the other? noo, I prefer the current one ;w; they are intentional
  9. 01:27:748 - I miss an object here. :c I undermapped here, since I want to follow the drums
  10. 01:54:756 (1,2,1,2,1) - you could create such a nice pyramid with them.. why is one placed in the right bottom corner? QQ okay xD I placed at the middle
  11. 02:47:041 (2,3,1,2,1) - I smell a possible polygon pattern here..! O: I want to make a jump.. so.. :cry: anyway I stayed away from the polygon pattern now
  12. 02:49:184 (5) and 02:50:898 (5) - I'd like if there were placed at 152|184 and 364|272 (much closer to the 4s). Idk why.. o.o keep this first xD, I think moving around in here is better
  13. 02:56:898 (2) - I know this matches with 02:56:470 (1), but it'd look better if it's a 180° rotated version of 02:57:327 (3).
    similar thing here - 03:08:470 (1,2,3)! nice!, but I am not exactly rotated the same in the following one, its might a little bit broke the flow
  14. 03:13:613 (1,2,1,2,1) - looks so random.. >: think of a nice pattern? alright
after this follows that stream-heavy part.. and I suck with streams and stuff like that, sooo.. >n<
in general I can say about that part that I'm missing some kind of structure or more repatitive patterns.
or maybe I'm just blind. lol I think I am.. xD
as for the last part (the "I BURN"-part! xD), I liked that, it's nice. owo I LOVE YAAAAAAANG!!!!!!

and with that.. I guess it's 2014 where you live.. wish you a happy new year too<3
HAPPY NEW YEAR!! and good luck getting this ranked approved!

hope I was of some help.. never looked at a marathon map before.. Dx
*squee*
thanks! appreciated it, was a nice mod :D
Umi
Yaho ! i'm here finally >.<

Marathon623

- 00:01:796 (3) - use the same slider as 00:00:937 (2) - ? '-'
- 00:39:510 (1) - a slider until 00:40:365 - fit better imo try it :3
- 00:53:224 (1) - same here until 00:54:080 -
- 01:16:829 (4) - move to 84,88 symmetry
- 01:18:543 (4) - ^ move to 260,308
- 01:20:686 (2) - ^ 212,288
- 01:22:614 (2) - ctrl g
- 01:36:327 (2) - ^ then 01:36:756 (3) - ctrl g too and finally 01:37:184 (4) - ctrl g too ? >.< i prefer this pattern '-'
- 01:39:542 (2,3) - ctrl g
- 02:34:613 (2) - i prefer in this way, not u ? '-'
- 02:42:327 (4) - replace by a triplet, as u did before
- 02:44:041 (4) - ^
- 03:05:898 (3) - move the tail of slider in the direction of 03:06:327 (4) - for a better flow
- 04:16:268 (3) - what about stack it with the tail of 04:15:447 (1) -
- 04:35:494 (2) - stack on 04:35:980 (2) - head , better imo
- 04:54:953 (1,2) - you should put a slider instead and continu the previous pattern
- 06:58:199 (2) - ctrl g
- 07:20:326 (1,1) - improve a bit this blanket
- 07:25:463 - add note we can clear hear "idk which intrument" lol

and that's all ! this is awesome happy >3<, i love it, good luck for approval :3

And also Happy623 New year :D !
AnreFM
from the shaaaaaaaaaaaaadows weeeeeeeeeeeeeeeeeeee'll DEScend to the worlddddddd-

Happyyyy sorry for the late mod, school and stuffs got in the way ;w;
nyem anyway here it is, hope this helps ouob

okay here goes


As usual, if there's anything unclear here or if the links are messed up somewhere, please state so and I'll try my best to explain it better \o/

[General]
  1. Since this song is the extended remix version of this song ans also contain songs other than I Burn (Red like Roses, Mirror Mirror, and From Shadows), you might want to put something like a song list on the creator's word (since the tags are quite enormous already :b) It'll help people to find the other song title easier :3 don't forget to make them neat and nice to look at lol
[BLAZING]

  1. 00:07:796 (2) - Well considering on how the similar song part before this, (i.e 00:03:510 (1,2) - for example) use a jump on it, havibg this one on a rather close distance feels a bit weird for me when I played it lol since I kinda expect a jump to be there too. So yeah, try ctrl g this one, so that the distance will be somewhat farther-any small jump will do the work owo and also, the pattern to 00:08:653 (3) - will add more variety to the flow too imo~
  2. 01:07:834 (3) - the increasing speed of this slider is really surprising me actually o.o Since there aren't any distinct change in the background music (the BPM changed yeah, but the music is still as silent :3). So yeah, it doesn't really bothers me that much but you can try to NC here to make the readability better so that player won't stumble (like me lol). And beside, the bpm changed too so I think an NC will be better to distinguish 01:05:224 (1) - and 01:07:834 (3) - ouo
  3. 01:27:748 - How about adding a note here? The harp (? xD) is still playing there, which you also followed on the last notes on 01:25:633 (1,2,3,4,1) -, so It make sense to be a not there :3 and also you can put it better by using anti jump just like you did on 00:52:796 (2,1) -, plays much better like that imo~
  4. 01:39:970 (1) - Considering on how you use many circles on this part, having this one as a repeat feels a bit empty imo xD and also, as on 01:35:470 (5,6,7) - (which is a similar part with this one), I'd suggest to also make it into a triplet; that way, the play will become more inuitive and emphasize the backgrpund music better imo ouo
  5. 01:47:899 (1,2,3) - I don't really like how the notes flowed on this part orz :< You see, the flow from (1)'s tail to (2) isn't really good here since you can't really use the slider leniency on (1) to reach (2), you have to move the cursor on a completely backward move to reach (2). See, unlike 01:49:613 (1,2) -, where you actually can reach (2) without moving the cursor on a completely backward as (1) slider, you can glide the cursor a bit left and you'll still reach (2) like this http://puu.sh/66tcP.jpeg I hope you do understand my point here lol sorry for being so absurd on this one :'D So yeah, my suggestion is to make 01:48:542 (2) - more reachable whlist making the flow better; Try moving it upward maybe? it'll still be a jump, but a more in a more reachable way :3 Try x168/y32 like in this pic
  6. 02:20:027 (1,2) - The flow here is a bit meh imo :b it doesn't play that good comparing to other sliders since this one uses a straight flow and therefore use smaller jumps, whilst other part (i.e 02:20:027 (1,2) - for instance) uses a circular flow, and then a small jump to the long slider. So yeah, I'd suggest to try using a circular flow here too :< You can try arranging the pattern a bit, try this one
    With it, the pattern will become more creative imo, since it looked like a circular flow, but we can use the slider leniency to make a line through 02:20:455 (1) - xD but yeah, the decision is yours, but consider changing this one :3
    316,196,140027,70,0,L|268:180,1,40,4|0,3:0|0:0,0:0:0:0:
    252,297,140241,2,0,L|292:300,1,40,4|0,3:0|0:0,0:0:0:0:
    168,328,140455,102,0,L|88:320,1,80,4|8,3:0|0:0,0:0:0:0:
  7. 02:30:327 (4,5) - I find it a bit weird that this notes isn't a triplet imo, since you clrearly uses triplet for this similar parts like this (02:28:613 (5,6,7) - for instance). So yeah, consider using a note on 02:30:434 - to make this a triplet~
  8. 02:35:041 (3,4,5,6) - Assuming you're following the drum here, (with different triplet pattern from before :b), you might also want to change the rhythm on 02:34:184 (1,2) - a bit to make them read easier owo Try changing (2) to 2 circles instead of a single slider; that way, it will emphasize that you followed the drum better than using the same slider rhythms like the thyrhm before this :3
  9. 02:47:041 (2,3,1,2) - I find this jump a bit too sudden and slightly misleading to read imo o.o It mainly because of the combo division between the jumps, and another small part by how I'm still suck at playing lol So yeah, I'd suggest to change how you divide the combos here so that the jump will be easier to read. Try removing the NC at 02:47:470 (1) -, since I don't really find a reason for a NC to be there, and also with your NC pattern, there shouldn't be a NC there too right (Like how you did on 02:44:470 (1,2,3,4,5,6,7,8) - )? So yeah, the jumps'll be read better that way imo
  10. 03:38:481 (3) - Feels a bit empty on this part because of the 1/2 sliders and the jumps are much smaller comparing to the others imo. You can try spice the rhythm a bit here by changing this slider to a circle + 1/4 slider just like you did on 03:36:837 (3,4) - (the part matches too lol), or you can use a complete triplet by using triple circle too here :3 Though the choice are yours~ I just feel this part can be made more harder imo xD
  11. 03:47:316 - Hmm how about inserting a circle here? it will emphasize that you follow the background music better since you map the later part (on 03:47:522 (1,2,3) - ) also still following the background music :3 So yeah, consider adding a circle here that maybe stack with 03:45:878 (1) - hitburst on x192 y312; It'll look neater that way and the flow of the notes are better too since there aren't any pause there, and it fits really nicely imo
  12. 03:54:439 (1,2,1,1,1) - This + SB effects = 2 awesome <3
  13. 04:15:857 (2,3) - I personally didn't really like the flow from the repeat on (2) to the slider on (3) imo :< The flow uses a really sharp left turn here and the jump doesn't really help imo. Try arranging the pattern here a bit, I personally suggest to remove the jump here (doesn't go really well with how you placed the repeat slider), by using ctrl g on 04:16:679 (4) -, and then you can tidy up the pattern here by making (4) as straight slider since it goes quite well with the next slider at 04:17:090 (1) -. They should looked like this now
    378,119,256268,2,0,L|412:56,2,40,0|0|2,0:0|0:0|0:0,0:0:0:0:
    307,155,256679,2,0,L|228:128,1,80,8|2,0:0|0:0,0:0:0:0:
    244,260,257090,38,0,L|112:216,1,120
  14. 05:13:277 - Instead of leaving this part empty, how about using a 0.5 3/4 slider here? :3 It went really well with the next slider at 05:13:602 (1) - and I think it will build a better tension from this part and the kiai, which I like owo. You can try placing them like this https://osu.ppy.sh/ss/1219726
  15. 05:14:250 - Yeeeeah love this kiai like omg <3
  16. 06:26:673 (4) - How about putting a jump here by using a ctrl + g on this note? :3 I find it really fits considering the jump pattern you're using for this part (at 06:25:440 (1,2,3,4) - ), and by how the pitch are going up on 06:26:673 (4) - make the flow of the jump feels better ouo
  17. Very nice map overall! Jumps and the rhythm suggestions are all making sense and the playability is great; average player can play this well;the HP 7 makes up for harder rhythm and make the map less deadly (since it's long too). So yeah, awesome job here Happy~
I feel that the mod is a bit too short considering the song is quite long; hope that helps!
anyway the map are amazing! It was really enjoyable! (though some streams really are a killer xp)
and even though I like the preview time at 05:14:250 - , I guess the current one fits better since it's more powerful and the song is I Burn so ;w;

Yeah, this is for approval right? you'll make it through; this map is lovely~ :)
gggggooood luck Happy (ノ◕ヮ◕)ノ☆☆~
Topic Starter
happy623

-Umi- wrote:

Yaho ! i'm here finally >.< hey yo

Marathon623

so colourful
- 00:01:796 (3) - use the same slider as 00:00:937 (2) - ? '-' nooo because I want to keep the flow to the next sliders
- 00:39:510 (1) - a slider until 00:40:365 - fit better imo try it :3 hmm, keep this Dx, as I think that the jump with a click is better that holding the slider, feels more comfortable with the music xD (idk
- 00:53:224 (1) - same here until 00:54:080 - same as above
- 01:16:829 (4) - move to 84,88 symmetry done
- 01:18:543 (4) - ^ move to 260,308 fixed
- 01:20:686 (2) - ^ 212,288 Umi u pro B)
- 01:22:614 (2) - ctrl g okay xD fits with music, applied to 01:23:471 (2) - as I want to keep the patten consistent
- 01:36:327 (2) - ^ then 01:36:756 (3) - ctrl g too and finally 01:37:184 (4) - ctrl g too ? >.< i prefer this pattern '-' alright
- 01:39:542 (2,3) - ctrl g done
- 02:34:613 (2) - i prefer in this way, not u ? '-' hmmm, keep this first for the consistency with 02:32:898 (2) -
- 02:42:327 (4) - replace by a triplet, as u did before both applied!
- 02:44:041 (4) - ^
- 03:05:898 (3) - move the tail of slider in the direction of 03:06:327 (4) - for a better flow sure
- 04:16:268 (3) - what about stack it with the tail of 04:15:447 (1) - not bad
- 04:35:494 (2) - stack on 04:35:980 (2) - head , better imo I might keep this for keeping the consistency as 04:36:629 (1,2) - , or 04:37:926 (1,2) - ..etc
- 04:54:953 (1,2) - you should put a slider instead and continu the previous pattern keep this as I heard the drums hit harder than before, so I prefer using single taps :?
- 06:58:199 (2) - ctrl g I think current flows better ;w;
- 07:20:326 (1,1) - improve a bit this blanket yesss
- 07:25:463 - add note we can clear hear "idk which intrument" lol okay xDD (idk too..

and that's all ! this is awesome happy >3<, i love it, good luck for approval :3 thankssssssss

And also Happy623 New year :D ! Umi new year for you tooo \o/

AnreFM wrote:

from the shaaaaaaaaaaaaadows weeeeeeeeeeeeeeeeeeee'll DEScend to the worlddddddd- yes blake is moe

Happyyyy sorry for the late mod, school and stuffs got in the way ;w;
nyem anyway here it is, hope this helps ouob

okay here goes


As usual, if there's anything unclear here or if the links are messed up somewhere, please state so and I'll try my best to explain it better \o/

[General]
  1. Since this song is the extended remix version of this song ans also contain songs other than I Burn (Red like Roses, Mirror Mirror, and From Shadows), you might want to put something like a song list on the creator's word (since the tags are quite enormous already :b) It'll help people to find the other song title easier :3 don't forget to make them neat and nice to look at lol okay will add it
[BLAZING]

  1. 00:07:796 (2) - Well considering on how the similar song part before this, (i.e 00:03:510 (1,2) - for example) use a jump on it, havibg this one on a rather close distance feels a bit weird for me when I played it lol since I kinda expect a jump to be there too. So yeah, try ctrl g this one, so that the distance will be somewhat farther-any small jump will do the work owo and also, the pattern to 00:08:653 (3) - will add more variety to the flow too imo~ hmm, did ctrl+g, but I didnt move anything to (3) xD
  2. 01:07:834 (3) - the increasing speed of this slider is really surprising me actually o.o Since there aren't any distinct change in the background music (the BPM changed yeah, but the music is still as silent :3). So yeah, it doesn't really bothers me that much but you can try to NC here to make the readability better so that player won't stumble (like me lol). And beside, the bpm changed too so I think an NC will be better to distinguish 01:05:224 (1) - and 01:07:834 (3) - ouo hmm, u have a point, but I think lowering the sv is better than adding NC here
  3. 01:27:748 - How about adding a note here? The harp (? xD) is still playing there, which you also followed on the last notes on 01:25:633 (1,2,3,4,1) -, so It make sense to be a not there :3 and also you can put it better by using anti jump just like you did on 00:52:796 (2,1) -, plays much better like that imo~ I understand your point but I will keep this as I am following the drums actually xD
  4. 01:39:970 (1) - Considering on how you use many circles on this part, having this one as a repeat feels a bit empty imo xD and also, as on 01:35:470 (5,6,7) - (which is a similar part with this one), I'd suggest to also make it into a triplet; that way, the play will become more inuitive and emphasize the backgrpund music better imo ouo okay !!
  5. 01:47:899 (1,2,3) - I don't really like how the notes flowed on this part orz :< You see, the flow from (1)'s tail to (2) isn't really good here since you can't really use the slider leniency on (1) to reach (2), you have to move the cursor on a completely backward move to reach (2). See, unlike 01:49:613 (1,2) -, where you actually can reach (2) without moving the cursor on a completely backward as (1) slider, you can glide the cursor a bit left and you'll still reach (2) like this http://puu.sh/66tcP.jpeg I hope you do understand my point here lol sorry for being so absurd on this one :'D So yeah, my suggestion is to make 01:48:542 (2) - more reachable whlist making the flow better; Try moving it upward maybe? it'll still be a jump, but a more in a more reachable way :3 Try x168/y32 like in this pic I totally understand you, fixed, thanks a lot for pointing this big thing out! <3, but I moved (2) to the right handside instead of left one in your pic, flow seems better imo
  6. 02:20:027 (1,2) - The flow here is a bit meh imo :b it doesn't play that good comparing to other sliders since this one uses a straight flow and therefore use smaller jumps, whilst other part (i.e 02:20:027 (1,2) - for instance) uses a circular flow, and then a small jump to the long slider. So yeah, I'd suggest to try using a circular flow here too :< You can try arranging the pattern a bit, try this one
    With it, the pattern will become more creative imo, since it looked like a circular flow, but we can use the slider leniency to make a line through 02:20:455 (1) - xD but yeah, the decision is yours, but consider changing this one :3 okay! thanks!!
    316,196,140027,70,0,L|268:180,1,40,4|0,3:0|0:0,0:0:0:0:
    252,297,140241,2,0,L|292:300,1,40,4|0,3:0|0:0,0:0:0:0:
    168,328,140455,102,0,L|88:320,1,80,4|8,3:0|0:0,0:0:0:0:
  7. 02:30:327 (4,5) - I find it a bit weird that this notes isn't a triplet imo, since you clrearly uses triplet for this similar parts like this (02:28:613 (5,6,7) - for instance). So yeah, consider using a note on 02:30:434 - to make this a triplet~ done~
  8. 02:35:041 (3,4,5,6) - Assuming you're following the drum here, (with different triplet pattern from before :b), you might also want to change the rhythm on 02:34:184 (1,2) - a bit to make them read easier owo Try changing (2) to 2 circles instead of a single slider; that way, it will emphasize that you followed the drum better than using the same slider rhythms like the thyrhm before this :3 fixed for this, looks nice
  9. 02:47:041 (2,3,1,2) - I find this jump a bit too sudden and slightly misleading to read imo o.o It mainly because of the combo division between the jumps, and another small part by how I'm still suck at playing lol So yeah, I'd suggest to change how you divide the combos here so that the jump will be easier to read. Try removing the NC at 02:47:470 (1) -, since I don't really find a reason for a NC to be there, and also with your NC pattern, there shouldn't be a NC there too right (Like how you did on 02:44:470 (1,2,3,4,5,6,7,8) - )? So yeah, the jumps'll be read better that way imo removed :D
  10. 03:38:481 (3) - Feels a bit empty on this part because of the 1/2 sliders and the jumps are much smaller comparing to the others imo. You can try spice the rhythm a bit here by changing this slider to a circle + 1/4 slider just like you did on 03:36:837 (3,4) - (the part matches too lol), or you can use a complete triplet by using triple circle too here :3 Though the choice are yours~ I just feel this part can be made more harder imo xD chose circle + 1/4 B)
  11. 03:47:316 - Hmm how about inserting a circle here? it will emphasize that you follow the background music better since you map the later part (on 03:47:522 (1,2,3) - ) also still following the background music :3 So yeah, consider adding a circle here that maybe stack with 03:45:878 (1) - hitburst on x192 y312; It'll look neater that way and the flow of the notes are better too since there aren't any pause there, and it fits really nicely imo added, seems okay for me
  12. 03:54:439 (1,2,1,1,1) - This + SB effects = 2 awesome <3 <3
  13. 04:15:857 (2,3) - I personally didn't really like the flow from the repeat on (2) to the slider on (3) imo :< The flow uses a really sharp left turn here and the jump doesn't really help imo. Try arranging the pattern here a bit, I personally suggest to remove the jump here (doesn't go really well with how you placed the repeat slider), by using ctrl g on 04:16:679 (4) -, and then you can tidy up the pattern here by making (4) as straight slider since it goes quite well with the next slider at 04:17:090 (1) -. They should looked like this now applied, btw I changed position of (3) from Umi's mod, hope it won't affect much xD
    378,119,256268,2,0,L|412:56,2,40,0|0|2,0:0|0:0|0:0,0:0:0:0:
    307,155,256679,2,0,L|228:128,1,80,8|2,0:0|0:0,0:0:0:0:
    244,260,257090,38,0,L|112:216,1,120
  14. 05:13:277 - Instead of leaving this part empty, how about using a 0.5 3/4 slider here? :3 It went really well with the next slider at 05:13:602 (1) - and I think it will build a better tension from this part and the kiai, which I like owo. You can try placing them like this https://osu.ppy.sh/ss/1219726 quite gooooood, anyway followed 3/4 with 0.5sv slider, but curved the slider a bit xD
  15. 05:14:250 - Yeeeeah love this kiai like omg <3 well I like Yang but Blake is great of coz<3
  16. 06:26:673 (4) - How about putting a jump here by using a ctrl + g on this note? :3 I find it really fits considering the jump pattern you're using for this part (at 06:25:440 (1,2,3,4) - ), and by how the pitch are going up on 06:26:673 (4) - make the flow of the jump feels better ouo sure, I like jumpssss!
  17. Very nice map overall! Jumps and the rhythm suggestions are all making sense and the playability is great; average player can play this well;the HP 7 makes up for harder rhythm and make the map less deadly (since it's long too). So yeah, awesome job here Happy~ \:D/ I am glad you like it!!
I feel that the mod is a bit too short considering the song is quite long; hope that helps! really like the mod, its very clear and detailed, help my map improved much!
anyway the map are amazing! It was really enjoyable! (though some streams really are a killer xp)
and even though I like the preview time at 05:14:250 - , I guess the current one fits better since it's more powerful and the song is I Burn so ;w; xD

Yeah, this is for approval right? you'll make it through; this map is lovely~ :)
gggggooood luck Happy (ノ◕ヮ◕)ノ☆☆~
thanks mod and stars!! Were very Nice mod B))
EmingK
神图 路过围观
10nya
i'll burn you happu
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